Re: [crossfire] Game change proposals

2014-07-08 Thread Otto J. Makela
How do you envision the in-game lockpicking skill to change these minigames? It really should, shouldn't it? Also, even now, for higher-level characters it is still quite often easier to bash in a door than to stop to pick them (as you gain lockpicking skill levels really slowly). Adding fairly

Re: [crossfire] Game change proposals

2014-07-08 Thread Nicolas Weeger
It's difficult to tell where each section ends; in the final version it might be useful to highlight the current segment. Yes, or make the connecting part a different color ;) How would breaking a pick be represented in the game? Will there be a separate item for each pick depicted, or will

Re: [crossfire] Game change proposals

2014-07-08 Thread Nicolas Weeger
I also found it a bit hard to identify where each section ended, which made the minigame a little confusing in the beginning. It's a proof of concept, not a final product :) I'm also worried about the frequency of this and other minigames that might arise from these changes, while they can

Re: [crossfire] Game change proposals

2014-07-08 Thread Nicolas Weeger
I know some other games have an idea of you can either play the minigame (at which point it is largely player skill and the character skill makes it easier), or a quick 'use character' skill type thing which is probably less prone to work, but also very fast (and in the case of failures,

Re: [crossfire] Game change proposals

2014-07-08 Thread Nicolas Weeger
How do you envision the in-game lockpicking skill to change these minigames? It really should, shouldn't it? More time to pick the lock, less chance to break a pick when mistaking, probably? Also, even now, for higher-level characters it is still quite often easier to bash in a door than