I like the idea of being able to assemble or craft items in the game.
Which is why it's nice to add more formulae, imo, makes non combat stuff more
interesting :)
Thaumaturgy to assemble lesser gems in to a flawed gem.
Jeweler skill to cut/polish the flawed gem in to the gem of
great
On 04/28/2013 14:00, Nicolas Weeger wrote:
I was wondering of adding gem upgrades alchemy recipes, something
like:
- 20 diamonds = 1 diamond of great value - 20 diamonds of great
value = 1 diamond of exceptional beauty - 20 diamonds of
exceptional beauty = 1 diamond of flawless value
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Maybe with a high failure rate, and rather in thaumaturgy maybe,
which doesn't have many recipes.
I like this idea; I think having the high chance of failure and
huge number of starting materials offsets the cost and random
chance of finding
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