[Csgo_servers] Server performance on latest CPUs: AMD Ryzen/Threadripper vs. Intel Coffee Lake/Core i9

2017-10-22 Thread Comberbach .
Hi all, Does anyone have any idea how new CPUs perform on srcds? Typical var on a full server, etc ...? I think it is pretty established that Intel architectures have typically outperformed AMD's for the last 10 years, but what about Ryzen & Threadripper? My guess would be that the 8700K is

[Csgo_servers] Still relevant: client crash on workshop map change

2015-01-06 Thread Comberbach .
This still occurs today. It has never done with me, but I have noticed it happens to players between map changes on community servers (specifically workshop maps). Does anyone have any ideas? Message: 7 Date: Sat, 18 Oct 2014 08:35:34 -0700 (PDT) From: p0stpwned getmeabeerwo...@hotmail.com

Re: [Csgo_servers] sv_clockcorrection_msecs

2014-12-19 Thread Comberbach .
Can someone explain what sv_clockcorrection_msecs does? Cheers, Phantom Why even use 100 64 is enough or if you think you need more why not go straight to 128. 64 tick with sv_clockcorrection_msecs 15 feels like 128. Personally I use sv_clockcorrection_msecs 0 which also works fine if

[Csgo_servers] Error when joining session: Failed after 10 retries

2014-12-05 Thread Comberbach .
Hi there, Basic question which I'm hoping has an easy answer: I'm trying to run a competitive workshop server and when players try to connect, it says Failed after 10 retries. Also, if I'm in the server, the option to Join game via Steam is not available for players either. Have been away from

Re: [Csgo_servers] Server HW req (Kevin C)

2014-09-09 Thread Comberbach .
I would add that in both cases (128 64-tick), the main component which drives server performance is the CPU. Assuming you have met the other requirements (upload bandwidth, RAM, etc..), I would simply buy the fastest CPU you can afford, as higher frequencies result directly in lower var. If

Re: [Csgo_servers] CS:GO betting skins on the outcome of a round

2014-08-07 Thread Comberbach .
OK, thanks Jack. I believe the CS:GO Lounge bets work with bots, which are fake automated Steam accounts. It's pretty swish. Message: 5 Date: Wed, 6 Aug 2014 08:51:19 -0500 From: Jack M. catastropheproductions...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers]

Re: [Csgo_servers] CS:GO betting skins on the outcome of a round

2014-08-06 Thread Comberbach .
@list.valvesoftware.com Subject: Re: [Csgo_servers] CS:GO Lounge Message-ID: caexncwqzhmr86hxq455t0oxxmyfivqp+c1dnmyvns4g-osx...@mail.gmail.com Content-Type: text/plain; charset=utf-8 Are you saying to allow people to bet skins on the outcome of a round? On Jul 25, 2014 10:26 AM, Comberbach

[Csgo_servers] CS:GO Lounge

2014-07-25 Thread Comberbach .
Does anyone know if the CS:GO Lounge system can work on community servers, in a similar manner to good old: bet_ct_all ? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com

Re: [Csgo_servers] Players failing to keep stable update rate

2014-06-25 Thread Comberbach .
I would argue that an i3-2100 is not sufficient to run a 22-slot 128-tick server, but since you are only recently experiencing these problems, that's probably not the answer you're looking for. Still, people are complaining that they are barely able to get a stable tick rate on a quad

Re: [Csgo_servers] Workshop server with custom .nav

2014-06-07 Thread Comberbach .
working, i fixed 100+ nav :) 2014-06-06 17:03 GMT+02:00 Comberbach . acan...@hotmail.com: When hosting a workshop server, is anyone aware of how to use different .nav files on a workshop map? In other words, if I have a reworked .nav file (for de_nuke for example) which sits

[Csgo_servers] Workshop server with custom .nav

2014-06-06 Thread Comberbach .
When hosting a workshop server, is anyone aware of how to use different .nav files on a workshop map? In other words, if I have a reworked .nav file (for de_nuke for example) which sits in the CS:GO workshop, how do I make sure my server uses it when I run de_nuke? As far as I am aware, the

[Csgo_servers] Workshop server end of round map change

2014-05-02 Thread Comberbach .
Hi all, An issue which has been pestering me for a while is the inability to have an automatically rotating workshop map server. Whenever the map changes - regardless of which map has been voted - it reverts to de_dust. You can change it back to whatever you want manually, but the rotation

Re: [Csgo_servers] Workshop server end of round map change

2014-05-02 Thread Comberbach .
Thanks Michael, I forgot to mention that I had also done all the *_ids.txt cleansing, but I will try the adminmenu_maplist.ini fix and see how far I get with that. Is there a way to use the built-in end of round map voting system on workshop servers, or is SourceMod the way to go? First

[Csgo_servers] workshop_start_map command no longer recognised

2014-04-04 Thread Comberbach .
Since the latest update, the server launches on de_dust and I have to manually type host_workshop_map ### into the console, as it seems to now ignore the workshop_start_map command in the startup line. Anyone else noticed this?

Re: [Csgo_servers] Server performance at 100-tick

2014-03-28 Thread Comberbach .
Are non-standard tick rates that well supported on CS:GO? I was thinking of going 100-tick, but wasn't sure if the game would manage it well. P.S.: Does BF3 really have 10-tick? I have a hard time believing that. _ Drop your

Re: [Csgo_servers] Server performance problems

2014-03-27 Thread Comberbach .
Yes, I have also noticed stability/performance is extremely map dependent. Tried 128-tick Arms Race server on ar_chess and the var was constantly over 2.0 as soon as there were more than 10 players (must be all those floating teacups!). Same hardware can handle 24 slots on other maps and

[Csgo_servers] How hard can it be: Joining a server client-side

2014-03-24 Thread Comberbach .
Of the 5 ways to join a CS:GO server ... 1) Click the arrow next to your Steam friend on the Windows desktop, then Join Game 2) Lauch CS:GO, click on your friend in the game main menu, then Join Game 3) Use the Community Server browser (add server to favourites, use Friends tab, find server

Re: [Csgo_servers] Workshop maps always reloading on every server start

2014-02-12 Thread Comberbach .
I also noticed this yesterday. Takes blooming ages to start a workshop server now. It's not a deal breaker at this point, but it would be nice to have this fixed. -- Message: 4 Date: Mon, 10 Feb 2014 22:56:27 +0100 From: Matthias F bu...@gmx.de To:

Re: [Csgo_servers] Bandwidth usage of 128 tick servers

2014-02-12 Thread Comberbach .
Typically, at standard CS:GO rates (rate 8, 64 tick), I see 55kB/s maximum per player. It scales pretty linearly with player count, so you could assume double that for 128 tick. So for a 24-player 128 tick server = 2.64MB/s That's a pretty hefty amount of bandwidth to chew through.

[Csgo_servers] Help: Hosting a VAC-enabled workshop server

2014-01-20 Thread Comberbach .
Greetings fellow server operators, I really liked the idea of workshop servers, as it finally offered an alternative to using a FastDL http server to run custom maps, but I gave up on it after trying for ages to get a workshop server to launch with VAC enabled. I have followed the official