Re: [Csgo_servers] Problem with .bz2 map big size > 150 MB

2016-02-12 Thread Mambo
But they are unpacked 150, csgo wont unrar those
On Feb 12, 2016 7:42 AM, "ics"  wrote:

> You should forget bzip2 packing and start using bzpzip repacking. Steam
> workshop does the same automatically when map is uploaded there. It's more
> efficient and smallerfilesize. For example
>
> You mentioned FMPONE's maps, none of them are over 150 megs repacked in
> the workshop.
>
> https://developer.valvesoftware.com/wiki/BSPZIP
>
> -ics
>
> helpme_please kirjoitti:
>
>> why
>> Counter-Strike: Source can compressed map > 150 MB but...
>> Counter-Strike: Global Offensive can't compressed map > 150 MB
>>
>>
>>
>> --
>> View this message in context:
>> http://csgo-servers.1073505.n5.nabble.com/Problem-with-bz2-map-big-size-150-MB-tp11402p11408.html
>> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>>
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Re: [Csgo_servers] Problem with .bz2 map big size > 150 MB

2016-02-12 Thread Usman Khan
Neuro Toxin is correct. Valve really needs to enable large map downloading
of compressed files.
If uncompressed file size is >= 150 MB, then do not compress and put it
uncompressed on FASTDL and it will work.

On Fri, Feb 12, 2016 at 10:42 AM, ics  wrote:

> You should forget bzip2 packing and start using bzpzip repacking. Steam
> workshop does the same automatically when map is uploaded there. It's more
> efficient and smallerfilesize. For example
>
> You mentioned FMPONE's maps, none of them are over 150 megs repacked in
> the workshop.
>
> https://developer.valvesoftware.com/wiki/BSPZIP
>
> -ics
>
> helpme_please kirjoitti:
>
> why
>> Counter-Strike: Source can compressed map > 150 MB but...
>> Counter-Strike: Global Offensive can't compressed map > 150 MB
>>
>>
>>
>> --
>> View this message in context:
>> http://csgo-servers.1073505.n5.nabble.com/Problem-with-bz2-map-big-size-150-MB-tp11402p11408.html
>> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>>
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Re: [Csgo_servers] Problem with .bz2 map big size > 150 MB

2016-02-12 Thread Mambo
is there a way to compress into BSPZIP without using the workshop?

On Fri, Feb 12, 2016 at 11:27 AM, Asher Baker  wrote:

> Large bzip2 unpacking is disabled because people were exploiting it to
> consume all available disk space on clients.
>
> As ics said, it has been replaced by BSPZIP's compressed repacking, which
> provides a better compression ratio (it uses LZMA2 iirc, which is a much
> better compression algorithm all-around) and works with both in-netchannel
> and fastdl downloads.
>
>
> ~
> "Their heads are green, and their hands are blue,
>   And they went to sea in a Sieve." - Edward Lear
>
> On Fri, Feb 12, 2016 at 9:17 AM, Usman Khan 
> wrote:
>
>> Neuro Toxin is correct. Valve really needs to enable large map
>> downloading of compressed files.
>> If uncompressed file size is >= 150 MB, then do not compress and put it
>> uncompressed on FASTDL and it will work.
>>
>> On Fri, Feb 12, 2016 at 10:42 AM, ics  wrote:
>>
>>> You should forget bzip2 packing and start using bzpzip repacking. Steam
>>> workshop does the same automatically when map is uploaded there. It's more
>>> efficient and smallerfilesize. For example
>>>
>>> You mentioned FMPONE's maps, none of them are over 150 megs repacked in
>>> the workshop.
>>>
>>> https://developer.valvesoftware.com/wiki/BSPZIP
>>>
>>> -ics
>>>
>>> helpme_please kirjoitti:
>>>
>>> why
 Counter-Strike: Source can compressed map > 150 MB but...
 Counter-Strike: Global Offensive can't compressed map > 150 MB



 --
 View this message in context:
 http://csgo-servers.1073505.n5.nabble.com/Problem-with-bz2-map-big-size-150-MB-tp11402p11408.html
 Sent from the CSGO_Servers mailing list archive at Nabble.com.

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Re: [Csgo_servers] Problem with .bz2 map big size > 150 MB

2016-02-12 Thread Asher Baker
The documentation is on the page that ics linked...

https://developer.valvesoftware.com/wiki/BSPZIP#Repacking


~
"Their heads are green, and their hands are blue,
  And they went to sea in a Sieve." - Edward Lear

On Fri, Feb 12, 2016 at 11:46 AM, Mambo  wrote:

> is there a way to compress into BSPZIP without using the workshop?
>
> On Fri, Feb 12, 2016 at 11:27 AM, Asher Baker  wrote:
>
>> Large bzip2 unpacking is disabled because people were exploiting it to
>> consume all available disk space on clients.
>>
>> As ics said, it has been replaced by BSPZIP's compressed repacking, which
>> provides a better compression ratio (it uses LZMA2 iirc, which is a much
>> better compression algorithm all-around) and works with both in-netchannel
>> and fastdl downloads.
>>
>>
>> ~
>> "Their heads are green, and their hands are blue,
>>   And they went to sea in a Sieve." - Edward Lear
>>
>> On Fri, Feb 12, 2016 at 9:17 AM, Usman Khan 
>> wrote:
>>
>>> Neuro Toxin is correct. Valve really needs to enable large map
>>> downloading of compressed files.
>>> If uncompressed file size is >= 150 MB, then do not compress and put it
>>> uncompressed on FASTDL and it will work.
>>>
>>> On Fri, Feb 12, 2016 at 10:42 AM, ics  wrote:
>>>
 You should forget bzip2 packing and start using bzpzip repacking. Steam
 workshop does the same automatically when map is uploaded there. It's more
 efficient and smallerfilesize. For example

 You mentioned FMPONE's maps, none of them are over 150 megs repacked in
 the workshop.

 https://developer.valvesoftware.com/wiki/BSPZIP

 -ics

 helpme_please kirjoitti:

 why
> Counter-Strike: Source can compressed map > 150 MB but...
> Counter-Strike: Global Offensive can't compressed map > 150 MB
>
>
>
> --
> View this message in context:
> http://csgo-servers.1073505.n5.nabble.com/Problem-with-bz2-map-big-size-150-MB-tp11402p11408.html
> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>
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>


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Re: [Csgo_servers] Problem with .bz2 map big size > 150 MB

2016-02-12 Thread Asher Baker
Large bzip2 unpacking is disabled because people were exploiting it to
consume all available disk space on clients.

As ics said, it has been replaced by BSPZIP's compressed repacking, which
provides a better compression ratio (it uses LZMA2 iirc, which is a much
better compression algorithm all-around) and works with both in-netchannel
and fastdl downloads.


~
"Their heads are green, and their hands are blue,
  And they went to sea in a Sieve." - Edward Lear

On Fri, Feb 12, 2016 at 9:17 AM, Usman Khan 
wrote:

> Neuro Toxin is correct. Valve really needs to enable large map downloading
> of compressed files.
> If uncompressed file size is >= 150 MB, then do not compress and put it
> uncompressed on FASTDL and it will work.
>
> On Fri, Feb 12, 2016 at 10:42 AM, ics  wrote:
>
>> You should forget bzip2 packing and start using bzpzip repacking. Steam
>> workshop does the same automatically when map is uploaded there. It's more
>> efficient and smallerfilesize. For example
>>
>> You mentioned FMPONE's maps, none of them are over 150 megs repacked in
>> the workshop.
>>
>> https://developer.valvesoftware.com/wiki/BSPZIP
>>
>> -ics
>>
>> helpme_please kirjoitti:
>>
>> why
>>> Counter-Strike: Source can compressed map > 150 MB but...
>>> Counter-Strike: Global Offensive can't compressed map > 150 MB
>>>
>>>
>>>
>>> --
>>> View this message in context:
>>> http://csgo-servers.1073505.n5.nabble.com/Problem-with-bz2-map-big-size-150-MB-tp11402p11408.html
>>> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>>>
>>> ___
>>> Csgo_servers mailing list
>>> Csgo_servers@list.valvesoftware.com
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>
>>
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>>
>
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Re: [Csgo_servers] FW: Problem with .bz2 map big size > 150 MB

2016-02-12 Thread ics
After short investigation, apparently the repacking doesn't seem to work 
the same in CSGO than it does for TF2. There you could simply do in the 
bin dir: --> bspzip -repack -compress ../tf/maps/pl_moonbase <-- and it 
would pack in fine. There is even a console command ingame for it, 
bsp_repack but that doesn't exist in csgo either.


I tried toying around a bit with csgo and came to conclusion that 
something is missing which is why the tools fail to work or accept the 
vproject dir. I guess the only option for CSGO is to upload to workshop, 
make the submission hidden, subscribe to a map and get the map from the 
STEAM\SteamApps\common\Counter-Strike Global 
Offensive\csgo\maps\workshop\mapIDhere directory. Then delete the 
submission.


Unless someone else figures this out or has a better idea.

-ics

Neil Rajani kirjoitti:

Hi ICS,

This is very interesting news for maps over 150mb.
I'm having problems launching bspzip using command line. It it saying
tier0.dll is missing, but I can see it in the CSGO bin directory. I even
deleted it and verified the game files and it downloaded again, but still
same error.

DO I have to set the Vproject path? If so how would I go about solving this?

Thanks for your help

Neil

-Original Message-
From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: 12 February 2016 05:42
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Problem with .bz2 map big size > 150 MB

You should forget bzip2 packing and start using bzpzip repacking. Steam
workshop does the same automatically when map is uploaded there. It's more
efficient and smallerfilesize. For example

You mentioned FMPONE's maps, none of them are over 150 megs repacked in the
workshop.

https://developer.valvesoftware.com/wiki/BSPZIP

-ics

helpme_please kirjoitti:

why
Counter-Strike: Source can compressed map > 150 MB but...
Counter-Strike: Global Offensive can't compressed map > 150 MB



--
View this message in context:
http://csgo-servers.1073505.n5.nabble.com/Problem-with-bz2-map-big-siz
e-150-MB-tp11402p11408.html Sent from the CSGO_Servers mailing list
archive at Nabble.com.

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Re: [Csgo_servers] FW: Problem with .bz2 map big size > 150 MB

2016-02-12 Thread ics

I only tried packing some smaller files, i didn't even try bigger ones.

-ics

Mambo kirjoitti:
yea its been a known fact for a long time that it doesnt matter how 
you pack it if the raw file is over 150mb. you either workshop it or 
put the raw file on fastdl


On Fri, Feb 12, 2016 at 9:39 PM, ics > wrote:


After short investigation, apparently the repacking doesn't seem
to work the same in CSGO than it does for TF2. There you could
simply do in the bin dir: --> bspzip -repack -compress
../tf/maps/pl_moonbase <-- and it would pack in fine. There is
even a console command ingame for it, bsp_repack but that doesn't
exist in csgo either.

I tried toying around a bit with csgo and came to conclusion that
something is missing which is why the tools fail to work or accept
the vproject dir. I guess the only option for CSGO is to upload to
workshop, make the submission hidden, subscribe to a map and get
the map from the STEAM\SteamApps\common\Counter-Strike Global
Offensive\csgo\maps\workshop\mapIDhere directory. Then delete the
submission.

Unless someone else figures this out or has a better idea.

-ics

Neil Rajani kirjoitti:

Hi ICS,

This is very interesting news for maps over 150mb.
I'm having problems launching bspzip using command line. It it
saying
tier0.dll is missing, but I can see it in the CSGO bin
directory. I even
deleted it and verified the game files and it downloaded
again, but still
same error.

DO I have to set the Vproject path? If so how would I go about
solving this?

Thanks for your help

Neil

-Original Message-
From: csgo_servers-boun...@list.valvesoftware.com

[mailto:csgo_servers-boun...@list.valvesoftware.com
] On
Behalf Of ics
Sent: 12 February 2016 05:42
To: csgo_servers@list.valvesoftware.com

Subject: Re: [Csgo_servers] Problem with .bz2 map big size >
150 MB

You should forget bzip2 packing and start using bzpzip
repacking. Steam
workshop does the same automatically when map is uploaded
there. It's more
efficient and smallerfilesize. For example

You mentioned FMPONE's maps, none of them are over 150 megs
repacked in the
workshop.

https://developer.valvesoftware.com/wiki/BSPZIP

-ics

helpme_please kirjoitti:

why
Counter-Strike: Source can compressed map > 150 MB but...
Counter-Strike: Global Offensive can't compressed map > 150 MB



--
View this message in context:

http://csgo-servers.1073505.n5.nabble.com/Problem-with-bz2-map-big-siz
e-150-MB-tp11402p11408.html Sent from the CSGO_Servers
mailing list
archive at Nabble.com.

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Re: [Csgo_servers] FW: Problem with .bz2 map big size > 150 MB

2016-02-12 Thread Mambo
yea its been a known fact for a long time that it doesnt matter how you
pack it if the raw file is over 150mb. you either workshop it or put the
raw file on fastdl

On Fri, Feb 12, 2016 at 9:39 PM, ics  wrote:

> After short investigation, apparently the repacking doesn't seem to work
> the same in CSGO than it does for TF2. There you could simply do in the bin
> dir: --> bspzip -repack -compress ../tf/maps/pl_moonbase <-- and it would
> pack in fine. There is even a console command ingame for it, bsp_repack but
> that doesn't exist in csgo either.
>
> I tried toying around a bit with csgo and came to conclusion that
> something is missing which is why the tools fail to work or accept the
> vproject dir. I guess the only option for CSGO is to upload to workshop,
> make the submission hidden, subscribe to a map and get the map from the
> STEAM\SteamApps\common\Counter-Strike Global
> Offensive\csgo\maps\workshop\mapIDhere directory. Then delete the
> submission.
>
> Unless someone else figures this out or has a better idea.
>
> -ics
>
> Neil Rajani kirjoitti:
>
>> Hi ICS,
>>
>> This is very interesting news for maps over 150mb.
>> I'm having problems launching bspzip using command line. It it saying
>> tier0.dll is missing, but I can see it in the CSGO bin directory. I even
>> deleted it and verified the game files and it downloaded again, but still
>> same error.
>>
>> DO I have to set the Vproject path? If so how would I go about solving
>> this?
>>
>> Thanks for your help
>>
>> Neil
>>
>> -Original Message-
>> From: csgo_servers-boun...@list.valvesoftware.com
>> [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of ics
>> Sent: 12 February 2016 05:42
>> To: csgo_servers@list.valvesoftware.com
>> Subject: Re: [Csgo_servers] Problem with .bz2 map big size > 150 MB
>>
>> You should forget bzip2 packing and start using bzpzip repacking. Steam
>> workshop does the same automatically when map is uploaded there. It's more
>> efficient and smallerfilesize. For example
>>
>> You mentioned FMPONE's maps, none of them are over 150 megs repacked in
>> the
>> workshop.
>>
>> https://developer.valvesoftware.com/wiki/BSPZIP
>>
>> -ics
>>
>> helpme_please kirjoitti:
>>
>>> why
>>> Counter-Strike: Source can compressed map > 150 MB but...
>>> Counter-Strike: Global Offensive can't compressed map > 150 MB
>>>
>>>
>>>
>>> --
>>> View this message in context:
>>> http://csgo-servers.1073505.n5.nabble.com/Problem-with-bz2-map-big-siz
>>> e-150-MB-tp11402p11408.html Sent from the CSGO_Servers mailing list
>>> archive at Nabble.com.
>>>
>>> ___
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>>>
>>
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>
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Re: [Csgo_servers] FW: Problem with .bz2 map big size > 150 MB

2016-02-12 Thread Mambo
valve should make the size cap at 1G or something, 150mb is pathetic at the
year of 2015 when the high res textures make that cap really easily

On Fri, Feb 12, 2016 at 11:11 PM, ics  wrote:

> I only tried packing some smaller files, i didn't even try bigger ones.
>
> -ics
>
> Mambo kirjoitti:
>
>> yea its been a known fact for a long time that it doesnt matter how you
>> pack it if the raw file is over 150mb. you either workshop it or put the
>> raw file on fastdl
>>
>> On Fri, Feb 12, 2016 at 9:39 PM, ics  i...@ics-base.net>> wrote:
>>
>> After short investigation, apparently the repacking doesn't seem
>> to work the same in CSGO than it does for TF2. There you could
>> simply do in the bin dir: --> bspzip -repack -compress
>> ../tf/maps/pl_moonbase <-- and it would pack in fine. There is
>> even a console command ingame for it, bsp_repack but that doesn't
>> exist in csgo either.
>>
>> I tried toying around a bit with csgo and came to conclusion that
>> something is missing which is why the tools fail to work or accept
>> the vproject dir. I guess the only option for CSGO is to upload to
>> workshop, make the submission hidden, subscribe to a map and get
>> the map from the STEAM\SteamApps\common\Counter-Strike Global
>> Offensive\csgo\maps\workshop\mapIDhere directory. Then delete the
>> submission.
>>
>> Unless someone else figures this out or has a better idea.
>>
>> -ics
>>
>> Neil Rajani kirjoitti:
>>
>> Hi ICS,
>>
>> This is very interesting news for maps over 150mb.
>> I'm having problems launching bspzip using command line. It it
>> saying
>> tier0.dll is missing, but I can see it in the CSGO bin
>> directory. I even
>> deleted it and verified the game files and it downloaded
>> again, but still
>> same error.
>>
>> DO I have to set the Vproject path? If so how would I go about
>> solving this?
>>
>> Thanks for your help
>>
>> Neil
>>
>> -Original Message-
>> From: csgo_servers-boun...@list.valvesoftware.com
>> 
>> [mailto:csgo_servers-boun...@list.valvesoftware.com
>> ] On
>> Behalf Of ics
>> Sent: 12 February 2016 05:42
>> To: csgo_servers@list.valvesoftware.com
>> 
>> Subject: Re: [Csgo_servers] Problem with .bz2 map big size >
>> 150 MB
>>
>> You should forget bzip2 packing and start using bzpzip
>> repacking. Steam
>> workshop does the same automatically when map is uploaded
>> there. It's more
>> efficient and smallerfilesize. For example
>>
>> You mentioned FMPONE's maps, none of them are over 150 megs
>> repacked in the
>> workshop.
>>
>> https://developer.valvesoftware.com/wiki/BSPZIP
>>
>> -ics
>>
>> helpme_please kirjoitti:
>>
>> why
>> Counter-Strike: Source can compressed map > 150 MB but...
>> Counter-Strike: Global Offensive can't compressed map > 150 MB
>>
>>
>>
>> --
>> View this message in context:
>>
>> http://csgo-servers.1073505.n5.nabble.com/Problem-with-bz2-map-big-siz
>> e-150-MB-tp11402p11408.html Sent from the CSGO_Servers
>> mailing list
>> archive at Nabble.com.
>>
>> ___
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