I still get:
Server will auto-restart if there is a
crash.LD_LIBRARY_PATH=/home/bcs/csgo/pub1/bin:/home/bcs/csgo/pub1:/home/bcs/csgo/pub1/bin:#ConVarRef
developer doesn't point to an existing ConVar#Using breakpad minidump
systemUsing breakpad crash handler#PERF WARNING: Failed to open model
You need to just wait or turn sv_pure 0. It's enabled now by default and
due to that, it will jam there for some time.
-ics
21.8.2012 9:02, Ejziponken - kirjoitti:
I still get:
Server will auto-restart if there is a crash.
Hey, its possible to allow the arrow keys in the steamcmd? :( arrow up:
last command ect.
Thanks
2012/8/21 ics i...@ics-base.net
You need to just wait or turn sv_pure 0. It's enabled now by default and
due to that, it will jam there for some time.
-ics
21.8.2012 9:02, Ejziponken -
what does pure 1 do?
Running publicservers.
Date: Tue, 21 Aug 2012 08:13:52 +0200
From: giiul...@gmail.com
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] steamcmd update released
Hey, its possible to allow the arrow keys in the steamcmd? :( arrow up: last
command ect.
Is anyone getting this?
Installing breakpad exception handler for appid(steam)/version(1345509297)
[ 0%] Checking for available updates...
[ 0%] Download complete.
[] Verifying installation...
unlinked 0 orphaned pipes
Steam Console Client (c) Valve Corporation
-- type 'quit' to exit --
When trying to update my servers i get
Steamapp_update 740
Initial App state (0x6) installed
App state (0x10106) reconfiguring, progress: -nan (0 / 0)
App state (0x300506) downloading, progress: 3.39 (12892866 / 380511069)
App state (0x300506) downloading, progress: 15.42 (58656534 /
I deleted the csgo folder. still had the problem. So I also reinstalled
steamcmd. Finally got it to start installing.
On Tue, Aug 21, 2012 at 2:34 AM, Andrew Caron caron.and...@gmail.comwrote:
Is anyone getting this?
Installing breakpad exception handler for appid(steam)/version(1345509297)
[
I've registered new accounts to update the CSGO servers with from my windows
machine.
Now I want to log them in at my Linux machine, however, it requires account
validation. I receive the email just fine with the auth code, but where do I go
from there? I have no GUI on my Linux machines. Am I
can you validate those accounts using a steam running on a windows machine?
please report your success
On Tue, Aug 21, 2012 at 3:08 AM, Saint K. sai...@specialattack.net wrote:
I've registered new accounts to update the CSGO servers with from my
windows machine.
Now I want to log them in at
No, as my windows machine is a different IP (and location).
I need to validate the accounts from the steamcmd tool somehow...
Saint K.
From: csgo_servers-boun...@list.valvesoftware.com
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Rajan
login username password steam guard code
from https://developer.valvesoftware.com/wiki/SteamCMD#Automating_SteamCMD
Regards,
Brendan.
- Original Message -
From: Saint K. sai...@specialattack.net
To: csgo servers csgo_servers@list.valvesoftware.com
Sent: Tuesday, 21 August, 2012 5:11:14
Thanks, that worked!
Saint K.
From: csgo_servers-boun...@list.valvesoftware.com
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Brendan Cosman
[brendan.cos...@mammothmedia.com.au]
Sent: 21 August 2012 09:15
To: csgo servers
Subject: Re:
https://developer.valvesoftware.com/wiki/Sv_pure
2012/8/21 Ejziponken - sza...@hotmail.com
what does pure 1 do?
Running publicservers.
--
Date: Tue, 21 Aug 2012 08:13:52 +0200
From: giiul...@gmail.com
To: csgo_servers@list.valvesoftware.com
Subject: Re:
I get the same message when i try to connect to any random server.
On 2012-08-21 01:27, Mitch M wrote:
Bryan, As far as I know that line is normal (chased that a bit last
week lol)
From: bbiloc...@gmail.com
To: csgo_servers@list.valvesoftware.com
Date: Mon, 20 Aug 2012 18:25:46 -0500
I just found out that all the standard maps dont have more than 30
Spawnpoints so it doesnt matter that much if the bug still exists since
u couldnt play with more than 30 players anyway.
Only exeption would be if the minplayer maxplayer cvars which are used
in custom maps .kv's could
Taylor,
Are there any plans on removing the user authentication all together? It seems
a bit pointless and it's highly annoying to incorporate it into our auto update
scripts.
Not really feeling like creating tons of accounts to have all the servers being
able to update at the same time
I've got reports here and there that on launch it would be removed, but i
have not seen any concrete commitments about that. Nuclear dawn for
instance also uses the new steamcmd and till needs user/pwd too.
But with +- 10 hours to go (valve time = 15 hours) i am uncertain about
this too.
As a workaround for the time being, you could just install the files to one
location and update that location. Once updated, you copy the
updated/replaced files to your servers.
-Ursprüngliche Nachricht-
Von: csgo_servers-boun...@list.valvesoftware.com
Yea, I could as well create a whole lot of accounts. Both not really a solution
and too much more.
Saint K.
From: csgo_servers-boun...@list.valvesoftware.com
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of [#OMEGA] - K2
[omeg...@gmx.de]
Sent:
Too much work* (sorry, it's still early)
From: csgo_servers-boun...@list.valvesoftware.com
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Saint K.
[sai...@specialattack.net]
Sent: 21 August 2012 09:52
To: csgo_servers@list.valvesoftware.com
It appears to be much better than SteamCMD indeed, but it doesn't work
for me :
Logging on Steam with account ...
Logged on
Requesting appinfo update.
Installing 740:Counter-Strike Global Offensive Beta - Dedicated Server ...
Reconfiguring, progress: 0.00% (0.00 iB / 0.00 iB)
Update failed:
Just try CSSDM they added CS:GO-support few time ago.
But I understand what you want to say: It´s the most obvious game mod on
CS:S; why didn´t they include it? But As I see how gungame is included,
I will try the Gungame:SM again because configuring ArmsRace on CS:GO is
just ugly.
Am
I'd also like to vote for the retry/reconnect commands for convenience :)
On Tue, Aug 21, 2012 at 7:30 AM, Andreas Grimm c...@saigns.de wrote:
Dear Valve/HPE,
is there any chance to get the client command wait back in CS:GO ?
At the moment:
] wait
Unknown command: wait
It was a
Hi all,
when players are not solid then I am able to push my teammates trough the map.
(Like in TF2).
Is there any way to prevent this? cvar or something?
thanks
- Andreaas
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I put +sv_pure 0 in the cmd line. This stops it from running the check at
the start. However I do not know how this will impact sv_pure's usage.
Thanks
Nick Ireland
From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of
Hi,
I'm getting the message pasted below after the latest update. This causes our
servers to hold for 3-4 minutes before it starts.
This happens even though I've put sv_pure 0 in both server.cfg and
autoexec.cfg.
/home/csgo-ds/srcds_run: 32: /home/csgo-ds/srcds_run: pushd: not found
Put +sv_pure 0 at the startup command! then it sould work
2012/8/21 Henrik Adolfsson henrik.adolfs...@me.com
Hi,
I'm getting the message pasted below after the latest update. This causes
our servers to hold for 3-4 minutes before it starts.
This happens even though I've put sv_pure 0 in
this will be fixed?
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I assume hashing isn't required on the fly. VALVe should be able to supply the
hashed values with the updates as we don't change those files on the server
(afaik).
Saint K.
From: csgo_servers-boun...@list.valvesoftware.com
For disabling bot take over try
bot_controllable 0 in gamemodes_server.txt
Here is a list of all cvars, locked and unlocked. Locked must be set via
gamemodes_server.txt or using SourceMods sm_cvar
-Original Message-
From: csgo_servers-boun...@list.valvesoftware.com
Oops forgot to paste the link :P
https://forums.alliedmods.net/showthread.php?t=186668
-Original Message-
From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of [#OMEGA] -
K2
Sent: Tuesday, August 21, 2012 9:26 AM
To:
It completely disables pure.
-ics
- Alkuperäinen viesti -
I put +sv_pure 0 in the cmd line. This stops it from running the check at
the start. However I do not know how this will impact sv_pure's usage.
Thanks
Nick Ireland
From:
Hope they will provide cached files for the standard maps as currently
it's overkilling to check them at each start
Il 21/08/2012 13:39, Henrik Adolfsson ha scritto:
Hi,
I'm getting the message pasted below after the latest update. This causes our
servers to hold for 3-4 minutes before it
I agree. Shipping with a hash cache would be simple to implement and very
beneficial.
On Tuesday, August 21, 2012, Marco Padovan wrote:
Hope they will provide cached files for the standard maps as currently
it's overkilling to check them at each start
Il 21/08/2012 13:39, Henrik Adolfsson
I agree. Shipping with a hash cache would be simple to implement and very
beneficial.
On Tuesday, August 21, 2012, Marco Padovan wrote:
Hope they will provide cached files for the standard maps as currently
it's overkilling to check them at each start
Il 21/08/2012 13:39, Henrik Adolfsson
Hi all,
We're seeing on our servers that they are connectable directly via console
without needing to enter a password.
It requires a PW when connecting v ia the server browser, but not when
connecting directly.
Is this a known exploit/bug?
Many thanks,
My Twitter: @willlowther
While I miss retry as it was used by myself quite frequently, and everyone
else who doesn't use the lobby system. I never found a legitimate use for
wait.
Thanks,
Kyle.
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From Wed 15th August, by Ido:
That players can connect without the password is a bug we'll investigate.
To de-list your server from matchmaking set sv_steamgroup_exclusive 1
Worth noting is the alternative suggested, not that I've tried it.
But I presume you use it in conjunction with
I tossed together a quick SourceMod plugin yesterday as a workaround
until it's resolved properly.
http://pastebin.com/ZYPU49Hh
On 8/21/2012 12:07 PM, William Lowther wrote:
Hi all,
We're seeing on our servers that they are connectable directly via
console without needing to enter a
I had a case today where i have started server with mg_bomb mapgroup.
Then i noticed that the server was sitting empty whole day. It had
cs_office on, not sure how, propably sourcemod autocycle and while that
map was on, server denied access from everyone. There used to be that
allclassic
I just restarted Steam and saw this: http://ScrnSht.com/vkyzvy
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most likely a glitch, you cant have two same copies in your library. Unless
they put the pre-purchased one to ur inventory
From: haeufi hae...@teamniederbayern.de
To: csgo_servers@list.valvesoftware.com
Sent: Tuesday, August 21, 2012 1:06:17 PM
Subject:
And yet we still only have the Beta authoring tools :'(
-Original Message-
From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of haeufi
Sent: Tuesday, August 21, 2012 1:06 PM
To: csgo_servers@list.valvesoftware.com
Subject:
Steam Bug?
From: Collin Howard
Sent: Tuesday, August 21, 2012 7:08 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] CS:GO Beta is being converted to CS:GO!
most likely a glitch, you cant have two same copies in your library. Unless
they put the pre-purchased one to ur
Same here
-Original Message-
From: haeufi hae...@teamniederbayern.de
To: csgo_servers csgo_servers@list.valvesoftware.com
Sent: Tue, Aug 21, 2012 7:06 pm
Subject: [Csgo_servers] CS:GO Beta is being converted to CS:GO!
I just restarted Steam and saw this: http://ScrnSht.com/vkyzvy
My CSGO just changed it's name on Steam. No longer beta access. Every
beta player who didn't own the game will get message You are banned
from joining this session and will lose access to their game. Including
my 2nd account which i got key from Valve to use it for server updates.
-ics
Yes, that's a big bummer because in the gamemodes_server you can define
multiple mapgroups, but because there is a defined mapgroup defined in
startup, cs_ maps cause issues :(
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Same, here, but don't worry, after a minutes, the second game disappeared, now
I have just one :)
De: ics i...@ics-base.net
Para: Collin Howard my_azz...@yahoo.com; csgo_servers@list.valvesoftware.com
Enviadas: Terça-feira, 21 de Agosto de 2012 14:13
Assunto:
I heard rumors that Zombie Mod is to be released as a DLC or something of
the sort. IF this is true when should we expect a release?
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Yeah, thanks bot_controllable works :) Still looking for some way to enable
free roam mode (if it possible..)
-Ursprüngliche Nachricht-
Von: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] Im Auftrag von Dr!fter
Gesendet: Dienstag, 21.
It was just a screenshot from my inventory... few minutes later the
uninstalled item was removed :D
Am 21.08.2012 19:08, schrieb Collin Howard:
most likely a glitch, you cant have two same copies in your library.
Unless they put the pre-purchased one to ur inventory
*From:* haeufi
+1,
The server shows this message
- Reservation cookie 18653bcc6c1: reason ReplyReservationRequest
ApplyGameSettings: Map de_dust2 not part of Mapgroup mg_bomb_se
Server waking up from hibernation
Then the client stays like this:
There is so much misinformation flying around it isn't even funny. Check
out community servers, and filter maps via the zm_ or ze_ prefix. As far as
I'm aware Valve has no intentions on allowing server operators to define
custom gamemodes via the official lobby system. Its a community server mod,
When I try to join my server from the Steam server browser I get an error
message that says You do not have this 3rd party mod installed. Does
anyone know how to fix this?
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Restart your steam client.. ;P
*From:* csgo_servers-boun...@list.valvesoftware.com [mailto:
csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Jeff Morello
*Sent:* dinsdag 21 augustus 2012 20:27
*To:* csgo_servers@list.valvesoftware.com
*Subject:* [Csgo_servers] You do not have this
I did restart it multiple times. It looks like I had to actually open the
new CSGO game once after the switchover. :P Nevermind.
On Tue, Aug 21, 2012 at 11:24 AM, Erik-jan Riemers riem...@binkey.nlwrote:
Restart your steam client.. ;P
*From:* csgo_servers-boun...@list.valvesoftware.com
Yeah I don't mind having to log in so much, I can create a script to do
that, but I can't be logged into steam at the same time - which is a minor,
but valid, complaint.
On Tue, Aug 21, 2012 at 12:53 AM, Saint K. sai...@specialattack.net wrote:
Too much work* (sorry, it's still early)
No 'retry' is really messing me up :(
I thought 'wait' was taken out because it was allowing for some
(helpful/hurtful/nice/exploitative/pick your word) script-functions.
On Tue, Aug 21, 2012 at 9:27 AM, Travis Brown tbrown7...@gmail.com wrote:
I used retry all the time. Wait was used in cfgs.
Please remove the login for CS:GO Servers. Thank You
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you can create a server-steamacc and use this, you don´t have to own the
game any more to create a server... you just need ANY account to log in!
Am 21.08.2012 20:35, schrieb Gordon:
Yeah I don't mind having to log in so much, I can create a script to
do that, but I can't be logged into steam
retry command would be nice to have although if wait was added, please add
a cvar to disable it too :)
On 21 August 2012 19:36, Gordon thisisgordonsem...@gmail.com wrote:
No 'retry' is really messing me up :(
I thought 'wait' was taken out because it was allowing for some
24 slots
command line: srcds -game csgo -console -usercon +game_type 0
+game_mode 1 -maxplayers_override 24 +exec server.cfg +mapgroup mg_bomb
+map de_dust -ip 216.144.243.62 -port 27015 -condebug
This is the console output right after I join...
CreateFragmentsFromFile:
Same here
Am 21.08.2012 um 21:04 schrieb RSS List User l...@redspeedservers.com:
24 slots
command line: srcds -game csgo -console -usercon +game_type 0 +game_mode
1 -maxplayers_override 24 +exec server.cfg +mapgroup mg_bomb +map de_dust -ip
216.144.243.62 -port 27015 -condebug
I cant get my map groups working and its driving me nuts.
On Tue, Aug 21, 2012 at 11:50 AM, Gordon thisisgordonsem...@gmail.com wrote:
Thanks for the work on the tool but this seems a little overkill for
creating text files. I hate to sound like some old stick-in-the-mud but once
you find a
I have custom map de_nuke_ve installed in my server.
When this map is running players that hasn't the map in their game
folder cannot join my server.
Is there a cvar like sv_allowdownload in old engines that is
preventing my server from working with custom maps?
Thanks
Are you/can you try with setting sv_downloadurl ? Do you have fastdl?
2012/8/21 Nevermore Imperium neverm...@imperiumgames.com.ar
I have custom map de_nuke_ve installed in my server.
When this map is running players that hasn't the map in their game
folder cannot join my server.
Is there a
Did a complete fresh install, still seeing this happen. I am running Ubuntu
12.04 LTS.
Crash happens as soon as I try to select a team.
On Tue, Aug 21, 2012 at 2:03 PM, Goas g...@g-portal.de wrote:
Same here
Am 21.08.2012 um 21:04 schrieb RSS List User l...@redspeedservers.com:
24 slots
Windows 2008 R2 - so the issue is mutli-platform.
_VALVe_
On 8/21/2012 3:46 PM, Kent Grueneich wrote:
Did a complete fresh install, still seeing this happen. I am running
Ubuntu 12.04 LTS.
Crash happens as soon as I try to select a team.
On Tue, Aug 21, 2012 at 2:03 PM, Goas
That of course has the added benefit that it uses less of your (and our :-)
bandwidth. But I understand that it may not be possible for everyone.
We do plan on allowing anonymous logins, but there's no ETA yet. Definitely not
any time today.
Taylor
-Original Message-
From:
Do you have de_nuke_ve in the mapgroup that is in mapgroupsMP in
gamemodes_server.txt? If yes, please post your gamemodes_server.
2012/8/21 Nevermore Imperium neverm...@imperiumgames.com.ar
I have sv_downloadurl with the map in bz2 format. But even without
sv_downloadurl it is the same
when
But does autoupdate work now? (regardless of whatever method used) I've
got 10 servers running on a box, if they all go at the same time, issues
with 1 userid/pwd are sure to come.
-Original Message-
From: csgo_servers-boun...@list.valvesoftware.com
I had it the first time i tried, then i removed it because server was
ending up in that map and nobody was able to connect.
Now, after changing gamemodes_server.txt console output changed a bit,
anyway, i see the briefing screen and when i click continue game
returns to the main menu. (and it
Downloading bz2's has been working for me.
Stephen Bevan ssbe...@gmail.com wrote:
I had the same issue - I thought I read that downloading bz2's broke last
update or two ago
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Normally you can do something like
https://api.steampowered.com/ISteamApps/UpToDateCheck/v0001/?appid=740version=0format=xml
And get back the version of the appid up to date or not. Is this still
coming?
Same for
For most all purposes other than downloading, the game is 730.
On 8/21/2012 5:02 PM, Erik-jan Riemers wrote:
Normally you can do something like
https://api.steampowered.com/ISteamApps/UpToDateCheck/v0001/?appid=740version=0format=xml
And get back the version of the appid up to date or not.
I have:
sv_downloadurl http://foo.bar/fastdl/csgo;
files in downloadurl:
fastdl
-- csgo
maps
de_nuke_ve.bsp.bz2
files in my server:
-- csgo
maps
de_nuke_ve.bsp
de_nuke_ve.kv
Is that ok?
2012/8/21 Mitch M macgyversmul...@live.com:
Downloading bz2's has
Has anyone elses Metamod / Sourcemod stopped working? I did have gameme
stats running as well as adverts on the server but since one of the
latest updates they no longer work.
I've tried updating to latest versions of Metamod and Sourcemod but
still nothing. Console command meta just comes
I am interested in de_nuke_ve getting to work, it´s the only map tried
which doesnt work...
Even if it is integrated in a mapgroup it doesn´t work.
I really want to get this map working...
Am 21.08.2012 23:12, schrieb Nevermore Imperium:
I have:
sv_downloadurl http://foo.bar/fastdl/csgo;
Well it's a bit of work of course, but I was bored and yeah, I'm nearly
finished.
BTW it looks like that :D
http://bilderupload.de/bild.php/94228,unbenanntUKJ47.jpg
-Original Message-
From: DontWannaName! ad...@topnotchclan.com
To: csgo_servers csgo_servers@list.valvesoftware.com
There still exists the problem where if the bot_quota matches the
maxplayers a player sees x/x slots where x is the number of humans in
the server and they cannot connect through the browser. Players can
still connect through console or through steam friends, but it's a
pretty huge game breaker
Once again, there isn't anything wrong with the GameModes_Server.txt file
except the traning/trainging mode is not specified. The file modified and
saved with Programmer's Note pad to ensure the files containers / syntax was
correctly formed using the original gamemodes.txt as a model as you
It looks good, maybe try putting the .kv in the fastdl also. Is
http://foo.bar/fastdl/csgo the actual link? Is sv_downloadurl in
gamemodes_server or your server.cfg?
Date: Tue, 21 Aug 2012 18:12:33 -0300
From: neverm...@imperiumgames.com.ar
To: csgo_servers@list.valvesoftware.com
Subject:
Nice work.
I hate to edit textfiles, which aren't made for humans. Every other
format is better for editing (json, xml or simple cfg-files)
2012/8/22 Travis Brown tbrown7...@gmail.com:
Definitely interested in testing this if needed. I will also mirror the
download for you. Awesome work!
On
Funny thing. To install the server, you have to use appid 740. The
steam.inf says appid 730.
2012/8/21 Nicholas Hastings psycho...@alliedmods.net:
For most all purposes other than downloading, the game is 730.
On 8/21/2012 5:02 PM, Erik-jan Riemers wrote:
Normally you can do something like
I will also mirror your program!
-Eric Kemp
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Text files... not made for humans? I can't tell if you're being serious or
not. It doesn't get much simpler than a text file.
Kind regards,
*Saul Rennison*
On 22 August 2012 00:12, Andre Müller gbs.dead...@gmail.com wrote:
Nice work.
I hate to edit textfiles, which aren't made for humans.
Hey everyone,
Just joined up on the mailing list as I'm having a strange problem. Ever
since the latest update, the server has been crashing on me (it seemed
stable prior to that, but who knows).
All It's telling me at the console is:
./srcds_run: line 367: 4476 Alarm clock $HL_CMD
740 doesn't show a version number on that api, nor does the server
actually use the 740 app id when running. While it's technically 740 on
the Steam backend and for downloads, you would still use 730 always when
checking for updates.
There is no one having more updates than the other.
On
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They quite frequently have optional updates.
On Aug 21, 2012 8:36 PM, Nicholas Hastings psycho...@alliedmods.net
wrote:
740 doesn't show a version number on that api, nor does the server
actually use the 740 app id when running. While it's technically 740 on the
Steam backend and for
And those don't increment the version number.
On 8/21/2012 9:01 PM, Travis Brown wrote:
They quite frequently have optional updates.
On Aug 21, 2012 8:36 PM, Nicholas Hastings psycho...@alliedmods.net
mailto:psycho...@alliedmods.net wrote:
740 doesn't show a version number on that api,
Here we go guys, this is the first version. There are quite a few bug, which
I'll fix in the next days (e.g. If you save a file you can't open the convar
settings again)
Howerver, test it and tell me if you can find some other bugs, simply send me a
email to s...@aol.at
It works quite good if
I've seen this issue as well. Can we get a fix for this?
Thanks
From: Hawk [mailto:h...@gamescontrol.net]
Sent: Tuesday, August 21, 2012 6:34 PM
To: csgo_servers@list.valvesoftware.com
Subject: [Csgo_servers] sv_password dont work
any password you put works.
One of our users received this message while attempting to join my
server: Failed to join session because you have been blocked by one or
more players in this session.
This user happens to be an admin, so this is not desirable. This is an
easily exploitable feature that we would like to
The Steam client doesn't support CS:GO at the time of this writing. At
least to the degree that other Valve games are supported.
Thanks,
Kyle.
On Aug 21, 2012 11:30 AM, Jeff Morello je...@the650.org wrote:
I did restart it multiple times. It looks like I had to actually open the
new CSGO game
Oh wow. Thanks for that command line switch! I had no idea it existed .
Thanks,
Kyle.
On Aug 21, 2012 4:52 PM, Absurd Minds goabs...@absurdminds.net wrote:
I had to add -nowatchdog to the command line to stop that particular crash
On Tue, Aug 21, 2012 at 7:35 PM, tsuehpsyde
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