[Destiny] Code Review

2010-04-19 Thread Doug Shook
Hey, we have a code review assignment due tomorrow as well as the system test assignment due Thursday. Has anyone talked to Nova lately to get their code/application? ___ Mailing list: https://launchpad.net/~destiny Post to :

Re: [Destiny] Big Changes

2010-04-19 Thread Doug Shook
Another task that I just thought of to add to the list is determining what the maximum input size should be for the questions/answers in all of the games and adjusting the Question Manager to enforce this. On Sun, Apr 18, 2010 at 9:32 PM, Zach Elko zache...@gmail.com wrote: I've already talked

[Destiny] Rabbit Runner SFX Changes

2010-04-19 Thread Zach Elko
As per some feedback, the SFX behavior has been changed in Rabbit Runner. When the player gets hit by an enemy, we play the bunny's eep! noise. When the player misses 3 consecutive questions, we play the pac-man noise. We no longer play both. Zach J. Elko Ball State University Unified

Re: [Destiny] Big Changes

2010-04-19 Thread Zach Elko
Well, there are a few ways to look at this... From the perspective of the Question Generator, we need to be aware of the maximum size that each game can support graphically. Some talk has been made about relocating the questions and answers in Rabbit Runner to a new location and replacing the

Re: [Destiny] Big Changes

2010-04-19 Thread Ian Crotty
Based on the current font and font size for RR we have only 7-8 characters for answers in RR. Ian Crotty UTS Hardware Technician Ball State University On Mon, Apr 19, 2010 at 6:27 PM, Zach Elko zache...@gmail.com wrote: Well, there are a few ways to look at this... From the perspective of

Re: [Destiny] Big Changes

2010-04-19 Thread Ian Crotty
This is assuming we want the answers to fit entirely inside the confines of the gates. Ian Crotty UTS Hardware Technician Ball State University On Mon, Apr 19, 2010 at 6:34 PM, Ian Crotty archangel...@gmail.com wrote: Based on the current font and font size for RR we have only 7-8 characters

Re: [Destiny] Big Changes

2010-04-19 Thread Doug Shook
The answers are a consideration as well as the questions. I have already been toying around with this idea for Battleship and have a ballpark figure for what I think each should be. While I think that moving the questions and answers for frogger would greatly improve the game, I'm skeptical that

Re: [Destiny] Big Changes

2010-04-19 Thread Doug Shook
Also, moving the questions to a different spot on the screen will take the users focus away from the rabbit more than we already do. Its difficult enough the way its set up now...I think trying to keep an eye on the rabbit and another part of the screen (potentially far away from where the player

[Destiny] Fwd: Link

2010-04-19 Thread Doug Shook
For homework 7, and I assume 8.oh boy! -- Forwarded message -- From: Matthew Glaister mattglais...@gmail.com Date: Mon, Apr 19, 2010 at 8:10 PM Subject: Link To: Doug Shook dssh...@gmail.com Here's a 7z full of everything.

Re: [Destiny] Big Changes

2010-04-19 Thread Ian Crotty
Thank you for the reminder Tom. I meant to send you an e-mail after I got home this afternoon, and I'll just chock it up to my own forgetfulness. We decided that for the actual game manuals, we'd do them in similar style to something like the manuals you get when you buy a new xbox game. For

[Destiny] Levels

2010-04-19 Thread Ian Crotty
The first 5 levels have been added for RR. I'm going to be making more level files and added them within the next few hours or tomorrow. I'll finish the levels come tomorrow for sure. For a little fun the first level (listed as level 2 on the levels.txt file), the first zone has a little cave