Hey, we have a code review assignment due tomorrow as well as the system
test assignment due Thursday. Has anyone talked to Nova lately to get their
code/application?
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Another task that I just thought of to add to the list is determining what
the maximum input size should be for the questions/answers in all of the
games and adjusting the Question Manager to enforce this.
On Sun, Apr 18, 2010 at 9:32 PM, Zach Elko zache...@gmail.com wrote:
I've already talked
As per some feedback, the SFX behavior has been changed in Rabbit Runner.
When the player gets hit by an enemy, we play the bunny's eep! noise.
When the player misses 3 consecutive questions, we play the pac-man noise.
We no longer play both.
Zach J. Elko
Ball State University Unified
Well, there are a few ways to look at this...
From the perspective of the Question Generator, we need to be aware of the
maximum size that each game can support graphically. Some talk has been made
about relocating the questions and answers in Rabbit Runner to a new
location and replacing the
Based on the current font and font size for RR we have only 7-8 characters
for answers in RR.
Ian Crotty
UTS Hardware Technician
Ball State University
On Mon, Apr 19, 2010 at 6:27 PM, Zach Elko zache...@gmail.com wrote:
Well, there are a few ways to look at this...
From the perspective of
This is assuming we want the answers to fit entirely inside the confines of
the gates.
Ian Crotty
UTS Hardware Technician
Ball State University
On Mon, Apr 19, 2010 at 6:34 PM, Ian Crotty archangel...@gmail.com wrote:
Based on the current font and font size for RR we have only 7-8 characters
The answers are a consideration as well as the questions. I have already
been toying around with this idea for Battleship and have a ballpark figure
for what I think each should be.
While I think that moving the questions and answers for frogger would
greatly improve the game, I'm skeptical that
Also, moving the questions to a different spot on the screen will take the
users focus away from the rabbit more than we already do. Its difficult
enough the way its set up now...I think trying to keep an eye on the rabbit
and another part of the screen (potentially far away from where the player
For homework 7, and I assume 8.oh boy!
-- Forwarded message --
From: Matthew Glaister mattglais...@gmail.com
Date: Mon, Apr 19, 2010 at 8:10 PM
Subject: Link
To: Doug Shook dssh...@gmail.com
Here's a 7z full of everything.
Thank you for the reminder Tom. I meant to send you an e-mail after I got
home this afternoon, and I'll just chock it up to my own forgetfulness.
We decided that for the actual game manuals, we'd do them in similar style
to something like the manuals you get when you buy a new xbox game. For
The first 5 levels have been added for RR. I'm going to be making more
level files and added them within the next few hours or tomorrow. I'll
finish the levels come tomorrow for sure.
For a little fun the first level (listed as level 2 on the levels.txt file),
the first zone has a little cave
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