Re: [OSM-dev] Lean and mean Tile- and XML-API-Server

2008-11-21 Thread Stefan de Konink
Matt Amos wrote:
 premature optimisation is the root of all evil ;-)

A premature optimisation would be starting with integers, C, and more. 
Now even I implemented a relatively 'old' API (0.5) and started with 
doubles ;) Last night I introduced a comparison table with the 2^32/360 
stuff. To see there is 10ms improvement per bbox request ;)


Stefan

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Re: [OSM-dev] Lean and mean Tile- and XML-API-Server

2008-11-21 Thread Matt Amos
On Fri, Nov 21, 2008 at 11:45 AM, Stefan de Konink [EMAIL PROTECTED] wrote:
 Matt Amos wrote:

 premature optimisation is the root of all evil ;-)

 A premature optimisation would be starting with integers, C, and more.

premature optimisation would be writing something in C(++) when it
isn't the bottleneck.

the database is currently the bottleneck and i'm pretty sure they
already wrote that in C :-)

 Now
 even I implemented a relatively 'old' API (0.5) and started with doubles ;)
 Last night I introduced a comparison table with the 2^32/360 stuff. To see
 there is 10ms improvement per bbox request ;)

what was %age gain? i mean, if its a 10ms improvement on a 500ms call
then it might not be such a big deal. if its a 10ms gain on an 11ms
call that would be fantastic.

don't forget that the rails port also handles user management,
friends, messages, diaries, gps points, etc... it would be better to
say you have implemented part of 'old' API 0.5.

cheers,

matt

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Re: [OSM-dev] Lean and mean Tile- and XML-API-Server

2008-11-21 Thread Stefan de Konink
Matt Amos wrote:
 On Fri, Nov 21, 2008 at 11:45 AM, Stefan de Konink [EMAIL PROTECTED] wrote:
 Matt Amos wrote:
 premature optimisation is the root of all evil ;-)
 A premature optimisation would be starting with integers, C, and more.
 
 premature optimisation would be writing something in C(++) when it
 isn't the bottleneck.

I hear a different thing when I browse on this list about ruby memory 
usage :)

 the database is currently the bottleneck and i'm pretty sure they
 already wrote that in C :-)

The database that is used in production isn't the most efficient one too 
;) So that is also optimised ;)

 Now
 even I implemented a relatively 'old' API (0.5) and started with doubles ;)
 Last night I introduced a comparison table with the 2^32/360 stuff. To see
 there is 10ms improvement per bbox request ;)
 
 what was %age gain? i mean, if its a 10ms improvement on a 500ms call
 then it might not be such a big deal. if its a 10ms gain on an 11ms
 call that would be fantastic.

Double: 50~100ms
Integer: 40~80ms

But the calltrace revealed in both search situation more optimisations 
where possible.

 don't forget that the rails port also handles user management,
 friends, messages, diaries, gps points, etc... it would be better to
 say you have implemented part of 'old' API 0.5.


I have implemented API0.5 + XAPI. User management and GPX was on the 
todo. If I implement user management I'll implement an OpenStreetProxy, 
for now I don't even keep changes (for reasons I already mentioned).


Stefan

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Re: [OSM-dev] Lean and mean Tile- and XML-API-Server

2008-11-21 Thread Matt Amos
On Fri, Nov 21, 2008 at 2:06 PM, Stefan de Konink [EMAIL PROTECTED] wrote:
 Matt Amos wrote:
 On Fri, Nov 21, 2008 at 11:45 AM, Stefan de Konink [EMAIL PROTECTED]
 wrote:
 Matt Amos wrote:

 premature optimisation is the root of all evil ;-)

 A premature optimisation would be starting with integers, C, and more.

 premature optimisation would be writing something in C(++) when it
 isn't the bottleneck.

 I hear a different thing when I browse on this list about ruby memory usage
 :)

ah well, thats the price you pay for being able to easily write code
without having to manage memory manually (or stick shared_ptr all
over the place). there is a bug in there too, i think, which results
in libxml not fully free()ing all the memory it is using.

 the database is currently the bottleneck and i'm pretty sure they
 already wrote that in C :-)

 The database that is used in production isn't the most efficient one too ;)
 So that is also optimised ;)

how did you optimise it? (other than converting ways to relations)?

 Double: 50~100ms
 Integer: 40~80ms

 But the calltrace revealed in both search situation more optimisations where
 possible.

20% is pretty significant. obviously thats an optimisation worth having.

cheers,

matt

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Re: [OSM-dev] Lean and mean Tile- and XML-API-Server

2008-11-21 Thread Stefan de Konink
Matt Amos wrote:
 ah well, thats the price you pay for being able to easily write code
 without having to manage memory manually (or stick shared_ptr all
 over the place). there is a bug in there too, i think, which results
 in libxml not fully free()ing all the memory it is using.

Come on you can give better arguments than that :) C/C++ is not a 
prototype language. You will need to have your functional diagrams ready 
before start 'scripting'. So I don't mind pointers, and in this case my 
webserver's api takes care of the string management, so I am a happy 
coder :)

 the database is currently the bottleneck and i'm pretty sure they
 already wrote that in C :-)
 The database that is used in production isn't the most efficient one too ;)
 So that is also optimised ;)
 
 how did you optimise it? (other than converting ways to relations)?

Not using MySQL, but MonetDB. It uses column based storage.

 Double: 50~100ms
 Integer: 40~80ms

 But the calltrace revealed in both search situation more optimisations where
 possible.
 
 20% is pretty significant. obviously thats an optimisation worth having.

Jup, but extra mathematical overhead in query generation that should not 
be forgotten. Every output has to be atoi - double back. And in the 
case of storing doubles/floats the input can directly be passed to the 
user. I need to figure out if the overhead of data translation is not 
bigger than querying speed.


Stefan

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Re: [OSM-dev] Lean and mean Tile- and XML-API-Server

2008-11-21 Thread Matt Amos
On Fri, Nov 21, 2008 at 2:22 PM, Stefan de Konink [EMAIL PROTECTED] wrote:
 Matt Amos wrote:
 ah well, thats the price you pay for being able to easily write code
 without having to manage memory manually (or stick shared_ptr all
 over the place). there is a bug in there too, i think, which results
 in libxml not fully free()ing all the memory it is using.

 Come on you can give better arguments than that :)

but i don't need to :-)

 C/C++ is not a prototype language.

do you mean http://en.wikipedia.org/wiki/Prototype-based_programming ?

 You will need to have your functional diagrams ready before start
 'scripting'. So I don't mind pointers, and in this case my webserver's api
 takes care of the string management, so I am a happy coder :)

i don't mind pointers either, but i know a lot of people who do. C++
is a powerful and complex language, which takes a long time to learn
to use properly. in an open-source project, this means either
potential contributors are excluded, or that they submit
poorly-written code. of course, its possible for any developer to make
a mistake, but at least in ruby it is less likely to cause a colossal
failure.

 how did you optimise it? (other than converting ways to relations)?

 Not using MySQL, but MonetDB. It uses column based storage.

interesting. the web site describes it as an in-memory database, but i
assume it can store to disk as well. so why is everyone still using
mysql / postgres / oracle?

 Jup, but extra mathematical overhead in query generation that should not be
 forgotten. Every output has to be atoi - double back. And in the case of
 storing doubles/floats the input can directly be passed to the user. I need
 to figure out if the overhead of data translation is not bigger than
 querying speed.

to be fair, the latency between here and the states is about 150ms, so
you may not need to optimise further.

cheers,

matt

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Re: [OSM-dev] Lean and mean Tile- and XML-API-Server

2008-11-21 Thread Stefan de Konink
Matt Amos wrote:
 C/C++ is not a prototype language.
 
 do you mean http://en.wikipedia.org/wiki/Prototype-based_programming ?

No I mean a language where you start scripting and others have no clue 
what you are doing until it finished and it works. Other words; 
Proof-of-Concept. Low level languages are not good for this, too much 
distractions with memory management etc., but once you know exactly what 
you want. Don't waste your time on a language that does 90% for you 
sadly has no compiler to native machine code.


 how did you optimise it? (other than converting ways to relations)?
 Not using MySQL, but MonetDB. It uses column based storage.
 
 interesting. the web site describes it as an in-memory database, but i
 assume it can store to disk as well. so why is everyone still using
 mysql / postgres / oracle?

I know some pretty big Dutch banking/insurance organisations are using 
an ancient version of it, that was tailor made and tested specifically 
on their applications. There are some datawarehouses that use it. Plus 
this database implements SQL92 by the letter, no funny extensions. So we 
can call it; nobody knows, no body is using it.

 Jup, but extra mathematical overhead in query generation that should not be
 forgotten. Every output has to be atoi - double back. And in the case of
 storing doubles/floats the input can directly be passed to the user. I need
 to figure out if the overhead of data translation is not bigger than
 querying speed.
 
 to be fair, the latency between here and the states is about 150ms, so
 you may not need to optimise further.

You miss the point of concurrent usage every performance improvement 
will allow more users to be served simultaneously.


Stefan

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Re: [OSM-dev] Lean and mean Tile- and XML-API-Server

2008-11-21 Thread Dave Stubbs
2008/11/21 Stefan de Konink [EMAIL PROTECTED]:
 Matt Amos wrote:
 C/C++ is not a prototype language.

 do you mean http://en.wikipedia.org/wiki/Prototype-based_programming ?

 No I mean a language where you start scripting and others have no clue
 what you are doing until it finished and it works. Other words;
 Proof-of-Concept. Low level languages are not good for this, too much
 distractions with memory management etc., but once you know exactly what
 you want. Don't waste your time on a language that does 90% for you
 sadly has no compiler to native machine code.



Meh, proper languages are often over rated. Machines are cheap,
developers are expensive, and code lives far longer than most people
hope. Maintaining well written code is easier than maintaining crap
code, and many of your prototype languages promote well written
code.

Especially when you talk about ruby on rails. The entire point is an
easy to maintain code base, with MVC architecture, database schema
versioning, and all the crud and boiler plate taken out of your way.
Point a rails developer at a well written rails app and they can
figure out what's what in very little time.

C/C++ has it's place, and I'm not claiming it's not faster (or even
better) for this application. But that doesn't make RoR a prototyping
system.
Or as a mirror for your last statement: don't waste your time on a
language that compiles 90% quicker when it doesn't matter.

Which leaves the important question: does it matter for OSM?
(and is a full rewrite the best way of fixing it if it does)

Dave

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Re: [OSM-dev] Lean and mean Tile- and XML-API-Server

2008-11-21 Thread Stefan de Konink
Dave Stubbs wrote:
 Meh, proper languages are often over rated. Machines are cheap,
 developers are expensive, and code lives far longer than most people
 hope.

Who is paying for new machines in OSM? And who is getting paid for 
writing code?

 Which leaves the important question: does it matter for OSM?
 (and is a full rewrite the best way of fixing it if it does)

As long it is slow, and someone is stupid enough to try and fix it, it 
matters :)


Stefan

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Re: [OSM-dev] Lean and mean Tile- and XML-API-Server

2008-11-21 Thread Matt Amos
On Fri, Nov 21, 2008 at 3:42 PM, Dave Stubbs [EMAIL PROTECTED] wrote:
 2008/11/21 Stefan de Konink [EMAIL PROTECTED]:
 Don't waste your time on a language that does 90% for you
 sadly has no compiler to native machine code.

i'd have said the same thing about javascript a couple of years ago.

 Meh, proper languages are often over rated. Machines are cheap,
 developers are expensive, and code lives far longer than most people
 hope.

to put it another way: computers are getting better and faster, but
human brains have been the same for hundreds of thosands of years.

 Maintaining well written code is easier than maintaining crap
 code, and many of your prototype languages promote well written
 code.

except for perl, of course ;-)

 Which leaves the important question: does it matter for OSM?
 (and is a full rewrite the best way of fixing it if it does)

we'll see soon whether api 0.6 will make things better.

cheers,

matt

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Re: [OSM-dev] Lean and mean Tile- and XML-API-Server

2008-11-21 Thread Stefan de Konink
Matt Amos wrote:
 On Fri, Nov 21, 2008 at 3:42 PM, Dave Stubbs [EMAIL PROTECTED] wrote:
 2008/11/21 Stefan de Konink [EMAIL PROTECTED]:
 Don't waste your time on a language that does 90% for you
 sadly has no compiler to native machine code.
 
 i'd have said the same thing about javascript a couple of years ago.

Yes this is *exactly* my point. Python/Ruby are great high level 
languages. But until there is any real progress in getting them to work 
at native speeds (or at least in the python case, better speeds are 
possible) it is not an alternative for HP applications, while for HA it 
can be a choice because of the design.

 Meh, proper languages are often over rated. Machines are cheap,
 developers are expensive, and code lives far longer than most people
 hope.
 
 to put it another way: computers are getting better and faster, but
 human brains have been the same for hundreds of thosands of years.

Faster is overrated; hence we are looking here at I/O and scheduling 
bottlenecks. Not even a Pentium X is going to get more speed out of a 
sata harddisk.

 Which leaves the important question: does it matter for OSM?
 (and is a full rewrite the best way of fixing it if it does)
 
 we'll see soon whether api 0.6 will make things better.

Very true :)


Stefan

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Re: [OSM-dev] Lean and mean Tile- and XML-API-Server

2008-11-21 Thread Dave Stubbs
2008/11/21 Stefan de Konink [EMAIL PROTECTED]:
 Dave Stubbs wrote:

 Meh, proper languages are often over rated. Machines are cheap,
 developers are expensive, and code lives far longer than most people
 hope.

 Who is paying for new machines in OSM? And who is getting paid for writing
 code?


1) The OSMF through donations and membership, other random donations etc.
2) Nobody (not by OSM(F) at any rate), so that means we're limited by
how much time people are willing to provide for free (either companies
or individuals).

And besides which it was a general statement in response to your
general statement about languages. Any applicability to OSM in
particular is a fairly complex question which is, unsurprisingly,
going to result in compromises.



 Which leaves the important question: does it matter for OSM?
 (and is a full rewrite the best way of fixing it if it does)

 As long it is slow, and someone is stupid enough to try and fix it, it
 matters :)


Sure, except that the code, once written, doesn't just sit there.
People have to maintain this stuff. It's not just about, can it be
written?, it's can it be written and maintained?.

So I think a better reply (well, maybe just more complete) is that as
long as it is slow, and someone is stupid enough to try and fix it,
and they can convince the guys who are going to end up responsible for
deploying and maintaining it, it matters.

Sometimes speed becomes important and it makes sense to replace
certain parts of the system, ie: the GPX importer which has already
been down this path.

Dave

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Re: [OSM-dev] Lean and mean Tile- and XML-API-Server

2008-11-21 Thread Stefan de Konink
Dave Stubbs wrote:
 1) The OSMF through donations and membership, other random donations etc.
 2) Nobody (not by OSM(F) at any rate), so that means we're limited by
 how much time people are willing to provide for free (either companies
 or individuals).
 
 And besides which it was a general statement in response to your
 general statement about languages. Any applicability to OSM in
 particular is a fairly complex question which is, unsurprisingly,
 going to result in compromises.

Many corporate boys always go to battle with the stupid argument you 
made. Your general statement only points out laziness of developers, 
doing things in shorter time resulting (usually) in suboptimal solutions.

Since we are a group of people that not get paid and therefore need to 
produce better work in order to use our facilities more optimal it is to 
defend to always try to improve the work, because the userbase grows and 
the amount of hardware is limited.

 Which leaves the important question: does it matter for OSM?
 (and is a full rewrite the best way of fixing it if it does)
 As long it is slow, and someone is stupid enough to try and fix it, it
 matters :)
 
 Sure, except that the code, once written, doesn't just sit there.
 People have to maintain this stuff. It's not just about, can it be
 written?, it's can it be written and maintained?.
 
 So I think a better reply (well, maybe just more complete) is that as
 long as it is slow, and someone is stupid enough to try and fix it,
 and they can convince the guys who are going to end up responsible for
 deploying and maintaining it, it matters.

The amount of people here that feel responsible for each others code is 
very low. If you look at the tools available for processing OSM data it 
is also easy to see that some are superseded a long time ago and others 
get bitrot by updated APIs.

In my perspective; if everything is unittested and the limitations are 
known, they don't break if they are untouched. To use another well known 
sales boy quote: no one is irreplaceable, there will thus always be 
someone that is capable of reading the documentation, and changing the code.

 Sometimes speed becomes important and it makes sense to replace
 certain parts of the system, ie: the GPX importer which has already
 been down this path.

Exactly, and so can we do with the API/XAPI if we want to :)


Stefan

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Re: [OSM-dev] Lean and mean Tile- and XML-API-Server

2008-11-21 Thread Matt Amos
On Fri, Nov 21, 2008 at 4:37 PM, Stefan de Konink [EMAIL PROTECTED] wrote:
 Matt Amos wrote:
 On Fri, Nov 21, 2008 at 3:42 PM, Dave Stubbs [EMAIL PROTECTED]
 wrote:
 2008/11/21 Stefan de Konink [EMAIL PROTECTED]:

 Don't waste your time on a language that does 90% for you
 sadly has no compiler to native machine code.

 i'd have said the same thing about javascript a couple of years ago.

 Yes this is *exactly* my point. Python/Ruby are great high level languages.
 But until there is any real progress in getting them to work at native
 speeds (or at least in the python case, better speeds are possible) it is
 not an alternative for HP applications, while for HA it can be a choice
 because of the design.

people are making progress.

http://antoniocangiano.com/2008/05/31/maglev-rocks/
http://blog.fallingsnow.net/2008/09/05/rubinius-status/

for high performance it may be worth porting some bits to lower-level
languages (e.g: the map call). but some people at the api 0.6 hack
weekend had some ideas for improving performance while staying within
RoR.

 Faster is overrated; hence we are looking here at I/O and scheduling
 bottlenecks. Not even a Pentium X is going to get more speed out of a sata
 harddisk.

install a raid array? ;-)

at what point do you decide that your code is fast enough?

cheers,

matt

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Re: [OSM-dev] Lean and mean Tile- and XML-API-Server

2008-11-21 Thread Stefan de Konink
Matt Amos wrote:
 Exactly, and so can we do with the API/XAPI if we want to :)
 There's only one API though, so you need to do one awesome job of
 convincing the right people :-)
 
 and ensure that no functionality is lost (e.g: user diaries, comments,
 friends, etc...). i don't use these features, but there are people who
 like them.

Interesting that you mention them, but where can all data be downloaded 
that is obviously there under CC-SA-BY? The same counts for the full 
history of OSM.


Stefan

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Re: [OSM-dev] Lean and mean Tile- and XML-API-Server

2008-11-21 Thread Matt Amos
On Fri, Nov 21, 2008 at 7:53 PM, Stefan de Konink [EMAIL PROTECTED] wrote:
 Matt Amos wrote:
 and ensure that no functionality is lost (e.g: user diaries, comments,
 friends, etc...). i don't use these features, but there are people who
 like them.

 Interesting that you mention them, but where can all data be downloaded that
 is obviously there under CC-SA-BY? The same counts for the full history of
 OSM.

obviously there are privacy issues with providing users' data. but the
source code of the current API is public, so you could create test
data pretty easily.

cheers,

matt

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Re: [OSM-dev] Lean and mean Tile- and XML-API-Server

2008-11-21 Thread Stefan de Konink
Matt Amos wrote:
 On Fri, Nov 21, 2008 at 7:53 PM, Stefan de Konink [EMAIL PROTECTED] wrote:
 Matt Amos wrote:
 and ensure that no functionality is lost (e.g: user diaries, comments,
 friends, etc...). i don't use these features, but there are people who
 like them.
 Interesting that you mention them, but where can all data be downloaded that
 is obviously there under CC-SA-BY? The same counts for the full history of
 OSM.
 
 obviously there are privacy issues with providing users' data. but the
 source code of the current API is public, so you could create test
 data pretty easily.

Are the user prefs also in an api?


Stefan

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Re: [OSM-dev] Lean and mean Tile- and XML-API-Server

2008-11-21 Thread Stefan de Konink
Shaun McDonald wrote:
 
 On 21 Nov 2008, at 21:07, Stefan de Konink wrote:
 
 Matt Amos wrote:

 Are the user prefs also in an api?

 
 Yes user preferences are in the API.

http://wiki.openstreetmap.org/wiki/Api

Could you add it to Other API's?


Stefan

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Re: [OSM-dev] Lean and mean Tile- and XML-API-Server

2008-11-21 Thread Erik Johansson
On Sat, Nov 22, 2008 at 12:46 AM, Stefan de Konink [EMAIL PROTECTED] wrote:
 Shaun McDonald wrote:
 On 21 Nov 2008, at 21:07, Stefan de Konink wrote:
 Are the user prefs also in an api?


 Yes user preferences are in the API.

 http://wiki.openstreetmap.org/wiki/Api

 Could you add it to Other API's?


It's in API 0.5:
http://wiki.openstreetmap.org/wiki/OSM_Protocol_Version_0.5#Preferences



-- 
/emj

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Re: [OSM-dev] Lean and mean Tile- and XML-API-Server

2008-11-20 Thread Stefan de Konink
Stefan Keller wrote:
 Would'nt it be worthwhile to rewrite everything in a single well known
 language (like Ruby or Java)?

The reason for the rewrite to C(++) of common used tools within OSM (api 
server/editor) is purely performance and not a prototype language like 
Python, Ruby. Or a language that is cross platform but is memory hungry 
as Java.

Next to this. I don't know if you actually try to setup an API server 
yourself ;) But I think you will be shocked how much time the 'official' 
builds will take you ;) Yes I am biased, but also capable to setup a new 
server within the download time of the planetfile ;)


Stefan

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Re: [OSM-dev] Lean and mean Tile- and XML-API-Server

2008-11-20 Thread Matt Amos
On Fri, Nov 21, 2008 at 1:07 AM, Stefan de Konink [EMAIL PROTECTED] wrote:
 Stefan Keller wrote:
 Would'nt it be worthwhile to rewrite everything in a single well known
 language (like Ruby or Java)?

iirc, the only thing in a weird language is osmxapi which, as you
point out, is written in MUMPS.

the server software is mostly in ruby. osmosis, the OSM swiss-army
knife is in java. various little libraries and tools are in C/C++.
ROMA is in perl. all of these are well-known, if heterogeneous.

 The reason for the rewrite to C(++) of common used tools within OSM (api
 server/editor) is purely performance and not a prototype language like
 Python, Ruby. Or a language that is cross platform but is memory hungry
 as Java.

premature optimisation is the root of all evil ;-)

 Next to this. I don't know if you actually try to setup an API server
 yourself ;) But I think you will be shocked how much time the 'official'
 builds will take you ;) Yes I am biased, but also capable to setup a new
 server within the download time of the planetfile ;)

the instructions here

http://wiki.openstreetmap.org/wiki/The_Rails_Port

shouldn't take more than 20 minutes to set up on a linux box and, at a
minimum, requires no compilation whatsoever. the planet to mysql
import takes some extra time, but that must be true of your C++ port
as well.

there are optional ruby and mysql libraries to improve performance,
which do need to be compiled. however, they are not necessary and you
can easily run a personal API without them.

cheers,

matt

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[OSM-dev] Lean and mean Tile- and XML-API-Server

2008-10-29 Thread Stefan Keller
I'd like to organize - or implement if needed - an own server which
offers the 'usual'
Tile- and XML-API (read only, ev. with diff upload) services for OSM data.

I've so far found OnDemandTileServer, The_Rails_Port, Mapnik and other tools.

These are all Ok, but I'm looking for something lean and mean, i.e. based on
only postgres, mapserver and a (one!) modern language (Ruby, Java, etc.) and
on as few dependencies as possible.

Any suggestions?

-- Stefan

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Re: [OSM-dev] Lean and mean Tile- and XML-API-Server

2008-10-29 Thread Stefan de Konink
Stefan Keller wrote:
 Any suggestions?

http://repo.or.cz/w/handlerosm.git


We are building a VM around it. Some OGR patches still need to be 
modified, but then we have a live Mapserver running on our database.



Stefan



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