[SailfishDevel] HowTo debug from inside the IDE an application?

2014-02-27 Thread Iosif Hamlatzis
I've just managed to port one of my BB10 games to SailfishOS, but now the problem is how to debug it on the emulator and later on the actual device. I am using *windows* and want to be able to debug (step by step) from *inside the IDE*. When the compilation finished I've noticed a message on the

[SailfishDevel] HowTo package my resources (images/sounds/etc)

2014-02-27 Thread Iosif Hamlatzis
I cannot find a way to include my resources for my game. I have a hierarchy of folders for my fonts, images, sounds and settings files, how can I package them so they keep the hierarchy? ___ SailfishOS.org Devel mailing list

Re: [SailfishDevel] HowTo package my resources (images/sounds/etc)

2014-02-27 Thread Iosif Hamlatzis
ok thanks and if I am not making a Qt application but just a plain c/c++ application? Is there a way to define just the root of my assets folder? Let's say my tree is: c:\workspace\mygame\Home c:\workspace\mygame\Home\media c:\workspace\mygame\Home\media\bmps c:\workspace\mygame\Home\media\bmps\

Re: [SailfishDevel] HowTo package my resources (images/sounds/etc)

2014-02-27 Thread Iosif Hamlatzis
thanks a lot, it worked like a charm. ___ SailfishOS.org Devel mailing list

[SailfishDevel] Problem uninstalling app from emulator

2014-02-28 Thread Iosif Hamlatzis
I am trying to uninstall my game from the emulator, I hold the mouse pressed over the game's icon for several seconds and the X button appears. I select it and see the count down for removing the game, but even when it goes to 0 the game still remains in the emulator. Nothing happens. Is this anot

[SailfishDevel] Folder permissions

2014-03-09 Thread Iosif Hamlatzis
When deploying a game/application where should its resources (images/sounds/settings files) be stored so that the game/application can have both read and write permissions? I tried to use the /usr/share/$$(TARGET) folder where $$(TARGET) is the name of my game but it seams the game doesn't have pe

Re: [SailfishDevel] Folder permissions

2014-03-09 Thread Iosif Hamlatzis
nd line again? On 9 March 2014 19:35, Andrey Kozhevnikov wrote: > /usr/share/appname is read only for applications > > $HOME/.local/share/appname is read and write > > > On 09.03.2014 23:33, Iosif Hamlatzis wrote: > > When deploying a game/application where should its resou

Re: [SailfishDevel] Folder permissions

2014-03-13 Thread Iosif Hamlatzis
Thank you very much, I've just tested my game using the XDG basedir and it worked so I can continue my port of the game by modifying the rest of the code. Just one question, will the folders under .config/.cache/.local be removed if I uninstall the game? I've noticed that using the XDG basedir to

[SailfishDevel] Regarding %ghost directive

2014-03-14 Thread Iosif Hamlatzis
I was told in another thread that if I wanted my configuration and data files that my game places in the XDG basedir to be removed during uninstallation I should use the %ghost directive in the .spec file. I am not a linux developer so I don't know what this means, is there a sample somewhere? I c

Re: [SailfishDevel] Folder permissions

2014-03-14 Thread Iosif Hamlatzis
I cannot use the %ghost directive as I don't know the names of the data files that will be created during runtime, can I use the %ghost directive with wildcards?. Also the folder I store my data files according to this link https://harbour.jolla.com/faq#2.14.0 is $XDG_DATA_HOME/ when I added in my

Re: [SailfishDevel] Regarding %ghost directive

2014-03-14 Thread Iosif Hamlatzis
/s1-rpm-inside-files-list-directives.html > > > On 14.03.2014 13:16, Iosif Hamlatzis wrote: > > I was told in another thread that if I wanted my configuration and data > files that my game places in the XDG basedir to be removed during > uninstallation I should use the %ghost dir

Re: [SailfishDevel] Folder permissions

2014-03-14 Thread Iosif Hamlatzis
I didn't have that much problem porting for example to iOS, considering that it's a platform the proposed language of development is Objective-C and not C/C++. On 14 March 2014 09:49, Andrey Kozhevnikov wrote: > use *%preun* and *%postun* scriptlets, but its not allowed in harbou

Re: [SailfishDevel] Folder permissions

2014-03-14 Thread Iosif Hamlatzis
Thank you, a big burden has been lifted. I can now start debugging the game on the actual device since the emulator doesn't support landscape mode. On 14 March 2014 12:53, Thomas Perl wrote: > On 14 Mar 2014, at 11:37, Ove Kåven wrote: > > Den 13. mars 2014 19:22, skrev I

[SailfishDevel] Wrong symbolic link

2014-03-14 Thread Iosif Hamlatzis
I have managed to deploy my game on the actual device and now I'm trying to debug my code in order to find out why it crashes when starting the game. At some point I try to get the full path of my game by using the code below: // find fullpath char full_path[PATH_MAX]; memset ( &(f

[SailfishDevel] RPM validator question

2014-03-25 Thread Iosif Hamlatzis
The QtCreator IDE under the Harbour Tools provides an RPM validator. I just wanted to test my package but I get the message the file is too large. Is there a maximum file size only for the validator or also for the actual jolla shop? PS please don't say I should have my game download the resource

Re: [SailfishDevel] RPM validator question

2014-03-26 Thread Iosif Hamlatzis
Thanks a lot ___ SailfishOS.org Devel mailing list

[SailfishDevel] Question creating full screen SDL window

2014-04-04 Thread Iosif Hamlatzis
I have different behaviour creating a full screen SDL window between Sailfish OS and other mobile platforms I have tested. I am using the same source code below: SDL_Window* pWindow = SDL_CreateWindow("", 0, 0, 0, 0, SDL_WINDOW_OPENGL|SDL_WINDOW_FULLSCREEN|SDL_WINDOW_SHOWN); int ActualScreenWi

[SailfishDevel] Landscape mode in Sailfish?

2014-04-05 Thread Iosif Hamlatzis
Is there a c/c++ (not Qt and QML) API that I can use to force landscape mode? Generally speaking is there an API (not Qt and QML) documentation anywhere? ___ SailfishOS.org Devel mailing list

Re: [SailfishDevel] Landscape mode in Sailfish?

2014-04-07 Thread Iosif Hamlatzis
ok I have managed to rotate my display and convert the touch co-ordinates but I have a lot flashes on the screen. I presume it has to do with the call to glScissor At some places in my code I call glScissor and glGetIntegerv modify and retrieve the scissor box. If I don't call these there is no pr

[SailfishDevel] SDL_mixer: different behaviour between emulator and actual device

2014-04-14 Thread Iosif Hamlatzis
SDL_mixer seems to work differently on the emulator from the device. Using the emulator I can play both .wav and .ogg files without a problem using SDL_mixer, but on my device no sound comes out. My sound initialisation function: void InitSound() { const int NUM_CHANNELS = 16;

Re: [SailfishDevel] SDL_mixer: different behaviour between emulator and actual device

2014-04-15 Thread Iosif Hamlatzis
Just verified it the sample from https://github.com/thp/sdl2-opengles-test regarding the mixer only works on the emulator. On the emulator every time you touch the screen a sound (.ogg file format) is played, but on the actual device no sound comes out. Did something go wrong when SDL2_mixer was

Re: [SailfishDevel] SailfishOS SDK April update available tomorrow.

2014-04-16 Thread Iosif Hamlatzis
What about fixes on SDL2 and SDL2_mixer libraries? Are they included with this update? On 16 April 2014 11:32, Luca Donaggio wrote: > What about localization? > I've seen some work in that area in libsailfishapp git repo, does it make > the cut and is included in present update? > Can you give

Re: [SailfishDevel] SailfishOS SDK April update available tomorrow.

2014-04-16 Thread Iosif Hamlatzis
Good morning to all Just updated my SDK with big disaster. Now it doesn't build or clean my project which used custom build/clean steps. In my game I don't need nor want to use Qt so I used the sample from https://github.com/sailfish-sdk/sdk-sdl-project-example Now I get a general message: "*Err

Re: [SailfishDevel] SailfishOS SDK April update available tomorrow.

2014-04-17 Thread Iosif Hamlatzis
d all using a common IDE On 17 April 2014 09:53, Andrey Kozhevnikov wrote: > Why you using Qt creator then? use mb/mb2 in mer sdk. > > 17.04.2014 12:47, Iosif Hamlatzis пишет: > > Good morning to all > > Just updated my SDK with big disaster. Now it doesn't build o

Re: [SailfishDevel] SailfishOS SDK April update available tomorrow. [update:all installers and repositories are online]

2014-04-17 Thread Iosif Hamlatzis
Has anyone noticed that the link (at least for Windows) on the main page of https://sailfishos.org/ is the old one http://releases.sailfishos.org/sdk/installers/1312/SailfishOSSDK-Alpha-1312-Qt5-windows-offline.exe(SDK Release Alpha "1312" is out 13-Dec-2013) and the latest version is https://sail

[SailfishDevel] problem with package dependencies

2014-04-17 Thread Iosif Hamlatzis
I have un-installed previous SDK and did a clean installation of the latest SDK. I then went inside the engine machine and installed (zypper install ) the packages I need for my game such as SDL2, SDL2_image, SDL2_ttf, SDL2_mixer, GLESv1 GLESv2 I then went to build my game but I get error mess

Re: [SailfishDevel] problem with package dependencies

2014-04-17 Thread Iosif Hamlatzis
hen I rebooted my system. On 17 April 2014 14:12, Kalle Vahlman wrote: > 2014-04-17 14:03 GMT+03:00 Iosif Hamlatzis : > > I have un-installed previous SDK and did a clean installation of the > latest > > SDK. I then went inside the engine machine and installed (zypper install > &

[SailfishDevel] SDL2 family library on market?

2014-04-18 Thread Iosif Hamlatzis
I don't get it, can or cannot we use the SDL2 family libraries on our games? My game was rejected for requiring the shared libraries. I then according to the FAQ added them to the /usr/share//lib, updated the makefile to find them using rpath and built my game, also used the macros related to excl

Re: [SailfishDevel] Is support for commercial apps a TABOO subject?

2014-04-24 Thread Iosif Hamlatzis
May I request also that the SDL2 family libraries be allowed? VERY VERY useful for games pleaseee! ___ SailfishOS.org Devel mailing list

Re: [SailfishDevel] Is support for commercial apps a TABOO subject?

2014-04-24 Thread Iosif Hamlatzis
:-) verry happy to hear this I'll start porting my games, verify they work on my device and try to wait patiently :-) On 24 April 2014 10:47, Thomas Perl wrote: > On 2014-04-24 09:38, Iosif Hamlatzis wrote: > >> May I request also that the SDL2 fa

Re: [SailfishDevel] Is support for commercial apps a TABOO subject?

2014-04-24 Thread Iosif Hamlatzis
As an indie developer who does this for hobby and not as my main income I want to be able to sell my work and not give it for free. At the same time I don't want to be paid directly, I do not want to get involved with taxes. Different countries have different VAT percentages, also if I want to han

[SailfishDevel] SDL2 on the market

2014-05-05 Thread Iosif Hamlatzis
Should I resubmit my SDL2 game on the market or should I wait? Is there going to be an announcement when the SDL2 issue has been resolved? ___ SailfishOS.org Devel mailing list

Re: [SailfishDevel] SDL2 on the market

2014-05-05 Thread Iosif Hamlatzis
ok thnx I'll start porting my rest of the games and submit them all at once On 6 May 2014 00:54, Bernd Wachter wrote: > Iosif Hamlatzis writes: > > > Should I resubmit my SDL2 game on the market or should I wait? > > > > Is there going to be an announcement

Re: [SailfishDevel] Upcoming behavioural change with how graphics resources are handled.

2014-05-06 Thread Iosif Hamlatzis
What about developers such as myself who doesn't use Qt at all but c/c++ with OpenGL directly. Then these calls aren't available: QQuickWindow::setPersistentSceneGraph(true); QQuickWindow::setPersistentOpenGL(true); The same for: QQuickWindow::sce

[SailfishDevel] Warnings shown as errors

2014-05-06 Thread Iosif Hamlatzis
Just updated to the latest SDK (1404 16 April 2014) and what I've noticed is that all warnings are shown as errors, at least the icons. Under the previous version of QtCreator I could select to display only errors or include warnings as well by pressing the yellow icon on the issues tab. Under thi

Re: [SailfishDevel] Warnings shown as errors

2014-05-07 Thread Iosif Hamlatzis
I am using the 32bit version of Windows XP with SP3 and all patches. I don't know if it matters since I didn't have this problem with the previous version of the SDK, but I don't use Qt in my games, just plain c/c++ and using makefile. ___ SailfishOS.org

Re: [SailfishDevel] Jolla release plan for high-level features - update 6 / 7

2014-05-15 Thread Iosif Hamlatzis
Since you mention changes/additions in the BT stack what about the profiles A2DP for listening music through the hands-free headset and SPP for connecting maybe an external GPS receiver for better performance? ___ SailfishOS.org Devel mailing list To unsu

Re: [SailfishDevel] Jolla release plan for high-level features - update 6 / 7

2014-05-15 Thread Iosif Hamlatzis
hmmm Then I do or did something wrong with my hands-free headset because I haven't managed to play music through it. I'll keep digging. thnks ___ SailfishOS.org Devel mailing list To unsubscribe, please send a mail to devel-unsubscr...@lists.sailfishos.

[SailfishDevel] Follow up on "Warnings shown as errors"

2014-05-20 Thread Iosif Hamlatzis
As I haven't gotten a response I am coming back to the issue: After updating to the latest SDK on a Windows XP Pro with SP3 all warnings and errors have the same icon a red triangle. Pressing the button on the QtCreator IDE to display all or only errors doesn't work. Also double clicking on an err

Re: [SailfishDevel] Discrimination and abuse from Jolla employee Thomas Perl

2014-05-21 Thread Iosif Hamlatzis
I as an indie developer want to know if something is going on that will affect the future of the company. Not only because I have invested money, but more importantly because I am investing time. Also I do want to know what to expect in the future in case I come to a similar situation. ___

Re: [SailfishDevel] Follow up on "Warnings shown as errors"

2014-05-21 Thread Iosif Hamlatzis
fastest way to reproduce the problem. On 21 May 2014 12:25, Juha Kallioinen wrote: > On 21.05.2014 09:04, Iosif Hamlatzis wrote: > > As I haven't gotten a response I am coming back to the issue: > > After updating to the latest SDK on a Windows XP Pro with SP3 all > wa

Re: [SailfishDevel] Follow up on "Warnings shown as errors"

2014-05-26 Thread Iosif Hamlatzis
default template project and add some code lines that produce warnings > there, do you see the same behavior? > > Best regards, > Juha > > On 21.05.2014 19:03, Iosif Hamlatzis wrote: > > As I see you're using a different OS, you use Win7 and I'm on WinXP Pro > with

[SailfishDevel] issue with SDL2_mixer and mp3 files

2014-06-11 Thread Iosif Hamlatzis
Out of the blue (but after updating to 1.0.7.16) I am having problems loading .mp3 files with SDL2_mixer The code fails to load a shared library libsmpeg2-2.0.so.0 and reports there is no such shared object. Using the zypper command utility I couldn't find which library to install in the engine i

[SailfishDevel] problem with SDK version 5 June 2014

2014-06-12 Thread Iosif Hamlatzis
I uninstalled previous SDK and did a clean installation of the latest SDK (SailfishOSSDK-Alpha-1406-Qt5-windows-offline.exe) under Windows XP SP3 Compilation now fails with error: error: Failed build dependencies: pkgconfig(sdl2) is needed by harbour-wanted-1.0.1-1.armv7hl pkgconfig(glesv1_cm)

Re: [SailfishDevel] problem with SDK version 5 June 2014

2014-06-13 Thread Iosif Hamlatzis
My SDK installation folder is C:\SailfishOS\ so I went in the C:\SailfishOS\vmshare\ssh\private_keys\engine folder and used the root keys to ssh, I'm sorry don't remember which port I used. Then I used "zypper install sdl2-devel" and so on to install all my required libraries. This morning before

[SailfishDevel] SDL2_mixer & mp3 files?

2014-06-22 Thread Iosif Hamlatzis
I've already asked this but haven't had any comments. After updating to 1.0.7.16 I am having problems loading .mp3 files with SDL2_mixer The code fails to load a shared library libsmpeg2-2.0.so.0 and reports there is no such shared object. Using the zypper command utility I couldn't find which l

[SailfishDevel] emulator crashes

2014-07-07 Thread Iosif Hamlatzis
The emulator crashes on boot in my work's PC (no problem at home). I've checked the known issues and read there is an issue if the PC's virtualization is disabled. I downloaded Intel's utility to check the supported CPU technologies and I can see that the virtualization technology is enabled, I ev

Re: [SailfishDevel] emulator crashes

2014-07-08 Thread Iosif Hamlatzis
I'm sorry for not returning earlier with my home's PC specification: supported H/W technologies as reported by Intel's utility virtualization technology: yes hyper-threading technology: no 64 Architecture:yes Enchanced speedstep technology:yes SSE/2/

Re: [SailfishDevel] emulator crashes

2014-07-08 Thread Iosif Hamlatzis
Previously I forgot to write CPU type at home. It's Intel Core2 Duo CPU E6300 @1.86GHz supported H/W technologies as reported by Intel's utility virtualization technology: yes hyper-threading technology: no 64 Architecture:yes Enchanced speedstep technolog

[SailfishDevel] Debug issue from inside the QtCreator IDE

2014-07-09 Thread Iosif Hamlatzis
https://www.dropbox.com/s/t6wsbj6sohyq8wd/debug.png My system is WindowsXP SP3 and I am using the QtCreator IDE to deploy my game and hopefully debug it. As you can see from the screenshot (above link) the build and deploy process succeeds (both for the emulator and the actual device). The pro

Re: [SailfishDevel] Debug issue from inside the QtCreator IDE

2014-07-09 Thread Iosif Hamlatzis
Thank you very much for the reply. I had seen the supported environments but as I cannot afford to buy a new PC just to run Windows 7 just to be able to develop for SailfishOS a mobile environment with no market share I just ignored it. There are no words to express my disappointment though. In m

Re: [SailfishDevel] Debug issue from inside the QtCreator IDE

2014-07-09 Thread Iosif Hamlatzis
Just to clarify things and close the matter there. In my day job I work for a small family owned company, so I know what it means to work with limited resources and tight budget. The only way I see developers (especially independent or hobbies) having the latest versions is if they don't buy them

Re: [SailfishDevel] Debug issue from inside the QtCreator IDE

2014-07-10 Thread Iosif Hamlatzis
Have thought it, either on a different partition or even using a different disk (I've already done it once for Mac OS X. I bought the OS and created a Hackintosh on an external USB disk, the cheapest semi-legal method for developing for the iOS), even considered having a live disk and my source fil

Re: [SailfishDevel] Setting application screen orientation from C++

2014-07-30 Thread Iosif Hamlatzis
Hi! I had asked a while a go the same question regarding orientation when I started porting my SDL games and received the same answer that I should do the rotation translation my self and not only for rendering but for touch screen. Also the same question that it would be faster if I did the calcu

Re: [SailfishDevel] Upcoming behavioural change with how graphics resources are handled.

2014-10-01 Thread Iosif Hamlatzis
Reading all these and previous similar changes I was wondering why other mobile platforms don't have this issue? If I'm not mistaken in no other mobile platform the developer has to take into account if his/her application goes into the background. ___ Sa

[SailfishDevel] (no subject)

2015-03-16 Thread Iosif Hamlatzis
My SDL2 game was just rejected for two reasons. 1. For consuming too much battery 2. swipe closing gesture not working as it should I would like to address first the second remark and then go to the first. *Rejection Reason 2:* Specifically the rejection reason states: " Your application is cod

Re: [SailfishDevel] (no subject)

2015-03-16 Thread Iosif Hamlatzis
Thank you for the respond. Since I have no knowledge of Qt, I will try to find out why the game consumes so much power, since I already try to sync to 60fps. Also I will try to address the warnings. And wait and see if anyone else has similar problem and how it was addressed, since not all games

Re: [SailfishDevel] (no subject)

2015-03-16 Thread Iosif Hamlatzis
Regarding the power consumption: "Your application is draining too much power when device is on idle state. It is critical for any application to go to the idle state within reasonable amount of time, depending on what the app is doing. For example if the app is fetching some data, syncing data, o

Re: [SailfishDevel] (no subject)

2015-03-16 Thread Iosif Hamlatzis
Unfortunately the SDL_SetHint function didn't work, the game still only closes as if you hold the device in portrait mode. So since the game renders rotated (in order to have the perception of landscape) the only way to close the game is to swipe from right to left, which was one of the reasons th

Re: [SailfishDevel] (no subject)

2015-03-18 Thread Iosif Hamlatzis
Regarding the orientation it's not something I can patch and submit, it's a thing for Jolla since it has to do with the video driver. Looking at the code of SDL2, I would say the hint for the orientation is iOS specific: >From the SDL_hints.h /** * \brief A variable controlling which orientati

Re: [SailfishDevel] Delays in Harbour QA

2015-10-20 Thread Iosif Hamlatzis
It's ok I am not in a hurry, since I haven't heard that there is a fix for the SDL2 library regarding horizontal orientation. Last time anything was mentioned was that a solution was submitted but in the last Sailfish OS update there was no mention a newer version of the SDL2 library is installed.

Re: [SailfishDevel] Sailfish 2.0 libcommhistory

2015-11-06 Thread Iosif Hamlatzis
What about a fix for the SDL2 library regarding horizontal/vertical orientation? On 6 November 2015 at 13:21, Andrey Kozhevnikov wrote: > what about ssu re mersdk and targets and zypper up them? :) > > -- Исходное сообщение -- > От: "Jussi Pakkanen" > Кому: devel@lists.sailfishos.org >

Re: [SailfishDevel] [Minutes] SailfishOS community meeting 17.12 + planning for next one 7.1.2016

2015-12-18 Thread Iosif Hamlatzis
Since I have an interest in the SDL library, after reading everything from the links below I gother nothing has and will be happening. So I will not be porting my games from BB10 & iOS ( http://7cecdab4.blogspot.gr/) to SailfishOS any time soon :-( On 17 December 2015 at 19:32, Carol Chen w

Re: [SailfishDevel] SailfishOS community meeting 7.1.2016 -> postponed by a week

2016-01-05 Thread Iosif Hamlatzis
Also what about what is mentioned in the blog that not all contributors will get the tablet? If that is so then I WANT my money back ___ SailfishOS.org Devel mailing list To unsubscribe, please send a mail to devel-unsubscr...@lists.sailfishos.org

Re: [SailfishDevel] SDK version 1609 (2.0.4) is released to Early Access

2016-10-06 Thread Iosif Hamlatzis
Does it require virtualbox? I am having Blue Screen of Death under Win10 with the anniversary update On Thursday, 6 October 2016, Jarkko Lehtoranta wrote: > Hello, > > Today (Oct 6th) at 17:00 UTC we have published new installers and > repositories of the Sailfish OS SDK. This SDK release is cal

[SailfishDevel] Debugging on emulator and/or device

2016-11-02 Thread Iosif Hamlatzis
At last I've managed to make the IDE work for debugging both on the emulator and on my device. All my breakpoints work BUT (there is always a but) when it stops on a breakpoint it takes me to assembly and not my actual code. It's plain c++ code, no QML, in my makefile I have defined DEBUG & _DEBUG

Re: [SailfishDevel] Debugging on emulator and/or device

2016-11-03 Thread Iosif Hamlatzis
Yes you're right, the project is make based On Thursday, 3 November 2016, Martin Kampas wrote: > Hi Iosif, > > > in my makefile I have defined DEBUG & _DEBUG and I don't use for the > debug version the linker flag -s (for stripping) > > This sounds like your project is not using Qmake - if this

[SailfishDevel] "dummy" landscape mode accepted yet?

2016-11-05 Thread Iosif Hamlatzis
Does anyone know if there is a change of policy in the market to accept games that are rendered in landscape mode without actually rotating the device? Since they haven't fixed the SDL2 library I am doing the rotation but so far they have rejected my two games. Should I wait (maybe for ever)?

[SailfishDevel] problem with libpng

2016-11-07 Thread Iosif Hamlatzis
>From the harbour market they send me a new explanation for rejecting the game. This time due to warning: "This is the warning message in logs about the issue: Sailfish lipstick[1201]: libpng warning: iCCP: known incorrect sRGB profile" In my QtCreator I don't get any such message when validating

Re: [SailfishDevel] problem with libpng

2016-11-07 Thread Iosif Hamlatzis
I can disregard it as long as they don't reject my game. But it's one of the reasons they rejected my game. It seams the new libpng regards this as error and not warning because according to what they say, under JollaC device nothing is rendered on the screen. So I presume the installed libpng on

Re: [SailfishDevel] problem with libpng

2016-11-07 Thread Iosif Hamlatzis
Thnx all For rendering I am using OpenGL ES through SDL2 library. My game is pure c++ no Qt or whatever. I have created a common framework (graphics & logic) for gambling games. Since SDL2 library currently has a bug and doesn't support landscape under Jolla have decided to create a roulette, in

Re: [SailfishDevel] problem with libpng

2016-11-08 Thread Iosif Hamlatzis
https://www.dropbox.com/s/y90m4bfgzafnge6/harbour-vintageroulette-1.0.1-2.armv7hl.rpm?dl=0 https://www.dropbox.com/s/ln3jmm0jbtgz9sf/harbour-vintageroulette-1.0.1-2.i486.rpm?dl=0 As I hate to resubmit to market and have my game rejected for the same reasons, can anyone with JollaC device and/or t

Re: [SailfishDevel] problem with libpng

2016-11-08 Thread Iosif Hamlatzis
hould provide 3 emulator images one for each device (Jolla, JollaC and tablet) On Wednesday, 9 November 2016, Coley wrote: > Tried on Jolla C, black screen unfortunately. Game is running as you can > hear sounds when you touch screen. > -Coley. > > On 8 Nov 2016 10:17, "

[SailfishDevel] Connection error

2016-12-01 Thread Iosif Hamlatzis
After clean install of SDK 1611 (2.0.5) on a Win10 machine I cannot deploy to the emulator. I always get the same error message: Could not connect to the "SailfishOS Emulator" virtual machine. Do you want to try again? Connection error: 1 Connection refused ??? and now what?

Re: [SailfishDevel] Connection error

2016-12-01 Thread Iosif Hamlatzis
Thnx Just installed previous SDK, tested that everything is ok and updated instead of clean install. Now everything works ok -- Sent from Gmail Mobile ___ SailfishOS.org Devel mailing list To unsubscribe, please send a mail to devel-unsubscr...@lists.sa

Re: [SailfishDevel] IAP api

2017-03-28 Thread Iosif Hamlatzis
Only in theory you can use SDL2 because there is a bug and they haven't fixed it. The bug I mention is that you cannot have landscape mode and if you create a game/app in portrait mode but you render the scene 90 degrees so that it looks like it's landscape then they will not accept it in the marke

Re: [SailfishDevel] IAP api

2017-03-28 Thread Iosif Hamlatzis
thnx waiting for the latest version of the OS & SDK to come to the rest of us and not just for early adopters and I will try my code again Virus-free. www.avast.com

Re: [SailfishDevel] IAP api

2017-03-28 Thread Iosif Hamlatzis
The code from github (https://github.com/lanurmi/sailfish-minimal-sdl ) says it doesn't use OpenGL and also it uses SDL_CreateRenderer Does it work in both modes (landscape and portrait)? What if you want to use OpenGL and do your own rendering, what then regarding both modes? Under Android the l

Re: [SailfishDevel] Secure storage for login data

2019-06-12 Thread Iosif Hamlatzis
I know of an open source library based in Qt that I've used on other OS, don't know if it's compatible with SailfishOS or can easily be converted You can try QtKeychain from https://github.com/frankosterfeld/qtkeychain/wiki On Wed, 12 Jun 2019 at 20:19 Dylan Van Assche via Devel < devel@lists.sai

[SailfishDevel] ssh timeout during installation

2019-08-03 Thread Iosif Hamlatzis
Just downloaded the SDK (SailfishSDK-2.2.4-windows-offline.exe) for Windows and trying to install it on a Win10 machine. I get ssh timeout errors both during installation and after. I don't know if it's because I'm installing on an another drive (not the default c:) or because I have the latest Vi

Re: [SailfishDevel] Error starting build Engine

2019-08-05 Thread Iosif Hamlatzis
How did you manage to install the SDK? Under Win10 during installation I get the following error: SSH timeout. If I press retry I continuously get the same error. If I press ignore I get the same error for all targets. At some time the installation succeeds, but cannot start the build engine On

[SailfishDevel] Question regarding porting SDL & OpenGL game to Sailfish

2014-02-10 Thread Iosif Hamlatzis
While waiting to receive my device I thought I should start porting my games from BB10 & iOS to SailfishOS I have a couple of questions using the IDE, I would like to inform that I'm developing on Windows and my games use extensively SDL with OpenGL ES. As I don't use Qt I tried to create a plain

Re: [SailfishDevel] Question regarding porting SDL & OpenGL game to Sailfish

2014-02-12 Thread Iosif Hamlatzis
Are there many SDKs? The one I've installed is from https://sailfishos.org/index.html and specifically the Windows version ( http://releases.sailfishos.org/sdk/installers/1312/SailfishOSSDK-Alpha-1312-Qt5-windows-offline.exe ) I'm using the IDE that is installed so I don't know how it communicates