On Wednesday, 22 November 2017 at 08:55:03 UTC, Petar Kirov
[ZombineDev] wrote:
On Wednesday, 22 November 2017 at 00:19:51 UTC, codephantom
wrote:
btw. what was the last compiler you wrote?
https://github.com/eth-srl/psi
https://github.com/tgehr/d-compiler
touché ;-)
nonetheless. I stand
On 22.11.2017 03:22, Walter Bright wrote:
On 11/21/2017 1:40 PM, Timon Gehr wrote:
Computer clocks have discrete ticks, they are not continuous.
That may be true, but the plotting library may still just expect a
list of doubles. What's the point of removing the simple conversion
function that
On Tuesday, 21 November 2017 at 18:32:45 UTC, Mike Wey wrote:
On 21-11-17 11:19, PECman wrote:
On Sunday, 19 November 2017 at 13:39:39 UTC, Mike Wey wrote:
On 19-11-17 08:35, PECman wrote:
I complied the D application with gtkD
successfully.However,I cant run it successfully.My settings
are
On Wednesday, November 22, 2017 08:03:50 Fra Mecca via Digitalmars-d-learn
wrote:
> Why doesn't D have a in keyword for arrays?
>
> The docs explains that you can use in only for associative arrays
> but I don't see the reasons for such decision.
>
>
> Example code:
>
> void main()
> {
> auto v
On Saturday, 18 November 2017 at 08:59:53 UTC, Satoshi wrote:
On Saturday, 18 November 2017 at 01:31:09 UTC, Indigo wrote:
On Wednesday, 15 November 2017 at 17:32:50 UTC, Satoshi wrote:
Hi,
as the title says, I'm looking for a job opportunity in the
USA (H1B visa sponsorship required).
I'm
On Wednesday, 22 November 2017 at 09:36:43 UTC, Dukc wrote:
On Wednesday, 22 November 2017 at 08:03:50 UTC, Fra Mecca wrote:
void main()
{
auto v = ["r", "i", "o"];
assert ("r" in v);
}
Also note that even if it wereimplemented, you search for 'r'
instead of "r". "r" is a
On Wednesday, 22 November 2017 at 08:29:26 UTC, MGW wrote:
Possibly it will be interesting
https://pp.userapi.com/c639524/v639524332/60240/uH3jnxrchik.jpg
On Tuesday, 21 November 2017 at 23:12:33 UTC, Markus wrote:
hi, im trying to interface a cpp class. I'd like to interface a
bigger library and I'm trying to figure out the minimum effort.
Possibly it will be interesting
https://www.youtube.com/watch?v=HTgJaRRfLPk
22.11.2017 02:12, Markus пишет:
snip
I could do the instancing/destruction by functions and write a custom d
class that calls these methods in this()/~this().
This is what I used to do as special members like ctor/dtor did not
supported in D before, but your example of using ctor is
On Wednesday, November 22, 2017 09:28:47 codephantom via Digitalmars-d
wrote:
> On Wednesday, 22 November 2017 at 08:55:03 UTC, Petar Kirov
>
> [ZombineDev] wrote:
> > On Wednesday, 22 November 2017 at 00:19:51 UTC, codephantom
> >
> > wrote:
> >> btw. what was the last compiler you wrote?
> >
>
On Wednesday, 22 November 2017 at 00:19:51 UTC, codephantom wrote:
btw. what was the last compiler you wrote?
https://github.com/eth-srl/psi
https://github.com/tgehr/d-compiler
On 11/21/2017 11:48 PM, Jon Degenhardt wrote:
Hi Walter - I wonder if there is a miscommunication. My understanding is that
the question is whether there should be a built-in conversion from Duration to
float/double in a specific unit of measure, like milliseconds. It sounds as if
your concern
On Wednesday, 22 November 2017 at 08:03:50 UTC, Fra Mecca wrote:
void main()
{
auto v = ["r", "i", "o"];
assert ("r" in v);
}
Also note that even if it wereimplemented, you search for 'r'
instead of "r". "r" is a string, but you would want to search for
a char.
On 22.11.2017 06:50, Walter Bright wrote:
There is another, perhaps obsolete, consideration.
Some CPUs do not have floating point units. C, for example, is carefully
set up so that when you don't need floating point, it isn't required to
have an FPU. This made C usable on cheap processors.
On 11/22/2017 5:45 AM, Steven Schveighoffer wrote:
1. All OS calls with timing requirements use non-floating point to represent how
long to sleep. After all a CPU uses discrete math, and the timing implementation
is no different.
Microsoft has numerous COM APIs for time functions. One of them
On 11/22/17 5:19 PM, A Guy With a Question wrote:
I have an interface where I have a classes embedded in it's scope
(trying to create something for the classes that implement the interface
can use for unittesting).
interface IExample
{
// stuff ...
class Tester
On Wednesday, 22 November 2017 at 22:17:05 UTC, Walter Bright
wrote:
On 11/22/2017 5:45 AM, Steven Schveighoffer wrote:
1. All OS calls with timing requirements use non-floating
point to represent how long to sleep. After all a CPU uses
discrete math, and the timing implementation is no
On Thursday, November 23, 2017 00:58:21 Marc via Digitalmars-d-learn wrote:
> for example:
>
> enum A { a = -10, b = -11, c = -12, d = -13, e = -34}
>
> enum int countOfA = coutOfFields(A); // 5 fields
import std.traits;
enum countOfA = EnumMembers!A.length;
- Jonathna M Davis
On 2017-11-23 12:55, sarn wrote:
+1 to using integer arithmetic for the low-level time APIs.
and nobody is advocating to change this.
it is about being able to use such result (duration) with non-time
focused libraries/functions (eg. general maths/stats) expecting doubles.
if this is not
On Wednesday, 22 November 2017 at 22:45:53 UTC, A Guy With a
Question wrote:
On Wednesday, 22 November 2017 at 22:37:46 UTC, Steven
Schveighoffer wrote:
On 11/22/17 5:36 PM, Steven Schveighoffer wrote:
This allows access to the outer class's members. So you need
an instance to instantiate.
I
On Friday, 1 September 2017 at 09:14:30 UTC, aberba wrote:
On Thursday, 31 August 2017 at 14:43:22 UTC, thinwybk wrote:
There is no single point of entry to find information about
how to use D on ARM Linux. I created a small project on GitHub
https://github.com/fkromer/d-on-embedded-linux-arm
On Thursday, 23 November 2017 at 00:58:21 UTC, Marc wrote:
for example:
enum A { a = -10, b = -11, c = -12, d = -13, e = -34}
enum int countOfA = coutOfFields(A); // 5 fields
https://dlang.org/spec/traits.html#allMembers
enum A { a = -10, b = -11, c = -12, d = -13, e = -34}
enum int
On Thursday, November 23, 2017 00:49:33 Mike Parker via Digitalmars-d-learn
wrote:
> On Wednesday, 22 November 2017 at 22:45:53 UTC, A Guy With a
>
> Question wrote:
> > Out of curiosity, what does static mean in that context? When I
> > think of a static class I think of them in the context of
On Wednesday, 22 November 2017 at 22:02:11 UTC, Ola Fosheim
Grøstad wrote:
On Wednesday, 22 November 2017 at 04:55:39 UTC, codephantom
wrote:
Consider the Goldbach Conjecture, that every even positive
integer greater than 2 is the sum of two (not necessarily
distinct) primes. According to the
On Thursday, 23 November 2017 at 00:15:56 UTC, Ola Fosheim
Grostad wrote:
On Thursday, 23 November 2017 at 00:06:49 UTC, codephantom
wrote:
true up to a number < n ... does not address the conjecture
correctly.
So what? We only need to a proof up to N for regular
programming, if at all.
I have an interface where I have a classes embedded in it's scope
(trying to create something for the classes that implement the
interface can use for unittesting).
interface IExample
{
// stuff ...
class Tester
{
}
}
I'm trying to make an instance
On 11/22/17 5:36 PM, Steven Schveighoffer wrote:
This allows access to the outer class's members. So you need an instance
to instantiate.
I bet it's the same for interfaces.
All that being said, the error message is quite lousy.
-Steve
On Wednesday, November 22, 2017 22:45:53 A Guy With a Question via
Digitalmars-d-learn wrote:
> On Wednesday, 22 November 2017 at 22:37:46 UTC, Steven
>
> Schveighoffer wrote:
> > On 11/22/17 5:36 PM, Steven Schveighoffer wrote:
> >> This allows access to the outer class's members. So you need
>
here as non-static, nested class is associated with a specific
instance of the class and has access to that class instance via
its outer member.
- Jonathan M Davis
Hmmm...now you have me very intrigued. What is a use-case where
you'd want to use a non-static embedded class? Sorry if I'm
On Thursday, 23 November 2017 at 00:15:56 UTC, Ola Fosheim
Grostad wrote:
By what proof? And what do you mean by mathematics?
A mathematical claim, that cannot be proven or disproven, is
neither true or false.
What you are left with, is just a possibility.
Thus, it will always remain an
On Wednesday, 22 November 2017 at 22:45:53 UTC, A Guy With a
Question wrote:
Out of curiosity, what does static mean in that context? When I
think of a static class I think of them in the context of Java
or C# where they can't be instantiated and where they are more
like namespaces that you
On Wednesday, 22 November 2017 at 22:37:46 UTC, Steven
Schveighoffer wrote:
On 11/22/17 5:36 PM, Steven Schveighoffer wrote:
This allows access to the outer class's members. So you need
an instance to instantiate.
I bet it's the same for interfaces.
All that being said, the error message is
On Thursday, November 23, 2017 00:17:46 A Guy With a Question via
Digitalmars-d-learn wrote:
> > here as non-static, nested class is associated with a specific
> > instance of the class and has access to that class instance via
> > its outer member.
> >
> > - Jonathan M Davis
>
> Hmmm...now you
On Wednesday, 22 November 2017 at 18:16:16 UTC, Wyatt wrote:
"Need"? Perhaps not. But so far, I haven't seen any arguments
that refute the utility of mitigating patterns of human error.
Ok. that's a good point. But there is more than one way to
address human error without having to
https://issues.dlang.org/show_bug.cgi?id=18006
Basile B. changed:
What|Removed |Added
Status|NEW |RESOLVED
https://issues.dlang.org/show_bug.cgi?id=18006
Issue ID: 18006
Summary: in GDB `ptype` returns `struct` for classes
Product: D
Version: D2
Hardware: All
OS: Linux
Status: NEW
Severity: enhancement
for example:
enum A { a = -10, b = -11, c = -12, d = -13, e = -34}
enum int countOfA = coutOfFields(A); // 5 fields
On Thursday, 23 November 2017 at 01:04:29 UTC, Jonathan M Davis
wrote:
On Thursday, November 23, 2017 00:58:21 Marc via
Digitalmars-d-learn wrote:
for example:
enum A { a = -10, b = -11, c = -12, d = -13, e = -34}
enum int countOfA = coutOfFields(A); // 5 fields
import std.traits;
enum
On 11/22/2017 05:21 PM, Marc wrote:
On Thursday, 23 November 2017 at 01:04:29 UTC, Jonathan M Davis wrote:
On Thursday, November 23, 2017 00:58:21 Marc via Digitalmars-d-learn
wrote:
for example:
enum A { a = -10, b = -11, c = -12, d = -13, e = -34}
enum int countOfA = coutOfFields(A); // 5
On Wednesday, 22 November 2017 at 13:48:34 UTC, codephantom wrote:
On Wednesday, 22 November 2017 at 10:24:52 UTC, Indigo wrote:
I have been told by several that Australia is a good place to
go and I myself have thought about it. It seems that Australia
is probably a rather insulated society
Ok I understand why there is no conversion from Duration to float, but
would be possible to make Duration.total not a member function? So insted
of:
static mytotal(string unit)(Duration dur)
{
return dur.total!unit;
}
alias msecs = mytotal!"msecs";
I could just add
alias msecs =
On 11/22/2017 1:38 AM, Timon Gehr wrote:
My claim is not that conversion from time to floating point values associated
with a few natural units is "properly part of the time abstraction", just that
it should exist. Do you agree with that?
I refer to my reply to Jon Degenhardt which has a
Hi all !
https://github.com/dlang/druntime/pull/1603
Can someone investigate and bring it to us ?
4 years passed from gsoc 2013 and there's still no gc.
Many apps suffers from false pointers and bringing such a gc will
help those who affected by it.
It seems all the tests are passed except
https://issues.dlang.org/show_bug.cgi?id=18002
--- Comment #3 from anonymous4 ---
The message is not necessarily static and immutability is only a requirement of
default druntime implementation of assert failure handler, so it should be
enough for the assert failure
On Wednesday, 22 November 2017 at 10:53:45 UTC, Temtaime wrote:
Hi all !
https://github.com/dlang/druntime/pull/1603
Only the Win32 build fails as
Error: more than 32767 symbols in object file
What's wrong?
On 11/22/2017 1:41 AM, Timon Gehr wrote:
Why would the conversion function be linked in if I never use it?
Good question. It depends on how the code is written, and how the compiler
represents it in the object file, and how the linker deals with unreferenced
parts of object files.
On Wednesday, 22 November 2017 at 10:32:48 UTC, lobo wrote:
On Wednesday, 22 November 2017 at 09:36:43 UTC, Dukc wrote:
On Wednesday, 22 November 2017 at 08:03:50 UTC, Fra Mecca
wrote:
void main()
{
auto v = ["r", "i", "o"];
assert ("r" in v);
}
Also note that even if it
On 22.11.2017 02:09, codephantom wrote:
On Wednesday, 22 November 2017 at 00:49:02 UTC, Jonathan M Davis wrote:
While I definitely don't think that it's generally very hard to avoid
bugs with null pointers/references, telling someone to code correctly
in the first place isn't very useful.
Thank you all for the helpful responses.
I will read more about ranges.
On 11/22/17 02:53, Temtaime wrote:
Hi all !
https://github.com/dlang/druntime/pull/1603
Can someone investigate and bring it to us ?
4 years passed from gsoc 2013 and there's still no gc.
Many apps suffers from false pointers and bringing such a gc will help
those who affected by it.
It seems
On 22.11.2017 01:19, codephantom wrote:
On Tuesday, 21 November 2017 at 20:02:06 UTC, Timon Gehr wrote:
I'm confident that you would be able to use null safe languages
properly if that is what had been available for most of your career.
You do realise, that all of the issues you mention
On Wednesday, 22 November 2017 at 19:02:17 UTC, thinwybk wrote:
On Saturday, 29 July 2017 at 10:21:32 UTC, Johan Engelen wrote:
Hi all,
Are there any robot folks out here that are working with ROS
and would be able to work on creating a D client library for
it?
ROS is used a lot at our
On Thursday, 23 November 2017 at 00:06:49 UTC, codephantom wrote:
true up to a number < n ... does not address the conjecture
correctly.
So what? We only need to a proof up to N for regular programming,
if at all.
hint. It's not a problem that mathmatics can solve.
By what proof? And
On Thursday, 23 November 2017 at 01:01:42 UTC, Michael V.
Franklin wrote:
On Thursday, 23 November 2017 at 00:58:21 UTC, Marc wrote:
for example:
enum A { a = -10, b = -11, c = -12, d = -13, e = -34}
enum int countOfA = coutOfFields(A); // 5 fields
On Thursday, 23 November 2017 at 01:34:54 UTC, Ali Çehreli wrote:
On 11/22/2017 05:21 PM, Marc wrote:
On Thursday, 23 November 2017 at 01:04:29 UTC, Jonathan M
Davis wrote:
On Thursday, November 23, 2017 00:58:21 Marc via
Digitalmars-d-learn wrote:
[...]
import std.traits;
enum countOfA =
Hello, is there way to reduce this condition:
if (c1) {
foo();
} else {
if (c2) {
bar();
} else {
if (c3) {
...
}
}
}
for instance in kotlin it can be replace with this:
when {
c1 -> foo(),
c2 -> bar(),
c3 -> ...
else ->
On Thursday, 23 November 2017 at 01:16:59 UTC, codephantom wrote:
That's why we have the concept of 'undefined behaviour'.
Errr, no. High level programming languages don't have undefined
behaviour. That is a C concept related to the performance of the
executable. C tries to get as close to
On Thursday, 23 November 2017 at 05:19:27 UTC, Andrey wrote:
Hello, is there way to reduce this condition:
if (c1) {
foo();
} else {
if (c2) {
bar();
} else {
if (c3) {
...
}
}
}
for instance in kotlin it can be replace with this:
when {
c1
On Wednesday, 22 November 2017 at 10:24:52 UTC, Indigo wrote:
On Saturday, 18 November 2017 at 08:59:53 UTC, Satoshi wrote:
[...]
Um, it's the same! You won't escape it if you come to stay.
Just because the shit hasn't hit the fan yet does not mean it's
not coming down the pipe. There are
DCD and DMD says that the symbol is undefined!
However, I look into derelichtGLFW3. It has this symbol defined!
It looks like a bug for me!
On Wednesday, 22 November 2017 at 15:07:08 UTC, Tim Hsu wrote:
I am a C++ game developer and I want to give it a try.
It seems "this" in Dlang is a reference instead of pointer.
How can I pass it as void *?
void foo(void *);
class Pizza {
public:
this() {
Pizza newone = this;
On Wednesday, 22 November 2017 at 00:39:21 UTC, codephantom wrote:
On Wednesday, 22 November 2017 at 00:19:51 UTC, codephantom
wrote:
Its seems to be, that you prefer to rely on the type system,
during compilation, for safety. This is very unwise.
To demonstrate my point, using code from a
On Thursday, 23 November 2017 at 04:13:33 UTC, Indigo wrote:
Wow, no need to get offended
Actually, I was not at all offended.
And we always find it kind of humorous, how people around the
world view Australia. We don't get offended by it.
In any case, I think you underestimate the
I couldn't find the d-apt-keyring package anywhere
root@d9:~# cat /etc/apt/sources.list.d/d-apt.list
deb http://master.dl.sourceforge.net/project/d-apt/ d-apt main
#APT repository for D
root@d9:~# LANG=C apt-get -y --allow-unauthenticated install
--reinstall d-apt-keyring
Reading package
On Wednesday, 22 November 2017 at 16:57:10 UTC, Joakim wrote:
On Wednesday, 22 November 2017 at 15:10:40 UTC, Oleg B wrote:
[...]
betterC is a new feature that's still being worked on and still
has holes in it:
https://github.com/dlang/dmd/pull/7151
I suggest you open an issue for it on
On Thursday, 23 November 2017 at 06:32:30 UTC, codephantom wrote:
Here is another demonstation of why you can trust your compiler:
Why you "can't" ... is what i meant to say.
I love not being able to edit posts. It's so convenient.
On Thursday, 23 November 2017 at 01:33:39 UTC, codephantom wrote:
On Thursday, 23 November 2017 at 00:15:56 UTC, Ola Fosheim
Grostad wrote:
By what proof? And what do you mean by mathematics?
A mathematical claim, that cannot be proven or disproven, is
neither true or false.
What you are
On 22.11.2017 05:55, codephantom wrote:
... >> The question isn't whether we should use the type system to prevent
bugs. The question is which set of problems really make sense to
prevent with the type system.
No, the question should be, what can the compiler prove to be
true/false,
On 11/18/17 9:03 AM, Timon Gehr wrote:
(Jonathan M Davis from comment #4)
> TickDuration will soon be deprecated, and none of the other time stuff
> supports floating point. Anyone who wants that functionality can
calculate
> the floating point values from the integral values that the
On Wednesday, 22 November 2017 at 15:14:32 UTC, Stefan Koch wrote:
On Wednesday, 22 November 2017 at 15:11:08 UTC, Tim Hsu wrote:
On Wednesday, 22 November 2017 at 15:07:54 UTC, Stefan Koch
will do.
I've tried it in the first place.
...
Error: this is not an lvalue
In that case casting
On Wednesday, 22 November 2017 at 15:23:58 UTC, Tim Hsu wrote:
I am afraid what will happen when casting this reference to
void *
a ref is a ptr.
The cast will produce a ptr which is valid as long as the ref is
valid.
On Wednesday, 22 November 2017 at 13:21:05 UTC, Timon Gehr wrote:
On 22.11.2017 01:19, codephantom wrote:
No, I ideally want the type system to point out when the code
is not obviously correct. That does not mean I assume that the
code is correct when it compiles (given that I'm using a
https://issues.dlang.org/show_bug.cgi?id=18005
Issue ID: 18005
Summary: AA leak
Product: D
Version: D2
Hardware: All
OS: Windows
Status: NEW
Severity: blocker
Priority: P1
Component:
I am a C++ game developer and I want to give it a try.
It seems "this" in Dlang is a reference instead of pointer.
How can I pass it as void *?
void foo(void *);
class Pizza {
public:
this() {
Pizza newone = this;
// works but newone is actually not this pizza.
On Wednesday, 22 November 2017 at 15:27:27 UTC, Dukc wrote:
On Wednesday, 22 November 2017 at 15:17:33 UTC, Adam D. Ruppe
wrote:
On Wednesday, 22 November 2017 at 15:07:54 UTC, Stefan Koch
wrote:
will do.
Even if it were an lvalue, that would be the address of a
local. You should basically
On Tuesday, 21 November 2017 at 19:22:47 UTC, Anonymouse wrote:
Compiling a debug dmd and running the build command in gdb, it
seems to be a stack overflow at ddmd/dtemplate.d:6241,
TemplateInstance::needsCodegen().
After a lot of trial and error I managed to find /a/ line which
lets it
On Wednesday, 22 November 2017 at 13:47:19 UTC, Timon Gehr wrote:
On 22.11.2017 05:55, codephantom wrote:
No, the question should be, what can the compiler prove to be
true/false, correct/incorrect about your code, and what effort
have you made in your code to assist the compiler to make that
On Wednesday, 22 November 2017 at 15:07:54 UTC, Stefan Koch wrote:
On Wednesday, 22 November 2017 at 15:07:08 UTC, Tim Hsu wrote:
I am a C++ game developer and I want to give it a try.
It seems "this" in Dlang is a reference instead of pointer.
How can I pass it as void *?
void foo(void *);
On Wednesday, 22 November 2017 at 15:11:08 UTC, Tim Hsu wrote:
On Wednesday, 22 November 2017 at 15:07:54 UTC, Stefan Koch
will do.
I've tried it in the first place.
...
Error: this is not an lvalue
In that case casting to void* should be fine.
On Wednesday, 22 November 2017 at 15:10:40 UTC, Oleg B wrote:
Why -betterC flag not 'include' -noboundscheck flag?
-noboundscheck is extremely harmful. If -betterC implied that, it
would no longer be a better C, it would just be the same buggy C.
The compiler should perhaps inline the
On Wednesday, 22 November 2017 at 15:07:54 UTC, Stefan Koch wrote:
will do.
Even if it were an lvalue, that would be the address of a local.
You should basically NEVER do that with D classes.
Just `cast(void*) this` if you must pass it to such a function.
On Wednesday, 22 November 2017 at 15:17:33 UTC, Adam D. Ruppe
wrote:
On Wednesday, 22 November 2017 at 15:07:54 UTC, Stefan Koch
wrote:
will do.
Even if it were an lvalue, that would be the address of a
local. You should basically NEVER do that with D classes.
Just `cast(void*) this` if
On Wednesday, 22 November 2017 at 15:17:33 UTC, Adam D. Ruppe
wrote:
On Wednesday, 22 November 2017 at 15:07:54 UTC, Stefan Koch
wrote:
will do.
Even if it were an lvalue, that would be the address of a
local. You should basically NEVER do that with D classes.
Just `cast(void*) this` if
On Wednesday, 22 November 2017 at 10:24:52 UTC, Indigo wrote:
I have been told by several that Australia is a good place to
go and I myself have thought about it. It seems that Australia
is probably a rather insulated society in that the rest of the
world could kill itself off and they'd be
On Wednesday, 22 November 2017 at 13:21:05 UTC, Timon Gehr wrote:
You do realise, that all of the issues you mention can just be
handled by coding correctly in the first place.
...
Yes, just like everyone else, I realize that if correct code is
written, we end up with correct code, but
On Wednesday, 22 November 2017 at 13:21:05 UTC, Timon Gehr wrote:
BTW of course you must realize that you can make the compiler
brutally obsolete by just quickly writing down the most
efficient possible correct machine code in a hex editor, so I'm
not too sure why you participate in a
On Wednesday, 22 November 2017 at 15:07:08 UTC, Tim Hsu wrote:
I am a C++ game developer and I want to give it a try.
It seems "this" in Dlang is a reference instead of pointer.
How can I pass it as void *?
void foo(void *);
class Pizza {
public:
this() {
Pizza newone = this;
On Wednesday, 22 November 2017 at 13:23:54 UTC, Nordlöw wrote:
On Wednesday, 22 November 2017 at 10:53:45 UTC, Temtaime wrote:
Hi all !
https://github.com/dlang/druntime/pull/1603
Only the Win32 build fails as
Error: more than 32767 symbols in object file
What's wrong?
Thats a linker(?)
Hello. I try compile simple example:
import core.stdc.stdio;
import std.algorithm : min;
extern (C) void main()
{
char[256] buf;
buf[] = '\0';
auto str = "hello world";
auto ln = min(buf.length, str.length);
buf[0..ln] = str[0..ln];
printf("%s\n", buf.ptr);
}
rdmd
On Wednesday, 22 November 2017 at 15:36:22 UTC, Adam D. Ruppe
wrote:
On Wednesday, 22 November 2017 at 15:31:36 UTC, Tim Hsu wrote:
It seems in D, reference has its own address, am I right?
unlike c++
The local variable does have its own address. Do not take its
address - avoid or
Just
https://issues.dlang.org/show_bug.cgi?id=18002
--- Comment #4 from hst...@quickfur.ath.cx ---
.idup may not be usable if the assert is triggered by an out-of-memory
condition.
--
On Wednesday, 22 November 2017 at 15:31:36 UTC, Tim Hsu wrote:
It seems in D, reference has its own address, am I right?
unlike c++
In case of classes, yes. But I think function parameter
references do not (or rather, of course they have since they
exist in memory but it's hidden). Not sure
On Tuesday, 21 November 2017 at 09:12:25 UTC, Ola Fosheim Grostad
wrote:
Runtime checks are part of the type system though
I wouldn't say that, particularly if we are talking about a
statically typed language (which Java is).
Also
http://ithare.com/chapter-vb-modular-architecture-client-side-programming-languages-for-games-including-resilience-to-reverse-engineering-and-portability/ scroll to the part about language choice.
On Wednesday, 22 November 2017 at 15:27:27 UTC, Dukc wrote:
It's worth noting that you will still be passing different
addresses to foo(void*) because classes are reference types in
D (structs are not). In the constructor you're passing the
address of the class object itself, but in the main
https://issues.dlang.org/show_bug.cgi?id=18005
Steven Schveighoffer changed:
What|Removed |Added
CC|
On Wednesday, 22 November 2017 at 15:23:58 UTC, Tim Hsu wrote:
m_window = glfwCreateWindow();
glfwSetWindowUserPointer(m_window, cast(void *)());
That that & out of there!
glfwSetWindowUserPointer(m_window, cast(void *)(this));
without the &, you are fine.
Then, on the other side,
another indicator (as documented) that GC destructor won't work
// extern(C++) classes don't have a classinfo pointer in their
vtable so the GC can't finalize them
https://github.com/dlang/druntime/blob/3d8d4a45c01832fb657c16a656b6e1566d77fb21/src/rt/lifetime.d#L90
annoying :(
Markus
On Wednesday, 22 November 2017 at 14:51:02 UTC, codephantom wrote:
The core language of D does NOT need what C# is proposing -
that is my view.
"Need"? Perhaps not. But so far, I haven't seen any arguments
that refute the utility of mitigating patterns of human error.
If, over time, a
On Saturday, 29 July 2017 at 10:21:32 UTC, Johan Engelen wrote:
Hi all,
Are there any robot folks out here that are working with ROS
and would be able to work on creating a D client library for it?
ROS is used a lot at our university and in robot research in
general, and most people use
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