Re: [OT?] C compiler written form scratch in D

2014-12-21 Thread Stefan Koch via Digitalmars-d-announce
New videos are comeing soon :) Topics : Intro to compilers Parseing and the AsT Identifier-resolution and scope

Re: Blog: making sure your D projects won't break

2014-12-21 Thread Dicebot via Digitalmars-d-announce
On Sunday, 21 December 2014 at 00:14:18 UTC, Joseph Rushton Wakeling wrote: In the longer run, it'd be great if this could become an official part of the D testing framework accessible from dlang.org. It would also be really nice if we could have some sort of link between this system, and the

Re: D/Objective-C 64bit

2014-12-21 Thread Christian Schneider via Digitalmars-d-announce
awesome, thank you very much!

Re: C# to D Compiler :)

2014-12-21 Thread FrankLike via Digitalmars-d-announce
On Thursday, 18 December 2014 at 23:56:54 UTC, Ronald Adonyo wrote: Hi Everyone, In my spare time over the last 3 weeks, I've been working on a C# to D Compiler based on Roslyn. Please check it out and give comments. I would also like this to be a basis to provide both Libraries in D and allow

Re: C# to D Compiler :)

2014-12-21 Thread ZombineDev via Digitalmars-d-announce
One example of a somewhat large performance oriented C# application is OpenRA[1]. (An open-source implementation of the Command Conquer: Red Alert engine using .NET/Mono and OpenGL. Runs on Windows, Linux and Mac OS X) It is interesting to see how far it can be translated from C# to D and

Re: 2D game engine written in D is in progress

2014-12-21 Thread ketmar via Digitalmars-d-announce
On Sun, 21 Dec 2014 07:54:53 + Joakim via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Saturday, 20 December 2014 at 18:49:06 UTC, ketmar via Digitalmars-d-announce wrote: On Sat, 20 Dec 2014 17:12:46 + Joakim via Digitalmars-d-announce

Re: C# to D Compiler :)

2014-12-21 Thread Kiith-Sa via Digitalmars-d-announce
On Sunday, 21 December 2014 at 15:12:26 UTC, ZombineDev wrote: One example of a somewhat large performance oriented C# application is OpenRA[1]. (An open-source implementation of the Command Conquer: Red Alert engine using .NET/Mono and OpenGL. Runs on Windows, Linux and Mac OS X) It is

Re: 2D game engine written in D is in progress

2014-12-21 Thread Joakim via Digitalmars-d-announce
On Sunday, 21 December 2014 at 15:44:05 UTC, ketmar via Digitalmars-d-announce wrote: On Sun, 21 Dec 2014 07:54:53 + Joakim via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: That still doesn't answer the question of why anyone would spend time collecting stats when it's

Re: 2D game engine written in D is in progress

2014-12-21 Thread ketmar via Digitalmars-d-announce
On Sun, 21 Dec 2014 18:24:12 + Joakim via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: But nobody cares to prove it to you. I made an assertion that patches were upstreamed, all the raw data is out there to show that. If you're unwilling to go look for it, doesn't

Re: 2D game engine written in D is in progress

2014-12-21 Thread Joakim via Digitalmars-d-announce
Sigh, I did ask you some questions, which you've answered with a couple more questions, so I'll give you one last response. On Sunday, 21 December 2014 at 18:52:00 UTC, ketmar via Digitalmars-d-announce wrote: On Sun, 21 Dec 2014 18:24:12 + Joakim via Digitalmars-d-announce

HDF5 bindings for D

2014-12-21 Thread Laeeth Isharc via Digitalmars-d-announce
https://github.com/Laeeth/d_hdf5 HDF5 is a very valuable tool for those working with large data sets. From HDF5group.org HDF5 is a unique technology suite that makes possible the management of extremely large and complex data collections. The HDF5 technology suite includes: * A versatile

Re: HDF5 bindings for D

2014-12-21 Thread Rikki Cattermole via Digitalmars-d-announce
On 22/12/2014 5:51 p.m., Laeeth Isharc wrote: https://github.com/Laeeth/d_hdf5 HDF5 is a very valuable tool for those working with large data sets. From HDF5group.org HDF5 is a unique technology suite that makes possible the management of extremely large and complex data collections. The

Re: Inferred Type for Explicit Cast

2014-12-21 Thread Jonathan Marler via Digitalmars-d
On Sunday, 21 December 2014 at 03:04:05 UTC, Steven Schveighoffer wrote: On 12/20/14 3:36 AM, Jonathan Marler wrote: Nobody likes to use cast, but for now we are stuck with it. Creating alternatives to cast would be a great thing to discuss but doesn't really apply to the point at hand, which

Re: DIP66 v1.1 (Multiple) alias this.

2014-12-21 Thread deadalnix via Digitalmars-d
On Saturday, 20 December 2014 at 23:22:40 UTC, Joseph Rushton Wakeling via Digitalmars-d wrote: On 02/11/14 15:55, IgorStepanov via Digitalmars-d wrote: http://wiki.dlang.org/DIP66 I've applied some changes to it, however there are still some unresolved questions. The current DIP doesn't

Re: What's missing to make D2 feature complete?

2014-12-21 Thread bearophile via Digitalmars-d
Ola Fosheim Grøstad: 1. A well thought out ownership system to replace GC with compiler protocols/mechanisms that makes good static analysis possible and pointers alias free. It should be designed before scope is added and a GC-free runtime should be available. 2. Redesign features and

Re: What is the D plan's to become a used language?

2014-12-21 Thread Dicebot via Digitalmars-d
On Saturday, 20 December 2014 at 15:14:28 UTC, Bienlein wrote: On Saturday, 20 December 2014 at 14:06:51 UTC, Paulo Pinto wrote: That is why I seldom buy into hype driven development. Okay, so Docker is hype? Have you seen the impact of it? Every Java magazine has articles about Docker.

Re: What is the D plan's to become a used language?

2014-12-21 Thread Dicebot via Digitalmars-d
On Saturday, 20 December 2014 at 19:11:53 UTC, Vic wrote: Second smaller thing I 'elude' to but don't verbalize in that argument is my personal preference for a smaller language. Less is better/faster. I think this is the main reason why we have different perspective on necessity of change.

Re: What's missing to make D2 feature complete?

2014-12-21 Thread Dicebot via Digitalmars-d
On Saturday, 20 December 2014 at 17:40:06 UTC, Martin Nowak wrote: Just wondering what the general sentiment is. For me it's these 3 points. - tuple support (DIP32, maybe without pattern matching) Nice but not important, unless you mean full tuple redesign (not realistic) - working

Re: ARMv7 vs x86-64: Pathfinding benchmark of C++, D, Go, Nim, Ocaml, and more.

2014-12-21 Thread Dicebot via Digitalmars-d
On Saturday, 20 December 2014 at 21:47:24 UTC, Walter Bright wrote: I did notice this: I updated the ldc D compiler earlier today (incidentally, as part of upgrading my system with pacman -Syu), and now it doesn't compile at all. It was previously compiling, and ran at around 90% the speed

Re: What's missing to make D2 feature complete?

2014-12-21 Thread bearophile via Digitalmars-d
Dicebot: - tuple support (DIP32, maybe without pattern matching) Nice but not important, unless you mean full tuple redesign (not realistic) Full tuples (without pattern matching) are quite realistic in D. Tuples have a simple uncontroversial semantics and they get used everywhere.

Re: Do everything in Java…

2014-12-21 Thread Russel Winder via Digitalmars-d
On Sat, 2014-12-20 at 15:16 -0800, Andrei Alexandrescu via Digitalmars-d wrote: On 12/6/14 7:26 AM, Russel Winder via Digitalmars-d wrote: Primitive types are scheduled for removal, leaving only reference types. Wow, that's a biggie. Link(s)? -- Andrei Simon Ritter laid out the

Re: What's missing to make D2 feature complete?

2014-12-21 Thread Dicebot via Digitalmars-d
On Sunday, 21 December 2014 at 09:58:42 UTC, bearophile wrote: Dicebot: - tuple support (DIP32, maybe without pattern matching) Nice but not important, unless you mean full tuple redesign (not realistic) Full tuples (without pattern matching) are quite realistic in D. Tuples have a

Re: DIP69 - Implement scope for escape proof references

2014-12-21 Thread Dicebot via Digitalmars-d
On Saturday, 20 December 2014 at 21:39:44 UTC, Walter Bright wrote: On 12/19/2014 9:44 PM, Dicebot wrote: Such notion of view requires at least some elements of transitivity to be practical in my opinion. I have no idea how some elements of transitivity can even work. It's either transitive

Re: DIP66 v1.1 (Multiple) alias this.

2014-12-21 Thread Dicebot via Digitalmars-d
On Sunday, 21 December 2014 at 08:23:34 UTC, deadalnix wrote: See also: https://issues.dlang.org/show_bug.cgi?id=10996 I have nothing against this, but this is, indeed, completely out of the scope (!) of the DIP. I think it belongs to DIP22

Re: What is the D plan's to become a used language?

2014-12-21 Thread Russel Winder via Digitalmars-d
On Sat, 2014-12-20 at 22:09 +, Paulo Pinto via Digitalmars-d wrote: On Saturday, 20 December 2014 at 15:14:28 UTC, Bienlein wrote: […] Have a look at all the job offers for Go developers here: http://www.golangprojects.com. All those jobs are the result of some hype. I wasn't

Re: What is the D plan's to become a used language?

2014-12-21 Thread Russel Winder via Digitalmars-d
On Sun, 2014-12-21 at 09:30 +, Dicebot via Digitalmars-d wrote: […] This is very definition of hype. Yes, Go is hugely overblown and it has nothing to do with any of its technical features. Only business value Go truly has is simplicity and even that doesn't matter in practice.

Re: What is the D plan's to become a used language?

2014-12-21 Thread Dicebot via Digitalmars-d
On Sunday, 21 December 2014 at 10:33:09 UTC, Russel Winder via Digitalmars-d wrote: On Sun, 2014-12-21 at 09:30 +, Dicebot via Digitalmars-d wrote: […] This is very definition of hype. Yes, Go is hugely overblown and it has nothing to do with any of its technical features. Only

Re: What's missing to make D2 feature complete?

2014-12-21 Thread Iain Buclaw via Digitalmars-d
On 20 Dec 2014 17:45, Martin Nowak via Digitalmars-d digitalmars-d@puremagic.com wrote: Just wondering what the general sentiment is. For me it's these 3 points. - tuple support (DIP32, maybe without pattern matching) - working import, protection and visibility rules (DIP22, 313, 314) -

Re: What is the D plan's to become a used language?

2014-12-21 Thread Joakim via Digitalmars-d
On Sunday, 21 December 2014 at 10:26:45 UTC, Russel Winder via Digitalmars-d wrote: D was started as a better C++. Technically that may be true, but it has failed to gain traction in the market. Most C++ people will move to C++14 rather than D. Most C people will move to Go rather than C++

Re: What is the D plan's to become a used language?

2014-12-21 Thread matovitch via Digitalmars-d
On Sunday, 21 December 2014 at 11:18:43 UTC, Joakim wrote: Native efficiency combined with expressiveness and ease of use, as the front page says. That's too general-purpose to just go build some specialized app like docker, but in the long run may lead to much bigger wins. I think so

Re: What's missing to make D2 feature complete?

2014-12-21 Thread Jacob Carlborg via Digitalmars-d
On 2014-12-21 10:46, Dicebot wrote: - better user-defined type support (any built-in type must be possible to emulate via user aggregate) Any specifics to achieve this? -- /Jacob Carlborg

Re: What's missing to make D2 feature complete?

2014-12-21 Thread Kapps via Digitalmars-d
- Tuple support would be nice (more minor for me) - Proper @nogc support (Exceptions in particular make @nogc unusable in its current state, I've stopped bothering with it) - Final - virtual support (fairly important) - Fixing importing / visibility (ie, 314 and other issues) Besides the

Re: What's missing to make D2 feature complete?

2014-12-21 Thread Dicebot via Digitalmars-d
On Sunday, 21 December 2014 at 12:26:04 UTC, Jacob Carlborg wrote: On 2014-12-21 10:46, Dicebot wrote: - better user-defined type support (any built-in type must be possible to emulate via user aggregate) Any specifics to achieve this? Stuff that immediately comes to my mind: - some way

Re: Invariant for default construction

2014-12-21 Thread Steven Schveighoffer via Digitalmars-d
On 12/20/14 10:24 PM, Walter Bright wrote: On 12/20/2014 7:11 PM, Steven Schveighoffer wrote: Wouldn't a tree own its nodes? I've replied to this repeatedly. Think of a symbol table tree, in which symbols are looked up. References to found symbols are then inserted into the AST. But doesn't

Re: Invariant for default construction

2014-12-21 Thread Steven Schveighoffer via Digitalmars-d
On 12/20/14 10:24 PM, Walter Bright wrote: On 12/20/2014 7:11 PM, Steven Schveighoffer wrote: Wouldn't a tree own its nodes? I've replied to this repeatedly. Think of a symbol table tree, in which symbols are looked up. References to found symbols are then inserted into the AST. But doesn't

Re: Invariant for default construction

2014-12-21 Thread Steven Schveighoffer via Digitalmars-d
On 12/21/14 8:49 AM, Steven Schveighoffer wrote: Sorry for the double post, my mailer had issues... -Steve

Re: Inferred Type for Explicit Cast

2014-12-21 Thread Steven Schveighoffer via Digitalmars-d
On 12/21/14 3:23 AM, Jonathan Marler wrote: As for the typed cast, what about when the function argument is changed from a byte to a short? If the initial caller was using cast(byte) and doesn't change to cast(short), then you are also creating a bug. I feel like you're going to get different

Re: Inferred Type for Explicit Cast

2014-12-21 Thread Jonathan Marler via Digitalmars-d
I noticed your other comment about wanting a double-typed cast. I could see that being useful especially if we did something like this: When a cast is performed, the source and target type must match the expected types EXACTLY. int y; ushort x = cast(byte, int)y; // cast from int to byte

Re: Inferred Type for Explicit Cast

2014-12-21 Thread ketmar via Digitalmars-d
On Sun, 21 Dec 2014 15:20:44 + Jonathan Marler via Digitalmars-d digitalmars-d@puremagic.com wrote: It seems alot of the potential bugs from casting can occur when one of the types change. If we forced the cast operator to match the type(s) exactly then it would eliminate all these

Re: Inferred Type for Explicit Cast

2014-12-21 Thread ketmar via Digitalmars-d
On Sun, 21 Dec 2014 15:20:44 + Jonathan Marler via Digitalmars-d digitalmars-d@puremagic.com wrote: `z.castassignto(a);`, of course. ;-) signature.asc Description: PGP signature

Re: What is the D plan's to become a used language?

2014-12-21 Thread Laeeth Isharc via Digitalmars-d
On Sunday, 21 December 2014 at 11:33:05 UTC, matovitch wrote: On Sunday, 21 December 2014 at 11:18:43 UTC, Joakim wrote: Native efficiency combined with expressiveness and ease of use, as the front page says. That's too general-purpose to just go build some specialized app like docker, but

Re: Do everything in Java…

2014-12-21 Thread Sean Kelly via Digitalmars-d
On Thursday, 18 December 2014 at 09:20:27 UTC, Jacob Carlborg wrote: On 2014-12-17 23:24, Sean Kelly wrote: Hah. I tried RoR once. I couldn't get the environment set up and running and eventually just gave up. I don't know when you tried it last time, but today it's very easy to install:

Re: Do everything in Java…

2014-12-21 Thread Jacob Carlborg via Digitalmars-d
On 2014-12-21 19:31, Sean Kelly wrote: I was following the original RoR book. I got bogged down in setting up the DB and wiring everything together. The default settings will use SQLite and if you're on a Mac that will already be installed. That means you don't have to do anything. For

Re: Do everything in Java…

2014-12-21 Thread Adam D. Ruppe via Digitalmars-d
I tried Ruby back in I think 2008 and had just an absolute beast of a time getting it running on the servers. PHP, by contrast, almost just worked. RoR is a lot better now than it was at that point, though I'm still not impressed with it. I do some work stuff with it and often hit pretty

Re: What is the D plan's to become a used language?

2014-12-21 Thread via Digitalmars-d
On Sunday, 21 December 2014 at 10:26:45 UTC, Russel Winder via Digitalmars-d wrote: to C++14 rather than D. Most C people will move to Go rather than C++ or D. I would not use Go for anything I would consider C for atm, but I will move some stuff from Python to Go when it is supported on

Re: What is the D plan's to become a used language?

2014-12-21 Thread Vic via Digitalmars-d
I think you nailed the argument. On Sunday, 21 December 2014 at 09:36:00 UTC, Dicebot wrote: On Saturday, 20 December 2014 at 19:11:53 UTC, Vic wrote: Second smaller thing I 'elude' to but don't verbalize in that argument is my personal preference for a smaller language. Less is

Re: What's missing to make D2 feature complete?

2014-12-21 Thread via Digitalmars-d
On Sunday, 21 December 2014 at 09:34:33 UTC, bearophile wrote: This sounds more ambitious than the hypothetical D3 language :-) Feature complete should be ambitious! I am only asking for something a little bit better than C++ ;-) I am not asking for fringe features like multiple alias

Re: What is the D plan's to become a used language?

2014-12-21 Thread ZombineDev via Digitalmars-d
NO. Just don't use features that you don't understand or like, but don't punish happy D users by demanding a crippled D version. On Sunday, 21 December 2014 at 22:21:21 UTC, Vic wrote: ...

Re: What is the D plan's to become a used language?

2014-12-21 Thread Vic via Digitalmars-d
I assume in order for your company to be happy in using D, you'd want it work, right? That is all I'm saying as well, lots of git examples and commercial projects using D. And I'm not saying to remove *any* features at all. I'm saying *MOVE* some features, tbd. For example Linux has Kernal and

Re: DIP69 - Implement scope for escape proof references

2014-12-21 Thread Walter Bright via Digitalmars-d
On 12/21/2014 2:06 AM, Dicebot wrote: No, it is exactly the other way around. The very point of what I am saying is that you DOESN'T CARE about ownership as long as worst case scenario is assumed. I have zero idea why you identify it is conflating as ownership when it is explicitly designed to

Re: Invariant for default construction

2014-12-21 Thread Daniel Murphy via Digitalmars-d
Walter Bright wrote in message news:m753hk$pt2$1...@digitalmars.com... Invariants should be checking the state of the object that it owns, not other objects. I would consider such an invariant invalid. What? No. This is a perfectly valid use of invariants: class A { B b; invariant()

Re: Invariant for default construction

2014-12-21 Thread Walter Bright via Digitalmars-d
On 12/21/2014 11:18 PM, Daniel Murphy wrote: Walter Bright wrote in message news:m753hk$pt2$1...@digitalmars.com... Invariants should be checking the state of the object that it owns, not other objects. I would consider such an invariant invalid. What? No. This is a perfectly valid use of

Re: On inheritance and polymorphism in cats and dogs (and other beasts too)

2014-12-21 Thread Derix via Digitalmars-d-learn
Thank you kindly for this detailed response. Your directions bore frution, and I now have cats that breed cats (and not dogs). However I can't get rid of the following warning on compilation : |... | void mixGenetics(Cat mother,Cat father) {...} |... Warning: Beast.Beast.mixGenetics(Beast

Re: On inheritance and polymorphism in cats and dogs (and other beasts too)

2014-12-21 Thread Mike Parker via Digitalmars-d-learn
On Sunday, 21 December 2014 at 15:05:47 UTC, Mike Parker wrote: // Now do Catty things pickiness = (mother.pickiness + father.pickiness) / 2; Sorry, forgot to change that line when I copy-pasted. Should be: pickiness = (catmom.pickiness + catdad.pickiness) / 2;

Re: On inheritance and polymorphism in cats and dogs (and other beasts too)

2014-12-21 Thread Mike Parker via Digitalmars-d-learn
On Sunday, 21 December 2014 at 10:42:37 UTC, Derix wrote: If you change the mother and father parameters from Beasts to Cats, then you aren't overriding anything -- you are /overloading/. That's where the first two errors were coming from. In order for a subclass method to override a base

Re: On inheritance and polymorphism in cats and dogs (and other beasts too)

2014-12-21 Thread Derix via Digitalmars-d-learn
Thanks a lot, I begin to see the light ! you aren't overriding anything -- you are /overloading/ Yep, I rekon the difference was not clear to me. It still isn't right now, but at least now I know that it exists and I have to look into it. As to the spell you cast to my cats in your rewriting

How to Declare a new pragma ?

2014-12-21 Thread FrankLike via Digitalmars-d-learn
I want to get that : pragma(link, SUBSYSTEM WINDOWS,4.0); But get error:pragma link unrecognized pragma(link)? How can I to do? Thank you.

Re: How to Declare a new pragma ?

2014-12-21 Thread ketmar via Digitalmars-d-learn
On Sun, 21 Dec 2014 16:42:45 + FrankLike via Digitalmars-d-learn digitalmars-d-learn@puremagic.com wrote: I want to get that : pragma(link, SUBSYSTEM WINDOWS,4.0); But get error:pragma link unrecognized pragma(link)? How can I to do? Thank you. you have to patch the compiler to

Re: How to Declare a new pragma ?

2014-12-21 Thread FrankLike via Digitalmars-d-learn
On Sunday, 21 December 2014 at 17:04:45 UTC, ketmar via Digitalmars-d-learn wrote: On Sun, 21 Dec 2014 16:42:45 + FrankLike via Digitalmars-d-learn digitalmars-d-learn@puremagic.com wrote: I want to get that : pragma(link, SUBSYSTEM WINDOWS,4.0); But get error:pragma link unrecognized

Re: How to Declare a new pragma ?

2014-12-21 Thread Mike Parker via Digitalmars-d-learn
On 12/22/2014 9:21 AM, FrankLike wrote: Now ,x64 mainform always have the console window,and the entry is main. could you do it? Thank you. Since 64-bit DMD uses the Microsoft toolchain, you need to pass a parameter on the command line to the MS linker. Linker parameters are

Re: On inheritance and polymorphism in cats and dogs (and other beasts too)

2014-12-21 Thread Mike Parker via Digitalmars-d-learn
On 12/22/2014 1:11 AM, Derix wrote: Yep, I rekon the difference was not clear to me. It still isn't right now, but at least now I know that it exists and I have to look into it. Overriding - a subclass reimplements a method from a base class. The method must have the same number and type of

[Issue 12163] pdb debugging (win64): stepping loops points to incorrect lines

2014-12-21 Thread via Digitalmars-d-bugs
https://issues.dlang.org/show_bug.cgi?id=12163 github-bugzi...@puremagic.com changed: What|Removed |Added Status|NEW |RESOLVED

[Issue 12163] pdb debugging (win64): stepping loops points to incorrect lines

2014-12-21 Thread via Digitalmars-d-bugs
https://issues.dlang.org/show_bug.cgi?id=12163 --- Comment #9 from github-bugzi...@puremagic.com --- Commits pushed to master at https://github.com/D-Programming-Language/dmd https://github.com/D-Programming-Language/dmd/commit/cb4d2ec8bd09376c7f33de9356799ebd9bde7750 fix Issue 12163 - pdb

[Issue 11541] Debuginfo errors building vibe.d for Win64

2014-12-21 Thread via Digitalmars-d-bugs
https://issues.dlang.org/show_bug.cgi?id=11541 Rainer Schuetze r.sagita...@gmx.de changed: What|Removed |Added CC||r.sagita...@gmx.de ---

[Issue 11902] DMD debuginfo doesn't seem to write classes correctly

2014-12-21 Thread via Digitalmars-d-bugs
https://issues.dlang.org/show_bug.cgi?id=11902 --- Comment #15 from Rainer Schuetze r.sagita...@gmx.de --- The debug info selector has Symbolic (suitable for Mago) and Symbolic (suitable for VS debug engine). It could be derived from the selected debug engine, it already does that when

[Issue 13883] New: can't alias elements of typetuple

2014-12-21 Thread via Digitalmars-d-bugs
https://issues.dlang.org/show_bug.cgi?id=13883 Issue ID: 13883 Summary: can't alias elements of typetuple Product: D Version: D2 Hardware: x86_64 OS: Linux Status: NEW Severity: normal Priority:

[Issue 13883] can't alias elements of typetuple

2014-12-21 Thread via Digitalmars-d-bugs
https://issues.dlang.org/show_bug.cgi?id=13883 Vlad Levenfeld vlevenf...@gmail.com changed: What|Removed |Added Keywords||rejects-valid

[Issue 13884] New: No error line number with std.array.array of range of type tuples

2014-12-21 Thread via Digitalmars-d-bugs
https://issues.dlang.org/show_bug.cgi?id=13884 Issue ID: 13884 Summary: No error line number with std.array.array of range of type tuples Product: D Version: D2 Hardware: x86 OS: Windows Status:

[Issue 13885] New: aa.byKey and aa.byValue don't have a length

2014-12-21 Thread via Digitalmars-d-bugs
https://issues.dlang.org/show_bug.cgi?id=13885 Issue ID: 13885 Summary: aa.byKey and aa.byValue don't have a length Product: D Version: D2 Hardware: x86 OS: Windows Status: NEW Severity: enhancement

[Issue 13418] uninitializedArray core.simd.Vector return incorrect type

2014-12-21 Thread via Digitalmars-d-bugs
https://issues.dlang.org/show_bug.cgi?id=13418 Kazuki Komatsu enjouzensyou.bo...@gmail.com changed: What|Removed |Added Status|NEW |RESOLVED

[Issue 13885] aa.byKey and aa.byValue don't have a length

2014-12-21 Thread via Digitalmars-d-bugs
https://issues.dlang.org/show_bug.cgi?id=13885 safety0ff.bugz safety0ff.b...@gmail.com changed: What|Removed |Added CC|

[Issue 13886] New: global.gaggedErrors ICE

2014-12-21 Thread via Digitalmars-d-bugs
https://issues.dlang.org/show_bug.cgi?id=13886 Issue ID: 13886 Summary: global.gaggedErrors ICE Product: D Version: D2 Hardware: x86_64 OS: Linux Status: NEW Severity: major Priority: P1

[Issue 13886] global.gaggedErrors ICE

2014-12-21 Thread via Digitalmars-d-bugs
https://issues.dlang.org/show_bug.cgi?id=13886 Vlad Levenfeld vlevenf...@gmail.com changed: What|Removed |Added Keywords||ice-on-invalid-code --

[Issue 13886] global.gaggedErrors ICE

2014-12-21 Thread via Digitalmars-d-bugs
https://issues.dlang.org/show_bug.cgi?id=13886 Vlad Levenfeld vlevenf...@gmail.com changed: What|Removed |Added CC||vlevenf...@gmail.com

[Issue 13886] global.gaggedErrors ICE

2014-12-21 Thread via Digitalmars-d-bugs
https://issues.dlang.org/show_bug.cgi?id=13886 --- Comment #1 from Vlad Levenfeld vlevenf...@gmail.com --- here is dmd backtrace: #0 0x770c91a5 in raise () from /lib/x86_64-linux-gnu/libc.so.6 #1 0x770cc420 in abort () from /lib/x86_64-linux-gnu/libc.so.6 #2 0x770c2351

[Issue 13886] global.gaggedErrors ICE

2014-12-21 Thread via Digitalmars-d-bugs
https://issues.dlang.org/show_bug.cgi?id=13886 --- Comment #2 from Vlad Levenfeld vlevenf...@gmail.com --- this at backtrace level #4 refers to an ExpStatement whose loc is at the this = null line --

[Issue 11541] Debuginfo errors building vibe.d for Win64

2014-12-21 Thread via Digitalmars-d-bugs
https://issues.dlang.org/show_bug.cgi?id=11541 --- Comment #4 from Manu turkey...@gmail.com --- Ah, well spotted. This is probably a problem with vibe.d's dub build configuration then. --