On Tuesday, 4 July 2017 at 20:37:44 UTC, Sebastiaan Koppe wrote:
On Monday, 3 July 2017 at 08:55:20 UTC, Martin Tschierschke
wrote:
Hello for a simple game I would like to add some very simple
sound, not much different than the beeps of "PAC Man". Is
there anything I can use for this?
On Sunday, 2 July 2017 at 13:34:25 UTC, Szabo Bogdan wrote:
Hi,
I just made a new release of fluent-asserts:
http://fluentasserts.szabobogdan.com/
https://code.dlang.org/packages/fluent-asserts
Since my last announcement I improved the library with:
- better error messages
- better
https://issues.dlang.org/show_bug.cgi?id=17596
Cy Schubert changed:
What|Removed |Added
Priority|P1 |P2
--
https://issues.dlang.org/show_bug.cgi?id=17380
--- Comment #2 from Walter Bright ---
I don't think it is a regression, either.
https://github.com/dlang/dmd/pull/6969
--
https://issues.dlang.org/show_bug.cgi?id=16992
Jonathan M Davis changed:
What|Removed |Added
Keywords|trivial |ddoc
https://issues.dlang.org/show_bug.cgi?id=16992
Jonathan M Davis changed:
What|Removed |Added
Summary|fromISOString, |ddoc
https://issues.dlang.org/show_bug.cgi?id=17380
Walter Bright changed:
What|Removed |Added
CC|
https://issues.dlang.org/show_bug.cgi?id=16992
Jonathan M Davis changed:
What|Removed |Added
CC|
https://issues.dlang.org/show_bug.cgi?id=17594
github-bugzi...@puremagic.com changed:
What|Removed |Added
Status|NEW |RESOLVED
https://issues.dlang.org/show_bug.cgi?id=17594
--- Comment #2 from github-bugzi...@puremagic.com ---
Commits pushed to master at https://github.com/dlang/dlang.org
https://github.com/dlang/dlang.org/commit/1040dd920cf18c7ce0ca2fcde963f90853084cd9
Fix Issue 17594 - Define DDOC_BLANKLINE as an
https://issues.dlang.org/show_bug.cgi?id=17596
Issue ID: 17596
Summary: dmd d 2.073.2 and 2.074.1 interim generated dmd
segfaults on FreeBSD 12-CURRENT
Product: D
Version: D2
Hardware: x86_64
OS: FreeBSD
https://issues.dlang.org/show_bug.cgi?id=17482
--- Comment #4 from Jonathan M Davis ---
https://github.com/dlang/phobos/pull/5541
--
On 5 July 2017 at 12:37, bitwise via Digitalmars-d <
digitalmars-d@puremagic.com> wrote:
> On Tuesday, 4 July 2017 at 04:49:29 UTC, Manu wrote:
>
>> My feeling is, having 2 very similar plugins is confusing to potential
>> users, and it undermines user confidence. Ie, users have the feeling that
On Tuesday, 4 July 2017 at 04:49:29 UTC, Manu wrote:
My feeling is, having 2 very similar plugins is confusing to
potential
users, and it undermines user confidence. Ie, users have the
feeling that
they're competing hacky things maintained by some guy, rather
than
something that's more
On 4 July 2017 at 23:27, Wulfklaue via Digitalmars-d <
digitalmars-d@puremagic.com> wrote:
> On Tuesday, 4 July 2017 at 04:49:29 UTC, Manu wrote:
>
>> I've been using code-d for a while, and it generally works well. I've
>> also noticed there's another plugin available, which at the time I first
On 4 July 2017 at 22:41, Meta via Digitalmars-d wrote:
>
>> It's just different users developing different solutions. I disagree with
> the notion that having multiple competing, up to date implementations would
> "undermine user confidence" in D. Quite the
https://issues.dlang.org/show_bug.cgi?id=17595
Vladimir Panteleev changed:
What|Removed |Added
CC|
On Tuesday, 4 July 2017 at 17:51:06 UTC, Dukc wrote:
When simplicity is the matter number 1, Arsd-official most
likely what you're looking for. It has a library file for
audio. Simpleaudio.d or Simplesound.d, not sure which it was.
simpleaudio.d. It'd probably be good enough for this (it
On 07/04/2017 05:52 PM, Jean-Louis Leroy wrote:
On Wednesday, 5 July 2017 at 00:28:01 UTC, Ali Çehreli wrote:
On 07/04/2017 04:57 PM, Jean-Louis Leroy wrote:
[...]
No time to dig deeper but this is because the two ranges that chain()
receives do not have a common type. (Rather, that type is
https://issues.dlang.org/show_bug.cgi?id=17593
Vladimir Panteleev changed:
What|Removed |Added
CC|
https://issues.dlang.org/show_bug.cgi?id=17592
Vladimir Panteleev changed:
What|Removed |Added
Hardware|x86_64 |All
On Wednesday, 5 July 2017 at 00:28:01 UTC, Ali Çehreli wrote:
On 07/04/2017 04:57 PM, Jean-Louis Leroy wrote:
[...]
No time to dig deeper but this is because the two ranges that
chain() receives do not have a common type. (Rather, that type
is 'void'):
[...]
I suspect that that is the
On 7/4/2017 2:25 PM, Stefan Koch wrote:
I am not sure how much of this really lends itself to be applied on arm.
The code generator started out as 16 bits, and was that way for 10 years or so.
x87 got added in later. Then it was adapted for 32 bits. Another 10 years went
by, then 64 bits,
On 07/04/2017 04:57 PM, Jean-Louis Leroy wrote:
On Tuesday, 4 July 2017 at 23:26:28 UTC, H. S. Teoh wrote:
On Tue, Jul 04, 2017 at 11:27:25PM +, Jean-Louis Leroy via
Digitalmars-d-learn wrote:
I want to create a range that consists of the result of a map()
followed by a value, e.g.:
On 7/4/2017 2:25 PM, Stefan Koch wrote:
At a first glance it looks highly x86 specific.
The algorithm is not. The details are, of course, since if you read the Intel
CPU manual there is an incredible amount of detail.
I am not sure how much of this really lends itself to be applied on arm.
On Tuesday, July 04, 2017 23:50:57 Nicholas Wilson via Digitalmars-d-learn
wrote:
> On Tuesday, 4 July 2017 at 23:27:25 UTC, Jean-Louis Leroy wrote:
> > I want to create a range that consists of the result of a map()
> >
> > followed by a value, e.g.:
> > int[] x = [ 1, 2, 3];
> > auto y =
On Tuesday, 4 July 2017 at 23:26:28 UTC, H. S. Teoh wrote:
On Tue, Jul 04, 2017 at 11:27:25PM +, Jean-Louis Leroy via
Digitalmars-d-learn wrote:
I want to create a range that consists of the result of a map()
followed by a value, e.g.:
int[] x = [ 1, 2, 3];
auto y = map!(x => x *
On Tuesday, 4 July 2017 at 23:27:25 UTC, Jean-Louis Leroy wrote:
I want to create a range that consists of the result of a map()
followed by a value, e.g.:
int[] x = [ 1, 2, 3];
auto y = map!(x => x * x)(x);
auto z = y ~ 99; // how???
I have tried several variations: convert 99 to a
On Tue, Jul 04, 2017 at 11:27:25PM +, Jean-Louis Leroy via
Digitalmars-d-learn wrote:
> I want to create a range that consists of the result of a map()
> followed by a value, e.g.:
>
> int[] x = [ 1, 2, 3];
> auto y = map!(x => x * x)(x);
> auto z = y ~ 99; // how???
>
> I have tried
I want to create a range that consists of the result of a map()
followed by a value, e.g.:
int[] x = [ 1, 2, 3];
auto y = map!(x => x * x)(x);
auto z = y ~ 99; // how???
I have tried several variations: convert 99 to a dynamic array,
to a range, convert range to dynamic array (couldn't
On Tue, Jul 04, 2017 at 02:10:45PM -0700, Walter Bright via
Digitalmars-d-announce wrote:
> On 7/4/2017 1:15 PM, Stefan Koch wrote:
> > Most arm implementation are not as forgiving as contemporary x86
> > processors when it comes to bad register scheduling and the like.
>
> The backend's
On Tuesday, 4 July 2017 at 03:41:35 UTC, jmh530 wrote:
I just gave it a try. Got an error. As far as I can tell, the
problem is that my user name has a space in it
(firstname[space]lastname).
library(embedrwin)
setwd("C:\\test\\")
compile("librtest",
On 7/4/2017 1:15 PM, Stefan Koch wrote:
Most arm implementation are not as forgiving as contemporary x86 processors when
it comes to bad register scheduling and the like.
The backend's scheduler is actually very effective. It mattered with the Pentium
and Pentium Pro processors, but not
On Tuesday, 27 June 2017 at 10:46:38 UTC, Mario Kröplin wrote:
It' not really intended to disallow comparisons between
const(Status) and Status, isn't it?
Sure not, please file a regression.
BTW:
There's a regression: running dmd with option -deps results in
a segmentation fault. We can try
On Tuesday, 4 July 2017 at 20:46:33 UTC, Dukc wrote:
Not that I have any need for that right now, I am just
interested.
preGenerate-/preBuildCommands are your friends to compile C++
code using dub.
You'd invoke make or sth. and add the generated libs/objects to
dub's sourceFiles.
When you want to do things other than just fetching packages,
invoking D compilers and converting package descriptors, I am
wondering is Dub up to it?
For example, could dmd source code build (if somebody wanted to)
be automated with Dub instead of CMake, bearing in mind it
requires some c++
On Tuesday, 27 June 2017 at 07:51:07 UTC, Dsby wrote:
what about DIP1000? Is it default?
We'd definitely mention such a big change in our changelog. At
the moment scope support is still experimental with a couple of
known issues
On Monday, 3 July 2017 at 08:55:20 UTC, Martin Tschierschke
wrote:
Hello for a simple game I would like to add some very simple
sound, not much different than the beeps of "PAC Man". Is there
anything I can use for this?
Portaudio is simple as well. And nice cross platform.
On Monday, 3 July 2017 at 23:16:07 UTC, solidstate1991 wrote:
While I currently don't have an ARM based hardware that would
be easy to develop on, I'm planning to use QEMU to emulate some
form of ARMv6 CPU, as it'll be the main target, as it's still
being used in devices like the Raspberry Pi.
https://issues.dlang.org/show_bug.cgi?id=17539
github-bugzi...@puremagic.com changed:
What|Removed |Added
Status|NEW |RESOLVED
https://issues.dlang.org/show_bug.cgi?id=17539
--- Comment #1 from github-bugzi...@puremagic.com ---
Commits pushed to master at https://github.com/dlang/phobos
https://github.com/dlang/phobos/commit/f3770ba1d675ed952012cbfc8dd38b823e1d3ca7
Fix Issue 17539 - std.parallellism.parallel triggers
https://issues.dlang.org/show_bug.cgi?id=17595
Issue ID: 17595
Summary: Fix warnings in PDF build & fail on specific warnings
in the future
Product: D
Version: D2
Hardware: All
OS: All
Status: NEW
On Monday, 3 July 2017 at 08:55:20 UTC, Martin Tschierschke wrote:
Hello for a simple game I would like to add some very simple
sound, not much different than the beeps of "PAC Man". Is there
anything I can use for this?
When simplicity is the matter number 1, Arsd-official most likely
what
On Tuesday, 4 July 2017 at 10:46:12 UTC, aberba wrote:
I have limited knowledge in embedded programming and I'm
developing interest in Maker Culture. Python is popular in DIY
maker projects but I don't want to go back to revise and
improve my Python knowledge.
My interest is in using more
https://issues.dlang.org/show_bug.cgi?id=9731
--- Comment #7 from github-bugzi...@puremagic.com ---
Commit pushed to master at https://github.com/dlang/dmd
https://github.com/dlang/dmd/commit/f197169c5a573a3dcef72fac503a35b724775082
Fix Issue 9731 - Ddoc should output per-paragraph macro instead
https://issues.dlang.org/show_bug.cgi?id=2060
Issue 2060 depends on issue 9731, which changed state.
Issue 9731 Summary: Ddoc should output per-paragraph macro instead of
$(DDOC_BLANKLINE)
https://issues.dlang.org/show_bug.cgi?id=9731
What|Removed |Added
https://issues.dlang.org/show_bug.cgi?id=9731
Andrei Alexandrescu changed:
What|Removed |Added
CC||and...@erdani.com
https://issues.dlang.org/show_bug.cgi?id=17594
--- Comment #1 from Andrei Alexandrescu ---
Related: https://issues.dlang.org/show_bug.cgi?id=9731
--
https://issues.dlang.org/show_bug.cgi?id=17594
Issue ID: 17594
Summary: Define DDOC_BLANKLINE as an empty HTML paragraph, thus
obviating the need to wrap text in $(P ...)
Product: D
Version: D2
Hardware: All
On 07/04/2017 12:37 AM, Sönke Ludwig wrote:
The problem is that syntax highlighting of code blocks happens at an
earlier stage according to the spec (see "Phases of Processing" at
http://dlang.org/spec/ddoc.html).
I just checked and I'm actually doing it the other way around in DDOX,
without
On Tuesday, 20 June 2017 at 11:57:55 UTC, Mike Parker wrote:
DIP 1009 is titled "Improve Contract Usability".
https://github.com/dlang/DIPs/blob/master/DIPs/DIP1009.md
All review-related feedback on and discussion of the DIP should
occur in this thread. The review period will end at 11:59 PM
https://issues.dlang.org/show_bug.cgi?id=17587
--- Comment #2 from Andre ---
In my AWS SDK I had the issue that \/ was not accepted while passing the JSON
as console argument to the AWS console client. In the meantime I save the JSON
as file and pass the file name to the AWS
On Tuesday, 4 July 2017 at 11:59:33 UTC, Vladimir Panteleev wrote:
On Monday, 3 July 2017 at 10:40:03 UTC, Martin Tschierschke
wrote:
On Monday, 3 July 2017 at 09:24:35 UTC, Guillaume Piolat wrote:
On Monday, 3 July 2017 at 08:55:20 UTC, Martin Tschierschke
wrote:
Hello for a simple game I
On Tuesday, 4 July 2017 at 04:49:29 UTC, Manu wrote:
I've been using code-d for a while, and it generally works
well. I've also noticed there's another plugin available, which
at the time I first looked, appeared to be older and
less-featured than code-d.
dlang-vscode.dlang seems to be more
On Tuesday, 4 July 2017 at 12:32:26 UTC, Patrick Schluter wrote:
In times of lore, BCD floats were very common. The Sharp Pocket
Computer used a BCD float format and writing machine code on
them confronts one with the format. The TI-99/4A home computer
also used a BCD float format in its Basic
https://issues.dlang.org/show_bug.cgi?id=16992
--- Comment #7 from RazvanN ---
I think that having all fromISOString overloads gathered in a single template
function which is called fromISOString!Choose_type(some_string), where
Choose_type is one of {Date, DateTime,
https://issues.dlang.org/show_bug.cgi?id=16992
--- Comment #6 from Vladimir Panteleev ---
(In reply to RazvanN from comment #5)
> For now we could wrap the static call in a public call outside the struct
> and generate documentation for that function (and other
On Tuesday, 4 July 2017 at 04:49:29 UTC, Manu wrote:
I've been using code-d for a while, and it generally works
well. I've also noticed there's another plugin available, which
at the time I first looked, appeared to be older and
less-featured than code-d.
I've recently had a couple of
On Tuesday, 4 July 2017 at 00:35:10 UTC, H. S. Teoh wrote:
On Mon, Jul 03, 2017 at 07:13:45AM +, Era Scarecrow via
Digitalmars-d-learn wrote:
On Monday, 3 July 2017 at 06:20:22 UTC, H. S. Teoh wrote:
[...]
> I don't think there's a way to change how the FPU works --
> the hardware is
https://issues.dlang.org/show_bug.cgi?id=16992
--- Comment #5 from RazvanN ---
For now we could wrap the static call in a public call outside the struct and
generate documentation for that function (and other overloads).
--
04.07.2017 15:06, Basile B. пишет:
On Tuesday, 4 July 2017 at 10:40:42 UTC, drug wrote:
```
struct Foo
{
ubyte width, length;
// by reference
bool opEquals(ref const(Foo) other) const pure @safe
{
if (width != other.width)
return false;
if (length !=
On Tuesday, 4 July 2017 at 10:40:42 UTC, drug wrote:
```
struct Foo
{
ubyte width, length;
// by reference
bool opEquals(ref const(Foo) other) const pure @safe
{
if (width != other.width)
return false;
if (length != other.length)
return
https://issues.dlang.org/show_bug.cgi?id=16992
--- Comment #3 from Andrei Alexandrescu ---
The examples to appear in ddox, see e.g.
https://dlang.org/library/std/datetime/date.from_iso_string.html. The problem
is therefore in ddmd/src/doc.d. Probably the intent was to not
https://issues.dlang.org/show_bug.cgi?id=16992
--- Comment #4 from Andrei Alexandrescu ---
s/to appear/do appear/
--
On Monday, 3 July 2017 at 10:40:03 UTC, Martin Tschierschke wrote:
On Monday, 3 July 2017 at 09:24:35 UTC, Guillaume Piolat wrote:
On Monday, 3 July 2017 at 08:55:20 UTC, Martin Tschierschke
wrote:
Hello for a simple game I would like to add some very simple
sound, not much different than the
On Monday, 3 July 2017 at 18:14:43 UTC, Johan Engelen wrote:
The spec (or DMD frontend) is broken regarding struct
initialization with explicit mention of member field names:
https://dlang.org/spec/struct.html#static_struct_init
I agree, PR:
https://github.com/dlang/dlang.org/pull/1794
Hello everyone.
I'm trying to debug programs compiled with DMD using GDB.
My dmd version is 2.074.1, gdb version is 7.11.1, operating
system is Ubuntu 16.04.
I have this little helloworld.d:
import std.stdio;
void main() {
auto a = 5;
writeln("Hello, world!");
foreach (i; 0 ..
have you tried std.range's .array?
2017-07-04 13:00 GMT+02:00 PumpkinCake via Digitalmars-d-learn <
digitalmars-d-learn@puremagic.com>:
> I'm trying to strip repeated values out of an int array using uniq. It's
> returning a UniqResult which can't be accessed like an array... how can I
> get it
https://issues.dlang.org/show_bug.cgi?id=16992
RazvanN changed:
What|Removed |Added
CC|
On Tuesday, 4 July 2017 at 11:00:05 UTC, PumpkinCake wrote:
I'm trying to strip repeated values out of an int array using
uniq. It's returning a UniqResult which can't be accessed like
an array... how can I get it to return an array, or cast
whatever it is returning to be an array?
Most
I'm trying to strip repeated values out of an int array using
uniq. It's returning a UniqResult which can't be accessed like an
array... how can I get it to return an array, or cast whatever it
is returning to be an array?
https://issues.dlang.org/show_bug.cgi?id=17593
Issue ID: 17593
Summary: __POS__ magical constant like __FILE__ and friends
Product: D
Version: D2
Hardware: All
URL: http://dlang.org/
OS: All
Status:
I have limited knowledge in embedded programming and I'm
developing interest in Maker Culture. Python is popular in DIY
maker projects but I don't want to go back to revise and improve
my Python knowledge.
My interest is in using more recent and capable arm boards which
can handle D.
What
```
struct Foo
{
ubyte width, length;
// by reference
bool opEquals(ref const(Foo) other) const pure @safe
{
if (width != other.width)
return false;
if (length != other.length)
return false;
return true;
}
// by value
On Monday, 3 July 2017 at 20:22:39 UTC, Crayo List wrote:
On Thursday, 29 June 2017 at 21:06:12 UTC, Ola Fosheim Grøstad
wrote:
On Thursday, 29 June 2017 at 19:34:22 UTC, Crayo List wrote:
Checked exceptions are a horrible idea because they leak
internal implementation details as part of the
https://issues.dlang.org/show_bug.cgi?id=17590
Tomer Filiba (weka) changed:
What|Removed |Added
CC||to...@weka.io
--
On 7/3/2017 11:50 PM, Iain Buclaw via Digitalmars-d-announce wrote:
On Monday, 3 July 2017 at 23:16:07 UTC, solidstate1991 wrote:
While I currently don't have an ARM based hardware that would be easy
to develop on, I'm planning to use QEMU to emulate some form of ARMv6
CPU, as it'll be the
On 7/3/2017 5:29 PM, H. S. Teoh via Digitalmars-d wrote:
So what stops us from actually exploiting them in dmd's optimizer?
Nothing. Pull requests are welcome!
On Monday, 3 July 2017 at 23:16:07 UTC, solidstate1991 wrote:
While I currently don't have an ARM based hardware that would
be easy to develop on, I'm planning to use QEMU to emulate some
form of ARMv6 CPU, as it'll be the main target, as it's still
being used in devices like the Raspberry Pi.
On 4 July 2017 at 14:59, bauss via Digitalmars-d <
digitalmars-d@puremagic.com> wrote:
> On Tuesday, 4 July 2017 at 04:49:29 UTC, Manu wrote:
>
>> If authors of both plugins are active here, I ask; why have 2 separate
>>
>
> The same reason there are multiple editors.
>
Errr. No.
I don't think
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