Re: IDE - Coedit 2, update 4 released

2016-04-20 Thread Basile Burg via Digitalmars-d-announce

On Wednesday, 20 April 2016 at 09:47:53 UTC, growlercab wrote:

On Wednesday, 20 April 2016 at 09:09:44 UTC, Basile Burg wrote:

This is an unfortunate hotfix release, see

https://github.com/BBasile/Coedit/releases/tag/2_update_4

With the hope it's the latest version 2 update.


This is a great D IDE that is getting better all the time, 
thanks!


Thanks to you, now I'm lost ;)

http://imgur.com/6EW3hEH


IDE - Coedit 2, update 4 released

2016-04-20 Thread Basile Burg via Digitalmars-d-announce

This is an unfortunate hotfix release, see

https://github.com/BBasile/Coedit/releases/tag/2_update_4

With the hope it's the latest version 2 update.


IDE - Coedit 2, update 3 released

2016-04-16 Thread Basile Burg via Digitalmars-d-announce

Yet another CE update.

This release improves several existing features (highlighter, 
runnable modules, library manager, gdmd support) and fixes a few 
bugs (most notably brace auto-closing).


See https://github.com/BBasile/Coedit/releases/tag/2_update_3 for 
a detailed changelog and to download.


Note that there is still no OSX version and this is unlikely to 
change in the near future.


IDE - Coedit 2 update 1

2016-02-22 Thread Basile Burg via Digitalmars-d-announce
This is a hotfix release that you should consider seriously only 
if you use CE, particularly under a linux system, otherwise it 
doesn't matter that much.


see https://github.com/BBasile/Coedit/releases/tag/2_update_1


Re: IDE - Coedit 2

2016-02-18 Thread Basile Burg via Digitalmars-d-announce

On Thursday, 18 February 2016 at 04:52:13 UTC, Andre Kostur wrote:

On 2016-02-17 12:19 PM, Jacob Carlborg wrote:

On 2016-02-17 14:18, Basile Burg wrote:

The few missing details to compile CE under OSX have been 
added today.
However it has to be build by the user, which might not be 
easy. I

cannot help with this (except for eventual bugfixes).


Can't you use Travis CI to build it if you don't have a Mac 
yourself?




I've been keeping an eye on building Coedit on OSX for a while 
now, but it blows up on launch.  The top bit of the stacktrace:

[...]
I'm not sure as to how to proceed from this though... :/


I'll try to follow and help here: 
https://github.com/BBasile/Coedit/issues/16
With the hope it'll succeed this time. You can post the stack 
trace there.


Travis might be used in the future.


Re: IDE - Coedit 2

2016-02-17 Thread Basile Burg via Digitalmars-d-announce

On Saturday, 13 February 2016 at 08:50:39 UTC, extrawurst wrote:

On Friday, 12 February 2016 at 16:09:36 UTC, Basile Burg wrote:

see https://github.com/BBasile/Coedit/releases/tag/2_gold


Are you planning to support osx too someday ?

--Stephan


The few missing details to compile CE under OSX have been added 
today. However it has to be build by the user, which might not be 
easy. I cannot help with this (except for eventual bugfixes).


Re: IDE - Coedit 2

2016-02-12 Thread Basile Burg via Digitalmars-d-announce
On Friday, 12 February 2016 at 16:54:56 UTC, Taylor Hillegeist 
wrote:

On Friday, 12 February 2016 at 16:09:36 UTC, Basile Burg wrote:

see https://github.com/BBasile/Coedit/releases/tag/2_gold


I was just overjoyed to install this and hit "w" ctl+space and 
see writeln! It takes a bit of effort to get this stuff 
packaged so well. Great work!


Thx. We can thank Brian Schott too, what I call the 
"IDE-level-features" in CE are possible thanks to DCD and 
libdparse.


IDE - Coedit 2

2016-02-12 Thread Basile Burg via Digitalmars-d-announce

see https://github.com/BBasile/Coedit/releases/tag/2_gold


Re: IDE - Coedit 2 rc1

2016-02-08 Thread Basile Burg via Digitalmars-d-announce

On Monday, 8 February 2016 at 07:05:15 UTC, Suliman wrote:

On Sunday, 7 February 2016 at 13:18:44 UTC, Basile Burg wrote:

See https://github.com/BBasile/Coedit/releases/tag/2_rc1


Cool! Thanks! But do you have any plans to reimplement it from 
Pascal to D


No.


IDE - Coedit 2 rc1

2016-02-07 Thread Basile Burg via Digitalmars-d-announce

See https://github.com/BBasile/Coedit/releases/tag/2_rc1


Coedit - 1 update 1 - broken DCD !

2015-06-30 Thread Basile Burg via Digitalmars-d-announce

On Thursday, 25 June 2015 at 04:10:15 UTC, Basile Burg wrote:

This is the first update for Coedit 1, and probably the only.


Import information: latest version is distributed with a broken 
DCD version.
If you setup DCD with the Coedit setup program or from the zipped 
binaries you'll have to setup again or rebuild DCD !


see https://github.com/BBasile/Coedit/issues/17






Coedit 1 - update 1

2015-06-24 Thread Basile Burg via Digitalmars-d-announce

This is the first update for Coedit 1, and probably the only.

Info:

homepage [1]
change log [2]

Downloads:
=
- binaries for windows 32/64 bit [3]
- setup program for windows 32/64 bit [4]
- binaries for linux 32 bit [5]
- setup program for linux 32 bit [6]
- binaries for linux 64 bit [7]
- setup program for linux 64 bit [8]

Links:
=
https://github.com/BBasile/Coedit
https://github.com/BBasile/Coedit/releases/tag/1_update_1
https://github.com/BBasile/Coedit/releases/download/1_update_1/coedit.1update1.win32.zip
https://github.com/BBasile/Coedit/releases/download/1_update_1/coedit.1update1.win32.setup.zip
https://github.com/BBasile/Coedit/releases/download/1_update_1/coedit.1update1.linux32.zip
https://github.com/BBasile/Coedit/releases/download/1_update_1/coedit.1update1.linux32.setup.zip
https://github.com/BBasile/Coedit/releases/download/1_update_1/coedit.1update1.linux64.zip
https://github.com/BBasile/Coedit/releases/download/1_update_1/coedit.1update1.linux64.setup.zip


Re: Coedit 1 gold released

2015-06-21 Thread Basile Burg via Digitalmars-d-announce

On Sunday, 21 June 2015 at 20:24:53 UTC, Jürgen Reichmann wrote:

Thanks, trying it right now.

Any plans to support multiple window editing as it's possible 
in Lazarus IDE ?

http://lazarus-dev.blogspot.fr/2010/04/using-multiply-editor-windows.html

I can't live without it when editing source files

Jürgen


No, at least not in version 1. Even if CE is based on the same 
components it has a totally different architecture than Lazarus.


Re: Coedit 1 gold released

2015-06-12 Thread Basile Burg via Digitalmars-d-announce

On Friday, 12 June 2015 at 06:25:04 UTC, Jacob Carlborg wrote:

On 2015-06-11 17:22, Basile Burg wrote:

never mind if you don't succeed. By the way i think that it'll 
only work

with
the Carbon interface, so only a 32 bit application:


May I ask why? Carbon is obsolete, for Cocoa there's this [1] 
[2].


[1] http://wiki.freepascal.org/Cocoa_Interface
[2] http://wiki.freepascal.org/FPC_PasCocoa


Because of the Big Mouth Syndrome. Actually i don't know which 
is the best choice for the interface. If someone manages to build 
it that's a good thing. Whatever is the interface. By the way, 
this person can use the GH bug tracker if there's something not 
clear.





Re: Coedit 1 gold released

2015-06-11 Thread Basile Burg via Digitalmars-d-announce

On Thursday, 11 June 2015 at 05:19:54 UTC, Andre Kostur wrote:

On 2015-06-10 11:10 AM, Andrei Alexandrescu wrote:

On 6/10/15 10:04 AM, Basile Burg wrote:

Well does anyone want to take up on this? Would be great to 
support all

major desktoprs. Andre? -- Andrei


Let's see how far I can get.  I've got the toolchain installed 
and tried a first build that didn't quite make it.  I'll work 
on it for a bit to see if I can get a viable executable.


a summary of what's to be done:

https://gist.github.com/BBasile/bae24a536f2b390e5beb

never mind if you don't succeed. By the way i think that it'll 
only work with

the Carbon interface, so only a 32 bit application:

http://wiki.freepascal.org/Carbon_Interface#Application_Bundle

But i'm not sure. Last time i've used a mac was in 1995.



Re: Coedit 1 gold released

2015-06-10 Thread Basile Burg via Digitalmars-d-announce
On Wednesday, 10 June 2015 at 06:57:09 UTC, Andrei Alexandrescu 
wrote:

On 6/9/15 6:22 PM, Basile Burg wrote:

Coedit, the small IDE for the D DMD compiler goes gold


I can haz OSX pliz pliz ok thx bye -- Andrei


No, because i don't have the hardware necessary to release the 
mac OSX version. There's someone who succeeded to build it but it 
doesn't look like he wanted to be more involved than that in the 
project.




Re: Coedit 1 gold released

2015-06-10 Thread Basile Burg via Digitalmars-d-announce

On Wednesday, 10 June 2015 at 03:49:04 UTC, Sean Campbell wrote:

On Wednesday, 10 June 2015 at 01:23:00 UTC, Basile Burg wrote:

Coedit, the small IDE for the D DMD compiler goes gold


I've been wanting to switch a D based editor for a while but at 
least on windows, everything is on a different window and I 
cant figure out how to

change this.


You cant. But as the Windows are docked, is it really a problem ?
If some of the widgets look superfluous to you then you can close 
them and just use the Window menu when you need them.


I'm afraid that there might be an misunderstanding, when you 
started the software for the first time, it looked a bit like 
that: http://imgur.com/CecC9Cm , right ?


Re: Coedit 1 gold released

2015-06-10 Thread Basile Burg via Digitalmars-d-announce

On Wednesday, 10 June 2015 at 16:32:19 UTC, Andre Kostur wrote:

On 2015-06-10 7:22 AM, Basile Burg wrote:
On Wednesday, 10 June 2015 at 06:57:09 UTC, Andrei 
Alexandrescu wrote:

On 6/9/15 6:22 PM, Basile Burg wrote:

Coedit, the small IDE for the D DMD compiler goes gold


I can haz OSX pliz pliz ok thx bye -- Andrei


No, because i don't have the hardware necessary to release the 
mac OSX
version. There's someone who succeeded to build it but it 
doesn't look

like he wanted to be more involved than that in the project.



Did that someone submit the source code, project files, etc. 
necessary to build on OSX so that someone else might be able to 
follow in his footsteps?


Yes, everything is in the sources. Actually there's really not 
much to do (i estimate this to 50 SLOC spreaded in 3 or 4 
portions of code with {$IFDEF DARWIN}...{$ENDIF}). The problem is 
just that i don't know if it's usable.

Also the guy compiled with the Qt interface instead of Cocoa.



Coedit 1 gold released

2015-06-09 Thread Basile Burg via Digitalmars-d-announce

Coedit, the small IDE for the D DMD compiler goes gold

- Information

https://github.com/BBasile/Coedit

https://github.com/BBasile/Coedit/releases/tag/1_gold

https://github.com/BBasile/Coedit/wiki


- Downloads:


https://github.com/BBasile/Coedit/releases/download/1_gold/coedit.1gold.linux32.setup.zip

https://github.com/BBasile/Coedit/releases/download/1_gold/coedit.1gold.linux32.zip

https://github.com/BBasile/Coedit/releases/download/1_gold/coedit.1gold.linux64.setup.zip

https://github.com/BBasile/Coedit/releases/download/1_gold/coedit.1gold.linux64.zip

https://github.com/BBasile/Coedit/releases/download/1_gold/coedit.1gold.win32.setup.zip

https://github.com/BBasile/Coedit/releases/download/1_gold/coedit.1gold.win32.zip


Coedit version 1 rc1 released

2015-06-05 Thread Basile Burg via Digitalmars-d-announce
Coedit, the small IDE for the DMD D compiler is about to become 
'gold'.
There 's not much to say since it's been promoted here already 3 
or 4 times.


https://github.com/BBasile/Coedit/releases/tag/1_rc1

beta 2  3 had not been announced officialy, so don't forget to 
read the previous change logs. This version is distributed, as 
previously, in a simple archive but also with an installer. I 
encourage you to test it and to report any problem.


version 1 'gold' should be released the 10 of June, exactly 1 
year after the first commit.





Re: Coedit version 1 rc1 released

2015-06-05 Thread Basile Burg via Digitalmars-d-announce

On Friday, 5 June 2015 at 10:24:10 UTC, Rikki Cattermole wrote:

On 5/06/2015 7:43 p.m., Basile Burg wrote:

[...]


Ideas:
- Put background shading/box around highlighted {}. To make 
open/close be more prominent.
- For pointers, have the type highlighted one level darker then 
the *. So e.g. type** would be [[[type]*]*] where [] indicate 
shading level when the last * is highlighted over.
* Make source file close have a button. Its not obvious enough 
to use the keyboard shortcut. I accidentally closed the widget 
thinking I was going bye bye to the file.


Bugs:
* Message widget was very temperamental to the point of 
erroring out when resizing (as it took up the entire middle 
area).
* When e.g. source code widget is external to main window it 
will open in the most minimalistic form if the main window gets 
minimized and reopened.

* __gshared, @nogc, @property not highlighted.

Atleast for me, without dub support I can't use it. Although if 
debugging support existed on Windows that would be a massive 
plus.


Oh and if compiler cannot be found, make it a LOT easier to 
configure it. As in I have compiler e.g. dmd here. Now use it.


One thing, perhaps for atleast Windows, support e.g. ldc out of 
the box. As a seperate no install package.


- source file close have only a button under linux.
- Put background shading/box around highlighted {}: bracket match 
can be customized in the options.
- docking: keep them all docked, there is a bug with this. The 
software will not save an invalid layout.

- ldc: Version 1 is an IDE for the DMD compiler.


Re: Coedit version 1 rc1 released

2015-06-05 Thread Basile Burg via Digitalmars-d-announce

On Friday, 5 June 2015 at 07:43:56 UTC, Basile Burg wrote:
Coedit, the small IDE for the DMD D compiler is about to become 
'gold'.
There 's not much to say since it's been promoted here already 
3 or 4 times.


https://github.com/BBasile/Coedit/releases/tag/1_rc1

beta 2  3 had not been announced officialy, so don't forget to 
read the previous change logs. This version is distributed, as 
previously, in a simple archive but also with an installer. I 
encourage you to test it and to report any problem.


version 1 'gold' should be released the 10 of June, exactly 1 
year after the first commit.


look at that:

https://www.youtube.com/watch?v=Qmk94uooJCU

this is what you have to do sometimes, when the audience, well, 
hates you.





Re: Coedit version 1 rc1 released

2015-06-05 Thread Basile Burg via Digitalmars-d-announce

On Friday, 5 June 2015 at 10:40:47 UTC, extrawurst wrote:

On Friday, 5 June 2015 at 10:37:23 UTC, Rikki Cattermole wrote:

On 5/06/2015 10:34 p.m., extrawurst wrote:
On Friday, 5 June 2015 at 10:24:10 UTC, Rikki Cattermole 
wrote:

[...]


https://github.com/BBasile/Coedit/issues/10


I was just reiterating that point.


Was meant as a +1, since I just created the issue ;)




[...]


DUB is planned for version 2.



Re: Coedit alpha 11 released

2015-01-22 Thread Basile Burg via Digitalmars-d-announce
On Thursday, 22 January 2015 at 02:04:58 UTC, Andrei Alexandrescu 
wrote:

On 1/21/15 9:35 AM, Basile Burg wrote:

I'm glad to announce this new release of Coedit.

[snip]

Nice! Any change for highlighting in .dd and .ddoc (Ddoc) 
documents? :o) -- Andrei


No, a dedicated highlightrt has to be added. i've totally missed 
out this feature.




Re: Coedit alpha 11 released

2015-01-22 Thread Basile Burg via Digitalmars-d-announce
On Thursday, 22 January 2015 at 09:44:28 UTC, Jordi Sayol via 
Digitalmars-d-announce wrote:
El 21/01/15 a les 18:35, Basile Burg via Digitalmars-d-announce 
ha escrit:

I'm glad to announce this new release of Coedit.


Congratulations for this new release!

Did you fix the use of DCD simultaneously with other D editors?


No :/, IIRC this is a requirment from your part in order to 
include the software on D-apt...maybe the next time. Waiting for 
that the wiki DCD section explicitly not recommend to use another 
D editor while CE is running.


Still about d-apt, it looks like CE will not be build-able from 
your side as it's been, because i've started building some tools 
in D (the todo-comments analyzer) and this requires a proper 
setup with libdparse compiled as a static library and put as a 
libman entry.




Re: DlangUI project update

2015-01-21 Thread Basile Burg via Digitalmars-d-announce
On Wednesday, 21 January 2015 at 18:23:09 UTC, ketmar via 
Digitalmars-d-announce wrote:

On Wed, 21 Jan 2015 17:33:05 +
Vadim Lopatin via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:

Btw, does anyone know if it's possible to list files in import 
directories in compile time (CTFE) to avoid manual adding of 
file paths for every resource file?
nope, it's impossible. CTFE code can't interoperate with 
environment.


mix:

(__FILE__.stripExtension.baseName) ~ .res;



Coedit alpha 11 released

2015-01-21 Thread Basile Burg via Digitalmars-d-announce
I'm glad to announce this new release of Coedit. Here is a 
summary of what's new since last public announce:


new features:

- project configuration widget, the configurations can be edited 
in synchro-mode. It can be activated by clicking the chain icon 
at the right of the widget toolbar.
- tool chaining, each tool can include a list of tool to execute 
before and after the item, according to their aliases.
- editor cache, between two cessions Coedit remembers the 
position, the folding, the selection and the zoom of a document. 
cache files are located in the options and data folder, in a sub 
directory named editorcache.
- static macros, auto insertion (or insertion using SHIFT+SPACE). 
see wiki, editor widget section. Macros can be edited in a 
dedicated file, located in the option folder.
- new widget managing the TODO comments found within the sources. 
It automatically handles the context, for example in an orphan 
source or among all the project sources. Refer to the wiki for 
more information.
- menu File, Run file unittests, compile and execute the current 
editor with -main and -unittest. useful to test a particular 
module which belongs to a project.


miscellaneous:
--
- under Linux, it was necessary to save a project before adding 
the sources. Now they can be added from the beginning and 
relative paths will be translated correctly.
- a display problem could append under certain circumstances, 
suggesting that a file would be overwritten by another. 
Fortunately this was only a visual bug.

- DCD integration, start faster.

links:
--
https://github.com/BBasile/Coedit/releases/tag/alpha_11


Re: Coedit alpha 11 released

2015-01-21 Thread Basile Burg via Digitalmars-d-announce

On Wednesday, 21 January 2015 at 17:35:13 UTC, Basile Burg wrote:
I'm glad to announce this new release of Coedit. Here is a 
summary of what's new since last public announce:


new features:

- project configuration widget, the configurations can be 
edited in synchro-mode. It can be activated by clicking the 
chain icon at the right of the widget toolbar.
- tool chaining, each tool can include a list of tool to 
execute before and after the item, according to their aliases.
- editor cache, between two cessions Coedit remembers the 
position, the folding, the selection and the zoom of a 
document. cache files are located in the options and data 
folder, in a sub directory named editorcache.
- static macros, auto insertion (or insertion using 
SHIFT+SPACE). see wiki, editor widget section. Macros can be 
edited in a dedicated file, located in the option folder.
- new widget managing the TODO comments found within the 
sources. It automatically handles the context, for example in 
an orphan source or among all the project sources. Refer to the 
wiki for more information.
- menu File, Run file unittests, compile and execute the 
current editor with -main and -unittest. useful to test a 
particular module which belongs to a project.


miscellaneous:
--
- under Linux, it was necessary to save a project before adding 
the sources. Now they can be added from the beginning and 
relative paths will be translated correctly.
- a display problem could append under certain circumstances, 
suggesting that a file would be overwritten by another. 
Fortunately this was only a visual bug.

- DCD integration, start faster.

links:
--
https://github.com/BBasile/Coedit/releases/tag/alpha_11


BTW, as the project is now well established, it stands now in the 
IDE section of the wiki: http://wiki.dlang.org/IDEs.




Re: DlangUI project update

2015-01-21 Thread Basile Burg via Digitalmars-d-announce
On Wednesday, 21 January 2015 at 19:07:39 UTC, Vadim Lopatin 
wrote:
On Wednesday, 21 January 2015 at 18:34:09 UTC, Basile Burg 
wrote:
On Wednesday, 21 January 2015 at 18:23:09 UTC, ketmar via 
Digitalmars-d-announce wrote:

On Wed, 21 Jan 2015 17:33:05 +
Vadim Lopatin via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:

Btw, does anyone know if it's possible to list files in 
import directories in compile time (CTFE) to avoid manual 
adding of file paths for every resource file?
nope, it's impossible. CTFE code can't interoperate with 
environment.


mix:

(__FILE__.stripExtension.baseName) ~ .res;


It's not suitable for unknown set of files.


It's suitable for an IDE: file.d, matching file.res, if it exists 
then add a -J...no problem.




D promoted in FPS magazine, issue 33 (RU)

2014-12-31 Thread Basile Burg via Digitalmars-d-announce

http://issuu.com/tgafaroff/docs/fps33

http://fps-magazine.blogspot.fr/

see page 15 to 19, scroll by dragging right to left of with arrow 
keys.


Re: Harbored-mod 0.1: A documentation generator with DDoc and Markdown support based on Harbored

2014-12-30 Thread Basile Burg via Digitalmars-d-announce

On Tuesday, 30 December 2014 at 14:46:06 UTC, Kiith-Sa wrote:

... and I
think at this point it might be useful for other people as well.


Thx, it works fine (altough I haven't tested the markdown 
features yet) and fixes an issue I had with the original harbored.
If someone want to build **harbored-mod** using Coedit, there is 
a new version of an old tutorial.


https://github.com/BBasile/Coedit/wiki#integration-of-the-documentation-generator-harbored-mod-to-coedit



Re: Coedit alpha 8 released

2014-12-04 Thread Basile Burg via Digitalmars-d-announce

On Thursday, 4 December 2014 at 21:53:26 UTC, Mehmet wrote:

On Friday, 28 November 2014 at 16:39:38 UTC, Basile Burg wrote:
Hello, a new release of Coedit[MainPage], the small 
open-source D
IDE for Windows and Linux, is released. Here is a paste of the 
release log.


Messages:
=
- redesigned the widget: a toolbar at the top allows to filter 
the messages according to a category, either all, editor 
(focused editor messages), project, misc (messages from the 
custom tools) or application (Coedit warnings or exceptions).
- custom tools messages are redirected if poUsePipes is 
defined in the tool options.
- errors messages are not split anymore (e.g: instantiated 
from here...) thus less confusing.


Miscellaneous:
==
- non D files syntax highlighter: txt, md, etc. Automatically 
set when opening a file.
- the project inspector displays the items from the project 
Path options (-I, -J, additional sources).

- Zoom in,out editor with Ctrl++, Ctrl+-, restore with Ctrl+.
- The static explorer widget scans in background, refresh on 
change, refresh on focus does not freeze the GUI anymore.

- various bug fixed and small improvements.
- pre-build binaries include an up-to-date DCD build.
- refer to the wiki[WikiPage] for more information about the 
changes and the new features.


Pre-build binaries are available from the [ReleasePage].

-
[MainPage]: https://github.com/BBasile/Coedit
[ReleasePage]: https://github.com/BBasile/Coedit/releases
[WikiPage]:https://github.com/BBasile/Coedit/wiki
-

Baz.


Fuck! I've build it today after the fix for DCD, it's awsome! 
Auto completion works finely! To be honest: I'd use mono if the 
linux version would be a clean thing...


It's very unlikely that a non-tagged version build fails. 
Sometimes , a  commit is followed by another one with the message 
fix the linux version.
It's because I push on Win, I reboot on a linux setup, I pull and 
I test...


Auto completion works finely! To be honest: I'd use mono if the 
linux version would be a clean thing...


To be honest, Coedit wouldn't exist if Mono-Dev was as 
cross-platform as it claims to be.


Re: Coedit alpha 8 released

2014-11-30 Thread Basile Burg via Digitalmars-d-announce

On Sunday, 30 November 2014 at 17:59:06 UTC, ponce wrote:

On Friday, 28 November 2014 at 16:39:38 UTC, Basile Burg wrote:
Hello, a new release of Coedit[MainPage], the small 
open-source D
IDE for Windows and Linux, is released. Here is a paste of the 
release log.


Messages:
=
- redesigned the widget: a toolbar at the top allows to filter 
the messages according to a category, either all, editor 
(focused editor messages), project, misc (messages from the 
custom tools) or application (Coedit warnings or exceptions).
- custom tools messages are redirected if poUsePipes is 
defined in the tool options.
- errors messages are not split anymore (e.g: instantiated 
from here...) thus less confusing.


Miscellaneous:
==
- non D files syntax highlighter: txt, md, etc. Automatically 
set when opening a file.
- the project inspector displays the items from the project 
Path options (-I, -J, additional sources).

- Zoom in,out editor with Ctrl++, Ctrl+-, restore with Ctrl+.
- The static explorer widget scans in background, refresh on 
change, refresh on focus does not freeze the GUI anymore.

- various bug fixed and small improvements.
- pre-build binaries include an up-to-date DCD build.
- refer to the wiki[WikiPage] for more information about the 
changes and the new features.


Pre-build binaries are available from the [ReleasePage].

-
[MainPage]: https://github.com/BBasile/Coedit
[ReleasePage]: https://github.com/BBasile/Coedit/releases
[WikiPage]:https://github.com/BBasile/Coedit/wiki
-

Baz.


Looks pretty cool but why not support DUB projects directly 
instead of your own format?


Mostly because when I started dmd_wrap.pas (June) I had never 
used DUB at all. A bit as a matter of style too since the project 
things are done the way I like to program in Pascal (properties, 
component streaming, and now the RTTI grid).


Later (end of August) I've changed the code to allow the 
pre-compilation process to be set on DUB (see wiki, tutos, [Build 
with DUB]). Maybe you've noticed it's possible since you've 
written 'why not...directly'.


Now I just wait for the right idea to pop up but just as a hint I 
would say that LoadProjectFromDubFile() and 
SaveProjectToDubFile() is quite faisable.


--
[Build with DUB]: 
https://github.com/BBasile/Coedit/wiki#using-dub-in-coedit-as-a-project-pre-build-process

--


Coedit alpha 8 released

2014-11-28 Thread Basile Burg via Digitalmars-d-announce

Hello, a new release of Coedit[MainPage], the small open-source D
IDE for Windows and Linux, is released. Here is a paste of the 
release log.


Messages:
=
- redesigned the widget: a toolbar at the top allows to filter 
the messages according to a category, either all, editor (focused 
editor messages), project, misc (messages from the custom tools) 
or application (Coedit warnings or exceptions).
- custom tools messages are redirected if poUsePipes is defined 
in the tool options.
- errors messages are not split anymore (e.g: instantiated from 
here...) thus less confusing.


Miscellaneous:
==
- non D files syntax highlighter: txt, md, etc. Automatically set 
when opening a file.
- the project inspector displays the items from the project 
Path options (-I, -J, additional sources).

- Zoom in,out editor with Ctrl++, Ctrl+-, restore with Ctrl+.
- The static explorer widget scans in background, refresh on 
change, refresh on focus does not freeze the GUI anymore.

- various bug fixed and small improvements.
- pre-build binaries include an up-to-date DCD build.
- refer to the wiki[WikiPage] for more information about the 
changes and the new features.


Pre-build binaries are available from the [ReleasePage].

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[MainPage]: https://github.com/BBasile/Coedit
[ReleasePage]: https://github.com/BBasile/Coedit/releases
[WikiPage]:https://github.com/BBasile/Coedit/wiki
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Baz.