Re: GtkD 3.1.0 released, GTK+ with D.

2015-04-10 Thread stewarth via Digitalmars-d-announce
On Friday, 10 April 2015 at 21:54:55 UTC, Mike Wey wrote: On 04/10/2015 11:34 PM, Mike Wey wrote: On 04/10/2015 12:54 PM, stewarth wrote: On Thursday, 26 March 2015 at 22:41:01 UTC, Mike Wey wrote: GtkD is a D binding and OO wrapper of Gtk+ and is released on the LGPL license. Shortly after

Re: Dgame RC #1

2015-04-01 Thread stewarth via Digitalmars-d-announce
On Wednesday, 1 April 2015 at 18:30:01 UTC, Namespace wrote: Since the weekend Dgame went into the release phase: https://github.com/Dgame/Dgame/releases/tag/v0.5.0-rc.1 http://dgame-dev.de/?page=download The Website (http://dgame-dev.de/) is fully updated and should be useable on every

Re: GtkD 3.1.0 released, GTK+ with D.

2015-03-26 Thread stewarth via Digitalmars-d-announce
On Thursday, 26 March 2015 at 22:41:01 UTC, Mike Wey wrote: GtkD is a D binding and OO wrapper of Gtk+ and is released on the LGPL license. Shortly after the last release, GtkD has been updated for GTK+ 3.16. GtkD 3.1.0 is now available on gtkd.org: http://gtkd.org/download.html This is

Re: Dgame revived

2015-03-14 Thread stewarth via Digitalmars-d-announce
On Saturday, 14 March 2015 at 15:19:20 UTC, Namespace wrote: On Saturday, 14 March 2015 at 03:12:56 UTC, stewarth wrote: On Friday, 13 March 2015 at 14:23:27 UTC, Namespace wrote: On Friday, 13 March 2015 at 10:51:22 UTC, stewarth wrote: On Friday, 13 March 2015 at 08:31:28 UTC, Namespace

Re: Dgame revived

2015-03-13 Thread stewarth via Digitalmars-d-announce
On Friday, 13 March 2015 at 14:23:27 UTC, Namespace wrote: On Friday, 13 March 2015 at 10:51:22 UTC, stewarth wrote: On Friday, 13 March 2015 at 08:31:28 UTC, Namespace wrote: The most of Dgame is ready, only the tutorials are missing to arrive to the release state. Is there anything you

Re: Dgame revived

2015-03-13 Thread stewarth via Digitalmars-d-announce
On Friday, 13 March 2015 at 08:31:28 UTC, Namespace wrote: The most of Dgame is ready, only the tutorials are missing to arrive to the release state. Is there anything you wanted absolutely in Dgame? A module, a tutorial? Since I removed the TileMap tutorial I may want to write an replacement

Re: GtkD 3.0-beta

2015-03-07 Thread stewarth via Digitalmars-d-announce
On Saturday, 7 March 2015 at 21:14:36 UTC, Mike Wey wrote: I'm glad to announce the first GtkD release that makes use of the new gir based generator. The generator was rebuild from the ground up since the old one was no longer usable with the new GTK+ documentation. For a list of changes see

Re: Dgame revived

2015-03-04 Thread stewarth via Digitalmars-d-announce
On Wednesday, 4 March 2015 at 11:56:28 UTC, stewarth wrote: On Wednesday, 4 March 2015 at 09:42:57 UTC, Gan wrote: On Wednesday, 4 March 2015 at 09:24:55 UTC, Namespace wrote: On Tuesday, 3 March 2015 at 23:01:21 UTC, Gan wrote: Oh also the green circle anti alias isn't happening. Just a

Re: Dgame revived

2015-03-04 Thread stewarth via Digitalmars-d-announce
On Wednesday, 4 March 2015 at 09:42:57 UTC, Gan wrote: On Wednesday, 4 March 2015 at 09:24:55 UTC, Namespace wrote: On Tuesday, 3 March 2015 at 23:01:21 UTC, Gan wrote: Oh also the green circle anti alias isn't happening. Just a plain un-anti-alis circle. Should be fixed now. Note that you

Re: This Week in D #7 - summary of reference counting discussion

2015-03-01 Thread stewarth via Digitalmars-d-announce
On Monday, 2 March 2015 at 04:19:08 UTC, Adam D. Ruppe wrote: This was a very active week on the forums, though most of it was centered around DIP74 and its satellite discussions, leading to a somewhat thin newsletter. http://arsdnet.net/this-week-in-d/mar-01.html

Re: Dgame revived

2015-02-28 Thread stewarth via Digitalmars-d-announce
On Saturday, 28 February 2015 at 22:52:47 UTC, Namespace wrote: On Saturday, 28 February 2015 at 11:02:31 UTC, Namespace wrote: Next step is Font, Text and Spritesheet. Then I'll inspect Clock, Power and MessageBox and in the end I'll inspect Audio. I think the most breaking changes will

Re: Dgame revived

2015-02-26 Thread stewarth via Digitalmars-d-announce
On Thursday, 26 February 2015 at 08:03:59 UTC, Gan wrote: On Thursday, 26 February 2015 at 06:33:26 UTC, Gan wrote: On Thursday, 26 February 2015 at 06:32:07 UTC, Gan wrote: On Thursday, 26 February 2015 at 03:17:32 UTC, stewarth wrote: On Thursday, 26 February 2015 at 03:01:42 UTC, Rikki

Re: Dgame revived

2015-02-26 Thread stewarth via Digitalmars-d-announce
On Thursday, 26 February 2015 at 20:43:20 UTC, Namespace wrote: I've just pushed the current state of the 0.5.0 version: https://github.com/Dgame/Dgame/tree/0.5.0 It's far from finished but it works. So if anyone has requests, wishes or suggestions: now is the time. :) That's great :) At

Re: Dgame revived

2015-02-25 Thread stewarth via Digitalmars-d-announce
On Thursday, 26 February 2015 at 03:01:42 UTC, Rikki Cattermole wrote: On 26/02/2015 3:57 p.m., Gan wrote: On Thursday, 26 February 2015 at 02:32:51 UTC, stewarth wrote: I'd also try hacking in Window.d directly to see if even basic gl commands work, e.g. immediately after window and

Re: Dgame revived

2015-02-25 Thread stewarth via Digitalmars-d-announce
On Wednesday, 25 February 2015 at 15:36:21 UTC, Gan wrote: On Tuesday, 24 February 2015 at 22:03:29 UTC, stewarth wrote: On Tuesday, 24 February 2015 at 21:10:53 UTC, Gan wrote: On Tuesday, 24 February 2015 at 21:07:04 UTC, stewarth wrote: On Tuesday, 24 February 2015 at 19:32:08 UTC, Gan

Re: Dgame revived

2015-02-25 Thread stewarth via Digitalmars-d-announce
I'd also try hacking in Window.d directly to see if even basic gl commands work, e.g. immediately after window and context creation, try rendering a triangle then tweak the context initialisation to see if it affects anything. It may help you track down exactly which part of the GL setup

Re: Dgame revived

2015-02-24 Thread stewarth via Digitalmars-d-announce
On Tuesday, 24 February 2015 at 10:01:11 UTC, Namespace wrote: On Tuesday, 24 February 2015 at 09:56:56 UTC, Gan wrote: On Tuesday, 24 February 2015 at 09:24:17 UTC, Namespace wrote: On Tuesday, 24 February 2015 at 09:07:19 UTC, Namespace wrote: On Tuesday, 24 February 2015 at 00:53:49 UTC,

Re: Dgame revived

2015-02-22 Thread stewarth via Digitalmars-d-announce
On Monday, 23 February 2015 at 03:03:01 UTC, stewarth wrote: And I can confirm Dgame 0.4.1 is also working with DMD 2.067-b2 on arch linux x86_64. Cheers, stew and the same on Debian x86_64 I'm just told :) /stew

Re: Dgame revived

2015-02-22 Thread stewarth via Digitalmars-d-announce
On Sunday, 22 February 2015 at 20:55:04 UTC, amber wrote: On Sunday, 22 February 2015 at 20:42:20 UTC, Gan wrote: On Sunday, 22 February 2015 at 09:30:10 UTC, Namespace wrote: On Sunday, 22 February 2015 at 09:05:16 UTC, Mike Parker wrote: On 2/22/2015 2:43 PM, Gan wrote: dub.json: {

Re: D port of the Dynamic Window Manager (DWM)

2015-01-13 Thread stewarth via Digitalmars-d-announce
On Sunday, 11 January 2015 at 14:08:26 UTC, Dicebot wrote: On Monday, 5 January 2015 at 06:17:03 UTC, stewart h wrote: Hi, I've ported DWM to D as a learning exercise and thought I'd share it. The repository can be found here: https://bitbucket.org/growlercab/ddwm (Beware, I've only tested