Re: New blog about D

2015-09-28 Thread Mike Parker via Digitalmars-d-announce

On Monday, 28 September 2015 at 14:26:35 UTC, Chris wrote:
It's best to keep it as general as possible (within reason). 
There is the temptation to think like an engineer and be very 
specific, but this will only attract a small audience, i.e. 
those that look for "vector swizzling". IMO, it makes more 
sense to have the article come up, when somebody types "game 
development vectors" or "game development dlang". And don't 
forget that a good title catches the reader's attention when 
s/he just skims through a homepage / search results, regardless 
of whether or not s/he's looking for "vector swizzling".


I really don't like blog posts that have overly broad titles when 
the subject matter is technical. I think the title should be as 
specific as possible so that I know if it's something I care 
about. If I see a general title about game development that 
refers to something that only touches a specific aspect of it, 
one that I'm not interested in, I'll just feel like I've wasted 
my time. Moreover, when I am doing a search for something 
specific, the blog title is often all I pay attention to as I can 
the search results. A more specific title helps out a lot.


Re: A new article about working with files in D

2015-09-28 Thread Walter Bright via Digitalmars-d-announce

On 9/28/2015 4:41 AM, Gary Willoughby wrote:

Article:
http://nomad.so/2015/09/working-with-files-in-the-d-programming-language/

Reddit link:
https://www.reddit.com/r/programming/comments/3mosw7/working_with_files_in_the_d_programming_language/



Dazz!


Re: A new article about working with files in D

2015-09-28 Thread Gary Willoughby via Digitalmars-d-announce

On Monday, 28 September 2015 at 14:05:42 UTC, bachmeier wrote:
This is the best way to market the language, by making it easy 
to do practical things. Good work.


This is my thoughts exactly and why I wrote this article. Why I 
read the Go article which inspired this one I was shocked by how 
awful it was compared to working with files in D. Yes, Go has a 
few more functions available but all are a bit clunky to work 
with. D on the other hand is always simple and elegant.


Re: This Week in D #37 - forum tutorials and tip on using UDAs

2015-09-28 Thread Atila Neves via Digitalmars-d-announce

On Monday, 28 September 2015 at 13:03:50 UTC, Adam D. Ruppe wrote:
This Week in #Dlang - new bugfix release, Windows driver, 
Azure+vibe tutorial, tip on uda transformations + mixin 
templates


http://arsdnet.net/this-week-in-d/sep-27.html


The tip here is one I've been talking about on irc a little and 
decided to write up this time. Using a mixin template to hold 
the source code of a thing to be transformed is something I 
think is kinda cool though I haven't actually used it in a 
real project yet. (Actually, I've barely used UDAs in the real 
world at all yet. I was so excited for them when they were new, 
but it took so long to materialize that I found other ways to 
do my stuff and now haven't transitioned!)


Really cool trick. I had to run it and look at the output to 
really understand though!


Atila


Re: New blog about D

2015-09-28 Thread Márcio Martins via Digitalmars-d-announce

On Monday, 28 September 2015 at 13:12:35 UTC, Chris wrote:
On Monday, 28 September 2015 at 12:14:56 UTC, Márcio Martins 
wrote:
On Monday, 28 September 2015 at 11:53:28 UTC, Vladimir 
Panteleev wrote:
On Sunday, 27 September 2015 at 23:23:05 UTC, Márcio Martins 
wrote:
Today I launched a very tiny and humble blog, with the first 
post being about D. It's likely all posts will be about D in 
the end...


You can reach it http://www.mmartins.me


Hi,

If you can create an RSS or ATOM feed for D posts, I can add 
your blog to Planet D:


http://planet.dsource.org/


I haven't had time to implement feeds, yet. Will probably do 
it over of this week.


You're welcome :-) Is there a way you can incorporate keywords 
for search engines and some meta tags like


?


I built the platform with support for a bunch of meta content, 
including keywords for the blog, and also per post, but I think I 
didn't set them up in the content, yet. Will look into that when 
I look into improving SEO. I will make sure I can also change the 
title and 301 redirect the current link to the new one :)


I have limited time to work on this, so I have to balance between 
improving the blog and writing new posts :)


Re: A new article about working with files in D

2015-09-28 Thread karabuta via Digitalmars-d-announce
On Monday, 28 September 2015 at 17:15:38 UTC, Gary Willoughby 
wrote:

On Monday, 28 September 2015 at 14:05:42 UTC, bachmeier wrote:
This is the best way to market the language, by making it easy 
to do practical things. Good work.


This is my thoughts exactly and why I wrote this article. Why I 
read the Go article which inspired this one I was shocked by 
how awful it was compared to working with files in D. Yes, Go 
has a few more functions available but all are a bit clunky to 
work with. D on the other hand is always simple and elegant.


Cool! More Articles


Re: A new article about working with files in D

2015-09-28 Thread Jack Stouffer via Digitalmars-d-announce
On Monday, 28 September 2015 at 11:41:37 UTC, Gary Willoughby 
wrote:

Article:
http://nomad.so/2015/09/working-with-files-in-the-d-programming-language/

Reddit link:
https://www.reddit.com/r/programming/comments/3mosw7/working_with_files_in_the_d_programming_language/


BTW, I thought of something for your hidden treasure series, 
something that's actually hidden: std.internal.test.dummyrange


It's great for easily testing range based code with many 
different types of ranges.


Re: This Week in D #37 - forum tutorials and tip on using UDAs

2015-09-28 Thread Adam D. Ruppe via Digitalmars-d-announce

On Monday, 28 September 2015 at 13:06:37 UTC, John Colvin wrote:

https://github.com/DlangScience/design/blob/master/design.pdf


BTW there is a plot thing David Simcha did years ago:
http://code.dlang.org/packages/plot2kill

I don't know how good it is though, I've never actually used it.

That page 6 bit is cool too, nice stuff.


Re: A new article about working with files in D

2015-09-28 Thread bachmeier via Digitalmars-d-announce
On Monday, 28 September 2015 at 11:41:37 UTC, Gary Willoughby 
wrote:

Article:
http://nomad.so/2015/09/working-with-files-in-the-d-programming-language/

Reddit link:
https://www.reddit.com/r/programming/comments/3mosw7/working_with_files_in_the_d_programming_language/


This is the best way to market the language, by making it easy to 
do practical things. Good work.


Re: A new article about working with files in D

2015-09-28 Thread jmh530 via Digitalmars-d-announce
On Monday, 28 September 2015 at 11:41:37 UTC, Gary Willoughby 
wrote:

Article:
http://nomad.so/2015/09/working-with-files-in-the-d-programming-language/

Reddit link:
https://www.reddit.com/r/programming/comments/3mosw7/working_with_files_in_the_d_programming_language/


Cool.


Re: New blog about D

2015-09-28 Thread Chris via Digitalmars-d-announce

On Monday, 28 September 2015 at 13:20:54 UTC, Mike Parker wrote:

On Monday, 28 September 2015 at 10:02:20 UTC, Chris wrote:


Hi, I've just read the post. It's nice, it doesn't waste the 
reader's time and comes straight to the point (apart from 
highlighting D's strength). I agree, however, that the title 
could have been better in terms of attracting readers. Since 
you mention game programming, maybe it would be good to 
mention it somehow in the title, something to this effect:


"A common problem in game programming and how D solved it"

or something like that.

In this way someone who's interested in game programming may 
read it or at least take note of the fact that D is mentioned 
in the context of game programming (and offers solutions).  
You would want to think less like an engineer when writing and 
more like an editor / PR guy who wants to get readers 
interested. Good headlines are the most difficult part.


I think it's a perfect title. "vector swizzling" is a common 
term for anyone working with the graphics side of games and is 
also applicable outside of games development for any graphics 
programming. Good keyword title.


"Vector swizzling" should definitely be mentioned in the keywords 
or a in a sub heading. But IMO "game development" should be in 
the headline, or "graphics programming", although I think "game 
development" would attract a wider audience than "graphics 
programming".


It's best to keep it as general as possible (within reason). 
There is the temptation to think like an engineer and be very 
specific, but this will only attract a small audience, i.e. those 
that look for "vector swizzling". IMO, it makes more sense to 
have the article come up, when somebody types "game development 
vectors" or "game development dlang". And don't forget that a 
good title catches the reader's attention when s/he just skims 
through a homepage / search results, regardless of whether or not 
s/he's looking for "vector swizzling".


Re: "Programming in D" paper book is available for purchase

2015-09-28 Thread Ali Çehreli via Digitalmars-d-announce

On 09/09/2015 09:18 PM, Paul O'Neil wrote:

> I understand that you may not have the IngramSpark edition yet, so an
> answer may have to wait:
>
> Which publisher produces the better book?  Is one bound better, etc.?

I've received the first proof copy of the IngramSpark printing. 
Comparing it to the CreateSpace printing:


- It is virtually impossible to tell that the two books are printed by 
two separate printers. The quality is the same.


- The bindings are almost the same: CreateSpace's glue is translucent, 
IngramSpark's glue is white. Bothe are very good.


- IngramSpark's paper is thinner (eyeballing: about 15-20% thinner); so 
it is more see through.


More importantly, I can say that my first experimentation with the 
format change has failed: When the margins are too narrow, the book 
looks very amateurish. I am going back to more comfortable formatting.


Ali



Re: New blog about D

2015-09-28 Thread Edwin van Leeuwen via Digitalmars-d-announce
On Sunday, 27 September 2015 at 23:23:05 UTC, Márcio Martins 
wrote:


The blog platform itself is home-made and the server-side is 
100% D (vibe.d). Once I build it up a bit more, I will probably 
put it up on github as an example of how easy it is to build 
high-performance frontend and backend web apps with D + vibe.d. 
It is really productive once the scaffolding and pipeline is 
all built.


Is there an rss feed to the blog? That way I can follow it :)



Re: "Programming in D" paper book is available for purchase

2015-09-28 Thread Ali Çehreli via Digitalmars-d-announce

On 09/27/2015 08:39 AM, olivier henley wrote:

On Sunday, 27 September 2015 at 15:35:38 UTC, olivier henley wrote:

OMG! Congratulations many many times Ali.

As we speak, my copy just left the motorcycle dealer and is riding,
without a helmet, to Montreal! =)


Forgot to mention: I find the cover very neat and of great taste.


Thank you all. :)

Ali



Re: New blog about D

2015-09-28 Thread Márcio Martins via Digitalmars-d-announce

On Monday, 28 September 2015 at 09:49:03 UTC, John Colvin wrote:
On Sunday, 27 September 2015 at 23:23:05 UTC, Márcio Martins 
wrote:
Today I launched a very tiny and humble blog, with the first 
post being about D. It's likely all posts will be about D in 
the end...


[...]


this is what http://code.dlang.org/packages/gl3n does, right?


Same result, but different implementation. My approach is generic 
in the dimensions and coordinate names. I did not implement it 
but you could also specify coordinate name aliases, so a vector 
could get xyzw or rgba, qrst, or what-have you.


The static if approach is not as generic, but probably will 
compile faster, as it doesn't require string mixins.


Re: New blog about D

2015-09-28 Thread Vladimir Panteleev via Digitalmars-d-announce
On Sunday, 27 September 2015 at 23:23:05 UTC, Márcio Martins 
wrote:
Today I launched a very tiny and humble blog, with the first 
post being about D. It's likely all posts will be about D in 
the end...


You can reach it http://www.mmartins.me


Hi,

If you can create an RSS or ATOM feed for D posts, I can add your 
blog to Planet D:


http://planet.dsource.org/


A new article about working with files in D

2015-09-28 Thread Gary Willoughby via Digitalmars-d-announce

Article:
http://nomad.so/2015/09/working-with-files-in-the-d-programming-language/

Reddit link:
https://www.reddit.com/r/programming/comments/3mosw7/working_with_files_in_the_d_programming_language/


Re: New blog about D

2015-09-28 Thread Márcio Martins via Digitalmars-d-announce
On Monday, 28 September 2015 at 11:53:28 UTC, Vladimir Panteleev 
wrote:
On Sunday, 27 September 2015 at 23:23:05 UTC, Márcio Martins 
wrote:
Today I launched a very tiny and humble blog, with the first 
post being about D. It's likely all posts will be about D in 
the end...


You can reach it http://www.mmartins.me


Hi,

If you can create an RSS or ATOM feed for D posts, I can add 
your blog to Planet D:


http://planet.dsource.org/


I haven't had time to implement feeds, yet. Will probably do it 
over of this week.


Re: A new article about working with files in D

2015-09-28 Thread ponce via Digitalmars-d-announce
On Monday, 28 September 2015 at 11:41:37 UTC, Gary Willoughby 
wrote:

Article:
http://nomad.so/2015/09/working-with-files-in-the-d-programming-language/

Reddit link:
https://www.reddit.com/r/programming/comments/3mosw7/working_with_files_in_the_d_programming_language/


Great article, I can see this become a reference link whenever 
one need a quick answer about files. I also like how readable 
your blog is.


Re: New blog about D

2015-09-28 Thread John Colvin via Digitalmars-d-announce
On Sunday, 27 September 2015 at 23:23:05 UTC, Márcio Martins 
wrote:
Today I launched a very tiny and humble blog, with the first 
post being about D. It's likely all posts will be about D in 
the end...


[...]


this is what http://code.dlang.org/packages/gl3n does, right?


Re: New blog about D

2015-09-28 Thread Chris via Digitalmars-d-announce
On Sunday, 27 September 2015 at 23:23:05 UTC, Márcio Martins 
wrote:
Today I launched a very tiny and humble blog, with the first 
post being about D. It's likely all posts will be about D in 
the end...


You can reach it http://www.mmartins.me

I want to get better at writing, as I have barely ever written 
anything other than code, and my name... I noticed there aren't 
many people actively blogging about D, so I will give it a go, 
and in the process, try to grow the community a tiny bit by 
showcasing D's strengths as I remember discovering them myself 
over the course of last year writing exclusively D.


The first post is about vector swizzling. Game programmers get 
spoiled by writing shaders where swizzling is extremely 
convenient, and then when they go back to writing C++ they have 
wet dreams about swizzing in there too. It's not a dream in D. 
This was the first use-case I thought of when I first learned 
about D's templates and mixins, but never got to implement it 
until now.


The blog platform itself is home-made and the server-side is 
100% D (vibe.d). Once I build it up a bit more, I will probably 
put it up on github as an example of how easy it is to build 
high-performance frontend and backend web apps with D + vibe.d. 
It is really productive once the scaffolding and pipeline is 
all built.


If you have a read, please let me know where I could improve, 
both my writing and the D code!


Cheers!
-M


Hi, I've just read the post. It's nice, it doesn't waste the 
reader's time and comes straight to the point (apart from 
highlighting D's strength). I agree, however, that the title 
could have been better in terms of attracting readers. Since you 
mention game programming, maybe it would be good to mention it 
somehow in the title, something to this effect:


"A common problem in game programming and how D solved it"

or something like that.

In this way someone who's interested in game programming may read 
it or at least take note of the fact that D is mentioned in the 
context of game programming (and offers solutions).  You would 
want to think less like an engineer when writing and more like an 
editor / PR guy who wants to get readers interested. Good 
headlines are the most difficult part.


LDC 0.16.0 beta1 is out! We highly appreciate your feedback!

2015-09-28 Thread Kai Nacke via Digitalmars-d-announce

LDC 0.16.0 beta1 is out! We highly appreciate your feedback!

Hi everyone,

LDC 0.16.0 beta1, the LLVM-based D compiler, is available for 
download!
This release is based on the 2.067.1 frontend and standard 
library and supports LLVM 3.1-3.7 (OS X: no support for 3.3).


Don't miss to check if your preferred system is supported by this 
release. We also have a Win64 compiler available!


As usual, you can find links to the changelog and the binary 
packages over at digitalmars.D.ldc:

http://forum.dlang.org/post/gnftkxihfehgsxcyi...@forum.dlang.org

Regards,
Kai



This Week in D #37 - forum tutorials and tip on using UDAs

2015-09-28 Thread Adam D. Ruppe via Digitalmars-d-announce
This Week in #Dlang - new bugfix release, Windows driver, 
Azure+vibe tutorial, tip on uda transformations + mixin templates


http://arsdnet.net/this-week-in-d/sep-27.html


The tip here is one I've been talking about on irc a little and 
decided to write up this time. Using a mixin template to hold the 
source code of a thing to be transformed is something I think is 
kinda cool though I haven't actually used it in a real 
project yet. (Actually, I've barely used UDAs in the real world 
at all yet. I was so excited for them when they were new, but it 
took so long to materialize that I found other ways to do my 
stuff and now haven't transitioned!)


Re: reggae v0.5.0: new features in the D meta-build system

2015-09-28 Thread Atila Neves via Digitalmars-d-announce

On Saturday, 26 September 2015 at 03:51:11 UTC, Jason White wrote:
I rarely visit the D forums and even more rarely make a post, 
but this thread caught my eye.


I've been writing a build system in D too: 
https://github.com/jasonwhite/brilliant-build (I'm not very 
fond of the name. Naming is hard!)


It is a general build system with an emphasis on correctness.

It is a work in progress at this point, but I'm very happy with 
how it is turning out. I'm interested in your guys' thoughts on 
it.


Looks good as a work-in-progress. A lot of the same ideas I used,
including scripting languages as a way to describe builds.

I'm probably going to use reggae though ;)

Atila


Re: New blog about D

2015-09-28 Thread Márcio Martins via Digitalmars-d-announce

On Monday, 28 September 2015 at 10:02:20 UTC, Chris wrote:


"A common problem in game programming and how D solved it"


That indeed sounds more appealing for a general audience.

Thanks Chris!




Re: This Week in D #37 - forum tutorials and tip on using UDAs

2015-09-28 Thread John Colvin via Digitalmars-d-announce

On Monday, 28 September 2015 at 13:03:50 UTC, Adam D. Ruppe wrote:
The tip here is one I've been talking about on irc a little and 
decided to write up this time. Using a mixin template to hold 
the source code of a thing to be transformed is something I 
think is kinda cool though I haven't actually used it in a 
real project yet. (Actually, I've barely used UDAs in the real 
world at all yet. I was so excited for them when they were new, 
but it took so long to materialize that I found other ways to 
do my stuff and now haven't transitioned!)


Somewhat related to this, see page 6 of what I was working on 
over the weekend: 
https://github.com/DlangScience/design/blob/master/design.pdf


Re: New blog about D

2015-09-28 Thread Chris via Digitalmars-d-announce
On Monday, 28 September 2015 at 12:14:56 UTC, Márcio Martins 
wrote:
On Monday, 28 September 2015 at 11:53:28 UTC, Vladimir 
Panteleev wrote:
On Sunday, 27 September 2015 at 23:23:05 UTC, Márcio Martins 
wrote:
Today I launched a very tiny and humble blog, with the first 
post being about D. It's likely all posts will be about D in 
the end...


You can reach it http://www.mmartins.me


Hi,

If you can create an RSS or ATOM feed for D posts, I can add 
your blog to Planet D:


http://planet.dsource.org/


I haven't had time to implement feeds, yet. Will probably do it 
over of this week.


You're welcome :-) Is there a way you can incorporate keywords 
for search engines and some meta tags like


?