On Sunday, 10 July 2016 at 13:15:38 UTC, Andrew Godfrey wrote:
Btw here's a thread from 2014 that touches on the idea of a
"tailrec" annotation. At the time, Walter viewed the
optimization as the compiler's business and not something he'd
elevate to a language feature:
http://forum.dlang.org
On Sunday, 10 July 2016 at 06:39:06 UTC, ketmar wrote:
On Sunday, 10 July 2016 at 06:37:18 UTC, ketmar wrote:
On Sunday, 10 July 2016 at 06:20:59 UTC, Seb wrote:
... guys, please stay friendly, constructive and polite! I
thought we are all grown-ups here!
i do. someone who is not able to unde
On Thursday, 4 February 2016 at 00:50:43 UTC, Tofu Ninja wrote:
On Wednesday, 3 February 2016 at 23:35:21 UTC, Tofu Ninja wrote:
...
Actually now that I think about it, you can do with out the
pragma and just define something like this...
mixin template DubDependency(string dependency
On Wednesday, 3 February 2016 at 23:35:21 UTC, Tofu Ninja wrote:
...
Actually now that I think about it, you can do with out the
pragma and just define something like this...
mixin template DubDependency(string dependency, string vers)
{
// Does nothing but print a dependency
On Wednesday, 3 February 2016 at 11:22:50 UTC, Márcio Martins
wrote:
How would you select the package version you want to use.
Obviously it would be fine for small scripts to pick the latest
version, but no so much for non-trivial projects.
Somewhat related: I would love to be able to instal
On Wednesday, 3 February 2016 at 03:19:57 UTC, earthfront wrote:
On Friday, 29 January 2016 at 16:07:48 UTC, Adam D. Ruppe wrote:
When you do `import std.string;` you expect it to just work,
and you find std.string's docs easily from dmd.
I'd love it if you could do `import thirdparty.independ
On Friday, 29 January 2016 at 20:30:35 UTC, Iain Buclaw wrote:
How much of it actually depends on the compiler though? I'd be
a little surprised if we couldn't backport at least 80% of
phobos to 2.067/2.068 with zero changes.
I have no idea, I think you are probably right. But having a
compi
On Friday, 29 January 2016 at 18:13:21 UTC, Iain Buclaw wrote:
On 29 Jan 2016 6:55 pm, "Tofu Ninja via Digitalmars-d-announce"
< digitalmars-d-announce@puremagic.com> wrote:
On Monday, 25 January 2016 at 02:37:40 UTC, Andrei
Alexandrescu wrote:
Hot off the press! http:
On Monday, 25 January 2016 at 02:37:40 UTC, Andrei Alexandrescu
wrote:
Hot off the press! http://wiki.dlang.org/Vision/2016H1 -- Andrei
Just out of curiosity, is getting the different compilers in sync
still a priority? Right now we have dmd at 2.070, ldc at 2.068.
and gdc at 2.066.
On Wednesday, 27 January 2016 at 19:15:02 UTC, Damian wrote:
Thank you, this is very much welcome!
Wishlist:
Will we see some dub support integration for building? I find
when using rust the cargo build support is excellent, I wish we
had this for D in sublime :)
I think the sublime D-Kit pl
On Sunday, 1 February 2015 at 03:46:25 UTC, data man wrote:
Vision/2015H1 wrote:
We believe safety is an important aspect of language design,
and we plan to continue building on the @safe/@trusted/@system
troika.
I like the "troika" :-)
I had to look up what it means :/
On Friday, 16 January 2015 at 21:19:08 UTC, Jonas Drewsen wrote:
I have been working on an editor written in D for use with D
for some time now and have made a blog post about it.
Any feedback or suggestions are welcome.
http://deadcodedev.steamwinter.com
Thanks
Jonas
This is pretty sweet d
On Sunday, 26 October 2014 at 05:31:52 UTC, Dmitri Nesteruk wrote:
This is great! I know that C++ uses <<< and >>> to enclose
kernel calls and thus create the link between CPU and GPU code
when NVCC rips things apart. How is this done in your bindings?
It's just the driver api, its not CUDA co
On Thursday, 16 October 2014 at 21:18:15 UTC, ponce wrote:
More APIs could be implemented if the interest happens to be
non-null.
Interest non-null, this is awesome.
On Thursday, 16 October 2014 at 23:32:22 UTC, Alexander Bothe
wrote:
Hi everyone,
just gave the second drop down box in Xamarin Studio a use:
Selection of build types for dub projects.
Furthermore, please don't rage silently somewhere - tell me
about issues with Mono-D on github or in #d.mo
On Wednesday, 13 August 2014 at 21:48:57 UTC, Tofu Ninja wrote:
It would be nice if we could have one unified auto complete
engine instead of several different engines of varying quality
and feature sets. But it is only a dream.
For that matter... it would be nice to have just one unified
On Wednesday, 13 August 2014 at 21:35:26 UTC, Brian Schott wrote:
I'm not sure you'd want to do that. The DParser completion
engine has a few features that DCD doesn't have. (I'm not sure
if this is true the other way around)
I'm particularly interested in dscanner integration myself :)
Are
On Thursday, 10 July 2014 at 15:38:07 UTC, ponce wrote:
You might want to look at what bgfx does:
https://github.com/bkaradzic/bgfx
It provides a shader compiler to various supported backends.
I have seen it but I have never used it. I don't actually know if
its any good or not but it is in th
On Thursday, 10 July 2014 at 10:43:45 UTC, Ola Fosheim Grøstad
wrote:
Depends on what Aurora is meant to target. The video says it is
meant to be more of a playful environment that allows pac-man
mockups and possibly GUIs in the long run, but not sure who
would want that? There are so many much
On Wednesday, 9 July 2014 at 16:21:55 UTC, Ola Fosheim Grøstad
wrote:
My point was that the current move is from heavy graphic
contexts with few API calls to explicit command buffers with
many API calls. I would think it fits better to tiling where
you defer rendering and sort polygons and ther
On Wednesday, 9 July 2014 at 15:22:35 UTC, Tofu Ninja wrote:
On Wednesday, 9 July 2014 at 15:03:13 UTC, Tofu Ninja wrote:
Also I should note, dx and ogl are both also moving towards
exposing the command buffer.
I should say that it looks like they are moving in that
direction, both opengl
On Wednesday, 9 July 2014 at 15:03:13 UTC, Tofu Ninja wrote:
Also I should note, dx and ogl are both also moving towards
exposing the command buffer.
On Wednesday, 9 July 2014 at 05:30:21 UTC, Ola Fosheim Grøstad
wrote:
That's true, but OpenGL is being left behind now that there is
a push to match the low level of how GPU drivers work.
As I said, ALL api's are converging on low level access, this
includes opengl. This means that all major a
On Tuesday, 8 July 2014 at 16:03:36 UTC, Andrei Alexandrescu
wrote:
http://www.reddit.com/r/programming/comments/2a5ia9/dconf_2014_day_2_talk_3_designing_an_aurora_a/
Great talk but I have some reservations about the design. What I
am most concerned about is the design of the immediate mode
lay
On Saturday, 21 June 2014 at 20:02:56 UTC, Walter Bright wrote:
On 6/21/2014 6:15 AM, Jacob Carlborg wrote:
Youtube supports 4k resolution, is that good enough :). All
videos from
RailsConf 2014 was uploaded to youtube in 1080p resolution.
For presentation videos, I don't see any point to hi
On Tuesday, 17 June 2014 at 17:10:16 UTC, Mengu wrote:
and also the genius idea to post each talk seperately instead
of having a nice talks page on dconf.org and providing a link
for that. i'd understand the keynotes but for the rest of the
talks this is / was not a good idea.
I think the hop
On Monday, 16 June 2014 at 17:26:51 UTC, Andrei Alexandrescu
wrote:
https://news.ycombinator.com/newest
https://www.facebook.com/dlang.org/posts/867399893273693
https://twitter.com/D_Programming/status/478588866321203200
http://www.reddit.com/r/programming/comments/28am0x/case_studies_in_simpl
On Sunday, 30 March 2014 at 18:59:51 UTC, Alexander Bothe wrote:
Hi everyone,
just messed around with the MonoDevelop APIs and got some nice
editing-related feature working.
http://mono-d.alexanderbothe.com/conditional-highlighting-v1-8/
Hopefully it won't crash immediately or obstruct the d
On Thursday, 8 August 2013 at 19:24:31 UTC, Ary Borenszweig wrote:
On 8/8/13 3:53 PM, Gary Willoughby wrote:
I've just finished a new blog article on the subject of
alternative
function syntax in D. I guess this is pretty straightforward
stuff to
all the people here but was a major source of co
On Friday, 2 August 2013 at 18:01:01 UTC, Brian Schott wrote:
On Friday, 2 August 2013 at 13:52:14 UTC, Tofu Ninja wrote:
Any idea on when we might see json output(i am not a fan of
xml)?
Roughly the same time somebody submits a pull request.
I'm currently focusing my spare time on DC
On Saturday, 27 July 2013 at 22:27:35 UTC, Brian Schott wrote:
DScanner is a tool for analyzing D source code. It has the
following features:
* Prints out a complete AST of a source file in XML format.
* Syntax checks code and prints warning/error messages
* Prints a listing of modules imported
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