Re: DIP: Tail call optimization

2016-07-11 Thread Tofu Ninja via Digitalmars-d-announce
On Sunday, 10 July 2016 at 13:15:38 UTC, Andrew Godfrey wrote: Btw here's a thread from 2014 that touches on the idea of a "tailrec" annotation. At the time, Walter viewed the optimization as the compiler's business and not something he'd elevate to a language feature: http://forum.dlang.org

Re: DIP: Tail call optimization

2016-07-10 Thread Tofu Ninja via Digitalmars-d-announce
On Sunday, 10 July 2016 at 06:39:06 UTC, ketmar wrote: On Sunday, 10 July 2016 at 06:37:18 UTC, ketmar wrote: On Sunday, 10 July 2016 at 06:20:59 UTC, Seb wrote: ... guys, please stay friendly, constructive and polite! I thought we are all grown-ups here! i do. someone who is not able to unde

Re: Vision for the first semester of 2016

2016-02-03 Thread Tofu Ninja via Digitalmars-d-announce
On Thursday, 4 February 2016 at 00:50:43 UTC, Tofu Ninja wrote: On Wednesday, 3 February 2016 at 23:35:21 UTC, Tofu Ninja wrote: ... Actually now that I think about it, you can do with out the pragma and just define something like this... mixin template DubDependency(string dependency

Re: Vision for the first semester of 2016

2016-02-03 Thread Tofu Ninja via Digitalmars-d-announce
On Wednesday, 3 February 2016 at 23:35:21 UTC, Tofu Ninja wrote: ... Actually now that I think about it, you can do with out the pragma and just define something like this... mixin template DubDependency(string dependency, string vers) { // Does nothing but print a dependency

Re: Vision for the first semester of 2016

2016-02-03 Thread Tofu Ninja via Digitalmars-d-announce
On Wednesday, 3 February 2016 at 11:22:50 UTC, Márcio Martins wrote: How would you select the package version you want to use. Obviously it would be fine for small scripts to pick the latest version, but no so much for non-trivial projects. Somewhat related: I would love to be able to instal

Re: Vision for the first semester of 2016

2016-02-02 Thread Tofu Ninja via Digitalmars-d-announce
On Wednesday, 3 February 2016 at 03:19:57 UTC, earthfront wrote: On Friday, 29 January 2016 at 16:07:48 UTC, Adam D. Ruppe wrote: When you do `import std.string;` you expect it to just work, and you find std.string's docs easily from dmd. I'd love it if you could do `import thirdparty.independ

Re: Vision for the first semester of 2016

2016-01-29 Thread Tofu Ninja via Digitalmars-d-announce
On Friday, 29 January 2016 at 20:30:35 UTC, Iain Buclaw wrote: How much of it actually depends on the compiler though? I'd be a little surprised if we couldn't backport at least 80% of phobos to 2.067/2.068 with zero changes. I have no idea, I think you are probably right. But having a compi

Re: Vision for the first semester of 2016

2016-01-29 Thread Tofu Ninja via Digitalmars-d-announce
On Friday, 29 January 2016 at 18:13:21 UTC, Iain Buclaw wrote: On 29 Jan 2016 6:55 pm, "Tofu Ninja via Digitalmars-d-announce" < digitalmars-d-announce@puremagic.com> wrote: On Monday, 25 January 2016 at 02:37:40 UTC, Andrei Alexandrescu wrote: Hot off the press! http:

Re: Vision for the first semester of 2016

2016-01-29 Thread Tofu Ninja via Digitalmars-d-announce
On Monday, 25 January 2016 at 02:37:40 UTC, Andrei Alexandrescu wrote: Hot off the press! http://wiki.dlang.org/Vision/2016H1 -- Andrei Just out of curiosity, is getting the different compilers in sync still a priority? Right now we have dmd at 2.070, ldc at 2.068. and gdc at 2.066.

Re: Sublime Text 3 Gets Better D Support

2016-01-27 Thread Tofu Ninja via Digitalmars-d-announce
On Wednesday, 27 January 2016 at 19:15:02 UTC, Damian wrote: Thank you, this is very much welcome! Wishlist: Will we see some dub support integration for building? I find when using rust the cargo build support is excellent, I wish we had this for D in sublime :) I think the sublime D-Kit pl

Re: 2015 H1 Vision

2015-01-31 Thread Tofu Ninja via Digitalmars-d-announce
On Sunday, 1 February 2015 at 03:46:25 UTC, data man wrote: Vision/2015H1 wrote: We believe safety is an important aspect of language design, and we plan to continue building on the @safe/@trusted/@system troika. I like the "troika" :-) I had to look up what it means :/

Re: Deadcode: A code editor in D

2015-01-16 Thread Tofu Ninja via Digitalmars-d-announce
On Friday, 16 January 2015 at 21:19:08 UTC, Jonas Drewsen wrote: I have been working on an editor written in D for use with D for some time now and have made a blog post about it. Any feedback or suggestions are welcome. http://deadcodedev.steamwinter.com Thanks Jonas This is pretty sweet d

Re: CUDA bindings

2014-10-26 Thread Tofu Ninja via Digitalmars-d-announce
On Sunday, 26 October 2014 at 05:31:52 UTC, Dmitri Nesteruk wrote: This is great! I know that C++ uses <<< and >>> to enclose kernel calls and thus create the link between CPU and GPU code when NVCC rips things apart. How is this done in your bindings? It's just the driver api, its not CUDA co

Re: CUDA bindings

2014-10-17 Thread Tofu Ninja via Digitalmars-d-announce
On Thursday, 16 October 2014 at 21:18:15 UTC, ponce wrote: More APIs could be implemented if the interest happens to be non-null. Interest non-null, this is awesome.

Re: Mono-D v2.5 - dub buildTypes

2014-10-17 Thread Tofu Ninja via Digitalmars-d-announce
On Thursday, 16 October 2014 at 23:32:22 UTC, Alexander Bothe wrote: Hi everyone, just gave the second drop down box in Xamarin Studio a use: Selection of build types for dub projects. Furthermore, please don't rage silently somewhere - tell me about issues with Mono-D on github or in #d.mo

digitalmars-d-announce@puremagic.com

2014-08-13 Thread Tofu Ninja via Digitalmars-d-announce
On Wednesday, 13 August 2014 at 21:48:57 UTC, Tofu Ninja wrote: It would be nice if we could have one unified auto complete engine instead of several different engines of varying quality and feature sets. But it is only a dream. For that matter... it would be nice to have just one unified

digitalmars-d-announce@puremagic.com

2014-08-13 Thread Tofu Ninja via Digitalmars-d-announce
On Wednesday, 13 August 2014 at 21:35:26 UTC, Brian Schott wrote: I'm not sure you'd want to do that. The DParser completion engine has a few features that DCD doesn't have. (I'm not sure if this is true the other way around) I'm particularly interested in dscanner integration myself :) Are

Re: DConf 2014 Day 2 Talk 3: Designing an Aurora: A Glimpse at the Graphical Future of D by Adam Wilson

2014-07-10 Thread Tofu Ninja via Digitalmars-d-announce
On Thursday, 10 July 2014 at 15:38:07 UTC, ponce wrote: You might want to look at what bgfx does: https://github.com/bkaradzic/bgfx It provides a shader compiler to various supported backends. I have seen it but I have never used it. I don't actually know if its any good or not but it is in th

Re: DConf 2014 Day 2 Talk 3: Designing an Aurora: A Glimpse at the Graphical Future of D by Adam Wilson

2014-07-10 Thread Tofu Ninja via Digitalmars-d-announce
On Thursday, 10 July 2014 at 10:43:45 UTC, Ola Fosheim Grøstad wrote: Depends on what Aurora is meant to target. The video says it is meant to be more of a playful environment that allows pac-man mockups and possibly GUIs in the long run, but not sure who would want that? There are so many much

Re: DConf 2014 Day 2 Talk 3: Designing an Aurora: A Glimpse at the Graphical Future of D by Adam Wilson

2014-07-09 Thread Tofu Ninja via Digitalmars-d-announce
On Wednesday, 9 July 2014 at 16:21:55 UTC, Ola Fosheim Grøstad wrote: My point was that the current move is from heavy graphic contexts with few API calls to explicit command buffers with many API calls. I would think it fits better to tiling where you defer rendering and sort polygons and ther

Re: DConf 2014 Day 2 Talk 3: Designing an Aurora: A Glimpse at the Graphical Future of D by Adam Wilson

2014-07-09 Thread Tofu Ninja via Digitalmars-d-announce
On Wednesday, 9 July 2014 at 15:22:35 UTC, Tofu Ninja wrote: On Wednesday, 9 July 2014 at 15:03:13 UTC, Tofu Ninja wrote: Also I should note, dx and ogl are both also moving towards exposing the command buffer. I should say that it looks like they are moving in that direction, both opengl

Re: DConf 2014 Day 2 Talk 3: Designing an Aurora: A Glimpse at the Graphical Future of D by Adam Wilson

2014-07-09 Thread Tofu Ninja via Digitalmars-d-announce
On Wednesday, 9 July 2014 at 15:03:13 UTC, Tofu Ninja wrote: Also I should note, dx and ogl are both also moving towards exposing the command buffer.

Re: DConf 2014 Day 2 Talk 3: Designing an Aurora: A Glimpse at the Graphical Future of D by Adam Wilson

2014-07-09 Thread Tofu Ninja via Digitalmars-d-announce
On Wednesday, 9 July 2014 at 05:30:21 UTC, Ola Fosheim Grøstad wrote: That's true, but OpenGL is being left behind now that there is a push to match the low level of how GPU drivers work. As I said, ALL api's are converging on low level access, this includes opengl. This means that all major a

Re: DConf 2014 Day 2 Talk 3: Designing an Aurora: A Glimpse at the Graphical Future of D by Adam Wilson

2014-07-08 Thread Tofu Ninja via Digitalmars-d-announce
On Tuesday, 8 July 2014 at 16:03:36 UTC, Andrei Alexandrescu wrote: http://www.reddit.com/r/programming/comments/2a5ia9/dconf_2014_day_2_talk_3_designing_an_aurora_a/ Great talk but I have some reservations about the design. What I am most concerned about is the design of the immediate mode lay

Re: DConf Day 1 Talk 6: Case Studies in Simplifying Code with Compile-Time Reflection by Atila Neves

2014-06-21 Thread Tofu Ninja via Digitalmars-d-announce
On Saturday, 21 June 2014 at 20:02:56 UTC, Walter Bright wrote: On 6/21/2014 6:15 AM, Jacob Carlborg wrote: Youtube supports 4k resolution, is that good enough :). All videos from RailsConf 2014 was uploaded to youtube in 1080p resolution. For presentation videos, I don't see any point to hi

Re: DConf Day 1 Talk 6: Case Studies in Simplifying Code with Compile-Time Reflection by Atila Neves

2014-06-17 Thread Tofu Ninja via Digitalmars-d-announce
On Tuesday, 17 June 2014 at 17:10:16 UTC, Mengu wrote: and also the genius idea to post each talk seperately instead of having a nice talks page on dconf.org and providing a link for that. i'd understand the keynotes but for the rest of the talks this is / was not a good idea. I think the hop

Re: DConf Day 1 Talk 6: Case Studies in Simplifying Code with Compile-Time Reflection by Atila Neves

2014-06-17 Thread Tofu Ninja via Digitalmars-d-announce
On Monday, 16 June 2014 at 17:26:51 UTC, Andrei Alexandrescu wrote: https://news.ycombinator.com/newest https://www.facebook.com/dlang.org/posts/867399893273693 https://twitter.com/D_Programming/status/478588866321203200 http://www.reddit.com/r/programming/comments/28am0x/case_studies_in_simpl

Re: Mono-D 1.8 - Conditional code highlighting

2014-04-01 Thread Tofu Ninja
On Sunday, 30 March 2014 at 18:59:51 UTC, Alexander Bothe wrote: Hi everyone, just messed around with the MonoDevelop APIs and got some nice editing-related feature working. http://mono-d.alexanderbothe.com/conditional-highlighting-v1-8/ Hopefully it won't crash immediately or obstruct the d

Re: A new blog article detailing the alternative function syntax

2013-08-08 Thread Tofu Ninja
On Thursday, 8 August 2013 at 19:24:31 UTC, Ary Borenszweig wrote: On 8/8/13 3:53 PM, Gary Willoughby wrote: I've just finished a new blog article on the subject of alternative function syntax in D. I guess this is pretty straightforward stuff to all the people here but was a major source of co

Re: DScanner is ready for use

2013-08-02 Thread Tofu Ninja
On Friday, 2 August 2013 at 18:01:01 UTC, Brian Schott wrote: On Friday, 2 August 2013 at 13:52:14 UTC, Tofu Ninja wrote: Any idea on when we might see json output(i am not a fan of xml)? Roughly the same time somebody submits a pull request. I'm currently focusing my spare time on DC

Re: DScanner is ready for use

2013-08-02 Thread Tofu Ninja
On Saturday, 27 July 2013 at 22:27:35 UTC, Brian Schott wrote: DScanner is a tool for analyzing D source code. It has the following features: * Prints out a complete AST of a source file in XML format. * Syntax checks code and prints warning/error messages * Prints a listing of modules imported