On Thursday, 21 April 2016 at 13:28:18 UTC, Vadim Lopatin wrote:
You can download sample APK:
https://sourceforge.net/projects/crengine/files/DlangUI/
New example - Minecraft-like 3D application.
It's demo of dlangui Scene3d - simple 3D engine.
On Android works a bit slow, and with artifacts.
On Sunday, 24 April 2016 at 11:57:18 UTC, Chris wrote:
On Sunday, 24 April 2016 at 06:19:14 UTC, thedeemon wrote:
On Saturday, 23 April 2016 at 18:16:38 UTC, Chris wrote:
Anyone interested in taking DlangUI and turning it into
something like Swing/JavaFX for D?
What exactly do you mean by th
On Sunday, 24 April 2016 at 06:19:14 UTC, thedeemon wrote:
On Saturday, 23 April 2016 at 18:16:38 UTC, Chris wrote:
Anyone interested in taking DlangUI and turning it into
something like Swing/JavaFX for D?
What exactly do you mean by that?
Embrace DlangUI or something based on it in the sa
On Saturday, 23 April 2016 at 18:16:38 UTC, Chris wrote:
Anyone interested in taking DlangUI and turning it into
something like Swing/JavaFX for D?
What exactly do you mean by that?
On Saturday, 23 April 2016 at 02:48:10 UTC, Vadim Lopatin wrote:
On Friday, 22 April 2016 at 18:49:24 UTC, Laeeth Isharc wrote:
This is a very exciting development. (And impressive in the
'consequent' department, as the Germans say - you said you
would have DlangUI ported to Android some weeks
On Saturday, 23 April 2016 at 14:35:55 UTC, Vadim Lopatin wrote:
On Saturday, 23 April 2016 at 12:45:01 UTC, FrankLike wrote:
On Saturday, 23 April 2016 at 11:42:49 UTC, Vadim Lopatin
wrote:
[...]
Thank you.
But why nothing to be shown,only black color?
Probably something is wrong with Open
On Saturday, 23 April 2016 at 12:45:01 UTC, FrankLike wrote:
On Saturday, 23 April 2016 at 11:42:49 UTC, Vadim Lopatin wrote:
[...]
Thank you.
But why nothing to be shown,only black color?
Probably something is wrong with OpenGL.
E.g. OpenGL ES3 is not supported.
Log can should failed opengl
On Saturday, 23 April 2016 at 11:42:49 UTC, Vadim Lopatin wrote:
[...]
Thank you.
But why nothing to be shown,only black color?
On Saturday, 23 April 2016 at 11:21:10 UTC, FrankLike wrote:
On Friday, 22 April 2016 at 17:02:20 UTC, Vadim Lopatin wrote:
Does it crash instantly or shows app GUI for some time?
Is your smartphone arm-based?
test-runner.apk is ok,but DLangUITetrisExample.apk and
DlangUIHelloWorld.apk ,only s
On Friday, 22 April 2016 at 17:02:20 UTC, Vadim Lopatin wrote:
Does it crash instantly or shows app GUI for some time?
Is your smartphone arm-based?
test-runner.apk is ok,but DLangUITetrisExample.apk and
DlangUIHelloWorld.apk ,only shows black color.
HTC Android 5.02 ,it's arm-based,Not ok, so
On Friday, 22 April 2016 at 17:02:20 UTC, Vadim Lopatin wrote:
On Friday, 22 April 2016 at 15:02:32 UTC, FrankLike wrote:
You can downlowd sample APK:
https://sourceforge.net/projects/crengine/files/DlangUI/
DlangUI Tetris example now works ok on Android (arm,
android4.4+)
Android5.02 ,Not
Works on Nexus 7, Android 6.0.1!
On Friday, 22 April 2016 at 18:49:24 UTC, Laeeth Isharc wrote:
This is a very exciting development. (And impressive in the
'consequent' department, as the Germans say - you said you
would have DlangUI ported to Android some weeks after the
working compiler, and that's what you did!).
It took
On Friday, 22 April 2016 at 18:48:26 UTC, David Nadlinger wrote:
This is a reality now mostly due to Joakim's great LDC work.
Yes, it's really GREAT work!
I just took his NativeActivity example and modified a bit to make
dlangui's platform class implementation.
I would be nice to have all Jo
On Friday, 22 April 2016 at 18:48:26 UTC, David Nadlinger wrote:
This is a reality now mostly due to Joakim's great LDC work.
(the fact that we can deploy stuff to Android in the first place,
that is – obviously, the UI layer is a whole separate story)
On Thursday, 21 April 2016 at 13:28:18 UTC, Vadim Lopatin wrote:
I've implemented initial support of Android in DlangUI.
Congratulations, Vadim.
This is a very exciting development. (And impressive in the
'consequent' department, as the Germans say - you said you would
have DlangUI ported t
On Thursday, 21 April 2016 at 14:48:40 UTC, ANtlord wrote:
Am I sleeping? Can we develop UI applications for Android on D?
It's great!
Yes – cool, right?
This is a reality now mostly due to Joakim's great LDC work.
— David
On Thursday, 21 April 2016 at 13:28:18 UTC, Vadim Lopatin wrote:
(snip)
Wow, really nice stuff! I wasn't even aware we could write D for
Android at all...
On Friday, 22 April 2016 at 15:02:32 UTC, FrankLike wrote:
You can downlowd sample APK:
https://sourceforge.net/projects/crengine/files/DlangUI/
DlangUI Tetris example now works ok on Android (arm,
android4.4+)
Android5.02 ,Not ok, sorry.
Does it crash instantly or shows app GUI for some t
On Friday, 22 April 2016 at 12:05:52 UTC, Vadim Lopatin wrote:
On Thursday, 21 April 2016 at 13:28:18 UTC, Vadim Lopatin wrote:
Hello,
I've implemented initial support of Android in DlangUI.
Only armv7a architecture is supported so far.
You can downlowd sample APK:
https://sourceforge.net/pr
On Thursday, 21 April 2016 at 13:28:18 UTC, Vadim Lopatin wrote:
Hello,
I've implemented initial support of Android in DlangUI.
[...]
Congratulations!
On Friday, 22 April 2016 at 13:41:52 UTC, Mike Parker wrote:
I was late, but I have since gotten this taken care of, so it's
all golden.
FYI, for anyone facing a similar problem in the future and is
hung up waiting on me to merge a pull request, the base loader
in DerelictUtil allows overridi
On Thursday, 21 April 2016 at 15:49:32 UTC, Vadim Lopatin wrote:
Forgot to add that DerelictFT patch is required for
DlangUI/Android.
(Freetype library has name libft2.so on Android)
PR is submitted, but not yet integrated into DerelictFT:
https://github.com/DerelictOrg/DerelictFT/pull/9
On Thursday, 21 April 2016 at 13:28:18 UTC, Vadim Lopatin wrote:
Hello,
I've implemented initial support of Android in DlangUI.
Only armv7a architecture is supported so far.
You can downlowd sample APK:
https://sourceforge.net/projects/crengine/files/DlangUI/
DlangUI Tetris example now work
On Thursday, 21 April 2016 at 13:28:18 UTC, Vadim Lopatin wrote:
I've implemented initial support of Android in DlangUI.
It's great! Thank you!
And congrats with it!
On Thursday, 21 April 2016 at 13:28:18 UTC, Vadim Lopatin wrote:
Hello,
I've implemented initial support of Android in DlangUI.
Forgot to add that DerelictFT patch is required for
DlangUI/Android.
(Freetype library has name libft2.so on Android)
PR is submitted, but not yet integrated into
On Thursday, 21 April 2016 at 14:48:40 UTC, ANtlord wrote:
On Thursday, 21 April 2016 at 13:28:18 UTC, Vadim Lopatin wrote:
Hello,
I've implemented initial support of Android in DlangUI.
Am I sleeping? Can we develop UI applications for Android on D?
It's great!
Yes, and the same code may
On Thursday, 21 April 2016 at 13:28:18 UTC, Vadim Lopatin wrote:
Hello,
I've implemented initial support of Android in DlangUI.
Am I sleeping? Can we develop UI applications for Android on D?
It's great!
Hello,
I've implemented initial support of Android in DlangUI.
Only armv7a architecture is supported so far.
You can downlowd sample APK:
https://sourceforge.net/projects/crengine/files/DlangUI/
How to add support of Android to your DlangUI project.
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