On Wednesday, 6 January 2016 at 02:39:08 UTC, rcorre wrote:
I'll have to look into that. If you're saying D does that by
default for debug builds -- the alpha release _is_ a debug build
Sorry, it was a bit unclear. I meant that:
- A console window is only meaningful in debug builds, so it
Nice game!
On Monday, 4 January 2016 at 02:34:37 UTC, rcorre wrote:
Right now even having a single tile enclosed counts -- which
actually may be too lenient.
Not at all, sometimes it's the only way to win, it often depends
on generosity of the embedded Tetris. 6 missiles is not that
much,
On Monday, 4 January 2016 at 02:34:37 UTC, rcorre wrote:
On Sunday, 3 January 2016 at 19:53:25 UTC, Ivan Kazmenko wrote:
"If, at the end of a round, you have no territory, you are
defeated."
I'm almost sure this is currently not true for the last round:
the "completed" message showed up
On Tuesday, 5 January 2016 at 17:41:41 UTC, burjui wrote:
Cursor speed is pretty low, so you can't react quickly and in
the 3rd round your base always looks like Swiss cheese.
You can hold the turbo key (shift by default) to move it faster.
Again, something I should probably explain in-game
On Sunday, 3 January 2016 at 19:53:25 UTC, Ivan Kazmenko wrote:
"If, at the end of a round, you have no territory, you are
defeated."
I'm almost sure this is currently not true for the last round:
the "completed" message showed up for me instead of "defeated".
Huh, I couldn't repro that.
On Saturday, 2 January 2016 at 23:43:48 UTC, thedeemon wrote:
On Thursday, 31 December 2015 at 16:43:53 UTC, rcorre wrote:
It works fine for me on Win 8.1. But I have no idea what's
going on in the game, gameplay is totally unknown to me. ;)
I added some instructions on the readme:
On Sunday, 3 January 2016 at 17:09:08 UTC, rcorre wrote:
I added some instructions on the readme:
https://github.com/rcorre/damage_control#how-to-play
"If, at the end of a round, you have no territory, you are
defeated."
I'm almost sure this is currently not true for the last round:
the
On Thursday, 31 December 2015 at 16:43:53 UTC, rcorre wrote:
Its very incomplete, but if you don't mind spending a few
minutes trying it out I'd really appreciate it.
Any feedback is appreciated -- either drop a comment here or
file an issue on Github.
There's no included tutorial as I'm hoping
On Friday, 1 January 2016 at 13:15:02 UTC, MrSmith wrote:
On Thursday, 31 December 2015 at 16:43:53 UTC, rcorre wrote:
"Damage Control" is a game inspired by one of my old favorite
SNES games, Rampart (ok, technically an arcade game, but I had
it on SNES).
[...]
For me window is not shown.
On Thursday, 31 December 2015 at 16:43:53 UTC, rcorre wrote:
"Damage Control" is a game inspired by one of my old favorite
SNES games, Rampart (ok, technically an arcade game, but I had
it on SNES).
[...]
For me window is not shown. Windows 7 64bit. I see console and
graphics windows in
On Friday, 1 January 2016 at 13:15:02 UTC, MrSmith wrote:
For me window is not shown. Windows 7 64bit. I see console and
graphics windows in taskbar, but no actual window on the
screen. Used release v0.2.
Hmm, don't have a windows 7 machine, but maybe I can spin up a
VM. Thanks for letting
On Thursday, 31 December 2015 at 16:43:53 UTC, rcorre wrote:
"Damage Control" is a game inspired by one of my old favorite
SNES games, Rampart (ok, technically an arcade game, but I had
it on SNES).
The project is on Github:
https://github.com/rcorre/damage_control
Its very incomplete, but
On Thursday, 31 December 2015 at 17:16:32 UTC, Ivan Kazmenko
wrote:
The game flow is not obvious in multiple respects:
1. Shoot: why only six bullets?
2. Rebuild: huh, what's the plan?
3. If the base is not completely enclosed by walls after
rebuild, the game ends, giving a ?!?!? impression.
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