Re: Damage Control: An homage to Rampart (Alpha)

2016-01-11 Thread burjui via Digitalmars-d-announce
On Wednesday, 6 January 2016 at 02:39:08 UTC, rcorre wrote: I'll have to look into that. If you're saying D does that by default for debug builds -- the alpha release _is_ a debug build Sorry, it was a bit unclear. I meant that: - A console window is only meaningful in debug builds, so it

Re: Damage Control: An homage to Rampart (Alpha)

2016-01-05 Thread burjui via Digitalmars-d-announce
Nice game! On Monday, 4 January 2016 at 02:34:37 UTC, rcorre wrote: Right now even having a single tile enclosed counts -- which actually may be too lenient. Not at all, sometimes it's the only way to win, it often depends on generosity of the embedded Tetris. 6 missiles is not that much,

Re: Damage Control: An homage to Rampart (Alpha)

2016-01-05 Thread Ivan Kazmenko via Digitalmars-d-announce
On Monday, 4 January 2016 at 02:34:37 UTC, rcorre wrote: On Sunday, 3 January 2016 at 19:53:25 UTC, Ivan Kazmenko wrote: "If, at the end of a round, you have no territory, you are defeated." I'm almost sure this is currently not true for the last round: the "completed" message showed up

Re: Damage Control: An homage to Rampart (Alpha)

2016-01-05 Thread rcorre via Digitalmars-d-announce
On Tuesday, 5 January 2016 at 17:41:41 UTC, burjui wrote: Cursor speed is pretty low, so you can't react quickly and in the 3rd round your base always looks like Swiss cheese. You can hold the turbo key (shift by default) to move it faster. Again, something I should probably explain in-game

Re: Damage Control: An homage to Rampart (Alpha)

2016-01-03 Thread rcorre via Digitalmars-d-announce
On Sunday, 3 January 2016 at 19:53:25 UTC, Ivan Kazmenko wrote: "If, at the end of a round, you have no territory, you are defeated." I'm almost sure this is currently not true for the last round: the "completed" message showed up for me instead of "defeated". Huh, I couldn't repro that.

Re: Damage Control: An homage to Rampart (Alpha)

2016-01-03 Thread rcorre via Digitalmars-d-announce
On Saturday, 2 January 2016 at 23:43:48 UTC, thedeemon wrote: On Thursday, 31 December 2015 at 16:43:53 UTC, rcorre wrote: It works fine for me on Win 8.1. But I have no idea what's going on in the game, gameplay is totally unknown to me. ;) I added some instructions on the readme:

Re: Damage Control: An homage to Rampart (Alpha)

2016-01-03 Thread Ivan Kazmenko via Digitalmars-d-announce
On Sunday, 3 January 2016 at 17:09:08 UTC, rcorre wrote: I added some instructions on the readme: https://github.com/rcorre/damage_control#how-to-play "If, at the end of a round, you have no territory, you are defeated." I'm almost sure this is currently not true for the last round: the

Re: Damage Control: An homage to Rampart (Alpha)

2016-01-02 Thread thedeemon via Digitalmars-d-announce
On Thursday, 31 December 2015 at 16:43:53 UTC, rcorre wrote: Its very incomplete, but if you don't mind spending a few minutes trying it out I'd really appreciate it. Any feedback is appreciated -- either drop a comment here or file an issue on Github. There's no included tutorial as I'm hoping

Re: Damage Control: An homage to Rampart (Alpha)

2016-01-01 Thread Ivan Kazmenko via Digitalmars-d-announce
On Friday, 1 January 2016 at 13:15:02 UTC, MrSmith wrote: On Thursday, 31 December 2015 at 16:43:53 UTC, rcorre wrote: "Damage Control" is a game inspired by one of my old favorite SNES games, Rampart (ok, technically an arcade game, but I had it on SNES). [...] For me window is not shown.

Re: Damage Control: An homage to Rampart (Alpha)

2016-01-01 Thread MrSmith via Digitalmars-d-announce
On Thursday, 31 December 2015 at 16:43:53 UTC, rcorre wrote: "Damage Control" is a game inspired by one of my old favorite SNES games, Rampart (ok, technically an arcade game, but I had it on SNES). [...] For me window is not shown. Windows 7 64bit. I see console and graphics windows in

Re: Damage Control: An homage to Rampart (Alpha)

2016-01-01 Thread rcorre via Digitalmars-d-announce
On Friday, 1 January 2016 at 13:15:02 UTC, MrSmith wrote: For me window is not shown. Windows 7 64bit. I see console and graphics windows in taskbar, but no actual window on the screen. Used release v0.2. Hmm, don't have a windows 7 machine, but maybe I can spin up a VM. Thanks for letting

Re: Damage Control: An homage to Rampart (Alpha)

2015-12-31 Thread Ivan Kazmenko via Digitalmars-d-announce
On Thursday, 31 December 2015 at 16:43:53 UTC, rcorre wrote: "Damage Control" is a game inspired by one of my old favorite SNES games, Rampart (ok, technically an arcade game, but I had it on SNES). The project is on Github: https://github.com/rcorre/damage_control Its very incomplete, but

Re: Damage Control: An homage to Rampart (Alpha)

2015-12-31 Thread rcorre via Digitalmars-d-announce
On Thursday, 31 December 2015 at 17:16:32 UTC, Ivan Kazmenko wrote: The game flow is not obvious in multiple respects: 1. Shoot: why only six bullets? 2. Rebuild: huh, what's the plan? 3. If the base is not completely enclosed by walls after rebuild, the game ends, giving a ?!?!? impression.