Re: Vibrant 2.0, major update

2017-10-16 Thread Guillaume Piolat via Digitalmars-d-announce
On Monday, 16 October 2017 at 07:18:00 UTC, Andrea Fontana wrote: Why there's no linux version? Andrea Because 2% of users, a wide variety of drivers and OSes. And I really don't want to argue about this anymore.

Re: Vibrant 2.0, major update

2017-10-14 Thread Guillaume Piolat via Digitalmars-d-announce
On Monday, 13 February 2017 at 22:57:18 UTC, Ali Çehreli wrote: All interesting stuff! Look how much interest the self-important idiom received, which the original author had thought to be a trivial matter: https://www.reddit.com/r/programming/comments/5tt33y/a_new_import_idiom_for_d/ A

Re: Vibrant 2.0, major update

2017-10-14 Thread Guillaume Piolat via Digitalmars-d-announce
On Monday, 13 February 2017 at 22:57:18 UTC, Ali Çehreli wrote: All interesting stuff! Look how much interest the self-important idiom received, which the original author had thought to be a trivial matter: https://www.reddit.com/r/programming/comments/5tt33y/a_new_import_idiom_for_d/ A

Re: Vibrant 2.0, major update

2017-02-18 Thread Guillaume Piolat via Digitalmars-d-announce
On Friday, 17 February 2017 at 20:45:53 UTC, Relja Ljubobratovic wrote: On Monday, 13 February 2017 at 14:22:25 UTC, Guillaume Piolat wrote: It's the 10th update for this abstract shooter made in D. This is the first time I've heard of this game. Downloaded the demo, and first impressions

Re: Vibrant 2.0, major update

2017-02-17 Thread Relja Ljubobratovic via Digitalmars-d-announce
On Monday, 13 February 2017 at 14:22:25 UTC, Guillaume Piolat wrote: It's the 10th update for this abstract shooter made in D. This is the first time I've heard of this game. Downloaded the demo, and first impressions were mind blowing! Gameplay seems very fluid and well calibrated. But,

Re: Vibrant 2.0, major update

2017-02-16 Thread Guillaume Piolat via Digitalmars-d-announce
On Thursday, 16 February 2017 at 08:15:27 UTC, Steve Biedermann wrote: Thanks for the info. Just bought it. :) Thanks! Don't play it before bed-time, gets me everytime.

Re: Vibrant 2.0, major update

2017-02-16 Thread Steve Biedermann via Digitalmars-d-announce
On Wednesday, 15 February 2017 at 16:56:20 UTC, Guillaume Piolat wrote: On Wednesday, 15 February 2017 at 15:55:12 UTC, Steve Biedermann wrote: On Monday, 13 February 2017 at 14:22:25 UTC, Guillaume Piolat wrote: Yeah, it isn't free anymore, but the first 15 levels are. I played it some time

Re: Vibrant 2.0, major update

2017-02-15 Thread Guillaume Piolat via Digitalmars-d-announce
On Wednesday, 15 February 2017 at 15:55:12 UTC, Steve Biedermann wrote: On Monday, 13 February 2017 at 14:22:25 UTC, Guillaume Piolat wrote: Yeah, it isn't free anymore, but the first 15 levels are. I played it some time ago and, AFAIR, it was great. So I consider to buying it. But before I

Re: Vibrant 2.0, major update

2017-02-15 Thread Steve Biedermann via Digitalmars-d-announce
On Monday, 13 February 2017 at 14:22:25 UTC, Guillaume Piolat wrote: Yeah, it isn't free anymore, but the first 15 levels are. I played it some time ago and, AFAIR, it was great. So I consider to buying it. But before I buy it, I have a question. Are updates included in the purchase or do I

Re: Vibrant 2.0, major update

2017-02-13 Thread Guillaume Piolat via Digitalmars-d-announce
On Monday, 13 February 2017 at 22:57:18 UTC, Ali Çehreli wrote: All interesting stuff! Look how much interest the self-important idiom received, which the original author had thought to be a trivial matter: I hear you but for digital consumer products the driver of sales is from what

Re: Vibrant 2.0, major update

2017-02-13 Thread Ali Çehreli via Digitalmars-d-announce
On 02/13/2017 02:18 PM, Guillaume Piolat wrote: > https://www.auburnsounds.com/blog/2017-02-13_Vibrant-2.0-released-free-demo.html > > > There is nothing terribly interesting to say technically. I disagree because you've already given interesting details like the following and you said

Re: Vibrant 2.0, major update

2017-02-13 Thread Guillaume Piolat via Digitalmars-d-announce
On Monday, 13 February 2017 at 21:42:12 UTC, Ali Çehreli wrote: Typo: "I didn't expected" This was fixed after the video was uploaded and tagged so I kept it :| Have you already written a blog about developing this game? ;) Ali Thanks for the interest! v2.0:

Re: Vibrant 2.0, major update

2017-02-13 Thread Ali Çehreli via Digitalmars-d-announce
On 02/13/2017 06:22 AM, Guillaume Piolat wrote: It's the 10th update for this abstract shooter made in D. And this one update is pretty major: levels, asteroids, storyline, game modes... everything changed, everything went under scrutiny. Now using LDC 1.1.0 and supporting Windows, Mac and

Re: Vibrant 2.0, major update

2017-02-13 Thread Guillaume Piolat via Digitalmars-d-announce
On Monday, 13 February 2017 at 19:46:42 UTC, Jacob Carlborg wrote: On 2017-02-13 15:22, Guillaume Piolat wrote: It's the 10th update for this abstract shooter made in D. And this one update is pretty major: levels, asteroids, storyline, game modes... everything changed, everything went under

Re: Vibrant 2.0, major update

2017-02-13 Thread Jacob Carlborg via Digitalmars-d-announce
On 2017-02-13 15:22, Guillaume Piolat wrote: It's the 10th update for this abstract shooter made in D. And this one update is pretty major: levels, asteroids, storyline, game modes... everything changed, everything went under scrutiny. Now using LDC 1.1.0 and supporting Windows, Mac and Linux