On Wednesday, 21 September 2016 at 16:23:35 UTC, Darren wrote:
Also I've been making a bit of a mess in dub apparently. I'm
getting:
Locally registered package gl3n ~master was not found. Please
run "dub remove-local C:\Users\Darren\D stuff\opengl\lib".
whenever dub gets used. Then if I
On Tuesday, 20 September 2016 at 19:45:57 UTC, Karabuta wrote:
On Tuesday, 20 September 2016 at 15:38:55 UTC, Darren wrote:
On Tuesday, 20 September 2016 at 15:07:53 UTC, rikki
cattermole wrote:
Ok lets start at the very beginning...
I think I need to start before that, haha.
I might need
On Tuesday, 20 September 2016 at 15:38:55 UTC, Darren wrote:
On Tuesday, 20 September 2016 at 15:07:53 UTC, rikki cattermole
wrote:
Ok lets start at the very beginning...
I think I need to start before that, haha.
I might need more of a step-by-step guide. I'm a complete
beginner to
On Tuesday, 20 September 2016 at 15:07:53 UTC, rikki cattermole
wrote:
Ok lets start at the very beginning...
I think I need to start before that, haha.
I might need more of a step-by-step guide. I'm a complete
beginner to programming, not just D. I worked through
Programming in D,
On 21/09/2016 3:01 AM, Darren wrote:
Hey, all
I keep hitting roadblocks and that's mainly due to not knowing how to
include libraries. So far I've been getting by with downloading .dll's
and including the necessary dependencies in the dub.json file and having
that build/run my project. I'm
On Monday, 11 January 2016 at 07:29:02 UTC, Eliatto wrote:
Hello! I have a project, which consists of 2 parts: web part
(based on vibe.d) and core part (C++/Qt 5.5.x). Core will be
used in a shared object (c-style exported functions). Both
parts must interact with PostgreSQL. Core dynamic