On Thursday, 2 March 2023 at 22:24:11 UTC, H. S. Teoh wrote:
On Thu, Mar 02, 2023 at 09:55:55PM +, ryuukk_ via
Digitalmars-d-learn wrote:
On Thursday, 2 March 2023 at 21:38:23 UTC, ryuukk_ wrote:
> On Thursday, 2 March 2023 at 21:21:14 UTC, Richard (Rikki)
> Andrew
> Catterm
I couldn't figure out dustmite, so i started from 0 and managed
to hit something:
https://github.com/ryuukk/dmd_bug
``Assertion failed: array index out of bounds, file game\app.d,
line 5``
Wich indicates probably TLS problem?
This now reminds me of:
https://issues.dlang.org/show_bug.cgi?id
On Friday, 3 March 2023 at 01:11:06 UTC, Vladimir Panteleev wrote:
On Friday, 3 March 2023 at 01:07:07 UTC, ryuukk_ wrote:
I couldn't figure out dustmite, so i started from 0 and
managed to hit something:
https://github.com/ryuukk/dmd_bug
``Assertion failed: array index out of bounds, file
g
On Friday, 3 March 2023 at 01:24:42 UTC, Richard (Rikki) Andrew
Cattermole wrote:
This works:
```d
extern(C) void main()
{
Stuff[5] temp = [
Stuff(),
Stuff(),
Stuff(),
Stuff(),
Stuff(),
];
stuffs = temp[];
stuffs[0].do_something();
}
```
`
On Friday, 3 March 2023 at 01:37:42 UTC, Richard (Rikki) Andrew
Cattermole wrote:
On 03/03/2023 2:33 PM, ryuukk_ wrote:
So it is a DMD bug?
Yes and thanks to you I can now say that we can absolutely get
rid of DllMain requirement for DLLs!
glad the outcome is positive, and i apologies about
On Friday, 3 March 2023 at 03:32:37 UTC, TheZipCreator wrote:
In webassembly, there's a type called `externref`, which
opaquely represents a javascript object. So, you could do this
for example, with this javascript:
```js
class Foo {
constructor(x) {
this.x = x;
What happens if you put the dll next to your executable, does it
find it?
Hello,
I am trying to build: https://github.com/dlang-community/DCD/ as
a static lib
In the DCD's dub i changed targetType to "staticLibrary"
Then i build:
``dub build -c library`` for the library config
But now the weird part
On my program i try to link it and i get bunch of unreloved
s
On Monday, 6 March 2023 at 01:46:22 UTC, Richard (Rikki) Andrew
Cattermole wrote:
In the DCD's dub i changed targetType to "staticLibrary"
You didn't need to do that, the default was correct.
Then i build:
``dub build -c library`` for the library config
Just ``$ dub build`` would've done i
Use dub, don't do this manually.
i build DCD with DUB, not manually
i ask dub to give me a static lib, dcd.lib is the file he gave
me, that should be all i
yet i get the errors
On Monday, 6 March 2023 at 02:00:16 UTC, Mike Parker wrote:
On Monday, 6 March 2023 at 01:52:06 UTC, ryuukk_ wrote:
6B71D90\dparse.lib -g
```
Are you saying dub doesn't build a static dcd.lib?
What to do to make it so i get a static dcd.lib file that
contains all the code it needs?
This co
On Monday, 6 March 2023 at 01:57:21 UTC, Richard (Rikki) Andrew
Cattermole wrote:
On 06/03/2023 2:52 PM, ryuukk_ wrote:
Are you saying dub doesn't build a static dcd.lib?
It did, but it doesn't contain any of the dependencies.
What to do to make it so i get a static dcd.lib file that
contain
On Monday, 6 March 2023 at 02:54:42 UTC, Ruby The Roobster wrote:
On Monday, 6 March 2023 at 00:55:04 UTC, ryuukk_ wrote:
Hello,
I am trying to build: https://github.com/dlang-community/DCD/
as a static lib
[...]
Try ```dub build --build-mode=allAtOnce```.
That didn't work
However, chan
On Tuesday, 7 March 2023 at 01:45:27 UTC, John Xu wrote:
I'm new to dlang. I didn't find much tutorials on internet
about how to read/write Chinese easily. std.encoding doesn't
seem to support GBK or GB18030:
"Encodings currently supported are UTF-8, UTF-16, UTF-32,
ASCII, ISO-8859-1 (also kn
On Tuesday, 7 March 2023 at 22:11:49 UTC, rempas wrote:
For example, in the given code:
```d
void my_function() {
import std.stdio;
writeln("The name of the function is: ",
);
}
```
Is there something to put in the place of
`` to get the name of the function?
```
import std.stdio;
vo
On Thursday, 9 March 2023 at 10:11:04 UTC, Ron Tarrant wrote:
Has anyone else been using D to develop for Android? If so,
have you documented your process/GUI toolkit choices and would
you be willing to share with me?
Adam has something for Android:
https://github.com/adamdruppe/d_android
On Sunday, 12 March 2023 at 02:12:45 UTC, idsize wrote:
I started learning D a few weeks ago and am enjoying it so far.
I would like to use SDL with D and found bindbc-sdl, but I
cannot figure out how to make it work.
From my understanding, I'll need to use 'dub fetch bindbc-sdl'
to download
On Sunday, 12 March 2023 at 02:59:20 UTC, Richard (Rikki) Andrew
Cattermole wrote:
On 12/03/2023 3:24 PM, Richard (Rikki) Andrew Cattermole wrote:
But ugh that error looks weird. That would imply its trying to
run the C preprocessor for ImportC. That does not sound right
at all, I don't see any
Hello,
I am playing a little bit with DMD to get familiar with it (just
to get a basic overview of it)
I'm trying to come up with a proof of concept for
https://github.com/dlang/DIPs/blob/master/DIPs/DIP1044.md
```D
enum Tester
{
KNOWN = 1,
WITHAUTO = 2
}
void func(Tester a, Tester
Hello,
I'm trying to catch segfaults, after reading lot of ressources
online, i came up with this:
```D
import core.stdc.signal: SIGSEGV, SIGFPE, SIGILL, SIGABRT, signal;
import core.stdc.stdlib: free;
import core.stdc.string: strlen;
import core.sys.posix.unistd: STDERR_FILENO, readlink;
impo
On Friday, 17 March 2023 at 20:53:07 UTC, WB wrote:
On Thursday, 16 March 2023 at 22:07:04 UTC, ryuukk_ wrote:
Hello,
The problem is when i compile with DMD i get:
```
??:0
```
When i compile it with GDC i get proper file + line
What does GDC do different than DMD?
Is there a way to get t
I found what was the issue!! https://stackoverflow.com/a/63856113
The 0x55XX address you got is most likely the memory
address of the function after the EXE is loaded from disk.
addr2line only recognizes VMA addresses like the ones that you
got from disassembling with objdump.
It no
I found what was the issue!! https://stackoverflow.com/a/63856113
The 0x55XX address you got is most likely the memory
address of the function after the EXE is loaded from disk.
addr2line only recognizes VMA addresses like the ones that you
got from disassembling with objdump.
It no
On Wednesday, 22 March 2023 at 19:33:45 UTC, WhatMeWorry wrote:
Ok, I've gotten rid of dub and dub packages code. Just
LoadLibraryA. All eight dlls work except for FreeImage.dll.
I've compiled with dmd and -m64 option and freshly download a
x64 FreeImage. Any Window users out there that use Loa
Hi,
It's common knowledge that accessing tls global is slow
http://david-grs.github.io/tls_performance_overhead_cost_linux/
What i do not understand is the reasoning behind choosing tls
global by default in D
What i find even more weird is writing fast code is ugly in D
Look at this ugly c
Perhaps in ``-betterC`` tls vars should be annotated with
``@tls``, and the default is not tls just like in C?
With -betterC it's broken for 3 years btw:
https://issues.dlang.org/show_bug.cgi?id=20737
On Sunday, 26 March 2023 at 18:29:17 UTC, Nick Treleaven wrote:
On Sunday, 26 March 2023 at 18:07:03 UTC, ryuukk_ wrote:
What i find even more weird is writing fast code is ugly in D
Look at this ugly code
```D
__gshared int fast_code_ugly;
```
Because it should be rare that __gshared is use
On Sunday, 26 March 2023 at 18:25:54 UTC, Richard (Rikki) Andrew
Cattermole wrote:
Having TLS by default is actually quite desirable if you like
your code to be safe without having to do anything extra.
As soon as you go into global to the process memory, you are
responsible for synchronizatio
On Sunday, 26 March 2023 at 19:08:32 UTC, Steven Schveighoffer
wrote:
On 3/26/23 2:07 PM, ryuukk_ wrote:
Hi,
It's common knowledge that accessing tls global is slow
http://david-grs.github.io/tls_performance_overhead_cost_linux/
What i do not understand is the reasoning behind choosing tls
I tried to look around, what ever i try, nothing works
There is a mention of "fully qualified" here:
https://forum.dlang.org/post/peb1jj$tr$1...@digitalmars.com
But what does that mean?
I tried this:
![screenshot](https://i.imgur.com/JZooIic.pngg)
But it doesn't work
Anyone got an idea?
Executable built with : ``dmd -g -debug`` on windows
On Visual Studio with the visuald addon i can debug the
executable and inspect the globals
On VSCode i can debug the executable and inspect locals, but not
globals
What does visuald does under the hood to be able to i
If anyone know what is the problem exactly, then please speak up,
this problem needs to be reported to the right place fixed so it
can be fixed, all languages i tested don't have this issue (c,
rust, zig, odin)
D is not a toy language, let's take this issue seriously, shall
we? or is it?..
On Monday, 27 March 2023 at 19:31:24 UTC, Richard (Rikki) Andrew
Cattermole wrote:
The person you need is WebFreak and they are not online right
now.
On IRC earlier today
```
[6:43:29 pm] nope, I haven't gotten globals to work
in debugger before
[6:43:33 pm] I don't think they are emitted
To clarify, i tested both dmd/ldc, they both doesn't work on
windows
To clarify even more:
I am a mere user who wants to debug its program on windows using
vscode's debugger wich uses msvc
I can debug a c/rust/zig executable without issue and see globals
The problem only happens with dmd/ld
Two questions for the D team:
Does globals have a special syntax? as you can see above i also
tried the mangled name inside the PDB (using hex viewer
https://github.com/WerWolv/ImHex)
Walter, how do you debug your programs written in D?
Fore more clarity, all syntax i have tried:
```
type_to_tiledef
kshared.defs.type_to_tiledef
_D7kshared4defs15type_to_tiledef
kshared:defs:type_to_tiledef
kshared::defs::type_to_tiledef
kshared->defs->type_to_tiledef
```
On Monday, 27 March 2023 at 22:22:26 UTC, Jeremy wrote:
Is there a way I can define a manifest constant from the
compiler command-line, like the -Dmacro option for C compilers?
You can do this way:
```
dmd -version=FEATURE_A
```
```D
import std.stdio;
void main()
{
version(FEATURE_A)
I just remembered you can do something like this!
```
import std.stdio;
enum FEATURE_A_AVAILABLE()
{
version(FEATURE_A) return true;
else return false;
}
void main()
{
static if (!FEATURE_A_AVAILABLE)
{
writeln("feature A not available");
}
}
```
It's evaluated at
I've now waste an entire day trying to figure out what's wrong,
perhaps trusted D for my projects was a bad idea, i now look like
a fool
On Tuesday, 28 March 2023 at 01:06:50 UTC, Richard (Rikki) Andrew
Cattermole wrote:
Have you tried installing mago?
https://github.com/rainers/mago
There are instructions for vs-code in README.
I did not try mago, but it shouldn't be needed as pdb is
universally understood by tools
It also
On Tuesday, 28 March 2023 at 01:21:02 UTC, Richard (Rikki) Andrew
Cattermole wrote:
On 28/03/2023 2:06 PM, Richard (Rikki) Andrew Cattermole wrote:
Have you tried installing mago?
https://github.com/rainers/mago
There are instructions for vs-code in README.
Binaries are available in the inst
On Tuesday, 28 March 2023 at 04:22:24 UTC, Richard (Rikki) Andrew
Cattermole wrote:
On 28/03/2023 2:25 PM, ryuukk_ wrote:
On Tuesday, 28 March 2023 at 01:06:50 UTC, Richard (Rikki)
Andrew Cattermole wrote:
Have you tried installing mago?
https://github.com/rainers/mago
There are instructions
On Tuesday, 28 March 2023 at 11:07:02 UTC, ryuukk_ wrote:
On Tuesday, 28 March 2023 at 04:22:24 UTC, Richard (Rikki)
Andrew Cattermole wrote:
On 28/03/2023 2:25 PM, ryuukk_ wrote:
On Tuesday, 28 March 2023 at 01:06:50 UTC, Richard (Rikki)
Andrew Cattermole wrote:
Have you tried installing mago
I opened an issue on microsoft's github, let's see what they have
to say: https://github.com/microsoft/vscode-cpptools/issues/10751
C program:
```C
int notice_me_global = -1;
void main()
{
notice_me_global = -5;
}
```
``cl app_c.c /DEBUG /Zi /EHsc /std:c11 /link /DEBUG
/out:app_c.exe``
``llvm-pdbutil.exe dump --globals app_c.pdb > dump_c``
```
688476 | S_GDATA32 [size = 32] `notice_me_global`
type = 0x
Ready to test folder:
https://github.com/microsoft/vscode-cpptools/issues/10751#issuecomment-1486948783
Contains simple source to reproduce the issue + build script
Also contains binaries + dump in case you just want to see the
data
Hopefully we can figure that out
On Tuesday, 28 March 2023 at 14:02:39 UTC, ryuukk_ wrote:
Ready to test folder:
https://github.com/microsoft/vscode-cpptools/issues/10751#issuecomment-1486948783
Contains simple source to reproduce the issue + build script
Also contains binaries + dump in case you just want to see the
data
On Tuesday, 28 March 2023 at 21:10:08 UTC, solidstate1991 wrote:
I added this line to my SDLang formatted dub build file:
```
dependency "libx11" version="0.0.1" platform="posix"
```
Yet it's included even on Windows, even if I change it to
"linux".
Since there's a fatal bug in the library t
On linux everything works properly out of the box, i tested with
gdb and i can inspect globals
More info + linux dump on my comment:
https://github.com/microsoft/vscode-cpptools/issues/10751#issuecomment-1487694435
So it's a problem either with msvc, or the way dmd/ldc write
information for
On Wednesday, 29 March 2023 at 15:26:21 UTC, Steven Schveighoffer
wrote:
On 3/28/23 6:42 PM, ryuukk_ wrote:
Am i the only want who want to improve things, is it a lost
cause?
I'm not one to use a debugger often, but it is very helpful for
many people. I lament that the Windows debugging si
On Friday, 31 March 2023 at 10:26:32 UTC, Nick Treleaven wrote:
On Sunday, 26 March 2023 at 20:39:21 UTC, ryuukk_ wrote:
if my code doesn't do threads, why should i put my variable
into TLS?
I don't think writing __gshared is much of a burden. You can
use -vtls to print out all variables that
On Friday, 31 March 2023 at 10:32:53 UTC, Nick Treleaven wrote:
On Sunday, 26 March 2023 at 20:36:37 UTC, ryuukk_ wrote:
Golang doesn't even have thread local storage, yet they do
very well
Go doesn't have a solution to preventing data races at compile
time, they just say don't share memory.
On Friday, 31 March 2023 at 16:02:35 UTC, Dennis wrote:
On Friday, 31 March 2023 at 15:52:21 UTC, ryuukk_ wrote:
the point i bring is ``__gshared`` is ugly, so we want an ugly
language?
Good code shouldn't look ugly, but global mutable variables are
bad, so it's appropriate that they look ugl
On Sunday, 30 April 2023 at 17:51:15 UTC, Eric P626 wrote:
The title of this thread might be weird, but I am currently
reconsidering the language and tools I am using before
returning to production again.
# Objective and projects
Make simple turn based (no animation) video games using Allegro
On Friday, 12 May 2023 at 01:41:10 UTC, John Xu wrote:
I saw c# program's exe, often have an favicon.ico image bound
together, which can be dragged to desktop.
Can dmd compile an icon image to an exe also?
you can, if i remember correctly
create a ``ressource.rc`` file
and paste:
```
IDI_I
On Tuesday, 23 May 2023 at 02:58:21 UTC, John Xu wrote:
What is the best way to convert a GBK/GB18030 file contents,
i.e. read via: std.stdio.read(gbkFile).to!string ,
to utf8 encoding ?
https://github.com/lytsing/gbk-utf8/blob/master/utf8.c
Here, it is C, but porting this to D is easy
There
On Thursday, 25 May 2023 at 08:37:40 UTC, John Xu wrote:
For dmd, I can use a no_console.def file, which has:
EXETYPE NT
SUBSYSTEM WINDOWS
Then `dmd my.d no_console.def` to hide console.
But how do I realize it with dub.sdl ? Adding no_console.def to
"sourceFiles", doesn't help.
you
On Friday, 26 May 2023 at 18:05:38 UTC, Marcone wrote:
How can I hide console of a window GUI on Windows x64? I need
run with -m64
Someone asked the exact same thing yesterday, check their post:
https://forum.dlang.org/thread/azlraopxmidtcdmnr...@forum.dlang.org
```
"lflags-windows": [
On Saturday, 27 May 2023 at 13:23:38 UTC, vushu wrote:
you can use: ``static if (__traits(hasMember, T, "magma"))``
```D
import std;
struct LavaMan {
void magma() { writeln(" LavaMan is throwing LAVA"); }
}
struct FakeVulcano {
void try_making_lava() { writeln( " Making fake lava"); }
}
On Saturday, 27 May 2023 at 17:49:27 UTC, vushu wrote:
On Saturday, 27 May 2023 at 16:38:43 UTC, Steven Schveighoffer
wrote:
On 5/27/23 9:50 AM, vushu wrote:
On Saturday, 27 May 2023 at 13:42:29 UTC, Basile B. wrote:
[...]
Yes I know there is template constraint, but not with
specialized ov
On Sunday, 4 June 2023 at 20:43:17 UTC, Richard (Rikki) Andrew
Cattermole wrote:
Unittests require some mechanism to execute them.
Druntime provides this capability by default.
You can do it manually by using ``__traits(getUnitTests)`` to
get access to the symbols.
Personally I just use full
On Sunday, 4 June 2023 at 22:14:59 UTC, Richard (Rikki) Andrew
Cattermole wrote:
On 05/06/2023 9:20 AM, ryuukk_ wrote:
Then this needs to be fixed asap, unittest needs to work for
the flags user will use
There is nothing to fix.
You literally do not have any of the druntime code needed to
ha
On Monday, 5 June 2023 at 11:41:08 UTC, Richard (Rikki) Andrew
Cattermole wrote:
On 05/06/2023 3:42 PM, ryuukk_ wrote:
I don't know how all this works, but the runtime shouldn't
know about tests, imagine if you ship a game, and the player
can run all the unittests, that doesn't make sense
Cur
Hopefully we'll get tagged union in the future
- no templates
- proper support
- proper error messages
On Wednesday, 5 July 2023 at 22:27:46 UTC, Andrew wrote:
So, I've gotten the itch to have a go at game development in D,
after doing a bit of it in Java last year. I've previously used
LWJGL, which is a java wrapper for OpenGL, OpenAL, GLFW, and
some other useful libs.
The problem is, apparen
Oh, and i forgot to mention Sokol, great C library, i couldn't
find D bindings, so you'll have to create your own (it's trivial)
https://github.com/floooh/sokol
Think about the readers when you paste code
https://www.markdownguide.org/extended-syntax/#syntax-highlighting
Whenever there might be symbol clash, or when i want to make sure
i can identify where something from from i do:
```d
import me = my.awesome.module;
void main() {
me.hi();
}
```
There are 2 ways you can solve your problem
```d
string returnExecutableName(string[] arguments) {
// if you compile with `-debug` it'll run this block
debug {
write("Debug mode is enabled.\n");
write(" Executable_Name: " ~ arguments[0] ~ "\n");
Hello,
I'm trying to simplify my build script, i have this library that
i statically link
OS: linux
``dmd app.d mongoose/bin/linux/mongoose.a``
becomes:
```
package mongoose;
pragma(lib, "mongoose/bin/linux/mongoose.a");
```
However, it no longer compile, and it complains about ``undefin
I should have explained exactly what i am doing..
Looks like it doesn't work when i compile in 2 step
- compile with: ``dmd -c of=bin/game.o``
- link with: ``dmd bin/game.o``
When doing it this way, then it doesn't work
However, when compiling/linking in one ``dmd`` invocation
(without ``-c``
On Sunday, 30 July 2023 at 05:53:55 UTC, Mike Parker wrote:
On Sunday, 30 July 2023 at 05:28:32 UTC, ryuukk_ wrote:
I should have explained exactly what i am doing..
Looks like it doesn't work when i compile in 2 step
- compile with: ``dmd -c of=bin/game.o``
- link with: ``dmd bin/game.o``
Wh
On Sunday, 30 July 2023 at 15:40:08 UTC, Adam D Ruppe wrote:
On Sunday, 30 July 2023 at 05:53:55 UTC, Mike Parker wrote:
And I'm unaware of any mechanism for embedding static library
names in an object file for a linker to read later.
There is a mechanism on Windows, so it tends to work there,
I'm interesting in that as well, i use
``-preview=rvaluerefparam`` in all of my projects, i can't live
without it, i would love to know about its state and if it'll be
merged as a official feature (hopefully not removed lol), i'm in
the process of simpifying all of my builds scripts right now,
I offered a workaround to this problem as a PR, if everyone is
interested in providing feedback, here is the link:
https://github.com/dlang/dmd/pull/15478
I reworked the PR, here is the new link:
https://github.com/dlang/dmd/pull/15479
It basically add support for ``pragma(lib, "local:bin/lib.a");``
Makes things easier, and doesn't change any old behavior
Your problem lies at line 1541
You can use `ddemangle` executable to make mangled names
readable, i don't know if it comes with the compiler
```
_platform_memmove
pure nothrow ref @trusted wchar[]
core.internal.array.appending._d_arrayappendT!(wchar[],
char)._d_arrayappendT(scope return ref
On Monday, 31 July 2023 at 08:58:43 UTC, Johan wrote:
On Monday, 31 July 2023 at 00:32:07 UTC, ryuukk_ wrote:
I reworked the PR, here is the new link:
https://github.com/dlang/dmd/pull/15479
It basically add support for ``pragma(lib,
"local:bin/lib.a");``
Makes things easier, and doesn't ch
On Saturday, 12 August 2023 at 23:22:20 UTC, thePengüin wrote:
On Saturday, 12 August 2023 at 23:18:16 UTC, Adam D Ruppe wrote:
On Saturday, 12 August 2023 at 23:13:39 UTC, thePengüin wrote:
I would know how to make some this but in Dlang:
best way is to use the linker switch.
On Win32,
On Sunday, 13 August 2023 at 11:44:50 UTC, IchorDev wrote:
I feel like I can't possibly be the first to ask, but I
couldn't find any prior discussion of this:
When is `std.experimental.allocator` going to be moved out of
`experimental`? Is there any roadmap for it? Is it just in
limbo?
We can
On Sunday, 13 August 2023 at 06:43:10 UTC, Richard (Rikki) Andrew
Cattermole wrote:
I would argue that this should be done by dmd as it knows where
the VS installation is and it'll catch people out who aren't
using dub.
Oh better, let's try to send a PR to dmd then for today, it
shouldn't be
On Sunday, 13 August 2023 at 15:25:16 UTC, Richard (Rikki) Andrew
Cattermole wrote:
Mine (-betterC)
https://github.com/Project-Sidero/basic_memory/tree/main/source/sidero/base/allocators
Similar scope to one in Phobos.
On that note I'm still waiting a year+ for Atila to get back to
me about t
On Sunday, 13 August 2023 at 15:39:19 UTC, Richard (Rikki) Andrew
Cattermole wrote:
On 14/08/2023 3:23 AM, ryuukk_ wrote:
On Sunday, 13 August 2023 at 06:43:10 UTC, Richard (Rikki)
Andrew Cattermole wrote:
I would argue that this should be done by dmd as it knows
where the VS installation is an
On Sunday, 13 August 2023 at 16:00:51 UTC, Richard (Rikki) Andrew
Cattermole wrote:
Yeah you're right Ternary should probably be replaced, although
amazingly it has never caused problems so far.
But I cannot agree about RAII. Its a valid tool for managing
lifetimes of memory allocators. Memory
On Sunday, 13 August 2023 at 17:27:00 UTC, Cecil Ward wrote:
I have been getting error messages when I try to post to the
forum. This is just a test, so please ignore.
There was some issues with the forums last week, it seems all
resolved now
https://forum.dlang.org/thread/uar9k5$1kei$1...@d
On Tuesday, 15 August 2023 at 16:47:36 UTC, Joel wrote:
How come toLower works in the sort quotes, but not in the map?
```d
void main() {
import std;
"EzraTezla"
.to!(char[])
.byCodeUnit
.sort!"a.toLower c.toLower)
.writeln;
}
```
onlineapp.d(60): Error:
On Friday, 1 September 2023 at 13:17:08 UTC, confused wrote:
On Friday, 1 September 2023 at 08:19:55 UTC, Richard (Rikki)
Andrew Cattermole wrote:
``size_t`` is defined in ``object.d`` which is implicitly
imported into all modules.
If it cannot be found, one of three things is happening:
1) Y
On Friday, 8 September 2023 at 13:34:42 UTC, Richard (Rikki)
Andrew Cattermole wrote:
In case you didn't know, all you need to get unittests working
in -betterC is:
```d
foreach (module_; allModules) {
foreach (unitTest; __traits(getUnitTe
On Monday, 11 September 2023 at 17:51:04 UTC, BoQsc wrote:
https://docarchives.dlang.io/v2.073.0/spec/struct.html#struct-literal
I would like to set function's default struct for a function in
a way that it would be visible for the reader to see what
options are set. Something like `Options op
On Wednesday, 20 September 2023 at 13:53:08 UTC, Ki Rill wrote:
Here is the macro:
```C
#define NK_CONTAINER_OF(ptr,type,member)\
(type*)((void*)((char*)(1 ? (ptr): &((type*)0)->member) -
NK_OFFSETOF(type, member)))
```
I'm trying to translate the Nuklear GUI library to D
[here](https://
On Tuesday, 26 September 2023 at 03:31:36 UTC, I come from chill.
wrote:
It seems very obvious, but I have not been able to find any
information on the subject to confirm this. So I'm wondering if
it's possible.
** Maybe I shouldn't have created the account, literally this
will be one of the
On Tuesday, 3 October 2023 at 11:43:46 UTC, Joel wrote:
I’ve got a struct that has a method that adds numbers together.
I want to do something like this, static if (isInteger!T) … but
it isn’t working. static if (is(T==int)) works for one integer
type.
```d
struct List(T) {
auto addUp()
On Tuesday, 3 October 2023 at 15:12:34 UTC, Joel wrote:
The following program crashes, but doesn’t if I change (see
title) T[] to auto. The program doesn’t even use that
method/function. What’s the story?
```d
// Adding program - literal functions
import std;
struct List(T) {
class Node
On Saturday, 7 October 2023 at 07:31:45 UTC, mw wrote:
https://stackoverflow.com/questions/47046850/is-there-any-way-to-assign-multiple-variable-at-once-with-dlang
How to do this Python code in D:
```
s = "1 2 3"
A,B,C = map(int, s.split(" "))
A,B,C
(1, 2, 3)
```
Is there a better way (sinc
On Saturday, 7 October 2023 at 17:23:40 UTC, ryuukk_ wrote:
On Saturday, 7 October 2023 at 07:31:45 UTC, mw wrote:
https://stackoverflow.com/questions/47046850/is-there-any-way-to-assign-multiple-variable-at-once-with-dlang
How to do this Python code in D:
```
s = "1 2 3"
A,B,C = map(int, s.s
On Wednesday, 11 October 2023 at 02:54:53 UTC, mw wrote:
Hi,
I want to confirm: in the following loop, is the array literal
`a` vs. `b` stack or heap allocated? and how many times?
void main() {
int[2] a;
int[] b;
int i;
While(++i <=100) {
a = [i, i+1]; // array literal
b = [i, i+1];
On Monday, 16 October 2023 at 19:36:07 UTC, Imperatorn wrote:
On Monday, 16 October 2023 at 18:20:27 UTC, mw wrote:
Hi,
I just encountered a strange link error: I have a `struct`
type `My_struct`, the program compiles fine, but at link time,
it errors out:
undefined reference to _My_struct_
On Thursday, 19 October 2023 at 06:03:06 UTC, Daniel Zuncke wrote:
Hello, I need some help getting into the debugger in vscode on
macOS. It did work some months ago but that was finicky to set
up. Maybe I am forgetting something now?
I am compiling the project with `dub build --build debug
--
On Sunday, 29 October 2023 at 08:55:24 UTC, Dmitry Ponyatov wrote:
Yesterday some student asked me about ability to make some dumb
symbolic computation in C++ the same like way as it looks in
the MathCAD or Maxima CAS, but run it compiled on a robot
platform in realtime.
I have no idea about
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