On Wednesday, 24 June 2020 at 18:53:34 UTC, matheus wrote:
Hi, I currently use D for small CLI/Batch apps, before that I
used to program in C.
Despite of using D I usually program like C but with the
advantage of: GC, AA, CTFE and a few classes here and there.
As we can see there are a lot o
On Wednesday, 24 June 2020 at 18:53:34 UTC, matheus wrote:
Hi, I currently use D for small CLI/Batch apps, before that I
used to program in C.
Despite of using D I usually program like C but with the
advantage of: GC, AA, CTFE and a few classes here and there.
As we can see there are a lot o
On Monday, 20 July 2020 at 20:03:05 UTC, Laurent Tréguier wrote:
On Monday, 20 July 2020 at 19:49:52 UTC, RegeleIONESCU wrote:
Hello!
I was wondering why some game related packages/libraries are
not being developed anymore or are kind of paused. Fore
example the last version of derelict-sdl2
On Monday, 20 July 2020 at 19:49:52 UTC, RegeleIONESCU wrote:
Hello!
I was wondering why some game related packages/libraries are
not being developed anymore or are kind of paused. Fore example
the last version of derelict-sdl2 is an alpha from May 2018.
Lack of people to develop it, to take
On Wednesday, 24 June 2020 at 21:14:35 UTC, matheus wrote:
On Wednesday, 24 June 2020 at 19:46:55 UTC, IGotD- wrote:
.
Hello!
I was wondering why some game related packages/libraries are not
being developed anymore or are kind of paused. Fore example the
last version of derelict-sdl2 is an
On Wednesday, 24 June 2020 at 19:46:55 UTC, IGotD- wrote:
A previous game implementation in D would be interesting and if
you do it you are welcome to write your about experiences here.
It's hard to say what features you would take advantage in D as
I haven't seen the code in C/C++. However, on
On Wednesday, 24 June 2020 at 19:28:15 UTC, matheus wrote:
To see how the game could fit/run in D, like people are porting
some of those games to Rust/Go and so on.
When you mention "advantage", advantage compared to what?
To the original language the game was written. For example
taking
On Wednesday, 24 June 2020 at 19:14:48 UTC, IGotD- wrote:
On Wednesday, 24 June 2020 at 18:53:34 UTC, matheus wrote:
What I'd like to know from the experts is: What would be the
advantage of using D to port such games?
Can you elaborate your question a little bit more. Why would
you want
On Wednesday, 24 June 2020 at 18:53:34 UTC, matheus wrote:
What I'd like to know from the experts is: What would be the
advantage of using D to port such games?
Can you elaborate your question a little bit more. Why would you
want to port existing game code to another language to begin
w
Hi, I currently use D for small CLI/Batch apps, before that I
used to program in C.
Despite of using D I usually program like C but with the
advantage of: GC, AA, CTFE and a few classes here and there.
As we can see there are a lot of old classic games source
available like: DOOM, Duke Nukem
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