I've been trying to shoe-horn a pie/radial menu into just about every
experiential site I've worked on this year so it's nice to see someone
actually get one out [1]. However, this Converse example isn't the greatest
execution (I'm not keen on the dynamic element of the menu) and the context
of
So here I was still playing with it on the right hand side, when it
jumped to the left hand side. :( What happened to consistency? The
site looks like fun to play with, but when the fun wears off, will it
be functional to shop on? There are so many options, you have to click
too much to see
I agree with that a sunrise alarm clock is delightful. Absolutely my
last alarm clock.
Mine doesn't make any sound and allows any lamp to be plugged into it,
so it is a lovely as the lamp you choose (if you hide the box).
It is a small black box (~3inx5inx2in), with a red digital clock, 6
As a disclaimer, I've been recently working on consumer electronic space,
designing about 60% to the devices, 30% for web and remaining percentage
points for various other media. Why this is meaningful hopefully opens up
later on in the reply.
In any case, many of the faults in UCD that I've
While digging through this discussion I was wondering why someone
didn't say something like this:
On Tue, Jun 24, 2008 at 6:05 PM, Will Evans [EMAIL PROTECTED] wrote:
I think there are some great fundementals in UCD that can help make the
other 999 products a little less crappy, a little more
Hi Kedar Nimkar
If u don't have time than Go for HFI Certification. I think u r
living in Mumbai. HFI having Mumbai Center.
U can also do following short tem course.
http://www.idc.iitb.ac.in/~anirudha/workshopAug08.htm#Fees
Thanks
Gaurav
. . . . . . . . . . . . . . . . . . . . . . . . . . .
To Andrei YES!!
I would just add a specific class on intro Anthro and another for
applied anthro besides what Dan calls Design research.
And I'm good to go. ;-)
Personally I would also require all undergrads to at least pass the
AP in a foreign language or have 2 semesters of foreign
Ambrose, I think you are confusing BAD design with the fundamentals of
design. The same is true with BAD UX Pros.
There are even bad design schools for that matter.
Again, if all you want to think about is UCD as a philosophy of
empathy towards users than it needs to be considered as one part of
The jump to the left got me too. Even though I read AJKocks response
prior to viewing the site.
Also, the navigation itself seems a little mystery-meatish. I mean,
its not like there are a ton of options in that immediate menu to
explore, just the four, but I'm not sure anyone would get that an
On Jun 24, 2008, at 9:16 PM, Gabriel Friedman wrote:
would like to negotiate for equity rather than pay[...]
Why not get both?
Cheers!
Todd Zaki Warfel
President, Design Researcher
Messagefirst | Designing Information. Beautifully.
--
Contact Info
Voice:
Is it possible that our reactions are at least partially biased by our
ages? The site appears to be designed for a younger generation than (I'm
guessing!) we all are.
According to Susan Weinschenk (Chief Technical Officer of HFI) in some
research she's currently conducting, the majority of UX
Busted! :)
I am also shock to learn that Gen-Y's are more tolerant than Gen-
Xers. :)
Kewlness, fashion and preferences come and go. Intuitive work-flow is
cross-Gen and forever (more than one generation).
I don't see Gen-Yers or any Gens for that matter will have a
preference for inconsistency
On Jun 25, 2008, at 1:13 AM, Andrew Boyd wrote:
Here is the big question: could a smart system record these
meanderings and keystroke-model-analogue them sometime in the
future? It may not be technically possible yet (without the human
tagging that we do with the likes of Morae) but I am
I think you guys are onto something. For example, it would be helpful
if searching YouTube provided moving video previews of Search
Results, like Viewzi does:
http://www.viewzi.com/search/videox3/flight conchords
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from
On Wed, Jun 25, 2008 at 7:10 AM, dave malouf [EMAIL PROTECTED] wrote:
Again, if all you want to think about is UCD as a philosophy of
empathy towards users than it needs to be considered as one part of
a greater whole of total design methods that have to include centers
of markets and
Hmm, I'm only 27, so in some definitions (Wikipedia puts the
threshold on Gen-y around 1980) I still qualify as Gen-Y.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=30716
Ok, I understand your question. At my point in my career (14 years
experience), the question of how much relocation plays a factor is
significant in my evaluation for schools. Others may not consider it a big
deal (especially those that are single and w/out children), but I have to
ask myself it
Dan, I look forward to your upcoming book on Interactive Gestures.
I think that there are two different questions here:
1) Putting aside the difficulty and complexity of various movement
notation systems for a moment: As we move from basic implementations
of multitouch (e.g., Mac mousepad) to
I am actually doing this at the moment. I have been working for a
small start up company that I felt would be a great experience. They
had some capital, but I negociated with them to find what will work
best for both parties.
Part of what they are doing is selling apparel, so basically I get
free
One of the problems I find with UCD is that it can be too
process-oriented. I think it has to do with our need to systematize
wins in order to recreate them again and again. I think we implicitly
assume that if we use the right processes at the right time then we
will somehow be able to guarantee
Hi all,
I am working on an online application that explores the anatomy of certain
body systems.
In one section, we have a cross-cut diagram of a body part (the eye). Next
to it is a list of its subparts (macula, retina, cornea, etc.).
Originally, it was intended that when any of these items was
Almost everything I've read in UI design until very recently was about
user-centered design. It seemed to make a lot of sense but then when I read
that there was a book Designing the Obvious, by Robert Hoekman, and his
rather disparaging posts about user-centered design that also seemed to make
Yeah, feels to me like the jump to the left was a bug in their Flash
that was left in.
I do see 4 items in the pie, but for me the one with the pen thing
doesn't do anything on click. Then clicking Limited I noticed the
Limited pie item did nothing. Just seems kind of off to me, like
the selected
On Jun 25, 2008, at 6:33 AM, J. Ambrose Little wrote:
Having some framework and set of standard techniques to add some
predictability and reliability is not only far more attractive to
those
spending the money, but it is also helps guide designers to do the
right
thing, especially less
Petra,
I think you are spot on. Some people naturally emphasize with the needs of
others. I think this is a key quality and explains how some people can design
quality systems without doing as much UCD research, etc.
Harvard psychologist Howard Gardner identifies 7 types of intelligence - one
of
It's mystery meat and it's lame.
Frank Siraguso
Welcome to the Interaction Design Association (IxDA)!
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Nice Andrei.
Ambrose, I would ask you why have any sort of centrism at all?
I also think there is a big difference between ethics and design
methods frameworks, no? I may choose one based on my ethical
underpinnings, but first should come the ethics and then the
framework.
I do not believe that
1) The area should be highlighted on hover, but not play
automatically, and there's a prompt: Click to learn more, or a
noticeable Play button/icon, at which point the
animation/voice-over whatever can start.
2) It should be really easy to pause or stop the
highlight/movie/audio aspect. Is there
Nancy,
We are working on a similar system!
What about having all the behavior happen on rollover (skip the clicking
part.) When the user has rolled over the item - no other areas can be active.
Then when the user rolls - off the the focused item with text, etc, or clicks
a small close box - all
I saw a great presentation at Design and Emotion 2006 in Gothenburg
from Philips where they used Laban Analysis to help design the
quality of the movements of the indicator for a computerized home
system.
The conference proceedings are available here:
It seems we have to do the empathy thing like a periodic flare-up of the
plague. We might want to be a little more critical about the whole idea of
empathy and what it means to walk in someone else's shoes.
When we look at someone living in primitive conditions and say, oh, my god,
those poor
Tonight's IxDA LA event is going to be hot! By popular demand, we've
extended the capacity again. Tonight will be a great discussion about
usability testing lead by IxD practitioners and specialized testers alike
and a fantastic spread of food and wine from our hosts at HUGE.
Check out the Evite
The first thing that came to my mind was that the rollover should be
kept, but I think it will ultimately depend on your intended user
base. I'm thinking that keeping the rollover allows the user to
preview other areas while within another. So if I'm clicked in one
part and rollover another the
On Jun 25, 2008, at 9:26 AM, Nancy Roberts wrote:
Any ideas or best practices suggestions I can return to my team with?
Nancy,
The visual representation of the selected state should differ from
the roll-over state. For example, if you are changing the color of
the item to bright orange
www.Chipotle.com had a pie menu for years, made of a circle of taco chips, but
on their most recent site iteration the main nav menu's gone drop-down.
Welcome to the Interaction Design Association (IxDA)!
To post to this list
I find the responses of most on this thread a little surprising.
Many seem to hark back to the old reactions to UCD and other, similar processes
- that it stunts creativity, makes it a slave to process etc etc.
Then of course there are the anecdotes that are getting thrown in as if they
I've always followed the mantra, Tell Show. Always. The menu could
be that much more effective if they included the text along with the
icons.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=30716
The past is filled with far more examples of products, innovative
thinking, and success stories based on activity-centered research, magic,
genius design, and just plain *luck* than UCD can claim even on its best
day.
How do you know this? Where is your data? Do you know what UCD has
On Wed, Jun 25, 2008 at 10:51 AM, Michael Alexander [EMAIL PROTECTED]
wrote:
I've always followed the mantra, Tell Show. Always. The menu could
be that much more effective if they included the text along with the
icons.
Icons often violate visibility principle: their meaning is not visible
On Jun 25, 2008, at 8:49 AM, Lee McIvor wrote:
UCD is a process that aids creativity and avoids waste, no-one has
ever claimed it's a guarantee of brilliant products - just the same
as employing a designer doesn't guarantee good design.
I'm going to be blunt:
The only people I've ever
In the referenced article, you say: Do you think Google's home page was
designed for a specific set of user types?
At *An Event Apart* today, Jeffrey Veen said, essentially, yes--he didn't
show personas, per se, but he did show pictures of and described target user
types that sure sounded a
On Jun 25, 2008, at 10:33 AM, Terry Fitzgerald wrote:
Going back to school may improve their design skills. It certainly
will not necessarily improve their understanding of what to design!
I'll let the folks who have taken heavy industrial design courses
defend themselves here. Every
I need to prepare a strategy document for a large financial client
that explores appropriate visual metaphors for paperless billing or
e-statements in a global context. I will include a competitive icon
audit, but I'm not finding a lot of icons for paperless billing. The
biggest challenge
Oops! When I read the title of this post this is what came to mind...
http://www.simplesimonspies.co.uk/menu_pies.htm
Guess I got the wrong end of the stick!
Laura
PS - I wanted to link to this site, but cos its flash I couldnt link
you to the menu! http://www.pieminister.co.uk/ They are local
I would recommend that you conduct a metaphor brainstorming session on
your topic and then list the criteria that are important and narrow
the list down. When you do the metaphor brainstorming, you'll come up
with ideas that you can use when you work with a visual designer. The
other things you
http://k2.inavi.com/
On Thu, Apr 17, 2008 at 11:21 AM, Paul Sherman [EMAIL PROTECTED]
wrote:
I cited some 3D apps in my March Uxmatters article; see
http://uxmatters.com/MT/archives/000271.php for some vids links.
Paul Sherman
-Original Message-
Am looking for some good examples
Going back to school may improve their design skills. It certainly will not
necessarily improve their understanding of what to design!
On 6/25/08, Andrei Herasimchuk [EMAIL PROTECTED] wrote:
On Jun 25, 2008, at 8:49 AM, Lee McIvor wrote:
UCD is a process that aids creativity and avoids
IxDA folks--
A plug for Adaptive Path's UX Week 2008, taking place August 12-15 in
San Francisco.
http://uxweek.com/
Early registration ends June 30.
Each day covers a distinct aspect of UX design and practice:
* Day 1: Fundamentals of User Experience
* Day 2: Service and Media Design
Guess, the following may be little off topic. But thought I will bring
this up:
Is the advent of Pie menus a cause of increased use of circular
selection dials in our day-to-day electronics? Like iPods,
Cellphones, digital cameras, camcoders, etc.
Is this more trying to get along with the
Maybe approach the icon creation from how people view their paper
statements. Just create a statement icon. Why differentiate paper versus
online? Do people really make a distinction between a paper statement and
an online statement? Isn't an online statement just a digital version of
the
Hi Gabriel,
Use a sliding scale weighted towards pay in the present and towards equity
in the future. Get the agreement in writing.
A bit more detail:
It's a new venture, so you want to realize some short-term value now and as
you progress. Getting paid today means that if they have to close the
On Jun 25, 2008, at 12:35 PM, Terry Fitzgerald wrote:
If I asked any of these folks or you to go out and buy me a car -
could you decide without asking me (the U in UCD) what kind of car
meets my needs?
You're missing the point.
Have you taken an industrial design class?
--
Andrei
If I asked any of these folks or you to go out and buy me a car - could you
decide without asking me (the U in UCD) what kind of car meets my needs?
On 6/25/08, Andrei Herasimchuk [EMAIL PROTECTED] wrote:
On Jun 25, 2008, at 10:33 AM, Terry Fitzgerald wrote:
Going back to school may improve
Sorry..but I can't resist this one. As a former Northern Californian, I
could imagine an icon that depicts an Earth First fanatic camping out
high atop an old growth redwood tree to protest cutting said tree down
for paper to be used for commerce such as paper statements.
Things sure are
On Wed, Jun 25, 2008 at 3:17 PM, Andrei Herasimchuk
[EMAIL PROTECTED] wrote:
On Jun 25, 2008, at 12:35 PM, Terry Fitzgerald wrote:
If I asked any of these folks or you to go out and buy me a car - could
you decide without asking me (the U in UCD) what kind of car meets my needs?
You're
Yep. True... When I did my ID degree at Michigan, we took a Design
Research course, and the concerns of people-context-tasks were woven
into the studio projects, particularly the upper level ones (lower
level were typical form studies, tools/materials, shop experience).
Most of that
On Jun 25, 2008, at 8:07 AM, Andrei Herasimchuk wrote:
You want a framework? Go take a design class. Simple as that as far
as I'm concerned.
Two personal anecdotes from design school:
1) My first graphic design class, I remember trying to get the hang of
compositional space and laying
Damn.
I'm so glad I didn't get sucked into this discussion.
Since my name was cited in the original post, I did want to suggest
that I've been talking about this problem for years.
Most recently, I wrote about it here:
Surviving Our Success: Three Radical Recommendations
On Wed, Jun 25, 2008 at 11:07 AM, Andrei Herasimchuk
[EMAIL PROTECTED] wrote:
Design is not about having a set of standard techniques that you follow
blindly. Similarly, playing music is not about just hitting notes on
whatever instrument you play. If you want predictability or reliability
On Wed, Jun 25, 2008 at 11:39 AM, dave malouf [EMAIL PROTECTED] wrote:
Ambrose, I would ask you why have any sort of centrism at all?
I also think there is a big difference between ethics and design
methods frameworks, no? I may choose one based on my ethical
underpinnings, but first should
As for the people who pay the checks? All they care about is getting a
great product. If you design great stuff they don't care how you did it.
Guaranteed.
Andrei, I caution you against making broad generalizations like this.
Actually, I completely agree with Andrei's statement. I've
On Wed, Jun 25, 2008 at 7:57 PM, Jared Spool [EMAIL PROTECTED] wrote:
Since my name was cited in the original post, I did want to suggest that
I've been talking about this problem for years.
Most recently, I wrote about it here:
Surviving Our Success: Three Radical Recommendations
On Wed, Jun 25, 2008 at 10:38 PM, Robert Hoekman Jr [EMAIL PROTECTED] wrote:
As for the people who pay the checks? All they care about is getting a
great product. If you design great stuff they don't care how you did it.
Guaranteed.
Andrei, I caution you against making broad
On Jun 25, 2008, at 6:54 PM, J. Ambrose Little wrote:
On Wed, Jun 25, 2008 at 11:07 AM, Andrei Herasimchuk [EMAIL PROTECTED]
wrote:
As for the people who pay the checks? All they care about is
getting a great product. If you design great stuff they don't care
how you did it. Guaranteed.
When I saw pie menu, I immediately thought of the pie menus designed at the
University of Maryland
by Don Hopkins et. al.
https://drum.umd.edu/dspace/handle/1903/442
The website didn't seem to be the same kind of interaction that I had expected.
I guess there are different definitions of what a
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