Re: [IxDA Discuss] portal taxonomy

2007-11-09 Thread Susan Doran
Hi Milan,

Not sure whether you mean top-down, as in you're making the decisions and
users will be adopting whatever you decide on? or top-down simply meaning
a navigation/menu structure that involves several layers of hierarchy?

The former might suggest not so much input from users. But if you just mean
the latter, I'd suggest investing effort into initial discovery--i.e.,
finding out how users already organize these concepts, literally,
physically, and how they frame them up in their minds (i.e., mental
models)--as well as doing quick, frequent, iterative usability/validation
testing to see how this schema works for the users. Up front you might want
to do some card-sorting exercises (useful resource:
http://www.boxesandarrows.com/view/card_sorting_a_definitive_guide), as well
as paper prototyping, simple task-based testing, etc.

This may go beyond the scope of your project (or interest), but if you
haven't done so as part of your discovery, you might research what existing
information organization/design systems (formal and informal) already
exist within your company that people use, as well as to inform your work.
Additionally, find out whether this hierarchy you're putting together will
be used or adopted by others--e.g., for classifying content,
underlying/informing search, etc.

On a semantic note...not sure this is a taxonomy. If it were the basis for
multiple purposes (as per above---adopted and leveraged more broadly for
multiple purposes, beyond internal portal navigation) it would be a
taxonomy. It seems more to be a navigation schema. But you can call it
whatever works for your users, management, decision-makers, project
funders/champions, and others who may be working this space. Whatever
makes sense to them and makes them want to care.

Hope this is useful,
Susan

On Nov 8, 2007 3:44 PM, Milan Guenther [EMAIL PROTECTED] wrote:

 hi everybody,

 I am currently working on a high-level menu structure for an employee
 portal, using a top-down approach.
 We are trying to create a set of generic menu items (or menu folders)
 where applications, resources etc. are being placed according to a
 user's business roles.

 The first approach:

 Workplace
  Collaboration
  Reporting
  Tools
  Workflow
  ...
 Personal Data
  My Profile (HR)
  Travel Information
  Reset Password
  ...
 Resources
  Business Areas
  Corporate Functions
  ...


 If there is anybody experienced in such a project would like to share
 thoughts and ideas, please let me know.

 best regards
 milan
 --
 milan guenther * interaction design
 ||| |  |  ||  | || | ||

 designing the information workplace
 +49 173 285 66 89 * www.guenther.cx

 
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Re: [IxDA Discuss] Paper is not a prototyping tool

2007-11-09 Thread Rich Rogan
Is this thread related to the idea the Paper is not a Prototyping tool? Or
is this a semantic discussion on the boundaries of job/skill description?

As far as the statement Paper is not Prototyping Tool this really seems
like a ridiculous statement.

Mustard on a hot dog bun could be used as a prototyping tool.

Lets get real here, if this is a semantic discussion related to job
description of who does what, what are we doing here? Maybe we should be
working for a Union defining who can and cannot use a hammer.

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[IxDA Discuss] JOB: Interaction Designers - Bay Area - FILTER - FT - Contract to Hire

2007-11-09 Thread Theresa Roberts
Seeking Interaction Designers with Passion for Elegant Simplicity

 

 

And it would be great if you had an affinity for mobile as well because
right now we are seeking world-class interaction designers who also like
to dig in and push pixels. In this role you will have the opportunity to
develop groundbreaking mobile products, working with a cross-functional
team from product conception to ship date to define the interfaces that
millions will use every day.

 

WHAT YOU'LL BE DOING

* Leading a cross-functional team through the design process from
research to delivery

* Drawing wire frames, sample screens and concepting prototypes in Flash

* Writing specifications to guide delivery of the UI

* Working closely with designers on other projects to support a
consistent product vision

* Drive intuitively simple, emotionally appealing, and functionally
impressive interaction design

 

SKILLS

* 5+ years practical experience delivering exceptional software
interaction designs

* Ability to create simple, intuitive, functional and appealing
interfaces

* Seasoned understanding of the theories and practices of interaction
design

* Express ideas concisely and completely in words and pictures

* An intuition for finding the opportunities inherent in design problems

* An intrinsic empathic connection to users of mobile devices

* Practical knowledge of Photoshop and Flash (or comparable design
tools)

* A craftsman's obsession with getting every detail right and a passion
for elegant simplicity

* Ability to work in a highly collaborative environment

* Ability to clearly, succinctly and persuasively articulate design
decisions and influence cross-functional teams

* Strong interpersonal skills and a good sense of humor

* Can successfully juggle multiple projects and competing priorities

* Experience with software applications for phones or handheld devices a
plus

* Visual design experience a plus

 

 

A BIT ABOUT FILTER

FILTER is a full-service creative resources company that delivers proven
results. For businesses that need talent-either in-house or off-site- we
offer staffing services and project-management expertise for a variety
of design, production and content management needs. By finding and
fostering talent, we offer flexible, cost-efficient solutions for
producing outstanding creative and marketing content. FILTER serves the
creative industry like no one else, with a powerful combination of
style, passion and matchmaking expertise. Our clients include prominent
technology and services companies as well as many of the leading design,
advertising and interactive agencies.

 

To apply, please send resume (.pdf, .doc or .txt only) and a brief email
including samples and/or URL and contact information to:
[EMAIL PROTECTED] mailto:[EMAIL PROTECTED] 

 

Subject line: Interaction Designer_1954

 

If you are already registered with FILTER, please sign in to
http://www.filtertalent.com http://www.filtertalent.com/  using your
email and password to express interest in this job.  

 

Only qualified candidates will receive a response.

 

 

FILTER is an equal opportunity employer. 

 


. 

THERESA ROBERTS MARCOM CONSULTANT
D  425.415.6369
M  425.985.5216

701 PIKE ST, SUITE 1675, SEATTLE, WA 98101
FILTERTALENT.COM http://www.filtertalent.com/  

FILTER PURE TALENT
CREATIVE RESOURCES FOR BUSINESS 

SEATTLE BELLEVUE PORTLAND SAN FRANCISCO LOS ANGELES 

 


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Re: [IxDA Discuss] What tools do you use for prototyping?

2007-11-09 Thread Andrei Herasimchuk
On Nov 8, 2007, at 7:01 PM, Eric Scheid wrote:

 Let me rephrase - you can't guarantee pixel perfection in the final  
 designed
 product, so why are you trying to achieve it in the prototype?

Of course you can gaurantee pixel perfection. How on earth does the  
client/product team know what the heck they are building if you  
couldn't?

It seems you might be equating pixel perfection with a static,  
immovable, print-exact, screen layout or the px value in something  
like CSS meaning of the word. Pixel perfection, as I'm using it,  
means nothing more than the prototype as rendered in pixels on the  
screen looks exactly like the real product that will ship, at minimum  
in it's visual presentation, including all the things that will  
happen if you resize windows, change font sizes, etc.

Given the nature of web applications these days, this is very simple  
to do. The tools are finally maturing for the desktop client  
environment that will make this equally as easy to do there. As for  
Flash/Flex or Silverlight types of products, the prototype code for  
the visual presentation is often the exact same that's in the final  
product, so tat's covered as well.

-- 
Andrei Herasimchuk

Principal, Involution Studios
innovating the digital world

e. [EMAIL PROTECTED]
c. +1 408 306 6422



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Re: [IxDA Discuss] What font organizer do you use?

2007-11-09 Thread Michael Micheletti
I believe that someone else on this list recommended Linotype Font
Explorer X a while back. I have it installed on my various design
machines and it works pretty well. It's still in beta, and every time
I've reported a bug to them they replied no it's not, so I gave up
telling them stuff, but the price is right (for now at least): free.

The program lets you enable and disable fonts or groups of them. It
stores the original font files in its own little folder and then
activates them as you tell it to. If you have a large number of fonts,
you need to spend a fair amount of time arranging them in the
application before it is of much use. But after that you can choose to
enable all the blackletter fonts for your goth clothing designs and
then disable those and activate all your dingbat fonts for icon work.

The location on the web: http://www.linotype.com/fontexplorerX
It looks like they have a Mac version now too.

Michael Micheletti

On Nov 9, 2007 7:21 AM, Bryan Minihan [EMAIL PROTECTED] wrote:
 Can anyone recommend a good Font organizer
 for Windows?  Free would be nice but I'd pay for something really useful.

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[IxDA Discuss] JOB | Senior Business Analyst/Information Architect |Northern NJ|Recruiter|Full Time

2007-11-09 Thread Brian Chenensky

Senior Business Analyst/Information Architect 

Are you passionate about creating compelling user experiences and
finding ever-better ways to engage users online and to deliver
meaningful, personalized content? Are you an interdisciplinary thinker
who likes to wrestle with sophisticated customer-marketing strategies
and forward-looking technical architectures? 

We, a healthcare marketing company, are looking for a sharp, ambitious
and creative Sr. Business Analyst/Information Architect to help bridge
the gaps between strategy, requirements, and implementation.  The
position requires strategic thinking as well as creativity, with strong
organizational and project management skills and a detail-oriented
approach to documentation a must.  As a key liaison between our
account strategy, creative design, and technology teams, and as a senior
member of our dynamic organization, you will have the opportunity to
tackle a wide variety of business and user experience issues and to
impact project and company strategies at a high level. 

Responsibilities:

*Create and maintain detailed, clear, and concise functional 
   specifications documents;
*Work closely with the design team to create compelling and intuitive
user interfaces 
   and ensure effective integration with the underlying systems and
data structures
*Work with the QA team to help define test cases and validate 
   functionality and underlying business logic;
*Maintain an ongoing familiarity with trends and best practices in 
   online CRM and related industries and disciplines,
   and actively share your findings and recommendations within the
   organization and with our clients.

Required Skills:

*5+ years of work in Business Analysis and User Experience Design, 
or related endeavors, with demonstrated experience
guiding projects from the requirements phase through to 
successful deployment, evaluation, and refinement;
*Exceptional written and oral communication skills, supported by 
writing samples for both technical audiences (e.g.,
functional specifications) as well as client or non-technical
users (e.g., strategic briefs);
*Strong diagrammatic and information design skills, as evidenced by a
portfolio of multiple document types including 1 wireframes and 
user flows (strong illustration and/or graphic design skills 
are a plus);
*Familiarity with web technologies, such as HTML, CSS, AJAX, C#, J2EE,
and .NET is desirable;
*Ability to quickly understand and internalize new business and
strategic issues;
*Ability to simply and effectively articulate complex ideas;
*Ability to manage multiple projects at once and to work across
  multiple teams and disciplines.


The company's systems and applications are most similar to those found
in traditional CRM models, and comprise Web Applications, Multi-Platform
DB's, ETL, Campaign Management and Data Mining components.  They are in
the early stages of proprietary technology development, and candidates
for this position will have a significant opportunity to help direct our
growth.

This full time, permanent position offers a base salary plus an
excellent benefits package, a business casual work environment, and the
opportunity to be part of a progressive team that is shaping the future
of their product offerings and the online customer relationship
landscape. 


Brian Chenensky
Account Executive
Adam Personnel, Inc.
11 East 44th Street
New York, NY 10017
Phone 212-557-9150

mailto:[EMAIL PROTECTED]
www.adampersonnel.com 

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Re: [IxDA Discuss] What font organizer do you use?

2007-11-09 Thread Bryan Minihan
Incidentally, it appears the Bitstream Font Navigator (which I loved, and
appeared to do much the same as Linotype's tool) is still available (sort
of) and has been written up here:
http://www.noscope.com/journal/2004/09/font-management-solution

If you take the time to try it out you might agree it's extremely useful
(and I agree with the blogger's comments).

Bryan
http://www.bryanminihan.com



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Re: [IxDA Discuss] What font organizer do you use?

2007-11-09 Thread Bryan Minihan
Thanks Michael and Linda, much appreciate the recommendation.  I just
checked their site where they seem to have taken down the Windows beta
version, but asked to keep checking back occasionally.  I'll keep an eye out
=]

Much appreciated...anyone want to start a fight about TTF vs Postscript
fonts?  Anyone?

;D

Bryan
http://www.bryanminihan.com

-Original Message-
From: Michael Micheletti [mailto:[EMAIL PROTECTED] 
Sent: Friday, November 09, 2007 2:12 PM
To: Bryan Minihan
Cc: [EMAIL PROTECTED]
Subject: Re: [IxDA Discuss] What font organizer do you use?

I believe that someone else on this list recommended Linotype Font
Explorer X a while back. I have it installed on my various design
machines and it works pretty well. It's still in beta, and every time
I've reported a bug to them they replied no it's not, so I gave up
telling them stuff, but the price is right (for now at least): free.

The program lets you enable and disable fonts or groups of them. It
stores the original font files in its own little folder and then
activates them as you tell it to. If you have a large number of fonts,
you need to spend a fair amount of time arranging them in the
application before it is of much use. But after that you can choose to
enable all the blackletter fonts for your goth clothing designs and
then disable those and activate all your dingbat fonts for icon work.

The location on the web: http://www.linotype.com/fontexplorerX
It looks like they have a Mac version now too.

Michael Micheletti

On Nov 9, 2007 7:21 AM, Bryan Minihan [EMAIL PROTECTED] wrote:
 Can anyone recommend a good Font organizer
 for Windows?  Free would be nice but I'd pay for something really useful.


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[IxDA Discuss] JOB: User Experience Designer - 185579 - Microsoft, Redmond, WA

2007-11-09 Thread D'Andrea Turner (Volt)
Company:Microsoft Corporation

URL:http://www.microsoft.com

http://www.microsoft.com/careers

http://www.microsoft.com/design



Location:   Redmond, WA

Position:   User Experience Designer - 185579

Duration:   Full Time





The Microsoft Windows User Experience team is seeking exceptional interaction 
designers to make the personal computer more powerful, engaging, and rewarding 
to use. This is an opportunity to reinvent how people interact with computers, 
to turn new technology into positive user experiences, and to deliver a product 
that reaches millions of customers. If you are inspired by these plans, then 
this is the team for you.



As an Interaction focused User Experience Designer, you will work alongside 
some of the world's most talented product designers, usability specialists, and 
software developers to build the next generation of the Windows operating 
system. You will help set the vision for the future Windows user experience, 
serving as a user advocate to ensure the highest level of usability, 
desirability and customer satisfaction. You will research, design, and 
prototype product experiences that meet demanding quality standards, and you 
will drive your work through the software development process. You will 
collaborate with teams across the company to ensure we maintain industry 
leadership, delivering innovative, exciting and emotionally engaging products.



Candidates should have outstanding skills in designing interaction and visuals 
for software or the web. We require a proven ability to articulate ideas 
through high fidelity prototypes. You should be an excellent communicator and 
presenter, and show experience applying user research throughout the design 
process. Qualifications include a 4-year degree in industrial design, 
interaction design, or related field. Industry experience in developing 
software products for large markets is preferred. Expert knowledge of major 
multimedia, design, and operating system software (Photoshop, Flash or 
Director, Windows, Office) is expected.



If interested please submit resumes (link to portfolio or work samples attached 
is required) to [EMAIL PROTECTED]



Due to the high volume of resumes received only qualified candidates will be 
contacted.



For additional information about design at Microsoft please visit 
http://www.microsoft.com/design.


D'Andrea Turner
Prospecting Recruiter with Volt at Microsoft
425-421-9559 (O)
206-948-3494 (C)
[EMAIL PROTECTED]

[cid:image001.gif@01C822C5.F2A85940]http://www.viewmyworld.com/



inline: image001.gif
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[IxDA Discuss] JOB: User Experience Designer - 185275 - Microsoft, Redmond, WA

2007-11-09 Thread D'Andrea Turner (Volt)
Company:Microsoft Corporation

URL:http://www.microsoft.com

http://www.microsoft.com/careers

http://www.microsoft.com/design



Location:   Redmond, WA

Position:   User Experience Designer - 185275

Duration:   Full Time





Microsoft is looking for a design leader. Someone who thinks strategically 
about brands and can invent, drive, and inspire great visual and interaction 
design to influence the course of the world's most used software product - 
Windows, and its new suite of integrated online services, Windows Live. You'll 
be working with the world's best developers, visual and interaction designers, 
UX researchers, and brand managers, all dedicated to revolutionizing software 
design. You need to be somebody that loves software, thinks deeply about 
brands, is hands-on with technology, focuses on the customer, and absolutely 
exudes a passion for great design. You and your team will responsible for 
infusing and influencing the world's most recognized brand with great visual 
and interaction design. This is not any design lead position. This is the big 
time. Join us in the quest to make software that hundreds of millions of people 
world-wide love.

Responsibilities include:



* Drive strategic thinking around the Windows and Windows Live brands, and 
deliver the associated design components.

*  Effectively balance long-term strategic issues around branding, visual 
identity, and interaction design with day-to-day tactical issues. Fluidly move 
from oversight/art direction to hands-on, 'in the tools' design.

*  Deliver world-class interaction and visual design for Windows and Windows 
Live.

* Collaborate across multiple disciplines: research, editorial, 
planning/marketing, legal, PM, and software engineering. Work closely with 
Legal on the IP protection of brand assets.

* Understand and evangelize user centered design and product development 
processes.

*  Lead innovation workshops and group brainstorms to generate design concepts. 
Create compelling visual presentations and communicate to all levels of 
management.

* Demonstrate excellent interpersonal, leadership, management, and coaching 
skills that can inspire, lead, challenge and motivate a creative team.



Qualifications include:

* Experience defining, designing, and evolving brands. Expertise with brand 
strategy, naming, brand DNA, visual ID, and value prop/messaging.

* 6 years minimum work experience as a Lead Designer or 3+ years in an Art 
Director or Lead Interaction Designer role at a leading online company or 
agency.

* Exceptional understanding of fundamental design principles (typography, 
layout, grid systems, hierarchy, color, composition, animation). Deep 
understanding for Microsoft design language and the ability to translate it 
into future design of Windows and Windows Live. Keen eye for detail and a 
passion for pixel-perfect fit and finish.

* Strong proficiency in Adobe CS, HTML/DHTML/XML, CSS/CSSX, Dreamweaver, Ajax, 
Flash, and Silverlight. Familiarity with scripting languages a plus. 
Familiarity with different platforms and browsers, and their design constraints 
on the Web and in client software. Expertise in the application of tools and 
technologies across web, client and devices (mobile phone, tv).

* Management experience directing a creative team and collaborating with 
writers, usability engineers, marketing/brand managers, program managers and 
software developers.

* Ability to produce sketches, storyboards, scenarios, design prototypes, 
flows, interaction models, and visual design specs.

* Applicants should be detail-oriented, self-motivated, highly organized, and 
able to work in a team environment under tight deadlines. Must be organized and 
able to switch rapidly between different projects in a fast-paced and exciting 
environment. Experience shipping products for large consumer audiences and 
comfortable working on many products simultaneously.

* This position involves being acutely aware of what the industry and consumers 
need from the Windows platform and Live services, and requires a 
customer-focused thinker who can pro-actively communicate and lead in creative, 
business, and technical discussions.





If interested please submit resumes (link to portfolio or work samples attached 
is required) to [EMAIL PROTECTED]



Due to the high volume of resumes received only qualified candidates will be 
contacted.



For additional information about design at Microsoft please visit 
http://www.microsoft.com/design.



D'Andrea Turner
Prospecting Recruiter with Volt at Microsoft
425-421-9559 (O)
206-948-3494 (C)
[EMAIL PROTECTED]

[cid:image001.gif@01C822C5.F2A85940]http://www.viewmyworld.com/



























inline: image001.gif
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[IxDA Discuss] Microsoft Sync article in the Seattle Times

2007-11-09 Thread Michael Micheletti
There was an interesting article today in the automotive section of
the Seattle Times about Microsoft Sync. It's a set of voice-activated
controls installed in a 2008 Ford Focus. Mark Phelan, the Detroit Free
Press reviewer, thought it worked pretty well (better than the car it
was installed in). Don't know if maybe a few 'softies on this list
might have worked on the project and would like to comment. For your
Friday reading pleasure:

http://seattletimes.nwsource.com/html/motoring/2004002472_fordfocus09.html

Michael Micheletti

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Re: [IxDA Discuss] portal taxonomy

2007-11-09 Thread Milan Guenther
Hi,

thanks a lot to both of you for your (long!) replies.

Bryan:

 We found when we described processes rather than technologies
 or application-sets, people had a much easier time finding them (Manage a
 Project is where you go to request conference lines, document and meeting
 management space, rather than Collaboration, then Connectivity).  On the
 other hand, we always had to provide a second perspective for those who look
 for specific apps or technologies.

Does that mean that you also included items in multiple process/task
menus, such as for example team room both in manage a project and
attend a meeting?

 One other note about the Workplace category:  I don't know how big the
 company is, or how refined your taxonomy will be, but only in a small-ish
 company would folks be able to meet all of their workplace needs under one
 category called Workplace.  People use a tremendous number of resources in

No in fact the organisation is somewhat big. 

Of course all other categories are also meant to me used in the context
of the user's work, the workplace label should include more or less all
tools for important, repeating core daily work.

May I ask for your suggestion? (:


Susan:

 Not sure whether you mean top-down, as in you're making the
 decisions and users will be adopting whatever you decide on? 

Actually I mean that we do not approach the project in a bottom-up way,
using content inventory techniques, categorizing and meta data, but we
try to create a hierarchical structure from the upper side. 

 The former might suggest not so much input from users. 

In this organisation, in the past the users of the respective business
area were responsible themselves for the menu structure inside the
workplace menu. But in most cases, they just used their internal org
chart to group their menu items, in some rare cases they use business
processes for the menu folders, among with items such as tools, web
sites or databases.

So for our new approach, we are planning working closely with users for
each role, but we try to first create a general structure for the 2-3
top menu layers, which is valid for the whole portal (every role) and
it's apps/contents. User-centred approaches to this problem did not yet
result in homogenous labels and structures. The difficulty of course is
that our persona could be every single user in the whole company, in
deeper layers it is much easier to find the right people for user
research because there are concrete, business context specific problems
to solve. 

Because this problem is common in every large organisation, I ask here
to find some best practices models for the top level, and then apply
user-centred techniques to the design of deeper levels and of single,
specialized business roles.


 But if you just mean the latter, I'd suggest investing effort into
 initial discovery--i.e., finding out how users already organize these
 concepts, literally, physically, and how they frame them up in their
 minds (i.e., mental models)--as well as doing quick, frequent,
 iterative usability/validation testing to see how this schema works
 for the users. Up front you might want to do some card-sorting

Of course I am also interested in suggestions for doing user research
for a everyone user, in order to define the top level structure
matching user mental models.

 On a semantic note...not sure this is a taxonomy. If it were the
 basis for multiple purposes (as per above---adopted and leveraged more
 broadly for multiple purposes, beyond internal portal navigation) it
 would be a taxonomy. 

It will be a hierarchical structure mainly for the portal, but also
including the classic intranet and some custom apps, as well as
templates for solution and role design going from the user's desktop to
single content elements. So navigation schema seems appropriate to me,
thanks!

milan
-- 
milan guenther * interaction design
||| |  |  ||  | || | ||
  
designing the information workplace
+49 173 285 66 89 * www.guenther.cx


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Re: [IxDA Discuss] What font organizer do you use?

2007-11-09 Thread Parth Upadhye
It has been ages since I used a font organizer. Aside from working
with fonts clients supply ... I think we have evolved to not need
one. If I remember right, it was because RAM and memory was expensive
and software not very smart. Wonder why it just dropped my radar maybe
because I now use Windows. :) Does Adobe still sell ATM?


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://gamma.ixda.org/discuss?post=22360



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Re: [IxDA Discuss] What font organizer do you use?

2007-11-09 Thread Bryan Minihan
I agree that the need for a Font organizer seems to have gone by the wayside
over the years.  I recently found myself more in the graphic-designer role
in a small company, coming from a big one where we only used 2-3 basic fonts
for everything.  I guess now that I'm closer to the marketing edge, I find
myself looking for a way to manage the 1500 or so I've acquired over a dozen
years.

I remember ATM, that goes way back =].  I should look around to see if I can
find it.  IIRC, they charged for it, which is why I tried the Corel
product...

My hesitation in just installing all my fonts is that I'm also running
development environments and lots of other goodies for the web-dev and
prototyping side of my brain, so I'm hesitant to slow my machine down with
too many unused fonts (even 2GB RAM fills up quickly).  Maybe XP doesn't
really care how many fonts are installed, but I recall it being a big
problem with Win98  W2K.

Thanks =]

Bryan

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Parth
Upadhye
Sent: Friday, November 09, 2007 1:59 PM
To: [EMAIL PROTECTED]
Subject: Re: [IxDA Discuss] What font organizer do you use?

It has been ages since I used a font organizer. Aside from working
with fonts clients supply ... I think we have evolved to not need
one. If I remember right, it was because RAM and memory was expensive
and software not very smart. Wonder why it just dropped my radar maybe
because I now use Windows. :) Does Adobe still sell ATM?


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://gamma.ixda.org/discuss?post=22360



*Come to IxDA Interaction08 | Savannah*
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Re: [IxDA Discuss] What font organizer do you use?

2007-11-09 Thread Michael Micheletti
I find it useful to manage fonts when I'm working in Photoshop or
InDesign especially. The font lists just get too long and unwieldy
otherwise. A fast machine doesn't help much when you need an
exceptionally steady hand to pick exactly one of a couple hundred
fonts. Much easier to just chop the list down, work from a smaller
set, and then reset the font list for the next job.

Michael Micheletti

On Nov 9, 2007 2:37 PM, Bryan Minihan [EMAIL PROTECTED] wrote:
 I agree that the need for a Font organizer seems to have gone by the wayside
 over the years.  I recently found myself more in the graphic-designer role
 in a small company, coming from a big one where we only used 2-3 basic fonts
 for everything.  I guess now that I'm closer to the marketing edge, I find
 myself looking for a way to manage the 1500 or so I've acquired over a dozen
 years.

*Come to IxDA Interaction08 | Savannah*
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Re: [IxDA Discuss] What font organizer do you use?

2007-11-09 Thread Michael Lisboa
Check out fontexplorer by linotype. It's free and really good. I'm pretty sure 
they have a version for windows (though I can't say how it stacks up).

Michael Lisboa
Creative Director

Kizmo
414 Mason Street, Suite 702
San Francisco, CA 94102

Office: 415-398-1220
Mobile: 415-513-6929

www.kizmodesign.com

This message contains information that is or may be confidential and 
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-Original Message-
From: Parth Upadhye [EMAIL PROTECTED]
Sent: November 09, 2007 1:59 PM
To: [EMAIL PROTECTED]
Subject: Re: [IxDA Discuss] What font organizer do you use?

It has been ages since I used a font organizer. Aside from working
with fonts clients supply ... I think we have evolved to not need
one. If I remember right, it was because RAM and memory was expensive
and software not very smart. Wonder why it just dropped my radar maybe
because I now use Windows. :) Does Adobe still sell ATM?


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://gamma.ixda.org/discuss?post=22360



*Come to IxDA Interaction08 | Savannah*
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Re: [IxDA Discuss] What font organizer do you use?

2007-11-09 Thread Jack Moffett
I blogged about a little tool called FontCard a couple weeks back  
that might interest you, although it's Mac-only.

http://designaday.tumblr.com/post/15073080

Jack



Jack L. Moffett
Interaction Designer
inmedius
412.459.0310 x219
http://www.inmedius.com


The World is not set up to facilitate the best
any more than it is set up to facilitate the worst.
It doesn't depend on brilliance or innovation
because if it did, the system would be unpredictable.
It requires averages and predictables.

So, good deeds and brilliant ideas go against the
grain of the social contract almost by definition.
They will be challenged and will require
enormous effort to succeed.

Most fail.
- Michael McDonough



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Re: [IxDA Discuss] portal taxonomy

2007-11-09 Thread Milan Guenther
On Fri, 2007-11-09 at 17:44 -0500, Bryan Minihan wrote:
 Apologies for the long post, Milan =]...I get started and can't stop...

In fact I intended it as a compliment - I do appreciate that, it's great
that you take the time for such a detailed discussion of the topic!

milan

-- 
milan guenther * interaction design
||| |  |  ||  | || | ||
  
designing the information workplace
+49 173 285 66 89 * www.guenther.cx


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Re: [IxDA Discuss] What tools do you use for prototyping?

2007-11-09 Thread Oleh Kovalchuke
Andrei,

The final product is a prototype for the next iteration. The best possible
prototype, indeed.

When making the final product (Hi-Fi prototype) is not time consuming (time
is very relative here), than high fidelity prototyping is preferable. The
feedback will be much richer.

The low fidelity prototypes are needed to save time between iterations of
design concept. To test simple form factors or interaction paths. These
tests will produce approximate and inferior results. These results should be
useful and should save time nevertheless.

Should designers to be able to write production code to make Hi-Fi
prototypes? No, they do not have time to keep up with the latest
developments in programming.

--
Oleh, attempting to channel Hemingway.

PS Kudos for the Nabokov reference, the style was more like Joyce though -
less florid.



On Nov 8, 2007 12:18 PM, Andrei Herasimchuk [EMAIL PROTECTED]
wrote:

 On Nov 8, 2007, at 10:39 AM, Katie Albers wrote:

  To me this argument is like saying that if you test in a room with
  a prism in the window and users spend their time captivated by the
  pretty shiny thing, that is user feedback.

 I think that's a bit of a stretch. The thing I'm talking about are
 distractions related to the product itself, not general world
 environment. If you were testing the room, the analogy would be
 correct, but outside distractions are not nearly the same things as
 distractions inherent in the design of the product itself.

  My general preference is to separate the elements that need to be
  tested and test them separately insofar as is possible and then
  roll them progressively into a more nearly complete entity which
  gets tested. Often, when the elements bang up against each other
  they alter previous results, but that enriches previous findings.
  It doesn't render them irrelevant.

 Agreed. We tend to largely work like this as well. But the feedback
 when the prototype reaches critical mass is often far more intense,
 rich and detailed than at earlier stages. And far more useful in
 making the kind of adjustments needed in my experience. The challenge
 for me is how to get to that stage as quickly as possible while still
 being able to iterate.

  And since the question of the car prototype keeps coming up, I
  would just ask that we keep in mind that prototyping a car starts
  with drawings - external, internal, elevations andand so on; then
  the external becomes a clay model that is tested for drag,
  efficiency, etc and refined, while the question of the interior
  becomes a separate set of tasks that -- again -- starts from
  drawings and elevations and becomes more and more tightly specified
  and measured and examined by potential drivers and is tested
  against human ergonomic requirements -- often by doing a mock up of
  a seat, steering wheel and paper prototypes of gauges and controls
  and so on...until gradually you have an actual functioning
  prototype car.

 Beyond being a excellent Nabokov impersonation, I agree.

 The problem I have is that people too often in this field attempt to
 avoid going for this approach for a variety of factors that seem
 unnecessary. I'm erring on the side of being dogmatic towards a
 process that builds a high fidelity prototype -- where paper is
 design tool, not a prototyping tool -- because in my experience, too
 often in the high technology field, people tend to avoid them like
 the plague because they require coding.

 --
 Andrei Herasimchuk

 Principal, Involution Studios
 innovating the digital world

 e. [EMAIL PROTECTED]
 c. +1 408 306 6422


 
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-- 
Oleh Kovalchuke
Interaction Design is the Design of Time
http://www.tangospring.com/IxDtopicWhatIsInteractionDesign.htm

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