Re: [IxDA Discuss] [IxDA] start pages
Hi Howie, I meant iGoogle, Pageflakes, Netvibes, etc. how would these be different from Google reader or Bloglines? best Soo On Wed, Mar 12, 2008 at 11:47 AM, Howie C. [EMAIL PROTECTED] wrote: Mind to clarify the term start pages? -- The details are not the details. They make the design' - Charles Eames Sunandini Basu Interaction Designer Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] White Void - Usable 3D Interface
I'm not normally one for Flash interfaces, but I thought this was impressive, smooth and relatively usable: http://www.whitevoid.com/application.html Sorry if this has already been posted somewhere. Joe -- http://formd.net Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Who would you like to see in a Debate?
I thought that there was quite a bit of debate here on this list. :o) ... but I know what you mean ... Grady On Wed, Mar 12, 2008 at 7:02 AM, Patricia Garcia [EMAIL PROTECTED] wrote: I found this from 37signals quite interesting about not being enough debate at web conferences. http://www.37signals.com/svn/posts/906-web-conferences-wheres-the-outrage I wanted to have some fun with this, at the same time use it as opportunity to expand my knowledge network by asking you guys here, who from the UX community would you pit up against each other and why? They don't have to be well known names, just someone with a blog that we can reference and see their viewpoints. I read so many blogs and try to weed out who knows what they are talking about and who is full of it. I like to hear opposing views, it allows me the opportunity to decide for myself. One of the reasons I love these boards for their opposing views on many topics. So tell me, who would be in each corner? And no one answer It depends, just pick a dependency and go with it. :) Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] NN/g IxD immersion course
Hi Kim, some notes about Tog's 2 day tutorial in 2004: http://www.mprove.de/script/04/nng/interactiondesign.html cheers, Matthias At 17:44 Uhr -0400 10.03.2008, Kim Bieler wrote: I got a postcard advertising Nielsen Norman Group's Interaction Design 101 3-day immersion course and I'm wondering if anyone's been to it and would like to post a review. -- User Experience and Interaction Design :: http://www.mprove.de Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Table Row Interactions and .ico files
I'm working on an internal application where users need to add, edit, delete and cancel rows in a table. In this case, the items are names of salespeople, however, this pattern of adding and editing rows is used quite frequently in the application. This is a home grown application written in .NET and there is not a lot of creativity on the part of developers and predominant style is using lots of visible yellow grids (no kidding!) Can anyone point me to some good examples where this pattern is implemented? I'm trying to get out of listing the four actions icons (add, edit, delete and cancel) next to each row. This seems to be the solution the developers as it's the most straightforward from their point of view. I'm thinking if I can present some good alternatives (not to mention better icons) I might be able to influence the business towards another solution (particularly if I can reduce key strokes and reduce the clutter). Thanks for your help and I'm really enjoying this list. I am learning a great deal from all of you! David PS Does anyone have any good suggestions or software for converting .ico to gifs? David B. Fine Bowne Technology Enterprise Bowne Co. 55 Water Street New York, NY 10041-0006 212-924-5500 email: [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] phone: 212-658-5694 mobile: 914-671-5939 CONFIDENTIALITY NOTICE: The information in this Internet email is confidential and may be legally privileged. It is intended solely for the addressee. Access to this email by anyone else is unauthorized. Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Who would you like to see in a Debate?
I would pay to watch a WWF smacksown between Neilson and Andrie H. will evans user experience architect [EMAIL PROTECTED] 617.281.1281 On Mar 12, 2008, at 9:24 AM, Grady Kelly [EMAIL PROTECTED] wrote: I thought that there was quite a bit of debate here on this list. :o) ... but I know what you mean ... Grady On Wed, Mar 12, 2008 at 7:02 AM, Patricia Garcia [EMAIL PROTECTED] wrote: I found this from 37signals quite interesting about not being enough debate at web conferences. http://www.37signals.com/svn/posts/906-web-conferences-wheres-the-outrage I wanted to have some fun with this, at the same time use it as opportunity to expand my knowledge network by asking you guys here, who from the UX community would you pit up against each other and why? They don't have to be well known names, just someone with a blog that we can reference and see their viewpoints. I read so many blogs and try to weed out who knows what they are talking about and who is full of it. I like to hear opposing views, it allows me the opportunity to decide for myself. One of the reasons I love these boards for their opposing views on many topics. So tell me, who would be in each corner? And no one answer It depends, just pick a dependency and go with it. :) Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] White Void - Usable 3D Interface
I agree. Very fluid. Not perfect in terms of control, but intuitive enough. Marco . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=26980 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Log in fields on index page
Hi, Anyone have any clue on the notion of why some websites have their log in fields presented upfront while some, prefer to just provide a link to a separate log in page? What considerations should one take note of in order to make a better decision? I know for sure that by presenting the log in fields upfront makes it easy for user to log in, especially so for social websites. But that might not be the main reason for doing so... Cheers, Howie http://user-experience.vox.com Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] best cites to get /host UI and UX talent
I have an opportunity to build a UI/UX team for my company and (like everyone else) am concerned about finding quality talent. There is a potential to develop this group at a number of different locations across the US. My experience has shown that certain cities will resonate better to the design community. I'd very much like to hear this groups opinions as to the options listed below. Yes, no, maybe's and Good Luck, Sport! Cupertino,Ca Houston, Tx Corvallis, Or Ft Collins, Co Not exactly exciting options and I have my own opinions, but I'd like to hear from the community. Much thanks, Craig Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] R: Good examples of airlines websites
Hi Andrea, not sure if you're responsible for the web check-in as well, but last time I tried to use it I ended up with this: http://flickr.com/photos/futureshape/2176369704/ (miscalculation of flight time by not taking into account timezone differences next-day arrival) More of a programming issue than a design flaw, although maybe the design spec should explicitly say: Time fields SHALL NOT display negative times :) Cheers, Alex On Tue, Mar 11, 2008 at 7:24 PM, Giudice Andrea [EMAIL PROTECTED] wrote: Hello. Obviously I tend to like www.alitalia.com booking process :) I would suggest www.aircanada.com (great booking form design), www.ba.com , www.finnair.com , www.continental.com among the airlines web sites. www.kayak.com among meta search engines. I think that the product page is the hardest challenge to a designer due to huge amount of ever-changing rules in airlines pricing structure. For that reason it can be hard to hide all that complexity to web user and at the same time leaving him in control. That's the why I like aircanada.com' matrix fare display. Cheers, Andrea _ Andrea Giudice Alitalia - Linee Aeree Italiane S.p.A www.alitalia.com Manager Client WebMaster _ -Messaggio originale- Da: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Per conto di Darek Paciorek Inviato: martedì 11 marzo 2008 16.00 A: [EMAIL PROTECTED] Oggetto: [IxDA Discuss] Good examples of airlines websites Hi all, I'm looking for a good examples of airlines websites especially booking fligts forms. Thanks. Regards Darek Paciorek [EMAIL PROTECTED] Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Who would you like to see in a Debate?
Me versus Dan Saffer on why Silicone Valley is the last place a good IXD would want to move to and work. On Wed, 12 Mar 2008 06:50:15, David Malouf [EMAIL PROTECTED] wrote: Jason Fried vs. Me! I think 37Signals' notions of designing for self are wrong despite. Starting with yourself has led to what I would call the disaster of design known as basecamp. We use it for IxDA ... why? b/c there is nothing as good as cheap. That doesn't mean it IS good. it isn't. it is horribly designed. Ok, more on the community front: Andrei H. vs. anyone. ;) Seriously though Andrei and I could go at it on a few topics, particularly around the place for code in design practice. I believe he takes technology as a design requirement way too far. Jared vs. others on the topic of is Usability more than evaluation. I haven't seen it in practice and be usability. of course this could just be a semantic debate which is no fun, but I think he is trying to say something that I just haven't understood yet. Generalists vs. specialists What is IxD? Why is it important to have a speciality vs. a generalist vision of IxD? I'm sure there are a ton more. Oh! another for Andrei and possibly Jeff Howard: Does IxD have to have a digital component? -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=26981 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help -- ~ will No matter how beautiful, no matter how cool your interface, it would be better if there were less of it. Alan Cooper - Where you innovate, how you innovate, and what you innovate are design problems --- will evans user experience architect [EMAIL PROTECTED] --- Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Log in fields on index page
I've run into some cases where the client didn't want the home page to become a PHP or ASP page by virtue of having the login or other forms on it. Whether this is a valid concern or not, I don't know. Another possibility is that the login was added after the site went up and there was no room for it on the home page. Or the login has more than one or two simple fields. Or the designer didn't like having to accommodate login on every page and so stuck it on a separate page because that seemed tidier. My feeling is that, for a membership-based application, login should be available on every page of the external site in a consistent but out-of-the-way location. On Mar 12, 2008, at 2:15 AM, Howie C. wrote: Hi, Anyone have any clue on the notion of why some websites have their log in fields presented upfront while some, prefer to just provide a link to a separate log in page? What considerations should one take note of in order to make a better decision? I know for sure that by presenting the log in fields upfront makes it easy for user to log in, especially so for social websites. But that might not be the main reason for doing so... Cheers, Howie http://user-experience.vox.com Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help -- Kim + + + + + + + + + + + + + + + + + + Kim Bieler Graphic Design www.kbgd.com + + + + + + + + + + + + + + + + + + Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Good examples of airlines websites
Alex, I'll take your advice: never miss the chance to be more explicit with the design spec :) Cheers, Andrea Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Table Row Interactions and .ico files
I'm working on an internal application where users need to add, edit, delete and cancel rows in a table. In this case, the items are names of salespeople, however, this pattern of adding and editing rows is used David, Now knowing what kind of a product this is, who is using it, or the style you are using. Many fun ways to design this. You could have wheel that lights up one of the choices as the mouse passes over. Edit could be the single choice next to the line, because you are in fact editing it. The add, cancel, delete could be built into a circle with buttons, or a square grid with four icon choices. or It could be a fun simulation of a game thumb hand held device nintendo game boy. or ( never played? : ) it could a zillion ways to skin this cat. Get creative. I guess you re fired would be kind of harsh for delete? Margeaux Mann Manndesign Voice 408 439 3379 -Original Message- David B. Fine Bowne Technology Enterprise Bowne Co. 55 Water Street New York, NY 10041-0006 212-924-5500 email: [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] phone: 212-658-5694 mobile: 914-671-5939 CONFIDENTIALITY NOTICE: The information in this Internet email is confidential and may be legally privileged. It is intended solely for the addressee. Access to this email by anyone else is unauthorized. Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Design at Apple
I wonder if there are any (bootleg?) videos of rands in action: http://www.businessweek.com/the_thread/techbeat/archives/2008/03/apples_design_p.html An interesting insight, although it doesn't really expose too much of the methodology. Alex Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Table Row Interactions and .ico files
Not sure if I'm following this correctly - but there's a couple of ways you can solve this: Have 1 icon set at the top of the table (in the title bar - right - almost like your windows close and minimise actions) which is relevant to the selected row you're in. Another option would be to reduce the icons to one icon (action icon) from Which you can: pop up a small window with actions once you hover over the action icon. Or.. Have one of those more arrows at the bottom of the icon - meaning that once you click the more actions icon - a list of other options appear. The same action can be done by simply making the name of the sales person a link which triggers the same actions as mentioned above. This making sense? I do have an example of the first option also done in .net - but not sure how to send it to the group. Good luck. Don't you have a good team backing you up on the UX? I also found that light greys work better than yellow. Use primaries on activated rows only. DON'T LET DEVELOPERS MAKE UX DECISIONS. I LOVE THEM WITH EVERY LAST BONE IN MY BODY BUT THEY SIMPLY CANNOT MAKE VISUAL DECISIONS WHEN THEIR BIGGEST CONCERNS ARE DEADLINES AND HOW TO IMPLEMENT DIFFICULT LOGIC AND REQUIREMENTS. THEY LITERALLY THINK IN CODE - NOT IN ICONS. Hope it helps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=26984 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] JOB: Information Architect - Chicago IL - Critical Mass 6 month contract
Critical Mass is currently seeking outstanding individuals eager to join our team of talented web professionals. We are excited to announce the following position. If this new opportunity interests you, please visit www.criticalmass.com to apply. We thank all applicants for their interest in Critical Mass; however only those candidates selected for an interview will be contacted. INFORMATION ARCHITECT - Chicago, IL The Information Architect plays an integral role in the development of our clients' web sites. Working closely with all in-house teams involved in the Web development process, the Information Architect will contribute to the planning process of various Web sites by organizing information, developing Web site architectures, and developing labeling/search systems. Responsibilities: * Reviewing research on competitive Web sites, existing Web initiatives, past Web projects and consumer research * Synthesize research findings to aid the project team developing the Web site architecture * Collaborating with project team members and clients to develop organizational/structural concepts for Web site projects * Translating concepts into effective information architectures * Developing plans that production teams can use to help guide their work * Collaborating on the development of labeling/search systems * Preparing IA documentation (site architectures, wire frames, use cases and task flows, etc.) to be used by the production team * Ensuring IA documentation is continuously updated and distributed to the production team * Identifying and implementing opportunities to refine IA process Required Skills: * Bachelor's degree preferred, with multidisciplinary backgrounds such as psychology, computer science, information sciences, human/computer interface design or commerce/business * At least 2 years' related industry experience in new media, information technology, communications, or library/information science * At least 1 years experience in the role of information architect, user experience lead or information design lead * Experience applying research and analysis to site development * Effective communication skills, both orally and in a variety of written and diagrammatic forms * Proven interpersonal skills, client relation skills and ability to work in a team environment * Proven creative thinking and problem-solving skills * Proven understanding of and experience with: user-centered design techniques; development of organizational/structural concepts for Web site; project processes for the development of large scale Web site projects; documentation requirements for Web development teams; application of content management, personalization, targeting and searching systems * High proficiency in the use of MS Office, Visio and Internet browsers * Thorough, detail-oriented and highly organized, plus ability to multi-task and meet tight deadlines * Preferably, experience with: software development process/business analysis; user research, usability practices and testing Critical Mass is a marketing company specializing in sophisticated Web site design and digital marketing programs. With a strong and proven background in the areas of customer experience management and customer relationship development, we help high profile organizations like Mercedes-Benz USA, Dell, Hyatt, Citi, Pampers, USAA, Albertsons and others forge deep relationships with their customers. Profitable and stable, our work has been recognized with numerous prestigious awards. Treena Goel Recruiter Critical Mass (403) 231-5638 [EMAIL PROTECTED] Are you looking to hang with a group of cool folks, doing great work for HUGE brands? Yeah, it got me too. http://www.criticalmass.com/careers.htm http://www.criticalmass.com/careers.htm P please consider the environment before printing this e-mail. The information contained in this message is confidential. It is intended to be read only by the individual or entity named above or their designee. If the reader of this message is not the intended recipient, you are hereby notified that any distribution of this message, in any form, is strictly prohibited. If you have received this message in error, please immediately notify the sender and delete or destroy any copy of this message. Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Table Row Interactions and .ico files
On Wed, Mar 12, 2008 at 6:04 AM, Fine, David [EMAIL PROTECTED] wrote: PS Does anyone have any good suggestions or software for converting .ico to gifs? Hi David, Give IcoFX a try. It's an excellent free icon editor that can export an icon in several different image formats. File | Export Image | Gif will do it. I run it on Windows, not sure if there's a Mac equivalent. Obtain it here: http://icofx.xhost.ro/ I use IcoFX mostly for packaging all the different image resolutions together for a final .ico file. I'm more comfortable editing the original source graphics at their various sizes in Photoshop, so I haven't spent much time with the IcoFX editing or scaling tools. Good luck, Michael Micheletti Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Table Row Interactions and .ico files
On Mar 12, 2008, at 9:04 AM, Fine, David wrote: Can anyone point me to some good examples where this pattern is implemented? I'm trying to get out of listing the four actions icons (add, edit, delete and cancel) next to each row. I work with lists of editable items a lot. There are a number of patterns you could follow, each with their own strengths and weaknesses. 1. Buttons on every row As you have already mentioned, one option is to include all of the relevant actions as icons/buttons on every row. The available actions may differ based on object type or status. The benefit of doing this is two-fold: the UI presents the available actions to the user in direct relation to the object they will act upon, and it provides one- click access to those actions. The problem is visual clutter. The sheer number of icons on the screen, and the repetitiveness of them, does not result in the most elegant UI. 2. Buttons on mouseover This is set up the same as option 1. However, you only show the buttons when the cursor moves over a row, so only one row shows buttons at a time. Benefits: Removes the clutter, and highlighting the row makes it apparent that you are acting on the correct item. It is still single-click access. Drawback: It is not immediately apparent that the actions are available. Once the user knows that they are there, it shouldn't be a problem. 3. Row selection In this pattern, the user selects a row (or multiple rows) and then presses a button found on a toolbar above the list. Buttons should enable and disable based on the selection. Benefits: removes screen clutter, allows for actions on multiple items. Drawbacks: two-click interaction, actions and items are not directly connected. 4. Checkboxes This is similar to option 3, but easier to implement. Checkboxes are placed in every row. Actions are provided elsewhere on the screen. The user clicks checkboxes for items they want to act upon. Benefits: removes screen clutter, allows for actions on multiple items. Drawbacks: two-click interaction, actions and items are not directly connected, doesn't completely remove screen clutter. Note: this can be used in combination with options 1 and 2. PS Does anyone have any good suggestions or software for converting .ico to gifs? Graphic Converter http://www.lemkesoft.com/xd/public/content/index._cGlkPTE5Mw_.html Jack L. Moffett Interaction Designer inmedius 412.459.0310 x219 http://www.inmedius.com If there's anything more annoying than a machine that won't do what you want, it's a machine that won't do what you want and has been programmed to behave as though it likes you. - Don Norman Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] R: Good examples of airlines websites
Airtran.com - great nice easy UI -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alexander Baxevanis Sent: Wednesday, March 12, 2008 9:40 AM To: Giudice Andrea Cc: [EMAIL PROTECTED] Subject: Re: [IxDA Discuss] R: Good examples of airlines websites Hi Andrea, not sure if you're responsible for the web check-in as well, but last time I tried to use it I ended up with this: http://flickr.com/photos/futureshape/2176369704/ (miscalculation of flight time by not taking into account timezone differences next-day arrival) More of a programming issue than a design flaw, although maybe the design spec should explicitly say: Time fields SHALL NOT display negative times :) Cheers, Alex On Tue, Mar 11, 2008 at 7:24 PM, Giudice Andrea [EMAIL PROTECTED] wrote: Hello. Obviously I tend to like www.alitalia.com booking process :) I would suggest www.aircanada.com (great booking form design), www.ba.com , www.finnair.com , www.continental.com among the airlines web sites. www.kayak.com among meta search engines. I think that the product page is the hardest challenge to a designer due to huge amount of ever-changing rules in airlines pricing structure. For that reason it can be hard to hide all that complexity to web user and at the same time leaving him in control. That's the why I like aircanada.com' matrix fare display. Cheers, Andrea _ Andrea Giudice Alitalia - Linee Aeree Italiane S.p.A www.alitalia.com Manager Client WebMaster _ -Messaggio originale- Da: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Per conto di Darek Paciorek Inviato: martedì 11 marzo 2008 16.00 A: [EMAIL PROTECTED] Oggetto: [IxDA Discuss] Good examples of airlines websites Hi all, I'm looking for a good examples of airlines websites especially booking fligts forms. Thanks. Regards Darek Paciorek [EMAIL PROTECTED] Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Design Deliverables and Developers
Hi - I've been lurking here, but this is too good a discussion to pass up. One audience for documentation that hasn't been mentioned is the QA group. As much as the developers, they need enough detail to develop test plans and make sure the app works as designed. I agree with the comments that mostly developers focus on the pictures, so if there's a tricky bit I'll usually highlight it with some close-ups of that portion of the screen. Usually the developers are on a tight deadline, so an overly long document just isn't going to be read. For one of my longer term clients, I've taken to providing static HTML pages and accompanying CSS, with some JS libraries plugged in to show parts that animate. The skill level among the developers when it comes to CSS is pretty variable, so many of them appreciate not having to tackle the layout and styling issues. It also means that the colors and fonts don't need to be in the spec - they are available in the prototype. Obviously, the developers don't use my JS code, and they replace the static items with Java calls, but the process has been working well for everybody. I'm curious though - for things that animate, appear and disappear, are people detailing these behaviors in a document, and if so, how? Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Table Row Interactions and .ico files
This is similar to a question I asked a little while ago, the solution I decided upon is #2 and #4 from Jack's list, and it's working very well. Matt. On Wed, Mar 12, 2008 at 12:29 PM, Jack Moffett [EMAIL PROTECTED] wrote: On Mar 12, 2008, at 9:04 AM, Fine, David wrote: Can anyone point me to some good examples where this pattern is implemented? I'm trying to get out of listing the four actions icons (add, edit, delete and cancel) next to each row. I work with lists of editable items a lot. There are a number of patterns you could follow, each with their own strengths and weaknesses. 1. Buttons on every row As you have already mentioned, one option is to include all of the relevant actions as icons/buttons on every row. The available actions may differ based on object type or status. The benefit of doing this is two-fold: the UI presents the available actions to the user in direct relation to the object they will act upon, and it provides one- click access to those actions. The problem is visual clutter. The sheer number of icons on the screen, and the repetitiveness of them, does not result in the most elegant UI. 2. Buttons on mouseover This is set up the same as option 1. However, you only show the buttons when the cursor moves over a row, so only one row shows buttons at a time. Benefits: Removes the clutter, and highlighting the row makes it apparent that you are acting on the correct item. It is still single-click access. Drawback: It is not immediately apparent that the actions are available. Once the user knows that they are there, it shouldn't be a problem. 3. Row selection In this pattern, the user selects a row (or multiple rows) and then presses a button found on a toolbar above the list. Buttons should enable and disable based on the selection. Benefits: removes screen clutter, allows for actions on multiple items. Drawbacks: two-click interaction, actions and items are not directly connected. 4. Checkboxes This is similar to option 3, but easier to implement. Checkboxes are placed in every row. Actions are provided elsewhere on the screen. The user clicks checkboxes for items they want to act upon. Benefits: removes screen clutter, allows for actions on multiple items. Drawbacks: two-click interaction, actions and items are not directly connected, doesn't completely remove screen clutter. Note: this can be used in combination with options 1 and 2. PS Does anyone have any good suggestions or software for converting .ico to gifs? Graphic Converter http://www.lemkesoft.com/xd/public/content/index._cGlkPTE5Mw_.html Jack L. Moffett Interaction Designer inmedius 412.459.0310 x219 http://www.inmedius.com If there's anything more annoying than a machine that won't do what you want, it's a machine that won't do what you want and has been programmed to behave as though it likes you. - Don Norman Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help -- Matt Nish-Lapidus work: [EMAIL PROTECTED] / www.bibliocommons.com -- personal: [EMAIL PROTECTED] Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Design Deliverables and Developers
On Wed, Mar 12, 2008 at 1:03 PM, Sebi Tauciuc [EMAIL PROTECTED] wrote: Very good point! And while you mentioned this, does that mean that there are QA persons out there that have to fill in the blanks and do some design work when the design spec isn't detailed or clear enough? Yes, definitely. Too often, it seems, because the same attention to detail and specific knowledge of the design come into play from different angles. Sometimes it's with the 'many hats' philosophy, many times because there's f-all enough people to do things separately. Scott -- 'Life' plus 'significance' = magic. ~ Grant Morrison Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Design Deliverables and Developers
Yes, it does. As is the case with developers, throwing a design spec full of holes over the wall to the QA team does not usually result in good team morale or a well-designed product. Dmitry On Wed, Mar 12, 2008 at 10:03 AM, Sebi Tauciuc [EMAIL PROTECTED] wrote: Very good point! And while you mentioned this, does that mean that there are QA persons out there that have to fill in the blanks and do some design work when the design spec isn't detailed or clear enough? -- Sergiu Sebastian Tauciuc http://www.sergiutauciuc.ro/en/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Design at Apple
YES!!! YES!!! YES! I love it Anyone attend this at SxSW. it's so interesting that an engineer is lauding this process. Gotta love that. -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=26995 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Table Row Interactions and .ico files
Two small additions to Jack's list: 1) The Tool Tip Invitation pattern (http://developer.yahoo.com/ypatterns/pattern.php?pattern=tooltipinvitation) could be helpful to address the drawback with Jack's option 2. 2) If your application is designed for frequent use, and editing specific items is more important/frequently used than the other actions, you may want to provide double-click to edit as a shortcut for power users. Dmitry On Wed, Mar 12, 2008 at 9:29 AM, Jack Moffett [EMAIL PROTECTED] wrote: I work with lists of editable items a lot. There are a number of patterns you could follow, each with their own strengths and weaknesses. snip Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Design at Apple
From the article... Apple designers come up with 10 entirely different mock ups of any new feature. Not, Lopp said, seven in order to make three look good, which seems to be a fairly standard practice elsewhere. They'll take ten, and give themselves room to design without restriction. Later they whittle that number to three, spend more months on those three and then finally end up with one strong decision. Good design takes volume, and it takes time. The key three words here for me were spend more months. Granted, it's easier for an in-house team to dedicate people to a single project like this than it is for an agency to write a workable proposal to do so for a client. But in the end, a volume of ideas and the time to work through them can only increase your chances of a solid design. Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Table Row Interactions and .ico files
3. Row selection In this pattern, the user selects a row (or multiple rows) and then presses a button found on a toolbar above the list. Buttons should enable and disable based on the selection. Benefits: removes screen clutter, allows for actions on multiple items. Drawbacks: two-click interaction, actions and items are not directly connected. Jack, you mention buttons should enable and disable based on the selection. Have you had success with this in the past? I am worried about randomly disabling buttons -- what if the user doesn't understand why it's happening? (In my situation, I'd be disabling certain items when the user selects multiples -- because some actions can't be done to more than one item at a time.) I just imagine this would be confusing to users and I can't find any decent examples. I'm wondering if someone has come up with some elegant feedback mechanism -- like a button greys out and next to it is something saying some actions can only be performed on one item at a time -- but ugh, this seems so ugly! Meredith - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Meredith Noble Information Architect, Usability Matters Inc. 416.598.7770 x6 [EMAIL PROTECTED] http://www.usabilitymatters.com - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Design at Apple
Not, Lopp said, seven in order to make three look good, which seems to be a fairly standard practice elsewhere. They'll take ten, and give themselves room to design without restriction. Later they whittle that number to three, spend more months on those three and then finally end up with one strong decision. I'm glad he was able to say this much. I had the pleasure of meeting Lopp for the second time at SxSW a few days ago, and he was telling me that BusinessWeek had almost lost interest in interviewing him after he said he couldn't really talk about how they work at Apple. Took the zeal right out of the interviewer. But I guess it worked out. It is great to see someone lauding such a thorough process. As Voltaire said, No problem can withstand the assault of sustained thinking. Apple excels at sustained thinking. -r- Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Design at Apple
It's funny that others think of ponies too. We have made the mistake of actually responding to some feature demands, with the phrase, I want a pony delivered with deadpan sincerity. As you may imagine, the check writers didn't appreciate our sarcasm ;-) I shared this article with our engineering leads. I'd love to separate our regular weekly meetings into 2 sessions like that: one for dreaming and one for getting real. What a lovely way to work. In the case of Apple, the proof is certainly in the pudding. -Angel On Wed, 12 Mar 2008 10:55:46, David Malouf [EMAIL PROTECTED] wrote: YES!!! YES!!! YES! I love it Anyone attend this at SxSW. it's so interesting that an engineer is lauding this process. Gotta love that. -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=26995 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] [Configurators] List vs. Wizard
Hi everyone - I posted this at the beginning of the week, but I think a swarm of activity sidelined it. Just to put it out there again: Hello everyone, I'm heading into a redesign for a major computer manufacturer. We are currently in the very early phases of discovery and concepting. I'm wondering if anyone has any feedback on list view vs. wizard view interaction models in regards to product configuration (usability studies, success metrics, or personal opinions) . All thoughts are welcome! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=26936 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Design at Apple
Similarly - colleague and I once had a client that loved pickle flavored ice cream - similar to your pony. His reasoning was: I like pickles, I like ice cream. Pickle-flavored ice cream is a great idea. We actually became close with the client and could joke with him after a while when he was asking for contradictory features or requirements by offering him some pickle ice cream. He took it with good spirit - but we spent alot of time building trust. On Wed, Mar 12, 2008 at 2:07 PM, Angel Anderson [EMAIL PROTECTED] wrote: It's funny that others think of ponies too. We have made the mistake of actually responding to some feature demands, with the phrase, I want a pony delivered with deadpan sincerity. As you may imagine, the check writers didn't appreciate our sarcasm ;-) I shared this article with our engineering leads. I'd love to separate our regular weekly meetings into 2 sessions like that: one for dreaming and one for getting real. What a lovely way to work. In the case of Apple, the proof is certainly in the pudding. -Angel On Wed, 12 Mar 2008 10:55:46, David Malouf [EMAIL PROTECTED] wrote: YES!!! YES!!! YES! I love it Anyone attend this at SxSW. it's so interesting that an engineer is lauding this process. Gotta love that. -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=26995 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help -- ~ will No matter how beautiful, no matter how cool your interface, it would be better if there were less of it. Alan Cooper - Where you innovate, how you innovate, and what you innovate are design problems --- will evans user experience architect [EMAIL PROTECTED] --- Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Design at Apple
I think you and I share a common perspective of having worked within Industrial Design studios. I think besides the Time issue and the breadth issue, what I got was Detail It reminds me of the great quote, who's attribution I'm sure someone will remind me of. The design is not 'in the details' .. the design IS the details. (Is it an Eames quote?) doing so much detail on so many mock ups is exhausting, but heck, you can't knock the results. The bit about working with the stakeholders was also really interesting. I think stakeholders at the business level respond best to detail. I think that is one reason this works really well. But it means, throwing Agile at the door, at least until you get to the development phase (as in a waterfall after design). OR! it means that not just pixel perfect mockups, but also code perfect interactive coded prototypes!!! A lot of this comes out of the practice in ID of having appearance models. Sometimes these are just grey primers, but they can be as detailed as just short of having the boards and batteries inside of them. once you get one in your hand, you are just amazed how any one can make a decision about producing something w/o this level of detail before hand. Why spend on production before you KNOW what you are doing. The math never really adds up for me. -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=26995 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] NYC-UPA 3/25: 'Sketching' Mobile User Interfaces
NYC Usability Professionals Association presents: *'Sketching' Mobile User Interfaces *Learn how global trends in mobile computing will change the practice of user experience development. *Speakers*: Michael Jefferson and Clay Wiedemann *Date*:Tuesday, Mar 25, 2008 *Registration*:6:00pm (refreshments served) *Please arrive by 6 to allow time to get through security. Photo ID required by security to enter building. It must match the name on the registration list. Presentation*: 6:30pm to 8:00pm (includes QA) * Networking*: 8:00pm to 8:30pm Dinner at a nearby restaurant: 8:30pm to whenever (participants pay for their own dinner) * Location*: frog design 325 Hudson Street, 7th Floor (Entrance on Vandam) New York, NY 10013 * Cost*:NYC-UPA members: $10 Non-members: $20 Non-members with 1 year membership: $25 Full-time students: $5 (students please provide valid ID) * RSVP*: *NO EMAIL RSVPs ACCEPTED FOR THIS EVENT. *Please purchase a guaranteed ticket at the event registration site: http://nycupa20080325.eventbrite.com Please note ticket office will be *closed* by *4 p.m. Monday, March 24, 2008 * (day before the event). Tickets are refundable until noon, Wednesday, March 27, 2008 (2nd day after the event) by sending a request to [EMAIL PROTECTED] . Tickets are transferable on or before 4 PM Monday, March 24th, 2008 (day before the event) by sending a request to [EMAIL PROTECTED] . You must notify us, and get a confirmation, of this transfer or it will not be valid. Members of our parent organization, the UPA (the Usability Professionals' Association), must join the NYC chapter to qualify for member rates. We encourage everyone to join our parent organization, though you do not need to do so to become a member of our chapter. You can learn more about our NYC organization http://nycupa.org/ or learn about our parent organizationhttp://www.upassoc.org/ . Seats are limited and reservations are first come, first served. We advise you to register early as previous events have sold out and we had to turn people away. *About the presentation: *Learn how global trends in mobile computing will change the practice of user experience development. One of the greatest challenges in designing for mobile devices is gaining perspective early. What you see in a wireframe or a comp on the desktop and what you see when you hold the same design in your hand can often be an entirely different experience. How can we move into this handheld environment earlier? What methods can we use to simulate the interactions and gain insight on usability? In this talk, frog design will share some techniques used to approach a recent multi-modal handset UI. We will show examples of how simple dialogue, paper prototyping, video simulation and 'wizard of oz' environments were employed to gather concrete findings while allowing for maximum flexibility. *About the speakers: *Michael Jefferson is a Senior Design Analyst at frog design focused on user experience, design research and accessibility. Early in his career, Michael wrote and produced multiple television series programs for ESPN and Discovery. His interviewing and story telling ability helped him transition to interactive media in '97. Michael has since worked on interaction design, strategy and implementation for a client list that includes Sprint, GE, Verizon, Oracle, Barclays, and William's Sonoma. Michael holds a BA in Communications from the University of Massachusetts as well as an MA from NYU's Interactive Telecommunications Program. Clay Wiedemann specializes in interface research and design at frog design, and has worked with teams to develop applications for content management systems as well as airline check-in interfaces. He has worked for a variety of clients which include Delta Air Lines, Barnes and Noble, Chase Banks, GE, Conde Nast and United Jewish Communities. Clay received a Master's in Film and Cultural Studies from the University of Florida. * . **Our Mission *The NYC chapter of the Usability Professionals' Association (UPA) seeks to gather members of the marketing, design, technology and research communities who share a common vision: creating websites, applications, and projects that are compelling, intuitive and customer driven. By bringing together professionals from different industries and disciplines and sharing our collective experiences, the NYC UPA hopes to create a forum for learning and professional growth in the New York City metropolitan (and tri-state) area. *Share
Re: [IxDA Discuss] Table Row Interactions and .ico files
On Mar 12, 2008, at 2:35 PM, Meredith Noble wrote: 3. Row selection In this pattern, the user selects a row (or multiple rows) and then presses a button found on a toolbar above the list. Buttons should enable and disable based on the selection. Benefits: removes screen clutter, allows for actions on multiple items. Drawbacks: two-click interaction, actions and items are not directly connected. Jack, you mention buttons should enable and disable based on the selection. Have you had success with this in the past? I am worried about randomly disabling buttons -- what if the user doesn't understand why it's happening? My philosophy is that it would be more confusing to allow them to press a button that won't work because of the selection. I have also used tooltips on disabled buttons that indicate why they are disabled. (In my situation, I'd be disabling certain items when the user selects multiples -- because some actions can't be done to more than one item at a time.) Yes, I'm working on an app that does this right now. If I remember, I'll post the results of our user trials, but they are a month away. Best, Jack Jack L. Moffett Interaction Designer inmedius 412.459.0310 x219 http://www.inmedius.com First, recognize that the ‘right’ requirements are in principle unknowable by users, customers and designers at the start. Devise the design process, and the formal agreement between designers and customers and users, to be sensitive to what is learnt by any of the parties as the design evolves. - J.C. Jones Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] [Configurators] List vs. Wizard
Aren't wizards generally for low/occasional usage? And a list view sounds linear..not sure what you mean by that. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=26936 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Design at Apple
On Mar 12, 2008, at 12:03 PM, David Malouf wrote: It reminds me of the great quote, who's attribution I'm sure someone will remind me of. The design is not 'in the details' .. the design IS the details. (Is it an Eames quote?) I've got you covered (check the sig). Jack L. Moffett Interaction Designer inmedius 412.459.0310 x219 http://www.inmedius.com The details are not the details. They make the design. -Charles Eames Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Table Row Interactions and .ico files
Jack, you mention buttons should enable and disable based on the selection. Have you had success with this in the past? I am worried about randomly disabling buttons -- what if the user doesn't understand why it's happening? My philosophy is that it would be more confusing to allow them to press a button that won't work because of the selection. I have also used tooltips on disabled buttons that indicate why they are disabled. Oh, absolutely, I agree, better to prevent the error in the first place than to have to explain it after it happens! We actually dismissed both these approaches. Instead, our solution has been to move any single item actions down to the item detail page only. An example of this is Edit. Because we can't let people edit two items at the same time, we don't include that option on the List Page. Instead, people click on one item in the list, go to the Item Detail Page, and then click the Edit button there. So we have: List Page (list of all items, with buttons allowing the user to perform any actions that can be applied to any combination of items in the list, including multiples) Item Detail Pages (what you get when you click on an item, with all of the same buttons as the list page, PLUS any buttons for actions that you can only perform on one item at a time) I don't know if that explanation makes any sense -- hope so :) Anyway, we're about to test this in a few weeks and I'm quite worried about it. We dismissed your proposed solution in favour of this, so I was just curious how your solution tests. Would love to hear your results after you're done! Thanks, Meredith - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Meredith Noble Information Architect, Usability Matters Inc. 416.598.7770 x6 [EMAIL PROTECTED] http://www.usabilitymatters.com - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] What do you want to hear—protot yping panel at the IA Summit
We're doing a panel on practical prototyping at the IA Summit (http://tinyurl.com/2ak2nu ) and want to know what attendees are most interested in. Here's what we're planning to debate: 1. Why you should be prototyping 2. How to prototype better 3. Common pitfalls/mistakes made when prototyping 4. Common toolkits used when prototyping (it's not a my toolkit is better than yours discussion) What else do you guys want to hear us debate on? And yes, you'll all have a chance to ask questions during the panel—it's intended to be a dialogue between the panelists and audience. Cheers! Todd Zaki Warfel President, Design Researcher Messagefirst | Designing Information. Beautifully. -- Contact Info Voice: (215) 825-7423 Email: [EMAIL PROTECTED] AIM:[EMAIL PROTECTED] Blog: http://toddwarfel.com -- In theory, theory and practice are the same. In practice, they are not. Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Design at Apple
I agree with Angel. The idea of having dual meetings is great. It's quite difficult for most people to be creative while still considering all of the constraints that are around. You end up with some sort of half-creative mush or just 1% changes. (cough cough...windows...cough) It's a beautifully simple idea to just say separate the meetings so you can direct your mind to simply just dreaming or just planning. On Wed, Mar 12, 2008 at 3:26 PM, mark schraad [EMAIL PROTECTED] wrote: Awesome... just threw down the pickles analogy in a meeting! Thanks!! Mark I just had fried pickles at a festival...yum. Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Design at Apple
His reasoning was: I like pickles, I like ice cream. Pickle-flavored ice cream is a great idea. Reminds me of a phrase coined by a comedian whose name escapes me: a boy raised by Slinkies. For those unfamiliar with the Slinky: http://en.wikipedia.org/wiki/Slinky The comedian describes his frustration in bringing to life what he thought was a brilliant idea: a comedy sketch about a boy who loses his family as an infant and is raised by a family of Slinkies. Sort of like an industrial Terry-Gilliamesque take on the Tarzan story. That'd be freakin' hilarious! he was convinced. Problem is, it simply never worked. So whenever something seems like a great idea but simply doesn't fly, he calls it a boy raised by Slinkies. This cracked me up, so I've adopted the phrase too in my design practice. Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Design at Apple
I'm sure to some poor souls, Clippy seemed like a boy raised by slinkies. will evans user experience architect [EMAIL PROTECTED] 617.281.1281 On Mar 12, 2008, at 5:31 PM, Robert Barlow-Busch [EMAIL PROTECTED] wrote: His reasoning was: I like pickles, I like ice cream. Pickle- flavored ice cream is a great idea. Reminds me of a phrase coined by a comedian whose name escapes me: a boy raised by Slinkies. For those unfamiliar with the Slinky: http://en.wikipedia.org/wiki/Slinky The comedian describes his frustration in bringing to life what he thought was a brilliant idea: a comedy sketch about a boy who loses his family as an infant and is raised by a family of Slinkies. Sort of like an industrial Terry-Gilliamesque take on the Tarzan story. That'd be freakin' hilarious! he was convinced. Problem is, it simply never worked. So whenever something seems like a great idea but simply doesn't fly, he calls it a boy raised by Slinkies. This cracked me up, so I've adopted the phrase too in my design practice. Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Design Deliverables and Developers
Regarding QA: I'd say yes, you want to be clear for QA. But finding the right balance between explicit and concise is key. A cautionary tale: Once upon a time at my company we wrote air-tight docs. The docs were so explicit they left *nothing* to the imagination, and QA straight lifted them as test plans. You'd think this would be a good thing. But it wasn't. Our docs became very long and very detailed. A single product might have 700 pages of documentation. As the design morphed during production (as it always does based on user test results, etc) it became impossible to keep the docs 100% up to date. We tried hard to do it. Everybody was working crazy hours, nights and weekends -- just to update the docs! Then we hit the QA cycle. Our poor testers had to comb through 700 pages. Every time they hit a discrepancy between design and documentation, bam they had to log a bug. Even if the design essentially made sense. Then you're looking at 1000s of bugs (as a designer or project manager) and sorting them into doc bugs versus real bugs. Then there's the happy fun of going back and updating 700 pages of docs. When really, you don't want to even DEAL with the docs --- you want to spend your energy on building the best product. So, with too much focus on documentation, everybody's productivity is lowered and dev costs go through the roof. So, we've changed policy. Now we make sure to be concise. We are as detailed as possible wherever necessary. And we explain the GOAL of the design. Our Design Docs are radically shorter these days. It saves everyone time and money. And so far, we're managing to keep clarity on the designs just fine. For the record, I should say I work for LeapFrog toys. So we're not building web sites. We're building interactive books, games, toys, etc. Still, we have similar documentation issues to anyone creating digital products. Perhaps it's not as much of an issue for web based products. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=26800 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] IxDA in Shanghai?
Hello, Nick! My name is Itamar! I'm the local leader for IxDA in Shanghai. I'd be glad to talk to you about Shanghai's IxD community, as well as trip advice to China. -- { Itamar Medeiros } Information Designer designing clear, understandable communication by caring to structure, context, and presentation of data and information website ::: http://designative.info/ mobile ::: 86 13671503252 skype ::: designative . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=26976 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Table Row Interactions and .ico files
On Mar 12, 2008, at 4:29 PM, Meredith Noble wrote: So we have: List Page (list of all items, with buttons allowing the user to perform any actions that can be applied to any combination of items in the list, including multiples) Item Detail Pages (what you get when you click on an item, with all of the same buttons as the list page, PLUS any buttons for actions that you can only perform on one item at a time) I don't know if that explanation makes any sense -- hope so :) Yep, I get it. That makes sense, but I could see two cases in which it could be problematic: 1. The single-item actions are the ones that people use most often. It would be frustrating to have to navigate an extra screen to get to the functions you typically need when other, less useful functions are immediately available. 2. They need to perform the single-item actions on several items in sequence. This would require yo-yo navigation, bouncing in and out of details screens to accomplish their task. Let's take edit for example. I'm going to assume that pressing the edit button changes the detail screen from a read-only mode to an editable mode. This cognitively makes sense, and may test okay, but it does add a click to get to the edit state. Do they often view item details without editing? If so, your solution seems appropriate. If not, you might consider displaying the edit state automatically. Best, Jack Jack L. Moffett Interaction Designer inmedius 412.459.0310 x219 http://www.inmedius.com In our society, the scarce factor is not information, it is time to attend to information. - Herb Simon Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help