On Wed, 20 Feb 2002, Michael Thaler wrote:
> when I start UT I get the Intro. The Sound is o.k. but the Rendering
> does not seem to delete old objects correctly. The same objected is
> displayed at different positions of the screen without deleting the
> old objects. The lights are just big whit
On Thu, Feb 21, 2002 at 03:43:27PM +, Keith Whitwell wrote:
> That's a bogus argument (though it may be true...) It's a sad state of
> affairs that people are writing games with such crippled network/physics
> subsystems that can't operate correctly unless the graphics adaptor has
> certain
Gareth Hughes wrote:
>
> Keith Whitwell wrote:
> >>
> >>What is the point of sustaining such a frame rate that has no pratical
> >>advantage?
> >>
> >
> > You do "see" the partial frames, it seems. The eye seems to do a reasonable
> > job of integrating it all, providing you with a low-latency v
Keith Whitwell wrote:
>>
>>What is the point of sustaining such a frame rate that has no pratical
>>advantage?
>>
>
> You do "see" the partial frames, it seems. The eye seems to do a reasonable
> job of integrating it all, providing you with a low-latency view of the game
> world.
Hardcore game
José Fonseca wrote:
>
> On 2002.02.20 22:04 Gareth Hughes wrote:
> > Jose Fonseca wrote:
> >>
> >> The maximum framerate you'll ever get is limited by your screen refresh
> >> rate.
> >
> > If you implement sync-to-vblank, which no DRI driver other than tdfx
> > does...
> >
> > -- Gareth
> >
>
>
On 2002.02.20 22:04 Gareth Hughes wrote:
> Jose Fonseca wrote:
>>
>> The maximum framerate you'll ever get is limited by your screen refresh
>> rate.
>
> If you implement sync-to-vblank, which no DRI driver other than tdfx
> does...
>
> -- Gareth
>
mmm... so in fast cards, they render frames
Jose Fonseca wrote:
>
> The maximum framerate you'll ever get is limited by your screen refresh
> rate.
If you implement sync-to-vblank, which no DRI driver other than tdfx does...
-- Gareth
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On Wed, Feb 20, 2002 at 15:48, José Fonseca wrote:
> On Wed, 2002-02-20 at 15:10, Michael Thaler wrote:
> > On Wed, Feb 20, 2002 at 01:06:58PM +, José Fonseca wrote:
> >
> > > I usually get 10 to 20 fps with the settings attached.
> >
> > Thank you very much, Jose. I used your UnrealTournament
On Wed, 2002-02-20 at 15:10, Michael Thaler wrote:
> On Wed, Feb 20, 2002 at 01:06:58PM +, José Fonseca wrote:
>
> > I usually get 10 to 20 fps with the settings attached.
>
> Thank you very much, Jose. I used your UnrealTournament.ini and it
> really works fine for me! I even can use 640x48
On Wed, Feb 20, 2002 at 01:06:58PM +, José Fonseca wrote:
> I usually get 10 to 20 fps with the settings attached.
Thank you very much, Jose. I used your UnrealTournament.ini and it
really works fine for me! I even can use 640x480 and it is still
really o.k. My chipset seems to be a little f
On 2002.02.20 10:48 Michael Thaler wrote:
> On Wed, Feb 20, 2002 at 11:07:49AM +0100, Michael Thaler wrote:
>
> I played a little bit with the UnrealTournament.ini options. If I set
>
> [SDLDrv.SDLClient]
> NoLighting=True
>
> I don't get these errors anymore. But UT is slow. I think I get 5 to
On Wed, Feb 20, 2002 at 11:07:49AM +0100, Michael Thaler wrote:
I played a little bit with the UnrealTournament.ini options. If I set
[SDLDrv.SDLClient]
NoLighting=True
I don't get these errors anymore. But UT is slow. I think I get 5 to
10 fps or something. Any hints how you can improve that.
On Tue, Feb 19, 2002 at 03:47:44PM -0500, Leif Delgass wrote:
First of all, I installed the same UT CD on a friends new Toshiba laptop
with a Geforce2Go and Unreal works just fine on this laptop. It is
definitely not the UT installation
> Could you be more specific about what "just rubbish" loo
On 2002.02.19 20:47 Leif Delgass wrote:
> On Tue, 19 Feb 2002, Michael Thaler wrote:
>
> > Unfortunately Unreal is not working. It is loading and running just
> > fine, the menues are displayed correctly but the intro and the game
> > graphics are just rubbish. Has anyone seen that before? I inst
Try rebuilding from the current CVS branch, I commited a fix to make
lightmap lighting work.
On Tue, 19 Feb 2002, David Bronaugh wrote:
> I know that at least in quake3 with my Rage Mobility P/M chip in my
> laptop, lightmap lighting doesn't work. I am not sure if this is peculiar
> to my setu
On Tue, 19 Feb 2002, Michael Thaler wrote:
> Unfortunately Unreal is not working. It is loading and running just
> fine, the menues are displayed correctly but the intro and the game
> graphics are just rubbish. Has anyone seen that before? I installe UT
> from a windows CD with the newest packag
I know that at least in quake3 with my Rage Mobility P/M chip in my
laptop, lightmap lighting doesn't work. I am not sure if this is peculiar
to my setup (I just thought, hey, it's a crappy old chip) but it might be
relevant to the UT problem (I think UT is big on lightmap lighting).
David Bro
On Tue, Feb 19, 2002 at 07:20:13PM +, Jose Fonseca wrote:
> > Thank you for all your efforts to get the Mach64 driver working. I
>
> Finally... :-)
I think you made a lot of laptop guys happy:-))
> Yes. I manage to run Unreal with a 4 Mb ATI Rage Mobility. You really
Is the intro displaye
On Tue, 2002-02-19 at 18:51, Michael Thaler wrote:
> On Tue, Feb 19, 2002 at 05:17:16PM +, Jose Fonseca wrote:
>
> > No, there's no need. You probably just have to change the order on which
> > /usr/lib/ and /usr/X11R6/lib/ directories appear on /etc/ld.so.conf and
> > run '/sbin/ldconfig'
>
On Tue, Feb 19, 2002 at 05:17:16PM +, Jose Fonseca wrote:
> No, there's no need. You probably just have to change the order on which
> /usr/lib/ and /usr/X11R6/lib/ directories appear on /etc/ld.so.conf and
> run '/sbin/ldconfig'
I just symlinked the libGL and the libGLU in /usr/X11R6/lib to
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