Re: [Dri-devel] Radeon scratch register writeback patch

2002-07-15 Thread Michel Dänzer
On Mon, 2002-07-15 at 05:21, Jens Owen wrote: > Michel Dänzer wrote: > > > On Sun, 2002-07-14 at 15:36, Keith Whitwell wrote: > > > >>Michel Dänzer wrote: > >> > >>>On Fri, 2002-07-12 at 14:56, Keith Whitwell wrote: > >>> > >>> > >Looks good, but I think I've got an even better patch: > >>>

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2002-07-15 Thread Temple4071c75
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Re: [Dri-devel] Mach64: Error flushing vertex buffer: return = -11

2002-07-15 Thread Felix Kühling
Hi José, I got a similar error with your patch applied. On stdout I get the usual "Error flushing vertex buffer: return = -11" but the log looks different: Jul 15 13:01:11 viking kernel: [drm] AGP 0.99 on VIA Apollo KT133 @ 0xd000 64MB Jul 15 13:01:11 viking kernel: [drm] Initialized mach64

Re: [Dri-devel] Mach64: Error flushing vertex buffer: return = -11

2002-07-15 Thread Felix Kühling
I tried restarting torcs after the last problem and it locked up the Xserver. I got something in the log before I rebooted: Jul 15 13:16:48 viking kernel: [drm] mach64_ring_idle failed! GUI_STAT=0x0181 Jul 15 13:16:48 viking kernel: [drm] Jul 15 13:16:48 viking kernel: [drm] ring contents: J

Re: [Dri-devel] Mach64: Error flushing vertex buffer: return = -11

2002-07-15 Thread José Fonseca
On Mon, Jul 15, 2002 at 01:16:37PM +0200, Felix Kühling wrote: > Hi José, > > I got a similar error with your patch applied. On stdout I get the usual > "Error flushing vertex buffer: return = -11" but the log looks > different: > Yes, it's a different problem this time - the engine locked hard

Re: [Dri-devel] Mach64: Error flushing vertex buffer: return = -11

2002-07-15 Thread José Fonseca
On Mon, Jul 15, 2002 at 01:26:58PM +0200, Felix Kühling wrote: > I tried restarting torcs after the last problem and it locked up the > Xserver. I got something in the log before I rebooted: > > Jul 15 13:16:48 viking kernel: [drm] mach64_ring_idle failed! GUI_STAT=0x0181 > Jul 15 13:16:48 vi

Fw: Re: [Dri-devel] Mach64: Error flushing vertex buffer: return = -11

2002-07-15 Thread Felix Kühling
Oops, forgot to copy this one to the list... Begin forwarded message: Date: Mon, 15 Jul 2002 15:09:17 +0200 From: Felix Kühling <[EMAIL PROTECTED]> To: José Fonseca <[EMAIL PROTECTED]> Subject: Re: [Dri-devel] Mach64: Error flushing vertex buffer: return = -11 On Mon, 15 Jul 2002 12:56:33 +010

Re: [Dri-devel] Microsoft IP claims over OpenGL

2002-07-15 Thread Brian Paul
José Fonseca wrote: > Microsoft has been progressively claiming IP ownership of parts of the > OpenGL API. (See http://news.zdnet.co.uk/story/0,,t269-s2118968,00.html) > > Although the parts they claim are things like vertex programming - > features that aren't present in older cards such as Mach

Re: [Dri-devel] Microsoft IP claims over OpenGL

2002-07-15 Thread Brian Paul
[resending with corrected email address typo] José Fonseca wrote: > Microsoft has been progressively claiming IP ownership of parts of the > OpenGL API. (See http://news.zdnet.co.uk/story/0,,t269-s2118968,00.html) > > Although the parts they claim are things like vertex programming - > features

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2002-07-15 Thread Lasonya6180r41
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Re: [Dri-devel] R200-0-1-branch devfs patch.

2002-07-15 Thread Eric Anholt
On Sun, 2002-07-14 at 21:33, Mike Mestnik wrote: > I patched my devfs patch so it can be used with the r200 branch. This was needed >b/c my original > patch depended upon the shared structure introduced for BSD. BTW dose the R200 work >on BSD? My only concerns with your devfs patch (this one/

Re: [Mesa3d-dev] Re: [Dri-devel] Microsoft IP claims over OpenGL

2002-07-15 Thread Stephen J Baker
On Mon, 15 Jul 2002, Brian Paul wrote: > Vertex programming is in the latest Mesa code (I implemented > GL_NV_vertex program over the winter/spring). It'll be available > to all DRI drivers when the DRI gets Mesa 4.1. > > NVIDIA gave me permission to implement the extension in software only. > B

Re: [Dri-devel] Radeon scratch register writeback patch

2002-07-15 Thread Tim Smith
On Thursday 11 Jul 2002 9:25 pm, Michel Dänzer scribed numinously:" > PS: Sorry if you wasted time on this. I worked on it on Monday but > haven't gotten around to finish it until now, and I thought you didn't > have time to work on it this week. I was mucking around moving things over to the new

[Dri-devel] Merged trunk into r200 branch

2002-07-15 Thread Keith Whitwell
I've merged the trunk into the r200 branch. It seems to work fine, but I've changed test machines so I can't compare performance -- so yell if there's a big change. Keith --- This sf.net email is sponsored by:ThinkGeek Welcome to geek heav

Re: [Dri-devel] Radeon scratch register writeback patch

2002-07-15 Thread Charl P. Botha
On Mon, Jul 15, 2002 at 09:25:18PM +0100, Tim Smith wrote: > I'm back to probing at the lockup now that I have my "hacking space" back. > I'll post the WAIT_UNTIL_3D_IDLE version in a minute so there's "a" fix > while I try to understand the true problem more. Heh. My boss is in the Which lock

Re: Binary packages (Was: Re: [Dri-devel] R200 testing)

2002-07-15 Thread Dieter Nützel
On Sunday 14 July 2002 16:15, José Fonseca wrote: > On Sun, Jul 14, 2002 at 07:42:36AM -0600, Keith Whitwell wrote: > > >>Next, tuxracer ran, but the menus were basically unusable. Sounds like > > >>he hit a whack of software fallbacks - frame rate on menus must have > > >>been less than 1fps. He

Re: [Mesa3d-dev] Re: [Dri-devel] Microsoft IP claims over OpenGL

2002-07-15 Thread Allen Akin
On Mon, Jul 15, 2002 at 02:10:06PM -0500, Stephen J Baker wrote: | The deal though is that (presuming MS really do own these rights) | they are talking in terms of LICENSING this IP to allow OpenGL | to continue to exist. Who would pay them to license it for | Linux? There may be ways to finesse

Re: [Mesa3d-dev] Re: [Dri-devel] Microsoft IP claims over OpenGL

2002-07-15 Thread Dieter Nützel
On Monday 15 July 2002 21:10, Stephen J Baker wrote: > On Mon, 15 Jul 2002, Brian Paul wrote: > > Vertex programming is in the latest Mesa code (I implemented > > GL_NV_vertex program over the winter/spring). It'll be available > > to all DRI drivers when the DRI gets Mesa 4.1. > > > > NVIDIA gav

[Dri-devel] Radeon 7500 lockup workaround

2002-07-15 Thread Tim Smith
Here's the workaround for the Radeon 7500 lockup. I won't dignify it by calling it a fix until I've investigated the actual commands being sent and determined whether there's a better way of fixing it. -- Tim Smith ([EMAIL PROTECTED]) Imperial Royal Guard foils attempted theft of Palpatine's l

Re: Binary packages (Was: Re: [Dri-devel] R200 testing)

2002-07-15 Thread José Fonseca
On Mon, Jul 15, 2002 at 10:35:46PM +0200, Dieter Nützel wrote: > On Sunday 14 July 2002 16:15, José Fonseca wrote: [...] > > > > What the install scripts additionally does is `modprobe agpgart`. Could > > it be that agpgart was forgotten to be added to /etc/modules.conf? > > It should read this w

[Dri-devel] IRC meeting reminder

2002-07-15 Thread Leif Delgass
The weekly DRI meeting is scheduled to start now. Anyone interested? -- Leif Delgass http://www.retinalburn.net --- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _

Re: [Dri-devel] Radeon scratch register writeback patch

2002-07-15 Thread Tim Smith
On Monday 15 Jul 2002 9:33 pm, Charl P. Botha scribed numinously:" > On Mon, Jul 15, 2002 at 09:25:18PM +0100, Tim Smith wrote: > > I'm back to probing at the lockup now that I have my "hacking space" > > back. I'll post the WAIT_UNTIL_3D_IDLE version in a minute so there's > > "a" fix while I try

[Dri-devel] Segmentation fault with Radeon 7500 QW

2002-07-15 Thread Steven Walter
I recently bought a Radeon 7500 64MB DDR (lovingly called a "QW"), and have had no luck with the DRI cvs trunk. 3D acceleration /does/ work, however, with xfree86 4.2 The problem is, whenever I run a 3d app, I get a segmentation fault. Running strace on said apps reveals that the segfault right

Re: [Dri-devel] Tribes 2 Lockups: Help me pinpoint the problem...

2002-07-15 Thread Tim Smith
On Friday 12 Jul 2002 2:03 am, Daniel Kasak scribed numinously:" > Marc Poulhiès wrote: > >I know that closed source drivers from ati are not discussed here, but > >with my radeon 8500 and tribes2 i have exactly the same probleme. > >Maybe this is a probleme from tribes2 and not the dri :) > > May

[Dri-devel] mach64 multitexture bug

2002-07-15 Thread Leif Delgass
Here's a couple screenshots of the multitexture bug in quake3 lightmap mode (two slightly different angles): http://retinalburn.net/linux/q3a-bug1.jpg http://retinalburn.net/linux/q3a-bug2.jpg -- Leif Delgass http://www.retinalburn.net --

[Dri-devel] Re: mach64 multitexture bug

2002-07-15 Thread Leif Delgass
I forgot to mention that commenting out the fallback primitive functions didn't have an effect. On Mon, 15 Jul 2002, Leif Delgass wrote: > Here's a couple screenshots of the multitexture bug in quake3 lightmap > mode (two slightly different angles): > > http://retinalburn.net/linux/q3a-bug1.j

Re: [Dri-devel] Re: mach64 multitexture bug

2002-07-15 Thread Leif Delgass
The problem only appears when the procedural texture in the center of the octagon is clipped by the window edge. Here's a shot of it unclipped: http://retinalburn.net/linux/q3a-unclipped.jpg So far, I've only noticed this on a few of the procedural textures that rotate and/or stretch. This one

Re: [Dri-devel] Re: mach64 multitexture bug

2002-07-15 Thread Felix Kühling
I saw a similar problem in torcs. First I thought it was just a problem with too little z-buffer accuracy. But when you look closely you see that the polygon is too bright. http://www.dd.chalmers.se/~kuhlfeli/torcsbug.jpg On Mon, 15 Jul 2002 19:08:29 -0400 (EDT) Leif Delgass <[EMAIL PROTECTED]>

[Dri-devel] Mach64 : texture bug

2002-07-15 Thread Valéry Febvre
Hi all, First of all, thank you to all the people involved in DRI project. I have an ATI Rage Mobility and I am very impressed by the result. I write to signal a bug. It's with the game 'Emilia pinball' http://pinball.sourceforge.net since the version 20020713 of the snapshot. It seems that so

Re: [Dri-devel] R200-0-1-branch devfs patch.

2002-07-15 Thread Mike Mestnik
It was a copy/past job. I'm working on rewriting a lot of it, the main point of the patch is to get devfs working. The pci ids are only needed if there is more than one card(under linux) and the code was copied from BSD so I just assumed that things would work there also. I'm going to rewrite

Re: [Dri-devel] R200-0-1-branch devfs patch.

2002-07-15 Thread Eric Anholt
On Mon, 2002-07-15 at 23:15, Mike Mestnik wrote: > It was a copy/past job. I'm working on rewriting a lot of it, the main point of the >patch is to > get devfs working. The pci ids are only needed if there is more than one card(under >linux) and > the code was copied from BSD so I just assumed