clutter anything with two unneeded classes
you are referring to EventDispatcher and Delegate right? ;-)
Sorry cudnt resist, but all fun and games aside, I agree, it depends on your
purpose.
As said I use it in my logger which needs to retrieve this info
automatically without the user having to
Hi All
I am trying to attach a movieclip containg textInput component to the
stage. Its attaching successfully But I am not able to set its Text.
Regards
Payal
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Can you give some hint of what actually you have done? Some code? That will
help.
Peace, veiky
-Original Message-
From: payal [mailto:[EMAIL PROTECTED]
Sent: Tuesday, July 17, 2007 4:31 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Text Input Component
Hi All
I am
- Original Message -
From: payal [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Tuesday, July 17, 2007 12:00 PM
Subject: [Flashcoders] Text Input Component
Hi All
I am trying to attach a movieclip containg textInput component to the
stage. Its attaching successfully
I am using the following code
for (var i = 0; i 20; i++)
{
this.con_mc.data_mc.attachMovie (kid_mc, kid_mc+i, i);
this.con_mc.data_mc[kid_mc + i]._x = 0;
if (i == 0)
{
this.con_mc.data_mc[kid_mc + i]._y = 0;
}
else
-Original Message-
From: payal [mailto:[EMAIL PROTECTED]
Sent: Tuesday, July 17, 2007 5:04 PM
To: flashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] Text Input Component
I am using the following code
for (var i = 0; i 20; i++)
{
this.con_mc.data_mc.attachMovie
The component needs time to initialize. If you're coding on the main
timeline, you can replace the line that assigns the text with this:
this.con_mc.data_mc[kid_mc + i].onEnterFrame = function() {
if (this.ifBD1.text != undefined) {
this.ifBD1.text = Test;
Not sure where your error is, but can I ask why you're instantiating your
Font instance twice?
David
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael Trim
Sent: Tuesday, July 17, 2007 10:12 AM
To: flashcoders@chattyfig.figleaf.com
Subject:
Can anyone tell me why the following isn't displaying any text?
No Compiler errors, all traces show objects existing?
If I remove the textformat all together it appears on stage in times.
__
package
That's a mistake, I've tried a lot of variations to get this working!
I can't find an example online where this works inside a class, all the
documentation has timeline examples (which I can get working with same
font).
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL
Ah. Try setting the textformat AFTER you set the text.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael Trim
Sent: Tuesday, July 17, 2007 10:47 AM
To: flashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] Font in Library problems
That's a
Doh! *blushes* thanks David.
Sometimes you can look at something too long.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David
Ngo
Sent: 17 July 2007 16:15
To: flashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] Font in Library problems
Ah.
If the viewer cannot get your swf, they cannot decompile it:
http://jimbo.us/swf_protect/
- Original Message -
From: Bart Wttewaall [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Sunday, May 07, 2006 8:10 AM
Subject: Re: [Flashcoders]
Isn't all the swf content in that url ?
http://jimbo.us/Games/mahJongg/advert.php?data=content
so :
$ curl -LO http://jimbo.us/Games/mahJongg/advert.php?data=content
$ mv advert.php?data=content ad.swf
$ swfdump -a ad.swf
Interesting content.
Is this trick so hard to find ?
Le 17 juil. 07 à
Yeah - looks like it to me!
And what's with all the secrecy about the technique? :)
Sunil
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric Priou
Sent: 17 July 2007 17:26
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] obfuscation
I've just save as and uncompile .. I don't get where's the revolution?
protocol = _url.substr(0, _url.indexOf(:));
if (protocol == file)
{
message = It seems you are trying out this Game on your local hard disk.
This game will only work if played on Jimbo.us;
}
else if (protocol == http)
{
Check it out, and see if you can 'steal' this game - it is yours for the
taking:
Instead of Alert! you should have wrote, Congrats! This game is yours!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Frederic
Caron
Sent: Tuesday, July 17, 2007 9:32 AM
List -
A client is inquiring about a web-based system that would allow the
user to type in a question, have the algorithm compare the input
character-by-character to a predefined list of answers until all but
one answer had been removed and the correct answer returned.
Basically think
Instead of answering every note that claims to have 'taken' the game, don't
write a note - prove it -
You do not have the game, you have a nearly empty container file :) You have
the game? Congrats - upload it to your site and show us!
jimbo
- Original Message -
From: Jesse
So you are telling me that the game content is ad.swf? I don't think so . .
.
- Original Message -
From: Eric Priou [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Tuesday, July 17, 2007 12:26 PM
Subject: Re: [Flashcoders] obfuscation swf !
Isn't all the swf content in
Van Tuck wrote:
List -
A client is inquiring about a web-based system that would allow the
user to type in a question, have the algorithm compare the input
character-by-character to a predefined list of answers until all but
one answer had been removed and the correct answer returned.
Congratulations, I obviously have more holes to plug, my methods are no
good. I will continue trying . . .
jimbo
- Original Message -
From: Rákos Attila [EMAIL PROTECTED]
To: Jim Berkey flashcoders@chattyfig.figleaf.com
Sent: Tuesday, July 17, 2007 1:48 PM
Subject: Re[2]:
How about some real time TA, instead?
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Download the FLA here
http://www.the-flash-files.com/download/game.fla
-Message d'origine-
De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De la part de Rákos Attila
Envoyé : July 17, 2007 1:48 PM
À : Jim Berkey
Objet : Re[2]: [Flashcoders] obfuscation swf !
Well, just for you:
Why don't you explain us what's the technique, cause for me that isn't a game
anyways that's only weird blocs.
- F
-Message d'origine-
De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De la part de Jim Berkey
Envoyé : July 17, 2007 1:21 PM
À : flashcoders@chattyfig.figleaf.com
Objet :
I've never seen createEmptyMovieClip or attachMovie take time. I'm
pretty sure those are blocking actions, so once it's returned the clip
exists.
-Andy
On 7/16/07, o renken [EMAIL PROTECTED] wrote:
theres a little time needed to create the MC..i think thats the reason
for your undefined. try
Hi, I have a question about class instantiation.
I have a class in this package com.foo.view.playerSkins
I am trying to instantiate a singleton in com.foo.view (1 dir up)
The compiler is throwing the following error...
1120: Access of undefined property TestInstance.
However when its in the
On 7/17/07, Jim Berkey [EMAIL PROTECTED] wrote:
So you are telling me that the game content is ad.swf? I don't think so . .
http://www.snafoo.org/snafoogame.swf
7 minutes. Sorry.
Mark
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To change your
On Jul 17, 2007, at 2:05 PM, Jim Berkey wrote:
Congratulations, I obviously have more holes to plug, my methods
are no good. I will continue trying . . .
You can't do it Jim - there aren't any holes to plug.
It's just technically impossible.
cheers,
- Jon
2007/7/16, John laPlante [EMAIL PROTECTED]:
I'm writing a component and have created a MovieClip with
createEmptyMovieClip. When I try to create sub-MovieClip inside the
first MC with createEmptyMovieClip, it is undefined. This must be a
basic Flash thing. I haven't used
Well, just for you:
http://www.tengerstudio.com/public/mahjong/
It took no more than 5-10 minutes :)
Attila
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
From:Jim Berkey [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Frederic and Sunil already got your game - the little modification to
jump over the URL checking and upload to a different site is nothing :)
Attila
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
From:Jim Berkey [EMAIL PROTECTED]
To:
I am trying to create a very simple way for a user to manipulate a mask
shape in Flash using curveTo.
After finding a few great online examples I feel that I'm getting pretty
close, however I cannot get rid of my corner control point that
begins/ends the shape.
Please view the example here and
Now his failure is complete.
- D. Vader
From: Frederic Caron [EMAIL PROTECTED]
Reply-To: flashcoders@chattyfig.figleaf.com
To: flashcoders@chattyfig.figleaf.com
Subject: RE: Re[2]: [Flashcoders] obfuscation swf !
Date: Tue, 17 Jul 2007 14:05:41 -0400
Download the FLA here
What is your import statement for the singleton like?
import com.foo.view.MySingletonClass;
Rob
On Tue, 17 Jul 2007 14:10:56 -0400, Matt Muller [EMAIL PROTECTED]
wrote:
Hi, I have a question about class instantiation.
I have a class in this package com.foo.view.playerSkins
I am trying
On 7/17/07, Jon Bradley [EMAIL PROTECTED] wrote:
You can't do it Jim - there aren't any holes to plug.
It's just technically impossible.
Agreed, it is impossible to defend an attack by somebody determined
and competent. But that doesn't mean it can't be made very difficult,
especially with
Let's say I have a MovieClip with a blank frame labelled blank and another
frame labelled foo with a movieclip instance on the stage called bar.
In AS2 this works:
clip.gotoAndStop(blank);
clip.gotoAndStop(foo);
trace(clip.bar); // _level0.clip.bar
In AS3 it does not:
clip.gotoAndStop(blank);
Thanks Alan - I was thinking of something similar; that definitely
helps. Sorry there Steven - I prefer women.
V
Van R Tuck
Director of Web Development
Cause Design Group
1519 Stanford Street Suite 6
Santa Monica, CA 90404
t: 310.430.5369
www.causedesigngroup.com
On Jul 17, 2007,
This might be a better example:
http://www.ashbrand.com/curveto_circle.swf
I am using basically the same code however, please see below:
/**/
this.pLine.beginFill (0xF0A0B9);
var endX:Number, endY:Number;
Hi,
my quick guess is, let the loop run from 0 to i controlPoints.length and
do the lookup like
this.controlPoints[ (i+1)%controlPoints.length ]
Just a guess though, but I think that might be it.
And then skip the last curveTo outside of the loop.
greetz
JC
On 7/17/07, Ash Warren [EMAIL
Well that seemed to kind of get me closer, here is the latest example using
your code tip (pasted below)
http://www.ashbrand.com/curveto_circle_2.swf
Thank you.
/**/
this.pLine.beginFill (0xF0A0B9);
var
yes.
On 7/17/07, Rob Romanek [EMAIL PROTECTED] wrote:
What is your import statement for the singleton like?
import com.foo.view.MySingletonClass;
Rob
On Tue, 17 Jul 2007 14:10:56 -0400, Matt Muller [EMAIL PROTECTED]
wrote:
Hi, I have a question about class instantiation.
I have a class
hi there,
I am workin on the the script below, and have problem for onEnterFrame()
action.
1. there is an movieclip on my stage and assigned the Instance Name to
templates.
2. I would like to use duplicateMovieClip to create 5 more templates on the
stage and have fade in effects.
3. After that,
I've seen behavior like that if the class and/or method are not
explicitly public (AS3 default is 'internal' which would explain your
ability to instantiate when in the same package.)
HTH
JB Tellez
Sr. Software Engineer
Scientific Learning
On Tue, 17 Jul 2007 14:10:56 -0400, Matt
This works:
var yPos:Number = 50;
for (var i:Number = 0; i 5; i++) {
duplicateMovieClip(templates, templates + i,
this.getNextHighestDepth());
var mc:MovieClip = this[templates + i];
yPos += 50;
mc._y = yPos;
mc._alpha = 0;
Hi,
shouldnt thethis.pLine.moveTo (0,100); be control point based as
well?
greetz
JC
On 7/17/07, Ash Warren [EMAIL PROTECTED] wrote:
Well that seemed to kind of get me closer, here is the latest example
using
your code tip (pasted below)
http://www.ashbrand.com/curveto_circle_2.swf
You could make it just a bit more lean than that...
for (var i:Number = 0; i 5; i++)
{
var mc = templates.duplicateMovieClip( templates + i,
templates._parent.getNextHighestDepth());
mc._y = ( i * 50 ) + 100;
mc._alpha = 0;
mc.onEnterFrame = fadeInMc;
}
- Original Message -
From: Jesse Graupmann [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Wednesday, July 18, 2007 12:49 AM
Subject: RE: [Flashcoders] onEnterFrame() and delete onEnterFrame()
You could make it just a bit more lean than that...
Except that fadeInMc()
I was just making an example based on this article.
http://timotheegroleau.com/Flash/articles/scope_chain.htm
#6 To avoid memory waste, a simple solution is to not use nested function
but create function externaly instead and attach references only.
So would that still be bad practice for AS
Well, both are bad practice (IMO).
I'd go for an animation engine, like animationpackage:
http://www.alex-uhlmann.de/flash/animationpackage/
Which has a class for alpha tweening:
http://www.alex-uhlmann.de/flash/animationpackage/ap2/de/alex_uhlmann/animationpackage/animation/Alpha_doc.html
As
2006/5/7, [EMAIL PROTECTED] [EMAIL PROTECTED]:
Is there any good way or method for obfuscation a Flash file so that
swf works fine after obfuscation and also prevent any one to
understand the code easily . Few common softwares for obfuscation are
just not that good as swf stops working after
Hi everybody!
I've surely got a interesting question:
If I've got a plain vector-rectangle (with radial-color) and want to give it
a texture (-fill) per actionscript. how can I achieve that? Is it even
possible?
Thnx 4 answering.
Cryzto
_
Ich verwende die kostenlose
Oh I feel like I'm sooo close. Here is what I have after your last
suggestion:
http://www.ashbrand.com/curveTo_circle_3.swf
It looks pretty good at first glance but if you zoom in on the file you will
see that the vector looks twisted at the top.
Here is the code that is driving that file:
What about this? I added a whole bunch of garbage to the fade function to
show flexibility. You could trim the fat by eliminating most of the
arguments passed.
this.template.fade=function (dest:Number, //this is the alpha value you
want to fade TO
In an attempt to reduce spam, we have deactivated this account. Please send
non-spam correspondence to [EMAIL PROTECTED] That address is checked regularly
for legitimate messages and will be responded to shortly.
Thanks,
Motion Over Time Management
Hi,
see your message below, you are spamming the flashcoders mailinglist with
it.
Could you please just unsubscribe yourself?
kind regards,
JC
-- Forwarded message --
From: [EMAIL PROTECTED] [EMAIL PROTECTED]
Date: Jul 18, 2007 6:28 AM
Subject: [Flashcoders] This account is not
Hi,
pretty cool :)
If I had to guess I'd say the twist is caused by moving to a controlpoint
instead of the average of one.
Could you try moving to (firstPoint+lastPoint)/2 ?
greetz
JC
On 7/18/07, Ash Warren [EMAIL PROTECTED] wrote:
Oh I feel like I'm sooo close. Here is what I have after
Hi,
I have an interesting question too, did you check the manual? :)
beginBitmapFill (MovieClip.beginBitmapFill method)
public beginBitmapFill(bmp:BitmapData, [matrix:Matrix], [repeat:Boolean],
[smoothing:Boolean]) : Void
Fills a drawing area with a bitmap image. The bitmap can be repeated or
Hi,
I might be wrong but like Bart said, I think SWFEncrypt does all this
already. At least I haven't had any problems with this andits fast too AND
usable from a build file. But I'm sure some of you will be able to crack it.
What I do have problems with is the attitude displayed towards Jimbo
Ok, so no scope change and no extra tween class. Isn't over engineering
considered bad practice? And aren't all the cool kids are using
http://code.google.com/p/tweener/ right now anyway?
;)
//
// FRAME VERSION
//
var a = 0;
for (var i:Number = 0; i 5; i++)
{
var mc =
Without practical knowledge, I would suggest either
flash.filters.DisplacementMapFilter or mc.beginBitmapFill along with
mc.blendMode.
//
// DisplacementMapFilter
//
Maybe something like these mixed with a tiled bitmaps?
http://www.reflektions.com/miniml/template_permalink.asp?id=334
Hi Ash,
i smashed a quick and dirty sample together, you can find it here:
http://www.objectpainters.com/flashExamples/controlPointDrawing/controlPoint.swf
The fla is here:
http://www.objectpainters.com/flashExamples/controlPointDrawing/controlPoint.fla
Basically I think you are very close,
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