Hi,
I am debugging a strange problem with nested Sprites that are linked
to classes.
In my classes for my parent and child Sprites, I have ADDED_TO_STAGE
handlers which setup the controls. The child Sprites are placed at
Author-time in the IDE.
For my SWF, my load order is set
Hi,
Okay, I kind of see that Load Order is really to do with Layering
per clip and what gets loaded first, so not sure if this is a red-herring,
I do remember seeing a blog post somewhere a while back explaining
the event cycle, but this was a flex thing. I have been googling, but
On Sat, Jan 23, 2010 at 7:28 PM, David Hunter davehunte...@hotmail.comwrote:
maybe look at Processing.org its a great language based on java that i
imagine can do what you're after. there are lots of libraries written for it
like blob detection (which might be useful for detecting you on a
On Sun, Jan 24, 2010 at 6:31 AM, Soeren.Meyer-Eppler
soeren.meyer-epp...@buschnick.net wrote:
Check out the art installations of Zachary Booth Simpson. Totally
awesome ideas IMHO, he's been doing this for years and it requires lots
of the same techniques you'll need.
On Sat, Jan 23, 2010 at 3:11 PM, Henrik Andersson he...@henke37.cjb.netwrote:
beno - wrote:
What did I do wrong?
Colon instead of semicolon at the end of one of the lines.
The python has bitten me ;) Thanks,
beno
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Hi;
Please look at this:
http://angrynates.com/cart/main.swf
It's by no means complete. I'd just like you to look at the hand that tweens
infinitely. What I did was simply take one position of the hand and move a
few nodes that had been created with the pen (and tweak a few of the
balancing bars,
I'm looking for a class whereby I can visually connect elements (say
Sprites) with thin rules... kind of like marching ants but in both
directions, dynamically. Animation inside the rules.
Has anyone seen anything like that?
--
http://ericd.net
Interactive design and development
if you're doing shape tweens you need to start playing with shape hints.
These give you a point which you snap to a point at the start of the tween
and then there's a matching one where you'd like that point to finish at the
end of the tween.
I warn you now - you should do a step and if you like
Hello :)
you want an engine like it ? :
http://temp.roxik.com/datas/bone/index.html
The problem in the previous link.. NO SOURCE :(
For me you must search a framework who implements bones in AS.
EKA+ :)
2010/1/25 Eric E. Dolecki edole...@gmail.com
I'm looking for a class whereby I can
No - I am after an AS3 implementation of marching path I think. Like
marching ants selection (in photoshop), but in rules at any angle.
On Mon, Jan 25, 2010 at 9:33 AM, ekameleon ekamel...@gmail.com wrote:
Hello :)
you want an engine like it ? :
http://temp.roxik.com/datas/bone/index.html
i second this. shape tweens rarely do what you want but shape hints can help.
you might need to chop it up into lots of layers. sometimes i wonder if after
all the effort it wouldn't have been simpler to do it by hand- frame by frame.
hope it works out ok.
Date: Mon, 25 Jan 2010 14:31:26
Quasimondo demonstrated how to do marching ants in his FOTB 2008
presentation. It was part of the work he was doing on the Aviary
tools. I think essentially he calculated a mask which looked like a
selection area 1px thick and used that over the top of animated stripes..
Eric E. Dolecki
On Mon, Jan 25, 2010 at 10:31 AM, allandt bik-elliott (thefieldcomic.com)
alla...@gmail.com wrote:
if you're doing shape tweens you need to start playing with shape hints.
These give you a point which you snap to a point at the start of the tween
and then there's a matching one where you'd
Damn, sent before I posted the link:
http://www.quasimondo.com/archives/000571.php
Eric E. Dolecki wrote:
No - I am after an AS3 implementation of marching path I think. Like
marching ants selection (in photoshop), but in rules at any angle.
On Mon, Jan 25, 2010 at 9:33 AM, ekameleon
On Mon, Jan 25, 2010 at 10:31 AM, allandt bik-elliott (thefieldcomic.com)
alla...@gmail.com wrote:
I warn you now - you should do a step and if you like the results duplicate
the timeline
How do I do that?
TIA,
beno
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Thanks guys. This is sort of what I'm after:
http://www.quasimondo.com/archives/000573.php
I guess I'll have to translate it and see about trying to make it work for
lines thicker than 1pixel, etc.
On Mon, Jan 25, 2010 at 10:09 AM, Glen Pike g...@engineeredarts.co.ukwrote:
Damn, sent before
On Mon, Jan 25, 2010 at 10:59 AM, David Hunter davehunte...@hotmail.comwrote:
i second this. shape tweens rarely do what you want but shape hints can
help. you might need to chop it up into lots of layers. sometimes i wonder
if after all the effort it wouldn't have been simpler to do it by
Hello List,
Penny for your thoughts.
I recently got the H.O.T. Actionscript 3.0 by Todd Perkins book.
Is this a good resource for migrating from AS2 to AS3?
Thanks,
Karl DeSaulniers
Design Drumm
http://designdrumm.com
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This could be done nicely with free WiiFlash server, a bluetooth dongle,
Papervision3d, and a Nintendo Wiimote (which you would have on you
somewhere) to act as the infared camera.
You'd use some of Johnny Chung Lee's methods, seen here:
http://johnnylee.net/projects/wii/
I would incorporate
Hi,
I have not used that book, but this is a really useful pocket guide:
http://www.adobe.com/devnet/actionscript/articles/as3_migration_cookbook/as3_migration_cookbook.pdf
Glen
Karl DeSaulniers wrote:
Hello List,
Penny for your thoughts.
I recently got the H.O.T. Actionscript 3.0
On Mon, Jan 25, 2010 at 12:09 PM, Merrill, Jason
jason.merr...@bankofamerica.com wrote:
This could be done nicely with free WiiFlash server, a bluetooth dongle,
Papervision3d, and a Nintendo Wiimote (which you would have on you
somewhere) to act as the infared camera.
Cool. Logged it.
Beautiful...
Thanks Glen,
Best,
Karl
On Jan 25, 2010, at 10:28 AM, Glen Pike wrote:
Hi,
I have not used that book, but this is a really useful pocket
guide:
http://www.adobe.com/devnet/actionscript/articles/
as3_migration_cookbook/as3_migration_cookbook.pdf
Glen
Karl
I've played with the 9-scale, moved everything to a new relationship with
the registration point and shape hints to no avail. It all looks the same :(
It's like it compresses the entire hand as the thumb comes down. I just want
the thumb to come down, not to compress the whole hand:
Hi;
I have the following line of code in the init:
picLoader.addEventListener(Event.ENTER_FRAME, checkFrame3);
and this code further on:
public function checkFrame3(e:Event):void
{
if (e.target.currentFrame == 10)
{
On Mon, Jan 25, 2010 at 12:58 PM, Karl DeSaulniers k...@designdrumm.comwrote:
You may have to break your thumb and hand into two separate things to
tween.
Might be easier.
Yeah, good point. Thanks,
beno
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Have you tried tracing to see if that function you added is firing?
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of beno -
Sent: Monday, January 25, 2010 10:57 AM
To: Flash Coders List
Subject:
On Mon, Jan 25, 2010 at 1:12 PM, Nathan Mynarcik nat...@mynarcik.comwrote:
Have you tried tracing to see if that function you added is firing?
Thank you. I added one at the top of that function and it didn't fire. So
that tells us the problem must be in calling the function:
I have a menu bar component
mx:MenuBar id=mainMenu labelField=@label
click={MenuEvent(event)}
itemClick={MenuItemEvent(event)}
Everytime I create a handler like this:
private function MenuItemEvent(e:MenuEvent):void
I get a Type was not found or was not a
This is a Flex question. http://tech.groups.yahoo.com/group/flexcoders/
Jason Merrill
Bank of America Global Learning
Learning Performance Soluions
Join the Bank of America Flash Platform Community and visit our
Instructional Technology Design Blog
(note: these are for Bank of America
Hi everyone, thanks for all the advice and suggestions. I'm going to try
John's replacement suggestion, as this seems very promising!
Thanks!
Sebastian.
John McCormack wrote:
Sorry,
In my application the scores file would have the same name as the SWF
program, and so progam.swf becomes
Hi;
Can someone please give me the general parameters for doing the following:
1) Rotate a hand on its axis;
2) Attach another graphic so that it rotates with the hand as if it were
held by the same.
TIA,
beno
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Flashcoders mailing list
Put your thumb graphic in one mc and your hand in another and put
both those into another mc.
Go inside the mc that holds both and select each mc individually and
set its transform pivot point to the same destination as the other or
I think you can do this to figure out what the coordinates
I have a menu bar component
mx:MenuBar id=mainMenu labelField=@label
click={MenuEvent(event)}
itemClick={MenuItemEvent(event)}
Everytime I create a handler like this:
private function MenuItemEvent(e:MenuEvent):void
I get a Type was not found or was not a
Look at that fla I sent you.
Choose the transform tool and look at the axis points.
HTH
Karl
On Jan 25, 2010, at 12:32 PM, Karl DeSaulniers wrote:
Put your thumb graphic in one mc and your hand in another and put
both those into another mc.
Go inside the mc that holds both and select each
Dave,
I'm following the example here:
http://livedocs.adobe.com/flex/3/langref/mx/controls/MenuBar.html
which has almost identical code:
// Event handler for the MenuBar control's itemClick event.
private function menuHandler(event:MenuEvent):void {
1) Rotate a hand on its axis;
What axis?
2) Attach another graphic so that it rotates with the hand as if it were
held by the same.
Just make another graphic of the hand with the object in it. Then rotate
it.
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
On Mon, Jan 25, 2010 at 2:44 PM, Karl DeSaulniers k...@designdrumm.comwrote:
Look at that fla I sent you.
Where did you send this? Can you re-send it, please?
Thanks,
beno
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I suggest you buy a few books and start learning - basic - stuff rather than
shooting emails to the list every 5 minutes.
- Original Message -
From: beno - flashmeb...@gmail.com
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Monday, January 25, 2010 7:21 PM
Subject:
On Mon, Jan 25, 2010 at 3:27 PM, Muzak p.ginnebe...@telenet.be wrote:
I suggest you buy a few books and start learning - basic - stuff rather
than shooting emails to the list every 5 minutes.
My first book is on its way. I'll still be asking questions, sorry.
beno
It was a file so I sent it to your email.
Off list
Karl
Check your junk folder maybe?
On Jan 25, 2010, at 1:20 PM, beno - wrote:
On Mon, Jan 25, 2010 at 2:44 PM, Karl DeSaulniers
k...@designdrumm.comwrote:
Look at that fla I sent you.
Where did you send this? Can you re-send it,
beno - wrote:
My first book is on its way. I'll still be asking questions, sorry.
Second book, you always have the manual.
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On Mon, Jan 25, 2010 at 3:42 PM, Henrik Andersson he...@henke37.cjb.netwrote:
beno - wrote:
My first book is on its way. I'll still be asking questions, sorry.
Second book, you always have the manual.
Right. My problem is limited time in front of my computer. Long story, but
finally
On Mon, Jan 25, 2010 at 3:36 PM, Karl DeSaulniers k...@designdrumm.comwrote:
It was a file so I sent it to your email.
Off list
Got it. Thanks :)
beno
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I'm following the example here:
http://livedocs.adobe.com/flex/3/langref/mx/controls/MenuBar.html
which has almost identical code:
// Event handler for the MenuBar control's itemClick event.
private function menuHandler(event:MenuEvent):void {
By and large if you have something that has movable parts,
put the parts in their own MC and then all of them together in one
and control separately.
As far as I know.
There may be another way suggested.
Karl
On Jan 25, 2010, at 1:49 PM, beno - wrote:
On Mon, Jan 25, 2010 at 3:36 PM, Karl
On Mon, Jan 25, 2010 at 3:54 PM, Karl DeSaulniers k...@designdrumm.comwrote:
By and large if you have something that has movable parts,
put the parts in their own MC and then all of them together in one and
control separately.
As far as I know.
Makes sense. Stick 'em together like Legos.
Dave,
Thanks!
Not sure what I was thinkin' when I used the Adobe class name MenuEvent as a
custom method name but that was the problem. An embarrassing problem to have
so publicly. But, hey, it's Monday morning!
About the coding conventions, thanks for your comments. I work for a medium
sized
Right. My problem is limited time in front of my computer. Long
story, but finally actually bought a computer (went broke in the
Dominican Republic, etc.).
But it's at a friend's office (I live on a boat and haven't been able
to afford a wind generator yet). So I maximize my time online when I
More like advanced legos, but yeah.
Karl
On Jan 25, 2010, at 2:06 PM, beno - wrote:
On Mon, Jan 25, 2010 at 3:54 PM, Karl DeSaulniers
k...@designdrumm.comwrote:
By and large if you have something that has movable parts,
put the parts in their own MC and then all of them together in one
Not sure what I was thinkin' when I used the Adobe class name MenuEvent as a
custom method name but that was the problem. An embarrassing problem to have
so publicly. But, hey, it's Monday morning!
No need to be embarrassed, people make that kind of mistake all the time.
About the coding
Hi, I was wondering how can I use the progressbar component to load
the entire movie instead of a movie loaded inside a movie clip.
Anyone knows or at least knows about a tutorial to point me in?
because I want to use it to check the progress of loading the entire
movie, I can do it in as2,
William Chadwick wrote:
My apologies to those of you who didn't want to see MXML in the ActionScript
forum. Technically, my issue was on the AS3 side of things.
I am more bothered by the fact that you called it a forum instead of a
mailinglist. And I am not very bothered by that either.
Set the source property to root.loaderInfo.
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stop();
import flash.display.*;
root.contentLoaderInfo.addEventListener (ProgressEvent.PROGRESS,
plLoading);
function plLoading(event:ProgressEvent) :void {
if(event.bytesLoaded == event.bytesTotal){
gotoAndPlay(2);
}
}
this is what I got ,
I have a bit of an oddity with a sprite alpha.
At alpha=0.0 - invisible
At any other alpha it's full on.
Anyone else seen this?
Things are a bit frantic just now, so I have little time to experiment
to see what the problem is.
Paul
___
You mean at 0.5 it's fully on? Or are you doing alpha = 50 expecting 50%
alpha?
On Mon, Jan 25, 2010 at 6:22 PM, Paul Andrews p...@ipauland.com wrote:
I have a bit of an oddity with a sprite alpha.
At alpha=0.0 - invisible
At any other alpha it's full on.
Anyone else seen this?
Things
if you are using AS3, the alpha value range is 0-1
in AS2 its 0-100
--
Pedro Taranto
Paul Andrews wrote:
I have a bit of an oddity with a sprite alpha.
At alpha=0.0 - invisible
At any other alpha it's full on.
Anyone else seen this?
Things are a bit frantic just now, so I have little time
Paul Andrews wrote:
I have a bit of an oddity with a sprite alpha.
At alpha=0.0 - invisible
At any other alpha it's full on.
To clarify - it's full on at 0.05 !
Clearly it's not what we would expect, so I guess there's something else
going on. Just wondered if anyone else had seen this
1. How much is any other alpha?
2. What is the content of the sprite?
On Mon, Jan 25, 2010 at 6:33 PM, Eric E. Dolecki edole...@gmail.com wrote:
You mean at 0.5 it's fully on? Or are you doing alpha = 50 expecting 50%
alpha?
On Mon, Jan 25, 2010 at 6:22 PM, Paul Andrews p...@ipauland.com
Zeh Fernando wrote:
1. How much is any other alpha?
0.05 - it's not the AS2 alpha 1 error.
2. What is the content of the sprite?
A coloured rectangle - it's not a problem with non-embedded text.
On Mon, Jan 25, 2010 at 6:33 PM, Eric E. Dolecki edole...@gmail.com wrote:
You mean
I've solved the issue, thanks
now is working
On Jan 25, 2010, at 5:54 PM, Gustavo Duenas wrote:
stop();
import flash.display.*;
root.contentLoaderInfo.addEventListener (ProgressEvent.PROGRESS,
plLoading);
function plLoading(event:ProgressEvent) :void {
if(event.bytesLoaded ==
huh? Post some code. Everyone is guessing at the vague question at the
moment.
On Mon, Jan 25, 2010 at 7:17 PM, Paul Andrews p...@ipauland.com wrote:
Zeh Fernando wrote:
1. How much is any other alpha?
0.05 - it's not the AS2 alpha 1 error.
2. What is the content of the sprite?
A
Eric E. Dolecki wrote:
huh? Post some code. Everyone is guessing at the vague question at the
moment.
I'm not sure it's that vague, but still..
Basically I have a Sprite. Setting the alpha to 0.05 doesn't make it
invisible/almost invisible. Setting the alpha to 0.0 does.
The code is
Beno, there's a list on here called 'flash newbies' or something -
despite the name there are great resources. The level of questions
you're asking are definitely pointed more to that list, please start
posting there I think you and everyone else will have a better
experience.
On Mon, Jan 25,
Hey list - I have been trying to get the dominant pixel color of an image.
I received this solution from someone, but I'm still not exactly sure what
flash is doing with this:
public static function GetColor(_bmd:BitmapData):uint{
var m: Matrix = new Matrix();
m.scale( 1 / _bmd.width, 1 /
whenever I see odd behavior with alpha I assume it has to do with a parent
clip or setting it to 50 instead of .5 - and it usually happens when I'm
feeling frantic on a project.
hth
jared
On Mon, Jan 25, 2010 at 5:01 PM, Paul Andrews p...@ipauland.com wrote:
Eric E. Dolecki wrote:
huh?
jared stanley wrote:
whenever I see odd behavior with alpha I assume it has to do with a parent
clip or setting it to 50 instead of .5 - and it usually happens when I'm
feeling frantic on a project.
LOL, it is frantic and I don't think I did something stupid, though
you're probably right..
What's the content of the sprite?
On Mon, Jan 25, 2010 at 8:30 PM, jared stanley jared.stan...@gmail.comwrote:
whenever I see odd behavior with alpha I assume it has to do with a parent
clip or setting it to 50 instead of .5 - and it usually happens when I'm
feeling frantic on a project.
Zeh Fernando wrote:
What's the content of the sprite?
A rectangle.
On Mon, Jan 25, 2010 at 8:30 PM, jared stanley jared.stan...@gmail.comwrote:
whenever I see odd behavior with alpha I assume it has to do with a parent
clip or setting it to 50 instead of .5 - and it usually happens
Are any blendModes being applied to the Sprite? Or to a Sprite above it?
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here are some examples of the
previous block of code.
http://lab.freestyleinteractive.com/jared/bitmap/revival.html
http://lab.freestyleinteractive.com/jared/bitmap/heman.html
http://lab.freestyleinteractive.com/jared/bitmap/thundercats.html
it appears that the dominant color is showing, but it
Maybe it's not exactly what you're after, but here's a good method for
extracting a color palette from an image. You could possibly adapt it to
suit your needs or at least get some pointers.
http://blog.soulwire.co.uk/flash/actionscript-3/colourutils-bitmapdata-extract-colour-palette/
Cheers
Right, the Sprite in question was being used as part of a printed report
- something I rarely do using Flash and I was looking at the generated
PDF and seeing a lack of transparency.
The flash printjob and it's transparency foibles were at play here, so
now I know why I was seeing odd
Hello all you glorious flash peoples,
I feel I am getting closer to all of you as each day passes. Here is
one for the truly gifted.
Is there any way to tell (from flash) if the current browser window
is on the top level or in the foreground top most application?
And here is where the gifted
awesome Juan, I think that post has what I'm looking for. thanks for the
reference!
Jared
On Mon, Jan 25, 2010 at 6:53 PM, Juan Pablo Califano
califa010.flashcod...@gmail.com wrote:
Maybe it's not exactly what you're after, but here's a good method for
extracting a color palette from an
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