[Flashcoders] Load order

2010-01-25 Thread Glen Pike
Hi, I am debugging a strange problem with nested Sprites that are linked to classes. In my classes for my parent and child Sprites, I have ADDED_TO_STAGE handlers which setup the controls. The child Sprites are placed at Author-time in the IDE. For my SWF, my load order is set

Re: [Flashcoders] Load order

2010-01-25 Thread Glen Pike
Hi, Okay, I kind of see that Load Order is really to do with Layering per clip and what gets loaded first, so not sure if this is a red-herring, I do remember seeing a blog post somewhere a while back explaining the event cycle, but this was a flex thing. I have been googling, but

Re: [Flashcoders] Wild Idea. Possible?

2010-01-25 Thread beno -
On Sat, Jan 23, 2010 at 7:28 PM, David Hunter davehunte...@hotmail.comwrote: maybe look at Processing.org its a great language based on java that i imagine can do what you're after. there are lots of libraries written for it like blob detection (which might be useful for detecting you on a

Re: [Flashcoders] Wild Idea. Possible?

2010-01-25 Thread beno -
On Sun, Jan 24, 2010 at 6:31 AM, Soeren.Meyer-Eppler soeren.meyer-epp...@buschnick.net wrote: Check out the art installations of Zachary Booth Simpson. Totally awesome ideas IMHO, he's been doing this for years and it requires lots of the same techniques you'll need.

Re: [Flashcoders] A Simple Problem

2010-01-25 Thread beno -
On Sat, Jan 23, 2010 at 3:11 PM, Henrik Andersson he...@henke37.cjb.netwrote: beno - wrote: What did I do wrong? Colon instead of semicolon at the end of one of the lines. The python has bitten me ;) Thanks, beno ___ Flashcoders mailing list

[Flashcoders] Butt-Ugly

2010-01-25 Thread beno -
Hi; Please look at this: http://angrynates.com/cart/main.swf It's by no means complete. I'd just like you to look at the hand that tweens infinitely. What I did was simply take one position of the hand and move a few nodes that had been created with the pen (and tweak a few of the balancing bars,

[Flashcoders] AS3 connecting objects

2010-01-25 Thread Eric E. Dolecki
I'm looking for a class whereby I can visually connect elements (say Sprites) with thin rules... kind of like marching ants but in both directions, dynamically. Animation inside the rules. Has anyone seen anything like that? -- http://ericd.net Interactive design and development

Re: [Flashcoders] Butt-Ugly

2010-01-25 Thread allandt bik-elliott (thefieldcomic.com)
if you're doing shape tweens you need to start playing with shape hints. These give you a point which you snap to a point at the start of the tween and then there's a matching one where you'd like that point to finish at the end of the tween. I warn you now - you should do a step and if you like

Re: [Flashcoders] AS3 connecting objects

2010-01-25 Thread ekameleon
Hello :) you want an engine like it ? : http://temp.roxik.com/datas/bone/index.html The problem in the previous link.. NO SOURCE :( For me you must search a framework who implements bones in AS. EKA+ :) 2010/1/25 Eric E. Dolecki edole...@gmail.com I'm looking for a class whereby I can

Re: [Flashcoders] AS3 connecting objects

2010-01-25 Thread Eric E. Dolecki
No - I am after an AS3 implementation of marching path I think. Like marching ants selection (in photoshop), but in rules at any angle. On Mon, Jan 25, 2010 at 9:33 AM, ekameleon ekamel...@gmail.com wrote: Hello :) you want an engine like it ? : http://temp.roxik.com/datas/bone/index.html

RE: [Flashcoders] Butt-Ugly

2010-01-25 Thread David Hunter
i second this. shape tweens rarely do what you want but shape hints can help. you might need to chop it up into lots of layers. sometimes i wonder if after all the effort it wouldn't have been simpler to do it by hand- frame by frame. hope it works out ok. Date: Mon, 25 Jan 2010 14:31:26

Re: [Flashcoders] AS3 connecting objects

2010-01-25 Thread Glen Pike
Quasimondo demonstrated how to do marching ants in his FOTB 2008 presentation. It was part of the work he was doing on the Aviary tools. I think essentially he calculated a mask which looked like a selection area 1px thick and used that over the top of animated stripes.. Eric E. Dolecki

Re: [Flashcoders] Butt-Ugly

2010-01-25 Thread beno -
On Mon, Jan 25, 2010 at 10:31 AM, allandt bik-elliott (thefieldcomic.com) alla...@gmail.com wrote: if you're doing shape tweens you need to start playing with shape hints. These give you a point which you snap to a point at the start of the tween and then there's a matching one where you'd

Re: [Flashcoders] AS3 connecting objects

2010-01-25 Thread Glen Pike
Damn, sent before I posted the link: http://www.quasimondo.com/archives/000571.php Eric E. Dolecki wrote: No - I am after an AS3 implementation of marching path I think. Like marching ants selection (in photoshop), but in rules at any angle. On Mon, Jan 25, 2010 at 9:33 AM, ekameleon

Re: [Flashcoders] Butt-Ugly

2010-01-25 Thread beno -
On Mon, Jan 25, 2010 at 10:31 AM, allandt bik-elliott (thefieldcomic.com) alla...@gmail.com wrote: I warn you now - you should do a step and if you like the results duplicate the timeline How do I do that? TIA, beno ___ Flashcoders mailing list

Re: [Flashcoders] AS3 connecting objects

2010-01-25 Thread Eric E. Dolecki
Thanks guys. This is sort of what I'm after: http://www.quasimondo.com/archives/000573.php I guess I'll have to translate it and see about trying to make it work for lines thicker than 1pixel, etc. On Mon, Jan 25, 2010 at 10:09 AM, Glen Pike g...@engineeredarts.co.ukwrote: Damn, sent before

Re: [Flashcoders] Butt-Ugly

2010-01-25 Thread beno -
On Mon, Jan 25, 2010 at 10:59 AM, David Hunter davehunte...@hotmail.comwrote: i second this. shape tweens rarely do what you want but shape hints can help. you might need to chop it up into lots of layers. sometimes i wonder if after all the effort it wouldn't have been simpler to do it by

[Flashcoders] Quick Question?

2010-01-25 Thread Karl DeSaulniers
Hello List, Penny for your thoughts. I recently got the H.O.T. Actionscript 3.0 by Todd Perkins book. Is this a good resource for migrating from AS2 to AS3? Thanks, Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list

RE: [Flashcoders] Wild Idea. Possible?

2010-01-25 Thread Merrill, Jason
This could be done nicely with free WiiFlash server, a bluetooth dongle, Papervision3d, and a Nintendo Wiimote (which you would have on you somewhere) to act as the infared camera. You'd use some of Johnny Chung Lee's methods, seen here: http://johnnylee.net/projects/wii/ I would incorporate

Re: [Flashcoders] Quick Question?

2010-01-25 Thread Glen Pike
Hi, I have not used that book, but this is a really useful pocket guide: http://www.adobe.com/devnet/actionscript/articles/as3_migration_cookbook/as3_migration_cookbook.pdf Glen Karl DeSaulniers wrote: Hello List, Penny for your thoughts. I recently got the H.O.T. Actionscript 3.0

Re: [Flashcoders] Wild Idea. Possible?

2010-01-25 Thread beno -
On Mon, Jan 25, 2010 at 12:09 PM, Merrill, Jason jason.merr...@bankofamerica.com wrote: This could be done nicely with free WiiFlash server, a bluetooth dongle, Papervision3d, and a Nintendo Wiimote (which you would have on you somewhere) to act as the infared camera. Cool. Logged it.

Re: [Flashcoders] Quick Question?

2010-01-25 Thread Karl DeSaulniers
Beautiful... Thanks Glen, Best, Karl On Jan 25, 2010, at 10:28 AM, Glen Pike wrote: Hi, I have not used that book, but this is a really useful pocket guide: http://www.adobe.com/devnet/actionscript/articles/ as3_migration_cookbook/as3_migration_cookbook.pdf Glen Karl

Re: [Flashcoders] Butt-Ugly

2010-01-25 Thread beno -
I've played with the 9-scale, moved everything to a new relationship with the registration point and shape hints to no avail. It all looks the same :( It's like it compresses the entire hand as the thumb comes down. I just want the thumb to come down, not to compress the whole hand:

[Flashcoders] AddEventListener

2010-01-25 Thread beno -
Hi; I have the following line of code in the init: picLoader.addEventListener(Event.ENTER_FRAME, checkFrame3); and this code further on: public function checkFrame3(e:Event):void { if (e.target.currentFrame == 10) {

Re: [Flashcoders] Butt-Ugly

2010-01-25 Thread beno -
On Mon, Jan 25, 2010 at 12:58 PM, Karl DeSaulniers k...@designdrumm.comwrote: You may have to break your thumb and hand into two separate things to tween. Might be easier. Yeah, good point. Thanks, beno ___ Flashcoders mailing list

RE: [Flashcoders] AddEventListener

2010-01-25 Thread Nathan Mynarcik
Have you tried tracing to see if that function you added is firing? -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of beno - Sent: Monday, January 25, 2010 10:57 AM To: Flash Coders List Subject:

Re: [Flashcoders] AddEventListener

2010-01-25 Thread beno -
On Mon, Jan 25, 2010 at 1:12 PM, Nathan Mynarcik nat...@mynarcik.comwrote: Have you tried tracing to see if that function you added is firing? Thank you. I added one at the top of that function and it didn't fire. So that tells us the problem must be in calling the function:

[Flashcoders] MenuEvent causes 1046 error

2010-01-25 Thread William Chadwick
I have a menu bar component mx:MenuBar id=mainMenu labelField=@label click={MenuEvent(event)} itemClick={MenuItemEvent(event)} Everytime I create a handler like this: private function MenuItemEvent(e:MenuEvent):void I get a Type was not found or was not a

RE: [Flashcoders] MenuEvent causes 1046 error

2010-01-25 Thread Merrill, Jason
This is a Flex question. http://tech.groups.yahoo.com/group/flexcoders/ Jason Merrill Bank of America Global Learning Learning Performance Soluions Join the Bank of America Flash Platform Community and visit our Instructional Technology Design Blog (note: these are for Bank of America

Re: [Flashcoders] problem with paths

2010-01-25 Thread sebastian
Hi everyone, thanks for all the advice and suggestions. I'm going to try John's replacement suggestion, as this seems very promising! Thanks! Sebastian. John McCormack wrote: Sorry, In my application the scores file would have the same name as the SWF program, and so progam.swf becomes

[Flashcoders] Rotation

2010-01-25 Thread beno -
Hi; Can someone please give me the general parameters for doing the following: 1) Rotate a hand on its axis; 2) Attach another graphic so that it rotates with the hand as if it were held by the same. TIA, beno ___ Flashcoders mailing list

Re: [Flashcoders] Rotation

2010-01-25 Thread Karl DeSaulniers
Put your thumb graphic in one mc and your hand in another and put both those into another mc. Go inside the mc that holds both and select each mc individually and set its transform pivot point to the same destination as the other or I think you can do this to figure out what the coordinates

Re: [Flashcoders] MenuEvent causes 1046 error

2010-01-25 Thread Dave Watts
I have a menu bar component     mx:MenuBar id=mainMenu labelField=@label click={MenuEvent(event)}                 itemClick={MenuItemEvent(event)} Everytime I create a handler like this:     private function MenuItemEvent(e:MenuEvent):void I get a Type was not found or was not a

Re: [Flashcoders] Rotation

2010-01-25 Thread Karl DeSaulniers
Look at that fla I sent you. Choose the transform tool and look at the axis points. HTH Karl On Jan 25, 2010, at 12:32 PM, Karl DeSaulniers wrote: Put your thumb graphic in one mc and your hand in another and put both those into another mc. Go inside the mc that holds both and select each

Re: [Flashcoders] MenuEvent causes 1046 error

2010-01-25 Thread William Chadwick
Dave, I'm following the example here: http://livedocs.adobe.com/flex/3/langref/mx/controls/MenuBar.html which has almost identical code: // Event handler for the MenuBar control's itemClick event. private function menuHandler(event:MenuEvent):void {

RE: [Flashcoders] Rotation

2010-01-25 Thread Nathan Mynarcik
1) Rotate a hand on its axis; What axis? 2) Attach another graphic so that it rotates with the hand as if it were held by the same. Just make another graphic of the hand with the object in it. Then rotate it. -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com

Re: [Flashcoders] Rotation

2010-01-25 Thread beno -
On Mon, Jan 25, 2010 at 2:44 PM, Karl DeSaulniers k...@designdrumm.comwrote: Look at that fla I sent you. Where did you send this? Can you re-send it, please? Thanks, beno ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com

Re: [Flashcoders] Rotation

2010-01-25 Thread Muzak
I suggest you buy a few books and start learning - basic - stuff rather than shooting emails to the list every 5 minutes. - Original Message - From: beno - flashmeb...@gmail.com To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Monday, January 25, 2010 7:21 PM Subject:

Re: [Flashcoders] Rotation

2010-01-25 Thread beno -
On Mon, Jan 25, 2010 at 3:27 PM, Muzak p.ginnebe...@telenet.be wrote: I suggest you buy a few books and start learning - basic - stuff rather than shooting emails to the list every 5 minutes. My first book is on its way. I'll still be asking questions, sorry. beno

Re: [Flashcoders] Rotation

2010-01-25 Thread Karl DeSaulniers
It was a file so I sent it to your email. Off list Karl Check your junk folder maybe? On Jan 25, 2010, at 1:20 PM, beno - wrote: On Mon, Jan 25, 2010 at 2:44 PM, Karl DeSaulniers k...@designdrumm.comwrote: Look at that fla I sent you. Where did you send this? Can you re-send it,

Re: [Flashcoders] Rotation

2010-01-25 Thread Henrik Andersson
beno - wrote: My first book is on its way. I'll still be asking questions, sorry. Second book, you always have the manual. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Re: [Flashcoders] Rotation

2010-01-25 Thread beno -
On Mon, Jan 25, 2010 at 3:42 PM, Henrik Andersson he...@henke37.cjb.netwrote: beno - wrote: My first book is on its way. I'll still be asking questions, sorry. Second book, you always have the manual. Right. My problem is limited time in front of my computer. Long story, but finally

Re: [Flashcoders] Rotation

2010-01-25 Thread beno -
On Mon, Jan 25, 2010 at 3:36 PM, Karl DeSaulniers k...@designdrumm.comwrote: It was a file so I sent it to your email. Off list Got it. Thanks :) beno ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com

Re: [Flashcoders] MenuEvent causes 1046 error

2010-01-25 Thread Dave Watts
I'm following the example here: http://livedocs.adobe.com/flex/3/langref/mx/controls/MenuBar.html which has almost identical code:            // Event handler for the MenuBar control's itemClick event.            private function menuHandler(event:MenuEvent):void  {                    

Re: [Flashcoders] Rotation

2010-01-25 Thread Karl DeSaulniers
By and large if you have something that has movable parts, put the parts in their own MC and then all of them together in one and control separately. As far as I know. There may be another way suggested. Karl On Jan 25, 2010, at 1:49 PM, beno - wrote: On Mon, Jan 25, 2010 at 3:36 PM, Karl

Re: [Flashcoders] Rotation

2010-01-25 Thread beno -
On Mon, Jan 25, 2010 at 3:54 PM, Karl DeSaulniers k...@designdrumm.comwrote: By and large if you have something that has movable parts, put the parts in their own MC and then all of them together in one and control separately. As far as I know. Makes sense. Stick 'em together like Legos.

Re: [Flashcoders] MenuEvent causes 1046 error

2010-01-25 Thread William Chadwick
Dave, Thanks! Not sure what I was thinkin' when I used the Adobe class name MenuEvent as a custom method name but that was the problem. An embarrassing problem to have so publicly. But, hey, it's Monday morning! About the coding conventions, thanks for your comments. I work for a medium sized

RE: [Flashcoders] Rotation

2010-01-25 Thread Merrill, Jason
Right. My problem is limited time in front of my computer. Long story, but finally actually bought a computer (went broke in the Dominican Republic, etc.). But it's at a friend's office (I live on a boat and haven't been able to afford a wind generator yet). So I maximize my time online when I

Re: [Flashcoders] Rotation

2010-01-25 Thread Karl DeSaulniers
More like advanced legos, but yeah. Karl On Jan 25, 2010, at 2:06 PM, beno - wrote: On Mon, Jan 25, 2010 at 3:54 PM, Karl DeSaulniers k...@designdrumm.comwrote: By and large if you have something that has movable parts, put the parts in their own MC and then all of them together in one

Re: [Flashcoders] MenuEvent causes 1046 error

2010-01-25 Thread Dave Watts
Not sure what I was thinkin' when I used the Adobe class name MenuEvent as a custom method name but that was the problem. An embarrassing problem to have so publicly. But, hey, it's Monday morning! No need to be embarrassed, people make that kind of mistake all the time. About the coding

[Flashcoders] progressBar component question

2010-01-25 Thread Gustavo Duenas
Hi, I was wondering how can I use the progressbar component to load the entire movie instead of a movie loaded inside a movie clip. Anyone knows or at least knows about a tutorial to point me in? because I want to use it to check the progress of loading the entire movie, I can do it in as2,

Re: [Flashcoders] MenuEvent causes 1046 error

2010-01-25 Thread Henrik Andersson
William Chadwick wrote: My apologies to those of you who didn't want to see MXML in the ActionScript forum. Technically, my issue was on the AS3 side of things. I am more bothered by the fact that you called it a forum instead of a mailinglist. And I am not very bothered by that either.

Re: [Flashcoders] progressBar component question

2010-01-25 Thread Henrik Andersson
Set the source property to root.loaderInfo. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Re: [Flashcoders] progressBar component question

2010-01-25 Thread Gustavo Duenas
stop(); import flash.display.*; root.contentLoaderInfo.addEventListener (ProgressEvent.PROGRESS, plLoading); function plLoading(event:ProgressEvent) :void { if(event.bytesLoaded == event.bytesTotal){ gotoAndPlay(2); } } this is what I got ,

[Flashcoders] Sprite alpha

2010-01-25 Thread Paul Andrews
I have a bit of an oddity with a sprite alpha. At alpha=0.0 - invisible At any other alpha it's full on. Anyone else seen this? Things are a bit frantic just now, so I have little time to experiment to see what the problem is. Paul ___

Re: [Flashcoders] Sprite alpha

2010-01-25 Thread Eric E. Dolecki
You mean at 0.5 it's fully on? Or are you doing alpha = 50 expecting 50% alpha? On Mon, Jan 25, 2010 at 6:22 PM, Paul Andrews p...@ipauland.com wrote: I have a bit of an oddity with a sprite alpha. At alpha=0.0 - invisible At any other alpha it's full on. Anyone else seen this? Things

Re: [Flashcoders] Sprite alpha

2010-01-25 Thread Pedro Taranto
if you are using AS3, the alpha value range is 0-1 in AS2 its 0-100 -- Pedro Taranto Paul Andrews wrote: I have a bit of an oddity with a sprite alpha. At alpha=0.0 - invisible At any other alpha it's full on. Anyone else seen this? Things are a bit frantic just now, so I have little time

Re: [Flashcoders] Sprite alpha

2010-01-25 Thread Paul Andrews
Paul Andrews wrote: I have a bit of an oddity with a sprite alpha. At alpha=0.0 - invisible At any other alpha it's full on. To clarify - it's full on at 0.05 ! Clearly it's not what we would expect, so I guess there's something else going on. Just wondered if anyone else had seen this

Re: [Flashcoders] Sprite alpha

2010-01-25 Thread Zeh Fernando
1. How much is any other alpha? 2. What is the content of the sprite? On Mon, Jan 25, 2010 at 6:33 PM, Eric E. Dolecki edole...@gmail.com wrote: You mean at 0.5 it's fully on? Or are you doing alpha = 50 expecting 50% alpha? On Mon, Jan 25, 2010 at 6:22 PM, Paul Andrews p...@ipauland.com

Re: [Flashcoders] Sprite alpha

2010-01-25 Thread Paul Andrews
Zeh Fernando wrote: 1. How much is any other alpha? 0.05 - it's not the AS2 alpha 1 error. 2. What is the content of the sprite? A coloured rectangle - it's not a problem with non-embedded text. On Mon, Jan 25, 2010 at 6:33 PM, Eric E. Dolecki edole...@gmail.com wrote: You mean

Re: [Flashcoders] progressBar component question

2010-01-25 Thread Gustavo Duenas
I've solved the issue, thanks now is working On Jan 25, 2010, at 5:54 PM, Gustavo Duenas wrote: stop(); import flash.display.*; root.contentLoaderInfo.addEventListener (ProgressEvent.PROGRESS, plLoading); function plLoading(event:ProgressEvent) :void { if(event.bytesLoaded ==

Re: [Flashcoders] Sprite alpha

2010-01-25 Thread Eric E. Dolecki
huh? Post some code. Everyone is guessing at the vague question at the moment. On Mon, Jan 25, 2010 at 7:17 PM, Paul Andrews p...@ipauland.com wrote: Zeh Fernando wrote: 1. How much is any other alpha? 0.05 - it's not the AS2 alpha 1 error. 2. What is the content of the sprite? A

Re: [Flashcoders] Sprite alpha

2010-01-25 Thread Paul Andrews
Eric E. Dolecki wrote: huh? Post some code. Everyone is guessing at the vague question at the moment. I'm not sure it's that vague, but still.. Basically I have a Sprite. Setting the alpha to 0.05 doesn't make it invisible/almost invisible. Setting the alpha to 0.0 does. The code is

Re: [Flashcoders] Rotation

2010-01-25 Thread jared stanley
Beno, there's a list on here called 'flash newbies' or something - despite the name there are great resources. The level of questions you're asking are definitely pointed more to that list, please start posting there I think you and everyone else will have a better experience. On Mon, Jan 25,

[Flashcoders] Matrix + BitmapData - what exactly happens?

2010-01-25 Thread jared stanley
Hey list - I have been trying to get the dominant pixel color of an image. I received this solution from someone, but I'm still not exactly sure what flash is doing with this: public static function GetColor(_bmd:BitmapData):uint{ var m: Matrix = new Matrix(); m.scale( 1 / _bmd.width, 1 /

Re: [Flashcoders] Sprite alpha

2010-01-25 Thread jared stanley
whenever I see odd behavior with alpha I assume it has to do with a parent clip or setting it to 50 instead of .5 - and it usually happens when I'm feeling frantic on a project. hth jared On Mon, Jan 25, 2010 at 5:01 PM, Paul Andrews p...@ipauland.com wrote: Eric E. Dolecki wrote: huh?

Re: [Flashcoders] Sprite alpha

2010-01-25 Thread Paul Andrews
jared stanley wrote: whenever I see odd behavior with alpha I assume it has to do with a parent clip or setting it to 50 instead of .5 - and it usually happens when I'm feeling frantic on a project. LOL, it is frantic and I don't think I did something stupid, though you're probably right..

Re: [Flashcoders] Sprite alpha

2010-01-25 Thread Zeh Fernando
What's the content of the sprite? On Mon, Jan 25, 2010 at 8:30 PM, jared stanley jared.stan...@gmail.comwrote: whenever I see odd behavior with alpha I assume it has to do with a parent clip or setting it to 50 instead of .5 - and it usually happens when I'm feeling frantic on a project.

Re: [Flashcoders] Sprite alpha

2010-01-25 Thread Paul Andrews
Zeh Fernando wrote: What's the content of the sprite? A rectangle. On Mon, Jan 25, 2010 at 8:30 PM, jared stanley jared.stan...@gmail.comwrote: whenever I see odd behavior with alpha I assume it has to do with a parent clip or setting it to 50 instead of .5 - and it usually happens

Re: [Flashcoders] Sprite alpha

2010-01-25 Thread Matt S.
Are any blendModes being applied to the Sprite? Or to a Sprite above it? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

[Flashcoders] Re: Matrix + BitmapData - what exactly happens?

2010-01-25 Thread jared stanley
here are some examples of the previous block of code. http://lab.freestyleinteractive.com/jared/bitmap/revival.html http://lab.freestyleinteractive.com/jared/bitmap/heman.html http://lab.freestyleinteractive.com/jared/bitmap/thundercats.html it appears that the dominant color is showing, but it

Re: [Flashcoders] Re: Matrix + BitmapData - what exactly happens?

2010-01-25 Thread Juan Pablo Califano
Maybe it's not exactly what you're after, but here's a good method for extracting a color palette from an image. You could possibly adapt it to suit your needs or at least get some pointers. http://blog.soulwire.co.uk/flash/actionscript-3/colourutils-bitmapdata-extract-colour-palette/ Cheers

Re: [Flashcoders] Sprite alpha - solved

2010-01-25 Thread Paul Andrews
Right, the Sprite in question was being used as part of a printed report - something I rarely do using Flash and I was looking at the generated PDF and seeing a lack of transparency. The flash printjob and it's transparency foibles were at play here, so now I know why I was seeing odd

[Flashcoders] Browser levels??

2010-01-25 Thread Karl DeSaulniers
Hello all you glorious flash peoples, I feel I am getting closer to all of you as each day passes. Here is one for the truly gifted. Is there any way to tell (from flash) if the current browser window is on the top level or in the foreground top most application? And here is where the gifted

Re: [Flashcoders] Re: Matrix + BitmapData - what exactly happens?

2010-01-25 Thread jared stanley
awesome Juan, I think that post has what I'm looking for. thanks for the reference! Jared On Mon, Jan 25, 2010 at 6:53 PM, Juan Pablo Califano califa010.flashcod...@gmail.com wrote: Maybe it's not exactly what you're after, but here's a good method for extracting a color palette from an