RE: [Flashcoders] IPAD App code optimization

2013-01-14 Thread Sumeet Kumar
Regarding this point: - use a profiler to see what your app is doing with respect to object creation/memory [can someone suggest a profiler to use with CS6...i have searched but not able to find one] Regards Sumeet Kumar -Original Message- From:

Re: [Flashcoders] IPAD App code optimization

2013-01-14 Thread Hans Wichman
Sumeet, check these out: https://itunes.apple.com/us/app/adobe-scout/id562450748?mt=8 http://www.adobe.com/devnet/flashruntimes/articles/adobe-scout-getting-started.html hth jc On 14-1-2013 8:02, Sumeet Kumar wrote: Thanks Hans and Deepanjan for your guidancei will try these methods and

Re: [Flashcoders] IPAD App code optimization

2013-01-14 Thread Beatrix Krümmer-Frau
Hi Sumeet, you can use the FlashBuilder, FlashDevelop or FDT Profiler. In the past I used theMiner: http://jacksondunstan.com/articles/1763 Actually I like to work with Monocle, as it is best to check performance on Stage3D...

Re: [Flashcoders] IPAD App code optimization

2013-01-14 Thread Beatrix Krümmer-Frau
yeeah, cool, its also included in the game dev tools bundle for free on adobe cloud, found it! Am 14.01.2013 14:15, schrieb Hans Wichman: ps monocle is now called scout... On 14-1-2013 13:42, Beatrix Krümmer-Frau wrote: Hi Sumeet, you can use the FlashBuilder, FlashDevelop or FDT Profiler.

Re: [Flashcoders] IPAD App code optimization

2013-01-14 Thread Hans Wichman
ps monocle is now called scout... On 14-1-2013 13:42, Beatrix Krümmer-Frau wrote: Hi Sumeet, you can use the FlashBuilder, FlashDevelop or FDT Profiler. In the past I used theMiner: http://jacksondunstan.com/articles/1763 Actually I like to work with Monocle, as it is best to check

[Flashcoders] 3D engine for dynamic text

2013-01-14 Thread Randall Tinfow
Know little about 3D for AS3, so I'm struggling to decide where to focus my efforts. What's the recommendation for a library that will build a 3D model and animate in realtime from input text? Papervision3D Away3D Sandy3D Alternativa3D? Hopefully the learning curve will not bury me. Thanks,

RE: [Flashcoders] 3D engine for dynamic text

2013-01-14 Thread Merrill, Jason
Papervision3D - fantastic library, very capable, but dead. Away3D - fantastic library, active community, still being supported (last I heard) Sandy3D - smaller, less capable as far as I know, not sure if it's still in development Alternativa - very capable, still being supported (I assume),

Re: [Flashcoders] 3D engine for dynamic text

2013-01-14 Thread Glen Pike
Hi, Also checkout FIVe3d http://five3d.mathieu-badimon.com/ It's been around a whileand looks like the code was last updated in 2011, but for just rendering text in vector format, I found it was really nice and simple to use. There are some examples on that page to check outand some of

Re: [Flashcoders] 3D engine for dynamic text

2013-01-14 Thread JC Wichman
I completely agree, Away3d or Alternative is a safe bet. Away3d is part of the adobe gaming development kit, together with starling and scout etc. I don't think the learning curve will bury you, but that probably depends more on setting realistic expectations than anything else ;) On Jan

RE: [Flashcoders] 3D engine for dynamic text

2013-01-14 Thread Frank McGuire
I agree with Jason. Away3D is well-documented. Alternativa is faster but not much documentation. Take a look at http://wonderfl.net/ and http://www.flashandmath.com/ for some interesting samples in both. Frank McGuire Flex/Flash Developer e-learning/mobile/AIR -Original Message- From:

Re: [Flashcoders] 3D engine for dynamic text

2013-01-14 Thread Beatrix Krümmer-Frau
Away3D is the right choice, its easy to use and has a TextFiled3D Class. Together with a TextExtrusion Class you can make realy nice stuff. *Beatrix Kruemmer-Frau* Director Actionscripthero.org Master of Arts in Designer | Developer | CEH-LPIG www.actionscripthero.org | @ASHero_org | @birikini

Re: [Flashcoders] 3D engine for dynamic text

2013-01-14 Thread Claudio M. E. Bastos Iorio
I agree with the guys here on considering Away3D as a first choice. However, let me also include another library, very similar to away3D Alternativa regarding specs and benchmarks, but also including a cleaner 3D asset integration pipeline: Flare3D. Let me know if you have more questions.

Re: [Flashcoders] 3D engine for dynamic text

2013-01-14 Thread Karl DeSaulniers
Has anyone tried Unity 3D? Do you know if it works with flash. I have that one and was wanting to try it out, just hadn't yet. Worth the time or no? There is also Swift 3D which has been updated recently (I believe). Swift 3D works with vectors well as far as I could tell. Best, Karl On Jan

RE: [Flashcoders] 3D engine for dynamic text

2013-01-14 Thread Claudio M. E. Bastos Iorio
I've did it. You have a Flash exporter in Unity. Is not as mature as you would expect, but it works. However, take into account that you'll need to avoid using certain Unity classes, etc if you target Flash. Definitely worth it, but also consider the learning curve as well. Claudio M. E. Bastos