Regarding this point:
- use a profiler to see what your app is doing with respect to object
creation/memory
[can someone suggest a profiler to use with CS6...i have searched but not
able to find one]
Regards
Sumeet Kumar
-Original Message-
From:
Sumeet, check these out:
https://itunes.apple.com/us/app/adobe-scout/id562450748?mt=8
http://www.adobe.com/devnet/flashruntimes/articles/adobe-scout-getting-started.html
hth
jc
On 14-1-2013 8:02, Sumeet Kumar wrote:
Thanks Hans and Deepanjan for your guidancei will try these methods and
Hi Sumeet,
you can use the FlashBuilder, FlashDevelop or FDT Profiler.
In the past I used theMiner: http://jacksondunstan.com/articles/1763
Actually I like to work with Monocle, as it is best to check performance
on Stage3D...
yeeah, cool, its also included in the game dev tools bundle for free on
adobe cloud, found it!
Am 14.01.2013 14:15, schrieb Hans Wichman:
ps monocle is now called scout...
On 14-1-2013 13:42, Beatrix Krümmer-Frau wrote:
Hi Sumeet,
you can use the FlashBuilder, FlashDevelop or FDT Profiler.
ps monocle is now called scout...
On 14-1-2013 13:42, Beatrix Krümmer-Frau wrote:
Hi Sumeet,
you can use the FlashBuilder, FlashDevelop or FDT Profiler.
In the past I used theMiner: http://jacksondunstan.com/articles/1763
Actually I like to work with Monocle, as it is best to check
Know little about 3D for AS3, so I'm struggling to decide where to focus
my efforts. What's the recommendation for a library that will build a
3D model and animate in realtime from input text?
Papervision3D
Away3D
Sandy3D
Alternativa3D?
Hopefully the learning curve will not bury me.
Thanks,
Papervision3D - fantastic library, very capable, but dead.
Away3D - fantastic library, active community, still being supported (last I
heard)
Sandy3D - smaller, less capable as far as I know, not sure if it's still in
development
Alternativa - very capable, still being supported (I assume),
Hi,
Also checkout FIVe3d http://five3d.mathieu-badimon.com/
It's been around a whileand looks like the code was last updated in
2011, but for just rendering text in vector format, I found it was
really nice and simple to use.
There are some examples on that page to check outand some of
I completely agree, Away3d or Alternative is a safe bet. Away3d is part of the
adobe gaming development kit, together with starling and scout etc. I don't
think the learning curve will bury you, but that probably depends more on
setting realistic expectations than anything else ;)
On Jan
I agree with Jason. Away3D is well-documented. Alternativa is faster but not
much documentation. Take a look at http://wonderfl.net/ and
http://www.flashandmath.com/ for some interesting samples in both.
Frank McGuire
Flex/Flash Developer
e-learning/mobile/AIR
-Original Message-
From:
Away3D is the right choice, its easy to use and has a TextFiled3D Class.
Together with a TextExtrusion Class you can make realy nice stuff.
*Beatrix Kruemmer-Frau*
Director Actionscripthero.org
Master of Arts in Designer | Developer | CEH-LPIG
www.actionscripthero.org | @ASHero_org | @birikini
I agree with the guys here on considering Away3D as a first choice.
However, let me also include another library, very similar to away3D
Alternativa regarding specs and benchmarks, but also including a cleaner 3D
asset integration pipeline: Flare3D.
Let me know if you have more questions.
Has anyone tried Unity 3D? Do you know if it works with flash.
I have that one and was wanting to try it out, just hadn't yet.
Worth the time or no? There is also Swift 3D which has been updated
recently (I believe).
Swift 3D works with vectors well as far as I could tell.
Best,
Karl
On Jan
I've did it.
You have a Flash exporter in Unity. Is not as mature as you would expect,
but it works.
However, take into account that you'll need to avoid using certain Unity
classes, etc if you target Flash.
Definitely worth it, but also consider the learning curve as well.
Claudio M. E. Bastos
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