Hello everyone,
There has to be a better way to parse XML. Using for loops seems
antiquated. Could I do a while loop and cycle through all the
possible nodes? What else is out there for parsing XML in a cleaner
fashion?
Cheers!
fM
___
making it available to the public, so I welcome
comments/suggestions (be kind). It's been working quite well for me for
months.
Jack Doyle
---
Date: Mon, 21 Aug 2006 15:46:24 -0400
From: Flash Mel [EMAIL PROTECTED]
Subject: [Flashcoders] Better XML parsin
Hello everyone
Have a look at this: www.rpa.com
Interesting concept. My question is merely on the zooming; zooming
elements from far to wide. I like this a lot. I know it might be a
bit of a challenge for me, but i'm willing to try it. If someone
could point me in the direction of some conceptual ideas
something wrong here...
=\
osflash isn't very helpful. i tried, but it doesn't go through and show you
how to setup a project.
fM
On 7/15/06, Ed Staub [EMAIL PROTECTED] wrote:
Flash Mel,
I'm maybe one step ahead of you here. I was watching the responses, hoping
to learn something.
No such luck
://actionscript.org
http://www.kirupa.com
http://www.moock.org/asdg/codedepot/
http://www.sephiroth.it/tutorials.php
I Hope this helps. -Andy
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Flash
Mel
Sent: Thursday, July 13, 2006 2:08 PM
before you
loadMovie.
BLITZ | Steven Sacks - 310-551-0200 x209
-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Flash Mel
Sent: Sunday, July 09, 2006 8:04 PM
To: Flashcoders mailing list
Subject: [Flashcoders] setInterval and loadMovie
Ok, so I just got Eclipse installed yesterday. I've been using SciTEFlash
forever and it has served me well. But I needed a better way of managing my
projects and the projects of the other flash developer here.
ANYWAY...now that I have Eclipse installed I am a bit confused as to to
setting up
Evening,
I'm having a brainfart here. I have a movie that loads separate .swfs
into a clip called holdGallery_mc. All of the .swfs are simply
different slideshows (reads from xml, images files on server,
preloader for each image, pan image vert or horz depending on size,
etc.). Anyway, the
I had a question about this. There is a solution in the archives
(http://chattyfig.figleaf.com/mailman/htdig/flashcoders/2002-December/056558.html)
where someone used onEnterFrame. That solution was back in 2002. Is
there a better alternative now?
My question is two-fold: Is it possible to
This is similar to the thread about fitting boxes to an area.
I've got this:
MovieClip.prototype.FadeIn = function() {
this._alpha = randomBetween(-200, 0);
this.onEnterFrame = function() {
if (this._alpha 100) {
this._alpha += 10;
}
};
};
function
My emails aren't getting through to the list! Whats up?!?!
fM
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Ok, since my email got through this morning, I'm hoping this one gets
through. Here is the question I've emailed four times now. Doesn't show up
in the threads.
Here we go:
Here is what I have so far:
import mx.transitions.Tween;
import mx.transitions.easing.*;
m = 0;
numTiles = 112;
, Flash Mel [EMAIL PROTECTED] wrote:
Ok, since my email got through this morning, I'm hoping this one gets
through. Here is the question I've emailed four times now. Doesn't
show up in the threads.
Here we go:
Here is what I have so far:
import mx.transitions.Tween;
import
Just wanted to say thanks to everyone for keeping this going. This group
has been around for years and I have learned so much from everyone and the
archives are great! Cheers to the Flash Coder peeps and Figleaf for keeping
ChattyFig up and going!
Ciao,
fM.
Not sure how to title this email. I am in search of a concept. What I want
to do is take several objs - squares of varying sizes - then have them
placed on the stage forming a mosaic grid of some sort. Maybe some spacing
in there.
Anyway, I'm thinking I need to take this approach:
//pseudo
Hey Ivan, thanks! Just getting around to replying.
On 3/9/06, Iv [EMAIL PROTECTED] wrote:
Hello Flash,
FM I am not allowed to use Flash 8 for this project.
FM They want it published in Flash 6. From what I was reading the new
FM DepthManager class only works with Flash 8.
Thanks guys! I was reading the archives about the DepthManager class
and peeked into the recent z ordering thread for some useful info.
My one problem that I am running in to is that for whatever reason, my
boss is telling me I am not allowed to use Flash 8 for this project.
They want it
; igallery_contains; i++){
num = img_+i;
theGallery[num]._alpha = 0;
trace(num);
}
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Flash Mel
Sent: Monday, March 06, 2006 6:31 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders
I am writing this wrong:
controller_mc.attachMovie(gallery_mc, gallery_mc, 50);
theGallery = controller_mc.gallery_mc;
gallery_contains = 4;
for (i = 0; igallery_contains; i++){
num = img_+i;
theGallery.num._alpha = 0;
trace(num);
}
gallery_mc has _mc's in it named, img_0, img_1,
Was this ever resolved?
It turns out I am trying to do the same thing, but the problem I am running
into is that - while it loads all the elements - it also starts playing all
of them.
I'm using Bokel's loaderCLass and I dabbled with the extension of that class
from Tin Lion. Both work well, I
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