Eric E. Dolecki wrote:
Hey all,
I am trying to validate whether or not a file exists on a server. Normally
this is easy peasy.
Did you get the memo about http servign resources and not files? It
doesn't matter what the path is, the reply can still be any of the reply
codes.
Jim Andrews wrote:
why does one need to put fl.controls.NumericStepper in the Library,
rather than just have
import fl.controls.NumericStepper;
in the class code?
To begin with, the class code for the class is not in the default
compile search path.
With that said, you still need all the
Anthony Pace wrote:
Anyone know of a working SIP library in AS3 for player 10.1?
You mean that phone protocol? I don't think that is possible. At least
not without AIR. For some bizare reason, UDP support is restricted to AIR.
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Lehr, Theodore wrote:
Is it possible to use flash to write to a text file (maybe an xml file)?
You can write to user chosen files using the FileRefernce class. You can
also use network comunication/ExternalInterface to cause other
applications to write to files. If you use AIR, you have
Lehr, Theodore wrote:
not in a php environment - pretty much has to be a pure flash solution - if
possible...
Flash has no server power at all. It can make HTTP requests and do
socket connections, that's it. No random file writing on other computers.
Merrill, Jason wrote:
I understand what a binary search algorithm is, but am wondering how
that could be implemented on an array in Actionscript (if at all)
without using methods that would defeating the purpose of a binary
search (speed). Anyone have experience in this area?
So for example,
Merrill, Jason wrote:
Just compare the middle element, if it is bigger, use the left half,
else use the right half.
I don't follow - can you post an Actionscript example?
//warning, not fully correct, will infinity loop
while(leftright) {
var middle=(left+right)/2;
var
Merrill, Jason wrote:
in the FP10 see the FileReference.save() method
That's a bit misleading. You might want to also tell him what else he needs on
the server side to use that. You can't just use FileReference to save an XML
file on anyone's computer. FileReference won't let you write
What is wrong with parseInt(str,16)?
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Eric E. Dolecki wrote:
Quick question... my document class is in FB4 and it's linked with my FLA in
Flash CS5. Every time I save the document class, it publishes the FLA in the
IDE. Is there a way to turn that off (even temporarily)?
Eric
Turn off automatic building.
natalia Vikhtinskaya wrote:
Hi
Is it possible to have mc1 manually placed on stage be over mc2
created dynamically
mc2=new MovieClip();
addChild(mc2)
My recommendation: create a holder mc on the timeline and add stuff to
the holder instead. The holder can be given a proper layer in the IDE
natalia Vikhtinskaya wrote:
Please explain. Do you mean to create empty holder manually? How to
add stuff to it?
Create a new empty movielclip symbol. Do not give it any class. Do not
put any content in it.
Now place an instance of this symbol on the timeline. Give this instance
an
Jim Andrews wrote:
Here is a review I wrote (
http://netpoetic.com/2010/05/the-daxophonic-hans-reichel-of-daxo-de ) of a
suite of 12 interactive audio Flash works at daxo.de by Hans Reichel.
It's been a while since I have experienced such an unorganized mess of
ideas and a lack of a clear
Lehr, Theodore wrote:
the issue is that these are mcs that are NOT put there in as but in the IDE
I tried getChildIndex and it says that this is for display objects - not static
objects... any way to change order with static objects?
If it is visible, it is on the displaylist.
Lehr, Theodore wrote:
ok - but what would container be for stuff just placed on the stage in the
IDE??
The main timeline instance of course. It even has the class name
MainTimeline unless you set an explicit document class.
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Nathan Mynarcik wrote:
stage
stage!=root as I always say.
The stage has only one object by default, the main timeline.
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jonathan howe wrote:
This is also the part of the program where we discourage explicit references
to root, as it will break if the swf is ever loaded by another swf, etc.
etc.
Except that it wont. Root is always the main timeline of the swf file
the code comes from. It is not always the
Karl DeSaulniers wrote:
Its from a online php file manager, so I am pretty sure it is a legal
script.
I find that to be a questionable way of ensuring quality. While there is
nothing wrong with the code, this time, just randomly grabbing from an
existing application hoping that they did
Karl DeSaulniers wrote:
How would I go about insuring quality on a script like this?
By understanding what the code does.
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Lehr, Theodore wrote:
Any quick ways to skew an image and add some perspective via as3? I have found
some stuff online but it looks old
Let's see here, we have traditional skewing by transformation matrix, we
have the z property and we have the option to use a 3d transformation
matrix,
Merrill, Jason wrote:
Yes, although he says in that post, So I'm not saying it's a bad thing [to use the
Timer class], just realize that timers are susceptible to being slowed down by intensive
code and slow CPUs, just like enterFrame is.
There is also the fact that no matter how accurate
Ryan P wrote:
I am kinda new to this listing thing. I am on here cause a friend of my uses
this for help with AS3. Is there a faq about how this works, so I don't
waste anyones time..
Thanks!!
Just one rule: don't do like the ignorant people bellow and reply when
you mean to create a new
Karl DeSaulniers wrote:
Can you set an include on the first frame of the added movie clip that
adds the appropriate class to record the variables and then talk to the
main timeline?
You don't include classes, you import them. It was the same deal in as 2.
Josh Saxe wrote:
Any advice? Thanks in advance.
Use bitmap caching where appropriate.
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natalia Vikhtinskaya wrote:
I have two good books Loey Lott and Colin Moock but could not find
answer for this simple situation. Maybe this is not simple for AS3?
Step by step:
1. Assign a class to the timeline.
2. Get a reference to the timeline using the parent or root properties.
3. Cast
Karl DeSaulniers wrote:
I think its not simple because you are scripting timeline wise. Got to
pick. AS2 or AS3.
I believe what they were trying to say was if you have all the code in
classes,
you can communicate between the root and the added movie clip because
the classes
reference each other,
natalia Vikhtinskaya wrote:
THANK YOU
Just remember that you just turned off all type safety and even the
slightest typo will result in a runtime error instead of a compile time
error.
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David Hunter wrote:
Hi,
Seems you may have solved this by turning off strict mode. An alternative way
(depending on how flexible you can be with your program) would be to reverse
your approach and listen to what frame the clip is on (myClip.currentFrame) and
perform functions accordingly. As
natalia Vikhtinskaya wrote:
Hi to all
On main timeline I have
var countN:int=0; // this numberl be changed later
var clip_mc = new clip_mc(); // this clip is placed in library
addChild(clip_mc);
How can I read countN inside clip_mc?
Wait for the clip to be ADDED. The use the parent or root
allandt bik-elliott (thefieldcomic.com) wrote:
those two functions have to be added as callbacks on a client object which
is passed into netstream.client - have you done this?
You get an error if they are called and you haven't. So, I am willing to
bet that he has.
natalia Vikhtinskaya wrote:
Maybe I do something wrong?
On main timeline in the first frame
var countN:int=0;
var clip_mc = new clip_mc();
addChild(clip_mc);
in the firtst frame of clip_mc
addEventListener(Event.ADDED,added);
function added(e:Event) {
var
natalia Vikhtinskaya wrote:
In linkage properties class is clip_mc
That is a typical instance name, not a class name. Also, I am talking
about the class name for the document class.
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Adobe has a big event announced for today. As in, within a few hours at
the time of writing. I am going to attend to see what they have to say.
http://cs5launch.adobe.com/
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Dave Watts wrote:
...AS3, Java and C# is different from ... C++ in many ways - primarily
because you don't manage
memory directly in the first three, I think.
Yeah, you don't think that you need to manage memory in those. But you
do. Just not as often.
Karl DeSaulniers wrote:
Well, they got that one covered with bootcamp. But us Old world mac
heads will suffer.
They have already stopped supporting non Intel cpus.
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John R. Sweeney Jr wrote:
But when I publish to a AIR app it creates a swf not a exe and the
fscommands only work in exe's, if I remember right. I'm using AIR because
I'm using the HTMLLoader to load a clients website, inside of our kiosk.
Fully incorrect. the fscommands fully depend on what
Sumeet Kumar wrote:
Hi All,
I need to implement projective transformations in flash/AS2. Are there any ways
to implement these in flash. Any suggestions or help in this regard would be a
great help.
There is plenty of people who are doing 3D in Flash, including everyone
who has CS 4. It
Karl DeSaulniers wrote:
Hi there,
Just thought I'd share some code I found.
Seems to be a no-cache method that works.
Nathan, I know you said you figured out your issue,
but for anyone else looking for a no-cache code, here you go.
?php
Header( Cache-Control: no-cache);
Header( Cache-Control:
allandt bik-elliott (thefieldcomic.com) wrote:
if you look at the html / php / mysql model, mvc has a very natural flow -
the mysql database and the php interact much like the controller (php) and
the model (mysql) and the result is then fed to the views (the served html
page).
I do not
Paul Andrews wrote:
I'm usually a Flash CS3 user on a PC, but have been using a Mac G5 and
CS4 recently. Today I came across some really weird behaviour.
I'm pulling some XML from a server and passing some variables
(URLVariables). Nothing special, except that today I found that one of
my
Glen Pike wrote:
You can access the parent of any XMLNode with it's parentNode property
But that is the old xml parser. Most people uses the new one.
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Steven Sacks wrote:
A few optimizations for general coding practice:
uint is slower than int for math and should only be used if you're not
doing math on it. Number is faster than uint for numbers higher than
int's positive limit. Generally speaking, always use int in for/while
loops.
I
Eric E. Dolecki wrote:
Try this:
http://www.marksanborn.net/php/creating-a-secure-md5-hash-for-storing-passwords-in-a-database/
I would assume that he does not need to know how to store it on the server.
He wants to know how to store the password securely on the client.
Karl DeSaulniers wrote:
Hey Jonathan,
Isn't it sum*total / 100 = percentage?
Karl
No, it is not and has never been. *mumbeling about kids these days*
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Eric E. Dolecki wrote:
Hey all,
I'd like to produce lip syncing for dynamic audio that I have. I could try
and roll my own (based on computeSpectrum results) but saw AS3 LipSync
mentioned on Google. But I have yet to find it anywhere. Does anyone have a
working link I could check out? Or do you
Stan Vassilev wrote:
So... Why is hitTestPoint not respecting child visibility? Does anyone know a
solution to this issue?
Because it is by design. Don't like it? Use getObjectsUnderPoint and
figure out the exact object that you want.
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Cor wrote:
It seems that after instanciating 32 FLVPlayback my SoundFacade crashes.
What a coincidence, the Flash sound mixer only supports 32 sound
channels at once.
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Am I the only one here that gets duplicates of the list messages?
It only happens to this list and not my regular mail and it does happen
too often for it to be human error on part of the authors.
Also, the messages arrives out of order some of the time. My own
messages have been delayed for
Susan Day wrote:
1136 Incorrect number of arguments. Expected 1. Star.as
What argument is it expecting?!
The object to convert to the type. You omitted the keyword new and got
the function style typecast.
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Lehr, Theodore wrote:
I have a bar graph where the bars are tweened the do no alway finish
tweening... They are being drawn from the top down, so they do not alway make
it to the bottom - and sometimes they do not get drawn at all... What could be
causing this?
Non-deterministic
Karl DeSaulniers wrote:
Yeah, if you have any images animating, remove the caching, as it has to
cache every time it moves.
Also, if you have any listeners that can be deleted after being called,
do that as well.
Animating as in not being just moved around without changing the size,
rotation
Victor Subervi wrote:
Is there any way to stop that, mask it, reduce the images to 1 pixel * 1
pixel?
The most obvious solution would to not addChild them or their loaders to
the wrong object.
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Geografiek wrote:
The theoretical problem remains: myArray knows it contains item1 but
does item1 have a way of knowing it is part of myArray?
The thing is, it is not. The array only holds a reference to the object.
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jonathan howe wrote:
Within your own app, iIt may be possible to test for permission before
calling your function, and then instruct the user from there... but I don't
remember specifics.
There is no way to check for this prior to flushing the object to disk.
You have to actually try to do
Susan Day wrote:
Hi;
How do I create a link on a bitmap that I draw by code, so that people can
click and go to another page?
The Bitmap class does not extend InteractiveDisplayObject, so you need
to stick it in something that does. Just stick it in a Sprite.
Lehr, Theodore wrote:
given the following:
var msprite:Sprite = new Sprite();
mSprite.graphics.beginFill(0x00,.1);
mSprite.graphics.drawRect(15,337,646,207);
mSprite.graphics.endFill();
addChild(mSprite);
trace(mSprite.x = +mSprite.x);
I would think that I should be tracing mSprite.x =
Lehr, Theodore wrote:
How would I do the following:
function fname(sparent:Sprite) {
sparent.addChildAt(childSprite,2);
}
fname(spriteParent);
It does not seem to like this
Not like is a very vague description. Your error can be anything.
Victor Subervi wrote:
On Thu, Feb 25, 2010 at 8:52 AM, David Benmand...@dbenman.com wrote:
Open your script in Flash and you can place debug break points to stop code
execution at specific points. If you have no clue where the error occurs
especially since Flash's output window errors can be
Susan Day wrote:
Ok, I'm embarrassed, but the following doesn't work:
addChild(my_obj);
trace(my_obj(parent));
Ok, sounds like you need to learn what a property is. I will leave it up
to other people to explain such a fundamental thing.
Your error is treating my_obj as a Function. It
John McCormack wrote:
A class is a template - usually written with a capital letter at the start.
A class doesn't exist in the memory of the program.
If you use
addChild(my_obj);
you add it to the stage (this is the main program's instance).
There are two things here that I have to disagree
Victor Subervi wrote:
On Tue, Feb 23, 2010 at 11:02 PM, Deepanjan Dasdeepanjan@gmail.comwrote:
Hey,
I have not seen your debugger error.
So how do I debug? I downloaded what I thought was the debugger and it was
just another copy of Flash!
Flash IS the debugger. Just hit
John McCormack wrote:
I was careless.
I am not sure about your objection about the stage. I never mentioned
time lines, I assumed Susan was adding to the stage at the start of her
program.
Can you have a main SWF without a timeline (single frame)?
Can you have a program without a stage?
What
Doing anything but copying the data from the event to your own bytearray
buffer object is a disaster waiting to happen.
TCP is a stream based protocol, you can get chunks of any length each
time the event is reviced. Assume that the chunks are random length and
piece them together in a buffer
Lehr, Theodore wrote:
How can I find it an remove it?
You need to get a reference to it. I recommend simply storing the one
you used with addChild.
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Victor Subervi wrote:
Hi;
I have a preloader that (obviously) calls another swf onload. This other swf
loads by itself with no problem; however, it calls another script and
apparently this is what's throwing the error.
What error? Use the debugger and find out!
Lehr, Theodore wrote:
Any ideas?
Store a reference to each object in a vector like this:
var bars:Vector.Bar=new Vector.Bar();
function createBars():void {
for (var i:int=0; itotalbars; i++) {
var bar:Bar = new Bar();
...
Susan Day wrote:
Hi;
How do I determine what the parent object is of a child I have added and
want to remove?
Usually, there is only one possible candidate and you know what that one
is ahead of time.
But there is an embarrassingly simple way: the parent property.
Victor Subervi wrote:
For Hendrik, I am currently downloading the debugger. It's big!
Eh? The content debugging player is only marginally bigger than the
normal player. It is smaller than some movies.
Then again, you need a debugger for the player to connect to. It is
integrated in all
Lehr, Theodore wrote:
Is there a way to have a child sprite reference the parent sprite when seeting
it's x and y say I have a Sprite:
You must have missed localToGlobal and globalToLocal.
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Lehr, Theodore wrote:
The error I am getting is Access of undefined property _root.
did you try simply dropping the underscore? The api isn't THAT much
different.
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Merrill, Jason wrote:
Well, using root is just bad practice anyway - there's no need for it in
anything you do.
That is an elitist view on the matter. I say, think, then code. If you
mean the main timeline, use root. I am more concerned with people who
insist on dynamic instance names
Merrill, Jason wrote:
No - I mean just broadcasting events instead of coupling code across
timelines. Even if you're not using design patterns or even coding
outside the IDE, you don't need to use root.
For events you still need an object to dispatch them on. And it really
is just used as
Alexander Farber wrote:
Is there please an AS3-event broadcasted
when a Sprite is shown or hidden?
Nope. It might be possible to override the property itself, but that's it.
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Glen Pike wrote:
It's a subclass of a subclass of Sprite, both of which are handrolled.
Sprite-SimpleButton-ComposeButton
You do realize that flash already has a class called SimpleButton,
right? It is far from impossible to make one with the same name, but you
are asking for name
Ok, how did this happen?
Is it just some lame spam or is it some misconfiguration?
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Greg Ligierko wrote:
1) Do not instantiate objects in properties declaration list. Its 99%
cases bad.
Allow me to explain why it is bad. It is due to the object only being
created once. Not once per instance of the class, but once total. This
is clearly going to cause issues for any class
Dave Watts wrote:
Thanks Dave. I'm using Flash. Any suggestions for that?
Nope. I'm at a loss to see how running Flash involves Java at all, but
then I don't use the Flash IDE. Does the Flash IDE use Java for
anything?
This is just me extrapolating, but the facts are clear:
* The flex
Steven Sacks wrote:
Guess what never fires? If you guessed onComplete, you win the prize.
You do realize that this is not guaranteed, right? It might not fire,
but it may also do fire.
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Gerry Beauregard wrote:
Does anyone know of a good, fast, well-documented library of AS3 vector math
operations? I'm thinking specifically of a good FFT, as well as more basic
functions to add, multiply vectors, convert to/from polar coordinates, etc.
Short of FFT, there is the flash.geom
Andrew Sinning wrote:
Related to another post about php to AS2 compression/decompression: How
good is the compression built in to TCP/IP?
That would be nonexistent. TCP does not do any compression.
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Jared wrote:
My rule of thumb is anything that will be used for display text is in
CDATA tags, not attributes
Does that rule account for formatted text? You should see how Word does
it. It's quite an elegant solution to the issue.
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Sumeet Kumar wrote:
Hi All,
Is there any way by which we can achieve following filters in flash 8.
Noise
Pixelate
Sharp
Water
Metallic
Neon
Noise is possible with BitmapData, Pixelate is done with drawing to
BitmapData and upscaling the bitmap.
Sharp is done with one of the more
Glen Pike wrote:
Metallic: - not sure that's more of a reflection type effect that you
could do with your graphical components.
Most people are happy with gradients for metal textures, but indeed you
need a more complicated system for true reflections.
Piers Cowburn wrote:
You can do a lot of things, including sharpen, with the ConvulsionFilter:
http://help.adobe.com/en_US/ActionScript/3.0_ProgrammingAS3/WS5b3ccc516d4fbf351e63e3d118a9b90204-7da3.html
Use this kind of matrix:
[0, -1, 0
-1, 5, -1
0, -1, 0]
Larger matrices and different
Gustavo Duenas wrote:
do you mind to share with me how to use the mod_rewrite...is on the as3
, in the javascript or the html?
It is a module for the Apache group http server. So, it is a server side
module to perform regex replacements on the url before the server parses
it further.
Many
Glen Pike wrote:
Hi Gus,
Mod_rewrite can often be controlled from within each webusers webspace
by putting the commands inside a file called .htaccess in the root
folder (or any other) of your site.
As I said, that is a horribly bad idea that relies on a hack. Get a host
that knows what they
Glen Pike wrote:
That's fine in an ideal world where you probably have access to the
apache config file, but being as a lot of hosting is virtualised and
most people don't have access to their apache conf, it is probably far
more realistic and less dangerous to let users loose with .htaccess
tom rhodes wrote:
mind explaining what it is possible to do? what is the http host header
sniffing type?
My idea is to assign each customer their own server account. They run
whatever http server application they want. The host header detection is
done by a separate process on the server
beno - wrote:
Hendrik Andersson writes the following about breakpoints:
Hit ctrl-b to set them, use ctrl-shift-enter to start debugging mode so that
they actually are used.
Could you kindly translate that into Mac lingo?
Last time I checked, the command key was treated like the ctrl key for
Matt S. wrote:
traces are for pussies.
Traces are for morons. Professionals uses breakpoints.
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Nathan Mynarcik wrote:
Lmao. I now have a whole train car of people looking at me from bursting out
with laughter!
Uhm, are we degrading into irc now? I had this idea that this was a
serious list.
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Gustavo Duenas wrote:
Gus
call me pussy or moron I use to trace , but if you want to teach me
breackpoints, no problem, i'll bring my sharpest pencil to defend myself
;)
Hit ctrl-b to set them, use ctrl-shift-enter to start debugging mode so
that they actually are used. Then use the classical
XMLList implicitly converts to XML resulting in either the only XML
object in the list or a runtime error. XML in turn implicitly converts
to String.
There is little you can do to fix your issue that you have not already
done. The toString method does the same thing as the implicit
Paul Steven wrote:
lpc.loadingMC.percent.text=int(pcent0)+%;
This line is the only one even mentioning other objects. One of the
properties are null.
Check that said object actually exists at that point in time.
The note about the COMPLETE event is correct, listen for it as well,
W.R. de Boer wrote:
Yeah, I thought maybe itself but it definitely didn't. But I am having some
other strange issues popping up. For example, I am trying to load XML files
every 10 seconds to check if they have been changed. Only when I only use one
Loader-instance and keep re-using it the
Mario Gonzalez wrote:
Using an anvil to place a thumbtack approach, you could use flash player
10.1 and it's new 'unloadAndStop' method
The method has been there sine fp 10, not fp 10.1
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Gerry wrote:
Flash Player 1. I emailed Tobias and he replied...
Sorry, but Gordon supports only SWF version 1.0 at this time. Export your movie
to FP1 and it will works great.
Can you even do that with recent Flash versions?
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Jer Brand wrote:
I'm sure someone will correct me if I'm wrong, but it's not just
listeners. It's references to objects in the swf you want to unload.
So say if your code creates a reference to a movieClip in that swf,
you have to clear that reference or the GC won't reclaim the memory.
I was
W.R. de Boer wrote:
Maybe I should change it to code block below? The dispose()-method tries to
stop any Timer-instances and removes event listeners and nullifies any objects
(i.e. not Numbers or ints).
if ( _element != null ) {
_element.dispose();
removeChild( _element );
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