Here's an interesting point I forgot about (not the timing but these
specific repercussions):
But they announced it within 3 days (!!!) of the Adobe CS5 release.
Meaning Adobe has no chance to do anything about it - information
about Flash on iPhone is all over CS5 boxes, webpages, press
the SWF
once it's loaded.
What I had to do was divert any loading of content, asset heavy
classes till a few seconds after the initial startup
Mario Gonzalez,
http://onedayitwillmake.com
On Jan 31, 2010, at 2:39 PM, Jer Brand wrote:
I'm sure someone will correct me if I'm wrong, but it's
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, that it needs a step sometimes
to process the assets in the frame.
Does anyone have a kind of magic bullet solution or workaround for this
or in general i'm interested in hearing how you guys have dealt with
this problem.
--
Mario Gonzalez
http://www.onedayitwillmake.com
I'm not familiar with the Gaia framework, so I'm not sure what some of
those function calls (alignSite()) or properties are (__WIDTH).
However all you need to do, is call this on onResize
--
x = int(stage.stageWidth/2 - width/2);
y = int(stage.stageHeight/2 - height/2);
-
Another thing to note,
You have to becareful how you call that, because as you're dragging it
out, calling about 3-4 times a second.
That could be related to your problem.
You're correct in that they are actually the same thing.
If you're trying to stretch it to the width of the stage, and it started
out as the
If you override that function like so, does it compile (to make sure the
override is correct) and do you see the trace (to make sure the call is
correct)?
override protected function mthGetPDataTag(stgInput:String) :String
{
trace('call worked')
return '';
}
--
Mario Gonzalez
http
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it
in the LoaderContext when you create the loader.
Mario
http://onedayitwillmake.com
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Merrill, Jason
Sent: Tuesday, May 19, 2009 9:37 AM
To: Flash Coders List
Subject: RE
AVM1 style.
Just something to note,
Mario Gonzalez
http://onedayitwillmake.com/
http://wonderfl.kayac.com/user/onedayitwillmake/
From: flashcoders-boun...@chattyfig.figleaf.com
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Andrews
[p
I have that happen to me too ALL the time, once it starts on a project
it's very very hard to track down.
Usually related to garbage collection it only crashes in the IDE right?
I wish i had better advice, but one thing you can do is when you test
your movie, test using the debugger
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only difference between the two is the tag
as you can see in the source.
Hope this helps, cus it sure has helped me a ton.
Mario Gonzalez.
Cory Petosky wrote:
My buddy and I were playing with some performance benchmarks we wrote
(put 100 bitmaps on the screen by manual blits to a backing
never happen's so I might
try renaming all classes that have the same name as one another even if
they're in different packages.
Forrest Maready wrote:
Hi Mario-
Are you on a Mac? or Leopard 10.5.2? I know the brand new Mac Book Pro's
have been having some weird issues:
http://www.rockonflash.com
What might be some possible reasons why the flash IDE crashes on compile?
The problem is that it doesn't crash EACH time, just once in a blue.
This just started though recently when i took an item that was a class
(the path was: landingpage.modules.browser.BrowserContainer), and
broke it into a
Well I'm calling getObjectsUnderPoint from the TileEngine. I could see
if i was calling it from the parent, or the document class, because
TileEngine would be a child of it.
However calling getObjectsUnderPoint, shouldn't return the calling
object since that object is not a child of itself.
.
Anyone have any idea why this is?
Mario Gonzalez wrote:
Why might this happen.
I'm calling getObjectsUnderPoint, and it's returning the calling
object as part of the array.
---
this.getObjectsUnderPoint(new Point(10, 10));
---
called from the TileEngine instance returns this array:
--
[object
My TileEngine class does extend the display list, which is how I'm
calling 'getObjectsUnderPoint' as a method of TileEngine (by extension
if sprite).
The documentation states that, that method will return an array with all
the (and only) CHILDREN of the display object that calls it.
So if i
Why might this happen.
I'm calling getObjectsUnderPoint, and it's returning the calling object
as part of the array.
---
this.getObjectsUnderPoint(new Point(10, 10));
---
called from the TileEngine instance returns this array:
--
[object TileEngine],[object Tile]
--
checking to see if it's
nicest and make changes to it.
mario
http://www.onedayitwillmake.com
Zeh Fernando wrote:
Hey guys,
How would we call someone who likes both coding and graphics (design)
? A
Graphics Coder ?
I love programming but I also love graphics design - I can see art in
code
and logic in design! I like
Anyone???
Is using timeout for this just standard practice?
mario gonzalez wrote:
When I compile the SWF (flash 9 / as3.0) I have a function which uses
stage.stageWidth to create a grid.
For the children of any object, I of course use Event.ADDED_TO_STAGE
to avoid getting a null reference
When I compile the SWF (flash 9 / as3.0) I have a function which uses
stage.stageWidth to create a grid.
For the children of any object, I of course use Event.ADDED_TO_STAGE to
avoid getting a null reference to stage. However this is for my document
class.
The hacky work around that I have is
wanted to let each have the browsers full focus as much as
possible.
Hans Wichman wrote:
Hi Mario,
pretty cool!
Only thing is that its taking me to long to navigate.
I always like to have list that i can click 1,2,3. On your site the menu
moves in, i click something and the whole page
Oh yeah, one neat thing to do is if you leave the mouse over the logo,
they'll fly to it until you take your mouse off.
http://onedayitwillmake.com/
mario gonzalez wrote:
Thanks dude!
I know it's a bit annoying in a sense, but the main reason i do that
is so that whatever flash experiment
Lol, you got it dude.
Muzak wrote:
http://osflash.org/flashcoders/etiquette
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Brought to you by
I been wanting to put my site together in some form, something simple
that just parsed my directory and spit out some xml of stuff i randomly
make usually to test out something...
so finally i put it together, and here's what i got... of the stuff i
have on the site, since it is what it is...
Hey dudes,
We're working on a as3 project here using Tweener as our animation
package, and i thought i'd pass along a tip that was driving me mad.
Anyone who's used as3 knows the steep learning curve that is taming the
memory usuage. Making sure nothing references an object, takes some
What do you guys find the best way to embed fonts is?
I tried embedding a font using the [embedd] metatag in the class, that
was no go.
Then I said, ah screw it, ill just create an empty dynamic textbox, and
embed the font that way... that worked however
I could not get the font to appear as
Hi all, i need some orientation :) Does any body know any documentation
around the internet or anywhere else, or can put me on track on how to
resize the stage of a movie (and rearreange the objects ) according to the
user screen resolution ? Im trying to hide the browser scroll bars all the
time
perfect, thanks a lot Bob.
On 5/25/07, Bob Wohl [EMAIL PROTECTED] wrote:
use the Stage object and listeners. Set the embed and object's height
width to 100%, reposition via a stage listener.
hth.
B.
On 5/25/07, Ing. Mario Falomir [EMAIL PROTECTED] wrote:
Hi all, i need some orientation
on the internal naming of the font I guess. When
using CSS or font on OSX you will have to use the name as in the
dropdown.
e.g. happy hunting
cheers,
mario
On Jan 26, 2007, at 1:59 AM, Chris W. Paterson wrote:
So, I copied them to the system library and even enable them in
font book
Hi Jobe, I also have the mx 2004, which I liked very much btw, of the Flash
Game Demisifyed , are you planning an AS3 version of the book ?? :)
On 10/26/06, Chris Allen [EMAIL PROTECTED] wrote:
On 10/26/06, slangeberg [EMAIL PROTECTED] wrote:
Have people had any experience with the Red5
size in
the vertical not in the horizontal.
cheers,
mario
Quoting Jake Prime [EMAIL PROTECTED]:
Autosize doesn't work in multiline textfields. If you think about it,
when you set autosize to true (or right or center) you are asking
Flash to shrink the textfield to the smallest size possible
have a look?
The correct implementation UFO can be seen at our site http://www.refunk.com/.
cheers,
mario
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updated later on we have a working copy of the
core just in case (backward compatibility breaking in an upgrade).
Hope this helps.
cheers,
mario
Quoting Dan Rogers [EMAIL PROTECTED]:
Flashcoders,
I've been wondering how other flash developers deal with AS2/AS3 class
management
I have that problem too, so I use the Log instead :)
On 8/16/06, Elena Blanco [EMAIL PROTECTED] wrote:
Hello Everyone --
I am building a Flash Web application that uses Flash Remoting.
I've been using the net debugger before with no problems whatsoever. Now
though, the debugger no longer
I dont know if this make sense, I need to develop an application that
captures data read by a Laser Scanner, however before getting into the
process (trying to avoid Delphi) I was wondering if this kind of
functionality could be accomplish with AS3 and FLEX2 ?
Thanks in advanced
...
http://www.impossibilities.com/blog/entry_blog-155.php
http://weblogs.macromedia.com/jd/archives/2005/08/player_card_rea.cfm
- Original Message -
From: Ing. Mario Falomir [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Friday, April 28
here is a good one:
http://www.joangarnet.com/blog/archives/2005/07/release_v2_fram_1.php
On 4/5/06, Mike Anderson [EMAIL PROTECTED] wrote:
Hello All,
I am trying like crazy, to find a Split Pane Component that works as
well as Flex's version.
I found one (and only ONE) somewhere on the
Hi Alex, here is an example that could help you and illustrate how to
accomplish what you want
var totalMovieClips:Number = 3;
for ( var i = 0; i totalMovieClips; i ++ )
{
_root['mc' + i].indexPos = i;
_root[ 'mc' + i ].onRelease = function()
{
trace( 'mc' + this.indexPos +
= function()
{
trace( 'mc' + this.indexPos + ' onRollOver' );
}
_root[ 'mc' + i ].onRollOut = function()
{
trace( 'mc' + this.indexPos + ' onRollOut' );
}
}
On 3/30/06, Ing. Mario Falomir [EMAIL PROTECTED] wrote:
Hi Alex, here is an example that could help you
Yes, BMP Obj remains in memory, you need to have a reference to that Object
so you can dispose it later.
import flash.display.BitmapData;
var bitmap:BitmapData;
function createBitmap():Void {
bitmap = new BitmapData(500, 500, false, 0xFF);
_root.attachBitmap(bitmap, 0);
}
clickObj =
Here is a prototype :), it could be useful and you could make a class out of
it :)
http://www.sephiroth.it/proto_detail.php?id=51
Cheers
On 3/2/06, jim [EMAIL PROTECTED] wrote:
Check out http://www.meychi.com/ they have one.
Jim
-Original Message-
From: [EMAIL PROTECTED]
to know how do you guys do to smooth things a little
bit and make things more solid.
Thanks for all your comments :)
Mario
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(or guidelines ) do
you use when you have to develop an app. that will have XML to serve as its
DB. Do you load everysingle XML at once ? on demand ? etc ?
Thanks in advanced!
Mario
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well, I will definetely take a look at it , thanks!
On 1/31/06, Daniel Smith [EMAIL PROTECTED] wrote:
On 1/31/06, Ing. Mario Falomir [EMAIL PROTECTED] wrote:
Hi, I need some advice from you guys :) I have an XML Driven FLash
APP,
Would it be possible to format the data as JSON
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