Re: [FlashCoders] AS3 TextFields with filters - game performance?

2007-09-15 Thread Dimitrios Bendilas
life example for a game you have developed or seen? Thanks, Dimitrios - Original Message - From: Jon Bradley [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Friday, September 14, 2007 3:09 PM Subject: Re: [FlashCoders] AS3 TextFields with filters - game performance

Re: [FlashCoders] AS3 TextFields with filters - game performance?

2007-09-14 Thread James Marsden
you'll only get a performance hit if the textfields are updating frequently. As soon as you apply a filter, the image is converted to a bitmap anyhoo (I believe). If your fields rarely change, it shouldn't be an issue. J EECOLOR wrote: I do not know what the performance inpact is of

Re: [FlashCoders] AS3 TextFields with filters - game performance?

2007-09-14 Thread Jon Bradley
On Sep 13, 2007, at 9:52 AM, Dimitrios Bendilas wrote: My major concern is performance, because of the use of filters. By the way, I want to use the filters so that I won't have to make a new Raster Font Engine in Flash (I've already done one for AS2.0) First thought for performance

Re: [FlashCoders] AS3 TextFields with filters - game performance?

2007-09-14 Thread Dimitrios Bendilas
for your replies, Dimitrios - Original Message - From: James Marsden [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Friday, September 14, 2007 1:22 PM Subject: Re: [FlashCoders] AS3 TextFields with filters - game performance? you'll only get a performance hit

[FlashCoders] AS3 TextFields with filters - game performance?

2007-09-13 Thread Dimitrios Bendilas
Hello, I was wondering if any of you have any feedback to share concerning the extensive use of textfields with filters in games made with Flash 9 and ActionScript 3. We are developing a desktop casual game, let's say of the scale of Diner Dash

Re: [FlashCoders] AS3 TextFields with filters - game performance?

2007-09-13 Thread EECOLOR
I do not know what the performance inpact is of TextFields with filters. If the performance it too great you could take a snapshot of the text using a BitmapData instance. Then draw that BitmapData to a Shape or Bitmap and apply the filters there. As I said, I dont know about the difference in