life example for a game you have developed or seen?
Thanks,
Dimitrios
- Original Message -
From: Jon Bradley [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Friday, September 14, 2007 3:09 PM
Subject: Re: [FlashCoders] AS3 TextFields with filters - game performance
you'll only get a performance hit if the textfields are updating
frequently. As soon as you apply a filter, the image is converted to a
bitmap anyhoo (I believe).
If your fields rarely change, it shouldn't be an issue.
J
EECOLOR wrote:
I do not know what the performance inpact is of
On Sep 13, 2007, at 9:52 AM, Dimitrios Bendilas wrote:
My major concern is performance, because of the use of filters. By
the way, I want to use
the filters so that I won't have to make a new Raster Font Engine
in Flash (I've already done
one for AS2.0)
First thought for performance
for your replies,
Dimitrios
- Original Message -
From: James Marsden [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Friday, September 14, 2007 1:22 PM
Subject: Re: [FlashCoders] AS3 TextFields with filters - game performance?
you'll only get a performance hit
Hello,
I was wondering if any of you have any feedback to share concerning the
extensive use
of textfields with filters in games made with Flash 9 and ActionScript 3.
We are developing a desktop casual game, let's say of the scale of Diner Dash
I do not know what the performance inpact is of TextFields with
filters. If the performance it too great you could take a snapshot
of the text using a BitmapData instance. Then draw that BitmapData to
a Shape or Bitmap and apply the filters there.
As I said, I dont know about the difference in
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