This is a general question about workflow. For a long time I have
been working on Flash projects independently. Over time everything
has gotten bigger. Projects are now at a scale where I must
collaborate with other Flash programmers. I am looking for
suggestions about best practices for
Good question.
It's going to be everyone's responsibility to stay on the same page,
but if you're leading the effort, you're also going to have to
initiate the kind of attention to details that you'll want replicated
on the team.
You'll probably spend a lot more time on technical
Using some sort of versioning system is an absolute must.
Subversion is great, handles fla/ai/etc files as binary properly and
deals with Mac resource forks and so on.
Pretty easy to set up, and with a couple of nice GUI apps on both
platforms (svnX for mac, tortoise for Win).
structure that encourages re-use of code, even from other
projects legalities permitting.
- Original Message -
From: Mark Lorah [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Wednesday, April 05, 2006 8:44 AM
Subject: [Flashcoders] large projects
This is a general question
.)
From: JesterXL [EMAIL PROTECTED]
Date: 2006/04/05 Wed AM 09:32:28 CDT
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] large projects
- think of using Flex instead of Flash
- get a competent and accountable architect to enforce best coding
in the same places.)
From: JesterXL [EMAIL PROTECTED]
Date: 2006/04/05 Wed AM 09:32:28 CDT
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] large projects
- think of using Flex instead of Flash
- get a competent and accountable architect to enforce best
Aaron,
Thanks for this. I am pinning your reply to the bulletin board above
my desk. Book recommendations are very helpful. I do need to set up
Subversion. I think the critical issue that I have trouble getting my
head around is best ways to look at design/architecture such that it
This is a general question about workflow. For a long time I have been
working on Flash projects independently. Over time everything has gotten
bigger. Projects are now at a scale where I must collaborate with other
Flash programmers. I am looking for suggestions about best practices for
Thanx for everyone's comments.
All this discussion brings to light a sub-topic for me which is
testing. I am from a design background rather than a programming
background. Now I am primarily a programmer. I sometimes find that
I am uninformed about certain programming standard practices
: Re: [Flashcoders] large projects
Thanx for everyone's comments.
All this discussion brings to light a sub-topic for me which is
testing. I am from a design background rather than a programming
background. Now I am primarily a programmer. I sometimes find that
I am uninformed about certain
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