Re: [Flashcoders] Flash Future - Unity3D, iPhone and performance

2009-03-20 Thread allandt bik-elliott (thefieldcomic.com)
loved this post and think it will be a great discussion if some of the heavy hitters on this list get involved Unity is an amazing piece of tech and will be a big player in the future (anyone who doesn't believe should spend an hour with cartoon network's www.fusionfall.com) Adobe has

Re: [Flashcoders] Flash Future - Unity3D, iPhone and performance

2009-03-20 Thread Paul Andrews
@chattyfig.figleaf.com Sent: Friday, March 20, 2009 12:30 PM Subject: Re: [Flashcoders] Flash Future - Unity3D, iPhone and performance loved this post and think it will be a great discussion if some of the heavy hitters on this list get involved Unity is an amazing piece of tech and will be a big player

Re: [Flashcoders] Flash Future - Unity3D, iPhone and performance

2009-03-20 Thread Glen Pike
Naturally, to get the optimum feature set you will need to buy the whole A-Phone suite, A-SatNav, A-PhotoDevice, etc to get the best from the A-Phone, further slimming the wallet. On the downside you will require a pocket a foot square to put it all in.. ;-) And another pocket a foot square

Re: [Flashcoders] Flash Future - Unity3D, iPhone and performance

2009-03-20 Thread Joel Stransky
Disk space will be the least of all issues. What you say about Quark is quite relevant. I would say it's already happening. I'd have never become a developer if it weren't for the actionscript 1.0 on-ramp. But after 9 years, I'm seriously considering a move to full time Unity development. There's

Re: [Flashcoders] Flash Future - Unity3D, iPhone and performance

2009-03-20 Thread Taka Kojima
Unity is pretty kick-ass, but Unity != Flash They serve two different purposes. Unity is a multiplatform game development tool, whereas Flash is more encompassing -- i.e. it is not strictly a gaming platform, in fact though it is used quite a bit for online games, that is not its main purpose.

Re: [Flashcoders] Flash Future - Unity3D, iPhone and performance

2009-03-20 Thread Joel Stransky
I'm not suggesting Unity is a replacement for flash so much as that it's worth having a viable market. I'd like to be able to tell a client some day who has a banner campaign only capable in Unity that it has a large enough install base. On Fri, Mar 20, 2009 at 3:00 PM, Taka Kojima

Re: [Flashcoders] Flash Future - Unity3D, iPhone and performance

2009-03-20 Thread Muzak
...@gmail.com To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Friday, March 20, 2009 8:53 PM Subject: Re: [Flashcoders] Flash Future - Unity3D, iPhone and performance I'm not suggesting Unity is a replacement for flash so much as that it's worth having a viable market. I'd like to be able

Re: [Flashcoders] Flash Future - Unity3D, iPhone and performance

2009-03-20 Thread Joel Stransky
a rich (internet) application platform. regards, Muzak - Original Message - From: Joel Stransky stranskydes...@gmail.com To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Friday, March 20, 2009 8:53 PM Subject: Re: [Flashcoders] Flash Future - Unity3D, iPhone

Re: [Flashcoders] Flash Future - Unity3D, iPhone and performance

2009-03-20 Thread Taka Kojima
(internet) application platform. regards, Muzak - Original Message - From: Joel Stransky stranskydes...@gmail.com To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Friday, March 20, 2009 8:53 PM Subject: Re: [Flashcoders] Flash Future - Unity3D, iPhone and performance