Re: [Flashcoders] as3 image loading and reusing amongst classes. And listening to events fired by children.

2008-11-25 Thread Anthony Pace
I have done that , put when I pass the function... newThumbNail(this.imageDataArray[this.imageDataArray.length-1]); it still does not display my image as a thumbnail... I have tested to see if it is receiving the image data, and it is; however, for some reason, I can't seem to put it on the

Re: [Flashcoders] as3 image loading and reusing amongst classes. And listening to events fired by children.

2008-11-25 Thread Anthony Pace
I can trace out, and attach the child to the subclass and have it display the unformatted bmp, so not only does my function work when passing the data, I have a starting point to test from. What I am now wondering, is if it acts as a pointer to the original target, or of it duplicates the

RE: [Flashcoders] as3 image loading and reusing amongst classes. And listening to events fired by children.

2008-11-25 Thread Steven . Penza
I think you need to draw the loaded bitmap data in a new BitmapData instance. Something like this: var bitmap:Bitmap = _loader.content; var bitmapData:BitmapData = new BitmapData( bitmap.width, bitmap.height, true, 0x ); var sprite:Sprite = new Sprite(); bitmapData.draw( bitmap.bitmapData

Re: [Flashcoders] as3 image loading and reusing amongst classes. And listening to events fired by children.

2008-11-25 Thread Anthony Pace
I finally figured out what it was... I had instantiated a variable of the same name and referenced that as a child private var thumbsContainer:Sprite=new Sprite(); and in the constructor I also had var thumbsContainer:Sprite = new Sprite(); this.addChild(thumbsContainer); My gosh I am

Re: [Flashcoders] as3 image loading and reusing amongst classes. And listening to events fired by children.

2008-11-25 Thread Anthony Pace
Are there restrictions on how far you can traverse downwards to add children from your class?... it seams I can't go beyond a specific point I experience very weird display related errors. Thanks, Anthony Anthony Pace wrote: OMG... I am having the problem again... this time I checked the

Re: [Flashcoders] as3 image loading and reusing amongst classes. And listening to events fired by children.

2008-11-25 Thread Anthony Pace
OMG... its working again. Is something up with my version of the player? Is the debugger whacked? It is doing exactly what I asked it to; yet, it only took my 12 times recompiling to get it to work... is it the flex SDK? I didn't change one bit of code; yet, it works all of a sudden.

Re: [Flashcoders] as3 image loading and reusing amongst classes. And listening to events fired by children.

2008-11-25 Thread Anthony Pace
And just in case someone asks... Yes everything is loading in well as I can trace to see all the objects and their properties as they are loaded. well, now I have to figure out how to call a parent function without having to traverse or go global. JOY Thanks, Anthony Anthony Pace wrote: