[Flashcoders] Dynamically changing FLV framerate

2008-04-08 Thread Sajid Saiyed
Hi,
Does anyone know a way to dynamically change the framerate of a FLV file?

I want to simulate fast forward and rewind (with different speeds).

I am able to change the framerate of the flash movie but that does not
affect the FLV thats playing in the Video component :(

Any suggestions please?

-- sajid
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[Flashcoders] BulkLoader getBitmap already added to display list ??

2008-04-08 Thread laurent


Hi,

doing this:

private function elementLoaded( ev:Event ):void{
  
   var bm:Bitmap = bl.getBitmap( ev.target.id, true );

   bm.name = ev.target.id;
   slide.addChild( bm );

[...]

I get an error saying impossible to change the name of a DisplayObject 
already in scenario.




thx
L



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Re: [Flashcoders] Flash Player Public Bugbase now live

2008-04-08 Thread Muzak

Any plans for a public AIR bug system?

regards,
Muzak

- Original Message - 
From: "Francis Cheng" <[EMAIL PROTECTED]>

To: "Flash Coders List" 
Sent: Wednesday, April 09, 2008 2:05 AM
Subject: [Flashcoders] Flash Player Public Bugbase now live


The Flash Player team just announced a new public bug and issue tracking
system for both bug reports and enhancement requests. It uses the same
JIRA issue tracking system that the Flex team uses. Here's a link to the
bugbase:

https://bugs.adobe.com/flashplayer/ 


And here's a link to the announcement:
http://www.adobe.com/devnet/logged_in/tmccauley_fplayer_bugbase.html


Francis Cheng | Senior Technical Writer | Adobe Systems, Inc.

http://blogs.adobe.com/fcheng


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[Flashcoders] Flash Player Public Bugbase now live

2008-04-08 Thread Francis Cheng
The Flash Player team just announced a new public bug and issue tracking
system for both bug reports and enhancement requests. It uses the same
JIRA issue tracking system that the Flex team uses. Here's a link to the
bugbase:

 

https://bugs.adobe.com/flashplayer/

 

 

And here's a link to the announcement:

 

http://www.adobe.com/devnet/logged_in/tmccauley_fplayer_bugbase.html

 

 

Francis Cheng | Senior Technical Writer | Adobe Systems, Inc.

http://blogs.adobe.com/fcheng

 

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[Flashcoders] Restarting an Air Application

2008-04-08 Thread Omar Fouad
Dears,
In a application I've created in Air, I wanted to ask if it is possible to
"restart" the application as in reloading the swf inside the Air Player when
I press a button or whatsoever, instead of closing it and reopening it again
by clicking it's Icon. I need it for a Kiosk application.

Thanks

-- 
Omar M. Fouad - Digital Emotions
http://www.omarfouad.net

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Re: [Flashcoders] Accessing loaded content variables

2008-04-08 Thread Omar Fouad
Yeah look at this
in the swf timeline:

import flash.events.*;

const ON_PRESSED:String = "onPressed";
var PressedId:int;

B1.id = 1;
B2.id = 2;

B1.addEventListener(MouseEvent.CLICK, sendId);
B2.addEventListener(MouseEvent.CLICK, sendId);

function sendId(e:MouseEvent):void {
PressedId = e.currentTarget.id;
dispatchEvent(new Event(ON_PRESSED));
}


this works..

On Tue, Apr 8, 2008 at 10:34 PM, Kenneth Kawamoto <[EMAIL PROTECTED]>
wrote:

> Have you tried dispatchEvent() ?
>
> Kenneth Kawamoto
> http://www.materiaprima.co.uk/
>
> Omar Fouad wrote:
>
> > Yeah they all work :) thanks so much...
> > But I wanna ask a question. Can I dispatch Events from the swf to be
> > listened in the container Movie?
> >
> > On Tue, Apr 8, 2008 at 9:54 PM, Bob Wohl <[EMAIL PROTECTED]> wrote:
> >
> >  Have you tried to do something along the lines of this:
> > >
> > >
> > > private var myObject:DisplayObject;
> > > public function getMap(link:String):void {
> > >  var ldr:Loader = new Loader();
> > >  var urlReq:URLRequest = new URLRequest("Maps/" + link);
> > >  ldr.load(urlReq);
> > >  Map_Container.addChild(ldr);
> > > myObject = ldr;
> > >   ldr.contentLoaderInfo.addEventListener(Event.COMPLETE,
> > > getProject);
> > >  }
> > >  public function getProject(e:Event):void {
> > >  trace("Movie Loaded"); // works
> > >  trace(ldr.B1.Pid); //undefined.
> > > trace(myObject.B1.Pid)
> > >   }
> > >
> > >
> > >
> > > On Tue, Apr 8, 2008 at 12:23 PM, Omar Fouad <[EMAIL PROTECTED]>
> > > wrote:
> > >
> > >  Hi list,
> > > >
> > > > I am loading an swf that contains two MovieClips into an AS3
> > > > Project, B1
> > > > and
> > > > B2.
> > > > in the fist (and only) frame of the swf loaded I added:
> > > >
> > > > B1.Pid = 1;
> > > > B2.Pid = 2;
> > > >
> > > > Now I would like to access that property from the class wich loads
> > > > that
> > > > SWF
> > > > here is the code I used:
> > > >
> > > > public function getMap(link:String):void {
> > > >   var ldr:Loader = new Loader();
> > > >   var urlReq:URLRequest = new URLRequest("Maps/" + link);
> > > >   ldr.load(urlReq);
> > > >   Map_Container.addChild(ldr);
> > > >   ldr.contentLoaderInfo.addEventListener(Event.COMPLETE,
> > > > getProject);
> > > >   }
> > > >   public function getProject(e:Event):void {
> > > >   trace("Movie Loaded"); // works
> > > >   trace(ldr.B1.Pid); //undefined.
> > > >   }
> > > >
> > > > How can I access it? In AS2 I used to write the name of the
> > > > container
> > > > like:
> > > >
> > > > container.MC.property;
> > > >
> > > > But how in AS3?
> > > >
> > > > Thanks.
> > > >
> > > > --
> > > > Omar M. Fouad - Digital Emotions
> > > > http://www.omarfouad.net
> > > >
> > >
> > >
> >
> >
> >  ___
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>



-- 
Omar M. Fouad - Digital Emotions
http://www.omarfouad.net

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Re: [Flashcoders] movement

2008-04-08 Thread Cory Petosky
My buddy and I were playing with some performance benchmarks we wrote
(put 100 bitmaps on the screen by manual blits to a backing
BitmapData). We weren't surprised that it ran stably at 120 FPS in the
Flash IDE. We were alarmed to discover, however, that the same SWF ran
at a mere 80 FPS in the Flash standalone player and was just under 60
FPS when viewed in the browser.

Windows XP, Flash CS3 Professional, IE7.

On Tue, Apr 8, 2008 at 3:20 PM, David Rogers <[EMAIL PROTECTED]> wrote:
> if you are on a mac, try enabling or disabling rosetta in the info panel of
> the application icon
>
>  On Apr 8, 2008, at 2:41 PM, Lehr, Theodore M (N-SGIS) wrote:
>
>
>
> > I have a mc I am moving via AS - it moves at a fine pace in the player
> > inside flash - but when I view it via the browser, it really slows
> > down... why would this happen?
> >
> >
> >
> > ted
> >
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
>
>  ___
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>



-- 
Cory Petosky : Lead Developer : PUNY
1618 Central Ave NE Suite 130
Minneapolis, MN 55413
Office: 612.216.3924
Mobile: 240.422.9652
Fax: 612.605.9216
http://www.punyentertainment.com
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Re: [Flashcoders] Accessing loaded content variables

2008-04-08 Thread Kenneth Kawamoto

Have you tried dispatchEvent() ?

Kenneth Kawamoto
http://www.materiaprima.co.uk/

Omar Fouad wrote:

Yeah they all work :) thanks so much...
But I wanna ask a question. Can I dispatch Events from the swf to be
listened in the container Movie?

On Tue, Apr 8, 2008 at 9:54 PM, Bob Wohl <[EMAIL PROTECTED]> wrote:


Have you tried to do something along the lines of this:


private var myObject:DisplayObject;
public function getMap(link:String):void {
  var ldr:Loader = new Loader();
  var urlReq:URLRequest = new URLRequest("Maps/" + link);
  ldr.load(urlReq);
  Map_Container.addChild(ldr);
myObject = ldr;
   ldr.contentLoaderInfo.addEventListener(Event.COMPLETE,
getProject);
  }
  public function getProject(e:Event):void {
  trace("Movie Loaded"); // works
  trace(ldr.B1.Pid); //undefined.
trace(myObject.B1.Pid)
   }



On Tue, Apr 8, 2008 at 12:23 PM, Omar Fouad <[EMAIL PROTECTED]>
wrote:


Hi list,

I am loading an swf that contains two MovieClips into an AS3 Project, B1
and
B2.
in the fist (and only) frame of the swf loaded I added:

B1.Pid = 1;
B2.Pid = 2;

Now I would like to access that property from the class wich loads that
SWF
here is the code I used:

public function getMap(link:String):void {
   var ldr:Loader = new Loader();
   var urlReq:URLRequest = new URLRequest("Maps/" + link);
   ldr.load(urlReq);
   Map_Container.addChild(ldr);
   ldr.contentLoaderInfo.addEventListener(Event.COMPLETE,
getProject);
   }
   public function getProject(e:Event):void {
   trace("Movie Loaded"); // works
   trace(ldr.B1.Pid); //undefined.
   }

How can I access it? In AS2 I used to write the name of the container
like:

container.MC.property;

But how in AS3?

Thanks.

--
Omar M. Fouad - Digital Emotions
http://www.omarfouad.net







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Re: [Flashcoders] Accessing loaded content variables

2008-04-08 Thread Kenneth Kawamoto

"init" precedes "complete", so if you use Event.COMPLETE the properties
of loaded asset are readily available.

In AS2 things were the other way round: onLoadInit is fired after
onLoadComplete.

Kenneth Kawamoto
http://www.materiaprima.co.uk/

Jason Van Pelt wrote:

Also, I think you may want to use Event.INIT instead of Event.COMPLETE

Jason Van Pelt
Interactive Developer
504.210.1232 (p) / 504.581.2731 (f)
Peter A. Mayer Advertising, Inc.
www.peteramayer.com


e.target.content


Kenneth Kawamoto
http://www.materiaprima.co.uk/

Omar Fouad wrote:
 > Hi list,
 >
 > I am loading an swf that contains two MovieClips into an AS3 Project, 
B1 and

 > B2.
 > in the fist (and only) frame of the swf loaded I added:
 >
 > B1.Pid = 1;
 > B2.Pid = 2;
 >
 > Now I would like to access that property from the class wich loads 
that SWF

 > here is the code I used:
 >
 > public function getMap(link:String):void {
 > var ldr:Loader = new Loader();
 > var urlReq:URLRequest = new URLRequest("Maps/" + link);
 > ldr.load(urlReq);
 > Map_Container.addChild(ldr);
 > ldr.contentLoaderInfo.addEventListener(Event.COMPLETE,
 > getProject);
 > }
 > public function getProject(e:Event):void {
 > trace("Movie Loaded"); // works
 > trace(ldr.B1.Pid); //undefined.
 > }
 >
 > How can I access it? In AS2 I used to write the name of the container 
like:

 >
 > container.MC.property;
 >
 > But how in AS3?
 >
 > Thanks.



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Re: [Flashcoders] movement

2008-04-08 Thread David Rogers
if you are on a mac, try enabling or disabling rosetta in the info  
panel of the application icon

On Apr 8, 2008, at 2:41 PM, Lehr, Theodore M (N-SGIS) wrote:


I have a mc I am moving via AS - it moves at a fine pace in the player
inside flash - but when I view it via the browser, it really slows
down... why would this happen?



ted

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Re: [Flashcoders] Accessing loaded content variables

2008-04-08 Thread Omar Fouad
Yeah they all work :) thanks so much...
But I wanna ask a question. Can I dispatch Events from the swf to be
listened in the container Movie?

On Tue, Apr 8, 2008 at 9:54 PM, Bob Wohl <[EMAIL PROTECTED]> wrote:

> Have you tried to do something along the lines of this:
>
>
> private var myObject:DisplayObject;
> public function getMap(link:String):void {
>   var ldr:Loader = new Loader();
>   var urlReq:URLRequest = new URLRequest("Maps/" + link);
>   ldr.load(urlReq);
>   Map_Container.addChild(ldr);
> myObject = ldr;
>ldr.contentLoaderInfo.addEventListener(Event.COMPLETE,
> getProject);
>   }
>   public function getProject(e:Event):void {
>   trace("Movie Loaded"); // works
>   trace(ldr.B1.Pid); //undefined.
> trace(myObject.B1.Pid)
>}
>
>
>
> On Tue, Apr 8, 2008 at 12:23 PM, Omar Fouad <[EMAIL PROTECTED]>
> wrote:
>
> > Hi list,
> >
> > I am loading an swf that contains two MovieClips into an AS3 Project, B1
> > and
> > B2.
> > in the fist (and only) frame of the swf loaded I added:
> >
> > B1.Pid = 1;
> > B2.Pid = 2;
> >
> > Now I would like to access that property from the class wich loads that
> > SWF
> > here is the code I used:
> >
> > public function getMap(link:String):void {
> >var ldr:Loader = new Loader();
> >var urlReq:URLRequest = new URLRequest("Maps/" + link);
> >ldr.load(urlReq);
> >Map_Container.addChild(ldr);
> >ldr.contentLoaderInfo.addEventListener(Event.COMPLETE,
> > getProject);
> >}
> >public function getProject(e:Event):void {
> >trace("Movie Loaded"); // works
> >trace(ldr.B1.Pid); //undefined.
> >}
> >
> > How can I access it? In AS2 I used to write the name of the container
> > like:
> >
> > container.MC.property;
> >
> > But how in AS3?
> >
> > Thanks.
> >
> > --
> > Omar M. Fouad - Digital Emotions
> > http://www.omarfouad.net
> >
> > This e-mail and any attachment is for authorised use by the intended
> > recipient(s) only. It may contain proprietary material, confidential
> > information and/or be subject to legal privilege. It should not be
> copied,
> > disclosed to, retained or used by, any other party. If you are not an
> > intended recipient then please promptly delete this e-mail and any
> > attachment and all copies and inform the sender. Thank you.
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
> ___
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> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>



-- 
Omar M. Fouad - Digital Emotions
http://www.omarfouad.net

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Re: [Flashcoders] movement

2008-04-08 Thread David Rogers

are you using safari?

On Apr 8, 2008, at 2:41 PM, Lehr, Theodore M (N-SGIS) wrote:


I have a mc I am moving via AS - it moves at a fine pace in the player
inside flash - but when I view it via the browser, it really slows
down... why would this happen?



ted

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Re: [Flashcoders] movement

2008-04-08 Thread Jason Van Pelt
Are you on a mac? I've had lots of problems with swfs playing back slowly
on macs, but fine on pcs.

Otherwise, macs just work. ;-)

Jason Van Pelt
Interactive Developer
504.210.1232 (p) / 504.581.2731 (f)
Peter A. Mayer Advertising, Inc.


I have a mc I am moving via AS - it moves at a fine pace in the player
inside flash - but when I view it via the browser, it really slows
down... why would this happen?



ted

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Re: [Flashcoders] Accessing loaded content variables

2008-04-08 Thread Bob Wohl
Have you tried to do something along the lines of this:


private var myObject:DisplayObject;
public function getMap(link:String):void {
   var ldr:Loader = new Loader();
   var urlReq:URLRequest = new URLRequest("Maps/" + link);
   ldr.load(urlReq);
   Map_Container.addChild(ldr);
myObject = ldr;
   ldr.contentLoaderInfo.addEventListener(Event.COMPLETE,
getProject);
   }
   public function getProject(e:Event):void {
   trace("Movie Loaded"); // works
   trace(ldr.B1.Pid); //undefined.
trace(myObject.B1.Pid)
   }



On Tue, Apr 8, 2008 at 12:23 PM, Omar Fouad <[EMAIL PROTECTED]> wrote:

> Hi list,
>
> I am loading an swf that contains two MovieClips into an AS3 Project, B1
> and
> B2.
> in the fist (and only) frame of the swf loaded I added:
>
> B1.Pid = 1;
> B2.Pid = 2;
>
> Now I would like to access that property from the class wich loads that
> SWF
> here is the code I used:
>
> public function getMap(link:String):void {
>var ldr:Loader = new Loader();
>var urlReq:URLRequest = new URLRequest("Maps/" + link);
>ldr.load(urlReq);
>Map_Container.addChild(ldr);
>ldr.contentLoaderInfo.addEventListener(Event.COMPLETE,
> getProject);
>}
>public function getProject(e:Event):void {
>trace("Movie Loaded"); // works
>trace(ldr.B1.Pid); //undefined.
>}
>
> How can I access it? In AS2 I used to write the name of the container
> like:
>
> container.MC.property;
>
> But how in AS3?
>
> Thanks.
>
> --
> Omar M. Fouad - Digital Emotions
> http://www.omarfouad.net
>
> This e-mail and any attachment is for authorised use by the intended
> recipient(s) only. It may contain proprietary material, confidential
> information and/or be subject to legal privilege. It should not be copied,
> disclosed to, retained or used by, any other party. If you are not an
> intended recipient then please promptly delete this e-mail and any
> attachment and all copies and inform the sender. Thank you.
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
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Re: [Flashcoders] possible reasons for crash on compile in flashcs3?

2008-04-08 Thread Rich Shupe
It sounds like you know this, but the case you describe can still be a
problem if you don't use the fully classpath in the instantiation.

Hypothetical example:

import com.thirdPartyTweener1.TweenIt;
import com.thirdPartyTweener2.TweenIt;

var tw:TweenIt = new TweenIt();

Even though the like-named class is in two different packages, the usage
isn't obvious at instantiation. You'd need to do this:

import com.thirdPartyTweener1.TweenIt;
import com.thirdPartyTweener2.TweenIt;

var tw:TweenIt = new com.thirdPartyTweener1.TweenIt();

But the compiler would probably warn you about this in a relatively clear
way, so that's probably not the problem. Just thought I'd point that out.


On 4/8/08 2:29 PM, "mario gonzalez" wrote:

> No sir, I'm on good ole' windows xp.
> 
> I know one of the ideas about packages is that you can have 2 classes
> that are named the same, as long as they're in different packages.
> However at this point, where i have ruled out everything that it could
> be it's time to start ruling out 'that should never happen's so I might
> try renaming all classes that have the same name as one another even if
> they're in different packages.

Rich
http://www.LearningActionScript3.com


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Re: [Flashcoders] Accessing loaded content variables

2008-04-08 Thread Jason Van Pelt
Also, I think you may want to use Event.INIT instead of Event.COMPLETE

Jason Van Pelt
Interactive Developer
504.210.1232 (p) / 504.581.2731 (f)
Peter A. Mayer Advertising, Inc.
www.peteramayer.com


e.target.content


Kenneth Kawamoto
http://www.materiaprima.co.uk/

Omar Fouad wrote:
> Hi list,
>
> I am loading an swf that contains two MovieClips into an AS3 Project, B1
and
> B2.
> in the fist (and only) frame of the swf loaded I added:
>
> B1.Pid = 1;
> B2.Pid = 2;
>
> Now I would like to access that property from the class wich loads that
SWF
> here is the code I used:
>
> public function getMap(link:String):void {
> var ldr:Loader = new Loader();
> var urlReq:URLRequest = new URLRequest("Maps/" + link);
> ldr.load(urlReq);
> Map_Container.addChild(ldr);
> ldr.contentLoaderInfo.addEventListener(Event.COMPLETE,
> getProject);
> }
> public function getProject(e:Event):void {
> trace("Movie Loaded"); // works
> trace(ldr.B1.Pid); //undefined.
> }
>
> How can I access it? In AS2 I used to write the name of the container
like:
>
> container.MC.property;
>
> But how in AS3?
>
> Thanks.
>
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Re: [Flashcoders] Accessing loaded content variables

2008-04-08 Thread Omar Fouad
Thank you Kenneth :)

On Tue, Apr 8, 2008 at 9:45 PM, Kenneth Kawamoto <[EMAIL PROTECTED]>
wrote:

> e.target.content
>
>
> Kenneth Kawamoto
> http://www.materiaprima.co.uk/
>
> Omar Fouad wrote:
>
> > Hi list,
> >
> > I am loading an swf that contains two MovieClips into an AS3 Project, B1
> > and
> > B2.
> > in the fist (and only) frame of the swf loaded I added:
> >
> > B1.Pid = 1;
> > B2.Pid = 2;
> >
> > Now I would like to access that property from the class wich loads that
> > SWF
> > here is the code I used:
> >
> > public function getMap(link:String):void {
> >var ldr:Loader = new Loader();
> >var urlReq:URLRequest = new URLRequest("Maps/" + link);
> >ldr.load(urlReq);
> >Map_Container.addChild(ldr);
> >ldr.contentLoaderInfo.addEventListener(Event.COMPLETE,
> > getProject);
> >}
> >public function getProject(e:Event):void {
> >trace("Movie Loaded"); // works
> >trace(ldr.B1.Pid); //undefined.
> >}
> >
> > How can I access it? In AS2 I used to write the name of the container
> > like:
> >
> > container.MC.property;
> >
> > But how in AS3?
> >
> > Thanks.
> >
> >  ___
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>



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Re: [Flashcoders] Accessing loaded content variables

2008-04-08 Thread Kenneth Kawamoto

e.target.content


Kenneth Kawamoto
http://www.materiaprima.co.uk/

Omar Fouad wrote:

Hi list,

I am loading an swf that contains two MovieClips into an AS3 Project, B1 and
B2.
in the fist (and only) frame of the swf loaded I added:

B1.Pid = 1;
B2.Pid = 2;

Now I would like to access that property from the class wich loads that SWF
here is the code I used:

public function getMap(link:String):void {
var ldr:Loader = new Loader();
var urlReq:URLRequest = new URLRequest("Maps/" + link);
ldr.load(urlReq);
Map_Container.addChild(ldr);
ldr.contentLoaderInfo.addEventListener(Event.COMPLETE,
getProject);
}
public function getProject(e:Event):void {
trace("Movie Loaded"); // works
trace(ldr.B1.Pid); //undefined.
}

How can I access it? In AS2 I used to write the name of the container like:

container.MC.property;

But how in AS3?

Thanks.


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[Flashcoders] movement

2008-04-08 Thread Lehr, Theodore M (N-SGIS)
I have a mc I am moving via AS - it moves at a fine pace in the player
inside flash - but when I view it via the browser, it really slows
down... why would this happen?

 

ted

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[Flashcoders] Accessing loaded content variables

2008-04-08 Thread Omar Fouad
Hi list,

I am loading an swf that contains two MovieClips into an AS3 Project, B1 and
B2.
in the fist (and only) frame of the swf loaded I added:

B1.Pid = 1;
B2.Pid = 2;

Now I would like to access that property from the class wich loads that SWF
here is the code I used:

public function getMap(link:String):void {
var ldr:Loader = new Loader();
var urlReq:URLRequest = new URLRequest("Maps/" + link);
ldr.load(urlReq);
Map_Container.addChild(ldr);
ldr.contentLoaderInfo.addEventListener(Event.COMPLETE,
getProject);
}
public function getProject(e:Event):void {
trace("Movie Loaded"); // works
trace(ldr.B1.Pid); //undefined.
}

How can I access it? In AS2 I used to write the name of the container like:

container.MC.property;

But how in AS3?

Thanks.

-- 
Omar M. Fouad - Digital Emotions
http://www.omarfouad.net

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Re: [Flashcoders] AS2 TextField tabbing

2008-04-08 Thread Andrew Sinning

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Re: [Flashcoders] possible reasons for crash on compile in flashcs3?

2008-04-08 Thread mario gonzalez

No sir, I'm on good ole' windows xp.

I know one of the ideas about packages is that you can have 2 classes 
that are named the same, as long as they're in different packages.
However at this point, where i have ruled out everything that it could 
be it's time to start ruling out 'that should never happen's so I might 
try renaming all classes that have the same name as one another even if 
they're in different packages.


Forrest Maready wrote:

Hi Mario-
Are you on a Mac? or Leopard 10.5.2? I know the brand new Mac Book Pro's
have been having some weird issues:

http://www.rockonflash.com/blog/?p=109


On Mon, Apr 7, 2008 at 9:29 PM, mario gonzalez <[EMAIL PROTECTED]> wrote:

  

What might be some possible reasons why the flash IDE crashes on compile?

The problem is that it doesn't crash EACH time, just once in a blue.
This just started though recently when i took an item that was a class
(the path was: "landingpage.modules.browser.BrowserContainer"), and
broke it into a subclass of a GenericBrowser class (the path was:
"utils.browser.GenericBrowserContainer")...
Suddenly it crashes, usually on the second compile, it's pretty
frustrating even though i save often so i have no lost any data.

What might be some possible things that could be causing this crash?
Maybe something to do with variable names?
The subclass has to do it's own imports even if the super class imports
those same classes right? (I'm just trying to rule out EVERYTHING since
its kind of becoming annoying at this point).

Anyone have any ideas?


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Re: [Flashcoders] AS2 TextField tabbing

2008-04-08 Thread jonathan howe
For triage help:
1. Is this in the IDE preview (Ctrl-Enter), and if so, do you have "Disable
keyboard shortcuts" under control menu on or off?
2. Do you have any components on the stage?

-jonathan

On Tue, Apr 8, 2008 at 12:51 PM, Andrew Sinning <[EMAIL PROTECTED]>
wrote:

> I have a problem somewhere in my movie but I'm not sure where to look.
>
> Something somewhere is intercepting the TAB key and preventing it from
> getting to the object that handles the selection focus.
>
> If I just create a movie with four fields then tabbing is automatic, but
> in my project I can't get tabbing to work at all.
>
> Curiously, if add an event listener to the Key object, the onKeyEvent
> never happens for the TAB key.  As a test, I wrote an event listener to
> manually change the selection when ENTER is pressed and it works just fine.
>  The following doesn't do anything when TAB is pressed, but it does register
> for all the other keys pressed:
>
> Key.addListener(textListener);
> textListener.onKeyDown = function() {
>   trace("key down");
> }
>
> Any thoughts greatly appreciated.  Thanks!
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[Flashcoders] AS2 TextField tabbing

2008-04-08 Thread Andrew Sinning

I have a problem somewhere in my movie but I'm not sure where to look.

Something somewhere is intercepting the TAB key and preventing it from 
getting to the object that handles the selection focus.


If I just create a movie with four fields then tabbing is automatic, but 
in my project I can't get tabbing to work at all.


Curiously, if add an event listener to the Key object, the onKeyEvent 
never happens for the TAB key.  As a test, I wrote an event listener to 
manually change the selection when ENTER is pressed and it works just 
fine.  The following doesn't do anything when TAB is pressed, but it 
does register for all the other keys pressed:


Key.addListener(textListener);
textListener.onKeyDown = function() {
   trace("key down");
}

Any thoughts greatly appreciated.  Thanks!
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Re: [Flashcoders] possible reasons for crash on compile in flashcs3?

2008-04-08 Thread Forrest Maready
Hi Mario-
Are you on a Mac? or Leopard 10.5.2? I know the brand new Mac Book Pro's
have been having some weird issues:

http://www.rockonflash.com/blog/?p=109


On Mon, Apr 7, 2008 at 9:29 PM, mario gonzalez <[EMAIL PROTECTED]> wrote:

> What might be some possible reasons why the flash IDE crashes on compile?
>
> The problem is that it doesn't crash EACH time, just once in a blue.
> This just started though recently when i took an item that was a class
> (the path was: "landingpage.modules.browser.BrowserContainer"), and
> broke it into a subclass of a GenericBrowser class (the path was:
> "utils.browser.GenericBrowserContainer")...
> Suddenly it crashes, usually on the second compile, it's pretty
> frustrating even though i save often so i have no lost any data.
>
> What might be some possible things that could be causing this crash?
> Maybe something to do with variable names?
> The subclass has to do it's own imports even if the super class imports
> those same classes right? (I'm just trying to rule out EVERYTHING since
> its kind of becoming annoying at this point).
>
> Anyone have any ideas?
>
>
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Re: [Flashcoders] IE7 wont trigger popups locally

2008-04-08 Thread Martin Klasson
I am using the SWFObject, in a version where it puts the allowScriptAccess
to "always",
so it can not be that one that is bugging me.

I can not even make a getURL("alert('Hello World')") in IE7 when running the
page locally.

/ martin


2008/4/8, Matthew James Poole <[EMAIL PROTECTED]>:
>
> Are you setting allowScriptAccess in the params?
>
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] On Behalf Of Martin Klasson
> Sent: 08 April 2008 14:03
> To: Flash Coders List
> Subject: [Flashcoders] IE7 wont trigger popups locally
>
> Hi People.
>
> I am having trouble with opening popups from Flash, I am using getURL to
> call a javascript-function that should open a popup.
>
> it worked before, and it works in Firefox, but it doesnt work in IE7 when
> trying it locally, but it will work in IE7 if run from a server.
>
> It is an older projekt, published in Flash 6, if I make it to Flash 8 and
> use ExternalInterface to call the javascript - then it do work, but not when
> running it as it is - Flash 6 with getURL - the javascript-function will not
> be reached.
>
> How can this be solved - without digging through an old application and
> turn it to flash 8 and going that way?
>
> --
>
> Martin Klasson
> Flash Developer
> Parkgatan 9-11
> S-411 24 Göteborg
> Sweden
> Office +46 (0) 31 711 54 50
> Cell +46 (0) 730 964 561
> [EMAIL PROTECTED]
> www.kokokaka.com
>
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-- 

Martin Klasson
Flash Developer
Parkgatan 9-11
S-411 24 Göteborg
Sweden
Office +46 (0) 31 711 54 50
Cell +46 (0) 730 964 561
[EMAIL PROTECTED]
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RE: [Flashcoders] IE7 wont trigger popups locally

2008-04-08 Thread Matthew James Poole
Are you setting allowScriptAccess in the params? 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Martin Klasson
Sent: 08 April 2008 14:03
To: Flash Coders List
Subject: [Flashcoders] IE7 wont trigger popups locally

Hi People.

I am having trouble with opening popups from Flash, I am using getURL to call a 
javascript-function that should open a popup.

it worked before, and it works in Firefox, but it doesnt work in IE7 when 
trying it locally, but it will work in IE7 if run from a server.

It is an older projekt, published in Flash 6, if I make it to Flash 8 and use 
ExternalInterface to call the javascript - then it do work, but not when 
running it as it is - Flash 6 with getURL - the javascript-function will not be 
reached.

How can this be solved - without digging through an old application and turn it 
to flash 8 and going that way?

-- 

Martin Klasson
Flash Developer
Parkgatan 9-11
S-411 24 Göteborg
Sweden
Office +46 (0) 31 711 54 50
Cell +46 (0) 730 964 561
[EMAIL PROTECTED]
www.kokokaka.com
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[Flashcoders] IE7 wont trigger popups locally

2008-04-08 Thread Martin Klasson
Hi People.

I am having trouble with opening popups from Flash,
I am using getURL to call a javascript-function that should open a popup.

it worked before, and it works in Firefox, but it doesnt work in IE7 when
trying it locally, but it will work in IE7 if run from a server.

It is an older projekt, published in Flash 6,
if I make it to Flash 8 and use ExternalInterface to call the javascript -
then it do work,
but not when running it as it is - Flash 6 with getURL - the
javascript-function will not
be reached.

How can this be solved - without digging through an old application and turn
it to flash 8 and
going that way?

-- 

Martin Klasson
Flash Developer
Parkgatan 9-11
S-411 24 Göteborg
Sweden
Office +46 (0) 31 711 54 50
Cell +46 (0) 730 964 561
[EMAIL PROTECTED]
www.kokokaka.com
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Re: [Flashcoders] Tweening Engines for AS3

2008-04-08 Thread Meinte van't Kruis
cool!

On Tue, Apr 8, 2008 at 8:33 AM, Jack Doyle <[EMAIL PROTECTED]> wrote:

> I know this is an old thread, but I wanted to mention a few things that
> might interest a few of you:
>
> 1) The entire TweenLite family now does synchronized tweens.
>
> 2) TweenLite's "big brother", TweenMax, was just released and it adds
> support for Bezier tweens, sequencing, hex color tweening, and a bunch
> more
> features. It does everything TweenLite and TweenFilterLite do plus more.
>
> 3) In addition to normal Bezier tweening, TweenMax has a "bezierThrough"
> feature that allows you to define points through which you want the bezier
> curve to travel (instead of normal control points that simply attract the
> curve)
>
> There's an interactive demo that lets you play with the Bezier
> functionality, as well as a feature comparison chart for TweenLite,
> TweenFilterLite, and TweenMax, and a Bezier speed test all available at
> www.TweenMax.com. Of course everything is available in AS2 and AS3.
>
> Cheers!
>
> Jack
>
>
> -Original Message-
> From: Meinte van't Kruis [mailto:[EMAIL PROTECTED]
> Sent: Monday, March 24, 2008 1:51 PM
> To: Flash Coders List
> Subject: Re: [Flashcoders] Tweening Engines for AS3
>
> Tweenlite has one lil thingy against it though; tweens aren't
> synchronised.
> It doesn't happen much that this becomes a problem, though I can imagine
> projects where people want lots of tweens ending at the same time, which
> simply won't happen with lots of objects in TweenLite, other than
> that it's pretty sweet.
>
> On Mon, Mar 24, 2008 at 7:20 PM, eric e. dolecki <[EMAIL PROTECTED]>
> wrote:
>
> > third TweenLite and TweenFilterLite
> >
> > On Mon, Mar 24, 2008 at 1:51 PM, Dave Mennenoh <
> [EMAIL PROTECTED]
> > >
> > wrote:
> >
> > > I prefer Tweener, and if you've ever used Fuse you'll like it's
> syntax.
> > > It's
> > > also quite small - adds about 8K.
> > >
> > > Dave -
> > > Head Developer
> > > http://www.blurredistinction.com
> > > Adobe Community Expert
> > > http://www.adobe.com/communities/experts/
>
>
>
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-- 
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http://www.malatze.nl/
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