var my_xml = new XML();
my_xml.parseXML(BASEBALLFIELDFIRSTBASE /THIRDBASE
//BASEBALLFIELD);
my_xml.firstChild.insertBefore(my_xml.createElement(SECONDBASE),
my_xml.firstChild.childNodes[1]);
trace(my_xml.toString());
Now you need a HOMEBASE.
This is one of many areas you wish you could use
This weekend I participated in ludum dare 48h, A bi-annual 48 hour solo
game development competition.
In the contest you are given a theme and you have to make a game of that
theme from scratch in 48 hours. You must make all content yourself.
I made a 2d topdown boat game in as3.
Including
I would go for the second frame.
I've done some testing with loading MP3's in bytearrays then creating a SWF
in a bytearray with the mp3 data.
When I use the info from frame 1, 50% of the mp3's play with a wrong
samplerate/bitrate. I think this is done by the Xing encoder.
When I skip frame 1, all
Bernard, are you sure the sample rate is sometimes wrong in the first frame
or you mean just the bitrate? I've put some code together to read the tags
and I always seem to get the right value for the sample rate (even for
Xing-encoded mp3's -- assuming those are the ones with a Xing string
within
pretty cool, would be nice to work out the concept and add some features
here and there
On Wed, Apr 23, 2008 at 11:04 AM, Christoffer Enedahl
[EMAIL PROTECTED] wrote:
This weekend I participated in ludum dare 48h, A bi-annual 48 hour solo
game development competition.
In the contest you are
I like it. As you were talking about competition, can someone tell me which
are the most common Flash competition out there, in which you can compete
via a webcam.
Thnks
On Wed, Apr 23, 2008 at 5:38 PM, Meinte van't Kruis [EMAIL PROTECTED]
wrote:
pretty cool, would be nice to work out the
I'm trying to develop an application using AIR for internal use at our
company.
Our company uses very advanced actionscript (3.0) on the web, we load
for instance
several hundred or maybe more swfs sometimes into a parent swf, some
that are animated.
Recently we decided that we need
Thanks. Yes, I have a couple of stuff I want in.
Stuff like: preventing animals getting stuck in the oil, multiplayer,
race, prevent oil getting lit on fire, boat upgrades. Online
leveleditor. Ahhh so many possibilities, so little time.
Meinte van't Kruis skrev:
pretty cool, would be nice to
haha, well, not everything has to be multiplayer ;)
I have some ideas, but it's always tricky, maybe a little more of some sort
of a story line, not neceserally a story but just something where you can
grow and expand your skills, oh well.
anyway, kudos, amazing what can be done in 48 hours
On
Hi guys,
I am have a difficult time detecting when a progressive video has
played to the end. is there listener for this? note: I'm not using the
flvPlayback - I'm creating the video using : _video=new Video(510,382);
--
Carl Welch
http://www.carlwelch.com
http://www.jointjam.com
[EMAIL
Hi folks,
I have a clip with a hitarea attached ie:
myClip.hitArea = myHitArea;
works like a charm... but now I want to attach a filter to the hitArea.
Attaching a filter automatically sets cacheAsBitmap to true, and the
hitarea no longer works.
Any ideas why this is happening? It is only
Hi,
further investigation reveals it only happens when myHitArea is drawn
by code :-S and we turn on cacheAsBitmap
greetz
JC
On Wed, Apr 23, 2008 at 10:16 PM, Hans Wichman
[EMAIL PROTECTED] wrote:
Hi folks,
I have a clip with a hitarea attached ie:
myClip.hitArea = myHitArea;
works
Hi,
for n1 who is interested, if I simply attach a dynamically drawn
bitmap as hitarea instead of a dynamically drawn movieclip, it works
just fine. Crappy bug tbh.
greetz
JC
On Wed, Apr 23, 2008 at 10:16 PM, Hans Wichman
[EMAIL PROTECTED] wrote:
Hi folks,
I have a clip with a hitarea
Hi guys
I came under a scenario where I have 15 User interface screens all in
English and they are designed graphically (not using Action Script code at
all). Now my requirements is that I need to convert all of those 15 screens
to 8 more languages which include russian, german, hebrew , japanese
anuj Sharma wrote:
I came under a scenario where I have 15 User interface screens all in
English and they are designed graphically (not using Action Script code at
all). Now my requirements is that I need to convert all of those 15
screens
to 8 more languages which include russian,
Not sure about what your deadline is on these things but wouldn't it be
better to rip all the text out and have that feed from an xml file?
On Wed, Apr 23, 2008 at 2:13 PM, anuj sharma [EMAIL PROTECTED] wrote:
Hi guys
I came under a scenario where I have 15 User interface screens all in
I don't know where you got it from, but perhaps it's good that you got
dodgy translation because your Japanese text itself is well dodgy (not
in grammatical sense).
Kenneth Kawamoto
http://www.materiaprima.co.uk/
Kerry Thompson wrote:
anuj Sharma wrote:
I came under a scenario where I
Hi,
Look at the Strings Panel - Window-Other Panels-Strings
With this, you can apply ID's to each of your text fields on stage.
You then create separate XML files, one for each language, with the ID's
and corresponding text, that you can Apply at authoring time. (Check
the help in
Thanks for your help guys, Hmm this seems little trickier than i thought. ok
i will se if I can convince my management to give some time to me to create
XML for languages. Anyone if find any other shorter and easier way please
let me know.
All your help is/will be highly appreciated
Anuj
On Wed,
http://www.ambysoft.com/essays/brokenTriangle.html
http://office.microsoft.com/en-us/project/HA010211801033.aspx
anuj sharma wrote:
Thanks for your help guys, Hmm this seems little trickier than i thought. ok
i will se if I can convince my management to give some time to me to create
XML for
Hi,
I am trying to skin a Scrollbar - using Flex 2.0.1 and am seeing
some inconsistent results.
I have deliberately made the skins 21px wide as opposed to the
standard 16px wide skin images supplied in the flex skins PSD / FLA
files - to match a design for the project - as I
Kenneth Kawamoto wrote:
I don't know where you got it from, but perhaps it's good that you got
dodgy translation because your Japanese text itself is well dodgy (not
in grammatical sense).
I figured there would be a Japanese speaker who would catch that ^_^
I copied and pasted it from a
Well, I was just looking @ my code when you posted this.
I found that I read the channels wrong for stereo (not joint), I use the
channel data to calculate how many samples I need.
I now tried starting @ frame 1 and no problems yet.
So I think it's my mistake, but I can't see why frame 2 always
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