Hi,
Not sure that's really the right place for it, but... I'm wondering what
are your thoughts about that.
Which Flash Developer has never had a struggle with Flash Player
performance and garbage collection?
I'm not surprised apple doesn't want flash on their iPhone because of
performance
loved this post and think it will be a great discussion if some of the heavy
hitters on this list get involved
Unity is an amazing piece of tech and will be a big player in the future
(anyone who doesn't believe should spend an hour with cartoon network's
www.fusionfall.com)
Adobe has
Hi list,
I reinstalled my pc recently and I only installed the latest flash 10
player.
I opened my site and it tells me I don't have flash installed (using
swfobject 2.1).
So just for fun, I installed player version 6, and now it tells me I have
version 10 installed.
Can anyone tell me what is
Maybe Adobe will make their own A-Phone.
Research has shown that customers should have substantial space in their
pocket once the money has been removed from their wallet to buy it.
Naturally, to get the optimum feature set you will need to buy the whole
A-Phone suite, A-SatNav,
Naturally, to get the optimum feature set you will need to buy the
whole A-Phone suite, A-SatNav, A-PhotoDevice, etc to get the best from
the A-Phone, further slimming the wallet. On the downside you will
require a pocket a foot square to put it all in.. ;-)
And another pocket a foot square
Hi all!
Im new in Flash, but I have a long background in programming (php, C, asp,
Flex, and there we go) for a long time.
I was really into Flex' view, but after discussing with a friend, I've met
and choosed Gaia Framework.
Now I have the problem: Where to start?
In Flex, it would be pretty
You can try haXe, it outputs Alchemy bytoce for that extra performance:
http://ncannasse.fr/blog/adobe_alchemy
Still, it's odd that to get the best of Flash you are forced to use...
C or haXe, not ActionScript.
On Thu, Mar 19, 2009 at 8:25 PM, Latcho spamtha...@gmail.com wrote:
You are still
Hi list,
when setting the buffertime on a stream thats played through http, setting
the buffertime completely locks up my interface for a few seconds.
has anyone seen this before?
regards,
Hans
___
Flashcoders mailing list
I had a problem with FP9 connecting to a http stream which went with FP10...
Hans Wichman wrote:
Hi list,
when setting the buffertime on a stream thats played through http, setting
the buffertime completely locks up my interface for a few seconds.
has anyone seen this before?
regards,
Hans
Disk space will be the least of all issues. What you say about Quark is
quite relevant. I would say it's already happening. I'd have never become a
developer if it weren't for the actionscript 1.0 on-ramp. But after 9 years,
I'm seriously considering a move to full time Unity development. There's
Hey Everybody,
I just finished putting together an image cropper in AS3.
http://www.gigafied.com/dev/cropper/
Wanted to get some peer-developer feedback and if you have any
suggestions on improving it, notice anything wrong, etc.
The window is scalable, i.e. you can resize the window and the
Unity is pretty kick-ass, but Unity != Flash
They serve two different purposes. Unity is a multiplatform game
development tool, whereas Flash is more encompassing -- i.e. it is not
strictly a gaming platform, in fact though it is used quite a bit for
online games, that is not its main purpose.
I'm not suggesting Unity is a replacement for flash so much as that it's
worth having a viable market. I'd like to be able to tell a client some day
who has a banner campaign only capable in Unity that it has a large enough
install base.
On Fri, Mar 20, 2009 at 3:00 PM, Taka Kojima
Hi
Here are some quick tips.
Look at the help docs in Flash IDE for: Programming ActionScript
3.0: Working with movie clips - Creating MovieClip objects with
ActionScript.
To summarise, you can use MovieClips to group together stuff into
components (Not formal Flash Components in the
quote
Unity is a multiplatform game development tool
/quote
Banner ads, really??
I'd like to be able to tell a client some day
who has a banner campaign only capable in Unity that it has a large enough
install base.
That to me sounds like cramming a banner ad into the Quake engine.
One of
Banner ads, really??
Yeah banner ads. Or whatever the case may be. I don't just shell out flash
on a whim, only if it's the only platform that can achieve my clients needs.
We've always wanted a good 3d solution and even Anark guys are moving over
to Unity. Just saying it'd be nice to have that
Well, banner ads usually have a 50 k cap size limit, rich media
usually caps it at around 150-200k, I don't think you can even
accomplish what you want to accomplish with Unity within that size
limit anyways.
On Fri, Mar 20, 2009 at 3:27 PM, Joel Stransky stranskydes...@gmail.com wrote:
Banner
There is plenty of info in the Gaia documentation and Steven answers pretty
much every post in the forum. Try to steer clear of non-gaia related
questions though.
A Gaia project starts with creating a new project in the Gaia panel. Then
you edit the site.xml it generates to scaffold out the site,
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