[Flashcoders] Flash Future - Unity3D, iPhone and performance

2009-03-20 Thread Romuald Quantin
Hi, Not sure that's really the right place for it, but... I'm wondering what are your thoughts about that. Which Flash Developer has never had a struggle with Flash Player performance and garbage collection? I'm not surprised apple doesn't want flash on their iPhone because of performance

Re: [Flashcoders] Flash Future - Unity3D, iPhone and performance

2009-03-20 Thread allandt bik-elliott (thefieldcomic.com)
loved this post and think it will be a great discussion if some of the heavy hitters on this list get involved Unity is an amazing piece of tech and will be a big player in the future (anyone who doesn't believe should spend an hour with cartoon network's www.fusionfall.com) Adobe has

[Flashcoders] swfobject 2.1

2009-03-20 Thread Hans Wichman
Hi list, I reinstalled my pc recently and I only installed the latest flash 10 player. I opened my site and it tells me I don't have flash installed (using swfobject 2.1). So just for fun, I installed player version 6, and now it tells me I have version 10 installed. Can anyone tell me what is

Re: [Flashcoders] Flash Future - Unity3D, iPhone and performance

2009-03-20 Thread Paul Andrews
Maybe Adobe will make their own A-Phone. Research has shown that customers should have substantial space in their pocket once the money has been removed from their wallet to buy it. Naturally, to get the optimum feature set you will need to buy the whole A-Phone suite, A-SatNav,

Re: [Flashcoders] Flash Future - Unity3D, iPhone and performance

2009-03-20 Thread Glen Pike
Naturally, to get the optimum feature set you will need to buy the whole A-Phone suite, A-SatNav, A-PhotoDevice, etc to get the best from the A-Phone, further slimming the wallet. On the downside you will require a pocket a foot square to put it all in.. ;-) And another pocket a foot square

[Flashcoders] Tips for newbie

2009-03-20 Thread Sid Ferreira
Hi all! Im new in Flash, but I have a long background in programming (php, C, asp, Flex, and there we go) for a long time. I was really into Flex' view, but after discussing with a friend, I've met and choosed Gaia Framework. Now I have the problem: Where to start? In Flex, it would be pretty

Re: [Flashcoders] Particle Playground, Flash 10 General Purpose Comuting with Pixel Bender

2009-03-20 Thread Juan Delgado
You can try haXe, it outputs Alchemy bytoce for that extra performance: http://ncannasse.fr/blog/adobe_alchemy Still, it's odd that to get the best of Flash you are forced to use... C or haXe, not ActionScript. On Thu, Mar 19, 2009 at 8:25 PM, Latcho spamtha...@gmail.com wrote: You are still

[Flashcoders] setBufferTime on stream locks up flashplayer

2009-03-20 Thread Hans Wichman
Hi list, when setting the buffertime on a stream thats played through http, setting the buffertime completely locks up my interface for a few seconds. has anyone seen this before? regards, Hans ___ Flashcoders mailing list

Re: [Flashcoders] setBufferTime on stream locks up flashplayer

2009-03-20 Thread Glen Pike
I had a problem with FP9 connecting to a http stream which went with FP10... Hans Wichman wrote: Hi list, when setting the buffertime on a stream thats played through http, setting the buffertime completely locks up my interface for a few seconds. has anyone seen this before? regards, Hans

Re: [Flashcoders] Flash Future - Unity3D, iPhone and performance

2009-03-20 Thread Joel Stransky
Disk space will be the least of all issues. What you say about Quark is quite relevant. I would say it's already happening. I'd have never become a developer if it weren't for the actionscript 1.0 on-ramp. But after 9 years, I'm seriously considering a move to full time Unity development. There's

[Flashcoders] AS3 Image Cropper

2009-03-20 Thread Taka Kojima
Hey Everybody, I just finished putting together an image cropper in AS3. http://www.gigafied.com/dev/cropper/ Wanted to get some peer-developer feedback and if you have any suggestions on improving it, notice anything wrong, etc. The window is scalable, i.e. you can resize the window and the

Re: [Flashcoders] Flash Future - Unity3D, iPhone and performance

2009-03-20 Thread Taka Kojima
Unity is pretty kick-ass, but Unity != Flash They serve two different purposes. Unity is a multiplatform game development tool, whereas Flash is more encompassing -- i.e. it is not strictly a gaming platform, in fact though it is used quite a bit for online games, that is not its main purpose.

Re: [Flashcoders] Flash Future - Unity3D, iPhone and performance

2009-03-20 Thread Joel Stransky
I'm not suggesting Unity is a replacement for flash so much as that it's worth having a viable market. I'd like to be able to tell a client some day who has a banner campaign only capable in Unity that it has a large enough install base. On Fri, Mar 20, 2009 at 3:00 PM, Taka Kojima

Re: [Flashcoders] Tips for newbie

2009-03-20 Thread Glen Pike
Hi Here are some quick tips. Look at the help docs in Flash IDE for: Programming ActionScript 3.0: Working with movie clips - Creating MovieClip objects with ActionScript. To summarise, you can use MovieClips to group together stuff into components (Not formal Flash Components in the

Re: [Flashcoders] Flash Future - Unity3D, iPhone and performance

2009-03-20 Thread Muzak
quote Unity is a multiplatform game development tool /quote Banner ads, really?? I'd like to be able to tell a client some day who has a banner campaign only capable in Unity that it has a large enough install base. That to me sounds like cramming a banner ad into the Quake engine. One of

Re: [Flashcoders] Flash Future - Unity3D, iPhone and performance

2009-03-20 Thread Joel Stransky
Banner ads, really?? Yeah banner ads. Or whatever the case may be. I don't just shell out flash on a whim, only if it's the only platform that can achieve my clients needs. We've always wanted a good 3d solution and even Anark guys are moving over to Unity. Just saying it'd be nice to have that

Re: [Flashcoders] Flash Future - Unity3D, iPhone and performance

2009-03-20 Thread Taka Kojima
Well, banner ads usually have a 50 k cap size limit, rich media usually caps it at around 150-200k, I don't think you can even accomplish what you want to accomplish with Unity within that size limit anyways. On Fri, Mar 20, 2009 at 3:27 PM, Joel Stransky stranskydes...@gmail.com wrote: Banner

Re: [Flashcoders] Tips for newbie

2009-03-20 Thread Joel Stransky
There is plenty of info in the Gaia documentation and Steven answers pretty much every post in the forum. Try to steer clear of non-gaia related questions though. A Gaia project starts with creating a new project in the Gaia panel. Then you edit the site.xml it generates to scaffold out the site,