[Flashcoders] search engines and flash remoting

2006-03-29 Thread Alfonso Florio

Hi,

i have this problem: i have to write a flash movie catalog in flash 
and amfphp, the client asks me that this catalog must be search 
engine friendly.

So each item into the catalog must be visible by the google spiders

Any suggestion, or any tutorial around the web?

Thanks in advance

a.

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[Flashcoders] FPS speed problem

2006-03-29 Thread Laurent CUCHET
Good morning

Ive got multiple level and 25 images speed per second ( all level are at
this rate)


In llocal its fluid and running correctly and online its sacaded and not
very fluid,

Have you got an ID why ?

Laurent



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[Flashcoders] What's wrong with my events?

2006-03-29 Thread Luca Candela
Hi all, I've a movie setup like this

main.fla

var control:MoveMe = new MoveMe(this, 10, 10);
var oViewListener:Object = new Object();
myMenu.addEventListener(mex, oViewListener);
oViewListener.mex = function(oEvent:Object):Void  {
trace(oEvent.evsource);
trace(oEvent.msgtxt);
};

and a class with this code

class MoveMe {
function MoveMe(mc:MovieClip, myX:Number, myY:Number) {
mc.attachMovie(mcStart, myMenu, mc.getNextHighestDepth(),
{_x:myX, _y:myY});
}
}

and a movieClip with this code in the first frame

**[mcStart]

this.useHandCursor = true;
mx.events.EventDispatcher.initialize(this);
function dispatchEvent() {
}
function addEventListener() {
}
function removeEventListener() {
}
onPress = function () {
trace(funziona);
sendMessage(prova);
};
onRollOver = function () {
};
onRollOut = function () {
};
function sendMessage(p_msgtxt:String):Void {
var eventObj:Object = {target:this, type:mex};
eventObj.evsource = this;
eventObj.msgtxt = p_msgtxt;
dispatchEvent(eventObj);
}

I read a lot about event dispatching and listening but there's still
something that I don't get.

What's wrong with my setup?
--
When everyone is against you, it means that you are absolutely wrong-- or
absolutely right.
  - Albert Guinon
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[Flashcoders] nextFrame(),gotoAndStop(),play(),they are different?

2006-03-29 Thread zikey Han
Hi list!
 Today i touch an odd.
 It has 2 frames on the  Timeline,I have a check in first frame,when
it's ok goto sencond frame.
 when i use gotoAndStop(2),nextFrame(),and play() ,the Flash can
goto Frame 2 ,the browser is Firfox.
 But only play() can work in the browser of
IE,gotoAndStop(2),nextFrame() can do nothing!
Why ??

--
亲爱的朋友,祝你天天快了!
http://www.flashpixy.com
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[Flashcoders] PrintJob causes Abort Script error message.

2006-03-29 Thread

Apologies for reposting, hopefully someone has come across this before.

We have a large and complex Flash RIA that represents almost 2 years of 
development effort. Unfortunately we have one major unresolved issue. In a 
couple of places we have print functionality. When the print job system 
dialogue appears, if the user doesn't close the dialogue within 15 seconds, the 
Abort Script message appears (A script in this movie is causing Macromedia 
Flash 8 to run slowly. If it continues to run, your computer may become 
unresponsive. Do you want to abort the script?).

Is this a known Flash bug?
Is there a workaround? 
We've been trying to solve it for about a month.

ta.

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RE: [Flashcoders] PrintJob causes Abort Script error message.

2006-03-29 Thread Steven Sacks
 Is this a known Flash bug?

It's not a bug.


 Is there a workaround? 

You cannot change the timeout.


 We've been trying to solve it for about a month.

A 5 second google search would have saved you 30 days of wasted time.

http://www.macromedia.com/cfusion/knowledgebase/index.cfm?id=tn_15512

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RE: [Flashcoders] PrintJob causes Abort Script error message.

2006-03-29 Thread Steven Sacks
PrintJob is a poorly written class in general.  Also, it runs synchronously
when it talks to the system.  The reason Flash throws up the alert is
because for 15 seconds it is stuck waiting.  The movie is waiting on a line
of code to finish.  Flash responds to the movie being hung, which it
technically is because the request to the OS is synchronous.

There isn't a workaround except to not use PrintJob.





 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of [EMAIL PROTECTED]
 Sent: Wednesday, March 29, 2006 2:38 AM
 To: flashcoders@chattyfig.figleaf.com
 Subject: [Flashcoders] PrintJob causes Abort Script error message.
 
 
 Apologies for reposting, hopefully someone has come across 
 this before.
 
 We have a large and complex Flash RIA that represents almost 
 2 years of development effort. Unfortunately we have one 
 major unresolved issue. In a couple of places we have print 
 functionality. When the print job system dialogue appears, if 
 the user doesn't close the dialogue within 15 seconds, the 
 Abort Script message appears (A script in this movie is 
 causing Macromedia Flash 8 to run slowly. If it continues to 
 run, your computer may become unresponsive. Do you want to 
 abort the script?).
 
 Is this a known Flash bug?
 Is there a workaround? 
 We've been trying to solve it for about a month.
 
 ta.
 
 ___
 Join Excite! - http://www.excite.com
 The most personalized portal on the Web!
 
 
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Re: [Flashcoders] PrintJob causes Abort Script error message.

2006-03-29 Thread Danny Kodicek

Steven's response was a little unhelpful :)


Is this a known Flash bug?


It's not a bug.


I would suggest that it is: there's no error in the code, and it's not that 
the Flash movie itself is running slowly, it's purely a result of user 
interaction. While the print dialogue is displayed, the Flash movie should 
simply not be running.


Danny 


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RE: [Flashcoders] PrintJob causes Abort Script error message.

2006-03-29 Thread Steven Sacks
Well, there IS a workaround but you have to hack your swf using flasm and
set the timeout to some larger number.  This really is not recommended and
most people use this to actually decrease the timeout delay, not increase it
(because they're simultaneously increasing the recursion depth).

http://codeazur.com/forum/viewtopic.php?t=260

http://www.actionscript.org/forums/showthread.php3?t=65371

http://www.powersdk.com/ted/2005/11/macromedia-please-add.php



 

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of Steven Sacks
 Sent: Wednesday, March 29, 2006 2:58 AM
 To: 'Flashcoders mailing list'
 Subject: RE: [Flashcoders] PrintJob causes Abort Script error message.
 
 PrintJob is a poorly written class in general.  Also, it runs 
 synchronously
 when it talks to the system.  The reason Flash throws up the alert is
 because for 15 seconds it is stuck waiting.  The movie is 
 waiting on a line
 of code to finish.  Flash responds to the movie being hung, which it
 technically is because the request to the OS is synchronous.
 
 There isn't a workaround except to not use PrintJob.
 
 
 
 
 
  -Original Message-
  From: [EMAIL PROTECTED] 
  [mailto:[EMAIL PROTECTED] On Behalf 
  Of [EMAIL PROTECTED]
  Sent: Wednesday, March 29, 2006 2:38 AM
  To: flashcoders@chattyfig.figleaf.com
  Subject: [Flashcoders] PrintJob causes Abort Script error message.
  
  
  Apologies for reposting, hopefully someone has come across 
  this before.
  
  We have a large and complex Flash RIA that represents almost 
  2 years of development effort. Unfortunately we have one 
  major unresolved issue. In a couple of places we have print 
  functionality. When the print job system dialogue appears, if 
  the user doesn't close the dialogue within 15 seconds, the 
  Abort Script message appears (A script in this movie is 
  causing Macromedia Flash 8 to run slowly. If it continues to 
  run, your computer may become unresponsive. Do you want to 
  abort the script?).
  
  Is this a known Flash bug?
  Is there a workaround? 
  We've been trying to solve it for about a month.
  
  ta.
  
  ___
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RE: [Flashcoders] PrintJob causes Abort Script error message.

2006-03-29 Thread Lee McColl-Sylvester
It's not a bug, its poor programming by Macromedia... Fact is, the Flash
Player should put the PrintJob process into a separate thread, but it
doesn't... My guess is that Macromedia doesn't want to use any more than
a single thread in a single Flash Player instance ;-)

Lee



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Danny
Kodicek
Sent: 29 March 2006 12:03
To: Flashcoders mailing list
Subject: Re: [Flashcoders] PrintJob causes Abort Script error message.

Steven's response was a little unhelpful :)

 Is this a known Flash bug?

 It's not a bug.

I would suggest that it is: there's no error in the code, and it's not
that 
the Flash movie itself is running slowly, it's purely a result of user 
interaction. While the print dialogue is displayed, the Flash movie
should 
simply not be running.

Danny 

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RE: [Flashcoders] PrintJob causes Abort Script error message.

2006-03-29 Thread Steven Sacks
 I would suggest that it is: there's no error in the code, and 
 it's not that 
 the Flash movie itself is running slowly, it's purely a 
 result of user 
 interaction. While the print dialogue is displayed, the Flash 
 movie should 
 simply not be running.

PrintJob makes a synchronous call to the OS.  Flash ceases to execute code
until it receives a response.  Unfortunately, this means Flash is hung on a
line of code which means Flash is going to throw up an error after 15
seconds because it believes, and rightfully so, that it has code that is
unresponsive.

It is not a bug.  It's the way PrintJob is written - synchronously.

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Re: [Flashcoders] PrintJob causes Abort Script error message.

2006-03-29 Thread Steve Webster


On 29 Mar 2006, at 12:07, Steven Sacks wrote:


I would suggest that it is: there's no error in the code, and
it's not that
the Flash movie itself is running slowly, it's purely a
result of user
interaction. While the print dialogue is displayed, the Flash
movie should
simply not be running.


PrintJob makes a synchronous call to the OS.  Flash ceases to  
execute code
until it receives a response.  Unfortunately, this means Flash is  
hung on a

line of code which means Flash is going to throw up an error after 15
seconds because it believes, and rightfully so, that it has code  
that is

unresponsive.

It is not a bug.  It's the way PrintJob is written - synchronously.


No, it really is a bug. The bug is that the Flash Player doesn't  
suppress the timeout notification when a PrintJob is active. It is  
quite reasonable to expect a user to spend more than 15 seconds  
configuring their print settings. Since I very much doubt that this  
was intended behaviour, I would class this as a bug.


--
Steve Webster
Head of Development

Featurecreep Ltd.
http://www.featurecreep.com
14 Orchard Street, Bristol, BS1 5EH
0117 905 5047


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Re: [Flashcoders] PrintJob causes Abort Script error message.

2006-03-29 Thread Danny Kodicek



I would suggest that it is: there's no error in the code, and
it's not that
the Flash movie itself is running slowly, it's purely a
result of user
interaction. While the print dialogue is displayed, the Flash
movie should
simply not be running.


PrintJob makes a synchronous call to the OS.  Flash ceases to execute code
until it receives a response.  Unfortunately, this means Flash is hung on 
a

line of code which means Flash is going to throw up an error after 15
seconds because it believes, and rightfully so, that it has code that is
unresponsive.

It is not a bug.  It's the way PrintJob is written - synchronously.


Er - and I'd say that's a bug (in Flash, not in the OP's code). The code 
that checks if a movie is hanging should be looking at number of lines of 
code executed. While a modal dialogue is up, it shouldn't be being called at 
all.


Danny 


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[Flashcoders] If not Zinc, then what?

2006-03-29 Thread Kenneth Kawamoto
Or it`s better run away from them and develop the tool using C# or 
something like that?


I use Flash for creating apps delivered through web. I use Director for 
creating locally deployed app. I create some serious apps such as 
credit card processing touchscreen running 24/7, and Director does it 
well. I feel using Flash for such app development is like using 
screwdriver as hammer - sure you can use it, but if there is a better 
tool for the job.


I always had this feeling Flash is not meant to be run for a long period 
of time - no one will interact with your Flash movie on browser for 24 
hours continuously, so that's absolutely fine. But can anyone tell me if 
you have successfully developed 24/7 app using Flash wrapped in 
Zinc/SWFStudio/mProjector/Screenweaver without having issues such as 
memory leaks?


Kenneth Kawamoto
www.materiaprima.co.uk



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RE: [Flashcoders] PrintJob causes Abort Script error message.

2006-03-29 Thread André Goliath
No need to use flasm here, the SLI Injector will do the same since it´s
nothing more than a Tag
in the SWF File.

http://www.buraks.com/swfsli/

hth 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Sacks
Sent: Wednesday, March 29, 2006 1:05 PM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] PrintJob causes Abort Script error message.

Well, there IS a workaround but you have to hack your swf using flasm and
set the timeout to some larger number.  This really is not recommended and
most people use this to actually decrease the timeout delay, not increase it
(because they're simultaneously increasing the recursion depth).

http://codeazur.com/forum/viewtopic.php?t=260

http://www.actionscript.org/forums/showthread.php3?t=65371

http://www.powersdk.com/ted/2005/11/macromedia-please-add.php



 

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of Steven Sacks
 Sent: Wednesday, March 29, 2006 2:58 AM
 To: 'Flashcoders mailing list'
 Subject: RE: [Flashcoders] PrintJob causes Abort Script error message.
 
 PrintJob is a poorly written class in general.  Also, it runs 
 synchronously
 when it talks to the system.  The reason Flash throws up the alert is
 because for 15 seconds it is stuck waiting.  The movie is 
 waiting on a line
 of code to finish.  Flash responds to the movie being hung, which it
 technically is because the request to the OS is synchronous.
 
 There isn't a workaround except to not use PrintJob.
 
 
 
 
 
  -Original Message-
  From: [EMAIL PROTECTED] 
  [mailto:[EMAIL PROTECTED] On Behalf 
  Of [EMAIL PROTECTED]
  Sent: Wednesday, March 29, 2006 2:38 AM
  To: flashcoders@chattyfig.figleaf.com
  Subject: [Flashcoders] PrintJob causes Abort Script error message.
  
  
  Apologies for reposting, hopefully someone has come across 
  this before.
  
  We have a large and complex Flash RIA that represents almost 
  2 years of development effort. Unfortunately we have one 
  major unresolved issue. In a couple of places we have print 
  functionality. When the print job system dialogue appears, if 
  the user doesn't close the dialogue within 15 seconds, the 
  Abort Script message appears (A script in this movie is 
  causing Macromedia Flash 8 to run slowly. If it continues to 
  run, your computer may become unresponsive. Do you want to 
  abort the script?).
  
  Is this a known Flash bug?
  Is there a workaround? 
  We've been trying to solve it for about a month.
  
  ta.
  
  ___
  Join Excite! - http://www.excite.com
  The most personalized portal on the Web!
  
  
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  To change your subscription options or search the archive:
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
  
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RE: [Flashcoders] PrintJob causes Abort Script error message.

2006-03-29 Thread Lee McColl-Sylvester
Either way, the fact is theres not much to be done... And no Flash
Player update will help, because most users will still have the buggy
version.

Lee



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Danny
Kodicek
Sent: 29 March 2006 12:26
To: Flashcoders mailing list
Subject: Re: [Flashcoders] PrintJob causes Abort Script error message.


 I would suggest that it is: there's no error in the code, and
 it's not that
 the Flash movie itself is running slowly, it's purely a
 result of user
 interaction. While the print dialogue is displayed, the Flash
 movie should
 simply not be running.

 PrintJob makes a synchronous call to the OS.  Flash ceases to execute
code
 until it receives a response.  Unfortunately, this means Flash is hung
on 
 a
 line of code which means Flash is going to throw up an error after 15
 seconds because it believes, and rightfully so, that it has code that
is
 unresponsive.

 It is not a bug.  It's the way PrintJob is written - synchronously.

Er - and I'd say that's a bug (in Flash, not in the OP's code). The code

that checks if a movie is hanging should be looking at number of lines
of 
code executed. While a modal dialogue is up, it shouldn't be being
called at 
all.

Danny 

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RE: [Flashcoders] If not Zinc, then what?

2006-03-29 Thread André Goliath
I´m using an SWF Studio App 24/7 here at work (kind of XML news
ticker/reader) and it works just fine.

Regarding the whole discussion, I would recommend SWF Studio.
It is realy stable and the developers are allways fast with their responds.
They even did a custom implementation of a feature set free of charge for
me/my client!

The only big disadvantage is the lack of OSX support, but I´m sure it will
be coming some time,...

Regards,

André
 


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kenneth
Kawamoto
Sent: Wednesday, March 29, 2006 1:41 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] If not Zinc, then what?

 Or it`s better run away from them and develop the tool using C# or 
something like that?

I use Flash for creating apps delivered through web. I use Director for 
creating locally deployed app. I create some serious apps such as 
credit card processing touchscreen running 24/7, and Director does it 
well. I feel using Flash for such app development is like using 
screwdriver as hammer - sure you can use it, but if there is a better 
tool for the job.

I always had this feeling Flash is not meant to be run for a long period 
of time - no one will interact with your Flash movie on browser for 24 
hours continuously, so that's absolutely fine. But can anyone tell me if 
you have successfully developed 24/7 app using Flash wrapped in 
Zinc/SWFStudio/mProjector/Screenweaver without having issues such as 
memory leaks?

Kenneth Kawamoto
www.materiaprima.co.uk



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RE: [Flashcoders] PrintJob causes Abort Script error message.

2006-03-29 Thread

PrintJob works fine in simplistic Flash movies.

Try and do anything advanced (such as a stock exchange trading system) and it 
will cause the alert to appear. 

That ain't an error with my code!


 --- On Wed 03/29, Steven Sacks  [EMAIL PROTECTED]  wrote:
From: Steven Sacks [mailto: [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Date: Wed, 29 Mar 2006 03:34:35 -0800
Subject: RE: [Flashcoders] PrintJob causes Abort Script error message.

The modal dialog does not belong to Flash, it belongs to Windows, 
andspecifically it belongs to the browser window that contains the Flash 
movie.This being said, I have a Flash app that uses PrintJob and I just 
testedkeeping my PrintJob dialog open for a full 3 minutes and I did not get 
analert that Flash was hung.So, it looks like you have some other issue with 
your movie and PrintJobisn't to blame.-Steven -Original Message- 
From: [EMAIL PROTECTED]  [mailto:[EMAIL PROTECTED] On Behalf  Of Danny 
Kodicek Sent: Wednesday, March 29, 2006 3:26 AM To: Flashcoders mailing list 
Subject: Re: [Flashcoders] PrintJob causes Abort Script error message.
I would suggest that it is: there's no error in the code, and  it's not 
that  the Flash movie itself is running slowly, it's purely a  result of 
user  interaction. While the print dialogue is displayed, the Flash  
movie should  simply not be running. 
  PrintJob makes a synchronous call to the OS.  Flash ceases  to execute 
  code  until it receives a response.  Unfortunately, this means  Flash 
  is hung on   a  line of code which means Flash is going to throw up an 
   error after 15  seconds because it believes, and rightfully so, that 
  it has  code that is  unresponsive.   It is not a bug.  It's the 
  way PrintJob is written - synchronously.  Er - and I'd say that's a bug 
  (in Flash, not in the OP's  code). The code  that checks if a movie is 
  hanging should be looking at number  of lines of  code executed. While a 
  modal dialogue is up, it shouldn't be  being called at  all.  Danny  
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RE: [Flashcoders] PrintJob causes Abort Script error message.

2006-03-29 Thread

Fab, thanks, I'll give it a try.


 --- On Wed 03/29, =?iso-8859-1?Q?Andr=E9_Goliath?=  [EMAIL PROTECTED]  wrote:
From: =?iso-8859-1?Q?Andr=E9_Goliath?= [mailto: [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Date: Wed, 29 Mar 2006 13:28:18 +0200
Subject: RE: [Flashcoders] PrintJob causes Abort Script error message.

No need to use flasm here, the SLI Injector will do the same since it´snothing 
more than a Tagin the SWF F

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RE: [Flashcoders] PrintJob causes Abort Script error message.

2006-03-29 Thread Steven Sacks
And for the record, I am certainly no friend of the PrintJob class.  It's
poorly written and I've pointed out its numerous flaws in previous posts to
this list.

Yes, it shouldn't have been coded to work the way it does.  The way it works
is poorly thought out.  But, that doesn't mean that it's a bug because it
technically is working exactly as it should.

Danny Kodicek...I think I remember you from my Director days, so long ago. 

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RE: [Flashcoders] If not Zinc, then what?

2006-03-29 Thread Lee McColl-Sylvester
Have you used Zinc?  How do you compare the two?

Lee



-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of André Goliath
Sent: 29 March 2006 12:46
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] If not Zinc, then what?

I´m using an SWF Studio App 24/7 here at work (kind of XML news
ticker/reader) and it works just fine.

Regarding the whole discussion, I would recommend SWF Studio.
It is realy stable and the developers are allways fast with their responds.
They even did a custom implementation of a feature set free of charge for
me/my client!

The only big disadvantage is the lack of OSX support, but I´m sure it will
be coming some time,...

Regards,

André
 


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kenneth
Kawamoto
Sent: Wednesday, March 29, 2006 1:41 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] If not Zinc, then what?

 Or it`s better run away from them and develop the tool using C# or 
something like that?

I use Flash for creating apps delivered through web. I use Director for 
creating locally deployed app. I create some serious apps such as 
credit card processing touchscreen running 24/7, and Director does it 
well. I feel using Flash for such app development is like using 
screwdriver as hammer - sure you can use it, but if there is a better 
tool for the job.

I always had this feeling Flash is not meant to be run for a long period 
of time - no one will interact with your Flash movie on browser for 24 
hours continuously, so that's absolutely fine. But can anyone tell me if 
you have successfully developed 24/7 app using Flash wrapped in 
Zinc/SWFStudio/mProjector/Screenweaver without having issues such as 
memory leaks?

Kenneth Kawamoto
www.materiaprima.co.uk



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RE: [Flashcoders] PrintJob causes Abort Script error message.

2006-03-29 Thread Steven Sacks
 PrintJob works fine in simplistic Flash movies.
 
 Try and do anything advanced (such as a stock exchange 
 trading system) and it will cause the alert to appear. 
 
 That ain't an error with my code!

Ah ha!  So now we get to the bottom of it.

PrintJob does not cause Flash to alert about a slow running script.  We've
established that.  You can't say it's PrintJob's fault anymore just because
your app is more complicated.  If it works in a simple test, it works
period.  The issue lies somewhere else.

Without looking at your code, my best guess is that you are running
processes at the same time as a PrintJob starts.  What's happening is that
you have some script expecting a method to finish running, but the PrintJob
starts and, because it's a synchronous call, Flash sits and waits.
Unfortunately, you've got some other code trying to run or code that was in
the middle of something and because it got locked up while Flash waits on
the PrintJob to complete, it thinks Flash is locked up and Flash throws the
error.

So, yes, it is a problem with your code.  You need to halt all processes
before your PrintJob starts.  Do not use the SLI injector to increase the
timeout.  That's like injecting painkillers in a broken ankle so you can
keep running.  Fix your code.

-Steven

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[Flashcoders] If not Zinc, then what?

2006-03-29 Thread Kenneth Kawamoto
I´m using an SWF Studio App 24/7 here at work (kind of XML news 
ticker/reader) and it works just fine.


Hi André,

Does your app have heavy user interaction? Does it have multimedia 
(audio and video)? Does it have multiple SWF modules rather than just 
one SWF? Is it full-screen app? If so and it's stable I'd look into SWF 
Studio (no OSX is bad though!)


Kenneth Kawamoto
www.materiaprima.co.uk





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Re: [Flashcoders] PrintJob causes Abort Script error message.

2006-03-29 Thread Danny Kodicek



And for the record, I am certainly no friend of the PrintJob class.  It's
poorly written and I've pointed out its numerous flaws in previous posts 
to

this list.

Yes, it shouldn't have been coded to work the way it does.  The way it 
works

is poorly thought out.  But, that doesn't mean that it's a bug because it
technically is working exactly as it should.


I think we're in a semantic discussion about what is and isn't a bug here. I 
agree with Steve W: I can't see that the Flash engineers would have 
specifically designed it with this behaviour in mind, and the behaviour is 
not what the function ought to do from a user's perspective, therefore it's 
a bug. (Otherwise you could argue that *every* program is doing exactly what 
it was programmed to do, therefore nothing is a bug).


I would argue that Flash's 'is it hanging' test should be given a hook that 
the printJob (or other) classes could talk to, which essentially stops it 
checking until the function is returned. Anyway, I was under the impression 
that it counted number of lines of code executed, not time taken. In 
particular, your discovery that this doesn't occur in a barebones movie 
would seem to imply that it *is* a bug, because somehow the synchronicity 
isn't being maintained.




Danny Kodicek...I think I remember you from my Director days, so long ago.


That's me. And I remember that you were a bit belligerent then too ;)

Danny 


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RE: [Flashcoders] If not Zinc, then what?

2006-03-29 Thread Lee McColl-Sylvester
I use Flash with a C# backend for a kiosk system.  It enables me to provide 
card scanning, coin mech, note reader, printer and database support.  This 
system is run 24/7 and the only issues I get is to do with my C# coding 
relative to the odd network glitch... Other than that, it stands up to anything.

Lee



-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kenneth Kawamoto
Sent: 29 March 2006 13:21
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] If not Zinc, then what?

 I´m using an SWF Studio App 24/7 here at work (kind of XML news 
ticker/reader) and it works just fine.

Hi André,

Does your app have heavy user interaction? Does it have multimedia 
(audio and video)? Does it have multiple SWF modules rather than just 
one SWF? Is it full-screen app? If so and it's stable I'd look into SWF 
Studio (no OSX is bad though!)

Kenneth Kawamoto
www.materiaprima.co.uk





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Re: [Flashcoders] Flasc - simple question

2006-03-29 Thread Webdevotion
When using this code in my Test class I see a textfield on the stage,
but my graphical assets ( some squares ) have dissapeared ...

I'm still gettin the error.text message though

class Test
{
 static var app : Test;

 function Test() {
  // creates a 'tf' TextField size 800x600 at pos 0,0
  _root.createTextField(tf,0,0,0,800,600);
  // write some text into it
  _root.tf.text = Hello world !;
 }

 // entry point
 static function main(mc) {
  app = new Test();
 }
}



On 3/29/06, Webdevotion [EMAIL PROTECTED] wrote:

  Hey John,

 First, tnx for the great effort you put into your tools!

 I feel a bit silly for asking these questions,
 as everyone seems so comfortable using MTASC etc.

 I created a fla, with a mc test on stage which is linked
 to a Test class in the library.

 I'm compiling without any checkboxes in the MTASC panel.

 Still the same output == ..   errors.txt

 class Test
 {
  function Test ()
  {
   trace(Test);
  }

  function main ()
  {
   trace(main);
  }
 }

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Re: [Flashcoders] + simbol issue help

2006-03-29 Thread Ian Thomas
My guess (and it is only a guess) is that Flash is treating the
contents of LoadVars like a url-encoded string. e.g.
thing1=Something+something+elsething2=Another+thing

Which would mean that it probably replaces your '+' symbol with a space.

I'd try urlencoding your vars before you output them (in your ASP file
- I'm not sure what the  urlencode() function is in ASP but I'm sure
there is one). That way, the characters should get through okay.

For example:
thing1=A bucket of frogs+toads

would become:
thing1=A+bucket+of+frogs%2Btoads

See? It's encoded the + symbol as %2B.

This will also take care of any '' or '=' signs that might cause you problems.

Hope that's helpful,
  Ian

On 3/29/06, Alfredo Laguia [EMAIL PROTECTED] wrote:
 yes i added the symbol in the list
 and i did everything that i do allways

 the code is simple:
 *
 misVars = new LoadVars()
 var cantidad:Number
 misVars.onLoad = function(success){
   if(success){
//trace(misVars)
cantidad = misVars.cant
montoDatos()
trace(misVars[titulo+3])
   }
   else{
trace(error al cargar los datos)
   }
  }


 misVars.load(http://www.inaltia.es/demo/loadInfoNoticias.asp;, GET)



 var posY = 60
 montoDatos = function(){
  for(var i= 0; icantidad; i++){
   container = menu.grupoNOTICIAS.NOTICIASMC
   container.attachMovie(moduloNOTICIA, consolaNoticias+i, 100+i)
   container[consolaNoticias+i]._y = posY
   container[consolaNoticias+i].fecha_txt.text = misVars[fecha+i]
   container[consolaNoticias+i].titulo_txt.text  = misVars[titulo+i]
   container[consolaNoticias+i].contenido = misVars[contenido+i]
   container[consolaNoticias+i].info_btn.onPress = function(){
   noticias._visible = 100;
   noticias.noticiasEXTENDIDAS.noticias_txt = this._parent.contenido

   }
   posY = posY +60



  }


 }

 


 - Original Message -
 From: Ian Thomas [EMAIL PROTECTED]
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Sent: Wednesday, March 29, 2006 3:52 PM
 Subject: Re: [Flashcoders] + simbol issue help


  Are you using an embedded font?
 
  If so, have you remembered to add the + symbol to the list of embedded
  characters?
 
  HTH,
   Ian
 
  On 3/29/06, Alfredo Laguia [EMAIL PROTECTED] wrote:
 
hi there
what can i do to show + symbol in a dynamic textfield??
 
i take the data from an asp and calling the asp throw the explorer
  i can see the content data without issue.
 
 
thx for help!
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RE: [Flashcoders] PrintJob causes Abort Script error message.

2006-03-29 Thread Lee McColl-Sylvester
Remember, though, that should an unforeseen cercumstance occur in your
application that will otherwise throw an error will likely hang the
users machine with no typical way for the user to escape except to crash
the application completely... Most users don't like that too much :-P

Lee



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ron
Wheeler
Sent: 29 March 2006 15:04
To: Flashcoders mailing list
Subject: Re: [Flashcoders] PrintJob causes Abort Script error message.



Steven Sacks wrote:
 I have explained in detail the source of your problem.  If you choose
not to
 take the advice given to you by coders who know more than you about
the
 subject at hand, then why post a question to the list?  You are doing
 yourself and your client a disservice with your blame Macromedia
attitude
 and finger pointing.

 It's not the end of the world.  Your code simply does not take into
account
 a synchronous call.  That is not PrintJob's fault.  That is not the
Flash
 player's fault.  You should fix your code now that you understand why
it's
 breaking.  The fact is, there's a real solution to your problem.

 Whether you realize it or not, you have already admitted that it is
your
 code that is to blame.  You have stated twice now that the application
is a
 real-time trading system.  In all likelihood, this means you have
intervals
 running and all kinds of parsing and drawing going on most of the
time.  The
 exact kind of processes that would go haywire should Flash have to
make a
 synchronous call with an indeterminate response time.

 PrintJob makes a synchronous call and Flash is single threaded.  All
your
 real-time stuff is reacting to the synchronous call.  When a user
presses
 the print button, you need to put a halt on new processes, wait for
currrent
 processes to complete and then start the PrintJob.  If it's going to
take
 more than 250ms, throw up a window that says something like Preparing
to
 print.  Upon completion of the PrintJob, you need to resync with the
server
 immediately, and should probably put up a window that says something
like
 Sending data to printer until the application is all caught up.

 Your SLI injection to increase the timeout as a solution is
irreponsible.
 It is a heavy-handed technique fraught with potential problems far
worse
 than your printing one and it doesn't actually solve the problem, it
just
 masks it, and poorly.  I wouldn't go live with that.

 Do the right thing. - Spike Lee


   
I would suggest setting the timeout to 7200 seconds and then test it to 
see what happens if you leave it sitting over lunch.

Please warn us when you are going to do this, since from the tone of the

conversation, there is some sense that this will cause the end of 
civilization as we know it.

I suspect that the impact will be considerably less and the users of the

application may be able to deal with any repercussions by changing their

reaction to a dialogue box - it should not be taken as an invitation to 
go for a coffee.

If Macromedia feels OK about the single threading issue, we have to cut 
ourselves some slack about dealing with it.

It certainly is a cautionary note to designers of new applications that 
you should consider designing in some way to easily shutdown all of the 
animation and communication functions while setting up a print job. The 
effect on a communication link of an extended timeout might be one of 
the problems that you encounter since the other end might decide that 
you have died over lunch and cut its end. If you are re-establishing the

link (authorization???) on each data transfer, this may not be a
problem.

Ron

Ron

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RE: [Flashcoders] PrintJob causes Abort Script error message.

2006-03-29 Thread Lee McColl-Sylvester
Wow, I really should break my sentences up with comma's and fullstops.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Lee
McColl-Sylvester
Sent: 29 March 2006 15:22
To: Flashcoders mailing list
Subject: RE: [Flashcoders] PrintJob causes Abort Script error message.

Remember, though, that should an unforeseen cercumstance occur in your
application that will otherwise throw an error will likely hang the
users machine with no typical way for the user to escape except to crash
the application completely... Most users don't like that too much :-P

Lee



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ron
Wheeler
Sent: 29 March 2006 15:04
To: Flashcoders mailing list
Subject: Re: [Flashcoders] PrintJob causes Abort Script error message.



Steven Sacks wrote:
 I have explained in detail the source of your problem.  If you choose
not to
 take the advice given to you by coders who know more than you about
the
 subject at hand, then why post a question to the list?  You are doing
 yourself and your client a disservice with your blame Macromedia
attitude
 and finger pointing.

 It's not the end of the world.  Your code simply does not take into
account
 a synchronous call.  That is not PrintJob's fault.  That is not the
Flash
 player's fault.  You should fix your code now that you understand why
it's
 breaking.  The fact is, there's a real solution to your problem.

 Whether you realize it or not, you have already admitted that it is
your
 code that is to blame.  You have stated twice now that the application
is a
 real-time trading system.  In all likelihood, this means you have
intervals
 running and all kinds of parsing and drawing going on most of the
time.  The
 exact kind of processes that would go haywire should Flash have to
make a
 synchronous call with an indeterminate response time.

 PrintJob makes a synchronous call and Flash is single threaded.  All
your
 real-time stuff is reacting to the synchronous call.  When a user
presses
 the print button, you need to put a halt on new processes, wait for
currrent
 processes to complete and then start the PrintJob.  If it's going to
take
 more than 250ms, throw up a window that says something like Preparing
to
 print.  Upon completion of the PrintJob, you need to resync with the
server
 immediately, and should probably put up a window that says something
like
 Sending data to printer until the application is all caught up.

 Your SLI injection to increase the timeout as a solution is
irreponsible.
 It is a heavy-handed technique fraught with potential problems far
worse
 than your printing one and it doesn't actually solve the problem, it
just
 masks it, and poorly.  I wouldn't go live with that.

 Do the right thing. - Spike Lee


   
I would suggest setting the timeout to 7200 seconds and then test it to 
see what happens if you leave it sitting over lunch.

Please warn us when you are going to do this, since from the tone of the

conversation, there is some sense that this will cause the end of 
civilization as we know it.

I suspect that the impact will be considerably less and the users of the

application may be able to deal with any repercussions by changing their

reaction to a dialogue box - it should not be taken as an invitation to 
go for a coffee.

If Macromedia feels OK about the single threading issue, we have to cut 
ourselves some slack about dealing with it.

It certainly is a cautionary note to designers of new applications that 
you should consider designing in some way to easily shutdown all of the 
animation and communication functions while setting up a print job. The 
effect on a communication link of an extended timeout might be one of 
the problems that you encounter since the other end might decide that 
you have died over lunch and cut its end. If you are re-establishing the

link (authorization???) on each data transfer, this may not be a
problem.

Ron

Ron

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[Flashcoders] Help!

2006-03-29 Thread Flash Mel
My emails aren't getting through to the list!  Whats up?!?!


fM
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Re: [Flashcoders] + simbol issue help

2006-03-29 Thread Alfredo Laguia

yes!
server.URLencode that´s the perfect solution rigth now

thx a lot Ian and people!


- Original Message - 
From: Ian Thomas [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, March 29, 2006 4:34 PM
Subject: Re: [Flashcoders] + simbol issue help



Hi Alfredo,

Having just done a quick Google - instead of transforming each +
symbol, just call this:

Server.URLEncode(myString)

where myString is the value you want to encode.

For example:

titulo3=%=Server.URLEncode(Here is my text with a + in it)%

Or something similar.

Cheers,
 Ian


On 3/29/06, Alfredo Laguia [EMAIL PROTECTED] wrote:

first:
Yes, it is verdana type and i've embedded the font as always, as the rest 
of

the symbology

well at least, with the encode, as a  %2B.
i can see the symbol, and i can keep working on
the problem is, i need to change my asps to transform every + symbol 
with

%2B


thx a lot


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Re: [Flashcoders] Flasc - simple question

2006-03-29 Thread Webdevotion
great : )

uncheck the header did the trick for me : )
now on to more complicated projects I guess
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RE: [Flashcoders] PrintJob

2006-03-29 Thread Mike Mountain
Not tried it but a painless way to get around some printing wierdness
may be to copy the bitmapdat of the thing you want to print out, paste
it into an MC offstage then print that?

M

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of Lee McColl-Sylvester
 Sent: 29 March 2006 14:35
 To: Flashcoders mailing list
 Subject: RE: [Flashcoders] PrintJob
 
 The Print feature of Flash prints the passed MovieClip... It 
 there is content that the MovieClip isn't showing, then you 
 need to print the inner clip containing the content instead.  
 To find the location of this clip, I suggest using John Gardn's Xray.
 
 Lee
 
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Re: [Flashcoders] Flasc - simple question

2006-03-29 Thread John Grden
Excellent, glad that worked for ya!

PS I just posted version 1.7 late last night with a fix to the import as
well as some other fixes.  Get it, install it, have a good day with it ;)

On 3/29/06, Webdevotion [EMAIL PROTECTED] wrote:

 great : )

 uncheck the header did the trick for me : )
 now on to more complicated projects I guess


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Re: [Flashcoders] nextFrame(), gotoAndStop(), play(), they are different?

2006-03-29 Thread elibol
My guess is that your swf file is probably cached in firefox, while you may
have tried disabling caching in both browsers, firefox, erratically, for
lack of a better analysis, caches and reloads swf files.

The reason I think this is the problem is because gotoAndStop and nextFrame
do not begin playing the file, so using these functions to progress through
the timeline will only work if the target frame is loaded. If your target
frame is 2, than both nextFrame from frame 1 and gotoAndStop(2) will perform
identical results.

The play function, on the other hand, will trigger the playhead to play the
timeline, and in your particular situation, the play function would merely
begin the playhead, remaining on frame 1 until frame 2 was finished loading.
There must be a stop function on frame 2, since you aren't experiencing any
looping, or the playhead stoping on frame 1 again after going to frame 2, or
continuing past frame 2 if there are subsequent frames.

It also sounds as if the code on frame 1 is a preloader, if this is the
case, maybe you should take another look at it, otherwise, you will need a
preloader on frame 1 to ensure that frame 2 exists when you go to it.

Hope this helps,

M.

On 3/29/06, zikey Han [EMAIL PROTECTED] wrote:

 Hi list!
  Today i touch an odd.
  It has 2 frames on the  Timeline,I have a check in first
 frame,when
 it's ok goto sencond frame.
  when i use gotoAndStop(2),nextFrame(),and play() ,the Flash can
 goto Frame 2 ,the browser is Firfox.
  But only play() can work in the browser of
 IE,gotoAndStop(2),nextFrame() can do nothing!
 Why ??

 --
 亲爱的朋友,祝你天天快了!
 http://www.flashpixy.com

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Re: [Flashcoders] Displaying objects

2006-03-29 Thread John Grden
This will give you what you're looking for:

var cols:Number = 3;
var rows:Number = 3;

for(var i:Number=0;irows;i++)
{
for(var j:Number=0;jcols;j++)
{
 var gridLocation:Number = (i+j) + ((rows-1)*i);
 trace(grid location =  + gridLocation);
 // create your moviecilp
}
}

row by row, create a movieclip per column.

hth,

John

On 3/29/06, Flash Mel [EMAIL PROTECTED] wrote:

 Ok, since my email got through this morning, I'm hoping this one gets
 through.  Here is the question I've emailed four times now.  Doesn't
 show up in the threads.

 Here we go:



 Here is what I have so far:

 import mx.transitions.Tween;
 import mx.transitions.easing.*;

 m = 0;
 numTiles = 112;

 function placeTiles() {
 if (m == numTiles){
 m = 0;
  clearInterval(buildTiles);
 } else {
 _root.attachMovie(square, tile + m + _mc, m, {_x:m % 14
 * 50, _y:Math.floor(m / 14) * 50});
 myObj = tile + m + _mc;
 new Tween(_root[myObj], _alpha, Regular.easeInOut, 0, 100, 35,
 false);
 _root[myObj].number_text.text = m;
 m++;
 }
 }

 buildTiles = setInterval(placeTiles, 30);

 This works fine.  Builds the rows one after another.  But what I am
 trying to do is build one row across and one down.  Make sense?

 In essence, the final display and position of the objects will be:

 123
 456
 789

 The sequence I am after:

 1

 then

 12
 4

 then

 123
 45
 7

 and so on

 123
 456
 78

 Help?!
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 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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[Flashcoders] sIFR

2006-03-29 Thread Aaron Smith
has anyone made or found a flash 8 replacement sIFR??? by sIFR i mean  
flash replacement... for text...


http://www.mikeindustries.com/sifr/



smith
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Re: [Flashcoders] Displaying objects

2006-03-29 Thread John Grden
also, i released this in the red5 repository - it's a GridManager class that
you can use to draw a grid (literally or not) and gives you methods like:

1.  calcGridLocation() - based on where you mouse is over the grid, you get
back a zero based grid number.  So if i you have a 3x3 grid, you might get
back 4 if you're in the center piece.
2.  getColRow() - based on the gridLocation number you pass in, you can get
back the column/row numbers that correspond - if you're in 4, you'd get back
2,2 (not zero based)
3.  calcCenterSpot() - gives you the pixels x/y of the center of a
particular piece based on col/row you send in.

if you already have a movieclip that has your grid graphic, you just pass
that movieclip reference to initGrid() and all the calculations will be
based on that movieclip.  You still have to pass in the grid's width and
height as this isn't always the size of the movieclip etc ;)

http://mirror1.cvsdude.com/trac/osflash/red5/browser/java/server/trunk/swf/DEV_Source/classes/org/red5/utils/GridManager.as

don't know if it's applicable to your scenario, but it works well for grid
based games.

hth,

On 3/29/06, John Grden [EMAIL PROTECTED] wrote:

 This will give you what you're looking for:

 var cols:Number = 3;
 var rows:Number = 3;

 for(var i:Number=0;irows;i++)
 {
 for(var j:Number=0;jcols;j++)
 {
  var gridLocation:Number = (i+j) + ((rows-1)*i);
  trace(grid location =  + gridLocation);
  // create your moviecilp
 }
 }

 row by row, create a movieclip per column.

 hth,

 John


 On 3/29/06, Flash Mel [EMAIL PROTECTED] wrote:
 
  Ok, since my email got through this morning, I'm hoping this one gets
  through.  Here is the question I've emailed four times now.  Doesn't
  show up in the threads.
 
  Here we go:
 
 
 
  Here is what I have so far:
 
  import mx.transitions.Tween;
  import mx.transitions.easing.*;
 
  m = 0;
  numTiles = 112;
 
  function placeTiles() {
  if (m == numTiles){
  m = 0;
   clearInterval(buildTiles);
  } else {
  _root.attachMovie(square, tile + m + _mc, m, {_x:m % 14
  * 50, _y:Math.floor(m / 14) * 50});
  myObj = tile + m + _mc;
  new Tween(_root[myObj], _alpha, Regular.easeInOut, 0, 100, 35,
  false);
  _root[myObj].number_text.text = m;
  m++;
  }
  }
 
  buildTiles = setInterval(placeTiles, 30);
 
  This works fine.  Builds the rows one after another.  But what I am
  trying to do is build one row across and one down.  Make sense?
 
  In essence, the final display and position of the objects will be:
 
  123
  456
  789
 
  The sequence I am after:
 
  1
 
  then
 
  12
  4
 
  then
 
  123
  45
  7
 
  and so on
 
  123
  456
  78
 
  Help?!
  ___
  Flashcoders@chattyfig.figleaf.com
  To change your subscription options or search the archive:
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
  Brought to you by Fig Leaf Software
  Premier Authorized Adobe Consulting and Training
  http://www.figleaf.com
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 --
 John Grden - Blitz




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[Flashcoders] Displaying objects

2006-03-29 Thread Flash Mel
Ok, since my email got through this morning, I'm hoping this one gets
through.  Here is the question I've emailed four times now.  Doesn't show up
in the threads.

Here we go:



Here is what I have so far:

import mx.transitions.Tween;
import mx.transitions.easing.*;

m = 0;
numTiles = 112;

function placeTiles() {
if (m == numTiles){
m = 0;
clearInterval(buildTiles);
} else {
_root.attachMovie(square, tile + m + _mc, m, {_x:m % 14 * 50,
_y:Math.floor(m / 14) * 50});
myObj = tile + m + _mc;
new Tween(_root[myObj], _alpha, Regular.easeInOut, 0, 100, 35,
false);
_root[myObj].number_text.text = m;
m++;
}
}

buildTiles = setInterval(placeTiles, 30);

This works fine.  Builds the rows one after another.  But what I am trying
to do is build one row across and one down.  Make sense?

In essence, the final display and position of the objects will be:

123
456
789

The sequence I am after:

1

then

12
4

then

123
45
7

and so on

123
456
78

Help?!
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Re: [Flashcoders] Displaying objects

2006-03-29 Thread Flash Mel
Thanks John,

This is great!  When I trace this, it works.  I've applied it to my code,
and I think I have added something wrong.  What happens is that all the
elements just build in a single area.

Here is what I had in the previous code:
http://www.apt11.com/test/test.html

Essentially, I need 0 to display, then 1, 14 then 2, 15, 28 and
so on.

Am I not applying your code correctly?  My apologies for the bumbling and
thanks for the help.

fM.



On 3/29/06, John Grden [EMAIL PROTECTED] wrote:

 This will give you what you're looking for:

 var cols:Number = 3;
 var rows:Number = 3;

 for(var i:Number=0;irows;i++)
 {
 for(var j:Number=0;jcols;j++)
 {
  var gridLocation:Number = (i+j) + ((rows-1)*i);
  trace(grid location =  + gridLocation);
  // create your moviecilp
 }
 }

 row by row, create a movieclip per column.

 hth,

 John

 On 3/29/06, Flash Mel [EMAIL PROTECTED] wrote:
 
  Ok, since my email got through this morning, I'm hoping this one gets
  through.  Here is the question I've emailed four times now.  Doesn't
  show up in the threads.
 
  Here we go:
 
 
 
  Here is what I have so far:
 
  import mx.transitions.Tween;
  import mx.transitions.easing.*;
 
  m = 0;
  numTiles = 112;
 
  function placeTiles() {
  if (m == numTiles){
  m = 0;
   clearInterval(buildTiles);
  } else {
  _root.attachMovie(square, tile + m + _mc, m, {_x:m % 14
  * 50, _y:Math.floor(m / 14) * 50});
  myObj = tile + m + _mc;
  new Tween(_root[myObj], _alpha, Regular.easeInOut, 0, 100, 35,
  false);
  _root[myObj].number_text.text = m;
  m++;
  }
  }
 
  buildTiles = setInterval(placeTiles, 30);
 
  This works fine.  Builds the rows one after another.  But what I am
  trying to do is build one row across and one down.  Make sense?
 
  In essence, the final display and position of the objects will be:
 
  123
  456
  789
 
  The sequence I am after:
 
  1
 
  then
 
  12
  4
 
  then
 
  123
  45
  7
 
  and so on
 
  123
  456
  78
 
  Help?!
  ___
  Flashcoders@chattyfig.figleaf.com
  To change your subscription options or search the archive:
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
  Brought to you by Fig Leaf Software
  Premier Authorized Adobe Consulting and Training
  http://www.figleaf.com
  http://training.figleaf.com
 



 --
 John Grden - Blitz
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Re: [Flashcoders] Displaying objects

2006-03-29 Thread John Grden
well, if you're using my code, then it would essentially build all pieces
the way you show it happening in that link.

to do it diagonaly the way you specify, there's 2 ways:

1.  come up with an algorithm to calculate that type of movement based on
the number of rows/cols you have (ouch)
2.  create the grid first, hide all pieces.  Create an array by hand with
those values, and loop that array displaying the correct pieces:

var pieceList:Array ({pieces:[0]}, {pieces: [1,14]}, {pieces:[2,15,28]});

for(var i:Number=0;ipieceList.length;i++)
{
for(var j:Number=0;jpieceList[i].pieces.length;j++)
{
this[piece_ + pieceList[i].pieces[j]._visible = true;
}
}

Either set visible to true of tell it to gotoAndPlay(transitionIn) or
whatever you have in frame lables etc.

Make sense?

JG

On 3/29/06, Flash Mel [EMAIL PROTECTED] wrote:

 Thanks John,

 This is great!  When I trace this, it works.  I've applied it to my code,
 and I think I have added something wrong.  What happens is that all the
 elements just build in a single area.

 Here is what I had in the previous code:
 http://www.apt11.com/test/test.html

 Essentially, I need 0 to display, then 1, 14 then 2, 15, 28
 and
 so on.

 Am I not applying your code correctly?  My apologies for the bumbling and
 thanks for the help.

 fM.



 On 3/29/06, John Grden [EMAIL PROTECTED] wrote:
 
  This will give you what you're looking for:
 
  var cols:Number = 3;
  var rows:Number = 3;
 
  for(var i:Number=0;irows;i++)
  {
  for(var j:Number=0;jcols;j++)
  {
   var gridLocation:Number = (i+j) + ((rows-1)*i);
   trace(grid location =  + gridLocation);
   // create your moviecilp
  }
  }
 
  row by row, create a movieclip per column.
 
  hth,
 
  John
 
  On 3/29/06, Flash Mel [EMAIL PROTECTED] wrote:
  
   Ok, since my email got through this morning, I'm hoping this one gets
   through.  Here is the question I've emailed four times now.  Doesn't
   show up in the threads.
  
   Here we go:
  
  
  
   Here is what I have so far:
  
   import mx.transitions.Tween;
   import mx.transitions.easing.*;
  
   m = 0;
   numTiles = 112;
  
   function placeTiles() {
   if (m == numTiles){
   m = 0;
clearInterval(buildTiles);
   } else {
   _root.attachMovie(square, tile + m + _mc, m, {_x:m % 14
   * 50, _y:Math.floor(m / 14) * 50});
   myObj = tile + m + _mc;
   new Tween(_root[myObj], _alpha, Regular.easeInOut, 0, 100,
 35,
   false);
   _root[myObj].number_text.text = m;
   m++;
   }
   }
  
   buildTiles = setInterval(placeTiles, 30);
  
   This works fine.  Builds the rows one after another.  But what I am
   trying to do is build one row across and one down.  Make sense?
  
   In essence, the final display and position of the objects will be:
  
   123
   456
   789
  
   The sequence I am after:
  
   1
  
   then
  
   12
   4
  
   then
  
   123
   45
   7
  
   and so on
  
   123
   456
   78
  
   Help?!
   ___
   Flashcoders@chattyfig.figleaf.com
   To change your subscription options or search the archive:
   http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
  
   Brought to you by Fig Leaf Software
   Premier Authorized Adobe Consulting and Training
   http://www.figleaf.com
   http://training.figleaf.com
  
 
 
 
  --
  John Grden - Blitz
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Re: [Flashcoders] Displaying objects

2006-03-29 Thread John Grden
Sorry, code correction - LOL, on code that's not been tested ...

for(var i:Number=0;ipieceList.length;i++)
{
for(var j:Number=0;jpieceList[i].pieces.length;j++)
{
this[piece_ + pieceList[i].pieces[j]]._visible = true;
}
}


On 3/29/06, John Grden [EMAIL PROTECTED] wrote:

 well, if you're using my code, then it would essentially build all pieces
 the way you show it happening in that link.

 to do it diagonaly the way you specify, there's 2 ways:

 1.  come up with an algorithm to calculate that type of movement based on
 the number of rows/cols you have (ouch)
 2.  create the grid first, hide all pieces.  Create an array by hand with
 those values, and loop that array displaying the correct pieces:

 var pieceList:Array ({pieces:[0]}, {pieces: [1,14]}, {pieces:[2,15,28]});

 for(var i:Number=0;ipieceList.length;i++)
 {
 for(var j:Number=0;jpieceList[i].pieces.length;j++)
 {
 this[piece_ + pieceList[i].pieces[j]._visible = true;
 }
 }

 Either set visible to true of tell it to gotoAndPlay(transitionIn) or
 whatever you have in frame lables etc.

 Make sense?

 JG


 On 3/29/06, Flash Mel [EMAIL PROTECTED] wrote:
 
  Thanks John,
 
  This is great!  When I trace this, it works.  I've applied it to my
  code,
  and I think I have added something wrong.  What happens is that all the
  elements just build in a single area.
 
  Here is what I had in the previous code:
  http://www.apt11.com/test/test.html
 
  Essentially, I need 0 to display, then 1, 14 then 2, 15, 28
  and
  so on.
 
  Am I not applying your code correctly?  My apologies for the bumbling
  and
  thanks for the help.
 
  fM.
 
 
 
  On 3/29/06, John Grden [EMAIL PROTECTED]  wrote:
  
   This will give you what you're looking for:
  
   var cols:Number = 3;
   var rows:Number = 3;
  
   for(var i:Number=0;irows;i++)
   {
   for(var j:Number=0;jcols;j++)
   {
var gridLocation:Number = (i+j) + ((rows-1)*i);
trace(grid location =  + gridLocation);
// create your moviecilp
   }
   }
  
   row by row, create a movieclip per column.
  
   hth,
  
   John
  
   On 3/29/06, Flash Mel [EMAIL PROTECTED] wrote:
   
Ok, since my email got through this morning, I'm hoping this one
  gets
through.  Here is the question I've emailed four times now.  Doesn't
show up in the threads.
   
Here we go:
   
   
   
Here is what I have so far:
   
import mx.transitions.Tween;
import mx.transitions.easing.*;
   
m = 0;
numTiles = 112;
   
function placeTiles() {
if (m == numTiles){
m = 0;
 clearInterval(buildTiles);
} else {
_root.attachMovie(square, tile + m + _mc, m, {_x:m %
  14
* 50, _y:Math.floor(m / 14) * 50});
myObj = tile + m + _mc;
new Tween(_root[myObj], _alpha, Regular.easeInOut, 0, 100,
  35,
false);
_root[myObj].number_text.text = m;
m++;
}
}
   
buildTiles = setInterval(placeTiles, 30);
   
This works fine.  Builds the rows one after another.  But what I am
trying to do is build one row across and one down.  Make sense?
   
In essence, the final display and position of the objects will be:
   
123
456
789
   
The sequence I am after:
   
1
   
then
   
12
4
   
then
   
123
45
7
   
and so on
   
123
456
78
   
Help?!
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[Flashcoders] Flowing Text in Flash

2006-03-29 Thread Chris Hill
I've searched a lot on google and the list and haven't found much, so 
maybe I'm missing something obvious again.


Basically I need to fill a text field, and when that text field is full, 
i should start filling the next one. My current idea is:


Break the text into space delimited tokens.
Keep adding tokens and checking maxscroll to see if it is equal to 1.
If maxscroll equals 1 then subtract the last token.
Move on to the next text field.

Not an ideal solution, but the only one that I think will work. Has 
anyone done anything similar?


Thanks
Chris
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Re: [Flashcoders] Testing LocalConnection from a server in the IDE

2006-03-29 Thread Rajat Paharia
Hi Mani -

Have you prefixed your localConnectionID with an underscore?
Try _id as opposed to id.

The other gotcha is just to make sure there aren't two instances of the
receiving swf running (as often is the case when using one of the SWF2EXE
tools), since one will capture all the messages and the other will show
nothing.

best, - rajat

On 3/29/06, Manuel Saint-Victor [EMAIL PROTECTED] wrote:

 I have a swf that is sending to a LocalConnection and it works fine when
 they are both operating locally but when I place the sending swf to the
 server it stops working- this is despite the fact that I have tried
 placing
 an allowDomain in the receiving swf.  I am using Flash 8 as my authoring
 environment.

 What other issues should I troubleshoot when dealing with a
 LocalConnection
 behaving this way?

 Thanks,
 Mani
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[Flashcoders] Controlling Accordion using ActionScript

2006-03-29 Thread Mike Anderson
Hello All,

I literally read ALL the posts in the Archives regarding the Accordion
component, and there was no mention of what I need.

It seems as if the Accordion is only setup to broadcast certain events,
when the Accordion itself is actually clicked on.

My goal is to remotely control my Accordion control, so that there are
multiple ways to cause the Sliding Animation.  I have a top MenuBar, in
which I want options available, to cause the Accordion Control to
animate to the proper Child.

Am I missing something, or is the Accordion simply not designed for
this?

Also, how can I communicate with MovieClips contained within the
Accordion Children?  It seems as if the Accordion Control is acting as a
Container - so must I first create a variable that refers to the
Contents of the Accordion, before I can communicate with the Children's
components?  There is no reference to this topic either.

Kind of like the Window Control - myWindow.content.controls?

Thanks in advance for all your help,

Mike

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Re: [Flashcoders] Testing LocalConnection from a server in the IDE

2006-03-29 Thread Alan Queen
forgive me if this is implied, but there's always been alot of
misunderstanding about LocalConnection..

LocalConnection is not used to send messages from one machine to
another. It's meant to send messages between 2 or more swf files on
the same machine whether in browser or .exe

again, don't kill me if that's not what you were referring too ;)

On 3/29/06, Rajat Paharia [EMAIL PROTECTED] wrote:
 Hi Mani -

 Have you prefixed your localConnectionID with an underscore?
 Try _id as opposed to id.

 The other gotcha is just to make sure there aren't two instances of the
 receiving swf running (as often is the case when using one of the SWF2EXE
 tools), since one will capture all the messages and the other will show
 nothing.

 best, - rajat

 On 3/29/06, Manuel Saint-Victor [EMAIL PROTECTED] wrote:
 
  I have a swf that is sending to a LocalConnection and it works fine when
  they are both operating locally but when I place the sending swf to the
  server it stops working- this is despite the fact that I have tried
  placing
  an allowDomain in the receiving swf.  I am using Flash 8 as my authoring
  environment.
 
  What other issues should I troubleshoot when dealing with a
  LocalConnection
  behaving this way?
 
  Thanks,
  Mani
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Re: [Flashcoders] sIFR

2006-03-29 Thread David Rorex
On 3/29/06, Aaron Smith [EMAIL PROTECTED] wrote:

 has anyone made or found a flash 8 replacement sIFR??? by sIFR i mean
 flash replacement... for text...

 http://www.mikeindustries.com/sifr/



can't you just publish the sifr font swf to flash 8?

-David R
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Re: [Flashcoders] sIFR

2006-03-29 Thread Yotam Laufer
I'm really curious as to why you might need a thing like that.
Yotam.


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[Flashcoders] Recommendation on good AS 2.0 framework code?

2006-03-29 Thread Boon Chew
Hi all, I am looking for some well-written framework code done in AS2.0 to read 
up on (Reading source is good for ya).  Does anyone have any recommendation on 
any well-written AS2.0 framework out there?

- boon


-
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Re: [Flashcoders] Testing LocalConnection from a server in the IDE

2006-03-29 Thread Manuel Saint-Victor
Alan- They're both on the same machine but thanks for clearing that up
either way.

I was thinking that I could test a file sitting on the server using a local
swf file and the local connection.  I tried putting the domain permission
etc but to no avail.  Finally I resolved to just placing the other swf file
on the same html page in a debug version.

Rajat- as far as the name starting with an underscore -does that help? I
don't think I've ever come across that- If so I have overlooked it.


Thanks guys,

Mani






On 3/29/06, Alan Queen [EMAIL PROTECTED] wrote:

 forgive me if this is implied, but there's always been alot of
 misunderstanding about LocalConnection..

 LocalConnection is not used to send messages from one machine to
 another. It's meant to send messages between 2 or more swf files on
 the same machine whether in browser or .exe

 again, don't kill me if that's not what you were referring too ;)

 On 3/29/06, Rajat Paharia [EMAIL PROTECTED] wrote:
  Hi Mani -
 
  Have you prefixed your localConnectionID with an underscore?
  Try _id as opposed to id.
 
  The other gotcha is just to make sure there aren't two instances of the
  receiving swf running (as often is the case when using one of the
 SWF2EXE
  tools), since one will capture all the messages and the other will show
  nothing.
 
  best, - rajat
 
  On 3/29/06, Manuel Saint-Victor [EMAIL PROTECTED] wrote:
  
   I have a swf that is sending to a LocalConnection and it works fine
 when
   they are both operating locally but when I place the sending swf to
 the
   server it stops working- this is despite the fact that I have tried
   placing
   an allowDomain in the receiving swf.  I am using Flash 8 as my
 authoring
   environment.
  
   What other issues should I troubleshoot when dealing with a
   LocalConnection
   behaving this way?
  
   Thanks,
   Mani
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  --
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  [EMAIL PROTECTED]
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  http://www.rootburn.com
 
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Re: [Flashcoders] Recommendation on good AS 2.0 framework code?

2006-03-29 Thread Johannes Nel
arp and cairnorm i suppose. and yes reading is good for you, looking at your
name it seems william gibson is your choice.

On 3/29/06, Boon Chew [EMAIL PROTECTED] wrote:

 Hi all, I am looking for some well-written framework code done in AS2.0 to
 read up on (Reading source is good for ya).  Does anyone have any
 recommendation on any well-written AS2.0 framework out there?

 - boon


 -
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RE: [Flashcoders] Controlling Accordion using ActionScript

2006-03-29 Thread Peter DeHaan
Mike,

You can use either accordionInstance.getChildAt(index) to get an child
at a specific index, or accordionInstance.selectedChild to get the
currently selected child. Both methods should return a reference to a
movie clip within the accordion.

http://livedocs.macromedia.com/flash/8/main/3088.html
http://livedocs.macromedia.com/flash/8/main/3091.html 

Regards,

Peter deHaan
Adobe Systems Incorporated


On 3/29/06, Mike Anderson [EMAIL PROTECTED] wrote:

 Okay, I am an idiot :)

 selectedIndex - duh!

 For some reason, I was looking for something specific, therefore
 overlooking the obvious.

 Still, how to address a MovieClip that has been instantiated by the
 Accordion Control continues to evade me.  It must be some type of
 child property, but I am still skimming the help docs for the
answer.

 If anybody has a quick answer on this, I'd greatly appreciate it.

 Thanks!

 Mike


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Mike
 Anderson
 Sent: Wednesday, March 29, 2006 2:42 PM
 To: Flashcoders mailing list
 Subject: [Flashcoders] Controlling Accordion using ActionScript

 Hello All,

 I literally read ALL the posts in the Archives regarding the Accordion
 component, and there was no mention of what I need.

 It seems as if the Accordion is only setup to broadcast certain
events,
 when the Accordion itself is actually clicked on.

 My goal is to remotely control my Accordion control, so that there are
 multiple ways to cause the Sliding Animation.  I have a top MenuBar,
in
 which I want options available, to cause the Accordion Control to
 animate to the proper Child.

 Am I missing something, or is the Accordion simply not designed for
 this?

 Also, how can I communicate with MovieClips contained within the
 Accordion Children?  It seems as if the Accordion Control is acting as
a
 Container - so must I first create a variable that refers to the
 Contents of the Accordion, before I can communicate with the
Children's
 components?  There is no reference to this topic either.

 Kind of like the Window Control - myWindow.content.controls?

 Thanks in advance for all your help,

 Mike

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RE: [Flashcoders] Controlling Accordion using ActionScript

2006-03-29 Thread Mike Anderson
Sorry guys, I am totally brain dead today - 

It's so weird, how you get accustom to specific syntax for some V2
controls, and when working with a different one, you expect some type of
consistency - and you get so focused looking for something, that you
flat out overlook the answer.

Sorry to post these questions to the list - if I read the Help Docs
without having my blinders on, I would have found the answer.  In fact,
I did find the answers on my own, shortly after posting my last reply to
the list.

I must say though, after reading every single thread regarding the
Accordion Control, it has plenty of limitations, and has caused many
people lots of headaches.

Thank you again everybody, I am always grateful for your advice.

Mike :)


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Lanny
McNie
Sent: Wednesday, March 29, 2006 3:54 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Controlling Accordion using ActionScript

var mc = accordionInstance.getChildAt( index ) ?

On 3/29/06, Mike Anderson [EMAIL PROTECTED] wrote:

 Okay, I am an idiot :)

 selectedIndex - duh!

 For some reason, I was looking for something specific, therefore 
 overlooking the obvious.

 Still, how to address a MovieClip that has been instantiated by the 
 Accordion Control continues to evade me.  It must be some type of 
 child property, but I am still skimming the help docs for the
answer.

 If anybody has a quick answer on this, I'd greatly appreciate it.

 Thanks!

 Mike


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Mike 
 Anderson
 Sent: Wednesday, March 29, 2006 2:42 PM
 To: Flashcoders mailing list
 Subject: [Flashcoders] Controlling Accordion using ActionScript

 Hello All,

 I literally read ALL the posts in the Archives regarding the Accordion

 component, and there was no mention of what I need.

 It seems as if the Accordion is only setup to broadcast certain 
 events, when the Accordion itself is actually clicked on.

 My goal is to remotely control my Accordion control, so that there are

 multiple ways to cause the Sliding Animation.  I have a top MenuBar, 
 in which I want options available, to cause the Accordion Control to 
 animate to the proper Child.

 Am I missing something, or is the Accordion simply not designed for 
 this?

 Also, how can I communicate with MovieClips contained within the 
 Accordion Children?  It seems as if the Accordion Control is acting as

 a Container - so must I first create a variable that refers to the 
 Contents of the Accordion, before I can communicate with the 
 Children's components?  There is no reference to this topic either.

 Kind of like the Window Control - myWindow.content.controls?

 Thanks in advance for all your help,

 Mike

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[Flashcoders] lil' help with amfphp... works locally, not uploaded...

2006-03-29 Thread Count Schemula
http://www.flash-creations.com/notes/servercomm_remoting_amfphp.php

I have the above file working well on a local test server. Flash 8,
amfphp, mySQL.

Then I try to make this file work on my hosted sever:

http://www.thelargeglass.com/highscores2/index.html

The file works when I do a Test Movie and play it locally. According
to NetConnectionDebugger I'm connecting to my remote/online host and
it's getting the data from tha db. I can even add and delete records.

When I upload this file, it does not work.

On my computer, it says Waiting for localhost down in the bottom web
browser status window. ??? It should not be looking for any localhost?

So, in conclusion, files works EVERYWHERE, except where I need to
work. Any ideas?

===

I think I'm gonna like amfphp remoting a lot... I never got remoting
to work with CFMX.
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Re: [Flashcoders] lil' help with amfphp... works locally, not uploaded...

2006-03-29 Thread Aaron Smith
sounds like your trying to connect to your localhost amfphp gateway  
from the web version..  change your gateway to point to the gateway  
on your site. (IE, you should have one amfphp install on local( thats  
the one thats working ) then one in www.thelargeglass.com/ 
flashremoting/  you want to connect to the one online..

hope that helps
smith




On Mar 29, 2006, at 3:02 PM, Count Schemula wrote:


http://www.flash-creations.com/notes/servercomm_remoting_amfphp.php

I have the above file working well on a local test server. Flash 8,
amfphp, mySQL.

Then I try to make this file work on my hosted sever:

http://www.thelargeglass.com/highscores2/index.html

The file works when I do a Test Movie and play it locally. According
to NetConnectionDebugger I'm connecting to my remote/online host and
it's getting the data from tha db. I can even add and delete records.

When I upload this file, it does not work.

On my computer, it says Waiting for localhost down in the bottom web
browser status window. ??? It should not be looking for any localhost?

So, in conclusion, files works EVERYWHERE, except where I need to
work. Any ideas?

===

I think I'm gonna like amfphp remoting a lot... I never got remoting
to work with CFMX.
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Re: [Flashcoders] lil' help with amfphp... works locally, not uploaded...

2006-03-29 Thread Count Schemula
I have an amfphp install on both?



When I play it locally, seems like it connects remotely ok:

ConnectString: http://www.thelargeglass.com/amfphp/gateway.php;
DebugId: 0
EventType: Connect
MovieUrl: file:///C|/Documents and Settings/Dual Core/My
Documents/thelargeglass/webDev/dualcore/highscores/highscores.swf
Protocol: http
Source: Client
Time: 1143673926056
Date (object #1)
.Wed Mar 29 18:12:06 GMT-0500 2006

ConnectString: 
http://www.thelargeglass.com/amfphp/gateway.php?PHPSESSID=5ea2dbbd18e96edc6bb434e0b296f64f;
DebugId: 0
EventType: Connect
MovieUrl: file:///C|/Documents and Settings/Dual Core/My
Documents/thelargeglass/webDev/dualcore/highscores/highscores.swf
Protocol: http
Source: Client
Time: 1143673926868
Date (object #1)
.Wed Mar 29 18:12:06 GMT-0500 2006



This tests positive:

http://www.thelargeglass.com/amfphp/gateway.php



In my flash file:

var gatewayUrl:String = http://www.thelargeglass.com/amfphp/gateway.php;;
NetDebug.initialize();
var _service:Service = new Service(gatewayUrl, null, 'Highscores', null , null);



The amfphp service for Highscores:

For the *** values, I have the correct online db server information

?
class Highscores  {

   var $dbhost = '';// your information here
   var $dbname = '';
   var $dbuser = '';
   var $dbpass = '';

   function Highscores() {
   $this-methodTable = array(
 getScores = array(
description = Returns rs of all scores from highscores table,
access = remote,
returntype = recordSet
),
 insertScore = array(
description = Insert score into highscores table, return id,
access = remote
),
 deleteScore = array(
description = Deletes score for specified id from highscores,
access = remote
)   
  );
  // Initialize db connection
  $this-conn = mysql_pconnect($this-dbhost, $this-dbuser, $this-dbpass);
  mysql_select_db ($this-dbname);
   }

   function getScores() {
  return mysql_query(SELECT * FROM highscores);
   }

   function insertScore($scoreData) {
  mysql_query(INSERT INTO highscores VALUES
(NULL,'.addslashes($scoreData['nickname']).','.$scoreData['dateposted'].','.$scoreData['score'].'));
  return mysql_insert_id();
   }

   function deleteScore($id) {
  return mysql_query(DELETE FROM highscores WHERE id=.$id);
   }
}
?



I've switched folders, browsers etc try to see if it's a cache problem.
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Re: [Flashcoders] lil' help with amfphp... works locally, not uploaded...

2006-03-29 Thread Aaron Smith

is your endpoint set correctly?  :

var _service:Service = new Service(gatewayUrl, null, 'Highscores',  
null , null);


if Highscores.php is in a highscores or gamesfolder of some sort in  
the services folder in amfphp. you need to reference it like:
var _service:Service = new Service(gatewayUrl, null,  
'games.Highscores', null , null);


try that..

smith



On Mar 29, 2006, at 3:17 PM, Count Schemula wrote:


I have an amfphp install on both?



When I play it locally, seems like it connects remotely ok:

ConnectString: http://www.thelargeglass.com/amfphp/gateway.php;
DebugId: 0
EventType: Connect
MovieUrl: file:///C|/Documents and Settings/Dual Core/My
Documents/thelargeglass/webDev/dualcore/highscores/highscores.swf
Protocol: http
Source: Client
Time: 1143673926056
Date (object #1)
.Wed Mar 29 18:12:06 GMT-0500 2006

ConnectString: http://www.thelargeglass.com/amfphp/gateway.php? 
PHPSESSID=5ea2dbbd18e96edc6bb434e0b296f64f

DebugId: 0
EventType: Connect
MovieUrl: file:///C|/Documents and Settings/Dual Core/My
Documents/thelargeglass/webDev/dualcore/highscores/highscores.swf
Protocol: http
Source: Client
Time: 1143673926868
Date (object #1)
.Wed Mar 29 18:12:06 GMT-0500 2006



This tests positive:

http://www.thelargeglass.com/amfphp/gateway.php



In my flash file:

var gatewayUrl:String = http://www.thelargeglass.com/amfphp/ 
gateway.php;

NetDebug.initialize();
var _service:Service = new Service(gatewayUrl, null, 'Highscores',  
null , null);




The amfphp service for Highscores:

For the *** values, I have the correct online db server information

?
class Highscores  {

   var $dbhost = '';// your information here
   var $dbname = '';
   var $dbuser = '';
   var $dbpass = '';

   function Highscores() {
   $this-methodTable = array(
 getScores = array(
description = Returns rs of all scores from  
highscores table,

access = remote,
returntype = recordSet
),
 insertScore = array(
description = Insert score into highscores table,  
return id,

access = remote
),
 deleteScore = array(
description = Deletes score for specified id from  
highscores,

access = remote
)   
  );
  // Initialize db connection
  $this-conn = mysql_pconnect($this-dbhost, $this-dbuser,  
$this-dbpass);

  mysql_select_db ($this-dbname);
   }

   function getScores() {
  return mysql_query(SELECT * FROM highscores);
   }

   function insertScore($scoreData) {
  mysql_query(INSERT INTO highscores VALUES
(NULL,'.addslashes($scoreData['nickname']).','.$scoreData 
['dateposted'].','.$scoreData['score'].'));

  return mysql_insert_id();
   }

   function deleteScore($id) {
  return mysql_query(DELETE FROM highscores WHERE id=.$id);
   }
}
?



I've switched folders, browsers etc try to see if it's a cache  
problem.

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Re: [Flashcoders] lil' help with amfphp... works locally, not uploaded...

2006-03-29 Thread Count Schemula
Nope. Everything is nice and clean. It's a near virgin install.

Do you get the localhost call in the status bar as well?

It's super simple, it just seems like something about moving the file
online wrecks it. The very same .swf file pulls up the data if I play
it from my computer Test Movie style.

On 3/29/06, Aaron Smith [EMAIL PROTECTED] wrote:
 is your endpoint set correctly?  :

 var _service:Service = new Service(gatewayUrl, null, 'Highscores',
 null , null);

 if Highscores.php is in a highscores or gamesfolder of some sort in
 the services folder in amfphp. you need to reference it like:
 var _service:Service = new Service(gatewayUrl, null,
 'games.Highscores', null , null);

 try that..

 smith



 On Mar 29, 2006, at 3:17 PM, Count Schemula wrote:

  I have an amfphp install on both?
 
  
 
  When I play it locally, seems like it connects remotely ok:
 
  ConnectString: http://www.thelargeglass.com/amfphp/gateway.php;
  DebugId: 0
  EventType: Connect
  MovieUrl: file:///C|/Documents and Settings/Dual Core/My
  Documents/thelargeglass/webDev/dualcore/highscores/highscores.swf
  Protocol: http
  Source: Client
  Time: 1143673926056
  Date (object #1)
  .Wed Mar 29 18:12:06 GMT-0500 2006
 
  ConnectString: http://www.thelargeglass.com/amfphp/gateway.php?
  PHPSESSID=5ea2dbbd18e96edc6bb434e0b296f64f
  DebugId: 0
  EventType: Connect
  MovieUrl: file:///C|/Documents and Settings/Dual Core/My
  Documents/thelargeglass/webDev/dualcore/highscores/highscores.swf
  Protocol: http
  Source: Client
  Time: 1143673926868
  Date (object #1)
  .Wed Mar 29 18:12:06 GMT-0500 2006
 
  
 
  This tests positive:
 
  http://www.thelargeglass.com/amfphp/gateway.php
 
  
 
  In my flash file:
 
  var gatewayUrl:String = http://www.thelargeglass.com/amfphp/
  gateway.php;
  NetDebug.initialize();
  var _service:Service = new Service(gatewayUrl, null, 'Highscores',
  null , null);
 
  
 
  The amfphp service for Highscores:
 
  For the *** values, I have the correct online db server information
 
  ?
  class Highscores  {
 
 var $dbhost = '';  // your information here
 var $dbname = '';
 var $dbuser = '';
 var $dbpass = '';
 
 function Highscores() {
 $this-methodTable = array(
   getScores = array(
  description = Returns rs of all scores from
  highscores table,
  access = remote,
  returntype = recordSet
  ),
   insertScore = array(
  description = Insert score into highscores table,
  return id,
  access = remote
  ),
   deleteScore = array(
  description = Deletes score for specified id from
  highscores,
  access = remote
  )
);
// Initialize db connection
$this-conn = mysql_pconnect($this-dbhost, $this-dbuser,
  $this-dbpass);
mysql_select_db ($this-dbname);
 }
 
 function getScores() {
return mysql_query(SELECT * FROM highscores);
 }
 
 function insertScore($scoreData) {
mysql_query(INSERT INTO highscores VALUES
  (NULL,'.addslashes($scoreData['nickname']).','.$scoreData
  ['dateposted'].','.$scoreData['score'].'));
  return mysql_insert_id();
 }
 
 function deleteScore($id) {
return mysql_query(DELETE FROM highscores WHERE id=.$id);
 }
  }
  ?
 
  
 
  I've switched folders, browsers etc try to see if it's a cache
  problem.
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Re: [Flashcoders] lil' help with amfphp... works locally, not uploaded...

2006-03-29 Thread Grant Cox
Make sure you have a crossdomain.xml file in the root of your server, 
otherwise the security model in Flash will refuse connections to that 
server.


The simplest version (allow all connections from any flash files) would be:

?xml version=1.0?
!DOCTYPE cross-domain-policy
 SYSTEM http://www.macromedia.com/xml/dtds/cross-domain-policy.dtd;
cross-domain-policy
 allow-access-from domain=* /
/cross-domain-policy


Regards,
Grant Cox


Count Schemula wrote:


http://www.flash-creations.com/notes/servercomm_remoting_amfphp.php

I have the above file working well on a local test server. Flash 8,
amfphp, mySQL.

Then I try to make this file work on my hosted sever:

http://www.thelargeglass.com/highscores2/index.html

The file works when I do a Test Movie and play it locally. According
to NetConnectionDebugger I'm connecting to my remote/online host and
it's getting the data from tha db. I can even add and delete records.

When I upload this file, it does not work.

On my computer, it says Waiting for localhost down in the bottom web
browser status window. ??? It should not be looking for any localhost?

So, in conclusion, files works EVERYWHERE, except where I need to
work. Any ideas?

===

I think I'm gonna like amfphp remoting a lot... I never got remoting
to work with CFMX.
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Re: [Flashcoders] lil' help with amfphp... works locally, not uploaded...

2006-03-29 Thread Aaron Smith
you should only need that if you are connecting to one domain from  
another.. in Counts case everything is on the same domain I believe  
so that won't matter...



On Mar 29, 2006, at 3:43 PM, Grant Cox wrote:

Make sure you have a crossdomain.xml file in the root of your  
server, otherwise the security model in Flash will refuse  
connections to that server.


The simplest version (allow all connections from any flash files)  
would be:


?xml version=1.0?
!DOCTYPE cross-domain-policy
 SYSTEM http://www.macromedia.com/xml/dtds/cross-domain-policy.dtd;
cross-domain-policy
 allow-access-from domain=* /
/cross-domain-policy


Regards,
Grant Cox


Count Schemula wrote:


http://www.flash-creations.com/notes/servercomm_remoting_amfphp.php

I have the above file working well on a local test server. Flash 8,
amfphp, mySQL.

Then I try to make this file work on my hosted sever:

http://www.thelargeglass.com/highscores2/index.html

The file works when I do a Test Movie and play it locally. According
to NetConnectionDebugger I'm connecting to my remote/online host and
it's getting the data from tha db. I can even add and delete records.

When I upload this file, it does not work.

On my computer, it says Waiting for localhost down in the bottom  
web
browser status window. ??? It should not be looking for any  
localhost?


So, in conclusion, files works EVERYWHERE, except where I need to
work. Any ideas?

===

I think I'm gonna like amfphp remoting a lot... I never got remoting
to work with CFMX.
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Re: [Flashcoders] lil' help with amfphp... works locally, not uploaded...

2006-03-29 Thread Count Schemula
I just added a crossdomain.xml to the web root. No change.

The very same .swf file can pull this data when I do Test Movie.

The server is an online remote host, not my local computer and not the
webserver that hosts the flash file, ie, it's on a different domain,
no matter whether I access it Test Movie or web hosted style.

I know it's something super simple, the file does seem to work in 2
other situations (local web server and Test Movie).

On 3/29/06, Grant Cox [EMAIL PROTECTED] wrote:
 Make sure you have a crossdomain.xml file in the root of your server,
 otherwise the security model in Flash will refuse connections to that
 server.

 The simplest version (allow all connections from any flash files) would be:

 ?xml version=1.0?
 !DOCTYPE cross-domain-policy
   SYSTEM http://www.macromedia.com/xml/dtds/cross-domain-policy.dtd;
 cross-domain-policy
   allow-access-from domain=* /
 /cross-domain-policy


 Regards,
 Grant Cox


 Count Schemula wrote:

 http://www.flash-creations.com/notes/servercomm_remoting_amfphp.php
 
 I have the above file working well on a local test server. Flash 8,
 amfphp, mySQL.
 
 Then I try to make this file work on my hosted sever:
 
 http://www.thelargeglass.com/highscores2/index.html
 
 The file works when I do a Test Movie and play it locally. According
 to NetConnectionDebugger I'm connecting to my remote/online host and
 it's getting the data from tha db. I can even add and delete records.
 
 When I upload this file, it does not work.
 
 On my computer, it says Waiting for localhost down in the bottom web
 browser status window. ??? It should not be looking for any localhost?
 
 So, in conclusion, files works EVERYWHERE, except where I need to
 work. Any ideas?
 
 ===
 
 I think I'm gonna like amfphp remoting a lot... I never got remoting
 to work with CFMX.
 ___
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 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
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 http://www.figleaf.com
 http://training.figleaf.com
 
 
 
 
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Re: [Flashcoders] lil' help with amfphp... works locally, not uploaded...

2006-03-29 Thread Count Schemula
Actually, the db server is a wholly separate server? But the same .swf
gets the remote db data when I do Test Movie.

amfphp is on the remote server, and seems to test positive.

http://www.thelargeglass.com/amfphp/gateway.php

On 3/29/06, Aaron Smith [EMAIL PROTECTED] wrote:
 you should only need that if you are connecting to one domain from
 another.. in Counts case everything is on the same domain I believe
 so that won't matter...


 On Mar 29, 2006, at 3:43 PM, Grant Cox wrote:

  Make sure you have a crossdomain.xml file in the root of your
  server, otherwise the security model in Flash will refuse
  connections to that server.
 
  The simplest version (allow all connections from any flash files)
  would be:
 
  ?xml version=1.0?
  !DOCTYPE cross-domain-policy
   SYSTEM http://www.macromedia.com/xml/dtds/cross-domain-policy.dtd;
  cross-domain-policy
   allow-access-from domain=* /
  /cross-domain-policy
 
 
  Regards,
  Grant Cox
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RE: [Flashcoders] lil' help with amfphp... works locally, not uploaded...

2006-03-29 Thread Ettwein, Josh
Can you create a simple page that creates a new instance of your class
and spits what would be sent to flash via amf to the screen instead to
see if the class file is not barfing silently on the remote server?
Could it be handling of whitespace in the class file - although I think
this was fixed in v1.0? 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Count
Schemula
Sent: Wednesday, March 29, 2006 3:56 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] lil' help with amfphp... works locally, not
uploaded...

Actually, the db server is a wholly separate server? But the same .swf
gets the remote db data when I do Test Movie.

amfphp is on the remote server, and seems to test positive.

http://www.thelargeglass.com/amfphp/gateway.php
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Re: [Flashcoders] lil' help with amfphp... works locally, not uploaded...

2006-03-29 Thread Count Schemula
Fixed.

I could scream.

The publish settings were publishing to a different folder.

So, I was blinded by jumping between servers and the 3 hour time
difference between me and where my sever is.

So, does, http://www.thelargeglass.com/highscores2/index.html

work for y'all?

I'm excited, I'm a hacker at best (obviously) but have been chasing
this remoting thing for a long time. Finally! It works! Seriously,
I've blown a lot of time trying to learn remoting and this is my very
first success.

Thanks everyone, sorry for the stupid errror on my part.
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Re: [Flashcoders] lil' help with amfphp... works locally, not uploaded...

2006-03-29 Thread Count Schemula
I think the /browser folder doers this?

example:

http://www.thelargeglass.com/amfphp/browser/

Let's you test the basic service?

On 3/29/06, Ettwein, Josh [EMAIL PROTECTED] wrote:
 Can you create a simple page that creates a new instance of your class
 and spits what would be sent to flash via amf to the screen instead to

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Re: [Flashcoders] lil' help with amfphp... works locally, not uploaded...

2006-03-29 Thread Aaron Smith
no it wouldnt be whitespace.. one thing you could check for is php  
errors.. check the logs.. one quick way to check for php errors is to  
navigate to the Highscores.php file in the web browser..




 go to http://www.5etdemi.com/blog/  this is patrick mineaults  
blog. he is lead dev on amfphp. download the cinqetdemi.remoting  
remoting library..(3rd post down or so).. they're really nice wrapper  
classes used for remoting. makes it really simple..  theres an  
example of how to use it there.. basically there wrapper classes for  
the flash remoting classes..


smith



On Mar 29, 2006, at 4:03 PM, Ettwein, Josh wrote:


Can you create a simple page that creates a new instance of your class
and spits what would be sent to flash via amf to the screen instead to
see if the class file is not barfing silently on the remote server?
Could it be handling of whitespace in the class file - although I  
think

this was fixed in v1.0?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Count
Schemula
Sent: Wednesday, March 29, 2006 3:56 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] lil' help with amfphp... works locally, not
uploaded...

Actually, the db server is a wholly separate server? But the same .swf
gets the remote db data when I do Test Movie.

amfphp is on the remote server, and seems to test positive.

http://www.thelargeglass.com/amfphp/gateway.php
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RE: [Flashcoders] lil' help with amfphp... works locally, not uploaded...

2006-03-29 Thread Ettwein, Josh
Yes, you're right.. It does. My bad. Your stuff works for me now. 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Count
Schemula
Sent: Wednesday, March 29, 2006 4:07 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] lil' help with amfphp... works locally, not
uploaded...

I think the /browser folder doers this?

example:

http://www.thelargeglass.com/amfphp/browser/

Let's you test the basic service?

On 3/29/06, Ettwein, Josh [EMAIL PROTECTED] wrote:
 Can you create a simple page that creates a new instance of your class

 and spits what would be sent to flash via amf to the screen instead to

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Re: [Flashcoders] lil' help with amfphp... works locally, not uploaded...

2006-03-29 Thread Count Schemula
sweet, got the monkeyman 666 from somebody.

Awesome. I'm soo happy about this.
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Re: [Flashcoders] lil' help with amfphp... works locally, not uploaded...

2006-03-29 Thread Aaron Smith

works

i would still check out that cineqdemi.remoting library i posted..  
(just a second ago)


smith

On Mar 29, 2006, at 4:05 PM, Count Schemula wrote:


Fixed.

I could scream.

The publish settings were publishing to a different folder.

So, I was blinded by jumping between servers and the 3 hour time
difference between me and where my sever is.

So, does, http://www.thelargeglass.com/highscores2/index.html

work for y'all?

I'm excited, I'm a hacker at best (obviously) but have been chasing
this remoting thing for a long time. Finally! It works! Seriously,
I've blown a lot of time trying to learn remoting and this is my very
first success.

Thanks everyone, sorry for the stupid errror on my part.
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Re: [Flashcoders] lil' help with amfphp... works locally, not uploaded...

2006-03-29 Thread Count Schemula
Got it fixed. I had an error in my Flash Publish settings.

Thanks, it was very helpful to see the steps y'all would take.

On 3/29/06, Aaron Smith [EMAIL PROTECTED] wrote:
 no it wouldnt be whitespace.. one thing you could check for is php
 errors.. check the logs.. one quick way to check for php errors is to
 navigate to the Highscores.php file in the web browser..


I'll def check these out. Thanks.

  go to http://www.5etdemi.com/blog/  this is patrick mineaults
 blog. he is lead dev on amfphp. download the cinqetdemi.remoting
 remoting library..(3rd post down or so).. they're really nice wrapper
 classes used for remoting. makes it really simple..  theres an
 example of how to use it there.. basically there wrapper classes for
 the flash remoting classes..

 smith

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[Flashcoders] existing project to start using mtasc, an easier way?

2006-03-29 Thread thotskee

Flashcoders,

I have an existing AS2 codebase that I think would benefit from using mtasc. 
The compile time is currently about 1 minute for the application. Not 
terrible, but not great either.


The problems are:

I am using includes which I have managed to get around using... but..

After getting though the include issues I am having to go into the Classes 
and make modifications to a ton of them to get this thing to compile


Now I am obviously not the best OOP coder or mtasc would just compile 
(right?)... but I know a enough about AS and OOP so this should be possible.


Is there an easier way to do this or does every class need to be massaged to 
get mtasc to compile? Is there a -nonstrict flag (i wish)...??


Also what if I were to try to use the Flex compiler, can it publish AS2 for 
Flash Player 7 (or maybe 8)?


Please help!!

Thanks for your time.

Sean 


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Re: [Flashcoders] Flowing Text in Flash

2006-03-29 Thread Chris Hill
Yeah, that's what I figured, but if I remember, getTextExtent is a Lingo 
call for Director?


I'll try doing a line of tokens at a time, and see if I can improve the 
speed that way.


Cheers
C

Michael Bedar wrote:
I did the same thing a few years ago, and it worked fine.  You may  run 
into speed problems if you go over a certain amount of text to  scroll 
however.  Instead of using maxscroll, it is a bit faster to  use 
getTextExtent to see if a given line will fit in the text box..


Instead of testing word by word, you can start to make some educated  
guesses about how many chars will fit in a line, based again on the  
extent. This way you can make far fewer comparisons.


And remember, if you are putting string S into textboxes a,b and c..  
there is no need to test anything in c, just dump everything left in.





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Re: [Flashcoders] Flowing Text in Flash

2006-03-29 Thread Michael Bedar

Get text extent is a TextFormat method


On Mar 29, 2006, at 7:19 PM, Chris Hill wrote:

Yeah, that's what I figured, but if I remember, getTextExtent is a  
Lingo call for Director?


I'll try doing a line of tokens at a time, and see if I can improve  
the speed that way.


Cheers
C

Michael Bedar wrote:
I did the same thing a few years ago, and it worked fine.  You  
may  run into speed problems if you go over a certain amount of  
text to  scroll however.  Instead of using maxscroll, it is a bit  
faster to  use getTextExtent to see if a given line will fit in  
the text box..
Instead of testing word by word, you can start to make some  
educated  guesses about how many chars will fit in a line, based  
again on the  extent. This way you can make far fewer comparisons.
And remember, if you are putting string S into textboxes a,b and  
c..  there is no need to test anything in c, just dump everything  
left in.

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Re: [Flashcoders] Flowing Text in Flash

2006-03-29 Thread Chris Hill

Ah, my bad! Very cool, never used that. Thanks a lot!

C

Michael Bedar wrote:

Get text extent is a TextFormat method


On Mar 29, 2006, at 7:19 PM, Chris Hill wrote:

Yeah, that's what I figured, but if I remember, getTextExtent is a  
Lingo call for Director?


I'll try doing a line of tokens at a time, and see if I can improve  
the speed that way.


Cheers
C

Michael Bedar wrote:

I did the same thing a few years ago, and it worked fine.  You  may  
run into speed problems if you go over a certain amount of  text to  
scroll however.  Instead of using maxscroll, it is a bit  faster to  
use getTextExtent to see if a given line will fit in  the text box..
Instead of testing word by word, you can start to make some  
educated  guesses about how many chars will fit in a line, based  
again on the  extent. This way you can make far fewer comparisons.
And remember, if you are putting string S into textboxes a,b and  
c..  there is no need to test anything in c, just dump everything  
left in.


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Re: [Flashcoders] Testing LocalConnection from a server in the IDE

2006-03-29 Thread Rajat Paharia
Mani -

Read here forthwith and whereas the underscore is important:
http://www.macromedia.com/support/flash/action_scripts/local_connection_objects/local_connection_object07.html

best, - rajat

On 3/29/06, Manuel Saint-Victor [EMAIL PROTECTED] wrote:

 Alan- They're both on the same machine but thanks for clearing that up
 either way.

 I was thinking that I could test a file sitting on the server using a
 local
 swf file and the local connection.  I tried putting the domain permission
 etc but to no avail.  Finally I resolved to just placing the other swf
 file
 on the same html page in a debug version.

 Rajat- as far as the name starting with an underscore -does that help? I
 don't think I've ever come across that- If so I have overlooked it.


 Thanks guys,

 Mani






 On 3/29/06, Alan Queen [EMAIL PROTECTED] wrote:
 
  forgive me if this is implied, but there's always been alot of
  misunderstanding about LocalConnection..
 
  LocalConnection is not used to send messages from one machine to
  another. It's meant to send messages between 2 or more swf files on
  the same machine whether in browser or .exe
 
  again, don't kill me if that's not what you were referring too ;)
 
  On 3/29/06, Rajat Paharia [EMAIL PROTECTED] wrote:
   Hi Mani -
  
   Have you prefixed your localConnectionID with an underscore?
   Try _id as opposed to id.
  
   The other gotcha is just to make sure there aren't two instances of
 the
   receiving swf running (as often is the case when using one of the
  SWF2EXE
   tools), since one will capture all the messages and the other will
 show
   nothing.
  
   best, - rajat
  
   On 3/29/06, Manuel Saint-Victor [EMAIL PROTECTED] wrote:
   
I have a swf that is sending to a LocalConnection and it works fine
  when
they are both operating locally but when I place the sending swf to
  the
server it stops working- this is despite the fact that I have tried
placing
an allowDomain in the receiving swf.  I am using Flash 8 as my
  authoring
environment.
   
What other issues should I troubleshoot when dealing with a
LocalConnection
behaving this way?
   
Thanks,
Mani
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   --
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   [EMAIL PROTECTED]
   http://www.bunchball.com
   http://www.rootburn.com
  
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--
Rajat Paharia
[EMAIL PROTECTED]
http://www.bunchball.com
http://www.rootburn.com
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Re: [Flashcoders] XML load pregress

2006-03-29 Thread Rodrigo Schramm

Thanks



Jim Berkey wrote:


This is probably what you are looking for:
Live Docs:
http://livedocs.macromedia.com/flash/8/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Partsfile=1586.html 



- Original Message - From: Rodrigo Schramm 
[EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, March 29, 2006 5:10 PM
Subject: [Flashcoders] XML load pregress



Hello,

Is possible to put a load progress in a XML loader?
I want to load a xml file and display the progress of download.
But, the XML class don't have a onLoadProgress callback like 
MovieClipLoader.



Schramm
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Re: [Flashcoders] Recommendation on good AS 2.0 framework code?

2006-03-29 Thread Mike Britton
ARP: http://www.osflash.org/arp

Cairngorn:
http://www.macromedia.com/devnet/flex/articles/cairngorm_pt1_02.html

William Gibson: http://en.wikipedia.org/wiki/William_Gibson_%28novelist%29 -
respect!

Mike
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Re: [Flashcoders] Recommendation on good AS 2.0 framework code?

2006-03-29 Thread stacey
i'm getting into arp, but I would highly recommend looking up on jesse's
site for his rendition of it, much more flexible. Its good if you are
doing application based work, if not.. its too much.

 ARP: http://www.osflash.org/arp

 Cairngorn:
 http://www.macromedia.com/devnet/flex/articles/cairngorm_pt1_02.html

 William Gibson:
 http://en.wikipedia.org/wiki/William_Gibson_%28novelist%29 - respect!

 Mike
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Re: [Flashcoders] DINAMIC MENU

2006-03-29 Thread stacey
make the textfield dynamic, make it multilined, wordwrap and make sure it
can autosize.
mytxt.autoSize='left'; (can also be true)


 Hi,

 I'm loading texts from a XML file to be assigned to different
 buttons, but this texts have different amout of characters, and I   need
 the buttons to adjust to the amout of characters, keeping the   same
 widht for all of them, and just changing height and make this   text to
 wrap.
   For example, when text is home this button must have one line,
 but when text is This text is to long for a button I need it to be
 set in 2 or maybe 3 lines.

 Thanks in advance.


 Sebastián Sirvent
 http://www.e-foco.com


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Re: [Flashcoders] PrintJob causes Abort Script error message.

2006-03-29 Thread Ron Wheeler



Steven Sacks wrote:
Please warn us when you are going to do this, since from the 
tone of the 
conversation, there is some sense that this will cause the end of 
civilization as we know it.



Hacking the swf to increase the timeout is not the solution, it's a band-aid
on a gunshot wound.

  
Maybe he is only nicked and a band-aid might do the job. It is hard to 
tell without reading all 50,000 lines of his code.


In the real world, sometimes you only need to fix the problem in the 
current release and can fix the design in the next version. Patches are 
allowed and many patches do not make it into the next release because 
the underlying problem goes away with a redesign.
It is impossible to tell if his application will blow up after the 
timeout is increased but it is unlikely that it will cause the rest of 
us much of a problem.


Ron

I have over 20 years of programming experience including at 
assembler level, advanced Java, etc, but thanks for trying to 
put me in my place :-)



Let's say for argument's sake that it is a bug and it is all Macromedia's
fault and they won't fix it and life is unfair.  That doesn't change the
fact that your application needs to work to your client's expectations.  You
need to find a solution because that's what you're paid to do.
  
You hit the nail on the head here - your application needs to work to 
your client's expectations;  not to ours or not to be perfect.

As Danny Kodicek knows coming from a Director background, there were tons of
bugs in Director and workarounds had to be figured out to make certain
things work.  John Dowdell, in his infinite wisdom, got on Direct-L and
posted that Director had no bugs, that there was just application behavior
that Director developers wished worked differently.

At the end of the day, I don't tell my client Sorry, it's a bug and I can't
work around it.  I figure out how to get it done, and so should you and
everyone else who does this for a living.  The place I'm trying to put you
in is Flash Developer.  ;)
  
Noble sentiments but sometimes in the real world you have to tell a 
client Sorry it is a bug/design artifact in the underlying software and 
I can not fix it or implement a work-around in the budget that you want. 
Furthermore, the cost of fixing it exceeds the value to the organization.
In my work, I can not just charge clients money with no accountability. 
They expect me to make reasonable judgements about the value of my 
activities and not to just spend time because I have an ego-driven need 
to get a perfect solution. I need to be able to explain my position 
and to demonstrate how my recommendation is in the client's best 
interest. I do not always know when to quit but not quiting or not 
accepting a good enough solution is not a virtue (at least not in the 
eye of the guy paying for it).


Ron
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[Flashcoders] yet another screwing from micrsoft

2006-03-29 Thread Andy Johnston

anyone care to comment on this little gem?

http://www.eweek.com/article2/0,1895,1943847,00.asp

looks bad to me, thats a lot of reauthoring
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Re: [Flashcoders] existing project to start using mtasc, an easier way?

2006-03-29 Thread David Rorex
On 3/29/06, thotskee [EMAIL PROTECTED] wrote:

 Flashcoders,

 I have an existing AS2 codebase that I think would benefit from using
 mtasc.
 The compile time is currently about 1 minute for the application. Not
 terrible, but not great either.

 The problems are:

 I am using includes which I have managed to get around using... but..

 After getting though the include issues I am having to go into the Classes
 and make modifications to a ton of them to get this thing to compile

 Now I am obviously not the best OOP coder or mtasc would just compile
 (right?)... but I know a enough about AS and OOP so this should be
 possible.

 Is there an easier way to do this or does every class need to be massaged
 to
 get mtasc to compile? Is there a -nonstrict flag (i wish)...??

I don't think so...you just have to go through and fix them all. Even a very
large project, shouldn't take you more than a day's work to convert, most
fixes are generally very simple. My coworkers always write code like this:
if(blah)
   var arg = 1
else
   var arg = 2
return arg; // ERROR: arg not defined!

which works in MMC. the solution is simple, just define 'arg' above the if
statement.


Also what if I were to try to use the Flex compiler, can it publish AS2 for
 Flash Player 7 (or maybe 8)?


I haven't heard exactly, but I'm pretty sure it doesn't compile to AS2. They
don't want to compete with mtasc I guess :P

-David R
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[Flashcoders] Tween and actionscript

2006-03-29 Thread Ryan Sabir

I have a movieclip animating across the stage using a tween in the timeline. 
Halfway through that tween I'm using AS to set the _alpha of the clip to 50%. 
At the moment I do this, if forgets about the tween in the timeline and stops 
moving. Why is this happenning? How do I tell Flash that I want the timeline 
animation to keep working after I change a MovieClip property?

Thanks.
 
 


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Re: [Flashcoders] Tween and actionscript

2006-03-29 Thread Zeh Fernando
I have a movieclip animating across the stage using a tween in the 
timeline. Halfway through that tween I'm using AS to set the _alpha of the 
clip to 50%. At the moment I do this, if forgets about the tween in the 
timeline and stops moving. Why is this happenning? How do I tell Flash 
that I want the timeline animation to keep working after I change a 
MovieClip property?


Timeline animations are something done on design-time - when exporting the 
final SWF, flash actually renders all the motion frames to precalculated 
pseudo-keyframes and then applies them when playing the movie.


You can't make it 'switch' back to the timeline tween. As soon as you change 
a property dynamically, it snaps out of any tweening and flash won't update 
it anymore. You can do this:



1. Instead of changing the property on the movie that's being tweened on the 
timeline, change it INSIDE it (for example, having a container movieclip 
inside the movieclip itself, which you can change the property); or


2. Drop timeline tweening and use 100% actionscript tweening instead.


Chosing option 1 can be messy and it's a bit different to figure out (it 
will stack with yout timeline tweening, not overwrite or change it) but it 
works on some cases. And chosing option 2 is probably the best thing you'll 
ever do for your flash development productivity.



- Zeh 


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Re: [Flashcoders] yet another screwing from micrsoft

2006-03-29 Thread Clint Modien
I'll wager microsoft is a wee bit more upset about the eolas patent than you
are...

Here is a workaround for it...
http://www.flashinto.com/phpBB2/viewtopic.php?t=3215sid=a69d2b96fbe275f8ae573b0ad09600c0

On 3/29/06, Andy Johnston [EMAIL PROTECTED] wrote:

 anyone care to comment on this little gem?

 http://www.eweek.com/article2/0,1895,1943847,00.asp

 looks bad to me, thats a lot of reauthoring
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Re: [Flashcoders] Tween and actionscript

2006-03-29 Thread Michael Bedar

Or just add a keyframe in the middle and change the alpha






On Mar 30, 2006, at 12:03 AM, Zeh Fernando wrote:

I have a movieclip animating across the stage using a tween in the  
timeline. Halfway through that tween I'm using AS to set the  
_alpha of the clip to 50%. At the moment I do this, if forgets  
about the tween in the timeline and stops moving. Why is this  
happenning? How do I tell Flash that I want the timeline animation  
to keep working after I change a MovieClip property?


Timeline animations are something done on design-time - when  
exporting the final SWF, flash actually renders all the motion  
frames to precalculated pseudo-keyframes and then applies them when  
playing the movie.


You can't make it 'switch' back to the timeline tween. As soon as  
you change a property dynamically, it snaps out of any tweening and  
flash won't update it anymore. You can do this:



1. Instead of changing the property on the movie that's being  
tweened on the timeline, change it INSIDE it (for example, having a  
container movieclip inside the movieclip itself, which you can  
change the property); or


2. Drop timeline tweening and use 100% actionscript tweening instead.


Chosing option 1 can be messy and it's a bit different to figure  
out (it will stack with yout timeline tweening, not overwrite or  
change it) but it works on some cases. And chosing option 2 is  
probably the best thing you'll ever do for your flash development  
productivity.



- Zeh
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Re: [Flashcoders] yet another screwing from micrsoft

2006-03-29 Thread Andy Johnston
I couldnt give a stuff about the lost lawsuit, 0.001% revenue loss 
for MS compared to all legacy flash sites that I will have to dig up log 
in details for and fix, much bigger impact for me personally than bill 
will fell personally



I'll wager microsoft is a wee bit more upset about the eolas patent than you
are...

Here is a workaround for it...
http://www.flashinto.com/phpBB2/viewtopic.php?t=3215sid=a69d2b96fbe275f8ae573b0ad09600c0

On 3/29/06, Andy Johnston [EMAIL PROTECTED] wrote:
 


anyone care to comment on this little gem?

http://www.eweek.com/article2/0,1895,1943847,00.asp

looks bad to me, thats a lot of reauthoring
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Re: [Flashcoders] Tween and actionscript

2006-03-29 Thread Gerry Creighton
Since I use Zeh's tweening methods I would have to agree with him,  
use actionscript to
do the tweening and you'll be a happy developer from this day forth.  
It is a much cleaner way
to control your movies. If you haven't done so to this point I would  
suggest reading through his
site and get a handle on how you can have more control over your  
movies using actionscript.

http://hosted.zeh.com.br/mctween/using.html

I know that doesn't answer your question but it will help you as a  
developer.


Gerry


On Mar 30, 2006, at 12:03 AM, Zeh Fernando wrote:

I have a movieclip animating across the stage using a tween in the  
timeline. Halfway through that tween I'm using AS to set the  
_alpha of the clip to 50%. At the moment I do this, if forgets  
about the tween in the timeline and stops moving. Why is this  
happenning? How do I tell Flash that I want the timeline animation  
to keep working after I change a MovieClip property?


Timeline animations are something done on design-time - when  
exporting the final SWF, flash actually renders all the motion  
frames to precalculated pseudo-keyframes and then applies them when  
playing the movie.


You can't make it 'switch' back to the timeline tween. As soon as  
you change a property dynamically, it snaps out of any tweening and  
flash won't update it anymore. You can do this:



1. Instead of changing the property on the movie that's being  
tweened on the timeline, change it INSIDE it (for example, having a  
container movieclip inside the movieclip itself, which you can  
change the property); or


2. Drop timeline tweening and use 100% actionscript tweening instead.


Chosing option 1 can be messy and it's a bit different to figure  
out (it will stack with yout timeline tweening, not overwrite or  
change it) but it works on some cases. And chosing option 2 is  
probably the best thing you'll ever do for your flash development  
productivity.



- Zeh
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[Flashcoders] [ANNC] FlashAmp 3 Released

2006-03-29 Thread Mark Martin

Marmalade Multimedia is pleased to announce the release of FlashAmp 3 for
Windows and Macintosh. FlashAmp is the sound-visualization utility for
Macromedia Flash 8 and MX2004.

Use FlashAmp 3 to quickly and easily synchronize sound in Flash...

- Create perfectly synchronized audio animations and visualizations based on
sound frequencies and amplitude.

- FlashAmp is the quickest and easiest way to lip sync character animations
in Flash. 

- Take advantage of the new imaging features in Flash 8 to create amazing
audio visualizations with a level of performance that was previously
impossible.

FlashAmp 3 is available now, with a bunch of new features including a
Preview window with animated spectrum and waveform displays, and new
spectrum and amplitude functions to give you more control over the audio
data that you can use in Flash.

FlashAmp comes in three editions - Pro, Standard and Lite - so you can
choose the functionality that suits you without having to pay for stuff you
won't use.

All editions of FlashAmp are designed to be easy to use so you can quickly
and easily generate the audio sync data that you can use in Flash. And once
FlashAmp has produced the data you don't have to be an expert in
ActionScript to get great results.

All three editions of FlashAmp are available for Windows 2000/XP and Mac OS
X. To get more information and download a demo version of FlashAmp 3 go to,

http://www.marmalademedia.com.au/flashamp/



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