Getting rid of loader.dataFormat, that is.
Leandro Ferreira
On Fri, Aug 7, 2009 at 20:27, Gustavo Duenas <
gdue...@leftandrightsolutions.com> wrote:
> Hi Leandro so getting rid of this part would be ok then and the error
> wouldn't appear again.
>
>
> var loader:URLLoader=new URLLoader();
Hi Leandro so getting rid of this part would be ok then and the error
wouldn't appear again.
var loader:URLLoader=new URLLoader();
loader.dataFormat=URLLoaderDataFormat.VARIABLES;
try
{
load
Hello,
http://www.actionscript.org/resources/articles/638/1/Basics-of-using-the-ExternalInterface/Page1.html
http://www.actionscript.org/resources/articles/745/1/JavaScript-and-VBScript-Injection-in-ActionScript-3/Page1.html
The above links may be useful to you; yet, keep in mind that with popup
> These are getting a bit cheesy.
No whey!
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Hello everyone,
Long time no speak! I've been out of the flash loop for about 9
months, and I'm about to work on a new flash project which requires
some 3D animation.
I need to make 3D polygons that spin and can morph from one shape to
another. I also need to be able to "skin" each side o
>> the milk of human kindness is running thin with these puns :D
These are getting a bit cheesy.
Jason Merrill
Bank of America Global Learning
Shared Services Solutions Development
Monthly meetings on the Adobe Flash platform for rich media experiences
- join the Bank of America Flash P
the milk of human kindness is running thin with these puns :D
On 7 Aug 2009, at 19:21, Kerry Thompson wrote:
was it the cream of the crop?
It was until they started skimming the profits.
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> was it the cream of the crop?
It was until they started skimming the profits.
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Got budget?
I imagine that's first question developer asked...
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Allandt
Bik-Elliott (Receptacle)
Sent: Friday, August 07, 2009 2:04 PM
To: Flash Coders Lis
was it the cream of the crop?
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Yeah thanks Jared, that's a great site.
Lots of great high-end/budget stuff on FWA
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of jared stanley
Sent: Friday, August 07, 2009 12:34 PM
To: Flash Coders Lis
wow that site is the cows udders - you might say it was moo-velous
a
On 7 Aug 2009, at 17:57, Paul Andrews wrote:
Merrill, Jason wrote:
Those California Milk Processors are loaded. :)
Fortunately they didn't go for a cheesy website..
Jason Merrill
Bank of America Global Learning Shared
i've taken to putting the button overlay into a separate sprite but i
would be interested if anyone has any insights as to why this happened
as it seemed a bit random to me
ta
a
On 7 Aug 2009, at 17:32, Allandt Bik-Elliott (Receptacle) wrote:
hey guys
this is probably a silly bug but i'v
Wow, the FWA site is great. Thanks for the tip Jared. That's all the
inspiration I need.
- MM
seems like a very popular trend, therefore if you look on the fwa
you'll find that many if not most of the sites on there implement
this.
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Flashcode
Merrill, Jason wrote:
Those California Milk Processors are loaded. :)
Fortunately they didn't go for a cheesy website..
Jason Merrill
Bank of America Global Learning
Shared Services Solutions Development
Monthly meetings on the Adobe Flash platform for rich media experiences
- join
http://www.gettheglass.com/
Really nice. I can't believe there was a budget for that. None of my
clients ever want to pay for something that elaborate.
Do you think the agency cut their rates to do the job or that they are just
amazing salesmen?
Anyway, cool stuff.
-Original Message-
Those California Milk Processors are loaded. :)
Jason Merrill
Bank of America Global Learning
Shared Services Solutions Development
Monthly meetings on the Adobe Flash platform for rich media experiences
- join the Bank of America Flash Platform Community
-Original Message-
seems like a very popular trend, therefore if you look on the fwa
you'll find that many if not most of the sites on there implement
this.
On Fri, Aug 7, 2009 at 8:40 AM, Mendelsohn,
Michael wrote:
> Thanks Brian, I think I've seen that one before, but the swfObject isn't
> writing it to my brow
hey guys
this is probably a silly bug but i've got a very strange occurance
i've got a method that is supposed to create a textfield with an
invisible button on top but, even tho the traces come out correctly, i
can't seem to stop the textfield obscuring the button if they're added
to the
Thanks Brian, I think I've seen that one before, but the swfObject isn't
writing it to my browser. :-/
> How about this one?
http://www.gettheglass.com/
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How about this one?
http://www.gettheglass.com/
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Mendelsohn,
Michael
Sent: Friday, August 07, 2009 11:11 AM
To: Flash Coders List
Subject: [Flashcoders] Fl
Hi list...
Can anyone point out some amazing examples of Flash content taking up the
entire window?
(StageDisplayState.NORMAL, not StageDisplayState.FULL_SCREEN)
I can offer these examples, but I'm looking for examples applicable to an
eventual holiday greeting card.
http://rb.hi-res.net/index
The timeout is a good idea, I realized I stopped doing that somewhere along
the way, but especially macs as well had a knack for crashing if the calling
object was destroyed in the process of the call.
On Fri, Aug 7, 2009 at 4:15 PM, Jer Brand wrote:
> Here's a simple example. Note that if you d
Here's a simple example. Note that if you don't "own" the window your flash
is running in -- you opened it with window.open(...) -- this code will
again prompt the user if they really want to close the window in IE, or do
nothing (Firefox, chrome, etc).
There are ways around that, but I can't bri
Hello,
How to Exit/Close the Web Browser from Flash Applications?
Could anyone suggest a code to exit the flash application and close the
web browser window?
I realize, the solution might be using ExternalInterface with JS. The
question is how?
The user can exit the flash application by clicki
lol it's the vanishing point actually:) but thanks for checking and the tip
about the feet!
On Fri, Aug 7, 2009 at 1:22 PM, Paul Andrews wrote:
> Hans Wichman wrote:
>
>> Hi Paul,
>>
>> ok thanks cool.
>> Meanwhile I've whipped up a sample using flv's but I might have to switch
>> to
>> images l
As far as I know, the loader.dataFormat refers to the loaded data, not the
one you are about to send. My guess is that the error is on trying to decode
the variables name/value pair on the loaded data (see that the error is
triggered by URLLoader/onComplete())
Leandro Ferreira
Sent from Brasil
Hans Wichman wrote:
Hi Paul,
ok thanks cool.
Meanwhile I've whipped up a sample using flv's but I might have to switch to
images like you said!
If anyone would care to see if this works okay on their browsers it'd be
appreciated:
http://www.wichman-media.com/misc/bin/
The awesome floor texture:
Hi Paul,
ok thanks cool.
Meanwhile I've whipped up a sample using flv's but I might have to switch to
images like you said!
If anyone would care to see if this works okay on their browsers it'd be
appreciated:
http://www.wichman-media.com/misc/bin/
The awesome floor texture:) will become a 3d bac
Hans Wichman wrote:
Hi,
I stumbled on this thread and kind of need to do the same thing.
I have an area where a number of persons should be walking around randomly.
I was thinking about something like this:
* each person gets 4 flv's: (or 2 if i mirror them): turn right, walk right,
turn left,
Hi,
when you declare them like this:
var myObj1:MyInterface
addChild (myObj1) wont work
if you do
var myObj1:Sprite = ...
addChild (myObj1)
it probably will.
The thing is that you essentially provide two different interfaces for your
object. By extending Sprite you satisfy the DisplayObject req
Hmm Jack is there an as3 version of that cool PreloadManager as well:)?
greetz
JC
On Fri, Aug 7, 2009 at 10:13 AM, Hans Wichman <
j.c.wich...@objectpainters.com> wrote:
> Hi,
>
> I stumbled on this thread and kind of need to do the same thing.
> I have an area where a number of persons should be
Hi,
I stumbled on this thread and kind of need to do the same thing.
I have an area where a number of persons should be walking around randomly.
I was thinking about something like this:
* each person gets 4 flv's: (or 2 if i mirror them): turn right, walk right,
turn left, walk left
* all the fl
Hi!
I have a tiny little problem with the following:
I have two classes that should have the same dataType in order to use them
in a third class. So I created an Interface that both of them implement.
The two classes extend Sprite because they have a visual representation.
However, when I try to
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