RE: [Flashcoders] IPAD App code optimization
Regarding this point: - use a profiler to see what your app is doing with respect to object creation/memory [can someone suggest a profiler to use with CS6...i have searched but not able to find one] Regards Sumeet Kumar -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Sumeet Kumar Sent: Monday, January 14, 2013 12:32 PM To: 'Flash Coders List' Subject: RE: [Flashcoders] IPAD App code optimization Thanks Hans and Deepanjan for your guidancei will try these methods and then post where I reached. Thanks again. -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Hans Wichman Sent: Friday, January 11, 2013 7:40 PM To: Flash Coders List Subject: Re: [Flashcoders] IPAD App code optimization Hi Sumeet, some stuff is much more important than other stuff: - DRY - don't repeat yourself: cache calculations (sinus tables, array lengths, radian conversion etc) - Create as few objects as possible, eg use ObjectPooling - try to stay away from movieclips and sprites, use bitmaps and spritesheets whereever possible - if rendering performance is your bottleneck, starling might help - only cacheAsBitmap / Matrix if you know what you are doing - only optimize if required, is your app running slow? If so, when? - use a framecounter (eg mr doobs stats) to see where the framerate drops are - use a profiler to see what your app is doing with respect to object creation/memory - dispose bitmapdatas if you no longer use them and can't reuse them - etc etc hth JC On 11-1-2013 11:57, Sumeet Kumar wrote: Hi All, I am creating a very basic IPAD app. Adobe says we need to build the app with code optimization. I have completed development of the app. For code optimization, I am removing listeners, using sprites instead of movieclip, clearing Timers etc...what else I can do to optimize my code..or What do adobe really mean by code optimization. Can anyone please guide me in this regard. Regards Sumeet Kumar ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] IPAD App code optimization
Sumeet, check these out: https://itunes.apple.com/us/app/adobe-scout/id562450748?mt=8 http://www.adobe.com/devnet/flashruntimes/articles/adobe-scout-getting-started.html hth jc On 14-1-2013 8:02, Sumeet Kumar wrote: Thanks Hans and Deepanjan for your guidancei will try these methods and then post where I reached. Thanks again. -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Hans Wichman Sent: Friday, January 11, 2013 7:40 PM To: Flash Coders List Subject: Re: [Flashcoders] IPAD App code optimization Hi Sumeet, some stuff is much more important than other stuff: - DRY - don't repeat yourself: cache calculations (sinus tables, array lengths, radian conversion etc) - Create as few objects as possible, eg use ObjectPooling - try to stay away from movieclips and sprites, use bitmaps and spritesheets whereever possible - if rendering performance is your bottleneck, starling might help - only cacheAsBitmap / Matrix if you know what you are doing - only optimize if required, is your app running slow? If so, when? - use a framecounter (eg mr doobs stats) to see where the framerate drops are - use a profiler to see what your app is doing with respect to object creation/memory - dispose bitmapdatas if you no longer use them and can't reuse them - etc etc hth JC On 11-1-2013 11:57, Sumeet Kumar wrote: Hi All, I am creating a very basic IPAD app. Adobe says we need to build the app with code optimization. I have completed development of the app. For code optimization, I am removing listeners, using sprites instead of movieclip, clearing Timers etc...what else I can do to optimize my code..or What do adobe really mean by code optimization. Can anyone please guide me in this regard. Regards Sumeet Kumar ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] IPAD App code optimization
Hi Sumeet, you can use the FlashBuilder, FlashDevelop or FDT Profiler. In the past I used theMiner: http://jacksondunstan.com/articles/1763 Actually I like to work with Monocle, as it is best to check performance on Stage3D... http://blogs.adobe.com/mallika/2012/10/introducing-project-monocle.html There is a great video for a first look from Thibault Imbert: http://vimeo.com/46917940# All the best from *Beatrix Kruemmer-Frau* Director Codergang.com Master of Arts in Designer | Developer | CEH-LPIG www.codergang.com | @ASHero_org | @birikini Am 14.01.2013 12:52, schrieb Sumeet Kumar: Regarding this point: - use a profiler to see what your app is doing with respect to object creation/memory [can someone suggest a profiler to use with CS6...i have searched but not able to find one] Regards Sumeet Kumar -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Sumeet Kumar Sent: Monday, January 14, 2013 12:32 PM To: 'Flash Coders List' Subject: RE: [Flashcoders] IPAD App code optimization Thanks Hans and Deepanjan for your guidancei will try these methods and then post where I reached. Thanks again. -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Hans Wichman Sent: Friday, January 11, 2013 7:40 PM To: Flash Coders List Subject: Re: [Flashcoders] IPAD App code optimization Hi Sumeet, some stuff is much more important than other stuff: - DRY - don't repeat yourself: cache calculations (sinus tables, array lengths, radian conversion etc) - Create as few objects as possible, eg use ObjectPooling - try to stay away from movieclips and sprites, use bitmaps and spritesheets whereever possible - if rendering performance is your bottleneck, starling might help - only cacheAsBitmap / Matrix if you know what you are doing - only optimize if required, is your app running slow? If so, when? - use a framecounter (eg mr doobs stats) to see where the framerate drops are - use a profiler to see what your app is doing with respect to object creation/memory - dispose bitmapdatas if you no longer use them and can't reuse them - etc etc hth JC On 11-1-2013 11:57, Sumeet Kumar wrote: Hi All, I am creating a very basic IPAD app. Adobe says we need to build the app with code optimization. I have completed development of the app. For code optimization, I am removing listeners, using sprites instead of movieclip, clearing Timers etc...what else I can do to optimize my code..or What do adobe really mean by code optimization. Can anyone please guide me in this regard. Regards Sumeet Kumar ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] IPAD App code optimization
yeeah, cool, its also included in the game dev tools bundle for free on adobe cloud, found it! Am 14.01.2013 14:15, schrieb Hans Wichman: ps monocle is now called scout... On 14-1-2013 13:42, Beatrix Krümmer-Frau wrote: Hi Sumeet, you can use the FlashBuilder, FlashDevelop or FDT Profiler. In the past I used theMiner: http://jacksondunstan.com/articles/1763 Actually I like to work with Monocle, as it is best to check performance on Stage3D... http://blogs.adobe.com/mallika/2012/10/introducing-project-monocle.html There is a great video for a first look from Thibault Imbert: http://vimeo.com/46917940# All the best from *Beatrix Kruemmer-Frau* Director Codergang.com Master of Arts in Designer | Developer | CEH-LPIG www.codergang.com | @ASHero_org | @birikini Am 14.01.2013 12:52, schrieb Sumeet Kumar: Regarding this point: - use a profiler to see what your app is doing with respect to object creation/memory [can someone suggest a profiler to use with CS6...i have searched but not able to find one] Regards Sumeet Kumar -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Sumeet Kumar Sent: Monday, January 14, 2013 12:32 PM To: 'Flash Coders List' Subject: RE: [Flashcoders] IPAD App code optimization Thanks Hans and Deepanjan for your guidancei will try these methods and then post where I reached. Thanks again. -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Hans Wichman Sent: Friday, January 11, 2013 7:40 PM To: Flash Coders List Subject: Re: [Flashcoders] IPAD App code optimization Hi Sumeet, some stuff is much more important than other stuff: - DRY - don't repeat yourself: cache calculations (sinus tables, array lengths, radian conversion etc) - Create as few objects as possible, eg use ObjectPooling - try to stay away from movieclips and sprites, use bitmaps and spritesheets whereever possible - if rendering performance is your bottleneck, starling might help - only cacheAsBitmap / Matrix if you know what you are doing - only optimize if required, is your app running slow? If so, when? - use a framecounter (eg mr doobs stats) to see where the framerate drops are - use a profiler to see what your app is doing with respect to object creation/memory - dispose bitmapdatas if you no longer use them and can't reuse them - etc etc hth JC On 11-1-2013 11:57, Sumeet Kumar wrote: Hi All, I am creating a very basic IPAD app. Adobe says we need to build the app with code optimization. I have completed development of the app. For code optimization, I am removing listeners, using sprites instead of movieclip, clearing Timers etc...what else I can do to optimize my code..or What do adobe really mean by code optimization. Can anyone please guide me in this regard. Regards Sumeet Kumar ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] IPAD App code optimization
ps monocle is now called scout... On 14-1-2013 13:42, Beatrix Krümmer-Frau wrote: Hi Sumeet, you can use the FlashBuilder, FlashDevelop or FDT Profiler. In the past I used theMiner: http://jacksondunstan.com/articles/1763 Actually I like to work with Monocle, as it is best to check performance on Stage3D... http://blogs.adobe.com/mallika/2012/10/introducing-project-monocle.html There is a great video for a first look from Thibault Imbert: http://vimeo.com/46917940# All the best from *Beatrix Kruemmer-Frau* Director Codergang.com Master of Arts in Designer | Developer | CEH-LPIG www.codergang.com | @ASHero_org | @birikini Am 14.01.2013 12:52, schrieb Sumeet Kumar: Regarding this point: - use a profiler to see what your app is doing with respect to object creation/memory [can someone suggest a profiler to use with CS6...i have searched but not able to find one] Regards Sumeet Kumar -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Sumeet Kumar Sent: Monday, January 14, 2013 12:32 PM To: 'Flash Coders List' Subject: RE: [Flashcoders] IPAD App code optimization Thanks Hans and Deepanjan for your guidancei will try these methods and then post where I reached. Thanks again. -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Hans Wichman Sent: Friday, January 11, 2013 7:40 PM To: Flash Coders List Subject: Re: [Flashcoders] IPAD App code optimization Hi Sumeet, some stuff is much more important than other stuff: - DRY - don't repeat yourself: cache calculations (sinus tables, array lengths, radian conversion etc) - Create as few objects as possible, eg use ObjectPooling - try to stay away from movieclips and sprites, use bitmaps and spritesheets whereever possible - if rendering performance is your bottleneck, starling might help - only cacheAsBitmap / Matrix if you know what you are doing - only optimize if required, is your app running slow? If so, when? - use a framecounter (eg mr doobs stats) to see where the framerate drops are - use a profiler to see what your app is doing with respect to object creation/memory - dispose bitmapdatas if you no longer use them and can't reuse them - etc etc hth JC On 11-1-2013 11:57, Sumeet Kumar wrote: Hi All, I am creating a very basic IPAD app. Adobe says we need to build the app with code optimization. I have completed development of the app. For code optimization, I am removing listeners, using sprites instead of movieclip, clearing Timers etc...what else I can do to optimize my code..or What do adobe really mean by code optimization. Can anyone please guide me in this regard. Regards Sumeet Kumar ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] 3D engine for dynamic text
Know little about 3D for AS3, so I'm struggling to decide where to focus my efforts. What's the recommendation for a library that will build a 3D model and animate in realtime from input text? Papervision3D Away3D Sandy3D Alternativa3D? Hopefully the learning curve will not bury me. Thanks, Randy Tinfow IMAGE PLANT ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] 3D engine for dynamic text
Papervision3D - fantastic library, very capable, but dead. Away3D - fantastic library, active community, still being supported (last I heard) Sandy3D - smaller, less capable as far as I know, not sure if it's still in development Alternativa - very capable, still being supported (I assume), seemed harder to get up and working when I tried it. That said, if it was me, I would probably try out Away3D, even though I am well versed in Papervision. Second choice would be Alternativa. Jason Merrill Instructional Technology Architect II Bank of America Global Learning 703.302.9265 (w/h) -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Randall Tinfow Sent: Monday, January 14, 2013 4:50 PM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] 3D engine for dynamic text Know little about 3D for AS3, so I'm struggling to decide where to focus my efforts. What's the recommendation for a library that will build a 3D model and animate in realtime from input text? Papervision3D Away3D Sandy3D Alternativa3D? Hopefully the learning curve will not bury me. Thanks, Randy Tinfow IMAGE PLANT ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- This message, and any attachments, is for the intended recipient(s) only, may contain information that is privileged, confidential and/or proprietary and subject to important terms and conditions available at http://www.bankofamerica.com/emaildisclaimer. If you are not the intended recipient, please delete this message. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] 3D engine for dynamic text
Hi, Also checkout FIVe3d http://five3d.mathieu-badimon.com/ It's been around a whileand looks like the code was last updated in 2011, but for just rendering text in vector format, I found it was really nice and simple to use. There are some examples on that page to check outand some of Mathieu's FIVe3D examples are quite cool: http://www.mathieu-badimon.com/ http://lab.mathieu-badimon.com/ Other libraries may have pulled the finger out on 3D text, but afaik, this _was_ the only one that did it nicely with vectors. I am not sure if it uses GPU at all, but it's worth looking at if you just want to do simple text - check out the Archive examples: http://five3d.mathieu-badimon.com/archives/ HTH Glen On 14/01/2013 21:50, Randall Tinfow wrote: Know little about 3D for AS3, so I'm struggling to decide where to focus my efforts. What's the recommendation for a library that will build a 3D model and animate in realtime from input text? Papervision3D Away3D Sandy3D Alternativa3D? Hopefully the learning curve will not bury me. Thanks, Randy Tinfow IMAGE PLANT ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] 3D engine for dynamic text
I completely agree, Away3d or Alternative is a safe bet. Away3d is part of the adobe gaming development kit, together with starling and scout etc. I don't think the learning curve will bury you, but that probably depends more on setting realistic expectations than anything else ;) On Jan 14, 2013, at 10:54 PM, Merrill, Jason wrote: Papervision3D - fantastic library, very capable, but dead. Away3D - fantastic library, active community, still being supported (last I heard) Sandy3D - smaller, less capable as far as I know, not sure if it's still in development Alternativa - very capable, still being supported (I assume), seemed harder to get up and working when I tried it. That said, if it was me, I would probably try out Away3D, even though I am well versed in Papervision. Second choice would be Alternativa. Jason Merrill Instructional Technology Architect II Bank of America Global Learning 703.302.9265 (w/h) -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Randall Tinfow Sent: Monday, January 14, 2013 4:50 PM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] 3D engine for dynamic text Know little about 3D for AS3, so I'm struggling to decide where to focus my efforts. What's the recommendation for a library that will build a 3D model and animate in realtime from input text? Papervision3D Away3D Sandy3D Alternativa3D? Hopefully the learning curve will not bury me. Thanks, Randy Tinfow IMAGE PLANT ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- This message, and any attachments, is for the intended recipient(s) only, may contain information that is privileged, confidential and/or proprietary and subject to important terms and conditions available at http://www.bankofamerica.com/emaildisclaimer. If you are not the intended recipient, please delete this message. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] 3D engine for dynamic text
I agree with Jason. Away3D is well-documented. Alternativa is faster but not much documentation. Take a look at http://wonderfl.net/ and http://www.flashandmath.com/ for some interesting samples in both. Frank McGuire Flex/Flash Developer e-learning/mobile/AIR -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Merrill, Jason Sent: Monday, January 14, 2013 10:55 PM To: Flash Coders List Subject: RE: [Flashcoders] 3D engine for dynamic text Papervision3D - fantastic library, very capable, but dead. Away3D - fantastic library, active community, still being supported (last I heard) Sandy3D - smaller, less capable as far as I know, not sure if it's still in development Alternativa - very capable, still being supported (I assume), seemed harder to get up and working when I tried it. That said, if it was me, I would probably try out Away3D, even though I am well versed in Papervision. Second choice would be Alternativa. Jason Merrill Instructional Technology Architect II Bank of America Global Learning 703.302.9265 (w/h) -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Randall Tinfow Sent: Monday, January 14, 2013 4:50 PM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] 3D engine for dynamic text Know little about 3D for AS3, so I'm struggling to decide where to focus my efforts. What's the recommendation for a library that will build a 3D model and animate in realtime from input text? Papervision3D Away3D Sandy3D Alternativa3D? Hopefully the learning curve will not bury me. Thanks, Randy Tinfow IMAGE PLANT ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- This message, and any attachments, is for the intended recipient(s) only, may contain information that is privileged, confidential and/or proprietary and subject to important terms and conditions available at http://www.bankofamerica.com/emaildisclaimer. If you are not the intended recipient, please delete this message. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] 3D engine for dynamic text
Away3D is the right choice, its easy to use and has a TextFiled3D Class. Together with a TextExtrusion Class you can make realy nice stuff. *Beatrix Kruemmer-Frau* Director Actionscripthero.org Master of Arts in Designer | Developer | CEH-LPIG www.actionscripthero.org | @ASHero_org | @birikini Am 14.01.2013 22:50, schrieb Randall Tinfow: Know little about 3D for AS3, so I'm struggling to decide where to focus my efforts. What's the recommendation for a library that will build a 3D model and animate in realtime from input text? Papervision3D Away3D Sandy3D Alternativa3D? Hopefully the learning curve will not bury me. Thanks, Randy Tinfow IMAGE PLANT ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] 3D engine for dynamic text
I agree with the guys here on considering Away3D as a first choice. However, let me also include another library, very similar to away3D Alternativa regarding specs and benchmarks, but also including a cleaner 3D asset integration pipeline: Flare3D. Let me know if you have more questions. Claudio M. E. Bastos Iorio http://www.blumersolutions.com On Jan 14, 2013 7:47 PM, Beatrix Krümmer-Frau birik...@hotmail.de wrote: Away3D is the right choice, its easy to use and has a TextFiled3D Class. Together with a TextExtrusion Class you can make realy nice stuff. *Beatrix Kruemmer-Frau* Director Actionscripthero.org Master of Arts in Designer | Developer | CEH-LPIG www.actionscripthero.org | @ASHero_org | @birikini Am 14.01.2013 22:50, schrieb Randall Tinfow: Know little about 3D for AS3, so I'm struggling to decide where to focus my efforts. What's the recommendation for a library that will build a 3D model and animate in realtime from input text? Papervision3D Away3D Sandy3D Alternativa3D? Hopefully the learning curve will not bury me. Thanks, Randy Tinfow IMAGE PLANT __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] 3D engine for dynamic text
Has anyone tried Unity 3D? Do you know if it works with flash. I have that one and was wanting to try it out, just hadn't yet. Worth the time or no? There is also Swift 3D which has been updated recently (I believe). Swift 3D works with vectors well as far as I could tell. Best, Karl On Jan 14, 2013, at 3:50 PM, Randall Tinfow wrote: Know little about 3D for AS3, so I'm struggling to decide where to focus my efforts. What's the recommendation for a library that will build a 3D model and animate in realtime from input text? Papervision3D Away3D Sandy3D Alternativa3D? Hopefully the learning curve will not bury me. Thanks, Randy Tinfow IMAGE PLANT ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] 3D engine for dynamic text
I've did it. You have a Flash exporter in Unity. Is not as mature as you would expect, but it works. However, take into account that you'll need to avoid using certain Unity classes, etc if you target Flash. Definitely worth it, but also consider the learning curve as well. Claudio M. E. Bastos Iorio http://www.blumersolutions.com -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl DeSaulniers Sent: Monday, January 14, 2013 11:51 PM To: Flash Coders List Subject: Re: [Flashcoders] 3D engine for dynamic text Has anyone tried Unity 3D? Do you know if it works with flash. I have that one and was wanting to try it out, just hadn't yet. Worth the time or no? There is also Swift 3D which has been updated recently (I believe). Swift 3D works with vectors well as far as I could tell. Best, Karl On Jan 14, 2013, at 3:50 PM, Randall Tinfow wrote: Know little about 3D for AS3, so I'm struggling to decide where to focus my efforts. What's the recommendation for a library that will build a 3D model and animate in realtime from input text? Papervision3D Away3D Sandy3D Alternativa3D? Hopefully the learning curve will not bury me. Thanks, Randy Tinfow IMAGE PLANT ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders