RE: [Flashcoders] IPAD App code optimization

2013-01-14 Thread Sumeet Kumar
Regarding this point:

- use a profiler to see what your app is doing with respect to object
creation/memory
[can someone suggest a profiler to use with CS6...i have searched but not
able to find one]

Regards
Sumeet Kumar


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Sumeet Kumar
Sent: Monday, January 14, 2013 12:32 PM
To: 'Flash Coders List'
Subject: RE: [Flashcoders] IPAD App code optimization

Thanks Hans and Deepanjan for your guidancei will try these methods and
then post where I reached.

Thanks again.

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Hans Wichman
Sent: Friday, January 11, 2013 7:40 PM
To: Flash Coders List
Subject: Re: [Flashcoders] IPAD App code optimization

Hi Sumeet,

some stuff is much more important than other stuff:
- DRY - don't repeat yourself: cache calculations (sinus tables, array
lengths, radian conversion etc)
- Create as few objects as possible, eg use ObjectPooling
- try to stay away from movieclips and sprites, use bitmaps and spritesheets
whereever possible
- if rendering performance is your bottleneck, starling might help
- only cacheAsBitmap / Matrix if you know what you are doing
- only optimize if required, is your app running slow? If so, when?
- use a framecounter (eg mr doobs stats) to see where the framerate drops
are
- use a profiler to see what your app is doing with respect to object
creation/memory
- dispose bitmapdatas if you no longer use them and can't reuse them
- etc etc

hth
JC


On 11-1-2013 11:57, Sumeet Kumar wrote:
 Hi All,

   

 I am creating a very basic IPAD app. Adobe says we need to build the 
 app with code optimization. I have completed development of the app.

   

 For code optimization,  I am removing listeners, using sprites instead 
 of movieclip, clearing Timers etc...what else I can do to optimize my
code..or
 What do adobe really mean by code optimization.

   

 Can anyone please guide me in this regard.

   

 Regards

 Sumeet Kumar

   

   

 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] IPAD App code optimization

2013-01-14 Thread Hans Wichman

Sumeet, check these out:

https://itunes.apple.com/us/app/adobe-scout/id562450748?mt=8
http://www.adobe.com/devnet/flashruntimes/articles/adobe-scout-getting-started.html

hth
jc


On 14-1-2013 8:02, Sumeet Kumar wrote:

Thanks Hans and Deepanjan for your guidancei will try these methods and
then post where I reached.

Thanks again.

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Hans Wichman
Sent: Friday, January 11, 2013 7:40 PM
To: Flash Coders List
Subject: Re: [Flashcoders] IPAD App code optimization

Hi Sumeet,

some stuff is much more important than other stuff:
- DRY - don't repeat yourself: cache calculations (sinus tables, array
lengths, radian conversion etc)
- Create as few objects as possible, eg use ObjectPooling
- try to stay away from movieclips and sprites, use bitmaps and spritesheets
whereever possible
- if rendering performance is your bottleneck, starling might help
- only cacheAsBitmap / Matrix if you know what you are doing
- only optimize if required, is your app running slow? If so, when?
- use a framecounter (eg mr doobs stats) to see where the framerate drops
are
- use a profiler to see what your app is doing with respect to object
creation/memory
- dispose bitmapdatas if you no longer use them and can't reuse them
- etc etc

hth
JC


On 11-1-2013 11:57, Sumeet Kumar wrote:

Hi All,

   


I am creating a very basic IPAD app. Adobe says we need to build the app
with code optimization. I have completed development of the app.

   


For code optimization,  I am removing listeners, using sprites instead of
movieclip, clearing Timers etc...what else I can do to optimize my

code..or

What do adobe really mean by code optimization.

   


Can anyone please guide me in this regard.

   


Regards

Sumeet Kumar

   

   


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] IPAD App code optimization

2013-01-14 Thread Beatrix Krümmer-Frau

Hi Sumeet,

you can use the FlashBuilder, FlashDevelop or FDT Profiler.
In the past I used theMiner: http://jacksondunstan.com/articles/1763
Actually I like to work with Monocle, as it is best to check performance 
on Stage3D...

http://blogs.adobe.com/mallika/2012/10/introducing-project-monocle.html
There is a great video for a first look from Thibault Imbert:
http://vimeo.com/46917940#

All the best from

*Beatrix Kruemmer-Frau*
Director Codergang.com
Master of Arts in Designer | Developer | CEH-LPIG

www.codergang.com | @ASHero_org | @birikini

Am 14.01.2013 12:52, schrieb Sumeet Kumar:

Regarding this point:

- use a profiler to see what your app is doing with respect to object
creation/memory
[can someone suggest a profiler to use with CS6...i have searched but not
able to find one]

Regards
Sumeet Kumar


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Sumeet Kumar
Sent: Monday, January 14, 2013 12:32 PM
To: 'Flash Coders List'
Subject: RE: [Flashcoders] IPAD App code optimization

Thanks Hans and Deepanjan for your guidancei will try these methods and
then post where I reached.

Thanks again.

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Hans Wichman
Sent: Friday, January 11, 2013 7:40 PM
To: Flash Coders List
Subject: Re: [Flashcoders] IPAD App code optimization

Hi Sumeet,

some stuff is much more important than other stuff:
- DRY - don't repeat yourself: cache calculations (sinus tables, array
lengths, radian conversion etc)
- Create as few objects as possible, eg use ObjectPooling
- try to stay away from movieclips and sprites, use bitmaps and spritesheets
whereever possible
- if rendering performance is your bottleneck, starling might help
- only cacheAsBitmap / Matrix if you know what you are doing
- only optimize if required, is your app running slow? If so, when?
- use a framecounter (eg mr doobs stats) to see where the framerate drops
are
- use a profiler to see what your app is doing with respect to object
creation/memory
- dispose bitmapdatas if you no longer use them and can't reuse them
- etc etc

hth
JC


On 11-1-2013 11:57, Sumeet Kumar wrote:

Hi All,

   


I am creating a very basic IPAD app. Adobe says we need to build the
app with code optimization. I have completed development of the app.

   


For code optimization,  I am removing listeners, using sprites instead
of movieclip, clearing Timers etc...what else I can do to optimize my

code..or

What do adobe really mean by code optimization.

   


Can anyone please guide me in this regard.

   


Regards

Sumeet Kumar

   

   


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders




___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] IPAD App code optimization

2013-01-14 Thread Beatrix Krümmer-Frau
yeeah, cool, its also included in the game dev tools bundle for free on 
adobe cloud, found it!


Am 14.01.2013 14:15, schrieb Hans Wichman:

ps monocle is now called scout...

On 14-1-2013 13:42, Beatrix Krümmer-Frau wrote:

Hi Sumeet,

you can use the FlashBuilder, FlashDevelop or FDT Profiler.
In the past I used theMiner: http://jacksondunstan.com/articles/1763
Actually I like to work with Monocle, as it is best to check 
performance on Stage3D...

http://blogs.adobe.com/mallika/2012/10/introducing-project-monocle.html
There is a great video for a first look from Thibault Imbert:
http://vimeo.com/46917940#

All the best from

*Beatrix Kruemmer-Frau*
Director Codergang.com
Master of Arts in Designer | Developer | CEH-LPIG

www.codergang.com | @ASHero_org | @birikini

Am 14.01.2013 12:52, schrieb Sumeet Kumar:

Regarding this point:

- use a profiler to see what your app is doing with respect to object
creation/memory
[can someone suggest a profiler to use with CS6...i have searched 
but not

able to find one]

Regards
Sumeet Kumar


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of 
Sumeet Kumar

Sent: Monday, January 14, 2013 12:32 PM
To: 'Flash Coders List'
Subject: RE: [Flashcoders] IPAD App code optimization

Thanks Hans and Deepanjan for your guidancei will try these 
methods and

then post where I reached.

Thanks again.

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Hans 
Wichman

Sent: Friday, January 11, 2013 7:40 PM
To: Flash Coders List
Subject: Re: [Flashcoders] IPAD App code optimization

Hi Sumeet,

some stuff is much more important than other stuff:
- DRY - don't repeat yourself: cache calculations (sinus tables, array
lengths, radian conversion etc)
- Create as few objects as possible, eg use ObjectPooling
- try to stay away from movieclips and sprites, use bitmaps and 
spritesheets

whereever possible
- if rendering performance is your bottleneck, starling might help
- only cacheAsBitmap / Matrix if you know what you are doing
- only optimize if required, is your app running slow? If so, when?
- use a framecounter (eg mr doobs stats) to see where the framerate 
drops

are
- use a profiler to see what your app is doing with respect to object
creation/memory
- dispose bitmapdatas if you no longer use them and can't reuse them
- etc etc

hth
JC


On 11-1-2013 11:57, Sumeet Kumar wrote:

Hi All,


I am creating a very basic IPAD app. Adobe says we need to build the
app with code optimization. I have completed development of the app.


For code optimization,  I am removing listeners, using sprites instead
of movieclip, clearing Timers etc...what else I can do to optimize my

code..or

What do adobe really mean by code optimization.


Can anyone please guide me in this regard.


Regards

Sumeet Kumar



___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders




___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders





___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] IPAD App code optimization

2013-01-14 Thread Hans Wichman

ps monocle is now called scout...

On 14-1-2013 13:42, Beatrix Krümmer-Frau wrote:

Hi Sumeet,

you can use the FlashBuilder, FlashDevelop or FDT Profiler.
In the past I used theMiner: http://jacksondunstan.com/articles/1763
Actually I like to work with Monocle, as it is best to check 
performance on Stage3D...

http://blogs.adobe.com/mallika/2012/10/introducing-project-monocle.html
There is a great video for a first look from Thibault Imbert:
http://vimeo.com/46917940#

All the best from

*Beatrix Kruemmer-Frau*
Director Codergang.com
Master of Arts in Designer | Developer | CEH-LPIG

www.codergang.com | @ASHero_org | @birikini

Am 14.01.2013 12:52, schrieb Sumeet Kumar:

Regarding this point:

- use a profiler to see what your app is doing with respect to object
creation/memory
[can someone suggest a profiler to use with CS6...i have searched but 
not

able to find one]

Regards
Sumeet Kumar


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of 
Sumeet Kumar

Sent: Monday, January 14, 2013 12:32 PM
To: 'Flash Coders List'
Subject: RE: [Flashcoders] IPAD App code optimization

Thanks Hans and Deepanjan for your guidancei will try these 
methods and

then post where I reached.

Thanks again.

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Hans 
Wichman

Sent: Friday, January 11, 2013 7:40 PM
To: Flash Coders List
Subject: Re: [Flashcoders] IPAD App code optimization

Hi Sumeet,

some stuff is much more important than other stuff:
- DRY - don't repeat yourself: cache calculations (sinus tables, array
lengths, radian conversion etc)
- Create as few objects as possible, eg use ObjectPooling
- try to stay away from movieclips and sprites, use bitmaps and 
spritesheets

whereever possible
- if rendering performance is your bottleneck, starling might help
- only cacheAsBitmap / Matrix if you know what you are doing
- only optimize if required, is your app running slow? If so, when?
- use a framecounter (eg mr doobs stats) to see where the framerate 
drops

are
- use a profiler to see what your app is doing with respect to object
creation/memory
- dispose bitmapdatas if you no longer use them and can't reuse them
- etc etc

hth
JC


On 11-1-2013 11:57, Sumeet Kumar wrote:

Hi All,


I am creating a very basic IPAD app. Adobe says we need to build the
app with code optimization. I have completed development of the app.


For code optimization,  I am removing listeners, using sprites instead
of movieclip, clearing Timers etc...what else I can do to optimize my

code..or

What do adobe really mean by code optimization.


Can anyone please guide me in this regard.


Regards

Sumeet Kumar



___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders




___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


[Flashcoders] 3D engine for dynamic text

2013-01-14 Thread Randall Tinfow
Know little about 3D for AS3, so I'm struggling to decide where to focus 
my efforts.  What's the recommendation for a library that will build a 
3D model and animate in realtime from input text?


Papervision3D
Away3D
Sandy3D
Alternativa3D?

Hopefully the learning curve will not bury me.

Thanks,

Randy Tinfow
IMAGE PLANT





___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


RE: [Flashcoders] 3D engine for dynamic text

2013-01-14 Thread Merrill, Jason
Papervision3D - fantastic library, very capable, but dead.
Away3D - fantastic library, active community, still being supported (last I 
heard)
Sandy3D - smaller, less capable as far as I know, not sure if it's still in 
development 
Alternativa - very capable, still being supported (I assume), seemed harder to 
get up and working when I tried it.

That said, if it was me, I would probably try out Away3D, even though I am well 
versed in Papervision. Second choice would be Alternativa. 

Jason Merrill
Instructional Technology Architect II
Bank of America  Global Learning 
 703.302.9265 (w/h)






-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Randall Tinfow
Sent: Monday, January 14, 2013 4:50 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] 3D engine for dynamic text

Know little about 3D for AS3, so I'm struggling to decide where to focus my 
efforts.  What's the recommendation for a library that will build a 3D model 
and animate in realtime from input text?

Papervision3D
Away3D
Sandy3D
Alternativa3D?

Hopefully the learning curve will not bury me.

Thanks,

Randy Tinfow
IMAGE PLANT





___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

--
This message, and any attachments, is for the intended recipient(s) only, may 
contain information that is privileged, confidential and/or proprietary and 
subject to important terms and conditions available at 
http://www.bankofamerica.com/emaildisclaimer.   If you are not the intended 
recipient, please delete this message.

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] 3D engine for dynamic text

2013-01-14 Thread Glen Pike

Hi,

Also checkout FIVe3d http://five3d.mathieu-badimon.com/
It's been around a whileand looks like the code was last updated in 
2011, but for just rendering text in vector format, I found it was 
really nice and simple to use.
There are some examples on that page to check outand some of Mathieu's 
FIVe3D examples are quite cool: http://www.mathieu-badimon.com/ 
http://lab.mathieu-badimon.com/


Other libraries may have pulled the finger out on 3D text, but afaik, 
this _was_ the only one that did it nicely with vectors. I am not sure 
if it uses GPU at all, but it's worth looking at if you just want to do 
simple text - check out the Archive examples: 
http://five3d.mathieu-badimon.com/archives/


HTH

Glen

On 14/01/2013 21:50, Randall Tinfow wrote:
Know little about 3D for AS3, so I'm struggling to decide where to 
focus my efforts.  What's the recommendation for a library that will 
build a 3D model and animate in realtime from input text?


Papervision3D
Away3D
Sandy3D
Alternativa3D?

Hopefully the learning curve will not bury me.

Thanks,

Randy Tinfow
IMAGE PLANT





___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders



___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] 3D engine for dynamic text

2013-01-14 Thread JC Wichman
I completely agree, Away3d or Alternative is a safe bet. Away3d is part of the 
adobe gaming development kit, together with starling and scout etc. I don't 
think the learning curve will bury you, but that probably depends more on 
setting realistic expectations than anything else ;)




On Jan 14, 2013, at 10:54 PM, Merrill, Jason wrote:

 Papervision3D - fantastic library, very capable, but dead.
 Away3D - fantastic library, active community, still being supported (last I 
 heard)
 Sandy3D - smaller, less capable as far as I know, not sure if it's still in 
 development   
 Alternativa - very capable, still being supported (I assume), seemed harder 
 to get up and working when I tried it.
 
 That said, if it was me, I would probably try out Away3D, even though I am 
 well versed in Papervision. Second choice would be Alternativa. 
 
 Jason Merrill
 Instructional Technology Architect II
 Bank of America  Global Learning 
  703.302.9265 (w/h)
 
 
 
 
 
 
 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com 
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Randall Tinfow
 Sent: Monday, January 14, 2013 4:50 PM
 To: flashcoders@chattyfig.figleaf.com
 Subject: [Flashcoders] 3D engine for dynamic text
 
 Know little about 3D for AS3, so I'm struggling to decide where to focus my 
 efforts.  What's the recommendation for a library that will build a 3D model 
 and animate in realtime from input text?
 
 Papervision3D
 Away3D
 Sandy3D
 Alternativa3D?
 
 Hopefully the learning curve will not bury me.
 
 Thanks,
 
 Randy Tinfow
 IMAGE PLANT
 
 
 
 
 
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
 --
 This message, and any attachments, is for the intended recipient(s) only, may 
 contain information that is privileged, confidential and/or proprietary and 
 subject to important terms and conditions available at 
 http://www.bankofamerica.com/emaildisclaimer.   If you are not the intended 
 recipient, please delete this message.
 
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


RE: [Flashcoders] 3D engine for dynamic text

2013-01-14 Thread Frank McGuire
I agree with Jason. Away3D is well-documented. Alternativa is faster but not
much documentation. Take a look at http://wonderfl.net/ and
http://www.flashandmath.com/ for some interesting samples in both.

Frank McGuire
Flex/Flash Developer
e-learning/mobile/AIR


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Merrill,
Jason
Sent: Monday, January 14, 2013 10:55 PM
To: Flash Coders List
Subject: RE: [Flashcoders] 3D engine for dynamic text

Papervision3D - fantastic library, very capable, but dead.
Away3D - fantastic library, active community, still being supported (last I
heard)
Sandy3D - smaller, less capable as far as I know, not sure if it's still in
development 
Alternativa - very capable, still being supported (I assume), seemed harder
to get up and working when I tried it.

That said, if it was me, I would probably try out Away3D, even though I am
well versed in Papervision. Second choice would be Alternativa. 

Jason Merrill
Instructional Technology Architect II
Bank of America  Global Learning 
 703.302.9265 (w/h)






-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Randall
Tinfow
Sent: Monday, January 14, 2013 4:50 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] 3D engine for dynamic text

Know little about 3D for AS3, so I'm struggling to decide where to focus my
efforts.  What's the recommendation for a library that will build a 3D model
and animate in realtime from input text?

Papervision3D
Away3D
Sandy3D
Alternativa3D?

Hopefully the learning curve will not bury me.

Thanks,

Randy Tinfow
IMAGE PLANT





___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

--
This message, and any attachments, is for the intended recipient(s) only,
may contain information that is privileged, confidential and/or proprietary
and subject to important terms and conditions available at
http://www.bankofamerica.com/emaildisclaimer.   If you are not the intended
recipient, please delete this message.

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] 3D engine for dynamic text

2013-01-14 Thread Beatrix Krümmer-Frau

Away3D is the right choice, its easy to use and has a TextFiled3D Class.
Together with a TextExtrusion Class you can make realy nice stuff.

*Beatrix Kruemmer-Frau*
Director Actionscripthero.org
Master of Arts in Designer | Developer | CEH-LPIG

www.actionscripthero.org | @ASHero_org | @birikini

Am 14.01.2013 22:50, schrieb Randall Tinfow:
Know little about 3D for AS3, so I'm struggling to decide where to 
focus my efforts.  What's the recommendation for a library that will 
build a 3D model and animate in realtime from input text?


Papervision3D
Away3D
Sandy3D
Alternativa3D?

Hopefully the learning curve will not bury me.

Thanks,

Randy Tinfow
IMAGE PLANT





___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders




___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] 3D engine for dynamic text

2013-01-14 Thread Claudio M. E. Bastos Iorio
I agree with the guys here on considering Away3D as a first choice.
However, let me also include another library, very similar to away3D 
Alternativa regarding specs and benchmarks, but also including a cleaner 3D
asset integration pipeline: Flare3D.

Let me know if you have more questions.

Claudio M. E. Bastos Iorio
http://www.blumersolutions.com
 On Jan 14, 2013 7:47 PM, Beatrix Krümmer-Frau birik...@hotmail.de
wrote:

 Away3D is the right choice, its easy to use and has a TextFiled3D Class.
 Together with a TextExtrusion Class you can make realy nice stuff.

 *Beatrix Kruemmer-Frau*
 Director Actionscripthero.org
 Master of Arts in Designer | Developer | CEH-LPIG

 www.actionscripthero.org | @ASHero_org | @birikini

 Am 14.01.2013 22:50, schrieb Randall Tinfow:

 Know little about 3D for AS3, so I'm struggling to decide where to focus
 my efforts.  What's the recommendation for a library that will build a 3D
 model and animate in realtime from input text?

 Papervision3D
 Away3D
 Sandy3D
 Alternativa3D?

 Hopefully the learning curve will not bury me.

 Thanks,

 Randy Tinfow
 IMAGE PLANT





 __**_
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders



 __**_
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] 3D engine for dynamic text

2013-01-14 Thread Karl DeSaulniers

Has anyone tried Unity 3D? Do you know if it works with flash.
I have that one and was wanting to try it out, just hadn't yet.
Worth the time or no? There is also Swift 3D which has been updated  
recently (I believe).

Swift 3D works with vectors well as far as I could tell.

Best,
Karl

On Jan 14, 2013, at 3:50 PM, Randall Tinfow wrote:

Know little about 3D for AS3, so I'm struggling to decide where to  
focus my efforts.  What's the recommendation for a library that will  
build a 3D model and animate in realtime from input text?


Papervision3D
Away3D
Sandy3D
Alternativa3D?

Hopefully the learning curve will not bury me.

Thanks,

Randy Tinfow
IMAGE PLANT





___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Karl DeSaulniers
Design Drumm
http://designdrumm.com

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


RE: [Flashcoders] 3D engine for dynamic text

2013-01-14 Thread Claudio M. E. Bastos Iorio
I've did it.
You have a Flash exporter in Unity. Is not as mature as you would expect,
but it works. 
However, take into account that you'll need to avoid using certain Unity
classes, etc if you target Flash.
Definitely worth it, but also consider the learning curve as well.


Claudio M. E. Bastos Iorio
http://www.blumersolutions.com

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl
DeSaulniers
Sent: Monday, January 14, 2013 11:51 PM
To: Flash Coders List
Subject: Re: [Flashcoders] 3D engine for dynamic text

Has anyone tried Unity 3D? Do you know if it works with flash.
I have that one and was wanting to try it out, just hadn't yet.
Worth the time or no? There is also Swift 3D which has been updated recently
(I believe).
Swift 3D works with vectors well as far as I could tell.

Best,
Karl

On Jan 14, 2013, at 3:50 PM, Randall Tinfow wrote:

 Know little about 3D for AS3, so I'm struggling to decide where to 
 focus my efforts.  What's the recommendation for a library that will 
 build a 3D model and animate in realtime from input text?

 Papervision3D
 Away3D
 Sandy3D
 Alternativa3D?

 Hopefully the learning curve will not bury me.

 Thanks,

 Randy Tinfow
 IMAGE PLANT





 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Karl DeSaulniers
Design Drumm
http://designdrumm.com

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders