Re: [Flashcoders] Mailing Lists and Tools
Need to step up to IntelliJ for that. On May 23, 2013, at 6:23 PM, Kenneth Kawamoto wrote: > Webstorm doesn't support PHP :( > > Kenneth Kawamoto > http://www.materiaprima.co.uk/ > > > > > On 23 May 2013, at 17:35, Jon Bradley wrote: > >> There are many better alternatives for professional coding that include >> automated building, unit testing, support for SCSS and LESS, grunt, etc. I >> wouldn't consider Dreamweaver a serious platform for building web >> applications. Useful for some, certainly, but there are many better options >> out there. >> >> Probably the best for those that aren't vested in the Visual Studio platform: >> http://www.jetbrains.com/idea/ >> >> Second best (by the same company): >> http://www.jetbrains.com/webstorm/ >> >> For just text editor usage, for the most part: >> >> http://www.sublimetext.com/ >> http://macrabbit.com/espresso/ >> >> I'd personally stay way away from Dreamweaver. It keeps you bound to a low >> quality workflow that's not scalable or efficient. >> >> -j >> >> >> On May 23, 2013, at 12:15 PM, Kenneth Kawamoto >> wrote: >> >>> I know it's a long tradition to laugh at Dreamweaver as substandard tool, >>> but I actually use it daily, for two reasons: >>> 1. Comprehensive jQuery auto-completion/code-hint as well as PHP >>> 2. Built-in FTP & SVN client >>> Obviously never touch the WYSIWYG editor. >>> >>> Please let me know if there are alternative with above equipped. I don't >>> like to be laughed at. But I know none. >>> >>> Kenneth Kawamoto >>> http://www.materiaprima.co.uk/ >>> >>> >>> >>> On 23 May 2013, at 16:17, James Merrill wrote: >>> >>>> I've been moving to StackOverflow for questions, and Reddit's coding >>>> subreddits for general programming discussion Here's a URL that bundles a >>>> bunch of good programming subreddits: >>>> http://www.reddit.com/r/webdev+web_design+html+css+programming+learnprogramming+design+ProgrammerHumor+html5 >>>> >>>> As for an IDE, I would highly discourage you from using Dreamweaver. There >>>> are much better tools that are cheap/free. I am currently using Aptana, >>>> which is Eclipse based and contains tons of helpful features. I am moving >>>> towards using SublimeText as my primary IDE. It's extremely streamlined and >>>> elegant, and I highly suggest checking it out. Adobe has been working on an >>>> IDE called Brackets that looks pretty cool too. >>>> >>>> >>>> >>>> >>>> On Thu, May 23, 2013 at 11:06 AM, Kerry Thompson >>>> wrote: >>>> >>>>> I've found Dreamweaver to be a good tool for HTML5. when you get >>>>> JavaScript >>>>> under your belt, take a look at JQuery. it will save you a lot of >>>>> development time. >>>>> >>>>> Mailing lists are pretty quiet these days. I don't know where the >>>>> programmers congregate, but my colleagues in the French Horn world have >>>>> moved to a Facebook group. >>>>> >>>>> Cordially, >>>>> >>>>> Kerry Thompson >>>>> On May 23, 2013 9:52 AM, "Bryan Thompson" wrote: >>>>> >>>>>> I know many developers are migrating towards HTML5/CSS/JavaScript. Google >>>>>> reveals a multitude of results for mailing lists. I hope to take >>>>> advantage >>>>>> of the experience on this list to get some advice on good quality lists >>>>>> like >>>>>> this one. I also would like recommendations for (Windows) IDE's for >>>>>> JavaScript, or general HTML5 development including all the supporting >>>>>> languages. I have Dreamweaver, but that seems a bit of overkill for a >>>>>> developer. >>>>>> >>>>>> Thanks in advance guys! >>>>>> >>>>>> >>>>>> >>>>>> Bryan Thompson >>>>>> >>>>>> ___ >>>>>> Flashcoders mailing list >>>>>> Flashcoders@chattyfig.figleaf.com >>>>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>>>>> >>>>> ___ >>>>> Flashcoders mailing list >>>>> Flashcoders@chattyfig.figleaf.com >>>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>>>> >>>> >>>> >>>> >>>> -- >>>> James Merrill >>>> ___ >>>> Flashcoders mailing list >>>> Flashcoders@chattyfig.figleaf.com >>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>> >>> >>> ___ >>> Flashcoders mailing list >>> Flashcoders@chattyfig.figleaf.com >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> >> ___ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Mailing Lists and Tools
There are many better alternatives for professional coding that include automated building, unit testing, support for SCSS and LESS, grunt, etc. I wouldn't consider Dreamweaver a serious platform for building web applications. Useful for some, certainly, but there are many better options out there. Probably the best for those that aren't vested in the Visual Studio platform: http://www.jetbrains.com/idea/ Second best (by the same company): http://www.jetbrains.com/webstorm/ For just text editor usage, for the most part: http://www.sublimetext.com/ http://macrabbit.com/espresso/ I'd personally stay way away from Dreamweaver. It keeps you bound to a low quality workflow that's not scalable or efficient. -j On May 23, 2013, at 12:15 PM, Kenneth Kawamoto wrote: > I know it's a long tradition to laugh at Dreamweaver as substandard tool, but > I actually use it daily, for two reasons: > 1. Comprehensive jQuery auto-completion/code-hint as well as PHP > 2. Built-in FTP & SVN client > Obviously never touch the WYSIWYG editor. > > Please let me know if there are alternative with above equipped. I don't like > to be laughed at. But I know none. > > Kenneth Kawamoto > http://www.materiaprima.co.uk/ > > > > On 23 May 2013, at 16:17, James Merrill wrote: > >> I've been moving to StackOverflow for questions, and Reddit's coding >> subreddits for general programming discussion Here's a URL that bundles a >> bunch of good programming subreddits: >> http://www.reddit.com/r/webdev+web_design+html+css+programming+learnprogramming+design+ProgrammerHumor+html5 >> >> As for an IDE, I would highly discourage you from using Dreamweaver. There >> are much better tools that are cheap/free. I am currently using Aptana, >> which is Eclipse based and contains tons of helpful features. I am moving >> towards using SublimeText as my primary IDE. It's extremely streamlined and >> elegant, and I highly suggest checking it out. Adobe has been working on an >> IDE called Brackets that looks pretty cool too. >> >> >> >> >> On Thu, May 23, 2013 at 11:06 AM, Kerry Thompson >> wrote: >> >>> I've found Dreamweaver to be a good tool for HTML5. when you get JavaScript >>> under your belt, take a look at JQuery. it will save you a lot of >>> development time. >>> >>> Mailing lists are pretty quiet these days. I don't know where the >>> programmers congregate, but my colleagues in the French Horn world have >>> moved to a Facebook group. >>> >>> Cordially, >>> >>> Kerry Thompson >>> On May 23, 2013 9:52 AM, "Bryan Thompson" wrote: >>> I know many developers are migrating towards HTML5/CSS/JavaScript. Google reveals a multitude of results for mailing lists. I hope to take >>> advantage of the experience on this list to get some advice on good quality lists like this one. I also would like recommendations for (Windows) IDE's for JavaScript, or general HTML5 development including all the supporting languages. I have Dreamweaver, but that seems a bit of overkill for a developer. Thanks in advance guys! Bryan Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>> ___ >>> Flashcoders mailing list >>> Flashcoders@chattyfig.figleaf.com >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>> >> >> >> >> -- >> James Merrill >> ___ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Adobe Flash future
Yea, that's why it's excellent for demoware. The suite clearly allows creatives to demonstrate work and it adds a fair amount of value to prototyping/demo work. In the keynote, we saw Photoshop to Edge Reflow export – a very useful step to PS CC to export graphics quickly and have them in-place to being conceptual demo work. Not a single bit of that is production-worthy though – at least not the type of production work the company I work for does. Of course, once you go to Edge Reflow, there's nothing about the code it uses and methodology that's implemented that's something I'd ever put in to production. That said, these are all very new tools with a very high potential associated with them. I have my fingers crossed that Adobe will do their best for the web (HTML/CSS3/Shaders, etc.) that they did by advancing the state-of-the-art with Flash. These are exciting times. Adobe needs to integrate Adobe Ideas into their CC products so that they, and ourselves, can see and feedback within the product where we, as users, see the value and opportunity. -j On May 9, 2013, at 12:42 PM, Weyert de Boer wrote: > I think the main issue with EDGE is that it generates such big files. I > haven't been able to create a useful banner animation with it. Well, one that > meets the maximum file size for a HTML5 banner. Only the Edge script is > already bigger ;) > > Yes, I have to admit CreateJS looks promising. > >> Thanks for the link Mike, it seems that CreateJS is definitely a step in >> the right direction. >> >> I'm still not sold on Adobe's EDGE suite though... I am afraid that I'll >> always be skeptical of generated HTML after seeing Dreamweaver's design >> view. I also know from experience that including Adobe Edge's javascript >> libraries in filesize sensitive contexts will really limit your options. >> These things make me worried that there may never be a competent, >> visual-based IDE for HTML... which would be a major step backwards from the >> glory days of Flash. >> > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Adobe Flash future
Nice to see you're still lurking, mesh :) CreateJS looks interesting and I've toyed with it a bit. Some of the new integration opportunities with Flash CC will be interesting to check out. However, it'll be primarily a toy and best for demo work until (and if) Adobe can create a clear professional solution for the development of creative application apps in HTML. Edge tooling doesn't cut it for robust, performant and maintainable code – at least not even close to the same ballpark as those in the space had with Flex/Flash. There's some interesting things going on there though. -j On May 9, 2013, at 12:18 PM, Mike Chambers wrote: > Check out CreateJS: > > http://www.createjs.com/ > > Includes the ability to export from Flash Pro. > > mike chambers > > m...@adobe.com > > On May 8, 2013, at 8:30 AM, "Liu, Peter" wrote: > >> Why can't Adobe make HTML5 as one of the publishing options, then we can >> continue to use Flash without the need to learn another program? > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Re: OT: Interactive conferences (Merrill, Jason)
The Sencha stuff is certainly worth looking in to, considering previous Flex/Flash evangelists are on the Sencha team now. Of course, that's a larger framework that comes with certain expectations as opposed to understanding the underlying technology and learning needed to excel in that field. Remix South, founded and organized by one of my colleagues may be of interest as well. I'm not sure where you are located, Jason, but it might be of some value to connect with those that are converting from the Flash to web space. This conference, specifically, is growing rapidly and many of those attending came from the 'interactive designer' or 'interactive developer' space and are broadening their interests. http://remixsouth.com/ BTW, I miss this list. I spent many years on flashcoders and flexcoders and have moved on. Sort of amazing to see that, one in a great while, there is still some activity here! cheers, jon bradley cynergy. | Director, Research & Development O: 585.563.2132M: 585.729.0837 @: jon.brad...@cynergy.com On Jan 24, 2013, at 1:58 PM, Dave Watts wrote: >> Our key learning event for 2013 will be O'Reilly's Fluent Conference in San >> Francisco in May > > I'd second Fluent, based on feedback I got about the last one. I > didn't attend myself, though. > > Once you have a specific toolset, you might find other, more directed, > conferences. For example, we do a lot of stuff with Sencha (Touch, > EXT-JS, EXT for GWT, Sencha Designer) and they have their own > conference called, appropriately enough, SenchaCon. On an unrelated > note, I recommend you check out Sencha Designer, which is shaping up > to be a very nice tool. > > You might also want to check out Google I/O - although this is > certainly not a JS conference, they do cover a lot of technologies > that rely heavily on JS. > > Dave Watts, CTO, Fig Leaf Software > http://www.figleaf.com/ > http://training.figleaf.com/ > > Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on > GSA Schedule, and provides the highest caliber vendor-authorized > instruction at our training centers, online, or onsite. > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Actionscript lives on.
Ooops...mis-quote. I didn't write that bit :) On Sep 18, 2012, at 5:48 AM, Cédric Muller wrote: > > Jon Bradley wrote : >>> The problem of flash for mobile is as much about politics and protecting >>> the Apple appstore than anything else -it seems to me that flash was a >>> threat by allowing apps to be produced bypassing Apples appstore. > > It is the problem of HTML5 too, since all these may happen in the browser, > they all bypass and gracefully skip the appstore model. > I think the problem is the AppStore, and not the technology(ies). And you are > right, it has much to do with politics and moneymaking. > > Cedric ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Actionscript lives on.
You are right about this - it is situational. However, if one is concerned with performance and processor load, vectors fail at any mild level of complexity compared to bitmaps. An image with irregular detail can still, most always (unless every pixel is different) be compressed down to a smaller form. It most certainly has less processor overhead (maybe not memory). -j On Sep 17, 2012, at 5:29 PM, Paul Andrews wrote: > On 17/09/2012 22:10, Jon Bradley wrote: >> Just look up the storage and memory needs of a vector point (plus it's >> animation) and compare that to an RGB triplet. >> >> It's pretty easy to find what you are looking for. > > I don't think it's easy at all. A complex image with a lot of irregular > detail may require more vector data to represent than a bitmap. Similarly an > animation over multiple frames may require a lot of bitmaps to represent it, > but relatively few vectors, particularly with tweening. > > There is no absolute answer to the efficiency of vector representation versus > bitmaps - it depends on what is being represented. > > In general, many images can be represented with vector data more concisely > than bitmaps so vectors would be more compact. > > The problem of flash for mobile is as much about politics and protecting the > Apple appstore than anything else -it seems to me that flash was a threat by > allowing apps to be produced bypassing Apples appstore. > > Adobe has said for years that mobile platforms should use bitmaps to conserve > processor utilisation. The other real problem with flash is that some > developers use inefficient processing loops that eat up processing power - I > can often see it on my laptop when the fan suddenly kicks in after I've > launched a flash app. > > >> >> -j >> >> On Sep 17, 2012, at 4:57 PM, Henrik Andersson wrote: >> >>> Ross P. Sclafani skriver: >>>> http://www.adobe.com/devnet/flash/articles/optimizing-mobile-performance.html >>>> >>> That discusses runtime performance, not how big the data is. And it does >>> not provide any concrete research results. Just unscientific individual >>> observations. >>> >>> I want concrete numbers that discuss how vector graphics impact the size >>> of the animation. >>> ___ >>> Flashcoders mailing list >>> Flashcoders@chattyfig.figleaf.com >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> ___ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> >> > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Actionscript lives on.
Just look up the storage and memory needs of a vector point (plus it's animation) and compare that to an RGB triplet. It's pretty easy to find what you are looking for. -j On Sep 17, 2012, at 4:57 PM, Henrik Andersson wrote: > Ross P. Sclafani skriver: >> http://www.adobe.com/devnet/flash/articles/optimizing-mobile-performance.html >> > > That discusses runtime performance, not how big the data is. And it does > not provide any concrete research results. Just unscientific individual > observations. > > I want concrete numbers that discuss how vector graphics impact the size > of the animation. > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Actionscript lives on.
It's just the mathematics of how vectors are managed and calculated (on CPU). There really is no comparison - vector graphics are convenient, not performant. It's quite easy to look up online - or imagine watching your favorite movie on the big screen and it being all vector (it would never even run). -j On Sep 17, 2012, at 4:35 PM, Henrik Andersson wrote: > Jon Bradley skriver: >> Of static art and of limiting complexity. The moment complex vectors are >> used, the data requirements balloon and once motion is taken into >> consideration (data for per-control point manipulation) the argument is far >> out the window. >> >> Either way, it's a moot argument. >> > > Do you know of any studies about this? Because it would be interesting > to see just how vector animation compares to traditional content. > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Actionscript lives on.
Of static art and of limiting complexity. The moment complex vectors are used, the data requirements balloon and once motion is taken into consideration (data for per-control point manipulation) the argument is far out the window. Either way, it's a moot argument. -j On Sep 17, 2012, at 4:13 PM, Henrik Andersson wrote: > John McCormack skriver: >> One thing that Apple issue seemed to miss was that any significant >> download of pixels, no matter what the delivery language, is going to >> use a similar amount of battery life. So it really had little to do with >> Flash. More to do with control of the market. > > I beg to differ. Flash with the vector graphics is quite relevant since > vector graphics can vastly reduce the transfer size for the art. > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Apple changes their guidelines
LLVM. On Sep 9, 2010, at 9:59 AM, allandt bik-elliott (thefieldcomic.com) wrote: > how does cs5 generate files for iphone? Does it create a swf and then use a > cocoa framework to make it work or does it transcode the file directly into > objective c? > > suddenly looks very interesting again ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flex generative art???
Canvas has a significant impact on performance if you allow the flex framework to do measuring and layout and style management. It is not ideal for generative art work that needs to have a high level of performance. You can do it but you just need to override a whole bunch of methods to avoid measuring, layout and style changes. There are also a few flex-like components for Flash that will provide some measure of layout capability for you (minimal comps is but one example). - jon On Jun 10, 2010, at 8:30 PM, Gerry Beauregard wrote: Hi Jim, I see no reason why Flex can't be used for interactive artwork. The Canvas component in Flex is derived from Sprite, so anything that you would do in a Sprite can be done in a Canvas. We've been using FlexBuilder 3 for development of everything at www.sonoport.com . (I haven't upgraded to Flash Builder 4 yet). While we don't do generative visual art, some of what we do is pretty CPU-intensive, e.g. our time-stretcher/pitch-shifting (http://labs.sonoport.com/audiostretch/ ). We build a lot of the core audio processing stuff that's common across many of projects as SWCs ("Flex Library Project") in FlexBuilder. We then use use those SWCs either in "Flex Projects" or "ActionScript Projects". Either way, we get a SWF, and the performance of all the audio stuff is the same. In our case, the choice of whether to use the "Flex Project" or "ActionScript Project" option is mainly dependent on whether we want to use all the controls that Flex provides, along with the convenience of the "Design" mode that makes it super-easy to specify the layout of those controls. There is a bit of extra size overhead if you go with Flex. A new "Flex Project" with no additional controls results in a 176KB swf (when you export a release build) , whereas an "ActionScript Project" is just 4KB. Cheers, -Gerry The overhead On 2010-06-11 , at 03:46 , Jim Andrews wrote: I'm a bit confused as to how to proceed with Flash. I've been using Director for the last 11 years. You can see the sort of (Director Shockwave) apps I like to create at http://vispo.com/dbcinema/sw/sw.htm and http://vispo.com/jig/arteroids/exe . These apps contain menus, spin controls, drop-down menus, and similar types of controls, and generally lots of them. But they also contain, in the case of http://vispo.com/dbcinema/sw/sw.htm , high-performance generative art. They're both very 'interactive interface' oriented and also very high-performance-art-oriented. Windowing, menuing, dialog boxes, and interactive controls are important to them. But so is lots of room for the art. I don't really care about filesize being bulked up by Flex. High speed access is common, these days. But if Flex is slow in performance, that's the more important thing, to me. Is it? How is it in terms of speed? How would you approach making the above sorts of apps in Flash? Would you create them as ActionScript projects or would you use Flex? ja http://vispo.com - Original Message - From: "Jer Brand" To: "Flash Coders List" Sent: Thursday, June 10, 2010 12:03 PM Subject: Re: [Flashcoders] Flex generative art??? Flex is for RIA's and helps you with layouts and common controls and doesn't really provide anything useful for generating art with either vectors or drawing to a sprite. With the framework itself bulking up the size of your swf and consuming additional resources, it's not really a good thing. The generative art I typically use straight ActionScript with a library of choice -- Hype (http://www.hypeframework.org/) being particularly awesome for that kinda thing. There's nothing stopping you from using Flex / Flash Builder as your editor though. Just create an "ActionScript" or "Flash Professional" project. If you're just looking for ActionScript generative art, I'm fairly partial to http://levitated.net/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] iPhone viable solutions???
On Apr 30, 2010, at 3:19 AM, Julio Protzek wrote: HTML5 is less powerfull than Flash. But it is in the right way. We will see Tweeners and TweenLites done for canvas in no time. Flash guys can amuse with any technology. Just give us some time :) HTML 5 is s standard for describing content to be rendered in some runtime. It is not something that can be compared to Flash at this time. It may be compared to another specification, say the SWF format. The combination of all browser technologies into one runtime is something that may be compared to Flash, but comparing HTML 5 and Flash is not applicable. Fact remains: There is no way today, or in the foreseeable future, to develop an application using HTML 5, CSS, Javascript or ANY combination of these technologies that can compare interactively or creatively to an application developed with Adobe tools. - j ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] @#$% New iPhone Developer Agr eement Bans the Use of Adobe’s Flash-to-iPhon e Compiler
I would never recommend an enterprise client to take that direction. Want to do a little game or don't care much about being able to debug, or have to rely on a middle-man? By all means that's fine but clients I deal with generally would not appreciate that direction. This whole thing has nothing to do with Adobe. Too may folks are taking this personally. I guess I am not as passionate as others in the Flash community about this. I'll move along and develop however it's accepted. Again, it's their device and their platform. Apple creates excellent consumer devices and is a market worth targeting, regardless of the limitations they impose. They are not standing alone in their decision to limit the way software is written for their devices. Blame them or not, they have the right to choose that path. Of course, they will also have to deal with the consequences of those decisions. my 0.02. - j On Apr 12, 2010, at 11:45 AM, Glen Pike wrote: IMHO, I don't think people have an issue with the correct methodology of making apps - if that were the case we might still be in the dark ages of development. Flash gave and still gives a lot of people the power to develop ideas for programs quickly, without having to wade through rubbish like DirectX and other stuffy system API's. If I want to develop crap applications for the app store, I should be able to do it in the language and on the system of my choice. If I want to develop good applications for the app store, I should go and buy some books on the language and system of my choice, then develop aforementioned apps. Your point about the compiler maybe true, but hey, there are plenty of people writing compilers out there. Surely it's my choice whether I write something that runs like a snail and does not make any money. Jon Bradley wrote: I wouldn't call that amazing – I would call that whining. No offense to Lee, of course. Although all of us would love to develop iPhone and iPad applications using the Flash platform, frankly that is not a proper methodology for developing for these systems, in my opinion. Learn C, C++ or Objective-C. They are not that hard, you have much more control and you are not at the beck and call of a translation governed by something like LLVM, which you have no control over. - j On Apr 12, 2010, at 5:00 AM, allandt bik-elliott (thefieldcomic.com) wrote: thanks lee brimelow for this amazing post http://theflashblog.com/?p=1888 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] @#$% New iPhone Developer Agr eement Bans the Use of Adobe’s Flash-to-iPhon e Compiler
I wouldn't call that amazing – I would call that whining. No offense to Lee, of course. Although all of us would love to develop iPhone and iPad applications using the Flash platform, frankly that is not a proper methodology for developing for these systems, in my opinion. Learn C, C++ or Objective-C. They are not that hard, you have much more control and you are not at the beck and call of a translation governed by something like LLVM, which you have no control over. - j On Apr 12, 2010, at 5:00 AM, allandt bik-elliott (thefieldcomic.com) wrote: thanks lee brimelow for this amazing post http://theflashblog.com/?p=1888 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Has everyone seen this yet?
I think the statement was justified... this is Flashcoders. I just wanted to state that developing UIs like that isn't limited to Flash, that's all. :) After doing more research, it's entirely possible that this is running on an iPad. We just can't tell from the video if that really is, in fact, the case. Whether or not it's an iPad though doesn't mean much in the context of the coolness of the application itself. I think any technology could be used to develop an application like this - from WPF/SL, Flash to more complex environments using Cocoa, openFrameworks and . That last comment though – whether or not it makes sense – is probably the largest unknown. I can see many reasons why choosing Cocoa would be better than choosing Flash, in the case of iPhone development. Or, in the case of a windows platform target, I can see reasons why WPF/SL or Surface would be chosen. I think we're all past the question of 'what framework/kit/language can we do that in?' If given the time, we can do pretty much anything in any language. I like to think that these days, it's the hardware that limits us. - j On Feb 16, 2010, at 9:47 PM, Ktu wrote: My mistake for saying such a strong statement. Of course there are other frameworks available to do the same thing. Glad its not actually an iPad. I think I'm just glad to see Flash being used for more than just flashy websites and games. Flash can do a lot more than I see it get credit for on a day to day basis. (And I know flash is used for more than just websites. I've developed quite a few things outside the website realm) I would like to see it in my hands to evaluate the usability. In theory it could be brilliant but yes, people will have to warm up to it, and it will have to be standardized. Strictly out of curiosity Jon, would anyone actually choose a different framework to develop this type of application? Does it make sense considering development life cycle and platform availability? Ktu ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Has everyone seen this yet?
It's an Adobe AIR application running on an unknown tablet device. It's not an iPad and has nothing to do with it. Someone made a mistake with the copy for the article. FYI, it's not impossible to do this in other languages or environments. There are other, more powerful frameworks that are robust for UI development and multi-touch systems than Flash. - jon On Feb 16, 2010, at 7:55 PM, Ktu wrote: Looks like a great example of how Flash with AIR can create experiences that would otherwise be impossible. Too bad it will be on the iPad. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Runtime Font embedding
You can embed a range of characters through AS3. The unicodeRange property of the embed directive handles this. [Embed(source='pathToFond', fontName='NameOfFont', unicodeRange='Range1Start-Range1End,, RangeNStart-RangeNEnd')] - jon On Feb 11, 2010, at 6:35 AM, Geografiek wrote: Hi Glen, I don't think it's possible to embed a range of characters through AS3. It's all or nothing I'm afraid/ Willem van den Goorbergh ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash vs. Flex libraries
On Dec 23, 2008, at 5:10 PM, Jason Boyd wrote: 1. Can Flex libraries (mx.*) be used in Flash CS3/4? Is this as simple as adding source files and/or SWCs to an FLA project's classpath? And, where are all these libraries (Windows XP or Vista)? Yes. http://labs.wichers.nu/2007/12/25/using-flex-compiled-code-within-flash/ Theoretically, you can use every Flex library and component within Flash. It's all SWF bytecode in the end. There are some tricks to placement of SWC files from the Flex library at the root of your source FLA to get it to recognize and compile the code. It's just very awkward and very difficult to manage in any larger scale application. I actually requested something on flexcoders quite a while back and 'lo and behold the author of this blog responded and added some additional examples to his description of how to get the RPC classes in Flash. http://labs.wichers.nu/2007/12/25/using-flex-compiled-code-within-flash/ There are a couple other posts on that blog that may help you along as well. cheers, jon ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Re: A funny little hover problem with CSS
Mostly on rounded rectangles and things with arcs. Kinda limited but the rounded rectangle is a unique case because 1-pixel rounded rects have always been a problem. Course, with the 0.5 rule, not so much (unless you're tweening). best, jon On Dec 17, 2008, at 4:41 PM, Ashim D'Silva wrote: Now that is odd. Is 0.5 the general rule to follow or is it simply different for every object you put down? 2008/12/18 Jon Bradley One of the most interesting tests is to create a rounded rectangle and add a 1 pixel border line around it. Notice it looks funky and isn't smooth. Position the rounded rectangle on a half pixel (+0.5 on x and y). It's all nice and smooth again. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Re: A funny little hover problem with CSS
On Dec 16, 2008, at 10:49 PM, Ashim D'Silva wrote: I always round everything I place. That was one of the first things I checked. Rotated bitmaps and text often have this problem, which is fair enough because half pixels don't exist. Actually, they do. The native coordinate space for Flash is a twip, which is 1/20th of a pixel. The rasterizer in Flash has to do some funky stuff anyway with rotated content. There are some really annoying display bugs in Flash for this - consider a nice vector shape that's rotated through AS very, very slowly. You'll actually see it jump around when zoomed up. I discovered this one when rendering content for a 1080p animation project ... so annoying. One of the most interesting tests is to create a rounded rectangle and add a 1 pixel border line around it. Notice it looks funky and isn't smooth. Position the rounded rectangle on a half pixel (+0.5 on x and y). It's all nice and smooth again. cheers, jon ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Re: A funny little hover problem with CSS
On Dec 14, 2008, at 8:04 PM, Ashim D'Silva wrote: Right. I recreated everything slowly in a new file, introducing things one by one and here's the culprit - Advanced Anti-Aliasing.Now I really would like to use advanced, because text looks dramatically better, but there has to be a solution, doesn't there? The issue affects more than just static fields (with hovers). It dramatically affects applications where users are allowed to rotate and scale dynamic text fields. In that instance, the kerning, leading and character positions are offset and randomly jump around in value. The kerning is the worst - as a field is scaled the kerning will jump anywhere between 0-2 em on the characters ... randomly between each. The only work around is to have the text field rotated by a small amount (0.01, for example). I submitted this bug to Adobe quite while back, along with the 'workaround.' Sorry to be the bearer of bad news. At least you can give the rotation of the field a shot. You may need to use AS to set the rotation via a Matrix. var m:Matrix = new Matrix(); m.rotate(0.01); myTextfield.transform = m; The rotaion might need to be tweaked a tad - I don't have my bug app open right now to check out the exact value that I ended up using. - jon ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How much would you charge?
On Nov 14, 2008, at 12:27 PM, Carl Welch wrote: using tools of the trade is far from ripping clients off. Ridiculous statement. It's not ridiculous at all. Read my reply to my initial email where I elaborated a bit more. The comment about a client being 'none the wiser' and the implication that you're just making the extra dough by handing off some crap someone else did is what's not cool. The point was, if you're repackaging something that someone already did without any value add, then that's dishonest. Hands down, end of story. - j ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How much would you charge?
On Nov 14, 2008, at 9:30 AM, Eric E. Dolecki wrote: Not sure thats really ripping them off considering they probably don't know how to use the thing even if they bought it themselves. Well, yea. Charging setup, installation and customization of some store bought product is one thing. Just selling back with the minor effort it takes to add images to SlideShow Pro is dishonest. - jb ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How much would you charge?
On Nov 14, 2008, at 2:28 AM, Carl Welch wrote: Good point. I'd recommend using SlideShowPro. It's cheap ($29), looks slick, and you'll be done in no time - your client will be none the wiser and you'll be $350 richer. http://slideshowpro.net/ At least there will be an email post in the public domain that shows exactly how "not" to rip off a client. :P - jb ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Congratulations America.
Yea ... now we can all look forward to a re-incarnation of the Welfare State. Yay. :P - jon On Nov 5, 2008, at 3:57 AM, John McCormack wrote: It's off topic, but it is a very special day. You give us hope. Hope that we can help each other. This forum is also proof of that. John ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flex Builder: AS Application files outside of /src root?
Hmm I haven't had the time to check this one. But, content in the src folder doesn't need to be 'added' as an individual source path to your application. So, for other application files (AS) you may want to add explicitly the source path of it's parent folder to the project properties (ie, src/com/yourcompany/ applicationname/). Then, you might be able to add that file as a separate application. Otherwise, I'm not 100% certain. - jon On Nov 4, 2008, at 7:13 AM, Henry Cooke wrote: Something that's been bugging me for a while: why can only AS files in the root of a Flex Builder project's source folder be nominated as an application? Like, I've got a bunch of classes all neatly packaged up in packages inside /src, but in the Project / Properties / Actionscript Properties dialog, upon clicking "Add", these files do not appear in the tree view of possible files to add. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] LMS -- Moodle
On Oct 17, 2008, at 2:10 PM, Cor wrote: Just a CMS??? I thought it is L(C)MS. The main thing we are looking for is a LMS. Itis an LMS - but it's still a content management system. Either way, you just need to figure out how to communicate to Moodle to do what you want to do, if it's not something already out of the box. It can take Flash modules, and the link I provided shows you how to pass data to the system through a custom PHP script. If it's not provided, you'll have to write your own server code to do what you need. Look at the Moodle site and see what you can find out. - j ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] LMS -- Moodle
On Oct 17, 2008, at 11:42 AM, Cor wrote: Can anyone tell me how to read and write to Moodle (SCORM 2004 3e edition)?? Every hint is welcome! What are you trying to do? Moodle is just a CMS system at it's core. What do you want to write back to Moodle? If it's test results and whatnot: http://docs.moodle.org/en/Flash_module As far as any API, I can't really offer any suggestions. See if there is any API plugin available to read-write additional content to it. - j ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Zipping in AS3
On Sep 24, 2008, at 9:57 AM, Claus Wahlers wrote: Hey Claus, one of the reasons I can't use it is because of its inability to work with a .zip file created on Mac OSX. AS3 Zip from nochump avoids the alder32 issue by implementing the deflate() mechanism in software. http://nochump.com/blog/?p=15 It's not as fast as the native bytearray methods though (which only works in AIR anyway). The only thing you might have to deal with is re-writing the parsing routines so that you don't get a script timeout error on large zip archives. I had to do this recently for a project. - jon ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] TextArea class properties
On Sep 9, 2008, at 12:05 PM, Merrill, Jason wrote: Have you tried selectable = false? I think it might be: textAreaInstance.enabled = false; Getting rid of the focus rect is generally a separate issue though, but when the component 'enabled' property is set to false, the focus rect shouldn't show. - jon ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] avoid red-eye effect library in photographs made in actionscript - possible?
On Sep 9, 2008, at 5:06 AM, Claudio M. E. Bastos Iorio wrote: Hi, is possible the subject? Is there any library/algorithm to avoid the red eye effect in a photograph made in actionscript? I'm working on AIR, so access to file system is covered. If not, has any of you tried some library/solution? Any help/link/idea is welcome. I'm making my research on this but can't find anything.. As far as any libraries available, I'm not aware of anything particular. Here's one example online (not good quality, but it works sorta). http://pixelfumes.blogspot.com/2005/11/red-eye-removal-with-flash-8.html Automatic red eye removal is very complex. You'll first need an algorithm that will find the eye in a photograph. Be careful here, there are quite a few patents that cover various techniques for finding eyes and facial features automatically. good luck, jon ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Dynamic Scrollable textfield
On Sep 4, 2008, at 12:50 PM, Lehr, Theodore M (N-SGIS) wrote: Thanks, but I am talking about having it scroll, not just be multilined... Ideally, I would like to do it as simple as a div does in html (style="overflow:auto; height:400px;") is there a simple way like this in as? TextFieldInstance.scroll and TextFieldInstance.maxscroll Only works if the field is set to multLine. You need to generate your own scrollbars, or if using AS2 link a UIScrollBar instance to it (or use a TextArea component). You don't get any automatic scrollbars with text fields in Flash, only text fields themselves. For anything with scrollbars you need to use components. cheers, Jon ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] all useless: removeMovieClip, destroyObject, DepthManager.setDepthTo
On Sep 3, 2008, at 2:16 PM, Mendelsohn, Michael wrote: I can't seem to figure out in AS2 how to get V2 components off the stage. I've tried destroyObject, removeMovieClip and even used the DepthManager class to try to get the depth within range to be removed. It's showing as -32000. Any ideas how to get the movieClip off the stage? This might help. http://board.flashkit.com/board/showthread.php?t=702902 I have never used DepthManager and createClassObjectAtDepth, or createClassObject ... mainly because they suck. So, I've never had a problem because I've always just casted any v2 component as a MovieClip in any AS2 class (I never needed code completion on them). good luck with that one. - jon ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] A Question that I've been asking for years!!
On Aug 25, 2008, at 10:07 PM, Juan Pablo Califano wrote: This strikes me as the typical gratiutous bashing of some product just because it's made by MS. But perhaps you could elaborate a bit more on the idea... Nah, it doesn't have anything to do with Microsoft. I don't have anything against them personally. I just think VB is weird, and interfaces in VB are even weirder. A coworker in the past did a lot of that stuff and I paid a modicum of attention to the code. I do think VB is slightly cracked out though - but that has nothing to do with MS. :) - jb ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] A Question that I've been asking for years!!
On Aug 25, 2008, at 6:39 PM, Omar Fouad wrote: But what the hell is an interface!!! I've read lots of books and posts without getting the answer. I bought "Essential AS3" to read about interfaces and he says that helps for multi inheritance. In other places I read that it is a "deal" to ensure that a class has some methods and so on. But what is the real benefit that I can come out with using interfaces If you are using a cracked out language like VB, they might be marginally useful in weird circumstances that are, in my opinion, probably poor programming choices in the first place. They serve little purpose in general, and even less in actionscript. My 0.01 is that you certainly need to know them, because you might run into some libraries that use them. My remaining 0.01 is that you need to know them so you can get rid of them from anyone else's code library. :P - jon ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] how many coders here actually have a degree related to computer science?
On Aug 19, 2008, at 5:25 PM, Anthony Pace wrote: Do you have a degree related to computer science? if not, how difficult is it getting jobs programming AS3 without one? I think comp sci is much more geared toward software and computer engineering, as opposed to programming for rich media. Personally, I went to school for optical engineering and physics. I dropped out senior year, second semester, to start my own interactive/ web company. Ten years later and I'm now a 3d vfx artist - certainly a difference from where I started. I definitely believe that my education has had a profound effect in my career choice and overall skill level in my niche. I do wish I completed my degree, at the very least for the feel-good aspect. A degree in some field of new media study and course work that has a fair amount of interactive (programming and design included) may get you further than a comp sci degree. Actionscript development is not just programming. It requires both sides of the brain to do well because much of what you do when programming in Flash has a direct visual effect. just my 0.02. good luck! -jon ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Upload PDF into SWF?
On Aug 11, 2008, at 7:16 PM, Dave Watts wrote: It is possible, however, to load the Acrobat ActiveX control into a Flex application, and have it load a PDF. I'm not exactly sure how this works, but the LiveCycle Workspace application does this. That wouldn't really be helpful to the original poster though, I suppose. As an AIR application, right? - jon ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] flex 3 // Tile Component // Mutliple Drag Selection
On Jul 23, 2008, at 12:39 PM, artur wrote: would it be possible to Extend the Tile Component? instead of making a new one from scratch? Here's how I'd do it... Add a child to the container that's holding the TileList component. On click (mouse event), start drawing a rectangle (mouse move event). Intersect the boundary of this rectangle with the children of the TileList (interesting exercise) and select them if they intersect. Finally clear out the rect on release. interesting challenge. jon ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Netstream fails to close
On Jul 8, 2008, at 3:44 AM, Jason Van Cleave wrote: I could cast the sound onto a separate object and mute it, so that you don't see or hear any ill effects, but my proxy tells me the flv is still downloading, so if one of my clients users clicks on 10 video clips their connection will crawl to a halt. First tip: use the video and sound classes instead of net stream. Embed an 'empty' video object in your library with a linkage id. When you want to kill the stream, attach this video which will force the player to close any streaming connection. Then do what Steven said - and null out the stream elements. This will force it to close out. I've seen the streams still stick around with 'just' pausing, closing and nulling out the stream connection. The only way I'm pretty sure it will work every time is by attaching this dummy vid. - jon ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How to avoid fake data being sent to server?
On Jun 18, 2008, at 12:25 PM, Ricky Bacon wrote: Security through obscurity is not a very good idea. You also still have the problem of someone decompiling the swf and modifying it to their needs. If Flash Media Server 3 is being used, for a very nice level of protection it can hash the game SWF engine (just place it in the application directory and turn on the feature in the application .asc file). If the SWF requesting doesn't match the swf in the FMS3 app directory then it won't allow it to run. Still doesn't negate the idea that the game logic should be on the server. :) - jb ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Maintain position on rotation
On Jun 18, 2008, at 1:27 PM, eric e. dolecki wrote: While rotating, I want to place another MC's x,y (each frame) on that rotating MC. However the x,y never updates. I tried localToGlobal, but that doesn't seem to change either during the rotation. Can this be easily done? Give something like this a shot. Note that this is completely untested because I wrote it right here ... this is the general idea though. var m:Matrix = mainMC.transform.matrix; var pt:Point = new Point( mainMC.theChild.x, mainMC.theChild.y); var position:Point = m.transformPoint(pt); // You might need to add in the tx,ty offsets var matchMoveClipX:Number = position.x + m.tx; var matchMoveClipY:Number = position.y + m.ty; That assumes, of course, that you're applying your transformations using matrices. If you use dot notation on the properties (rotate, scale, x y), I'm not 100% certain that those properties are updated in the transformation matrix of the object. good luck. jon ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] scaleX on TextField
On Jun 18, 2008, at 1:05 PM, Matt S. wrote: Is this online somewhere? Sounds interesting :) var m:Matrix = new Matrix(); m.scale(100,1); myDisplayObject.transform.matrix = m; cheers, jon ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] scaleX on TextField
On Jun 18, 2008, at 11:27 AM, [EMAIL PROTECTED] wrote: Yes but... In my case I can have scaleX > 1000, so I loose too much quality with this method. I'm triing to embbed fonts outlines in my TextTield but the result is not very good (bad antialiasing). I guest that I have no other choice :) Thanks again, Don't use scaleX or width/height modifications. Use transformation matrices. I have an application that allows the user to scale, rotate, move (unconstrained and constrained) a TextField (flash and flex) without problems. The only issues are with the fact that there's a bug in the Flash Player with certain settings on the antialiasing - which causes the kerning of the text field to jump around wildly. In my case since this bug rears it's ugly head when text fields are rotated or scaled, I apply the transformations to the type and re- render the result back into a BitmapData object with the new dimensions of the field. - jon ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Insert breakpoints and run debugger withoutFlashCS3?
On Jun 16, 2008, at 4:54 AM, EDELSTAR wrote: Данный почтовый ящик не обрабатывает подгрузки, заявки и прочие сообщения. Вам нужно написать на адрес, присвоенный Вашему СПО. List admin - can you block this? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Re: Usage of [Event....]
On Jun 2, 2008, at 4:38 PM, Helmut Granda wrote: Can you pass custom properties with this kind of event handling? All that this notation allows you to do is to define the event (as a string) and it's handler (the event class handling the event). It doesn't have anything to do with any properties or custom parameters for the instance of the event type (again, it's just the definition). You still have to dispatch the event manually, so if you want to pass your own properties, just set up your custom event class to handle those properties good luck, jon ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] FPS limit of flash player inside browser?
On May 8, 2008, at 4:27 PM, Zeh Fernando wrote: But it's important to remember movies work well at 24fps because they capture slices of time and not static frames. An entire 1/24 of a second is present on each of those frames, while with computer graphics we have a moment frozen in time. You're right on the 'slice of time' aspect, but it is still a static frame (progressive). It's just that it captures motion blur. a good example is some parts of the animated movie Akira and specially Ghost in the Shell, where they created the original cut at 60fps or 120fps (!) and then frame blended back into 24 to give the impression it was a movie. That's because they didn't have the ability to 'render' motion blur. You wouldn't do that today though because there are other efficient ways around that (optical flow is one example). - jon Post • Central Visual FX | Animation | Interactive 170 Linden Oaks, Suite B | Rochester, NY | 14625 P: 585.385.1530 x273 | F: 585.218.9219 [EMAIL PROTECTED] | www.postcentral.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] FPS limit of flash player inside browser?
On May 7, 2008, at 1:06 PM, Steven Sacks wrote: The fact of the matter is, running at a higher frame rate makes things look smoother. Period, end of statement. That's not an accurate generalization. Higher frame rate != smoother display in all cases. It matters for progressive elements (flash movies, games like Quake) but that statement is not applicable to other forms of media. If you take a time-based animation inside a 30fps movie and a 60 fps movie, the 60 fps version will look a lot smoother. In Flash yes. I just want to say for the record that this argument has absolutely nothing to do with braodcast/animation work. In the context of Flash, sure, it will look smoother. It's not an opinion, it's a fact. Fact for a limited set of time-based animation systems - primarily games and content like Flash that display progressive frames without motion blur. - jon Post • Central Visual FX | Animation | Interactive 170 Linden Oaks, Suite B | Rochester, NY | 14625 P: 585.385.1530 x273 | F: 585.218.9219 [EMAIL PROTECTED] | www.postcentral.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Using FlexBuilder3 profiler with FlashCS3
Good question. I haven't tried that yet. What you could try to do, off the top of my head, is use the SWFLoader and load up the SWF file into a simple Flex application. I believe the profiler will also profile the content loaded through SWFLoader, but I'm not certain of it. good luck! jon On Apr 25, 2008, at 12:59 PM, Martin Tremblay wrote: Hello, Is there a way to use the Flexbuilder3 profiler with a FlashCS3 file? I just want to take a swf and run it through the profiler. Is it possible? Martin t. LVL ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Is Adobe fixing this big FP9 problem?
On Apr 16, 2008, at 9:49 AM, Jer Brand wrote: myMovie.iDontCareIfYouHaveListeners_DIE_DAMN_YOU_DIE() ; LOL. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] PureMVC vs Cairngorm // who's better?
On Apr 11, 2008, at 4:14 PM, [EMAIL PROTECTED] wrote: And if it is a small to medium size app you may want to try EasyMVC from Tom Bray (http://www.tombray.com/2007/10/16/my-easymvc-seminar-wasnt- recorded/). His presentation on 3/28/08 was recorded as an Adobe ondemand seminar and describes how to use EasyMVC and also compares it to Cairngorm. There is also easyMVC from Simeon Bateman but I haven't looked at that one. To add my 2 cents ... by the time a developer has gone through Easy MVC (Clockwork Objects) or something similar, they are already 50% of the way through knowing how Cairngorm works. It really isn't much of a leap. Cairngorm adds in the ServiceLocator and the events, commands, delegate chain. That said, Cairngorm does lack some things for enterprise development and large applications/teams that are pretty needed. Some of these things I've recently run into (better command chaining architecture) and am looking into various solutions for (UM Cairngorm extensions is one). just a thought. jon ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] ot : Flex RIA running on multiple servers
On Mar 27, 2008, at 9:07 AM, Cutter (FlashRelated) wrote: You could also use Adobe ColdFusion, which has native AMF support built-in, as well as a gateway for interacting with Flex apps. Then you have the power of a J2EE app server, the agility of RAD development with ColdFusion and Flex, plus the scalability of ColdFusion, with it's clustering support, etc. Great addition to the discussion. There are a lot of options out there. cheers, jon ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Image colorization / contrast adjusting
On Mar 27, 2008, at 7:37 AM, Alistair Colling wrote: Hello, I would like to know if it is possible for flash to process a regular photograph to produce a pop-arty image like this: http://www.popartuk.com/g/l/lgpo7028+pop-art-andy-warhol-1962-che- guevara-poster.jpg A little Warhol-style transformation huh? I am not sure if this is possible or the best way to go about this. If someone could let me know if this would be possible to do and maybe give me some direction as to how to do it that would be great. 100% possible. Check out BitmapData.paletteMap() as one option. Additionally, you could use BitmapData.threshold() to get different value areas, colorize them and recombine them. Lots of options. cheers, jon ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] ot : Flex RIA running on multiple servers
On Mar 26, 2008, at 8:34 PM, artur wrote: the CMS webservice i want to build will be done in FLEX / AMF / MySQL. and i want to make sure that it can scale and be redundant. Ok but that doesn't have anything to do with Flex. Flex is just a different application to build an SWF file. It is only the front-end solution. Flex SWF == Flash SWF, plus a whole bunch of code for handling the UI. The Flex SDK is like using a framework (vegas, arp, etc.) for Flash, but on crack. If you're talking about your server solution scaling and being redundant, you need to be way more concerned with other things. You'll most likely need some type of J2EE server. Your best bet is to find a content management system that utilizes JSR-170 (Java Content Repository) and can use MySQL or PostgresSQL (or even oracle) for serious scalability and capability to handle clustering, etc. Check Alfresco.com as a nice, forward looking solution for that (it's open source and free, if you don't need support). You'll still need to write the API on the server with Java to allow the AMF library (GraniteDS or BlazeDS) to speak with the CMS services.Drupal or DSpace might be additional options but I don't know how they scalability and redundancy. There is also an open source project that wasn't started too long ago: Igenko The goal of this project is to act as a JSR-170 (with Apache Jackrabbit) with data services (GraniteDS at the moment). the link is: code.google.com/p/igenko Either way, your issue is server-side, not Flex/Flash. - jon ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] ot : Flex RIA running on multiple servers
On Mar 26, 2008, at 4:35 PM, artur wrote: is this possible? if so does it HAVE to be on a Flash Communication Server? or can it run on others? any links to sample setups would be great too..thanks ?? Flex compiles to an SWF file. However you'd do what you want to do with Flash, you would do with Flex. - jon ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Help needed AS3 --> [Embed(source='library.swf' symbol='backgroud_mc')]
Oops... my last email was kinda based on the idea that you were running this in Flex. My bad - replying to two lists at once. http://www.digitalflipbook.com/archives/2007/03/associating_cus.php - jb On Mar 24, 2008, at 8:30 AM, Cor wrote: This throws an error: TypeError: Error #1007: Instantiation attempted on a non-constructor. What am I doing wrong? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Help needed AS3 --> [Embed(source='library.swf' symbol='backgroud_mc')]
On Mar 24, 2008, at 8:30 AM, Cor wrote: This throws an error: TypeError: Error #1007: Instantiation attempted on a non-constructor. What am I doing wrong? You can't call new Background_mc() when it's an instance of Class - there's no constructor for it that the compiler recognizes. My suggestion if you don't need to extend UIMovieClip is as follows. In your Library.fla file, check your export for the Background_mc symbol. Give it a class name (com.something.myBackground) and have it extend flash.display.MovieClip. Export an SWC of the Library file and then set your compiler prefs to include that SWC into the project. Then, in your class just do: import com.something.myBackground and the usage is: private var myBG : MovieClip; private var Background_mc:MovieClip; myBG = MovieClip( new Background_mc() ); At least, that's one way of doing it. I do it that way for non- component UI elements that do not need to extend UIMovieClip. Also because I use the same SWC as an SWF file for CSS embedding of graphical elements. good luck, jon ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS2: Tweening a very large vector file causes shaking
On Mar 21, 2008, at 9:57 AM, Matt S. wrote: It seems like the problem started when I added _rotation to the the mix. The file is vector, imported from AI. is anyone familiar with this problem? Any recommendations for handling this sort of basic (or so I thought) effect? There's a bug in Flash on certain operating system configs. I just don't know what it is. I've yet to find an appropriate solution for this myself. The issue is related to the rotation. I've actually resorted to using Combustion to do some of my animation work because of it. I too would 'love' to know if anyone has found the core issue or a work around. thanks! jon ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Source Control [WAS] to mac or not to mac
On Mar 15, 2008, at 6:36 AM, Muzak wrote: There's a new(er) plugin, called subversive that might be worth looking into. I haven't tried it yet, but heard good things about it: http://www.polarion.org/index.php?page=overview&project=subversive http://www.eclipseplugincentral.com/Web_Links-index-req-viewlink- cid-611.html That's what I use, while running subversion on OS X and a remote linux machine. Before I used Eclipse as my primary IDE, I used TortoiseSVN, but having it all in one IDE makes life easier. SVNx on OS X is pretty good. Eclipse does it fairly well too with the subversive pack, but I still like the GUI tool. Of course, you can't beat the command line (I almost always have it open). Just cd'ing to my source directory and running svn on any google code or sourceforge project is priceless, and way faster than opening an application and filling in all the required params to check out a trunk. I just have to get better at actually using the source control for small projects where I'm pretty much the main person working. :) - jon ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] wierd easter egg?
On Mar 5, 2008, at 9:31 AM, Allandt Bik-Elliott (Receptacle) wrote: hey this is odd i'm testing my movie at http://qsworld.co.uk/index.php? extcategory=Design&extdesigner=Darkest%20Star&extproduct=Jacket and when i tried right clicking the top right corner and selecting zoom in, i got linked to http://whatisthematrix.warnerbros.com/ i'm on osx 10.4, firefox 2.0.0.12 Nice. That's a new one. Firefox right-click zoom on OS X is screwed up with Flash Player. It does all sorts of weird crap on different machines. For me, it always jumps to a hotkey to "bookmark" the current page. Pretty fricking annoying if you ask me. - jb ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] multiple TextFormats in one TextField
Mendelsohn, Michael wrote: How can I preserve certain substrings of the text to keep their assigned TextFormats? Before you add text to a text field that has a different format than the default that you've specified (with setTextFormat), use setNewTextFormat() on the field and then apply that text. Loop that process (setNewTextFormat ... add text ... setNewTextFormat ...) Try that out. - jon ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] LoadVars maximum?
On Jan 31, 2008, at 11:00 AM, Dave Mennenoh wrote: I've been looking and looking and cannot find the info... I am trying to send an array containing many thousands of entries to a php page for db storage. However when I get too much info into a loadvars property, it just stops working and sits there. What's the max I can send in one LV property? I am doing toString() on the array, but I guess I need to break the array into multiple arrays - just wondering what granularity if best for speed and such. Make sure you are using POST. POST and GET is limited to 2048 characters (in IE) in the request URL. If you are using POST, you need to ensure that the POST data is in the header of the transaction and not in the URL itself. IE, with loadVars, you send the request to a URL. The variables defined in the timeline where the loadVars is occurring is what gets added to the request header (if I understand the process correctly). If you're appending all these variables to the URL, it will not work. cheers, jon ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Problems with Gradient Banding
On Jan 17, 2008, at 5:34 PM, Ed McManus wrote: Does anyone know what causes this? It's as if for large gradients flash doesn't perform enough steps making the transition from the start to end colors, so on a large scale the color difference between steps is clearly visible. This is just me thinking aloud but, that's a problem with 32-bit color space (only 8 bits per channel, RGBA). Flash does not support anything greater than 32-bit color space (no 10 or 12 bit), so gradient banding will always be there. Do the same in Photoshop. Choose two colors that are relatively close in value and fill a document the same size with any gradient type - banding will occur if you are in an 8-bit color space. The only way to partially alleviate this problem is by adding a slight amount of noise (at least in Photoshop). It can do wonders for larger gradients. In Flash, I don't think this would work out too well (at least not in a performance-wary manner). cheers, jon ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] 9-section scalable graphic
On Jan 3, 2008, at 1:41 PM, Andrew Sinning wrote: I know there's a term for what I looking for, but I don't know it and my searches are coming up empty. What do you call the technique of dividing a graphic into 9 different areas so that when you scale it the outer borders don't get distorted? And, more germane to this list, can anybody point me to a component related to this subject? It's called Scale-9. It is an option enabled for movie clips in the movie clip properties dialog (*accessed through the library) Check your object in the library and edit the Properties. Enable Scale-9. Edit the graphic asset (it has to be a movie clip). You will be presented with 4 (2 vertical, 2 horizontal) intersecting guides to define the regions that are scaled. You do not need 'divide' up your graphic manually (chop it up, that is). 1. Top Left, Top Right, Bottom Left, and Bottom Right are not scaled. They are chopped up during runtime and moved dynamically. 2. The top and bottom middle portions are scaled horizontally only 3. The left and right are scaled vertically only. 4. The center portion is scaled to fix the size you set your graphic to when you use it (minus the outside portions). Finally, scale 9 properties for any movieclip can be added and defined at runtime through Actionscript. Look it up in the help docs. have fun. - jon ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Two Solutions: Flex swcs ( RPC) and or Intrinsic classes within Flash CS3!
On Jan 2, 2008, at 5:12 AM, Sander wrote: Hi FlashCoders!, I’ve been trying to evangelize my solution to the flash community but I don’t think it came through, really... I hope someone on this list will pick it up! Woah. That's pretty freakin cool. This almost seems as though it will let you use the entire Flex 2/3 framework within a Flash IDE developed application - including all UI controls, binding and everything else that goes along with that. Is this true? I would absolutely love to be able to use the Flex containers (boxes, lists, tiles) in all their glory with drag and drop and all that. Add in the ability to load CSS at runtime and have CSS style the application, just as you do with Flex would completely rock. Of course, it doesn't negate the need to have Flex (or another dev environment) to compile these CSS files ... but still. If you ever come up with a demo of using the Flex controls, let us know. I'd be highly interested. Plus, all my Flex work uses either the Cairngorm or PureMVC frameworks, so moving that to a Flash dev process would be mighty cool. peace, - jon___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] New server!
Whoohoo. Good job guys. Glad to see the server up and running again. Looking forward to massive amounts of email in my inbox all day long from all the flash coders out there. cheers, Jon ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] how are they doing this? Papervision3d or pre-rendered 3d?
Whether they blit or not, everything is still a pre-rendered sequence, except the text. The clip layout is identical every time. I don't believe any distorian or 3d library API was used (ie PV3D or Sandy). There are a whole bunch of pre-rendered sequences that they are applying color transforms to to get the final cards. Anything to do with the card is pre-rendered. It's a 3MB file - look at the graphics. It's not 'composited' at runtime. Content is placed in a hierarchal layout - ie, old school Flash 6 style mc layout to get the look of perspective on a clip. The clips are separated into center content and bottom content (possibly top). The content is placed inside of that. Doing this through PV3D or Sandy, or any distortion API in actionscript wouldn't be a good approach anyway for something like this - not easily modified. Aside from the content on the card, it's still 'video' in the sense of all the pre-rendered sequences. cheers, jon On Sep 16, 2007, at 10:36 PM, Snepo - Arse wrote: I disagree, IMO tthe only video involved would be the initial sequence of the cards falling though that could easily be an image sequence. It is more likely that just the card turning effect is pre-rendered and the card content is composited at runtime. When the card turns you can see a slight crease in the middle of the content. It appears as though they are blitting the content to two bitmap objects (one left and one right side) then using a distortion technique to make the content conform to the card flipping animation. I would imagine that they have a single pre- rendered animation that they are applying a hue difference to in order to reuse it for all cards. They developers also seem to be doing some clever stuff to make each card unique... so perhaps the static cards are pre-rendered for each and only the flip animation is re-used. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] how are they doing this? Papervision3d or pre-rendered 3d?
It's video. On Sep 15, 2007, at 1:27 AM, Carl Welch wrote: Hi All, Does any one know how this site achieved its card flipping effect? Papervision3d or pre-rendered 3d? http://www.tripleslanguage.com/?CMP=BAC-1TO1Q3TP7042 Thanks. -- Carl Welch [EMAIL PROTECTED] 805.403.4819 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [FlashCoders] AS3 TextFields with filters - game performance?
On Sep 13, 2007, at 9:52 AM, Dimitrios Bendilas wrote: My major concern is performance, because of the use of filters. By the way, I want to use the filters so that I won't have to make a new Raster Font Engine in Flash (I've already done one for AS2.0) First thought for performance considerations - don't use embedded fonts. That's a performance hit right there. Flash uses the native system rendering to get the curve information for non-embedded fonts, rather than rendering it itself - that comes with it's own set of problems of course. good luck. jon ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Q:Flash Player update and Impact on 3D in Flash
On Aug 21, 2007, at 9:10 AM, [EMAIL PROTECTED] wrote: I was just wondering what impact if any this will have on the future of 3d in Flash. Well, all the video updates will have zero effect. Those have nothing to do with 3d. This is basically the inclusion of the MainConcept MPEG4 decoding engine - which is the same code in FlipFactory and almost all other licensed h.264 decoders. The multi-threaded (multi-core CPU) work they are doing will have an effect though. cheers, jon ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Splitting TextField into Lines - Simple?
Check out Jack's great Text Metrics class. He just posted this Aug. 7th. http://www.greensock.com/ActionScript/TextMetrics/ cheers, Jon On Aug 16, 2007, at 8:47 AM, Dan Efergan wrote: Hello FlashCoders. The seemingly simple task of splitting a Textfield into it's (soft) wrapped lines is alluding me. How can you tell the Text content of a particular line within a Textfield? I'm trying to split out the individual lines to animate them. Thanks, Dan ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] RE: obfuscation swf !
On Jul 19, 2007, at 8:29 AM, Mark Winterhalder wrote: But I wonder, did anybody compare haXe vs AS3 bytecode yet? A decompiler is likely to assume AS3 has been used, and maybe haXe creates sufficiently different bytecode to confuse it. That doesn't really matter. If it's FP9, it's AS3. The bytecode has to be AVM2 bytecode no matter where it comes from. The general point is - intrinsic methods in the Player are hardcoded and available. References or calls to those methods can be followed, no matter if they're named funky or not. Let's say you call "blahblah.mask = something" and that gets obfuscated to _3457._3 = _537. Any sufficiently designed decompiler will be able to mark that as _3457.mask = _537. Following those references, a decompiler could then figure out the raw type of _537 and _3457 and mark those as maybe "spriteInstance1" or "shapeInstance45" or whatever. Then, the decompiler results in spriteInstance1.mask = shapeInstance45. Legible enough to work with. I don't believe that scenario can be avoided, no matter what compiler/obfuscator you use. - jon ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] RE: obfuscation swf !
A better link for those interested in obfuscation of AS3 code. http://www.kirupa.com/forum/showthread.php?t=266992 peace, jon On Jul 18, 2007, at 7:32 PM, Latcho wrote: whats this? Jon Bradley wrote: Or, if you're a masochist: http://www.kirupa.com/forum/showthread.php?t=256400 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] RE: obfuscation swf !
It's basically a macro process for compiling AS classes. One of the side effects is that it can be to obfuscate SWF files by using your own re-write rules. Hit up the second page of the thread to see a bit more information. Macros are pretty cool stuff. Though the author of the toolset isn't quite accurate in the decompiling aspect of things - basically saying you can munge the intrinsic classes, which isn't possible. Those classes still make calls to Player internals and can be followed backward through the classes to 'fix' any obfuscation. So, maybe half your code in the end will be pretty funked up. That's still probably more than enough to make use of the decompiled code. Bit tricky to setup and use, but it's pretty powerful if you need to do conditional compiling and get some serious speed boosts (similar to flasm hacking). Though, one could just use Haxe instead... cheers, jon On Jul 18, 2007, at 7:32 PM, Latcho wrote: whats this? Jon Bradley wrote: Or, if you're a masochist: http://www.kirupa.com/forum/showthread.php?t=256400 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] drag and drop
Anyone attempt a DragManager class in AS3 for use with Flash CS3 (not the flex sources). Specifically a singleton that takes a proxy (bitmap) and uses that for the dragging, with a method to have acceptable targets. Trying to work that out and would like to know if I'm re-inventing the wheel here. cheers, - jon ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] RE: obfuscation swf !
Or, if you're a masochist: http://www.kirupa.com/forum/showthread.php?t=256400 - Jon On Jul 18, 2007, at 1:13 PM, Mark Winterhalder wrote: On 7/18/07, Douglas Pearson <[EMAIL PROTECTED]> wrote: Since we're talking about obfuscation/encryption does anyone know of a tool that works for AS3 yet? All the standard tools seem to stop with Flash 8/AS2. I don't think there are any decompilers for AS3 yet, but I could be wrong, and it's just a matter of time anyway. If you want to take a shot at adding some obfuscation yourself, you could get Swfmill off svn and hack something together that jumps around in the ABC tags a bit. Ralf just added AVM2 opcode support the other day. Mark ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] RE: obfuscation swf !
On Jul 18, 2007, at 7:24 AM, Jim Berkey wrote: I found early on that so many people can tear down a wall and condemn it easily when they see the skeleton, without ever trying to climb the wall, and that is not a good judge of the effectiveness of the wall. But if you do not see the skeleton, it is much harder to climb that wall. All of a sudden instead of multitudes saying how silly, only a few can actually climb the wall . . . maybe one day only one or two will be able to climb the wall. Yesterday Rákos captured the swf, and then others decompiled and re-compiled it. I have slept on the method that I believe Rákos used to capture the swf, and may have an answer for it later today. We all definitely appreciate that you are trying. Just remember there's a huge difference in making it difficult to get the file and making it impossible to get the file (the latter being, literally, impossible). The simple fact is that the SWF needs to be sent to the client, in a form the Flash Player can render. At this point in time, the technology does not exist in the Player or in the communication between the server and the Player (browser/plugin). It is absolutely impossible to keep the end user from gaining access to the SWF content in some manner or another. You can obfuscate, but you cannot hide the content itself. I think what some of us are saying is - there is no way to keep us from getting the file. The most difficult method I am aware of is by using FP9 (AS3) and Loader.loadBytes (combined with ByteArray). You could use a secured socket connection and load binary data, decrypted through ByteArray and a client-server handshake (say Blowfish as the encryption method - it'll just take forever to decrypt the data). That still won't protect you. All one needs is a packet sniffer to get the data (including any keys or other information) and use the SWF that loaded the data in the first place to decrypt it. It'll take a bit longer to get the file (a long time if implemented properly) but you can still get the file. http://www.bytearray.org/?p=32 good luck. - jon ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: Re[2]: [Flashcoders] obfuscation swf !
On Jul 17, 2007, at 2:05 PM, Jim Berkey wrote: Congratulations, I obviously have more holes to plug, my methods are no good. I will continue trying . . . You can't do it Jim - there aren't any holes to plug. It's just technically impossible. cheers, - Jon ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flipping Effect...
On Jul 11, 2007, at 1:08 PM, Nick Weekes wrote: In any case, this very useful link was put up and I think its closer to the original request: http://www.reflektions.com/miniml/template_permalink.asp?id=344 This effect would probably be much quicker by performing rectangular region copies from one BitmapData object to another and use a matrix for the transformation - all that's needed is a draw routine and loop that modifies the rect and matrix for the copy. It would definitely be an interesting test... cheers, jon ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash CS3 over 400 MB! and 25 minutes to install!
On Jun 19, 2007, at 4:31 PM, JulianG wrote: I saw this coming... Once Adobe take over Macromedia, things would start to happen. Bad things, I mean. Still searching to see what can be defined as "bad" in this thread. How come Flash CS3 Installer is over 400 MB, when Flash 8 was only 110 MB?? While I'm writing this the application in being installed (less than 50% progress). How is it possible that it's taking AGES to do finish! Cause it's a large install and there are a lot of pieces. Hundred thousand or so lines of code just for the class support and thousands of documents for help alone. If it were one large file it'd take only a few minutes to write. Rather, it's thousands upon thousands of files. That is what takes a long time to install - hard drives do not function efficiently with read/write on tons of tiny files. They are efficient on large files. And if your drive is fragmented... oh boy, have fun with that. It almost seems like I was installing... I don't know Photoshop, or some other buggy Adobe software. Oh! s**t I am! I mean honestly, why do I keep reading things about Adobe products being so buggy. Photoshop and Adobe products are some of the least buggy software products around. Consider yourself lucky. I'm scared! I hope they don't screw it with the Flash Player. That'd be quite harmful for us. I think. I don't see people updating Flash Player if it's 30MB or annoying in some other way. That won't happen. There's a very explicit development process when adding features or adjusting the Flash Player. The team has very detailed requirements for coding and there are, I imagine, impact analyses for every addition to the Player. Perhaps you guys had this discussion some time ago. Do you have any URLs I can read about this, so I can find out if it is just me paranoid? Paranoid. Who cares if the installer is big? Honestly. Get a bigger hard drive. 400 MB for an installer is a drop in the bucket. Even a couple gigs is a drop in the bucket with the size of drives today. cheers, jon ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Bitmap text (no anti-alias) still aliasing?
On Jun 13, 2007, at 10:51 AM, matt stuehler wrote: In other words, if you're using a device font, Flash will properly calculate the height if the font is _sans, _serif, or _typewriter (which is exactly what you suggested); but not if you use another font. This little bit of code properly calculates the height of a text field in Flash - snagged from one of the components in the V2 framework (DataGrid?) public function getTextHeight(txtField:TextField):Number { var oldText = txtField.text; txtField.text = "^g_p"; var tH = txtField.textHeight + 4; txtField.text = oldText; return tH; } cheers, jon ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Cairngorm without remoting?
That's great, Muzak. It's right in line with what I thought needed to be done - import the remoting classes and use them only for what's necessary. It does seem like quite a lot of effort for something that should be pretty simple - since the built in XML loading already has events that could be used. cheers, jon On May 24, 2007, at 11:58 AM, Muzak wrote: I don't know if anything like this exists for Cairgorm, I do know that people have written extensions for ARP. One of them is an XMLService written by Christophe Herreman: http://www.herrodius.com/upload/arp_extensions.zip More custom services here http://www.swapdepths.nl/2006/01/27/customservice-and- sharedobjectservice-for-arp/ If all you need/want is an XMLService, try this one (should be the same is the one in arp_extensions.zip though): http://svn1.cvsdude.com/osflash/arp/labs/cherreman/actionscript/org/ osflash/arp/xml/ regards, Muzak ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Cairngorm without remoting?
Has anyone here approached Cairngorm development without remoting services? I'm developing in Flash 8 still - no case to go to Flash 9 yet since the penetration is way less than the business requirements. I've got a prototype I'm putting together and am using Delegates that return stub data right now to my Commands. In the end, the data will be loaded from a .NET application in the form of XML, not using Remoting objects. What I'd like to know is if anyone has implemented other service types, and how, with Cairngorm in Flash (0.99 at the moment). The Responder framework is just not going to work, obviously, so I'd rather use XML calls that have their onResult and onFault events returned to the Delegate that is making the request. Also, if any of the cairngorm team is still listening on the Flashcoders list, is there a newer package available with the org.osflash project structure? I'm still using the nevis formatting. From what I gather the only change is to the package formatting ... nothing else. Any takers? thanks for any input. best, jon ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] FLV CuePoints - discrepancies between CuePoint time and actual time
How are you inserting the cue points? If you are not embedding the cue points directly into the file, then your callback will only happen on the previous, closest key frame. Also, Sorenson has had issues in the past with mis-aligned cue points and keyframes. I stopped using it altogether a while back, so I'm not sure what the options are but you should be able to force a keyframe at all cue points if you are embedding it into the actual video. I didn't think Sorenson could embed cue points into the FLV (at least in one of the older versions). When all else fails, use the Flash Video Encoder. cheers, jon On May 17, 2007, at 5:25 PM, Martin Tremblay wrote: Video newbie! I inserted multiple CuePoint into a flv. The problem is when onCuePoint is call on the netstream, is it not being called directly on time, but almost a full seconds before the actual cuepoint time. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] toronto flash developer
On May 8, 2007, at 9:53 AM, Tim Arney wrote: Dashboard is seeking a fulltime flash developer to join our growing team For details - Ah... I'd love to move to Toronto. It's quite nice this time of year. Alas, I'm stuck across the pond in Rochester ... loving the lake effect snow I get every year. :) ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] jpeg 2000 compression
On May 3, 2007, at 12:50 AM, Marc furman wrote: Hi can anyone tell me if there is a way to use jpeg 2000 compression in flash mx 2004 or flash 8 also if it is used in a movie can jpeg 2000 compression be viewed in flash player 7 Thank you marc The IDE does support JPG2k though I do not know how to explicitly force it to do so though. When you export the SWF I believe it converts it internally to a PNG format so that the alpha channel is retained. Don't take my word for this tough ... I might be off base. An application from Strata (Strata Video?) exported animation sequences into Flash as JPG2k and retained the alpha channel, which Flash would use. I did some experimentation with that a while back, so if I can dig up any info I'll post it here. I vaguely recall that there's no easy way to bring in a JPG2k image directly into Flash. good luck, jon ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Matrix Building
On Apr 26, 2007, at 10:29 AM, Jiri Heitlager | dadata.org wrote: Can somebody help me out with dynamically building a matrix of clips. Well it is not really a matrix, see example: 1 2 3 4 12 5 11 6 10 9 8 7 Here's a solution for a square spiral matrix. Never converted it to NxM format ... if you do that, please send me the adjusted code. I'll let you figure out only using the values you want (full outer ring on matrix). cheers, Jon Jon Bradley VFX Artist / Animator Post Central, Inc. [EMAIL PROTECTED] www.cherrycrushthemovie.com /** * SpiralMatrix class */ class com.jbradley.geom.SpiralMatrix { private var size:Number; private var mat:Array; private var isInnerSpiral:Boolean; function SpiralMatrix(s) { size = s; mat = []; calcMatrix(); } /** * calcMatrix loops over the matrix and calculates the final * value based on the base and delta values. * * If "inner" is set to true, values increase from the * center. Otherwise, they increase toward the center * starting from the [0][0] position in matrix */ private function calcMatrix() { var offset = isInnerSpiral ? 0:size*size; for (var i=0; imat[i][j-1] = Math.abs( Math.pow(base(i,j),2) + delta (i,j) - offset); } } } /** * Base returns a ring position in the matrix */ private function base(x:Number,y:Number):Number { return size - 2*Math.min(Math.min(x,y),Math.min(size-x,size- y)); } /** * Delta returns an offset used to determine the final value * added to the current position in the matrix */ private function delta(x:Number,y:Number):Number { var d = Math.min(x,y); if (x + y > size ) { d = size - Math.max(x,y); } if (y > x) { return -1 * (x + y - 2*d); } return x + y - 2*d; } public function setSize(s:Number) { size = s; mat = []; calcMatrix(); } public function toString():String { var str = ""; for (var i = 0; i < size; i++) { str += mat[i] + newline; } return str; } public function get matrix():Array { return mat; } public function set inner(b:Boolean) { isInnerSpiral = b; calcMatrix(); } public function get inner():Boolean { return isInnerSpiral; } } /** * SpiralMatrix usage */ import com.jbradley.geom.SpiralMatrix; var spiral = new SpiralMatrix(5); trace(spiral); spiral.inner = true; trace(spiral); ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] seek() in VideoPlayer class
On Apr 23, 2007, at 1:08 PM, Ash Warren wrote: Why do I feel like it's a constant 1 step forward 2 steps back with these new releases??? Well.. you are running Vista ... :) - jon ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] On2VP6 hardware acceleration
On Apr 19, 2007, at 1:09 PM, Randy Tinfow wrote: We have not had much luck deploying video that is more demanding than the following: 720x540 pixels, at 15fps, 1.2mbps. If we do larger than that, we get stuttering video. Even jacking up the frame rate to 29.97 causes hesitation problems. Are there ways to hook into video board acceleration to run On2VP6? We've used PowerDVD Deluxe to playback H264 at 1080-24p via an Nvidia board acceleration. Hoping there is a way to do this with On2. Otherwise, I don't get the point to Adobe's announced Flash Video Player. On2 VP6 is a software decoded format, it's not supported in any hardware decoding systems that I am aware of. You shouldn't need hardware acceleration for H.264. If you need hardware acceleration, then your system is too slow (honestly). I can play back 1080p, 4:2:0 in realtime, 24/30 fps no problem. Playback of H.264 is dependent on the data rate you're working with, which, unless you're a broadcast firm is most likely to be well under 20 MB/s. Encode a 1080p H.264 Quicktime file (mid-profile is all it supports for now) and play that back. At best quality you shouldn't have any problem if you have a fast enough system. H.264 is way more demanding than the OnVP6 codec. It's also quite a bit higher quality and can handle much higher data rates. I'm not sure what your system specs are but I've got HD FLV files that playback quite nicely, from 720p up to1080p. cheers, Jon Jon Bradley Animation / Interactive / Visual FX Post Central, Inc. 170 Linden Oaks, Suite B Rochester, NY 14625 585.385.1530 x273 [EMAIL PROTECTED] www.cherrycrushthemovie.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Adobe Media Player vs. the competition..??
On Apr 18, 2007, at 10:49 PM, ben gomez farrell wrote: I'd say it stands a decent chance of supporting a bunch of formats eventually. Remember this thing is built on Apollo, and you can build your Apollo app with HTML. Maybe Apollo won't support HTML pages with plugins (except for Flash) at launch, but it would be in their best interest to render webpages as they appear in your browser, which means bringing in Quicktime support and others. Just speculation though! Initially there is not going to be any support for any motion video format other than FLV. In the 1.0 release, Adobe 'might' include the ability to run external applications to handle a file of a certain type, but it definitely won't be integrated into the application any time soon. Although WebKit includes support for plugin libraries, Adobe might be getting itself into a legal quagmire if it tried to 'pipe' the video data through any other player plugin (WMP, Quicktime, Real) into it's own interface. That remains to be seen though. All they'd really need to do to kill other media players would be to add support for the libavec libraries (FFMpeg and MPlayer) and they'd be able to playback a few hundred different formats. Definitely going to be interesting though ... - jon ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Adobe Media Player vs. the competition..??
On Apr 18, 2007, at 12:09 PM, thotskee wrote: Anyone have any thoughts on what the Adobe Media Player means for Youtube/Brightcove/Veoh/Google Video/etc. ? My guess is ... not too much. My take on it: It's just a glorified FLV player that talks to various video services and can be branded. It obviously can only deal with services that share up FLV files. If it were a full "Media Player" in the sense of being platform and format agnostic, then Adobe would have something to shake a stick at. I'm not quite sure what the big deal is really supposed to be. Maybe there's more going on behind the scenes, but it looks to me like something a few advanced flex/flash developers could knock out in a couple weeks, or less. my 0.02. jon ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Editors in use by Actionscript Programmers
Another: Subethaedit for mac Just the fact that it's collaborative editing makes it worthwhile. I've yet to get into all the code-hinting/folding, etc. jazz offered by many of these editors. Though, now I'm getting into more Flex 2 work, I have a feeling I might be making a switch (but will keep to subetha for collab. editing with coworkers). On Apr 8, 2007, at 2:14 PM, Ron Wheeler wrote: Revised List of editors FlashDevelop Flexbuilder SciTe Flash Eclipse with Flex SDK Eclipse with ASDT Eclipse with FDT Eclipse with HXDT Eclipse with EHX SEPY Actionscript editor Flash 9 IDE Flash 8 IDE Vim Notepad++ EditPlus with ActionScript profile TextMate jEdit BBedit ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Question: FMS 2 and CMS managed FLV files
On Apr 4, 2007, at 2:54 PM, john robinson wrote: So the Flash front-end gets this path from the CMS, correct? If that's the case, then in your Java application, you you then copy the actual flv somewhere like so: "FMS/applications/myApplication/streams/347/filename.flv" That's one problem I have to overcome. The files that FMS would read (or any streaming solution that can run alongside Tomcat) cannot be copied to some 'streaming' directory. We're talking about hundreds of hours of broadcast footage that need to be organized in a specific way. The paths would need to be dynamically generated by the CMS and those paths fed to the streaming server. With the path you provided, you should be able to rip it apart in Flash and build the correct FMS path from there. Does that help at all? You shouldn't need to setup virtual paths at all. If you do need to setup virtual paths, I believe the FMS has an admin service that you could call from your Server-side AS to add those virtual paths dynamically as needed. I thought of doing some server-side AS but then I run into the problem that each separate asset is contained in a separate folder along with all it's transformations - thumbnails, 00:00:10 FLV previews, storyboard jpg sequences, etc. I'd hate to have to add virtual paths all over the place. Anyhow, I think my question at this point is probably well OT for the list so I'll see if I can find a FMS list or something where I can pose the question. I've never used FMS (from an administrative standpoint) so it'll be an interesting learning experience. thanks for the help john. jon ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash and video optimisation ....
On Apr 3, 2007, at 8:12 PM, Kerem İşeri wrote: I couldnt find any software directly converts avi to flv better then flash. I am open for other ideas : ) FFmpeg is free and it also will do it just as well as Flash. It's just tricky to use and get running, more so if you're on a windows platform. OSX setup is a breeze I found. cheers, jon___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Question: FMS 2 and CMS managed FLV files
On Apr 3, 2007, at 10:34 PM, john robinson wrote: On Apr 3, 2007, at 3:41 PM, Jon Bradley wrote: I've got a bit of a question that I'm trying to wrap my head around. Can Flash Media Server 2 take dynamic paths to FLV content? As long as the path exists, then yeah it should be fine. I'm not sure if I understand your question correctly though. Are you saying you'll get a path like below from the CMS? "someserver.com/flash/videos/somefolder/somevideo" If that path exists on the FMS, then it shouldn't be a problem at all. A bit different actually. The CMS system and application we are building is written with Java running on Apache Tomcat. File system paths will be stored like follows: serverURL/fileServlet/filename.flv?GET_ITEM_ID=347&TransformationID=234 Where the item id is a link to the metadata of the asset stored in a database and the transformation id is the transformed file from that asset. Our servers (flip factory, etc) will generate low res previews and a high res FLV from the original asset, which is mpeg-2. I can probably build a direct path on the HD to the file, but from what I gather, you need to edit virtual paths in FMS for it to recognize the location of the files. I can't do this because each 'asset' is a collection of files, including the FLV I want to stream. Each asset is a folder basically and there may be lots of 'em - 10s of thousands. I don't know. Maybe it's server-side AS that grabs the path from the client side application (also flash) and somehow uses it to retrieve and stream the file. This is definitely unchartered AS territory for me. I'm testing the dev edition of FMS to get a grips on whether or not it'll be best for the job. Red5 or some other tomcat-type installation of a streaming server may be a better selection as I look into it more. thanks, jon ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] simple code- should work but is not.
On Apr 3, 2007, at 2:34 PM, Thomas Collins wrote: might anyone know why my "wineback_btn" is not registering the "onPress"? i know for sure that my playhead reaches frame 21 where the code is. instance names are specified Are you disabling trace during publishing? That's what I'd check first ... check out your publish settings first. - jon ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Question: FMS 2 and CMS managed FLV files
I've got a bit of a question that I'm trying to wrap my head around. Can Flash Media Server 2 take dynamic paths to FLV content? We're working within the constraints of a pretty high end post production solution that will end up storing many hours of video content, probably in MXF format in a high-res storage environment. There will be FLV files generated from this original content and stored in alternate locations. Right now as I understand it, FMS requires you to determine virtual directory paths. Unfortunately, these paths will need to be entirely dynamic (edge-type system) and may include both network and local system paths. The web front end will read file information from the CMS and pass a dynamically generated location path to FMS for it to grab the FLV file to stream (the file will not have an flv extension either). Has anyone done anything like this or knows if this is even possible? I can't seem to find any resources that goes into this depth. Bunch of bright people here so I figured I would ask. cheers, Jon ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash CS3 Announced
On Mar 30, 2007, at 7:32 PM, [EMAIL PROTECTED] wrote: Personally, I think it's a pretty bogus feature, one of those things that look nice on paper but when you stop to look at it it's far from useful except on extremely specific cases and still far from the magic that will save lives like many people tend to think it is. It's still better to either use direct code tweening where it fits, or use timeline tweening where it fits (animated characters and so on). But it's not out yet, so I don't know if I've missed something. Don't be so sure. I believe there are many more flash designers and casual flash users than there are developers and those familiar enough with actionscript to code tweens. I'd venture that it's easily 10 fold or more on the design side. I worked for a while at an e-learning joint (Element-K) and was developing components for various aspects of some of the learning tools (written in flash, deployed with director at the time). I can't imagine having a load of designers trying to deal with a whole mess of FLA files with re-usable motion tweens. Just trying to get designers to adhere to consistent style guides for color or graphics was hard enough. :) Too many variables. Code is explicit, and as long as all a designer (or programmer short on time) has to do is copy/paste, the better it is. In the case of an XML motion library - it would've been a godsend at the time, and it's one of the things we recommended to MM shortly after v7 was released. cheers, jon ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] The great CS3 Swindle
On Mar 29, 2007, at 6:36 PM, Hairy Dog Digital wrote: I'm surprised that any of the CS3 bundles are available via download. I would think they are only available via physical shipment due to sheer size. Back to the subject at hand, I know that UK and EU pricing typically runs higher on software, but to the extent that it is cheaper to fly to the US, take a mini-holiday, purchase your software, then fly home seems ludicrous. If you're purchasing the Master Collection, the price deviation from USD is somewhere around $1500 (or more). An outright purchase of the Master Collection in US is close the _upgrade_ pricing, depending on what you are upgrading from, for those in the UK after you apply a VAT of 17.5% (if that's applicable?). I think anyone on this list in the UK could fly to the US round trip and crash with a US Flashcoder buddy - and still have some money left over for a hundred pints or so to help you forget how much you spent. You certainly would be getting more for your money that way. cheers, jon ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash CS3 Announced
On Mar 28, 2007, at 6:24 PM, Omar Fouad wrote: but when the Flash CS3 Full version (not update) will be available?? End of April is when it ships I believe, the 20th rings a bell. The Master Collection isn't slated until June I think ... which is quite a while (ugh). - jon ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com