Re: [FlashCoders] AS3 TextFields with filters - game performance?

2007-09-15 Thread Dimitrios Bendilas

Hi jon,

Unfortunately there is no way we can use non-embedded fonts.
It's a game after all, with much attention paid on graphics,
and we don't want to have it stuffed with Arial or Times New Roman text. :)

Do you believe there will be a erforamce issue with embedded fonts?
Do you have any real life example for a game you have developed or seen?

Thanks,

Dimitrios


- Original Message - 
From: Jon Bradley [EMAIL PROTECTED]

To: flashcoders@chattyfig.figleaf.com
Sent: Friday, September 14, 2007 3:09 PM
Subject: Re: [FlashCoders] AS3 TextFields with filters - game performance?



On Sep 13, 2007, at 9:52 AM, Dimitrios Bendilas wrote:

My major concern is performance, because of the use of filters. By  
the way, I want to use
the filters so that I won't have to make a new Raster Font Engine  
in Flash (I've already done

one for AS2.0)


First thought for performance considerations - don't use embedded  
fonts. That's a performance hit right there. Flash uses the native  
system rendering to get the curve information for non-embedded fonts,  
rather than rendering it itself - that comes with it's own set of  
problems of course.


good luck.

jon


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Re: [FlashCoders] AS3 TextFields with filters - game performance?

2007-09-14 Thread James Marsden
you'll only get a performance hit if the textfields are updating 
frequently. As soon as you apply a filter, the image is converted to a 
bitmap anyhoo (I believe).


If your fields rarely change, it shouldn't be an issue.

J


EECOLOR wrote:

I do not know what the performance inpact is of TextFields with
filters. If the performance it too great you could take a snapshot
of the text using a BitmapData instance. Then draw that BitmapData to
a Shape or Bitmap and apply the filters there.

As I said, I dont know about the difference in performance, but you could
try it :)


  

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Re: [FlashCoders] AS3 TextFields with filters - game performance?

2007-09-14 Thread Jon Bradley

On Sep 13, 2007, at 9:52 AM, Dimitrios Bendilas wrote:

My major concern is performance, because of the use of filters. By  
the way, I want to use
the filters so that I won't have to make a new Raster Font Engine  
in Flash (I've already done

one for AS2.0)


First thought for performance considerations - don't use embedded  
fonts. That's a performance hit right there. Flash uses the native  
system rendering to get the curve information for non-embedded fonts,  
rather than rendering it itself - that comes with it's own set of  
problems of course.


good luck.

jon


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Re: [FlashCoders] AS3 TextFields with filters - game performance?

2007-09-14 Thread Dimitrios Bendilas

Hi James and Erik,

I too was thinking that since a textfield will use cacheAsBitmap
whenever filters are applied, there will be no performance issues.
They won't change often, as James says.

I think I'll go with it and there will be no problem.
It just sounded too good to be true :)

Thanks for your replies,

Dimitrios


- Original Message - 
From: James Marsden [EMAIL PROTECTED]

To: flashcoders@chattyfig.figleaf.com
Sent: Friday, September 14, 2007 1:22 PM
Subject: Re: [FlashCoders] AS3 TextFields with filters - game performance?


you'll only get a performance hit if the textfields are updating 
frequently. As soon as you apply a filter, the image is converted to a 
bitmap anyhoo (I believe).


If your fields rarely change, it shouldn't be an issue.

J


EECOLOR wrote:

I do not know what the performance inpact is of TextFields with
filters. If the performance it too great you could take a snapshot
of the text using a BitmapData instance. Then draw that BitmapData to
a Shape or Bitmap and apply the filters there.

As I said, I dont know about the difference in performance, but you could
try it :)




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[FlashCoders] AS3 TextFields with filters - game performance?

2007-09-13 Thread Dimitrios Bendilas
Hello,

I was wondering if any of you have any feedback to share concerning the 
extensive use
of textfields with filters in games made with Flash 9 and ActionScript 3.

We are developing a desktop casual game, let's say of the scale of Diner Dash 
(http://www.playfirst.com/game/dinerdashfloonthego).
I am building a new Game Framework in AS3, Flash 9 and I was thinking of using
the native TextField objects for displaying text of all kind.

I want to use textfields with embeded fonts and various styles like Glow and 
DropShadow
at will. The game will have text displayed on game panels, score, animated 
score,
game messages and everything a middle-scale game contains.

My major concern is performance, because of the use of filters. By the way, I 
want to use
the filters so that I won't have to make a new Raster Font Engine in Flash 
(I've already done
one for AS2.0)

Any insight would be great.

Thanks,

Dimitrios
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Re: [FlashCoders] AS3 TextFields with filters - game performance?

2007-09-13 Thread EECOLOR
I do not know what the performance inpact is of TextFields with
filters. If the performance it too great you could take a snapshot
of the text using a BitmapData instance. Then draw that BitmapData to
a Shape or Bitmap and apply the filters there.

As I said, I dont know about the difference in performance, but you could
try it :)


Greetz Erik

On 9/13/07, Dimitrios Bendilas [EMAIL PROTECTED] wrote:

 Hello,

 I was wondering if any of you have any feedback to share concerning the
 extensive use
 of textfields with filters in games made with Flash 9 and ActionScript 3.

 We are developing a desktop casual game, let's say of the scale of Diner
 Dash (http://www.playfirst.com/game/dinerdashfloonthego).
 I am building a new Game Framework in AS3, Flash 9 and I was thinking of
 using
 the native TextField objects for displaying text of all kind.

 I want to use textfields with embeded fonts and various styles like Glow
 and DropShadow
 at will. The game will have text displayed on game panels, score, animated
 score,
 game messages and everything a middle-scale game contains.

 My major concern is performance, because of the use of filters. By the
 way, I want to use
 the filters so that I won't have to make a new Raster Font Engine in Flash
 (I've already done
 one for AS2.0)

 Any insight would be great.

 Thanks,

 Dimitrios

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