What about extending movieClip and overriding the height property to return
the mask height
On Mon, Jul 12, 2010 at 12:14 AM, Glen Pike postmas...@glenpike.co.ukwrote:
currentModule.myMask
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Well I will do as Glen suggested, the first option. In my custom class that
implements an IModuleConteiner interface, I will add a get
fixedHeight():Number function.
Thanks everyone for the help
On Mon, Jul 12, 2010 at 11:41 AM, Omar Fouad omarfouad@gmail.comwrote:
What about extending
You should possibly roll your own class which is the list + mask that
reports it's height and width as that of the mask.
Alternatively, if you are feeling lazy, make the mask a symbol give it
an instance name in the IDE, or do it programmatically and access the
width / height of that in your
No one?
On Thu, Jul 8, 2010 at 10:34 AM, Omar Fouad omarfouad@gmail.com wrote:
Thanks for the reply. I'm already doing that, as the list loads its data
upon added to stage
On Thu, Jul 8, 2010 at 8:25 PM, Ktu ktu_fl...@cataclysmicrewind.comwrote:
you could try positioning it before
Hello,
I'm working on some project where I have a big container Sprite and based on
what I need, I add some ui inside of it. Once I add this ui, and I make sure
that everything is there on its place, I align this container sprite to fir
in the center of my stage:
private var
you could try positioning it before you add the 'list' to the displayList of
the container.
Ktu;
On Thu, Jul 8, 2010 at 12:49 PM, Omar Fouad omarfouad@gmail.com wrote:
Hello,
I'm working on some project where I have a big container Sprite and based
on
what I need, I add some ui inside
Thanks for the reply. I'm already doing that, as the list loads its data
upon added to stage
On Thu, Jul 8, 2010 at 8:25 PM, Ktu ktu_fl...@cataclysmicrewind.com wrote:
you could try positioning it before you add the 'list' to the displayList
of
the container.
Ktu;
On Thu, Jul 8, 2010
Last night I learned about how cool scrollRect is. It made things a lot
simpler, and faster, for basic rectangular masking. I was pretty stoked.
So stoked that I decided to replace my mask within my BaseComponent
class with a scrollRect. This worked ok for a bit, until I used a class
that drew
: Thursday, February 23, 2006 4:28 AM
Subject: Re: [FlashCoders] scrollRect
Hello Jester,
I apologize for taking S long to reply.
Thank you very much for the information you provided!
When I was asking you how you handle alpha I meant alpha values.
Like when having a few movieclips on top of another
-
From: JesterXL [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, February 16, 2006 5:11 PM
Subject: Re: [FlashCoders] scrollRect
BitmapSprites extend Bitmap. Bitmap is an internal class, and extends
DisplayObject. DisplayObjects' have
but increases performance?
Thanks!
Dimitrios
- Original Message -
From: JesterXL [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, February 15, 2006 3:53 AM
Subject: Re: [FlashCoders] scrollRect
I oringally wrote this in Flash 8, and ported
: [FlashCoders] scrollRect
Hi Jester,
Thanks for the url. It seems very interesting.
There is one thing that bothers me, aside the fact that
I'would have to re-write a lot of stuff from scratch, if I
used a model like this.
How do you know in what depth to draw everything?
How do you handle _alphas
Hi all,
I'm trying to make a very basic prototype to test parallax movement with Flash
8.
Is movieclip.scrollRect what I should be using? I tried this:
var bg:MovieClip = _root.attachMovie(bg, bg, 2);
var y:Number = 0;
_root.onEnterFrame = function():Void {
bg.scrollRect = {x:0, y:y--,
://www.kaourantin.net/2005/12/dynamically-loading-bitmaps-with.html
Good Luck.
-Thomas
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Dimitrios Bendilas
Sent: Tuesday, February 14, 2006 1:55 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [FlashCoders] scrollRect
, February 14, 2006 4:55 PM
Subject: [FlashCoders] scrollRect
Hi all,
I'm trying to make a very basic prototype to test parallax movement with
Flash 8.
Is movieclip.scrollRect what I should be using? I tried this:
var bg:MovieClip = _root.attachMovie(bg, bg, 2);
var y:Number = 0;
_root.onEnterFrame
Message -
From: Dimitrios Bendilas [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Tuesday, February 14, 2006 4:55 PM
Subject: [FlashCoders] scrollRect
Hi all,
I'm trying to make a very basic prototype to test parallax movement with
Flash 8.
Is movieclip.scrollRect what I should
://diesel.avlux.net/svn/
u: public
p: public
- Original Message -
From: Sascha Balkau [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Tuesday, February 14, 2006 10:26 PM
Subject: Re: [FlashCoders] scrollRect
JesterXL,
I'd be interested in see
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