Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-28 Thread Paolo Nicoletti

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Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-28 Thread Paolo Nicoletti

Ok let's retry... plain text this time.

Hello there,
After having read that post you signaled (and the ones related to GC 
issues), I wrote a really simple Air application that scans one or more 
directories for actionscript files and checks their content to see 
whether or not every addEventListener has a corresponding 
removeEventListener set.

You can find it here:
http://www.genereavventura.com/app/addeventseeker/index.html
Sometimes it can be useful.
Paolo

P.S. I apologizes for having sent this message twice...

Merrill, Jason ha scritto:

Does anyone know if Adobe is fixing this huge FP9 problem?

http://www.gskinner.com/blog/archives/2008/04/failure_to_unlo.html


Jason Merrill
Bank of America  
GTO and Risk LLD Solutions Design  Development 
eTools  Multimedia 


Bank of America Flash Platform Developer Community


Are you a Bank of America associate interested in innovative learning
ideas and technologies? 
Check out our internal  GTO Innovative Learning Blog  subscribe.




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Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-28 Thread EECOLOR
If I recall correctly, the problem only exists with event listeners for
Timer, stage and EnterFrame event listeners.

Stage listeners are easy to clean up. If you ever attach a listener to the
stage, add it within the ADDED_TO_STAGE handler, make sure you remove it
within the REMOTED_FROM_STAGE handler. I am not sure, but I think using a
weak listener here would do the trick as well and would prevent you from
needing to remove it.

As for Timer and EnterFrame events, make sure you never run them forever. In
all cases I can think of, there is no need to let them run forever. Running
them forever is just lazy programming. If you have a usecase where one of
these would run forever I am interested in it :)

As for normal events, this has (as far as I can tell) nothing to do
with problem mentioned by grant.


Greetz Erik


On 4/28/08, Paolo Nicoletti [EMAIL PROTECTED] wrote:

 Ok let's retry... plain text this time.

 Hello there,
 After having read that post you signaled (and the ones related to GC
 issues), I wrote a really simple Air application that scans one or more
 directories for actionscript files and checks their content to see whether
 or not every addEventListener has a corresponding removeEventListener set.
 You can find it here:
 http://www.genereavventura.com/app/addeventseeker/index.html
 Sometimes it can be useful.
 Paolo

 P.S. I apologizes for having sent this message twice...

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Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-28 Thread Paolo Nicoletti

Hello Erik,
I always try to clean every addEventListener I put in my code, but, as 
you said, Timer, Stage and EnterFrame events are in fact the ones that 
cause the problems.
In fact this little application is useful only for tracking event 
listeners that the programmer has forgotten to remove.

This can happen sometimes, at least to me ;-)
On the other hands, the application is useful also to get a sense of the 
code written by third parties in the case you have to load their assets 
in your main container.


Paolo


EECOLOR ha scritto:

If I recall correctly, the problem only exists with event listeners for
Timer, stage and EnterFrame event listeners.

Stage listeners are easy to clean up. If you ever attach a listener to the
stage, add it within the ADDED_TO_STAGE handler, make sure you remove it
within the REMOTED_FROM_STAGE handler. I am not sure, but I think using a
weak listener here would do the trick as well and would prevent you from
needing to remove it.

As for Timer and EnterFrame events, make sure you never run them forever. In
all cases I can think of, there is no need to let them run forever. Running
them forever is just lazy programming. If you have a usecase where one of
these would run forever I am interested in it :)

As for normal events, this has (as far as I can tell) nothing to do
with problem mentioned by grant.


Greetz Erik


On 4/28/08, Paolo Nicoletti [EMAIL PROTECTED] wrote:
  

Ok let's retry... plain text this time.

Hello there,
After having read that post you signaled (and the ones related to GC
issues), I wrote a really simple Air application that scans one or more
directories for actionscript files and checks their content to see whether
or not every addEventListener has a corresponding removeEventListener set.
You can find it here:
http://www.genereavventura.com/app/addeventseeker/index.html
Sometimes it can be useful.
Paolo

P.S. I apologizes for having sent this message twice...



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Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-16 Thread jonathan howe
To put a practical question out about this. I'm setting up something that is
more or less a game with levels. Each level has a different set of
movieclips as its background graphics and enemies for the level.
I store all assets for a single level in an external swf, and using
techniques we've talked about before on the list (swc + getDefinitionByName)
use these assets once they're loaded in via the swf.
The plan was then to dump the assets once the level ends and load a new
level's assets.

The game is small enough that I can conceivably tolerate all level assets
being in memory by the time the game is done. What I need to know is, should
I NOT treat the data as if it's unloaded, given FP9+AS3 behavior? Because
if  the player revisits a level, I would normally reload the asset swf for
that level ... now I wonder if that would make a duplicate copy of the
assets in memory? There wouldn't be two copies of the swf's contents in
memory because they'd have identical class definitions... right... or maybe
not?

Now I'm leaning towards an architecture that says: First time you play a
level, load the assets for it, and keep it around always. Next time you play
that level, the assets are already loaded.

-jonathan


On Tue, Apr 15, 2008 at 2:37 PM, Paul Andrews [EMAIL PROTECTED] wrote:

 I find it rather bizarre that people feel that it's necessary to beat a
 drum about this. I doubt that Adobe are sitting back on the issues raised.

 The thread has the Air of an hysterical mob. It's amazing how so many
 people have produced fantastic systems using Actionscript 3 in spite of the
 gloom and doom spouted here.

  From what I've read, the FP9 garbage collection is pretty much standard
 
 technology for object based systems - you can't just discard objects that
 have references to them. The real problem seems to be related to the other
 infrastructure that creates multiple object references that aren't always
 removable. I'm not saying bthere isn't a problem, just that it's not worthy
 of the histeria being generated. I understand completely it can be a serious
 issue for some people.

 Anyway, I'll express some faith that Adobe will resolve the issues - I
 won't be rolling back to AS2 despite the expert advice of some. I'll consign
 a lot of this thread to the same place as the 'end of the world is nigh'
 material that those people with placards dispense.

 No need to hand me a flaming torch just yet..

 - Original Message - From: Chris Hill [EMAIL PROTECTED]
 To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Sent: Tuesday, April 15, 2008 6:40 PM
 Subject: Re: [Flashcoders] Is Adobe fixing this big FP9 problem?


  ON TOPIC:
 
  I can see that most of us feel very strongly about this bug. Adobe has
  made it clear that their formal channel to do something about it is to vote
  in their ticketing system for the bug. If there already is a bug, can
  someone link to it? Otherwise let's get a bug in there. And then let's vote
  for it. I'm pretty sure that based upon the support here we can make this
  the #1 bug in their database.
 
  Apologies if someone has already mentioned this. This thread is long and
  noisy.
  C
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Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-16 Thread Andrei Thomaz
dear Jonathan,

and what if Adobe fixes this in a near future? Your code would be broken...
So, I don't think is a good idea to write code that needs this feature of
Flash Player.


[]'s
andrei


On Wed, Apr 16, 2008 at 8:00 AM, jonathan howe [EMAIL PROTECTED]
wrote:

 To put a practical question out about this. I'm setting up something that
 is
 more or less a game with levels. Each level has a different set of
 movieclips as its background graphics and enemies for the level.
 I store all assets for a single level in an external swf, and using
 techniques we've talked about before on the list (swc +
 getDefinitionByName)
 use these assets once they're loaded in via the swf.
 The plan was then to dump the assets once the level ends and load a new
 level's assets.

 The game is small enough that I can conceivably tolerate all level assets
 being in memory by the time the game is done. What I need to know is,
 should
 I NOT treat the data as if it's unloaded, given FP9+AS3 behavior? Because
 if  the player revisits a level, I would normally reload the asset swf for
 that level ... now I wonder if that would make a duplicate copy of the
 assets in memory? There wouldn't be two copies of the swf's contents in
 memory because they'd have identical class definitions... right... or
 maybe
 not?

 Now I'm leaning towards an architecture that says: First time you play a
 level, load the assets for it, and keep it around always. Next time you
 play
 that level, the assets are already loaded.

 -jonathan


 On Tue, Apr 15, 2008 at 2:37 PM, Paul Andrews [EMAIL PROTECTED] wrote:

  I find it rather bizarre that people feel that it's necessary to beat a
  drum about this. I doubt that Adobe are sitting back on the issues
 raised.
 
  The thread has the Air of an hysterical mob. It's amazing how so many
  people have produced fantastic systems using Actionscript 3 in spite of
 the
  gloom and doom spouted here.
 
   From what I've read, the FP9 garbage collection is pretty much standard
  
  technology for object based systems - you can't just discard objects
 that
  have references to them. The real problem seems to be related to the
 other
  infrastructure that creates multiple object references that aren't
 always
  removable. I'm not saying bthere isn't a problem, just that it's not
 worthy
  of the histeria being generated. I understand completely it can be a
 serious
  issue for some people.
 
  Anyway, I'll express some faith that Adobe will resolve the issues - I
  won't be rolling back to AS2 despite the expert advice of some. I'll
 consign
  a lot of this thread to the same place as the 'end of the world is nigh'
  material that those people with placards dispense.
 
  No need to hand me a flaming torch just yet..
 
  - Original Message - From: Chris Hill [EMAIL PROTECTED]
  To: Flash Coders List flashcoders@chattyfig.figleaf.com
  Sent: Tuesday, April 15, 2008 6:40 PM
  Subject: Re: [Flashcoders] Is Adobe fixing this big FP9 problem?
 
 
   ON TOPIC:
  
   I can see that most of us feel very strongly about this bug. Adobe has
   made it clear that their formal channel to do something about it is to
 vote
   in their ticketing system for the bug. If there already is a bug, can
   someone link to it? Otherwise let's get a bug in there. And then let's
 vote
   for it. I'm pretty sure that based upon the support here we can make
 this
   the #1 bug in their database.
  
   Apologies if someone has already mentioned this. This thread is long
 and
   noisy.
   C
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Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-16 Thread Cedric Muller
from my tests so far, this creates only one reference targetable by  
your code, but two instances sit in memory ...
and some time after a new instance is created (given the complexity  
of what's created in this newly created instance), everything crashes


cedric

if  the player revisits a level, I would normally reload the asset  
swf for

that level ... now I wonder if that would make a duplicate copy of the
assets in memory? There wouldn't be two copies of the swf's  
contents in
memory because they'd have identical class definitions... right...  
or maybe

not?

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Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-16 Thread jonathan howe
@andrei

Well, the alternative that I suggested at the end would be to just keep
track of the swfs that I had loaded and not go through the steps of
attempting to unload them described in previous posts. So, it would only be
broken after the bug fix in the sense that I could ideally be releasing
the memory, but it would still work. It's just sort of like building a
library of assets on demand, but never emptying that library. Obviously this
would not work for someone creating a huge app.

@cedric

That's exactly what I was afraid of! Good to know that I should take the
safer, if less ideal, approach



On Wed, Apr 16, 2008 at 7:27 AM, Cedric Muller [EMAIL PROTECTED] wrote:

 from my tests so far, this creates only one reference targetable by your
 code, but two instances sit in memory ...
 and some time after a new instance is created (given the complexity of
 what's created in this newly created instance), everything crashes

 cedric

  if  the player revisits a level, I would normally reload the asset swf
  for
  that level ... now I wonder if that would make a duplicate copy of the
  assets in memory? There wouldn't be two copies of the swf's contents in
  memory because they'd have identical class definitions... right... or
  maybe
  not?
 
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Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-16 Thread Piers Cowburn
I think any kind of fix they implement now would have to have some  
level of backwards-compatibility. Like passing a boolean which  
indicates whether you want to fully unload the movie or not. It's  
been too long without a fix for that in my opinion.


Piers


On 16 Apr 2008, at 12:19, Andrei Thomaz wrote:


dear Jonathan,

and what if Adobe fixes this in a near future? Your code would be  
broken...
So, I don't think is a good idea to write code that needs this  
feature of

Flash Player.


[]'s
andrei


On Wed, Apr 16, 2008 at 8:00 AM, jonathan howe  
[EMAIL PROTECTED]

wrote:

To put a practical question out about this. I'm setting up  
something that

is
more or less a game with levels. Each level has a different set of
movieclips as its background graphics and enemies for the level.
I store all assets for a single level in an external swf, and using
techniques we've talked about before on the list (swc +
getDefinitionByName)
use these assets once they're loaded in via the swf.
The plan was then to dump the assets once the level ends and load  
a new

level's assets.

The game is small enough that I can conceivably tolerate all level  
assets

being in memory by the time the game is done. What I need to know is,
should
I NOT treat the data as if it's unloaded, given FP9+AS3 behavior?  
Because
if  the player revisits a level, I would normally reload the asset  
swf for
that level ... now I wonder if that would make a duplicate copy of  
the
assets in memory? There wouldn't be two copies of the swf's  
contents in

memory because they'd have identical class definitions... right... or
maybe
not?

Now I'm leaning towards an architecture that says: First time you  
play a
level, load the assets for it, and keep it around always. Next  
time you

play
that level, the assets are already loaded.

-jonathan


On Tue, Apr 15, 2008 at 2:37 PM, Paul Andrews [EMAIL PROTECTED]  
wrote:


I find it rather bizarre that people feel that it's necessary to  
beat a

drum about this. I doubt that Adobe are sitting back on the issues

raised.


The thread has the Air of an hysterical mob. It's amazing how so  
many
people have produced fantastic systems using Actionscript 3 in  
spite of

the

gloom and doom spouted here.

 From what I've read, the FP9 garbage collection is pretty much  
standard



technology for object based systems - you can't just discard objects

that

have references to them. The real problem seems to be related to the

other

infrastructure that creates multiple object references that aren't

always

removable. I'm not saying bthere isn't a problem, just that it's not

worthy

of the histeria being generated. I understand completely it can be a

serious

issue for some people.

Anyway, I'll express some faith that Adobe will resolve the  
issues - I

won't be rolling back to AS2 despite the expert advice of some. I'll

consign
a lot of this thread to the same place as the 'end of the world  
is nigh'

material that those people with placards dispense.

No need to hand me a flaming torch just yet..

- Original Message - From: Chris Hill  
[EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Tuesday, April 15, 2008 6:40 PM
Subject: Re: [Flashcoders] Is Adobe fixing this big FP9 problem?


 ON TOPIC:


I can see that most of us feel very strongly about this bug.  
Adobe has
made it clear that their formal channel to do something about it  
is to

vote
in their ticketing system for the bug. If there already is a  
bug, can
someone link to it? Otherwise let's get a bug in there. And then  
let's

vote
for it. I'm pretty sure that based upon the support here we can  
make

this

the #1 bug in their database.

Apologies if someone has already mentioned this. This thread is  
long

and

noisy.
C
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04101

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Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-16 Thread Hans Wichman
hmm, as in:

myMovie.unload (false);

which would then be documented as:

Unload unloads your movie except when false is passed

Feels...wrong somehow;)

On Wed, Apr 16, 2008 at 1:40 PM, Piers Cowburn [EMAIL PROTECTED] wrote:
 I think any kind of fix they implement now would have to have some level of
 backwards-compatibility. Like passing a boolean which indicates whether you
 want to fully unload the movie or not. It's been too long without a fix for
 that in my opinion.

 Piers




 On 16 Apr 2008, at 12:19, Andrei Thomaz wrote:

  dear Jonathan,
 
  and what if Adobe fixes this in a near future? Your code would be
 broken...
  So, I don't think is a good idea to write code that needs this feature
 of
  Flash Player.
 
 
  []'s
  andrei
 
 
  On Wed, Apr 16, 2008 at 8:00 AM, jonathan howe [EMAIL PROTECTED]
  wrote:
 
 
   To put a practical question out about this. I'm setting up something
 that
   is
   more or less a game with levels. Each level has a different set of
   movieclips as its background graphics and enemies for the level.
   I store all assets for a single level in an external swf, and using
   techniques we've talked about before on the list (swc +
   getDefinitionByName)
   use these assets once they're loaded in via the swf.
   The plan was then to dump the assets once the level ends and load a new
   level's assets.
  
   The game is small enough that I can conceivably tolerate all level
 assets
   being in memory by the time the game is done. What I need to know is,
   should
   I NOT treat the data as if it's unloaded, given FP9+AS3 behavior?
 Because
   if  the player revisits a level, I would normally reload the asset swf
 for
   that level ... now I wonder if that would make a duplicate copy of the
   assets in memory? There wouldn't be two copies of the swf's contents in
   memory because they'd have identical class definitions... right... or
   maybe
   not?
  
   Now I'm leaning towards an architecture that says: First time you play a
   level, load the assets for it, and keep it around always. Next time you
   play
   that level, the assets are already loaded.
  
   -jonathan
  
  
   On Tue, Apr 15, 2008 at 2:37 PM, Paul Andrews [EMAIL PROTECTED] wrote:
  
  
I find it rather bizarre that people feel that it's necessary to beat
 a
drum about this. I doubt that Adobe are sitting back on the issues
   
   raised.
  
   
The thread has the Air of an hysterical mob. It's amazing how so many
people have produced fantastic systems using Actionscript 3 in spite
 of
   
   the
  
gloom and doom spouted here.
   
 From what I've read, the FP9 garbage collection is pretty much
 standard
   


technology for object based systems - you can't just discard objects
   
   that
  
have references to them. The real problem seems to be related to the
   
   other
  
infrastructure that creates multiple object references that aren't
   
   always
  
removable. I'm not saying bthere isn't a problem, just that it's not
   
   worthy
  
of the histeria being generated. I understand completely it can be a
   
   serious
  
issue for some people.
   
Anyway, I'll express some faith that Adobe will resolve the issues - I
won't be rolling back to AS2 despite the expert advice of some. I'll
   
   consign
  
a lot of this thread to the same place as the 'end of the world is
 nigh'
material that those people with placards dispense.
   
No need to hand me a flaming torch just yet..
   
- Original Message - From: Chris Hill [EMAIL PROTECTED]
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Tuesday, April 15, 2008 6:40 PM
Subject: Re: [Flashcoders] Is Adobe fixing this big FP9 problem?
   
   
 ON TOPIC:
   

 I can see that most of us feel very strongly about this bug. Adobe
 has
 made it clear that their formal channel to do something about it is
 to

   
   vote
  
   
 in their ticketing system for the bug. If there already is a bug,
 can
 someone link to it? Otherwise let's get a bug in there. And then
 let's

   
   vote
  
   
 for it. I'm pretty sure that based upon the support here we can make

   
   this
  
   
 the #1 bug in their database.

 Apologies if someone has already mentioned this. This thread is long

   
   and
  
   
 noisy.
 C
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 Flashcoders@chattyfig.figleaf.com
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Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-16 Thread Jer Brand
hmmm, that's not so bad... I'm kinda partial to:

myMovie.forceUnload()


or

myMovie.noSeriouslyUnload()

Although this also has it's own sort of personal charm:

   myMovie.iDontCareIfYouHaveListeners_DIE_DAMN_YOU_DIE() ;


Sorry, read this after my morning caffeine rush hit and couldn't help it.
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Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-16 Thread Jon Bradley


On Apr 16, 2008, at 9:49 AM, Jer Brand wrote:



   myMovie.iDontCareIfYouHaveListeners_DIE_DAMN_YOU_DIE() ;




LOL.
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Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-16 Thread Paul Andrews
- Original Message - 
From: Jer Brand [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Wednesday, April 16, 2008 2:49 PM
Subject: Re: [Flashcoders] Is Adobe fixing this big FP9 problem?



hmmm, that's not so bad... I'm kinda partial to:

   myMovie.forceUnload()
or

   myMovie.noSeriouslyUnload()

Although this also has it's own sort of personal charm:

  myMovie.iDontCareIfYouHaveListeners_DIE_DAMN_YOU_DIE() ;


LOL

In terms of garbage collection, my guess would be that the GC doesn't really 
know what use an object is being put to, it's just interested in clearing up 
memory references that are no longer used, so strictly speaking this isn't 
the GCs fault.


In terms of freeing up references from event listeners, the real problem is 
in tracking them down. I don't know if there's a single data structure that 
can be used to find all event listeners - even if there is how easy is it to 
know that it's referring to an object that belongs to a movie that's going 
to be unloaded?


My 30 second thoughts about this is that it would require the unload code to 
compare all event listener targets with objects associated with the movie, 
then it could forcibly remove those listeners. Sounds pretty hairy to me if 
you have to do that comparison.


As much as everyone is begging for a forced unload (no matter what,) there's 
a danger it would introduce another bad problem whereby the developer has 
left references to the loaded movie in their code after the movie has gone 
and the whole thing will go kaboom when they are used. I've no wish to 
return to C++ thanks.


Paul 


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Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-16 Thread Matt S.
Is there any conceivable way that such a thing could be built as a
custom class, should Adobe choose to ignore the masses?

.m

On Wed, Apr 16, 2008 at 9:49 AM, Jer Brand [EMAIL PROTECTED] wrote:
 hmmm, that's not so bad... I'm kinda partial to:

 myMovie.forceUnload()


  or

 myMovie.noSeriouslyUnload()

  Although this also has it's own sort of personal charm:

myMovie.iDontCareIfYouHaveListeners_DIE_DAMN_YOU_DIE() ;


  Sorry, read this after my morning caffeine rush hit and couldn't help it.


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Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-16 Thread eric e. dolecki
Every SWF to be loaded would need an instance of that custom class and
register its events, etc. with it so a method could be called on it to blow
it up.
I think.

Seems like it would be a pretty monstrous booger to do and implement.

On Wed, Apr 16, 2008 at 11:01 AM, Matt S. [EMAIL PROTECTED] wrote:

 Is there any conceivable way that such a thing could be built as a
 custom class, should Adobe choose to ignore the masses?

 .m

 On Wed, Apr 16, 2008 at 9:49 AM, Jer Brand [EMAIL PROTECTED] wrote:
  hmmm, that's not so bad... I'm kinda partial to:
 
  myMovie.forceUnload()
 
 
   or
 
  myMovie.noSeriouslyUnload()
 
   Although this also has it's own sort of personal charm:
 
 myMovie.iDontCareIfYouHaveListeners_DIE_DAMN_YOU_DIE() ;
 
 
   Sorry, read this after my morning caffeine rush hit and couldn't help
 it.
 
 
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Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-16 Thread laurent

You can use BulkLoader to catch your downloaded asset:

http://code.google.com/p/bulk-loader/

L

jonathan howe a écrit :

To put a practical question out about this. I'm setting up something that is
more or less a game with levels. Each level has a different set of
movieclips as its background graphics and enemies for the level.
I store all assets for a single level in an external swf, and using
techniques we've talked about before on the list (swc + getDefinitionByName)
use these assets once they're loaded in via the swf.
The plan was then to dump the assets once the level ends and load a new
level's assets.

The game is small enough that I can conceivably tolerate all level assets
being in memory by the time the game is done. What I need to know is, should
I NOT treat the data as if it's unloaded, given FP9+AS3 behavior? Because
if  the player revisits a level, I would normally reload the asset swf for
that level ... now I wonder if that would make a duplicate copy of the
assets in memory? There wouldn't be two copies of the swf's contents in
memory because they'd have identical class definitions... right... or maybe
not?

Now I'm leaning towards an architecture that says: First time you play a
level, load the assets for it, and keep it around always. Next time you play
that level, the assets are already loaded.

-jonathan


On Tue, Apr 15, 2008 at 2:37 PM, Paul Andrews [EMAIL PROTECTED] wrote:

  

I find it rather bizarre that people feel that it's necessary to beat a
drum about this. I doubt that Adobe are sitting back on the issues raised.

The thread has the Air of an hysterical mob. It's amazing how so many
people have produced fantastic systems using Actionscript 3 in spite of the
gloom and doom spouted here.

 From what I've read, the FP9 garbage collection is pretty much standard

technology for object based systems - you can't just discard objects that

have references to them. The real problem seems to be related to the other
infrastructure that creates multiple object references that aren't always
removable. I'm not saying bthere isn't a problem, just that it's not worthy
of the histeria being generated. I understand completely it can be a serious
issue for some people.

Anyway, I'll express some faith that Adobe will resolve the issues - I
won't be rolling back to AS2 despite the expert advice of some. I'll consign
a lot of this thread to the same place as the 'end of the world is nigh'
material that those people with placards dispense.

No need to hand me a flaming torch just yet..

- Original Message - From: Chris Hill [EMAIL PROTECTED]
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Tuesday, April 15, 2008 6:40 PM
Subject: Re: [Flashcoders] Is Adobe fixing this big FP9 problem?


 ON TOPIC:


I can see that most of us feel very strongly about this bug. Adobe has
made it clear that their formal channel to do something about it is to vote
in their ticketing system for the bug. If there already is a bug, can
someone link to it? Otherwise let's get a bug in there. And then let's vote
for it. I'm pretty sure that based upon the support here we can make this
the #1 bug in their database.

Apologies if someone has already mentioned this. This thread is long and
noisy.
C
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Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-16 Thread Helmut Granda
I think eric is already aware of bulk loader ;)

http://www.ericd.net/2007/11/as3-class-bulkloader.html


On 4/16/08, laurent [EMAIL PROTECTED] wrote:

 You can use BulkLoader to catch your downloaded asset:

 http://code.google.com/p/bulk-loader/

 L

 jonathan howe a écrit :

  To put a practical question out about this. I'm setting up something
  that is
  more or less a game with levels. Each level has a different set of
  movieclips as its background graphics and enemies for the level.
  I store all assets for a single level in an external swf, and using
  techniques we've talked about before on the list (swc +
  getDefinitionByName)
  use these assets once they're loaded in via the swf.
  The plan was then to dump the assets once the level ends and load a new
  level's assets.
 
  The game is small enough that I can conceivably tolerate all level
  assets
  being in memory by the time the game is done. What I need to know is,
  should
  I NOT treat the data as if it's unloaded, given FP9+AS3 behavior?
  Because
  if  the player revisits a level, I would normally reload the asset swf
  for
  that level ... now I wonder if that would make a duplicate copy of the
  assets in memory? There wouldn't be two copies of the swf's contents in
  memory because they'd have identical class definitions... right... or
  maybe
  not?
 
  Now I'm leaning towards an architecture that says: First time you play a
  level, load the assets for it, and keep it around always. Next time you
  play
  that level, the assets are already loaded.
 
  -jonathan
 
 
  On Tue, Apr 15, 2008 at 2:37 PM, Paul Andrews [EMAIL PROTECTED] wrote:
 
 
 
   I find it rather bizarre that people feel that it's necessary to beat
   a
   drum about this. I doubt that Adobe are sitting back on the issues
   raised.
  
   The thread has the Air of an hysterical mob. It's amazing how so many
   people have produced fantastic systems using Actionscript 3 in spite
   of the
   gloom and doom spouted here.
  
From what I've read, the FP9 garbage collection is pretty much
   standard
  technology for object based systems - you can't just discard
   objects that
   have references to them. The real problem seems to be related to the
   other
   infrastructure that creates multiple object references that aren't
   always
   removable. I'm not saying bthere isn't a problem, just that it's not
   worthy
   of the histeria being generated. I understand completely it can be a
   serious
   issue for some people.
  
   Anyway, I'll express some faith that Adobe will resolve the issues - I
   won't be rolling back to AS2 despite the expert advice of some. I'll
   consign
   a lot of this thread to the same place as the 'end of the world is
   nigh'
   material that those people with placards dispense.
  
   No need to hand me a flaming torch just yet..
  
   - Original Message - From: Chris Hill [EMAIL PROTECTED]
   To: Flash Coders List flashcoders@chattyfig.figleaf.com
   Sent: Tuesday, April 15, 2008 6:40 PM
   Subject: Re: [Flashcoders] Is Adobe fixing this big FP9 problem?
  
  
ON TOPIC:
  
  
I can see that most of us feel very strongly about this bug. Adobe
has
made it clear that their formal channel to do something about it is
to vote
in their ticketing system for the bug. If there already is a bug,
can
someone link to it? Otherwise let's get a bug in there. And then
let's vote
for it. I'm pretty sure that based upon the support here we can make
this
the #1 bug in their database.
   
Apologies if someone has already mentioned this. This thread is long
and
noisy.
C
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Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-15 Thread Cedric Muller
This always sent me to the colliflowers. Important things should work  
as intended. It is not our role to do main bugs feedback (as this one  
is). Is Adobe paying people for finding such obvious bugs ?

Cedric



Francis Cheng wrote:
Grant's post is helpful because he discusses the issue in such  
detail,

but it would be even more helpful to have a concrete test case that
exhibits this problem.


Francis,

With all due respect, the Flash team knows about this, and they  
don't need any more concrete test cases.  We've got better things  
to do than play into Adobe's attempt to buy time by deflecting it  
back on the developers to come up with examples while the Flash  
team tries to get out of their blunder.


It's clear that Grant had discussions with Adobe before he wrote  
that blog post and I'm certain that others have approached the  
Flash player team with this issue for awhile.  Nothing has been  
done to fix it, so you end up with a public exposure of the issue,  
as Grant has done.  The Flash player team has egg on its face  
because in AS2 if you unload a swf, it unloads, and in AS3, it  
doesn't.  Period end of statement.  The Flash GC engine's inner  
workings is something that nobody outside of Adobe has access into  
and we can't possibly make tests that demonstrate whether it is or  
isn't working.  The proof is in the pudding and Grant's post is all  
the evidence you need.


Let's not get into a situation where we are insulting each other's  
intelligence by acting like the Flash team hasn't been aware of  
this issue for quite some time.  The Flash team is well aware of  
it, they know why it exists and they know it's difficult to fix.   
In all likelihood, they knew about it before any developer  
discovered it.  I mean, after all, it works exactly like it was  
coded to work.  It's not technically a bug, it's an engineering  
decision that is coming back to haunt them.



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Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-15 Thread Cedric Muller

WTF ??




Steven Sacks a écrit :

Thanks for the link to Alex Harui's post, Francis.

It unquestionably supports my stance that only advanced developers  
should be using AS3 and everyone else (95% of Flash developers)  
should stick with AS1/AS2.

Bullshit
This issue of not unloading swfs unless you explicitly turn  
everything off inside it is another prime reason why only expert  
developers should be coding AS3.

Bullcrap
The fact that it doesn't actually work even when you do requires a  
high level of programming skill to manage correctly.  This is not  
the realm of designers, animators and low to mid level Flash  
developers.

Who are you for god sake ?
I know who you are it's just to mean it means nothing.


Nobody wants to acknowledge the strictness in AS3 is not merely  
syntax, but extends to the entire way you develop.  Most Flash  
developers out there are not strict or disciplined programmers.

Nice. sources ?
I don't ask for your clean code here.
  AS2's looseness (and the ability to unload swfs) is still best  
for creative Flash development except in the trained hands of  
Flash experts who know how to manage the memory management issues.
yeah we know creatives are just a bunch of troubadour...nearly  
monkeys, give them bananas and they'll have fun.


If the GC implementation in Flash was truly transparent, then  
somebody would be able to explain why Grant's localConnection hack  
to force the GC to run worked.  The Flash team would also provide  
some API methods into it.  There is no API to the GC, therefore  
it's implementation is not transparent.
True they must be something hidden by the team, something nasty,  
their own shit I think. Remember shit is the essence of the world  
everything grows out of shit.


And to the guy who said Disney doesn't give a shit, you're wrong.   
Disney is undergoing a major overhaul of all their Flash content  
to AS3.  They've been in touch with Adobe about this.  Let's not  
spread misinformation here.  I think Adobe has done enough.
You can't even read you mail box...I don't know who's misinforming  
people here, where do you glance your informations, from true  
moment of inspiration or you work for the aliens...?


Laurent

Quoting Dsiney,
Hey man you know how much money we make in our parks, on  
exploiting poor students, comedians, other unknown artists make  
them play Dingo or Donal Duck ;) What is memory used for in a  
computer ? Memory is dangerous man.

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Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-15 Thread Cedric Muller

The fact is: unloading a SWF (or sound) does not UNLOAD its content
The fact: this is not fair, this is not professionnal, even Flash 5  
people wouldn't admit such.
Having to build extra methods to remove (trying to do it with a clean  
twist) everything has never been a problem for me (I am a CPU waster  
when it comes to unregistering things). As of now, I can unload  
content, but I have to implement special methods .. like DIE 
();   ... and I addEventListeners and I removeEventListeners to  
the loaded content, shameful.


But I doubt Adobe missed this big problem. I *feel* this was let in  
the wild, as no one ever loads + unloads content with Flash :D (I am  
so serious here, besides PV3D, the rest is pure crap)
Everyone is doing calculators (financial, mortgage, mathematical,  
poetical, cartoonesque, ...) with Air ,and poor weak datagrids with  
Flex :D this is sad, this is sadso the guys that drive (or drove)  
Flash higher can now buy some LEGO kit and do better things... again:  
sad (and irrealistic, but I hope you get the point)


It seems we are back (actually, ... we never left) to when FLASH IDE  
would crash when querying a PHP page (or any other script), or when  
content was double loaded in the IDE.
Had discussions with Macromedia back then, they were like 'huh ?  
what ? please give us examples'...
then there was dozen of people reporting the same bug, and now we  
know this bug has been around since FLASH MX AND NEVER SOLVED SINCE  
THEN. So ? Has Adobe received ANY examples ? Has Adobe never achieved  
to reproduce this horrible bug ?

I feel like Alice, stranded on a planet of cards...
Is COLDFUSION impacted ? nope :P follow my logic ?
so, what's the deal with unloading SWFs ? :P
Is Adobe preparing the way for its topnotch new method to load/unload  
content , will it be another NEW extra cool flavor of the Flash  
Platform? I guess this will be called 'AENIMA - Backdoor way'

Is Adobe such a Microsoft ???

I am fearful, frigthened by the dark




I am absolutely amazed at the liberty that you have taken in  
passing off

your assumptions and opinions as fact.

It unquestionably supports my stance that only advanced developers  
should
be using AS3 and everyone else (95% of Flash developers) should  
stick with

AS1/AS2.

Can you prove this with hard statistics?

The fact that it doesn't actually work even when you do requires a  
high

level of programming skill to manage correctly.

You even used the word 'fact' this time.

Most Flash developers out there are not strict or disciplined  
programmers.


Once again, this is nothing more than opinion.

Let's not spread misinformation here.  I think Adobe has done  
enough.


The sheer irony of this statement is astounding.

Steve, your conspiracy theories and posturing is doing nothing to  
cement

professional opinions of your abilities and character.

Your intellect is entirely eclipsed by the collective intelligence  
of the
flash player team and only a fool would suggest they are not doing  
anything

to fix it. There are things you can do besides bickering and making
accusations that will actually HELP the problem. Write an article,  
explore

alternate solutions, submit a wish list, etc.

Be constructive not destructive.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of  
Steven Sacks

Sent: Monday, April 14, 2008 3:28 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

Thanks for the link to Alex Harui's post, Francis.

It unquestionably supports my stance that only advanced developers
should be using AS3 and everyone else (95% of Flash developers) should
stick with AS1/AS2.  This issue of not unloading swfs unless you
explicitly turn everything off inside it is another prime reason why
only expert developers should be coding AS3.  The fact that it doesn't
actually work even when you do requires a high level of programming
skill to manage correctly.  This is not the realm of designers,
animators and low to mid level Flash developers.

Nobody wants to acknowledge the strictness in AS3 is not merely  
syntax,

but extends to the entire way you develop.  Most Flash developers out
there are not strict or disciplined programmers.  AS2's looseness (and
the ability to unload swfs) is still best for creative Flash
development except in the trained hands of Flash experts who know  
how to

manage the memory management issues.

If the GC implementation in Flash was truly transparent, then somebody
would be able to explain why Grant's localConnection hack to force the
GC to run worked.  The Flash team would also provide some API methods
into it.  There is no API to the GC, therefore it's implementation is
not transparent.

And to the guy who said Disney doesn't give a shit, you're wrong.
Disney is undergoing a major overhaul of all their Flash content to
AS3.  They've been in touch with Adobe about this.  Let's not spread
misinformation here.  I

Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-15 Thread Cedric Muller
As a sidenote. The GC is not public. You should never call a method  
directly on the GC. Do not use it in order to clean up memory. This  
fails (fatally: crashes on the way).




If the GC implementation in Flash was truly transparent, then  
somebody
would be able to explain why Grant's localConnection hack to force  
the

GC to run worked.  The Flash team would also provide some API methods
into it.  There is no API to the GC, therefore it's implementation is
not transparent.


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Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-15 Thread Glen Pike

Put your handbags down people.

The guy swore a few times - deal with it  remember that Stephen swore 
first - I don't hear you having a go at him.


Just because a guy's English ain't as good as your own is not a reason 
to start belittling him, especially where we can all see you.


Mum says, enough.  Talk about code. :o

Matt S. wrote:

You shot who in the what now?

On Mon, Apr 14, 2008 at 8:13 PM, laurent [EMAIL PROTECTED] wrote:
  

Certainly not the first one, perhaps a mix of the two last you wrote.
There's way of doing things. And way to say as if as a professionnal way
totally unprofessionnal things.



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Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-15 Thread Matt S.
On Tue, Apr 15, 2008 at 9:05 AM, Glen Pike [EMAIL PROTECTED] wrote:
  Just because a guy's English ain't as good as your own is not a reason to
 start belittling him, especially where we can all see you.


I'm not belittling him because of his english. Je suis sur qu'il
pourrais me moquer a cause de mon francais debile.  My real issue is
that Steven, while no doubt heated, was keeping it focused on the
code, while Laurent inexplicably spiralled it off into the personal
with a series of totally OT attacks.

  Mum says, enough.  Talk about code. :o


And thats my last word on the subject ;)

.m
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RE: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-15 Thread Pete Hotchkiss
People please - can we keep this thing ON TOPIC !!!

Last thing my inbox needs is handbag wars bouncing across the atlantic. If you 
can keep it focused on the bug and flash related issue then take thr ting off 
list !!!



-Original Message-
From: [EMAIL PROTECTED] on behalf of Matt S.
Sent: Tue 15/04/2008 14:18
To: Flash Coders List
Subject: Re: [Flashcoders] Is Adobe fixing this big FP9 problem?
 
On Tue, Apr 15, 2008 at 9:05 AM, Glen Pike [EMAIL PROTECTED] wrote:
  Just because a guy's English ain't as good as your own is not a reason to
 start belittling him, especially where we can all see you.


I'm not belittling him because of his english. Je suis sur qu'il
pourrais me moquer a cause de mon francais debile.  My real issue is
that Steven, while no doubt heated, was keeping it focused on the
code, while Laurent inexplicably spiralled it off into the personal
with a series of totally OT attacks.

  Mum says, enough.  Talk about code. :o


And thats my last word on the subject ;)

.m
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Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-15 Thread Glen Pike



I'm not belittling him because of his english. Je suis sur qu'il
pourrais me moquer a cause de mon francais debile.  My real issue is
that Steven, while no doubt heated, was keeping it focused on the
code, while Laurent inexplicably spiralled it off into the personal
with a series of totally OT attacks.
  
Yes, but you, and others, carried on off-topic after he had apologised, 
so you can't complain about him going off topic.  My issue was everyone 
appearing having a go at Laurent by making fun of his grammar / use of 
English - that's how it looked.  (After someone reigned him in, he 
apologised, but people carried on making comments)


To me, this is more offensive than swearing, so if people can complain 
about swearing, I can complain about people taking the p*** out of 
someone.  Even though it's off topic as this is more important in the 
big scheme of things than a few 0  1's getting mixed up.



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Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-15 Thread Matthew Houliston

On 15/04/2008 15:35, Pete Hotchkiss wrote:

People please - can we keep this thing ON TOPIC !!!


Indeed.

My understanding is that only SWFs loaded from the same domain are 
affected - those loaded from an external domain or a subdomain are 
protected by an implicit sandbox. So while they can't be unloaded, 
they are at least unaffected by the player bug and will be cleaned up 
by the garbage collector.


Is this correct?


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Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-15 Thread Matt S.
Fair enough. To get back on topic: Moocks EA3 book does address this
issue, but I'm wondering if he has addressed it more recently,
particularly in light of the recent upswell of interest?

.m

On Tue, Apr 15, 2008 at 9:42 AM, Glen Pike [EMAIL PROTECTED] wrote:
  To me, this is more offensive than swearing, so if people can complain
 about swearing, I can complain about people taking the p*** out of someone.
 Even though it's off topic as this is more important in the big scheme of
 things than a few 0  1's getting mixed up.

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RE: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-15 Thread Kerry Thompson
Matt S. wrote:

 I'm not belittling him because of his english. 

I don't remember anybody objecting to his English abilities. I certainly
never would, because I would be quite vulnerable in my second language. On
the other hand, I wouldn't have people objecting to my impolite words,
because I don't know enough Chinese swear words ^_^

I'm reminded of an amusing joke (mercifully brief):

Q: What do Europeans call somebody who speaks three languages?
A: Trilingual

Q: What do Europeans call somebody who speaks two languages?
A: Bilingual

Q: What do Europeans call somebody who speaks one language?
A: An American.

Ok, back to code.

Cordially,

Kerry Thompson


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Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-15 Thread Chris Hill

ON TOPIC:

I can see that most of us feel very strongly about this bug. Adobe has 
made it clear that their formal channel to do something about it is to 
vote in their ticketing system for the bug. If there already is a bug, 
can someone link to it? Otherwise let's get a bug in there. And then 
let's vote for it. I'm pretty sure that based upon the support here we 
can make this the #1 bug in their database.


Apologies if someone has already mentioned this. This thread is long and 
noisy.

C
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Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-15 Thread Steven Sacks
For the record, I never belittled his English, but rather celebrated his 
the internet is serious business approach, which actually had a 
greater affect on diffusing my frustration than anything else.  :)


http://blog.mediacatalyst.com/images/seriousbusiness.jpg
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RE: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-15 Thread Dave Watts
 celebrated his the internet is serious business approach

It's INTERNETS, damnit! Now, can we put this derail to rest?

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/

Fig Leaf Training: Adobe/Google/Paperthin Certified Partners
http://training.figleaf.com/

WebManiacs 2008: the ultimate conference for CF/Flex/AIR developers!
http://www.webmaniacsconference.com/
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Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-15 Thread Paul Andrews
I find it rather bizarre that people feel that it's necessary to beat a drum 
about this. I doubt that Adobe are sitting back on the issues raised.


The thread has the Air of an hysterical mob. It's amazing how so many people 
have produced fantastic systems using Actionscript 3 in spite of the gloom 
and doom spouted here.


From what I've read, the FP9 garbage collection is pretty much standard 
technology for object based systems - you can't just discard objects that 
have references to them. The real problem seems to be related to the other 
infrastructure that creates multiple object references that aren't always 
removable. I'm not saying bthere isn't a problem, just that it's not worthy 
of the histeria being generated. I understand completely it can be a serious 
issue for some people.


Anyway, I'll express some faith that Adobe will resolve the issues - I won't 
be rolling back to AS2 despite the expert advice of some. I'll consign a lot 
of this thread to the same place as the 'end of the world is nigh' material 
that those people with placards dispense.


No need to hand me a flaming torch just yet..

- Original Message - 
From: Chris Hill [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Tuesday, April 15, 2008 6:40 PM
Subject: Re: [Flashcoders] Is Adobe fixing this big FP9 problem?



ON TOPIC:

I can see that most of us feel very strongly about this bug. Adobe has 
made it clear that their formal channel to do something about it is to 
vote in their ticketing system for the bug. If there already is a bug, can 
someone link to it? Otherwise let's get a bug in there. And then let's 
vote for it. I'm pretty sure that based upon the support here we can make 
this the #1 bug in their database.


Apologies if someone has already mentioned this. This thread is long and 
noisy.

C
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[Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-14 Thread Merrill, Jason
Does anyone know if Adobe is fixing this huge FP9 problem?

http://www.gskinner.com/blog/archives/2008/04/failure_to_unlo.html


Jason Merrill
Bank of America  
GTO and Risk LLD Solutions Design  Development 
eTools  Multimedia 

Bank of America Flash Platform Developer Community


Are you a Bank of America associate interested in innovative learning
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Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-14 Thread Muzak

Guess the best way to find out is to file a bug in the new FP bug system :-)
https://bugs.adobe.com/jira/browse/FP

- Original Message - 
From: Merrill, Jason [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Monday, April 14, 2008 6:32 PM
Subject: [Flashcoders] Is Adobe fixing this big FP9 problem?



Does anyone know if Adobe is fixing this huge FP9 problem?

http://www.gskinner.com/blog/archives/2008/04/failure_to_unlo.html


Jason Merrill
Bank of America  


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Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-14 Thread Steven Sacks
No they are not.  In fact, their absolute refusal to fix it is the 
reason for Grant's post.


If you want it fixed, you're going to have to put pressure on Adobe, 
which they have certainly earned with this.  Talk about it on every 
online forum and blog.  Point to Grant's blog entry.  Expose the huge 
memory leak in the player.  Talk about how it has crippled AIR as a 
legitimate desktop application platform.  Make major companies like 
Disney and Turner wary of using AS3 for their Flash sites.


Think about the line about automobile recalls in Fight Club.  A times B 
times C equals X.  If X is less than the cost of a recall, we don't do one.


Unless this affects Adobe financially or embarrass them publicly in the 
tech industry, they aren't going to do anything about it.



Merrill, Jason wrote:

Does anyone know if Adobe is fixing this huge FP9 problem?

http://www.gskinner.com/blog/archives/2008/04/failure_to_unlo.html


Jason Merrill
Bank of America  
GTO and Risk LLD Solutions Design  Development 
eTools  Multimedia 


Bank of America Flash Platform Developer Community


Are you a Bank of America associate interested in innovative learning
ideas and technologies? 
Check out our internal  GTO Innovative Learning Blog  subscribe.




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Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-14 Thread Steven Sacks
And just a note here, but the blogosphere is starting to come alive with 
people talking about this issue.


Funny that MXNA has been down for the past couple of days.
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Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-14 Thread Brian Mays
I don't completely understand everything it's describing but I sent it on to
our programming team who responded with the words wow...heinous bug.

Brian Mays


On 4/14/08 12:58 PM, Steven Sacks [EMAIL PROTECTED] wrote:

 And just a note here, but the blogosphere is starting to come alive with
 people talking about this issue.
 
 Funny that MXNA has been down for the past couple of days.

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Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-14 Thread eric e. dolecki
Indeed, its pretty bad and pretty unworkable in some circumstances as Grant
has pointed out. Ick.

On Mon, Apr 14, 2008 at 2:25 PM, Brian Mays [EMAIL PROTECTED] wrote:

 I don't completely understand everything it's describing but I sent it on
 to
 our programming team who responded with the words wow...heinous bug.

 Brian Mays


 On 4/14/08 12:58 PM, Steven Sacks [EMAIL PROTECTED] wrote:

  And just a note here, but the blogosphere is starting to come alive with
  people talking about this issue.
 
  Funny that MXNA has been down for the past couple of days.

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RE: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-14 Thread Francis Cheng
Hi Steven,

Where in Grant's post does he say that Adobe refuses to fix this
problem? I must have missed that part. If anyone from Adobe has made
such a statement, please point it out to me, because I'd have a bone to
pick with that person. 

Grant's post is helpful because he discusses the issue in such detail,
but it would be even more helpful to have a concrete test case that
exhibits this problem. As Muzak suggested earlier, please take a look at
the new Flash Player public bugbase. There's currently a bug titled
Memory leak in AS3:

https://bugs.adobe.com/jira/browse/FP-49

If this bug report describes the same problem that you experience,
please register on the site and vote for the bug. If it doesn't describe
what you are experiencing, please help us out and file a new bug report
that describes your problem and upload test files if at all possible.

Francis Cheng | Senior Technical Writer | Adobe Systems, Inc.
http://blogs.adobe.com/fcheng

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven
Sacks
Sent: Monday, April 14, 2008 10:48 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

No they are not.  In fact, their absolute refusal to fix it is the 
reason for Grant's post.

If you want it fixed, you're going to have to put pressure on Adobe, 
which they have certainly earned with this.  Talk about it on every 
online forum and blog.  Point to Grant's blog entry.  Expose the huge 
memory leak in the player.  Talk about how it has crippled AIR as a 
legitimate desktop application platform.  Make major companies like 
Disney and Turner wary of using AS3 for their Flash sites.

Think about the line about automobile recalls in Fight Club.  A times B

times C equals X.  If X is less than the cost of a recall, we don't do
one.

Unless this affects Adobe financially or embarrass them publicly in the 
tech industry, they aren't going to do anything about it.


Merrill, Jason wrote:
 Does anyone know if Adobe is fixing this huge FP9 problem?

 http://www.gskinner.com/blog/archives/2008/04/failure_to_unlo.html


 Jason Merrill
 Bank of America  
 GTO and Risk LLD Solutions Design  Development 
 eTools  Multimedia 

 Bank of America Flash Platform Developer Community


 Are you a Bank of America associate interested in innovative learning
 ideas and technologies? 
 Check out our internal  GTO Innovative Learning Blog  subscribe.



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Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-14 Thread Steven Sacks

Francis Cheng wrote:

Grant's post is helpful because he discusses the issue in such detail,
but it would be even more helpful to have a concrete test case that
exhibits this problem.
  

Francis,

With all due respect, the Flash team knows about this, and they don't 
need any more concrete test cases.  We've got better things to do than 
play into Adobe's attempt to buy time by deflecting it back on the 
developers to come up with examples while the Flash team tries to get 
out of their blunder.


It's clear that Grant had discussions with Adobe before he wrote that 
blog post and I'm certain that others have approached the Flash player 
team with this issue for awhile.  Nothing has been done to fix it, so 
you end up with a public exposure of the issue, as Grant has done.  The 
Flash player team has egg on its face because in AS2 if you unload a 
swf, it unloads, and in AS3, it doesn't.  Period end of statement.  The 
Flash GC engine's inner workings is something that nobody outside of 
Adobe has access into and we can't possibly make tests that demonstrate 
whether it is or isn't working.  The proof is in the pudding and Grant's 
post is all the evidence you need.


Let's not get into a situation where we are insulting each other's 
intelligence by acting like the Flash team hasn't been aware of this 
issue for quite some time.  The Flash team is well aware of it, they 
know why it exists and they know it's difficult to fix.  In all 
likelihood, they knew about it before any developer discovered it.  I 
mean, after all, it works exactly like it was coded to work.  It's not 
technically a bug, it's an engineering decision that is coming back to 
haunt them.



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RE: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-14 Thread Barry Hannah
1) Are flv's affected?
2) Does it ruin Adobe media player?


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Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-14 Thread Muzak

My guess is that flv's are not affected..
And guessing some more.. external swf's that contain flv/audio are affected (e.g. audio will continue to play when unloading the 
swf).


- Original Message - 
From: Barry Hannah [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Monday, April 14, 2008 11:06 PM
Subject: RE: [Flashcoders] Is Adobe fixing this big FP9 problem?



1) Are flv's affected?
2) Does it ruin Adobe media player?




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Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-14 Thread Steven Sacks
Correct, Muzak.  They are affected.  You might remember I posted about 
this issue last month.  I cannot unload a swf that contains an embedded 
video on the timeline.  The best I can do is stop it.



Muzak wrote:

My guess is that flv's are not affected..
And guessing some more.. external swf's that contain flv/audio are 
affected (e.g. audio will continue to play when unloading the swf).


- Original Message - From: Barry Hannah [EMAIL PROTECTED]
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Monday, April 14, 2008 11:06 PM
Subject: RE: [Flashcoders] Is Adobe fixing this big FP9 problem?



1) Are flv's affected?
2) Does it ruin Adobe media player?




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Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-14 Thread Steven Sacks
Let's get down to brass tax. 

Grant's post is not some bug report and everyone at Adobe knows it.  
Coming on here and trying to downplay it isn't going to get you very far 
because people are going to call bullshit.  It's a major problem for 
Adobe for this to be made public and one reason it was made public is 
because the Flash team wouldn't admit it or fix it.  It's not a good 
idea to lie to your development community.


The Flash team knows what they did.  They shouldn't have made this bad 
engineering decision and now they are in a bind because there's no going 
back and the best they can do is try and provide a usable workaround in 
the form of memory sandboxing.  Weak (no pun intended).


The rule for unloading a swf is that you have to remove all references, 
stop all timelines, stop all sounds, stop all timers, stop any enter 
frame listeners, etc, only then will it be allowed to unload.  This 
requirement set up the situation where you cannot run a trace inside the 
swf to prove that it still exists in memory, otherwise, you've violated 
the requirement that allows a swf to unload.  Interesting, huh?


This is the very thing that the Flash team has relied upon to shield 
themselves from this being exposed.  If you can't prove it, they don't 
have to fix it because they've got plausible deniability.  The GC is 
completely hidden from developers, which only compounds the issue.  Of 
course, this lack of transparency of the GC is by design, and that 
discussion is out of the scope of this conversation.


This is the Flash team's dirty secret.  They don't actually unload your 
swf.  But, if you stop all timelines, scripts, and clear all references 
then to the casual observer it appears that your clip is unloaded 
because you have no solid way of proving otherwsie.  Crafty, but not 
crafty enough.  Unfortunately for the Flash player team, some smart 
developers figured out a way to prove what's really going on, and 
because of their continued denials and refusal to fix it because of the 
difficulty in doing so, their dirty little secret has been exposed.


The fact of the matter is, if your references are within the scope of 
the swf, and you unload the swf, then the swf and everything inside it 
should unload.  You shouldn't have to turn off anything inside a swf if 
its scope stays within the swf.  You shouldn't have to call stop() on 
all timelines inside a swf that you're trying to unload, either.  AS2 
let you do it, so should AS3.


I don't know how Adobe, in good conscience, could be pushing newbie 
developers to learn AS3.







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RE: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-14 Thread Francis Cheng
Steven,

Steven Sacks wrote:
 We've got better things to do than play into Adobe's attempt to buy
time
 by deflecting it back on the developers ...

I'm not trying to deflect anything or to buy time. I was just making a
statement that it's more helpful to have concrete test cases. You said
yourself that it's difficult to fix, so it seems reasonable to me that
having more concrete test cases will make it easier to fix.

 It's clear that Grant had discussions with Adobe before he wrote that
 blog post and I'm certain that others have approached the Flash player
 team with this issue for awhile.  

You seem to be implying that Grant wrote the blog post only after he was
rebuffed or stonewalled by the Flash Player team when he approached them
with this issue. I have no idea whether he has contacted the Flash
Player team about this issue, but he certainly doesn't explicitly talk
about it in his post. In fact, what he does say about the Flash Player
team seems to cut the other way:

The player team is a group of smart, dedicated people, who are
genuinely interested in what you have to say.

I'd like to humbly offer a possible alternative motive for Grant's post.
Perhaps he understands that the Player team gets a lot of feedback and
has to evaluate each issue based not only on its severity, but also on
the amount of content and the number of developers that the issue
affects. Perhaps his post was an attempt to clarify to the Flash Player
team that they have underestimated both the severity and scope of this
issue.

 The Flash GC engine's inner workings is something that nobody outside
of 
 Adobe has access into...

Not true. The Flash GC engine used in AVM2 is open-source (as part of
the Tamarin project). I'm just mentioning this as a point of interest.
I'm not in any way deflecting the issue here. I don't expect anyone on
this list to actually fix Tamarin GC bugs or to understand the inner
workings of the GC before filing a bug report. But if you are curious
about the AVM2 garbage collector, named MMgc, here's a link to the
Tamarin GC docs:
http://developer.mozilla.org/en/docs/MMgc

 Let's not get into a situation where we are insulting each other's 
 intelligence by acting like the Flash team hasn't been aware of this 
 issue for quite some time. 

I never said the player team hasn't heard about this. In fact, the bug
report I linked to in my last message was filed in late November 2007. 

Another side note--someone mentioned Grant's blog post on Flexcoders
last week, and Alex Harui, who is an order of magnitude smarter than I
am, responded:
http://tech.groups.yahoo.com/group/flexcoders/message/109455


Francis Cheng | Senior Technical Writer | Adobe Systems, Inc.
http://blogs.adobe.com/fcheng

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven
Sacks
Sent: Monday, April 14, 2008 12:45 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

Francis Cheng wrote:
 Grant's post is helpful because he discusses the issue in such detail,
 but it would be even more helpful to have a concrete test case that
 exhibits this problem.
   
Francis,

With all due respect, the Flash team knows about this, and they don't 
need any more concrete test cases.  We've got better things to do than 
play into Adobe's attempt to buy time by deflecting it back on the 
developers to come up with examples while the Flash team tries to get 
out of their blunder.

It's clear that Grant had discussions with Adobe before he wrote that 
blog post and I'm certain that others have approached the Flash player 
team with this issue for awhile.  Nothing has been done to fix it, so 
you end up with a public exposure of the issue, as Grant has done.  The 
Flash player team has egg on its face because in AS2 if you unload a 
swf, it unloads, and in AS3, it doesn't.  Period end of statement.  The 
Flash GC engine's inner workings is something that nobody outside of 
Adobe has access into and we can't possibly make tests that demonstrate 
whether it is or isn't working.  The proof is in the pudding and Grant's

post is all the evidence you need.

Let's not get into a situation where we are insulting each other's 
intelligence by acting like the Flash team hasn't been aware of this 
issue for quite some time.  The Flash team is well aware of it, they 
know why it exists and they know it's difficult to fix.  In all 
likelihood, they knew about it before any developer discovered it.  I 
mean, after all, it works exactly like it was coded to work.  It's not 
technically a bug, it's an engineering decision that is coming back to 
haunt them.


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Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-14 Thread laurent
You could write them an email saying you will do that if they don't fix 
this huge issue ending your mail with such an smiley ;)
Instead of being a huge sucker. I hope, Steven, this is just part of the 
strategy. How much money have you make since flash player is out...? 300 
000$ a year you saidhm FP team really sucks...wooo hell...


As if this issue was the end of the worldwhat the fuck is a flash 
player in the universe god damn it!


By the way, Disney just called me, they don't give a shit...
L

Steven Sacks a écrit :
No they are not.  In fact, their absolute refusal to fix it is the 
reason for Grant's post.


If you want it fixed, you're going to have to put pressure on Adobe, 
which they have certainly earned with this.  Talk about it on every 
online forum and blog.  Point to Grant's blog entry.  Expose the huge 
memory leak in the player.  Talk about how it has crippled AIR as a 
legitimate desktop application platform.  Make major companies like 
Disney and Turner wary of using AS3 for their Flash sites.


Think about the line about automobile recalls in Fight Club.  A times 
B times C equals X.  If X is less than the cost of a recall, we don't 
do one.


Unless this affects Adobe financially or embarrass them publicly in 
the tech industry, they aren't going to do anything about it.



Merrill, Jason wrote:

Does anyone know if Adobe is fixing this huge FP9 problem?

http://www.gskinner.com/blog/archives/2008/04/failure_to_unlo.html


Jason Merrill
Bank of America  GTO and Risk LLD Solutions Design  Development 
eTools  Multimedia

Bank of America Flash Platform Developer Community


Are you a Bank of America associate interested in innovative learning
ideas and technologies? Check out our internal  GTO Innovative 
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Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-14 Thread Steven Sacks

Thanks for the link to Alex Harui's post, Francis.

It unquestionably supports my stance that only advanced developers 
should be using AS3 and everyone else (95% of Flash developers) should 
stick with AS1/AS2.  This issue of not unloading swfs unless you 
explicitly turn everything off inside it is another prime reason why 
only expert developers should be coding AS3.  The fact that it doesn't 
actually work even when you do requires a high level of programming 
skill to manage correctly.  This is not the realm of designers, 
animators and low to mid level Flash developers.


Nobody wants to acknowledge the strictness in AS3 is not merely syntax, 
but extends to the entire way you develop.  Most Flash developers out 
there are not strict or disciplined programmers.  AS2's looseness (and 
the ability to unload swfs) is still best for creative Flash 
development except in the trained hands of Flash experts who know how to 
manage the memory management issues.


If the GC implementation in Flash was truly transparent, then somebody 
would be able to explain why Grant's localConnection hack to force the 
GC to run worked.  The Flash team would also provide some API methods 
into it.  There is no API to the GC, therefore it's implementation is 
not transparent.


And to the guy who said Disney doesn't give a shit, you're wrong.  
Disney is undergoing a major overhaul of all their Flash content to 
AS3.  They've been in touch with Adobe about this.  Let's not spread 
misinformation here.  I think Adobe has done enough.

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Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-14 Thread Steven Sacks
Also I want to make clear that I am not putting any words into Grant's 
mouth.  I have not had any discussion with Grant personally on this topic.

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Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-14 Thread Steven Sacks
Ha!  I never said I make $300,000 a year.  Where did you get such a 
crazy idea as that?  :)


The Flash player team knew they were in a pickle and instead of 
providing a way to punt something or forcibly shut it down, they opted 
to not say anything and hope that nobody figured it out.  That might be 
ok when you only have a few hundred users, but with the way Adobe's been 
pushing AS3 at everyone, getting people like Colin Moock to try and 
convert newbie developers to use AS3 claiming how much better it is, 
Adobe's behavior is completely irresponsible.


I make my living with Flash.  I don't need other companies out there 
pushing competing technologies to be able to point out that the Flash 
player has a major issue in it so come to the darkside.   Adobe needs to 
fix it, pronto. 


:)-- Smiley face

laurent wrote:
I hope, Steven, this is just part of the strategy. How much money have 
you make since flash player is out...? 300 000$ a year you said

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Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-14 Thread laurent

Steven Sacks a écrit :

Thanks for the link to Alex Harui's post, Francis.

It unquestionably supports my stance that only advanced developers 
should be using AS3 and everyone else (95% of Flash developers) should 
stick with AS1/AS2.

Bullshit
This issue of not unloading swfs unless you explicitly turn everything 
off inside it is another prime reason why only expert developers 
should be coding AS3.

Bullcrap
The fact that it doesn't actually work even when you do requires a 
high level of programming skill to manage correctly.  This is not the 
realm of designers, animators and low to mid level Flash developers.

Who are you for god sake ?
I know who you are it's just to mean it means nothing.


Nobody wants to acknowledge the strictness in AS3 is not merely 
syntax, but extends to the entire way you develop.  Most Flash 
developers out there are not strict or disciplined programmers.

Nice. sources ?
I don't ask for your clean code here.
  AS2's looseness (and the ability to unload swfs) is still best for 
creative Flash development except in the trained hands of Flash 
experts who know how to manage the memory management issues.
yeah we know creatives are just a bunch of troubadour...nearly monkeys, 
give them bananas and they'll have fun.


If the GC implementation in Flash was truly transparent, then somebody 
would be able to explain why Grant's localConnection hack to force the 
GC to run worked.  The Flash team would also provide some API methods 
into it.  There is no API to the GC, therefore it's implementation is 
not transparent.
True they must be something hidden by the team, something nasty, their 
own shit I think. Remember shit is the essence of the world everything 
grows out of shit.


And to the guy who said Disney doesn't give a shit, you're wrong.  
Disney is undergoing a major overhaul of all their Flash content to 
AS3.  They've been in touch with Adobe about this.  Let's not spread 
misinformation here.  I think Adobe has done enough.
You can't even read you mail box...I don't know who's misinforming 
people here, where do you glance your informations, from true moment of 
inspiration or you work for the aliens...?


Laurent

Quoting Dsiney,
Hey man you know how much money we make in our parks, on exploiting 
poor students, comedians, other unknown artists make them play Dingo or 
Donal Duck ;) What is memory used for in a computer ? Memory is 
dangerous man.

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Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-14 Thread Paul Andrews
- Original Message - 
From: Steven Sacks [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Monday, April 14, 2008 11:51 PM
Subject: Re: [Flashcoders] Is Adobe fixing this big FP9 problem?


 I don't need other companies out there pushing competing technologies to 
be able to point out that the Flash player has a major issue in it so come 
to the darkside.


You're saving them the job. If I were reading this thread I'd wonder how 
anyone had ever done anything with Flash. 


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Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-14 Thread Steven Sacks

Laurent, you're my hero!  teh internet is serious business INDEED!  :)
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Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-14 Thread Steven Sacks

Ha!

Paul Andrews wrote:
You're saving them the job. If I were reading this thread I'd wonder 
how anyone had ever done anything with Flash.

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RE: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-14 Thread Barry Hannah
Can you please refrain from your personal tirade on this list?
I'm sick of your potty mouth, it's completely unprofessional and unnecessary.
If you have an axe to grind with Steven, email him directly.



-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of laurent
Sent: Tuesday, 15 April 2008 10:57 a.m.
To: Flash Coders List
Subject: Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

Steven Sacks a écrit :
 Thanks for the link to Alex Harui's post, Francis.

 It unquestionably supports my stance that only advanced developers 
 should be using AS3 and everyone else (95% of Flash developers) should 
 stick with AS1/AS2.
Bullshit
 This issue of not unloading swfs unless you explicitly turn everything 
 off inside it is another prime reason why only expert developers 
 should be coding AS3.
Bullcrap
 The fact that it doesn't actually work even when you do requires a 
 high level of programming skill to manage correctly.  This is not the 
 realm of designers, animators and low to mid level Flash developers.
Who are you for god sake ?
I know who you are it's just to mean it means nothing.

 Nobody wants to acknowledge the strictness in AS3 is not merely 
 syntax, but extends to the entire way you develop.  Most Flash 
 developers out there are not strict or disciplined programmers.
Nice. sources ?
I don't ask for your clean code here.
   AS2's looseness (and the ability to unload swfs) is still best for 
 creative Flash development except in the trained hands of Flash 
 experts who know how to manage the memory management issues.
yeah we know creatives are just a bunch of troubadour...nearly monkeys, 
give them bananas and they'll have fun.

 If the GC implementation in Flash was truly transparent, then somebody 
 would be able to explain why Grant's localConnection hack to force the 
 GC to run worked.  The Flash team would also provide some API methods 
 into it.  There is no API to the GC, therefore it's implementation is 
 not transparent.
True they must be something hidden by the team, something nasty, their 
own shit I think. Remember shit is the essence of the world everything 
grows out of shit.

 And to the guy who said Disney doesn't give a shit, you're wrong.  
 Disney is undergoing a major overhaul of all their Flash content to 
 AS3.  They've been in touch with Adobe about this.  Let's not spread 
 misinformation here.  I think Adobe has done enough.
You can't even read you mail box...I don't know who's misinforming 
people here, where do you glance your informations, from true moment of 
inspiration or you work for the aliens...?

Laurent

Quoting Dsiney,
Hey man you know how much money we make in our parks, on exploiting 
poor students, comedians, other unknown artists make them play Dingo or 
Donal Duck ;) What is memory used for in a computer ? Memory is 
dangerous man.
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Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-14 Thread laurent
Yeah I'm sorry Steven, I don't have real technical arguments on all this 
and of course you're making a point that perhaps - because no one can 
prove it, even not the aliens, I'm working for them they have no clue, 
and I know you don't that was just to see how far you can go - perhaps 
adobe tried to hide a mistake ( and that's just fantasy), and who does 
not when managing his life, and how big is the mistake or how big are 
you making it, seriously Grant post is fare, and fare with the great 
adobe team. What best move to go as maximum open source as they 
can,it's a big montain to move, so it must involve great movement 
somewhere. Those are to care about.

.
To be serious, you posted this at 18:38 (Berlin time) the 26/03/08:

You're joking, right?  Talented Flash developers are in extremely high 
demand right now.  Every day I get 3-5 emails from recruiters or 
companies.  It's a seller's market and people are paying top dollar for 
AS3 and Flex devs.  Flash and Flex jobs are paying $75-$150/hr.  That's 
$150,000 - $300,000 a year.  If you can't afford a Porsche, you need to 
find a new job or grow a pair and ask for a raise.


That being said, I don't own a Porsche because I've got better things to 
do with my money.  ;)


Sorry I'm arguing in a really subjective nasty way here, but I get pist 
off sometimes and concerned
Nice words: I did learn very fast a lot about structuring my project in 
installing your Gaia framework. You must be a great programmer, so come 
back to us, Gaia Loves you (if you don't spit on it :)


L

Steven Sacks a écrit :

Laurent, you're my hero!  teh internet is serious business INDEED!  :)
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Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-14 Thread Bob Wohl
I'm so confused... You bummed that you don't make that much, or: ticked that
he wants to force action on this bug, or: hate the color of his shirt, or





On Mon, Apr 14, 2008 at 4:44 PM, laurent [EMAIL PROTECTED] wrote:

 Yeah I'm sorry Steven, I don't have real technical arguments on all this
 and of course you're making a point that perhaps - because no one can
 prove it, even not the aliens, I'm working for them they have no clue, and I
 know you don't that was just to see how far you can go - perhaps adobe
 tried to hide a mistake ( and that's just fantasy), and who does not when
 managing his life, and how big is the mistake or how big are you making it,
 seriously Grant post is fare, and fare with the great adobe team. What best
 move to go as maximum open source as they can,it's a big montain to
 move, so it must involve great movement somewhere. Those are to care about.
 .
 To be serious, you posted this at 18:38 (Berlin time) the 26/03/08:

 You're joking, right?  Talented Flash developers are in extremely high
 demand right now.  Every day I get 3-5 emails from recruiters or companies.
  It's a seller's market and people are paying top dollar for AS3 and Flex
 devs.  Flash and Flex jobs are paying $75-$150/hr.  That's $150,000 -
 $300,000 a year.  If you can't afford a Porsche, you need to find a new job
 or grow a pair and ask for a raise.

 That being said, I don't own a Porsche because I've got better things to
 do with my money.  ;)
 
 Sorry I'm arguing in a really subjective nasty way here, but I get pist
 off sometimes and concerned
 Nice words: I did learn very fast a lot about structuring my project in
 installing your Gaia framework. You must be a great programmer, so come back
 to us, Gaia Loves you (if you don't spit on it :)

 L

 Steven Sacks a écrit :

  Laurent, you're my hero!  teh internet is serious business INDEED!  :)
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Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-14 Thread Ricky Bacon

Steven Sacks wrote:
And to the guy who said Disney doesn't give a shit, you're wrong.  
Disney is undergoing a major overhaul of all their Flash content to 
AS3.  They've been in touch with Adobe about this.  Let's not spread 
misinformation here.  I think Adobe has done enough.


Toyota is migrating/has migrated to AS3 too (and their coding standards 
are kinda sexy).


This issue may actually impact a project I was discussing with a client 
today.  The client wants to do an RIA with AIR and it will require the 
loading/unloading of content.  The nature of the content requires a lot 
of memory so, if this issue is as pervasive as has been described, AIR 
won't be an option.


Hmmm, the tests they have done so far were built Flex.  Now I have to 
see if this will present a problem overall.


:sigh:

-Ricky
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RE: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-14 Thread Lukas Ruebbelke

I am absolutely amazed at the liberty that you have taken in passing off
your assumptions and opinions as fact. 

It unquestionably supports my stance that only advanced developers should
be using AS3 and everyone else (95% of Flash developers) should stick with
AS1/AS2.

Can you prove this with hard statistics? 

The fact that it doesn't actually work even when you do requires a high
level of programming skill to manage correctly.

You even used the word 'fact' this time. 

Most Flash developers out there are not strict or disciplined programmers.

Once again, this is nothing more than opinion.

Let's not spread misinformation here.  I think Adobe has done enough.

The sheer irony of this statement is astounding. 

Steve, your conspiracy theories and posturing is doing nothing to cement
professional opinions of your abilities and character.

Your intellect is entirely eclipsed by the collective intelligence of the
flash player team and only a fool would suggest they are not doing anything
to fix it. There are things you can do besides bickering and making
accusations that will actually HELP the problem. Write an article, explore
alternate solutions, submit a wish list, etc.

Be constructive not destructive.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Sacks
Sent: Monday, April 14, 2008 3:28 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

Thanks for the link to Alex Harui's post, Francis.

It unquestionably supports my stance that only advanced developers 
should be using AS3 and everyone else (95% of Flash developers) should 
stick with AS1/AS2.  This issue of not unloading swfs unless you 
explicitly turn everything off inside it is another prime reason why 
only expert developers should be coding AS3.  The fact that it doesn't 
actually work even when you do requires a high level of programming 
skill to manage correctly.  This is not the realm of designers, 
animators and low to mid level Flash developers.

Nobody wants to acknowledge the strictness in AS3 is not merely syntax, 
but extends to the entire way you develop.  Most Flash developers out 
there are not strict or disciplined programmers.  AS2's looseness (and 
the ability to unload swfs) is still best for creative Flash 
development except in the trained hands of Flash experts who know how to 
manage the memory management issues.

If the GC implementation in Flash was truly transparent, then somebody 
would be able to explain why Grant's localConnection hack to force the 
GC to run worked.  The Flash team would also provide some API methods 
into it.  There is no API to the GC, therefore it's implementation is 
not transparent.

And to the guy who said Disney doesn't give a shit, you're wrong.  
Disney is undergoing a major overhaul of all their Flash content to 
AS3.  They've been in touch with Adobe about this.  Let's not spread 
misinformation here.  I think Adobe has done enough.
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Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-14 Thread laurent
Certainly not the first one, perhaps a mix of the two last you wrote. 
There's way of doing things. And way to say as if as a professionnal way 
totally unprofessionnal things.


L

Bob Wohl a écrit :

I'm so confused... You bummed that you don't make that much, or: ticked that
he wants to force action on this bug, or: hate the color of his shirt, or





On Mon, Apr 14, 2008 at 4:44 PM, laurent [EMAIL PROTECTED] wrote:

  

Yeah I'm sorry Steven, I don't have real technical arguments on all this
and of course you're making a point that perhaps - because no one can
prove it, even not the aliens, I'm working for them they have no clue, and I
know you don't that was just to see how far you can go - perhaps adobe
tried to hide a mistake ( and that's just fantasy), and who does not when
managing his life, and how big is the mistake or how big are you making it,
seriously Grant post is fare, and fare with the great adobe team. What best
move to go as maximum open source as they can,it's a big montain to
move, so it must involve great movement somewhere. Those are to care about.
.
To be serious, you posted this at 18:38 (Berlin time) the 26/03/08:

You're joking, right?  Talented Flash developers are in extremely high
demand right now.  Every day I get 3-5 emails from recruiters or companies.
 It's a seller's market and people are paying top dollar for AS3 and Flex
devs.  Flash and Flex jobs are paying $75-$150/hr.  That's $150,000 -
$300,000 a year.  If you can't afford a Porsche, you need to find a new job
or grow a pair and ask for a raise.

That being said, I don't own a Porsche because I've got better things to
do with my money.  ;)

Sorry I'm arguing in a really subjective nasty way here, but I get pist
off sometimes and concerned
Nice words: I did learn very fast a lot about structuring my project in
installing your Gaia framework. You must be a great programmer, so come back
to us, Gaia Loves you (if you don't spit on it :)

L

Steven Sacks a écrit :



Laurent, you're my hero!  teh internet is serious business INDEED!  :)
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Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-14 Thread Bob Wohl
ah, clarity!


On Mon, Apr 14, 2008 at 5:13 PM, laurent [EMAIL PROTECTED] wrote:

 Certainly not the first one, perhaps a mix of the two last you wrote.
 There's way of doing things. And way to say as if as a professionnal way
 totally unprofessionnal things.

 L

 Bob Wohl a écrit :

  I'm so confused... You bummed that you don't make that much, or: ticked
  that
  he wants to force action on this bug, or: hate the color of his shirt,
  or
  
 
 
 
 
  On Mon, Apr 14, 2008 at 4:44 PM, laurent [EMAIL PROTECTED]
  wrote:
 
 
 
   Yeah I'm sorry Steven, I don't have real technical arguments on all
   this
   and of course you're making a point that perhaps - because no one
   can
   prove it, even not the aliens, I'm working for them they have no clue,
   and I
   know you don't that was just to see how far you can go - perhaps
   adobe
   tried to hide a mistake ( and that's just fantasy), and who does not
   when
   managing his life, and how big is the mistake or how big are you
   making it,
   seriously Grant post is fare, and fare with the great adobe team. What
   best
   move to go as maximum open source as they can,it's a big montain
   to
   move, so it must involve great movement somewhere. Those are to care
   about.
   .
   To be serious, you posted this at 18:38 (Berlin time) the 26/03/08:
  
   You're joking, right?  Talented Flash developers are in extremely
   high
   demand right now.  Every day I get 3-5 emails from recruiters or
   companies.
It's a seller's market and people are paying top dollar for AS3 and
   Flex
   devs.  Flash and Flex jobs are paying $75-$150/hr.  That's $150,000 -
   $300,000 a year.  If you can't afford a Porsche, you need to find a
   new job
   or grow a pair and ask for a raise.
  
   That being said, I don't own a Porsche because I've got better things
   to
   do with my money.  ;)
   
   Sorry I'm arguing in a really subjective nasty way here, but I get
   pist
   off sometimes and concerned
   Nice words: I did learn very fast a lot about structuring my project
   in
   installing your Gaia framework. You must be a great programmer, so
   come back
   to us, Gaia Loves you (if you don't spit on it :)
  
   L
  
   Steven Sacks a écrit :
  
  
  
Laurent, you're my hero!  teh internet is serious business INDEED!
 :)
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RE: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-14 Thread Kerry Thompson
Laurent wrote:

 what the f**k is a flash player in the universe god damn it!
 
 By the way, Disney just called me, they don't give a s**t...

Ouch. Ok, I'm old-fashioned, but, please, Laurent, out of consideration for
the more prudish members of the list like myself, could you refrain from
that sort of language? I'm not the list mom, and don't pretend to speak for
anybody but myself, but that does make me uncomfortable.

Please?

Cordially,

Kerry Thompson


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Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-14 Thread Steven Sacks

Laurent wrote:

what the f**k is a flash player in the universe god damn it!

By the way, Disney just called me, they don't give a s**t...


Kerry Thompson wrote:

Ouch. Ok, I'm old-fashioned, but, please, Laurent, out of consideration for
the more prudish members of the list like myself, could you refrain from
that sort of language? I'm not the list mom, and don't pretend to speak for
anybody but myself, but that does make me uncomfortable.
  
Yeah, Jason Merrill works in corporate America and he has to be careful, 
too.  Put $10 in the swear jar.


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