RE: [Flashcoders] Placing sprites on the circumference of a circle

2009-11-10 Thread Merrill, Jason
 Jason, yes, indeed you should be able to use Point.polar() it should
of course give the same result as long you give the angle in radians ;)

OK, so just curious, why all the trig?  Converting angles to radians and
vice versa is easy enough.


Jason Merrill 

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Learning  Performance Soluions

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[Flashcoders] Placing sprites on the circumference of a circle

2009-11-09 Thread W.R. de Boer

Hello,

I am currently working on a little flash project where I would like to  
place the sprites or elements on the line or circumference of a  
circle. Now I know how I can get x,y-position of each sprite using the  
cosinus and sinus functions together with the radius and angle. Only  
the problem I am currently experiencing is the putting the sprites  
nicely on the line of the circle. It's some rotation related thing but  
I don't get it.


The basic idea is to have an earth and then all kind of items such as  
buildings to be positioned on the line/circumference of the circle and  
then follow the form of the circle. I only don't get it.


I know I can get the x,y position for these (building) sprites the  
following way:


var radius: Number = 50;
var angle: Number = 60;

var x: Number = Math.sin(Math.PI/180 * angle) * radius;
var y: Number = Math.cos(Math.PI/180 * angle) * radius;

Now I only have the problem to nicely rotate the sprite in such manner  
is basically following the form of the circle. I have made a  
drawing of how the sprites and/or buildings (every rectangle is a  
sprite) should be placed on the circle [1] but I don't know how i get  
that nice rotation calculated.


Anyone having any idea how to do this? Too bad, they didn't discuss  
this during math class :(


[1] http://i35.tinypic.com/2a7daop.jpg

Weyert
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Re: [Flashcoders] Placing sprites on the circumference of a circle

2009-11-09 Thread Anthony Pace

it depends on your registration point for each clip.

If it is at the bottom centre, than just set the x and y have it be 
rotated by degree - 90




W.R. de Boer wrote:

Hello,

I am currently working on a little flash project where I would like to 
place the sprites or elements on the line or circumference of a 
circle. Now I know how I can get x,y-position of each sprite using the 
cosinus and sinus functions together with the radius and angle. Only 
the problem I am currently experiencing is the putting the sprites 
nicely on the line of the circle. It's some rotation related thing but 
I don't get it.


The basic idea is to have an earth and then all kind of items such as 
buildings to be positioned on the line/circumference of the circle and 
then follow the form of the circle. I only don't get it.


I know I can get the x,y position for these (building) sprites the 
following way:


var radius: Number = 50;
var angle: Number = 60;

var x: Number = Math.sin(Math.PI/180 * angle) * radius;
var y: Number = Math.cos(Math.PI/180 * angle) * radius;

Now I only have the problem to nicely rotate the sprite in such manner 
is basically following the form of the circle. I have made a 
drawing of how the sprites and/or buildings (every rectangle is a 
sprite) should be placed on the circle [1] but I don't know how i get 
that nice rotation calculated.


Anyone having any idea how to do this? Too bad, they didn't discuss 
this during math class :(


[1] http://i35.tinypic.com/2a7daop.jpg

Weyert
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Re: [Flashcoders] Placing sprites on the circumference of a circle

2009-11-09 Thread Pedro Kostelec
If you put the circle and the sprites of building in a movieclip and then
rotate the MC, they should stick to the circle, i think.

Or, keep the variable of the angles and then keep increasing the angles of
all the sprites for the same amount. (angle1++, angle2++, angle3++)

Or, since the angle of each is angle of first + n*spacing  (where n is the
number of sprites and spacing the distance - in angles - of each ) you just
have to increase one angle.

OK, i don't think i am very clear. I've had a bad day and my ideas are
confused.


Below is a modified code of a carousel i once created. I think it should
work for you (haven't check after i just made some modifications), but you
could simplify it a lot.



var original_speed:Number=2;// raise or lower to adjust the orbiting speed
var speed:Number=original_speed;
var currentDegrees:Number=0;// don't change
var thumbNum:Number=this.numChildren; //the number of sprites you have to
rotate
var id:Number=0;// don't adjust
var seperation:Number=Math.round(360/thumbNum);// you could hard code a
number here for the amount each thumb is seperated, but this math works
nicely
var circle_radius:Number=thumbNum*50;// radius of the earth

addEventListener(Event.ENTER_FRAME, movingCode);

function movingCode(event:Event):void {

currentDegrees=currentDegrees+speed;

while ( id  thumbNum) {

var radians:Number = (currentDegrees + (seperation * id)) * Math.PI
/ 180;
var posX:Number=Math.sin(radians)*circle_radius;
var posY:Number=Math.cos(radians)*circle_radius;

this[thumb+id].x=posX;
this[thumb+id].y=posY;
}

id=id+1;

}// ends while loop

if (id==thumbNum) {
id=0;
}

}// end function code
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RE: [Flashcoders] Placing sprites on the circumference of a circle

2009-11-09 Thread Steve Abaffy
Rotate the sprite the same as the angle your using. So if it is at the top
of the circle use 90 degrees, if it is half way between the equator and the
north pole then 45 degrees etc...

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of W.R. de Boer
Sent: Monday, November 09, 2009 10:41 AM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Placing sprites on the circumference of a circle

Hello,

I am currently working on a little flash project where I would like to  
place the sprites or elements on the line or circumference of a  
circle. Now I know how I can get x,y-position of each sprite using the  
cosinus and sinus functions together with the radius and angle. Only  
the problem I am currently experiencing is the putting the sprites  
nicely on the line of the circle. It's some rotation related thing but  
I don't get it.

The basic idea is to have an earth and then all kind of items such as  
buildings to be positioned on the line/circumference of the circle and  
then follow the form of the circle. I only don't get it.

I know I can get the x,y position for these (building) sprites the  
following way:

var radius: Number = 50;
var angle: Number = 60;

var x: Number = Math.sin(Math.PI/180 * angle) * radius;
var y: Number = Math.cos(Math.PI/180 * angle) * radius;

Now I only have the problem to nicely rotate the sprite in such manner  
is basically following the form of the circle. I have made a  
drawing of how the sprites and/or buildings (every rectangle is a  
sprite) should be placed on the circle [1] but I don't know how i get  
that nice rotation calculated.

Anyone having any idea how to do this? Too bad, they didn't discuss  
this during math class :(

[1] http://i35.tinypic.com/2a7daop.jpg

Weyert
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Re: [Flashcoders] Placing sprites on the circumference of a circle

2009-11-09 Thread Tony Fouts
Weyert,

Here's my approach.  Set the registration of the sprites (buildings)
to the bottom center and then use the following to determine the
rotation:

var rotation = (180 - angle);

Hope this helps.

Tony

On Mon, Nov 9, 2009 at 10:41 AM, W.R. de Boer w...@innerfuse.biz wrote:

 Hello,

 I am currently working on a little flash project where I would like to place 
 the sprites or elements on the line or circumference of a circle. Now I know 
 how I can get x,y-position of each sprite using the cosinus and sinus 
 functions together with the radius and angle. Only the problem I am currently 
 experiencing is the putting the sprites nicely on the line of the circle. 
 It's some rotation related thing but I don't get it.

 The basic idea is to have an earth and then all kind of items such as 
 buildings to be positioned on the line/circumference of the circle and then 
 follow the form of the circle. I only don't get it.

 I know I can get the x,y position for these (building) sprites the following 
 way:

 var radius: Number = 50;
 var angle: Number = 60;

 var x: Number = Math.sin(Math.PI/180 * angle) * radius;
 var y: Number = Math.cos(Math.PI/180 * angle) * radius;

 Now I only have the problem to nicely rotate the sprite in such manner is 
 basically following the form of the circle.     I have made a drawing of how 
 the sprites and/or buildings (every rectangle is a sprite) should be placed 
 on the circle [1] but I don't know how i get that nice rotation calculated.

 Anyone having any idea how to do this? Too bad, they didn't discuss this 
 during math class :(

 [1] http://i35.tinypic.com/2a7daop.jpg

 Weyert
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Re: [Flashcoders] Placing sprites on the circumference of a circle

2009-11-09 Thread W.R. de Boer
Thanks, people. I am currently generating the movieclips at runtime  
based on an embedded png file so the origin is always the top left  
corner. I suppose I could descend from the Sprite-class and override  
the x,y settings to correct the given x, y position. I suppose I will  
first try out the flash library items way...


I also think I already tried to building.rotation = angle thing,  
though.  I will do some more experimenting and will get back to you  
after dinner :)


The current idea I am having is two have basically two sprites, one  
which contains all the building sprites, one which draws the circle  
for in the background. The container sprite is needed because later  
one it will need a rotation animation like moving to the building you  
selected. 
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Re: [Flashcoders] Placing sprites on the circumference of a circle

2009-11-09 Thread Weyert de Boer
After a bike ride down hill to the supermarket and cooking I just  
tried out all your suggestions and I have to say it appears to work!  
Really nice, only the problem I am currently happening is the issue  
when I am creating sprites dynamically during runtime the origin is  
not in the bottom center but in the top left which goofs up  
everything. And when I try to do:


x = -( b.width / 2 );
y = -( b.height );

Before I am updating the positions as calculated the trigonometry  
formulas. I am quite sure I am overseeing something, though. Not sure  
what is wrong even when I do this after the setting x,y to the values  
of nx, ny it still fails for me.


The current code I am using is as follows:
http://www.innerfuse.biz/dropbox/code.txt

Anyone know what I could be doing wrong? Thanks again, you guys are  
lifesavers :)


(really need to get a book about mathematics again to fresh up)

Yours,
Weyert de Boer
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RE: [Flashcoders] Placing sprites on the circumference of a circle

2009-11-09 Thread Chris Foster
hi Wyert,

If this is the kind of thing you might do more than once then I strongly
recommend checking out the 'hype' AS3 framework from Joshua Davis and
Branden Hall.

http://hype.joshuadavis.com

There's a very approachable set of intro videos here:
http://www.vimeo.com/channels/hype


C:

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Weyert
de Boer
Sent: Tuesday, 10 November 2009 7:56 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Placing sprites on the circumference of a
circle

After a bike ride down hill to the supermarket and cooking I just tried
out all your suggestions and I have to say it appears to work!  
Really nice, only the problem I am currently happening is the issue when
I am creating sprites dynamically during runtime the origin is not in
the bottom center but in the top left which goofs up everything. And
when I try to do:

x = -( b.width / 2 );
y = -( b.height );

Before I am updating the positions as calculated the trigonometry
formulas. I am quite sure I am overseeing something, though. Not sure
what is wrong even when I do this after the setting x,y to the values of
nx, ny it still fails for me.

The current code I am using is as follows:
http://www.innerfuse.biz/dropbox/code.txt

Anyone know what I could be doing wrong? Thanks again, you guys are
lifesavers :)

(really need to get a book about mathematics again to fresh up)

Yours,
Weyert de Boer
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Re: [Flashcoders] Placing sprites on the circumference of a circle

2009-11-09 Thread Steven Sacks

I highly recommend pastebin for sharing code online:

http://pastebin.com/

You can set the syntax highlighting to Actionscript. Makes it much easier to 
read.  :)

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RE: [Flashcoders] Placing sprites on the circumference of a circle

2009-11-09 Thread David Hunter

hi this is the calculation i used for something very similar. dynamic text 
layed out round a circle (picture attached), although it doesn't take into 
account re-registering it so it is top left registration:
function makeNames() {  for (var i:int=0; ifilmNames.length; i++) {
filmHolders[i] = new MovieClip();   filmHolders[i].val = i; 
namesHolder.addChild(filmHolders[i]);   //  var degs:Number 
= i * 20;   var rads:Number = (degs * Math.PI) / 180;   
var r:Number = 110; var rx:Number = (r * Math.cos(rads));   
var ry:Number = (r * Math.sin(rads));   // ...  
filmHolders[i].x = rx;  filmHolders[i].y = ry;  
filmHolders[i].rotation = i * 20;   //  var 
nameText:TextField = new TextField();   nameText.text = 
filmNames[i];
filmHolders[i].addChild(nameText);  //  }}
surely if you put each sprite you want around the circle inside a container 
sprite for each sprite then you can sort the registration out:
//container for wheel of spritesvar containAll:Sprite = new 
Sprite();addChild(containAll);
containAll.x = stage.stageWidth/2;containAll.y = stage.stageHeight/2;
function makeSprites(num:Number) {  //create your sprite and draw contents  
var mySprite:Sprite = new Sprite(); mySprite.graphics.beginFill(0xff0033);  
mySprite.graphics.drawRect(0,0,30,20);  mySprite.graphics.endFill();
//create a container for the sprite var myContainer:Sprite = new Sprite();  
containAll.addChild(myContainer);   myContainer.addChild(mySprite); 
//re-register inside container  mySprite.x = -mySprite.width/2; mySprite.y = 
-mySprite.height/2;//do calculations   var degs:Number = num * 20;  
   var rads:Number = (degs * Math.PI) / 180;   var r:Number = 110; var 
rx:Number = (r * Math.cos(rads));   var ry:Number = (r * Math.sin(rads));   
//apply calculations to container   myContainer.x = rx; myContainer.y = 
ry; myContainer.rotation = num * 20;}//run function a few timesfor(var 
i:int = 0; i16; i++) {  makeSprites(i);}
(i've also not eaten so its probably wrong and i've completely misunderstood 
what you're after!!!)
good luck,
david
 Subject: Re: [Flashcoders] Placing sprites on the circumference of a circle
 From: w...@innerfuse.biz
 Date: Mon, 9 Nov 2009 21:55:36 +0100
 To: flashcoders@chattyfig.figleaf.com
 
 After a bike ride down hill to the supermarket and cooking I just  
 tried out all your suggestions and I have to say it appears to work!  
 Really nice, only the problem I am currently happening is the issue  
 when I am creating sprites dynamically during runtime the origin is  
 not in the bottom center but in the top left which goofs up  
 everything. And when I try to do:
 
   x = -( b.width / 2 );
   y = -( b.height );
 
 Before I am updating the positions as calculated the trigonometry  
 formulas. I am quite sure I am overseeing something, though. Not sure  
 what is wrong even when I do this after the setting x,y to the values  
 of nx, ny it still fails for me.
 
 The current code I am using is as follows:
 http://www.innerfuse.biz/dropbox/code.txt
 
 Anyone know what I could be doing wrong? Thanks again, you guys are  
 lifesavers :)
 
 (really need to get a book about mathematics again to fresh up)
 
 Yours,
 Weyert de Boer
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RE: [Flashcoders] Placing sprites on the circumference of a circle

2009-11-09 Thread Merrill, Jason
 Before I am updating the positions as calculated the trigonometry  
 formulas. 

I haven't been following this thread, but has using the Point.polar()
method been mentioned yet?


Jason Merrill 

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Learning  Performance Soluions

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(note: these are for Bank of America employees only)

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Re: [Flashcoders] Placing sprites on the circumference of a circle

2009-11-09 Thread Steven Sacks
wow that came across as one big line with no breaks. i guess the good luck is in 
reference to being able to read it.


David Hunter wrote:

hi this is the calculation i used for something very similar. dynamic text 
layed out round a circle (picture attached), although it doesn't take into 
account re-registering it so it is top left registration:
function makeNames() {  for (var i:int=0; ifilmNames.length; i++) { 
filmHolders[i] = new MovieClip();   filmHolders[i].val = i; 
namesHolder.addChild(filmHolders[i]);   //  var degs:Number = 
i * 20;   var rads:Number = (degs * Math.PI) / 180;   var 
r:Number = 110; var rx:Number = (r * Math.cos(rads));   var 
ry:Number = (r * Math.sin(rads));   // ...  filmHolders[i].x = rx; 
 filmHolders[i].y = ry;  filmHolders[i].rotation = i * 20; 
  //  var nameText:TextField = new TextField();   
nameText.text = filmNames[i];
filmHolders[i].addChild(nameText);  //  }}
surely if you put each sprite you want around the circle inside a container 
sprite for each sprite then you can sort the registration out:
//container for wheel of spritesvar containAll:Sprite = new 
Sprite();addChild(containAll);
containAll.x = stage.stageWidth/2;containAll.y = stage.stageHeight/2;
function makeSprites(num:Number) {  //create your sprite and draw contents  
var mySprite:Sprite = new Sprite(); mySprite.graphics.beginFill(0xff0033);  
mySprite.graphics.drawRect(0,0,30,20);  mySprite.graphics.endFill();//create a 
container for the sprite var myContainer:Sprite = new Sprite();  
containAll.addChild(myContainer);   myContainer.addChild(mySprite); 
//re-register inside container  mySprite.x = -mySprite.width/2; mySprite.y = 
-mySprite.height/2;//do calculations   var degs:Number = num * 20; 
var rads:Number = (degs * Math.PI) / 180;   var r:Number = 110; var 
rx:Number = (r * Math.cos(rads));   var ry:Number = (r * Math.sin(rads));   
//apply calculations to container   myContainer.x = rx; myContainer.y = 
ry; myContainer.rotation = num * 20;}//run function a few timesfor(var i:int = 
0; i16; i++) {   makeSprites(i);}
(i've also not eaten so its probably wrong and i've completely misunderstood 
what you're after!!!)
good luck,
david

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SV: [Flashcoders] Placing sprites on the circumference of a circle

2009-11-09 Thread Mikael Wirén
Hi guys,
Been following this thread all day at work.
I dunno if i´m totally missing the point here, but to get the effect you
look for you only have to add the height of your sprite as an ingredient.
like:
nx = Math.sin( Math.PI / 180 * angle ) * ( radius + (b.height )  );
ny = Math.cos( Math.PI / 180 * angle ) * ( radius  + (b.height ) );
While playing with this i also found a thing that made me grit my teeth a
while before realizing it was too simple.
You use:
circle.graphics.drawCircle( radius, radius, radius -4);
should be:
circle.graphics.drawCircle( radius, radius, radius -2);
Changing those things got me some nice blue rectangles with a red x in the
mid bottom sitting right on the crust of your earth =)

Amen to whoever was thinking about getting some mathbooks.
I´m really thinking on going back to college to take some math classes, now
that i know what to use it for.

HTH

/Micke

-Ursprungligt meddelande-
Från: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com]för Steven Sacks
Skickat: den 9 november 2009 22:43
Till: Flash Coders List
Ämne: Re: [Flashcoders] Placing sprites on the circumference of a circle

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Re: [Flashcoders] Placing sprites on the circumference of a circle

2009-11-09 Thread Weyert de Boer
Yeah, that's a nice big line of code. And yes, I have seen the HYPE  
framework and looks really interesting but I don't think it's having  
functionality for the thing I wanted.


Jason, yes, indeed you should be able to use Point.polar() it should  
of course give the same result as long you give the angle in radians ;)


Thanks David, looks like you are using an extra sprite for each  
building to fix the origin issue. I can give that a try. I imagine  
that would work. Thanks.


Yours,
Weyert
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RE: [Flashcoders] Placing sprites on the circumference of a circle

2009-11-09 Thread David Hunter

not sure what went wrong there, terribly embarrassing!
i'll try steven sacks suggestion of pastebin:http://pastebin.com/m3e6210bf(i've 
probably got that wrong too - its been one of those days)
hope it helps,
david


 Subject: Re: [Flashcoders] Placing sprites on the circumference of a circle
 From: w...@innerfuse.biz
 Date: Mon, 9 Nov 2009 23:18:29 +0100
 To: flashcoders@chattyfig.figleaf.com
 
 Yeah, that's a nice big line of code. And yes, I have seen the HYPE  
 framework and looks really interesting but I don't think it's having  
 functionality for the thing I wanted.
 
 Jason, yes, indeed you should be able to use Point.polar() it should  
 of course give the same result as long you give the angle in radians ;)
 
 Thanks David, looks like you are using an extra sprite for each  
 building to fix the origin issue. I can give that a try. I imagine  
 that would work. Thanks.
 
 Yours,
 Weyert
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Re: [Flashcoders] Placing sprites on the circumference of a circle

2009-11-09 Thread Weyert de Boer
Yeah, I think it's working now! The final code for now (it's bedtime!)  
is as follows:

http://www.friendpaste.com/23ImSCDq41zmXXmYUqtT0x

Tomorrow, I will experiment with the code from David. Code on pastebin  
looks all fine. Thanks.


Weyert

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