Re: [Flashcoders] Platform Game Collision Detection

2006-02-21 Thread Danny Kodicek
Thanks all for the helpful responses. Ian Thomas wrote: Hi Rob, The book deals with exactly that sort of stuff, from fairly much first principles - then later goes on to talk about 3D. From what I understand, it was pretty much written to deal with exactly your situation... (Danny is

[Flashcoders] Platform Game Collision Detection

2006-02-21 Thread James Marsden
Hi folks, Re: the post earlier today - I managed to nail the collision detection, and now it works like a dream :) If there are any other beginners struggling with collision detection for scrolling tilebased games (particularly using Strille's supertile engine[1]), check out TonyPa's vector

Re: [Flashcoders] Platform Game Collision Detection

2006-02-21 Thread Andreas Rønning
James Marsden wrote: Hi folks, Re: the post earlier today - I managed to nail the collision detection, and now it works like a dream :) If there are any other beginners struggling with collision detection for scrolling tilebased games (particularly using Strille's supertile engine[1]),

[Flashcoders] Platform Game Collision Detection

2006-02-20 Thread James Marsden
Hello games people, Can anyone suggest a good resource/example of circle-line collision detection and reaction for platform games? We have been through lots of tutorials, including the ones in Jobe Makar's demystified book - the simple examples work fine, but we can't get the examples to

Re: [Flashcoders] Platform Game Collision Detection

2006-02-20 Thread JesterXL
/archives/2005/10/source_code_sha.html - Original Message - From: James Marsden [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Monday, February 20, 2006 12:36 PM Subject: [Flashcoders] Platform Game Collision Detection Hello games people, Can anyone

Re: [Flashcoders] Platform Game Collision Detection

2006-02-20 Thread James Marsden
Hey, thanks for this. In fact the collision detection is prohibitive; the woodpecker effect is the result of detecting more than one collision - ie, in both directions with a line, so it bounces back and forward not knowing which way to apply the radius 'buffer'. All of our code is using

Re: [Flashcoders] Platform Game Collision Detection

2006-02-20 Thread James Marsden
Hi, Thanks for this, although we decided to work with circle-line based detection as our game will require frame independent testing. If you're suggesting we drop circle-line detection in favour of bitmap based collision detection, how do you see it reducing the complexity of managing the

Re: [Flashcoders] Platform Game Collision Detection

2006-02-20 Thread Jobe Makar
- From: James Marsden [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Monday, February 20, 2006 1:00 PM Subject: Re: [Flashcoders] Platform Game Collision Detection Hi, Thanks for this, although we decided to work with circle-line based detection

Re: [Flashcoders] Platform Game Collision Detection

2006-02-20 Thread Charles Parcell
I would strongly suggest this book. http://www.amazon.com/gp/product/1584503300/sr=8-1/qid=1140455849/ref=sr_1_1/104-7609160-1088727?%5Fencoding=UTF8 Charles P. On 2/20/06, James Marsden [EMAIL PROTECTED] wrote: Hello games people, Can anyone suggest a good resource/example of

Re: [Flashcoders] Platform Game Collision Detection

2006-02-20 Thread Ian Thomas
I was about to strongly suggest that book - but I see you already got there, Charles. *grin* Ian On 2/20/06, Charles Parcell [EMAIL PROTECTED] wrote: I would strongly suggest this book.

RE: [Flashcoders] Platform Game Collision Detection

2006-02-20 Thread Hairy Dog Digital
Thomas [mailto:[EMAIL PROTECTED] Sent: Monday, February 20, 2006 1:45 PM To: Flashcoders mailing list Subject: Re: [Flashcoders] Platform Game Collision Detection I was about to strongly suggest that book - but I see you already got there, Charles. *grin* Ian On 2/20/06, Charles Parcell

Re: [Flashcoders] Platform Game Collision Detection

2006-02-20 Thread Andreas Rønning
mailing list Subject: Re: [Flashcoders] Platform Game Collision Detection I was about to strongly suggest that book - but I see you already got there, Charles. *grin* Ian On 2/20/06, Charles Parcell [EMAIL PROTECTED] wrote: I would strongly suggest this book. http://www.amazon.com

Re: [Flashcoders] Platform Game Collision Detection

2006-02-20 Thread Ian Thomas
Hi Rob, The book deals with exactly that sort of stuff, from fairly much first principles - then later goes on to talk about 3D. From what I understand, it was pretty much written to deal with exactly your situation... (Danny is on this list somewhere, so can no doubt speak for himself. :-) )