Well I will do as Glen suggested, the first option. In my custom class that
implements an IModuleConteiner interface, I will add a get
fixedHeight():Number function.
Thanks everyone for the help
On Mon, Jul 12, 2010 at 11:41 AM, Omar Fouad wrote:
> What about extending movieClip and overriding t
What about extending movieClip and overriding the height property to return
the mask height
On Mon, Jul 12, 2010 at 12:14 AM, Glen Pike wrote:
> currentModule.myMask
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf
You should possibly roll your own class which is the list + mask that
reports it's height and width as that of the mask.
Alternatively, if you are feeling lazy, make the mask a symbol & give it
an instance name in the IDE, or do it programmatically and access the
width / height of that in your
No one?
On Thu, Jul 8, 2010 at 10:34 AM, Omar Fouad wrote:
> Thanks for the reply. I'm already doing that, as the list loads its data
> upon added to stage
>
>
> On Thu, Jul 8, 2010 at 8:25 PM, Ktu wrote:
>
>> you could try positioning it before you add the 'list' to the displayList
>> of
>>
Thanks for the reply. I'm already doing that, as the list loads its data
upon added to stage
On Thu, Jul 8, 2010 at 8:25 PM, Ktu wrote:
> you could try positioning it before you add the 'list' to the displayList
> of
> the container.
>
> Ktu;
>
> On Thu, Jul 8, 2010 at 12:49 PM, Omar Fouad
you could try positioning it before you add the 'list' to the displayList of
the container.
Ktu;
On Thu, Jul 8, 2010 at 12:49 PM, Omar Fouad wrote:
> Hello,
>
> I'm working on some project where I have a big container Sprite and based
> on
> what I need, I add some ui inside of it. Once I add t
"
Sent: Thursday, February 23, 2006 4:28 AM
Subject: Re: [FlashCoders] scrollRect
Hello Jester,
I apologize for taking S long to reply.
Thank you very much for the information you provided!
When I was asking you "how you handle alpha" I meant alpha values.
Like when having a f
s,
Dimitrios
- Original Message -
From: "JesterXL" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list"
Sent: Thursday, February 16, 2006 5:11 PM
Subject: Re: [FlashCoders] scrollRect
BitmapSprites extend Bitmap. Bitmap is an internal class, and extends
DisplayOb
g them
is sometimes more expensive then copyPixels, but it works well enough in the
alpha, so I'm sure beta, and release it'll still be smokin'.
- Original Message -
From: "Dimitrios Bendilas" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list"
Sent: Thur
s code but increases performance?
Thanks!
Dimitrios
- Original Message -
From: "JesterXL" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list"
Sent: Wednesday, February 15, 2006 3:53 AM
Subject: Re: [FlashCoders] scrollRect
I oringally wrote this in Flash 8, a
.zip
http://diesel.avlux.net/svn/
u: public
p: public
- Original Message -
From: "Sascha Balkau" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list"
Sent: Tuesday, February 14, 2006 10:26 PM
Subject: Re: [FlashCoders] scrollRect
JesterXL,
I'd be interested
JesterXL,
I'd be interested in see this engine running but the demos on your site seem
not to work anymore with the latest Flash 8.5 alpha player.
If I import the project into Flex Builder and try to run it , it tells me
that some errors exist but it doesn't show me where the errors are.
Would
I oringally wrote this in Flash 8, and ported to Flash 8.5. There is no
reason it couldn't go back.
http://www.jessewarden.com/archives/2006/01/diesel_battlefi.html
- Original Message -
From: "Dimitrios Bendilas" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, February 14, 2006 4:55 PM
Subject
You want to use bitmap caching in combination with scrollRect.
Use movieclip.cacheAsBitmap = true
Also any bitmaps you use should be smoothed. So make sure your jpg is
set to allow smoothing in the library. If you are dynamically loading
jpg's read this. If not read it anyway :)
http://www.kaoura
14 matches
Mail list logo