Re: [Flashcoders] Feasibility of xml file for high score data storage

2009-04-24 Thread Anthony Pace
...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Ron Wheeler Sent: 23 April 2009 21:02 To: Flash Coders List Subject: Re: [Flashcoders] Feasibility of xml file for high score data storage One of the possible tricks that you can use, is to send messages to your &

Re: [Flashcoders] Feasibility of xml file for high score data storage

2009-04-24 Thread Anthony Pace
ts it to be "hacker-proof" :) -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of jonathan howe Sent: 23 April 2009 15:10 To: Flash Coders List Subject: Re: [Flashcoders] Feasibility of xml file for high sc

Re: [Flashcoders] Feasibility of xml file for high score data storage

2009-04-24 Thread Anthony Pace
t; :) -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of jonathan howe Sent: 23 April 2009 15:10 To: Flash Coders List Subject: Re: [Flashcoders] Feasibility of xml file for high score data storage I'v

Re: [Flashcoders] Feasibility of xml file for high score data storage

2009-04-24 Thread Ron Wheeler
2009 21:02 To: Flash Coders List Subject: Re: [Flashcoders] Feasibility of xml file for high score data storage One of the possible tricks that you can use, is to send messages to your "high-score" server during the game so that you can verify that the person passed certain checkpoint

Re: [Flashcoders] Feasibility of xml file for high score data storage

2009-04-24 Thread Ron Wheeler
Dave Watts wrote: One of the possible tricks that you can use, is to send messages to your "high-score" server during the game so that you can verify that the person passed certain checkpoints. You can throw these away after the final score is recorded and validated. At the checkpoints, you can r

RE: [Flashcoders] Feasibility of xml file for high score data storage

2009-04-23 Thread Paul Steven
:02 To: Flash Coders List Subject: Re: [Flashcoders] Feasibility of xml file for high score data storage One of the possible tricks that you can use, is to send messages to your "high-score" server during the game so that you can verify that the person passed certain checkpoints. You

Re: [Flashcoders] Feasibility of xml file for high score data storage

2009-04-23 Thread Dave Watts
> One of the possible tricks that you can use, is to send messages to your > "high-score" server during the game so that you can verify that the person > passed certain checkpoints. You can throw these away after the final score > is recorded and validated. > At the checkpoints, you can record curr

Re: [Flashcoders] Feasibility of xml file for high score data storage

2009-04-23 Thread Ron Wheeler
om: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of jonathan howe Sent: 23 April 2009 15:10 To: Flash Coders List Subject: Re: [Flashcoders] Feasibility of xml file for high score data storage I've done several games with relatively open high score sy

Re: [Flashcoders] Feasibility of xml file for high score data storage

2009-04-23 Thread Dave Watts
> Thanks jonathan - that is very useful to know. I am now going to incorporate > some security anyway as the client wants it to be "hacker-proof" :) Then your client doesn't want it to be on the public internet. You should really tell your client the limitations of protection, so that they don't m

RE: [Flashcoders] Feasibility of xml file for high score data storage

2009-04-23 Thread Paul Steven
athan howe Sent: 23 April 2009 15:10 To: Flash Coders List Subject: Re: [Flashcoders] Feasibility of xml file for high score data storage I've done several games with relatively open high score systems. There was no prize for winning, and people cheated within the first 2 hours of launch. Do

Re: [Flashcoders] Feasibility of xml file for high score data storage

2009-04-23 Thread jonathan howe
rs > > Paul > > -Original Message- > From: flashcoders-boun...@chattyfig.figleaf.com > [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Glen Pike > Sent: 22 April 2009 15:27 > To: Flash Coders List > Subject: Re: [Flashcoders] Feasibility of xml file for h

RE: [Flashcoders] Feasibility of xml file for high score data storage

2009-04-23 Thread Paul Steven
- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Glen Pike Sent: 22 April 2009 15:27 To: Flash Coders List Subject: Re: [Flashcoders] Feasibility of xml file for high score data storage Hi, The public / private key thing is just

RE: [Flashcoders] Feasibility of xml file for high score data storage

2009-04-22 Thread Paul Steven
iginal Message- > From: flashcoders-boun...@chattyfig.figleaf.com > [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Glen Pike > Sent: 22 April 2009 12:15 > To: Flash Coders List > Subject: Re: [Flashcoders] Feasibility of xml file for high score data > storage

Re: [Flashcoders] Feasibility of xml file for high score data storage

2009-04-22 Thread Muzak
An xml "file" for use by multiple clients simultaneously is just not an option. Go with a database + server side language (php, asp, coldfusion) and add remoting if you can. regards, Muzak - Original Message - From: "Paul Steven" To: "'Flash Coders List'" Sent: Wednesday, April 22,

Re: [Flashcoders] Feasibility of xml file for high score data storage

2009-04-22 Thread Glen Pike
d that term before. Thanks Paul -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Anthony Pace Sent: 22 April 2009 14:25 To: Flash Coders List Subject: Re: [Flashcoders] Feasibility of xml file for high score data st

RE: [Flashcoders] Feasibility of xml file for high score data storage

2009-04-22 Thread Paul Steven
Anthony Pace Sent: 22 April 2009 14:25 To: Flash Coders List Subject: Re: [Flashcoders] Feasibility of xml file for high score data storage Hello Paul, Making good use of a que would be required for writing to the file without errors, so a database is the best and easiest way; as well, for high

RE: [Flashcoders] Feasibility of xml file for high score data storage

2009-04-22 Thread Paul Steven
April 2009 14:21 To: Flash Coders List Subject: RE: [Flashcoders] Feasibility of xml file for high score data storage >> The game is for a rather large organization so it is not the >>easiest task in the world getting a database set up at their end. The To do any writing to XML or t

RE: [Flashcoders] Feasibility of xml file for high score data storage

2009-04-22 Thread Merrill, Jason
>> The game is for a rather large organization so it is not the >>easiest task in the world getting a database set up at their end. The To do any writing to XML or to a database, server side scripts will need to be used though (i.e. PHP, C#.NET, ColdFusion, ASP). What kind of server side technolo

Re: [Flashcoders] Feasibility of xml file for high score data storage

2009-04-22 Thread Anthony Pace
List Subject: Re: [Flashcoders] Feasibility of xml file for high score data storage I am guessing that any server side code to update the XML file will rely on the server to "lock" files, etc. Databases are often optimised to allow for multiple "clients" to update, but most file

Re: [Flashcoders] Feasibility of xml file for high score data storage

2009-04-22 Thread Glen Pike
I am guessing that any server side code to update the XML file will rely on the server to "lock" files, etc. Databases are often optimised to allow for multiple "clients" to update, but most file based commands will lock the file preventing access by other "clients" so if your code throws a wo

RE: [Flashcoders] Feasibility of xml file for high score data storage

2009-04-22 Thread Paul Steven
Subject: Re: [Flashcoders] Feasibility of xml file for high score data storage I am guessing that any server side code to update the XML file will rely on the server to "lock" files, etc. Databases are often optimised to allow for multiple "clients" to update, but most file

Re: [Flashcoders] Feasibility of xml file for high score data storage

2009-04-22 Thread Glen Pike
...@chattyfig.figleaf.com] On Behalf Of Glen Pike Sent: 22 April 2009 12:15 To: Flash Coders List Subject: Re: [Flashcoders] Feasibility of xml file for high score data storage I am guessing that any server side code to update the XML file will rely on the server to "lock" files, etc. Databases

Re: [Flashcoders] Feasibility of xml file for high score data storage

2009-04-22 Thread Glen Pike
Hi, Forgot to mention - look at Jobe Makar's "Flash MX Game Programming Demystified" book / examples - he did a "high score system" in ASP that is quite nice and simple. If you are fairly fluent, it should be easy to "port" to PHP or other languages. Glen Paul Steven wrote: I was consideri

Re: [Flashcoders] Feasibility of xml file for high score data storage

2009-04-22 Thread Ian Thomas
Go for a database. Access by multiple users is what they are designed for. Don't make life hard for yourself. :-) Ian On Wed, Apr 22, 2009 at 11:57 AM, Paul Steven wrote: > I was considering using an xml file to store high score data for a game. It > is quite possible that this game will have a