...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Ron
Wheeler
Sent: 23 April 2009 21:02
To: Flash Coders List
Subject: Re: [Flashcoders] Feasibility of xml file for high score data
storage
One of the possible tricks that you can use, is to send messages to
your &
ts it to be "hacker-proof" :)
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of
jonathan
howe
Sent: 23 April 2009 15:10
To: Flash Coders List
Subject: Re: [Flashcoders] Feasibility of xml file for high sc
t; :)
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of
jonathan
howe
Sent: 23 April 2009 15:10
To: Flash Coders List
Subject: Re: [Flashcoders] Feasibility of xml file for high score data
storage
I'v
2009 21:02
To: Flash Coders List
Subject: Re: [Flashcoders] Feasibility of xml file for high score data
storage
One of the possible tricks that you can use, is to send messages to your
"high-score" server during the game so that you can verify that the
person passed certain checkpoint
Dave Watts wrote:
One of the possible tricks that you can use, is to send messages to your
"high-score" server during the game so that you can verify that the person
passed certain checkpoints. You can throw these away after the final score
is recorded and validated.
At the checkpoints, you can r
:02
To: Flash Coders List
Subject: Re: [Flashcoders] Feasibility of xml file for high score data
storage
One of the possible tricks that you can use, is to send messages to your
"high-score" server during the game so that you can verify that the
person passed certain checkpoints. You
> One of the possible tricks that you can use, is to send messages to your
> "high-score" server during the game so that you can verify that the person
> passed certain checkpoints. You can throw these away after the final score
> is recorded and validated.
> At the checkpoints, you can record curr
om: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of jonathan
howe
Sent: 23 April 2009 15:10
To: Flash Coders List
Subject: Re: [Flashcoders] Feasibility of xml file for high score data
storage
I've done several games with relatively open high score sy
> Thanks jonathan - that is very useful to know. I am now going to incorporate
> some security anyway as the client wants it to be "hacker-proof" :)
Then your client doesn't want it to be on the public internet. You
should really tell your client the limitations of protection, so that
they don't m
athan
howe
Sent: 23 April 2009 15:10
To: Flash Coders List
Subject: Re: [Flashcoders] Feasibility of xml file for high score data
storage
I've done several games with relatively open high score systems. There was
no prize for winning, and people cheated within the first 2 hours of launch.
Do
rs
>
> Paul
>
> -Original Message-
> From: flashcoders-boun...@chattyfig.figleaf.com
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Glen Pike
> Sent: 22 April 2009 15:27
> To: Flash Coders List
> Subject: Re: [Flashcoders] Feasibility of xml file for h
-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Glen Pike
Sent: 22 April 2009 15:27
To: Flash Coders List
Subject: Re: [Flashcoders] Feasibility of xml file for high score data
storage
Hi,
The public / private key thing is just
iginal Message-
> From: flashcoders-boun...@chattyfig.figleaf.com
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Glen Pike
> Sent: 22 April 2009 12:15
> To: Flash Coders List
> Subject: Re: [Flashcoders] Feasibility of xml file for high score data
> storage
An xml "file" for use by multiple clients simultaneously is just not an option.
Go with a database + server side language (php, asp, coldfusion) and add
remoting if you can.
regards,
Muzak
- Original Message -
From: "Paul Steven"
To: "'Flash Coders List'"
Sent: Wednesday, April 22,
d that term before.
Thanks
Paul
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Anthony Pace
Sent: 22 April 2009 14:25
To: Flash Coders List
Subject: Re: [Flashcoders] Feasibility of xml file for high score data
st
Anthony Pace
Sent: 22 April 2009 14:25
To: Flash Coders List
Subject: Re: [Flashcoders] Feasibility of xml file for high score data
storage
Hello Paul,
Making good use of a que would be required for writing to the file
without errors, so a database is the best and easiest way; as well, for
high
April 2009 14:21
To: Flash Coders List
Subject: RE: [Flashcoders] Feasibility of xml file for high score data
storage
>> The game is for a rather large organization so it is not the
>>easiest task in the world getting a database set up at their end. The
To do any writing to XML or t
>> The game is for a rather large organization so it is not the
>>easiest task in the world getting a database set up at their end. The
To do any writing to XML or to a database, server side scripts will need
to be used though (i.e. PHP, C#.NET, ColdFusion, ASP). What kind of
server side technolo
List
Subject: Re: [Flashcoders] Feasibility of xml file for high score data
storage
I am guessing that any server side code to update the XML file will
rely on the server to "lock" files, etc.
Databases are often optimised to allow for multiple "clients" to
update, but most file
I am guessing that any server side code to update the XML file will rely
on the server to "lock" files, etc.
Databases are often optimised to allow for multiple "clients" to update,
but most file based commands will lock the file preventing access by
other "clients" so if your code throws a wo
Subject: Re: [Flashcoders] Feasibility of xml file for high score data
storage
I am guessing that any server side code to update the XML file will rely
on the server to "lock" files, etc.
Databases are often optimised to allow for multiple "clients" to update,
but most file
...@chattyfig.figleaf.com] On Behalf Of Glen Pike
Sent: 22 April 2009 12:15
To: Flash Coders List
Subject: Re: [Flashcoders] Feasibility of xml file for high score data
storage
I am guessing that any server side code to update the XML file will rely
on the server to "lock" files, etc.
Databases
Hi,
Forgot to mention - look at Jobe Makar's "Flash MX Game Programming
Demystified" book / examples - he did a "high score system" in ASP that
is quite nice and simple. If you are fairly fluent, it should be easy to
"port" to PHP or other languages.
Glen
Paul Steven wrote:
I was consideri
Go for a database. Access by multiple users is what they are designed
for. Don't make life hard for yourself. :-)
Ian
On Wed, Apr 22, 2009 at 11:57 AM, Paul Steven
wrote:
> I was considering using an xml file to store high score data for a game. It
> is quite possible that this game will have a
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